The Princess Alys/Esther for thirsty /tg/ faggots CYOA Edition
Old thread: >>45223547
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Decided on my build:
Charge: Princess Sira
Superhuman Strength 1
Superhuman Agility 3
Enduring Lifeforce 3
Superhuman Durability 2
Superhuman Intellect 2
Legendary Armor (Aura of Attraction) 1
Arts of Alchemy 2
Uncanny Senses 2
Seductive Form 1
Magical Education 1
Historic Education (Sorolona) 1
Engineering Degree 1
Environmental Degree 1
Of Great and Noble Line 4
Eric Keirstrat 2
I decided to go for a build where I'm probably not going to see a lot of hardcore front line combat so I don't need Superhuman Durability 3, so a swanky bodyguard suit that gives me a charisma and defensive boost is probably better. It's basically impossible to get the drop on me so I don't have to worry about getting killed in my sleep, and I plan to use my friendship with Eric and Superhuman Intellect 2 to keep ahead of any problems that might pop up. I suspect we'll talk business over chess or something.
I took all those knowledge skills and Of Great and Noble Line to try and influence the Queen to allow Sira to oversee a grand project aimed at essentially starting the Renaissance dressed up as improving kingdom infrastructure and increasing mining and food production efficiency.
Also I think it's easy to see I'm planning to try to get a marriage with Sira. Out of all the countries I actually think Sorolona has a political landscape best suited to this goal, simply because marrying for political reasons isn't necessary. I'll prove my value to the crown, politic to keep any potential suitors at bay, and win the Princesses' favor.
Role: Captain of the Guard
Crown: Princess Alys
Personal Powers: Superhuman Strength +2 (2/7), Superhuman Durability +2 (4/7), Legendary Armor (Durability +1) (5/7), Legendary Weapon (Strength +1) (6/7), Master of the Wilds (7/7)
Intrigue Powers: Uncanny Senses +2 (2/5), Spy Network (4/5), Unassuming Shape (5/5)
Leadership Powers: Religious Education (1/20), Magical Education (2/20), Historic Education (3/20), Engineering Degree (4/20), Combat Veteran (5/20), Environmental Education (6/20), Resurrection Stone (7/20), Inspiring Presence (8/20), The Tides of War (The Holy Realm & Brakava) (12/20)
Companions: Earl Jorn Blackbay (12/20), Eric Keirstrat (14/20), Admiral Han Makai (16/20), Willhelm Delthak (20/20)
Challenges: Forbidden Love, Escort Mission, Betrayal Most Foul,
I want to protect best girl of FF Tactics.
Gotta procrastinate to stay alive... Also I see this got a flaws page. Nice.
I'll start with the flaws for flavor:
> Escort Mission (+1 Personal Token)
> Unpopular Opinion (+1 Intrigue Token)
> Dark Accusation (+1 Intrigue Token)
> The Bones of the Earth (+2 Personal Tokens)
>A Threat to the Gods (+4 Leadership Tokens)
Not entirely sure if I can take an ally's challenge, but I figure so long as it's my problem...
>Captain of the Guard
>Princess Esther (+2 Personal)
Personal Powers: Limit (10)
>Superhuman Strength (2)
>Superhuman Agility (2)
>Enduring Lifeforce (1)
>Wherever Needed (1)
>Superhuman Durability (3)
>Master of the Wilds (1)
Intrigue Powers: Limit (7)
>Unnatural Stealth (1)
>Arts of Alchemy (1)
>Uncanny Senses (1)
>Operational Leeway (1)
>Visions of the Present (2)
>Criminal Intent (1)
Leadership Powers: Limit (24)
>Historic Education (1)
>Combat Veteran (1)
>Environmental Degree (1)
>Secret Hideout (1)
>Escape Charm (1)
>Resurrection Stone (1)
>Inspiring Presence (1)
>The Tides of War: The Holy Realm (4)
>Age of Empires: Delvaria (4)
>Tora Greenharbor (2)
>Earl Jorn Blackbay (2)
>Sandra Tenneman (2)
>Corin Thenhall (2)
Got 1 unspent Leadership Token, since it's an imagination-game anyone who wants it can have it...
Now for business:
The Holy Realm, in a desperate bid to retain control over its populace and with the waning influence of the church, excommunicate Delvaria after King Dalin's denouncement of the faith. Seeking aid the King will quickly turn to his closest of geographical allies for assistance in the coming war, who, due to King Berthold's staunch abhorrence of violence, will turn him down... Yet it would be that same distaste that would doom him as he would refuse to levy trade restrictions upon the nation, at Esther's behest, lest they themselves become embroiled in war. This does not sit well with the Holy Empire, not well at all, and comes at the worst possible time...
As the mines erupt with foul pestilence and necromancy, thousands upon thousands die; and the faith couldn't be happier... With a "legitimate" claim they state also that the nation of Bleuria is conspiring with Delvaria, as proven by God's wrath upon what was once a peaceful, beautiful nation. Having no other options, Berthold will uneasily ally himself with Dalin. To the peasents and smallfolk this will utterly prove the accusations of the church true and I, as well as all of the royal family will be decried as demons in human skin; what else could explain my uncanniness? As I fight desperately to retake a fallen labyrinth of shafts and caves with my men, a coup led by foreign paladins and the classic peasants-with-pitchforks will force my hand to protect Esther who will be forever darknened by the near-assassination...
It's my job to stop the Blight, end the War, protect the princess, and clear our names...
I'll do it or I'll die trying. Luckily, I'm not alone.
Prince Venor of the Holy Realm
Superhuman Strength 3
Superhuman Durability 3
Superhuman Agility 2
Enduring Life Force 3
Superhuman Intellect 2
Wherever Needed 1
Aura of Intimidation
Visions of the Present 2
Uncanny Senses 2
Spy Network 2
Unassuming Shape 2
>Leadership Powers 6
Chest of Gold
Earl Jorn Blackbay
A Cleansing Fire
When the cause is righteous enough, a hero will always rise to lead his people. I'm just here to protect him.
When I decide to make one.
Kindling? Are they ready to set world aflame as soon as something spark it?
I also said that I had plans for DLC multiple times,
like a SCIENCE one,or a base-of-operations one, or the inevitable alium one. Whether or not I actually make them depends on if I want to make them or not.
Right now, they're not my focus.
Is it me or most builds seems to focus on protecting the regent? I mean, everyone is free to build as their wish but it seems the original objective given to your character is to cause some kind of change on this stagnant world and simply protecting seems too passive.
If anything, I think those regents are more of a tool to be used for the objective, not the objective itself.
So where is the war general position or rhe pirate/bandit position? All of the ones in the CYOA are super passive ones. Even the warrior one is basically a watchdog who has to protect and therefore try to stick to safety with their charge.
In a CYOA where the focus is overwhelmingly on passive and defensive builds, it doesn't matter that a block of text claims you're supposed to stir shit up, most people won't do it.
Wow, anon, I'm sorry for discussing a CYOA in the CYOA thread. I didn't know this was a designated shitposting zone where I can only make brilliant high quality and constructive remarks like "why do you care lmao".
Stop being an annoying cunt yourself.
I don't see why one can't be a warlord under King Aurest as Captain of the Guard (which includes "an enviable military rank", and as far as I know medieval military is not that formalized and the guy who actually stays around the king commanding the royal guard is the Bodyguard) or a admiral in Torvalli. Said admiral might as well betray the crown and become a pirate, with enough charisma, speech and gold the crew will follow you (or you can ditch them and get Ali Ornstein pirates to join you).
>Whether you desire personal power or pleasures, the benefit and betterment of mankind, the growth of a nation and legacy, or pure destructive chaos... I'll find use for you.
>And as I stir in a little worldy turmoil, you'll find it is enough to shape the future. Change is coming, and it will be up to you to guide the fate of your chosen charge and their nation.
>I seek only change, be that by guidance or betrayal.
Some extracts from the CYOA indicated that though the entity doesn't care if you will take care or not about the crown, just that you do something out of it instead of maintaining the status quo.
Because a captain of a guard isn't a warlord even in the most militant organization. It's the person organizing the defenders of a city or estate.
And I do realize that it's always possible to change into a general or a pirate or whatever, but the thing is that the CYOA isn't about that, there aren't any options for it in there.
On the question of why everyone is making completely passive and defensive builds, this is the answer. Because all the CYOA gives is the base for a variety of passive and defensive builds.
I don't really care either way, I'm just explaining why people are making such builds.
The end result of the RG builds is that you are a person in very close confidence to a member of royalty, with a variable amount of superhuman capabilities that can not just protect them but aid them. No one is closer to them than you, and you can steer their decisions, offer ideas, and basically turn them into agents of change from their shadow.
The narrator is willing to do some of the work. They expect you, whether actively or passively, to be the catalyst that makes things escalate differently than they would otherwise.
It is actually. If the CYOA isn't exciting them enough to think up something else than the basic given situation, then that's a fault of the CYOA.
Of course, I'm not saying that getting people to be imaginative is easy, it's like the hardest thing. Readers mostly just want to read, not make up their own plot twists.
It's a strange entity. You have your memories of Earth, you aren't a brand new person. The vague concept is that this world is very stagnant, even one outsiders perspective from a position of power could have a butterfly effect.
Eh, it's not unambitious to protect your charge. And most builds haven't stopped there anyways. Most people mention plans of conquest or something like that. Even if all you do is keep Alys alive and give the occasional bit of advice, there's some influence there. The narrator is willing to put you there and give you power on the off chance you'll do something with it they like. It's easy.
One of my favorite builds just took Prince Cael and Captain Ali and fucked off on pirate adventures. No change planned, not a very protective plan. Just what that person wanted to do.
I left it open ended to see stuff like that. The narrator doesn't care whether or not you are loyal to its objectives, or to your charge. Neither do I.
Reposting initial build for this anon>>45247030
Sorolona & Queen Vera
Superhuman Intellect 3
Wherever Needed 2
>It's a pretty common sense restriction and makes things interesting
Enduring Lifeforce 2
>My plan will very likely require decades to execute so I'll need the increased lifespan
Criminal Intent 2
Arts of Illusion 2
>These 2 synergyse really well with Superhuman Intellect 3 and seductive form
Uncanny Senses 2
>Critical to my survival if my plan actually succeeds
Visions of the Present 2
>Very handy ability for a spymaster and future wanderer to have
Seductive Form 1
Spy Network 1
Foreign Informants 2 (Delvaria, Holy Realm, Bleuria and Torvalli)
Resurrection Stone x4
My primary concern is figuring out the secret to my queen's longevity, which I'm hoping is some form of immortality or at least a ridiculously long and youthful life. This means pitting my superhuman criminal mind against that of a monarch who managed to secure absolute power for herself. No easy task. But if I succeed(a very big if), my reward, after fleeing the continent, is getting to carve a hedonistic path through the other kingdoms all the while lying, cheating, scamming, conning, seducing, and fucking to my heart's desire. Wandering to where I please, doing whatever I please and spreading some chaos along the way is everything I could ever want in life, or 9 lives in my case. Just gotta remember to stay a few steps ahead of Queen Vera's wrath.
Considered taking the bonus quests, but having my loyalty tied to Queen Vera is obviously out of the question. Plus I'll be the one committing Betrayal Most Foul. Seeing as there's a chance that some will come to pass anyways means I won't miss out on much. I have a feeling my ex-liege will bring the Weakening Curse or Primary Suspect down on my head.
>Forbidden Love, Unpopular Opinion, DARK Accusations (+3 Personal)
>Life Force 3
>Aura of Attraction
>Criminal Intent 2
Most of the builds I've seen have fallen into two main camps. Seduce waifu, and cause trouble. The second example, I've seen people overthrow kingdoms, start their own kingdoms, be massive hedonists, all kinds of shit. Hell even the first group often goes on adventures and fucks with the kingdom's structure, it's just that the people who don't do ANYTHING new are the ones who just want to marry their waifu and nothing else.
Most of the seduce waifu builds I've seen, or paid attention to at least, mentioned at the very least building up their nation's technology or military or economy to dominate. One kingdom having a huge edge over everyone else is a start of change at least.
Yeah, that's true. Most people are mixing shit up. You don't have to become god emperor to change things, which is your only job here.
Doesn't that support the point I'm arguing against? You know, the one >>45246950 claiming people aren't doing anything?
I was arguing against the claim that people were "not doing anything" because they wanted to waifu one of the characters. That implies that you think there are people who "aren't doing anything".
Oh, well I only said that because the only builds that don't do anything are builds JUST about seduction. I've seen very few myself, but the guy complaining before about people not doing anything was using it to hate on the CYOA and I was trying to express that if people aren't doing anything, it's just because of their priorities and not a flaw in the CYOA.
Page 1 is about your charge and the intro, Page 2 is personal skills, Page 3 is drawbacks. Combing them would mash two concepts together on one extra long page, whereas now it's clearly delineated. It'd also make one page longer than the other, which is jarring.
Drawbacks are the same concept as boons, just with a negative effect instead of a positive one.
>It'd also make one page longer than the other, which is jarring.
And it's also the way things are right now. The first two are similar in length, but the third is a lot shorter.
Cryptarch Morrigan, The Pale Lady, the Deathly Lotus of Ansanar, the Queen's Hidden Hand
Queen Tanna of Ansanar
Superhuman Intellect 3
Enduring Lifeforce 3
Aura of Intimidation
Aura of Attraction
Foreign Informants 2
Spy Network 2
Uncanny Sense 2
Criminal Intent 2
Operational Leeway 2
Power of the Mind 2
Unnatural Stealth 2
Arts of Illusion 2
Chest of Gold
The Tides of War
Mask of Marks
Captain Ali Ornsten
These Shackles Broken
Betrayal Most Fowl
Slipping into the courts of Ansanar, the woman known only as the Morrigan was first treated as, and presented herself as, an exotic curiosity. The young Queen quickly took a liking to her, and she to the Queen, soon the Lady was using her uncanny skills of manipulation and extensive network of contacts to leverage events in the Queens favour when she so wished. Within months of her arrival the enigma of the Lady was a permanent feature of the royal court, quietly pulling strings and appearing anywhere she pleased as she fell into the roll of the Crown's Cryptarch. Rumours abounded about her motivations, and her pay, but none could say for certain who she truly swears allegiance to. cont.
I'm confused by your point totals. 10 Personal, 17 Intrigue, and 14 Leadership. Drawbacks grant 1 Personal, 1 Intrigue, OR 2 Leadership. The your-nation-only challenge offers 2, 2, OR 4.
And I see you settled on four names.
When first slave revolts began to break out, there were whispers of her encouragement to the Queen not intervene. The Guilds were outraged at the rumours, for weeks they were actually barred from court due to threats of violence. Soon, the Crown was forced to act. Declaring itself in favour of the slaves, they took this as the opportunity to seize power once and for all. The Revolution was not without it's casualties though, the Queen's own father publicly disowned her, and attempted an assassination in broad daylight during a supposed peace agreement. Soon though, the Guilds were smashed, and Ansanar was united as a nation of free peoples under their sovereign king and queen. The army, recently battle hardened and emboldened, are now leering menacingly at the weak, embattled nations of the Holy Realm and Delvaria. They had finally erupted into open conflict with each other, with most of their leadership ending up assassinated and their fleets in disarray or turned to piracy. It would seem that the Lady Morrigan had arrived at a surreptitious time, the nation she had helped rebuild was primed to become a major world power and her place at the Crown's side was assured in the coming prosperity. Some though have long whispered about her, and continue to even now. Her arrival coincided eerily with the beginning of hostilities, the slave revolt, and the fall of the Guilds. Lines have been drawn, but no one has ever turned up anything concrete. Of course, such speculation is entirely baseless. Her loyalty is what has earned her power, nothing more and nothing less.
It may have made more sense seeing as it's called Guardian CYOA to have the entity say that there is an incredible amount of strife and conflict in the land and s/he wants you to curtail it.
Okay, you're real enough.
So, I'm curious as to what the Federation Navy and Blackhawk Elite use as their standard issue armour and service rifle.
I'm also curious, as to why you like the Luos Syndicate so much. Aside from the fact they have best waifus, what's up with that?
Standard issue Blackhawk Elite AR would be the H23. The calibre is called BH; they're the ones who developed the platform. For the Feds, pretty much anything between the FD22 Sprint up to the Orca, depending on divisions. If you were to ask what the most common one was, I'd have to say the EVI platform.
As for armour, normal infantry armour is Fed standard issue. For the Blackhawks, it'd be between infantry and reactive plating. SOFs of both entities would probably use Erinyes, Pioneer, or (mostly) Crown Mk3 armour. More elite forward divisions would probably use Olympian or Hellhound.
It's mainly cause I've fleshed out Luos Syndicate the most, plus the whole setting of the CYOA takes place on a timeline right after its fall. I guess I attribute my attention to it because of my planning of where the people of the Luos Syndicate ended up, and how the whole Syndicate was structured (inner vs. core, etc).
Even so, it's not exactly that I'm giving the Syndicate a lot of attention; just the military portion of it. I really like the thought of well-organized PMCs such as the Blackhawks or the Cerberus Legion in space opera settings, so I had a lot of fun fleshing those entities out. I mean, the way these corporations can interact with each other in comparison to their structure and differences yet share the same sort of mentality, even if they're on opposite ends of the battlefield (or space battlefield).
I really hoped people made more PMC-centered or communal builds by interacting with the setting or
each other. Instead, it was all lone-wolf stuff where people had to get the most powerful Herald ships.
Enduring Lifeforce I
Superhuman Intellect III
Aura of Attraction
Spy Network II
Arts of Illusion I
Uncanny Senses II
Unassuming Shape II
Operational Leeway II
Power of the Mind II
Criminal Intent II
Seductive Form II
Chest of Gold
These Shackles Broken
In order for his King Nasha, to finally restore rightful power to his crown without inciting a civil war, we will need to be crafty and underhanded. We must make the people strive to be underneath crowns rule once more, and to do this we must get rid of the guilds and liberate the slaves.
I have requested that the king not keep me in his courts. This is to remain anonymous and avoid suspicion
I then take my fortune and run an "escort" business, with my spies working undercover with me. I use this as cover so that we can get close to our targets without drawing attention. Corin and his men will serve as my bodyguards and right hand. From there it's simply a matter of time. Perhaps a local hero is murdered and they find a bloody knife underneath the guild leaders bed. Perhaps the town drinking water becomes toxic and they find proof that the local guild has been using it as an outhouse. Perhaps a couple of local guild members suddenly go on a crime spree and the day is saved by some proud knights of the crown.
We'll then start hyping up the king to the local slaves and state how rule underneath him would mean fair and equal treatment for all.
Meanwhile following the local water intoxication incident, the king comes up with a brilliant invention to help irrigate the water and begins construction immediately. Perhaps he pays a personal visit to the family of that poor man who died
It's only a matter of time until the people come back to the crown demanding he be king once more.
Well SDA, it's because PMCs are evil cunts and nobody likes them. They're all abusive pieces of shit that people only hire because it's cheaper than fielding your own force, nobody actually WANTS to be near them or, worse, be PART of one.
I personally wanted to go BESCIENCE THE SPACEDEEPS, but I had no real grasp on what the potential problems of that could be, so it tended to turn into "Well, how many ways do I think things could go wrong, and how much will it cost to prevent those things from instantly exploding me, should they happen to appear?"
And that just turned into an exercise in maximum defense tanking, since the relationship between "how much damage a weapon deals" versus "how much do you take through your defenses" isn't clear.
If it makes you feel any better I've been pretty adverse to lone-wolfing it. Since the Blackhawks are my favourite faction, my favourite builds are based around operating for the Blackhawks. Take my present main build for example; it's basically a Heavy Cruiser (more so in terms of role than design) designed for long range patrol missions in the Outer Rim or leading a Squadron/Task Unit of smaller vessels for some purpose.
I would like to interact with the setting more but information on it to get really engaged in it is sparse and rather scattered to where it's hard to hunt down. Also how would a communal build work? Would you work off the same sheet and split the credits? If you did that how would you handle skills and back ground? I'm sure each person would want their own character.
I wish you'd run the quest more often. It's cool, of course I miss it half the time.
>Hey anon would you like a boss that can tell you what to do, make you do things you don't want, steal your stuff if they want, and kill you with minimal legal consequences?
>Or do you want to be your own man and have fun?
Being an adventurer isn't easy, but everyone wants to do that.
Fact is, being a free agent is always gonna be more appealing in a fantasy scenario unless you give some obvious and serious advantages.
>Also how would a communal build work? Would you work off the same sheet and split the credits?
Nah, it would be more like one guy brings a battleship, and the other guy brings a few escorting craft. They both use full points for their builds, they just decide to "play" together afterwards.
I know I did. It's why I'm in a little of a conundrum on how to approach future serious CYOAs of mine and how to make them work the way I want them to work.
That was the intention for future DLCs, but that's if I decide to revisit the CYOA. Star Dust had a good run but I don't think people want any more of it, at least not for awhile. I'm a little burned out on it myself.
Don't take this to mean that it's over, though. I'm just simply adamant that the main CYOA is complete and done for, and I think that should suffice for now.
Real-life ones, sure. They can at least be made believably tolerant in fiction. Plus, in an intergalactic civilized setting, I think PMCs would be more relevant than ever.
I know. The CYOA focuses a lot more on military than anything, but the scope of the CYOA was really large as it is.
That's what I like to hear. Most of my test builds were similar to this; assuming you'd get logistical support from your chosen faction and always a place to call home. It just wouldn't make sense for one to lone-wolf it in space with such large ships.
The problem lies with the scope. It's hard for me to solidify so many different settings in one setting, if you can understand what I mean by that. I mean, each faction is a setting in itself with its own endless amount of stories, culture, social etiquette, morals, and so on. It's hard to just comprehend how to establish something so grand for so many settings.
Time is my biggest constraint. I would love to run it more as well, but this semester isn't being kind to me.
Do you want to ally yourself with an established faction, or do you want to have fun alone and then get eaten alive by said established factions?
Well, there is the matter of maintenance and operation expenses. Fact is, if you're working for a proper faction you get your fuel, repairs, general maintenance, ammunition, supplies, etc all paid for by your boss. Furthermore, you also receive your own salary and you don't have to worry about furthering paying for your crew's salary out of your own pocket.
Of course all these concepts are pretty much ignored in the CYOA for the sake of simplicity, but I still like to factor these in.
But everyone who made a build for stardust has skills. The people who are willing to devote work and loyalty to a faction has a leg up to all the freelancers, in terms of networking and assistance that is available.
But its a space opera setting, not strictly a fantasy scenario.
>They can at least be made believably tolerant in fiction.
If you make them stupid and ridiculous to the point where they don't function, yeah. None of your PMCs came across as non-monsters.
You're going to have a hard time making people that murder and rape civilians tolerable. Especially in space, where they can do it to you too if they want because government oversight is difficult. Want to murder/rape anon and his waifus and take his ship? If the boss likes you more, go for it. Why not?
I've been considering doing some writefagging on one of my builds, just for fun. But, maybe it might help flesh out the faction(s) I end up including? I mainly say this because I'll be relying of personal
militaryexperience to fill in gaps in my interpretation.
>Do you want to ally yourself with an established faction, or do you want to have fun alone and then get eaten alive by said established factions?
Considering it's fantasy? I don't have to get 'eaten alive'. I can imagine scenarios where I don't get fucked over arbitrarily.
>assuming you'd get logistical support from your chosen faction and always a place to call home.
Why would you assume people want to play military? The military sucks ass, dude. People ordered to die over stupid petty shit you don't care about.
You also don't get to do anything you want. You have to be near base so you can take orders, you have to follow orders, then you go back to base because your ship and life doesn't belong to you, but your boss. You can only do what they say.
But I'm not talking about multiplayer.
Its just much more difficult to make a living as a lone-wolf, paying all the expenses for a ship and crew and finding meaningful contracts to by yourself when there's well established, powerful and influential factions that hog up all the contracts leaving you with the nothing but the scraps.
You have to deal with the consequence of your decisions.
>People actually take titles to build an advanced ship they can't even fly around on their own, that can only be undocked on the faction's orders.
>Putting your life at risk for your boss' sake and no one else.
This is not true. For example with the Blackhawks you own your own ship, but essentially work under a contract for them as a "Partner". For Federation Spec Ops, it's highly likely you have a large amount of personal freedom given the nature of your line of work. For the Federation Navy your only assignment is to build and manage your own fleet/vessel.
There's what only one or two anons that have writefagged what they plan to do with their builds?
Whereas everyone else either just presents their builds with no further detail or a one or two sentence description describing how they're going to romance their favorite waifus and what generic space adventure they're going to have with very little thought put in.
Okay, I've had enough of it. At least for now.
I've admitted to cutting a lot of corners in its development, even for the current version. That's simply because I was already burned out on it, and I just wanted to get it done.
And you're assuming that all PMC divisions are rapist murderers? People are capable of holding together a moral structure, I don't see where your pessimism is coming from.
In a setting as large as this one, PMCs would be everywhere in the form of not-bandit organizations and legitimate security and defense corporations, not even counting legitimate military-like divisions that follow a governmental structure. Who's going to protect your mining operations? Who's going to be attacking them? I never explicitly said that all PMCs in Star Dust are either morally sound or not, but it's clear that some of them are there to protect people. Meanwhile, there are others that seek the complete opposite.
Experience in matters I don't have is always welcome, especially military ones. I always welcome different interpretations, too. Some of the lore was actually fleshed out by people other than me, anyways.
That's fine, that's the intention of the five .jpg images you read to create a build. Interpretation.
If you were to ask me, though, I would say that such a mentality is unrealistic to the point where I can't enjoy imagining such a situation. I personally have more fun interacting with people, be it my fictitious person or not.
You're assuming that you're a mere grunt in Star Dust, when it's quite the opposite. I mean, you could build yourself as one and I do enjoy those builds as well (much more than powertrippers), but you're commanding the ship. You've got higher ups, but don't dismiss that you're someone of power.
Am I the only one who still has faith in realistic people? Despite the assholes, people can be cool, too.
What he >>45249104 said, it's dependent on who you align with.
>And you're assuming that all PMC divisions are rapist murderers?
I'm telling you what a lot of PMCs do. You should see the amount of complaints. Do all of them go THAT far? Yes, ever PMC has some employees like that. Do all of said mercs do that? No, but the vast majority are bastards on some level.
>Legitimate security and defense.
Yeah, Blackwater was technically legitimate. Doesn't mean they're not evil.
>some of them are there to protect people.
For money. That doesn't make them moral people. PMCs never are.
HyperComms yo. Also, the Federation has a pretty massive range of operation, same goes for the Blackhawks. If you work for either you can expect to be sent all over the fucking place. Also, once again given the nature of the initial origin story for the Blackhawks and Federation (which I use as examples since they would be the most strict in terms of leadership and orders), you orders are likely going to be vague as fuck, like "patrol this general area of space and fuck up pirates". Naturally how you choose to carry out these orders gives you a lot of leeway.
>If you work for either you can expect to be sent all over the fucking place
I accounted for that. As I said, you can only undock your ship when they say and take it where they say. There's no freedom there, you're traveling on their dime to where they want you.
Patrol isn't unstructured. It always follows specific paths and within a narrow area. This isn't freedom to take your ship anywhere, it can only be where it's commanded to be.
That's not entirely true. It depends on your orders and assignment, usually for higher ups the orders tend to be quite vague and become more specific as they filter down the chain of command. Also, there's the whole (very common) thing with military personnel learning how to get around the rules and structure of the military to get away with shit they otherwise shouldn't be able to.
In videogames and fiction the challenge comes from actually solving the puzzle, defeating the enemies and achieving the objectives.
The problem with being a lone wolf is that most of the challenges are not related to space adventures, but to maintain your self sufficiency. A vast majority of your time is going to be spent on administrative and logistical tasks trying to hold your ship together on a shoe string budget.
Whereas people who work for a faction doesn't have to worry about that problem, if they're commanding officers they can pick and choose dangerous assignments to go on that challenges them in a more enjoyable manner.
Everyone wants to think they could do it on their own. Being part of a big organization cheapens the fantasy. That's all it is. People want to imagine doing it on their own, and that they could make it as comfortable/rewarding as anything else.
How many lieutenants do you know that can take a battleship out on a joyride?
People in a faction don't have to worry about going on adventures either. They're not doing anything. They're either on base, awaiting orders, or traveling in a straight line to where orders say to go.
That really depends on the organization of the military and on whether the government actually owns the ship or not. Since a build where you own it yourself is equal to one where you're working for the federation or something, it's fair to say that actually owning the ship is on the table.
The path of a patrolling vessel is entirely determined by its Captain, not his boss. His boss only determines the general area he is to patrol. It sort of follows the concept of the commander in the field having greater situational awareness than the generals back in the main HQ. So, if you suddenly need to abandon your mission based of a change in the situation "on the ground" then you are capable of doing so as teh Captain. You will need to eventually answer for it, but actual punishment is unlikely provided you had a good reason.
Bad example anon. In this case you aren't a lieutenant, you're a Captain or higher. And, you can joyride your ship as much as you want so long as you fall within mission parameters.
You're still comparing PMCs from thousands of years in the future to the primitive ones that exist today. You truly don't think that structure and mentality will change by then? Do you legitimately think I think everyone in any given group, PMC or otherwise, is a lawful-good character?
Okay, I'll open up my .psd files and retcon everything, then.
Calm down, dude. It's a fictional setting. I'm sorry for being a little optimistic, despite my snark in recent times.
Sometimes, watching your debates and arguments in these threads make me depressed.
Pretty much what >>45249217 said, you can expect to see a lot of the universe just by enlisting. So long as you get the task done within the regulations given to you, it's not like you're forced to do it against your will. Otherwise, you shouldn't have picked that job.
I mean, that's like every job.
>Being part of a big organization cheapens the fantasy.
If people want to believe they can go at it alone then so be it, but that's subjective fantasy. As someone different from someone who merely seeks wish-fulfillment and/or power trips, I disagree wholeheartedly with your claims. I prefer a different approach to personal fantasy and that's how I approach the CYOA when I go through it as a player.
What I really don't understand from you guys is how you push the idea that being a lone-wolf in the galaxy is a much more fun approach than integrating yourself with others or a faction, when it's much less realistic. And yet your main argument against not going lone-wolf is realism in how you get 'no freedom', as it is today.
If you have the 'imagination' to be a lone-wolf, what's stopping you from imagining any other situation?
And your mission is to go where you're told. Can't call that a joyride.
People think they're going to be able to hunt down criminals, find new planets, and generally accomplish cool space adventures? That's not happening. You're not likely to patrol somewhere that's not mapped out. Even if you do somehow discover something? You're not beaming down like this is Star Trek. You're reporting that to the higher ups and continuing on your mission. That's all you're allowed to do. Accomplish your orders.
>You're not beaming down like this is Star Trek.
And here comes the police.
Why, exactly, are you not allowed to imagine yourself in a Star Trek setting when the fiction literally exists as one of the most popular franchises in our world?
>You're still comparing PMCs from thousands of years in the future to the primitive ones that exist today
There's zero reason for them to suddenly become morally upstanding. There's no pressure to. There's LESS in space, where full oversight of their actions would be almost impossible.
>Sometimes you make me depressed.
Just trying to explain why people don't want to join the PMCs. I don't want to make you sad or anything.
I mean, you could be a commander Shepard/Enterprise kind of deal. The governments trusts you and your skills to the point where they basically just hand you the keys to the car and a fuckload of guns and just goes "Solve the problems, we know you can do it."
If we're going to be picky about it, I doubt any lonewolves will just joyride around for shits and giggles. After all those spaceship bills won't pay themselves and you got work to do if you want to keep your spaceship running.
Also, if you choose a military faction you bet you'll be hunting down criminals and doing cool space adventures. After all I doubt you'll get in much shit for going off course to investigate a distress beacon, or chase after some wanted pirates, or evacuate an endangered space station. But if it's deep space exploration you want, then you should probably have joined a different faction. Although, you still might be given an exploration assignment, especially if you apply for one.
Role: Spymaster (5P 6L 12I)
Charge: Queen Vera (+2P)
>Personal Powers (7):
Wherever Needed 3
Arts of Arcana 1
Superhuman Intellect 3
>Leadership Powers (6):
Magical Education 1
Secret Hideout 1
Engineering Degree 1
The Mask of Marks 2
Escape Charm 1
>Intrigue Powers (12):
Unnatural Stealth 1
Spy Network 2
Foreign Informants 1
Arts of Illusion 2
Uncanny Senses 2
Power of the Mind 2
Unassuming Shape 1
Criminal Intent 1
Vera has been in power because she has an army of people like you at her disposal. People who know what is happening and how to prevent it from becoming her problem.
A spy network is fantastic, but being able to meet with all of your informants in various cities in one night and return to the Queen's side is an ability she rewards. When one of your numerous contacts is the Mask of Marks, there are few that are outside of your reach.
As you are from Sorolona, magic is a part of life; early education in the basics, specializing in illusions and mind magics. After winning the Queen's favor, you were gifted access to a secret hideout that has an entrance in one of the dungeon cells that mysteriously never gets used and is never questioned (one of the many perks of the artifact protecting the entrance).
Unfortunately, when tasked with remote services, magic is not always... acceptable. So, you have picked up the ability to work in the shadows, as well as get yourself out of precarious predicaments in more mundane fashions (though, you're not quite as adept at those methods). But, in your favor, you were born with that face that makes people think you belong as long as you're not drawing attention to yourself.
Charge: Queen Ellen
Superhuman Intellect; rank 3 (3 tokens)
Superhuman Agility; rank 1 (1 tokens)
Master of the Wilds; (1 token)
Spy Network; rank 2 (2 tokens)
Foreign Informants; rank 2 (2 tokens)
Unassuming Shape; rank 1 (1 token)
Operational Leeway; rank 2 (2 tokens)
Uncanny Senses; rank 2 (2 tokens)
Arts of Alchemy; rank 2 (2 tokens)
Historical Education; (1 token)
Engineering Degree; (1 token)
Magical Education; (1 token)
Religious Education; (1 token)
Mask of Marks; (2 tokens)
Alana Hesberg; (2 tokens)
Unpopular Opinion for 2 Leadership tokens
Betrayal Most Foul for 2 Leadership tokens
I'm less of a man of action, and more of one to plan. My hands, ears and eyes are many. If all goes well, no one will suspect me or my most gracious liege. I find it highly likely that things will go well. Heh heh heh...
>After all I doubt you'll get in much shit for going off course to investigate a distress beacon, or chase after some wanted pirates, or evacuate an endangered space station.
You don't know much about militarizes. Unless your orders account for it, yes you will get shit for doing these.
You don't have to be uneducated and such to find real life boring. You just have to be the kind of person that doesn't feel like going to parties or theaters and the like is fun.
I don't recall the factions being hyper-realistic real world parallels either, and yet here you're blabbing on about it.
What do you mean from the persective of NEETs? NEET life is lots of fun, you can do whatever the fuck.
Actually having your own ship and just fucking off into the unknown is full NEET both in the literal sense and in why it's appealing.
You don't have a good memory then. In the case of the Blackhawks you literally buy your own ship to start working for them, that gives you quite a lot of negotiating power with your chain of command. For the Federation Navy you are literally given a bunch of money and told to go manage your own fleet.
My entire argument is that this is as fictitious of a setting as
And any other CYOA posted here.
Why are we allowed to be magical princesses, loli sluts, perverted wizards, pokemon masters, and so on, when it's Star Dust that must attract your pessimism?
Do you see why I've burned out on the CYOA? I don't want to do this anymore. I want to have fun with it again but I know this will happen.
>Mainly, because real life isn't fun.
Don't fucking lob me in with that mentality.
Anon, I work for the military. I know how it works, and I know I won't receive anything more than a slap on the wrist for helping civilians, furthermore orders are actually super long and complex, and they pretty much include actions on for a number of potentially likely scenarios.
It's a fictitious setting, but people are gonna base their assumptions on what they know from real life. If you want to make the PMCs look appealing, you have to counter people's real life understanding of them. You'd need a ton of lore spelling out specifically how they behave and their moral standards to do so convincingly.
I presume we only get to choose the bonus of one Monarch?
>Sorolona, Queen Vera
>Enduring Lifeforce 2, Wherever needed 1, Intellect 2, Attraction 1, Arcana 1
>Spy Network 2, Informants 2 (Ansanar, Holy Realm, Torvarlli, Bleuria), Illusion 2, Uncanny Senses 2, Seductive Form 1, Operational Leeway 2, Visions of the Present 1, Power of the Mind 1
>Historic Education 1, Ali Ornsten 2, Resurrection Stone 1, Mask of Marks 2, Religious Education 1, Magical Education 1
>Followed Through , Forbidden Love (Ali Ornsten) - leadership/intrigue
Goal is to establish a Cult of Personality around the queen, and then get it spreading as an quasi-religious ideology of meritocracy and justice. Her name shall be whispered by those who bear the whip in Ansanar, and in the secret meetings at candlelight in the holy realm. Or fleet will be heralded as liberators, not conquerors. We're starting the Napoleonic Wars a bit earlier than intended, no need to thank me.
As for my dalliance with Ali, well... let's put that leeway to good use, ever heard of Ching Shih?
And the... thing... Well, it just makes me curious what else there is to find beyond the wall of reality. A cult has to have angels right?
This, of course, must not come to pass.
Ah, my predecessor.
And my co-worker.
You and your old man gotta go, can't have competitors of the population's hearts running around.
You keep out of our business... we can't promise the same once we've secured Ansanar.
I'll happily indulge in a few matches against you... friend.
A kingdom built on gold is easily swayed by the same thing. Maybe a governor is more appropriate than a queen?
Enjoy your isolation, we'll have the rest of the world.
Yeah, and then they fall apart because not only are they shooting some of their most valuable employees for being "bothersome", they're also giving a massive incentive for every other employee to stop working for them and go find an employer with a less psychotic reputation.
Bodyguard of Princess Esther
Lurand, the Goliath
16P 10L 7I
Escort Mission: 1I
Followed Through 2L
Dark Accusation 1I
Forbidden Love 2L
Bones of the Earth 2P
Superhuman Strength 3 14
Enduring Lifeforce 3 11
Wherever Needed 1 10
Superhuman Durability 3 7
Legendary Weapon 1(Superhuman Agility) 6
Master of the Wilds 5
Arts of Arcana 4
Aura of Attraction 3
Superhuman Intellect 2 0
Spy Network 2 5
Foreign Informants 1 4
Uncanny Senses 2 2
Unnatural Stealth 1 1
Criminal Intent 1 1
Chest of Gold 9
Secret Hideout 8
Captain Ali Ornsten 6
Wilhelm Delthak 2
Engineering Degree 1
Historic Education 0: (Bleuria)
Shameless Improved Repost
Down in the depths something goes wrong, and a fighting these damn blighters turns into an escort mission back to the surface. Saving my charge she grows ever fonder of me, aura of attraction... damn that voice it sounded good at the time. At some point I have to fend off the thing that has stirred in the depths, that has followed me from the void. I may only send it packing for the time being, I must prepare for the next encounter with it. The Clergy finally hear about this creature that is interested in me, and me alone. They think it's a demon, coming to take back one of its own. WELL EVERYTHING JUST WANTS TO HAPPEN AT ONCE I GUESS, BUT FUCK THEM I HAVE A LEGENDARY HAMMER ANd HIT LIKE A FUCKING TANK SHELL. BRING IT ON!!!
I mean, if people want to interpret things differently that's fine. But to try to tell the author that their interpretation is correct and that the author's interpretation is wrong is just autistic.
>You'd need a ton of lore spelling out specifically how they behave and their moral standards to do so convincingly.
And I'm not going to fit acts and doctrines and laws worth of documents into the CYOA. I hint throughout the entire CYOA on how they act and you have an established idea of how it works for them, that should be enough. The entire point is for you to formulate on how it became as is yourself. Don't even suggest that I should either add more to the finished CYOA or rewrite parts of it. I don't want to hear that anymore.
Yes, write it off as the author being lazy. I'm not an author or a saint, I'm a faggot like the rest of you who decided to dedicate some time to a setting he came up with in his head one day and liked it. Should I be flattered that you have such high expectations of me? Because honestly I'm so tired of this.
I haven't been this hurt in so long.
There is 'magic' and other bullshit. This is as fictitious as anything else.
I don't know man, the difference between shiny energy swords in SD and what Q can do in star trek is kinda enormous.
I don't know. I was just saying, no need for all of you to jump on me.
Like I said, I didn't set out to put you down or anything, I just wanted to explain the reasons I feel are behind people avoiding PMCs.
As I pointed out, I'm generally miserable and pessimistic about everything and that tens to infect everything I say and everyone I talk to.
If you think you're supporting him somehow you're probably pissing him off more by being pedantic.
I neither care about supporting or pissing him off. I'm just talking about something that I find interesting, so either talk about the topic or fuck off and stop attacking me over this.
What the fuck guys.
Would it help if you can buy a magic staff or cast Bestow Geas or something? Because you can literally get trained in using magic in combat scenarios already, and Comet's plot hook about secreting her away from suspicious and probably nefarious organizations is good enough for me. No, it's not Q, but thank god, because Q was a pain in the ass for everybody else.
This guy >>45249783 says it correctly.
It didn't contribute to any sort of discussion at all, or forward any part of an argument. It's just an irrelevant statement that sounds like it's meant to mean something but it doesn't. It doesn't do anything disprove my points, yet it contradicts them as an empty argument that won't lead anywhere.
I mean, what do you want us to say? What do you want me to say? If I had a Q in the setting, that would make it... better? Would it make the setting have more sense?
Splitting hairs. Useless distinction. You do that in any argument, everyone's gonna know you're just "that guy".
I'm not going to lie SDA, but I really like the setting you created. So, as far as I'm concerned I'd love more lore and background on it. Of course, I still realize that part of the charm of SD is that it doesn't give away too much and still lets different people come up with different interpretations. But, at the same time I get that you're pretty burnt out on it, so I don't exactly expect anything SD related for long while.
Sya'ra a best waifu.
I wasn't trying to make it a part of any previous argument. I was just thinking about the extent to which magic is present in sci-fi, and how blurred the line is between magic and technobabble.
The problem is that when you comment responding to someone in a discussion countering any of their points, that is going to be read as you trying to continue that argument with them because that's all it looks like.
You responded to a conversation expressing that Stardust is not hard scifi. You argued that it's harder than Star Trek, or it looked like you did. Do you get that? Like I said, you need to work on reading a conversation. Your comments on conversations will not be seen as unrelated to that conversation.
>You argued that it's harder than Star Trek, or it looked like you did.
And what point would that make? Seriously, what conclusion are you drawing here?
>Your comments on conversations will not be seen as unrelated to that conversation.
I realize that just fine, that's why I went on a tangent that's irrelevant to whether the federation is like a real life military or whatever it was.
I wonder where all the anons arguing that disappeared by the way.
>And what point would that make?
That just makes it more frustrating, not less. It's like you're arguing over nothing.
>I wonder where all the anons arguing that disappeared by the way.
They either noticed they were making SDA upset and decided to stop, or they couldn't find enough material to keep complaining. Depends on how optimistic you want to be.
So we've actually gone from arguing.... to arguing whether we where arguing? Phew, just drop it kids and choose a waifu to fight over instead.
>can't post image because embedded file bs
>willingly dicking pirate scum
I prefer Lazuli, but I respect your opinion.
>So we've actually gone from arguing.... to arguing whether we where arguing?
I've noticed this before. Sometimes an anon doesn't want to yield an argument where he's overwhelmingly wrong, but if another argument pops up he'll quietly leave while no one is looking.
>add your waifu to a CYOA
>get cucked by your fans
That some serious nxt lvl shit right there.
Also, how many here prefer the option of just being a trader or independent asteroid miner to going YOLO and being shot and vented by Talons.
Well she's former Luos Syndicate, though admittedly she's more about looking out for no 1 (and well, Ley'ra) than anything else.
As for Styx Anon, well in-setting his absence from the space-net is to be expected.
RIP in Peace Styxanon, you will be missed.
Unless, he succeeded and his absence is due becuase he's too busy getting his pelvis destroyed by Styx right now. In which case, congratulations, you're an inspiration to us all.
Reposting from previous thread.
Bodyguard to Princess Sira of Sorolona
12 Personal tokens.
10 Leadership tokens.
5 Intrigue Tokens.
Superhuman Strength I
Superhuman Agility I
Enduring Lifeforce II
Wherever Needed I
Superhuman Durability II
Superhuman Intellect II
Aura of Intimidation
Master of the Wilds
Arts of Arcana
Unnatural Stealth II
Uncanny Senses I
Unassuming Shape II
Of Great and Noble Line IIII
The Mask of Marks II
Alana Hesberg II
I don't know what threatens the Princess of Sorolona, but given that she seems to garner numerous warders, guardians, spies and personalities I imagine it will be a great danger.
Dracula's aim to marry the Princess doesn't seem all that bad; given that the Queen is likely something stranger or more vile to maintain her longevity I'd imagine he'd be quite welcome, though I think he'd have competition from the previous threads.
For my part, I'll be looking for opportunities of adventure to learn and cultivate more friends around and about, a quiet hero of the people to aid in maintaining the Crown's good graces among them, all the while preparing for the inevitable confrontation with the Mask of Marks about rekindling the long-lost royal line of face-changers and their landless empire of people and connections.
Fresh but Stupid OC brought to you by Sleep Deprivation!
Angel, we've talked about this "quoting ten people while posting your build". It's annoying to go through a thread and look what replies a post got, only to see the same post pop up repeatedly.
And go to bed
To add to that: it is also difficult for you to understand who replied to you, when you replied to ten people.
Yes, I love it when people respond to my builds and ask me questions… but when you do that, I feel like another number to you, basically. Like you're some hot guy that sweet talks many girls at once in hopes of getting his dick wet.
Oh. I assume anyone who posts one line that is basically "I like your build" and quoting several people, while posting her own build, is Angelanon trying to get people to read and respond to her build.
Hmmm, I do see where you're coming from with that.
Wait, is it that creepy lesbian mindslave person someone was talking about back when Domains where still the standard circlejerk?
I think it's a lot more fun than posting
>Dick size 2
yes. The one who keeps posting "lol pls cum to my totz not evil hideout lol ;)
BUT IF YOU HAVE A GROSS DICK THEN YOU CAN JUST GTFO!!!!!!!!!"
>ah, my predecessor
doesn't really, you know, offer a lot.
Now for something completely different: What tag should I use to find non-white girls on danbooru? I tried dark, black and skin, they gave nothing. Tribal and jungle gave me two, but I'd like for more than 2 of ~16/20 waifus to be non-white.
I do think you'll love Naomi. I sure do.
Posting the girl I don't think will be picked.
i dunno man dark_skin always works for me
you can also try something specific like "egyptian"
I have zero idea what you wrote
Naomi is best girl and there's not a single thing you can say to change my mind
omg anon, she's just a free spirit. What's the matter, can't hold your liquor?
Note : The Legendary Armor is more powerful than the Weapon as it gives you 2 bonus points (one from the Weapon). Is it intended ?
>Captain of the Guard of King Dalin
>Challenges (in this order) :
A Threat to the Gods (+2 P.T.)
Escort Mission (+1 P.T.)
Primary Suspect (+1 P.T.)
Betrayal Most Foul (+1 P.T.)
Weakening Curse (+1 P.T.)
Followed Through (+1 P.T.)
Total : 12 P.T. / 24 L.T. / 5 I.T.
>Personal Powers :
Superhuman strength 2 (3 when wearing L.W.)
Superhuman Agility 2
Wherever Needed 2
Superhuman Durability 2 (3 when wearing L.A.)
Superhuman Intellect 2
(Aura of Intimidation when wearing L.A.)
>Intrigue Powers :
Uncanny Senses 2
Unassuming Shape 2
Visions of the Present 1
>Leadership Powers :
Historic Education (Delvaria)
Chest of Gold
Of Great and Noble Line
Earl Jorn Blackbay
Admiral Han Makai
Captain Ali Ornsten
The Mask of Marks
The funny part seems to be the Primary Suspect part where Tora, Earl Jorn and Admiral Han will all disown me the second after they got the false proofs of my betrayal but Corin and Ali (perhaps the Mask of Marks) will not believe these accusations and help me somehow if I manage to gain their thrust before.
role captain of the guard
personal strenght superhuman strenght, superhuman agility, superhuman intellect, enduring lifeforce, superhuman durability, legendary armor and legendary weapon
intrigue powers uncanny senses, uncanny stealth, arts of alchemy, spy network, foreign informats, visions of the present andpower of the mind
leadership powers religious education, historic educstion, magical education, chest of gold, escape charm, ressurection stone, engineering degree, combat veteran, enviromental degree, secret hideout, personal steed, inspiring precense, tora greenharbor, earl jorn blackbay, admiral han makai, mikhail jansen, alana hesburg, jaime dawncoat and eric keirstrat
escort mission, forbiddon love, unpopular opinion and weakening curse
Captain of the Guard
6 P, 20 L, 6 I
+3 (2 P, 1 I)
God, I have so many points
>Enduring lifeforce 1
>Legendary armour (+1 Durability, Aura: Attraction)
Even more durable, even more charismatic/inspiring to my troops.
>Legendary weapon - Glaive (+1 Strength)
>Master of the Wilds
>Power of the Mind 1
>Operational Leeway 2
Trust me, I know best. Yes, going on a convoy while the two largest Kingdoms are waging war is a brilliant idea.
Don't mind the heavily armoured man standing in the corner while you talk diplomacy.
>Uncanny senses 2
>Unnatural stealth 1
If we have a large export of ores, surely some must be mana ore. It's best to know about it.
>The Tides of War
Delvaria + The Holy Realm. The heretics pray to the King as were he a God.
9/20 L. Seriously, can I swap these for something else? Not that I could ever need anything else.
Oh noes, the King died on our peaceful convoy to Bleuria! Those dastardly slaves went and killed the King - look, we've had slaves for centuries, there's no way we'll stop now
There's only me and the Queen left, stuck in No-Man's-Land. Maybe the decision to travel now wasn't so good at all. Damn you, Operational Leeway 2!
First, we gotta get you home and safe, and warn the Kingdom of coming war.
What are you looking at, my Queen?
No, please. Please stop, you just lost your husband and we're stuck in a battle zone, this is no time to lewd your Commander.
I am but a simple Knight of red blood. Such a relationship would spell trouble on the whole Kingdom!
Yes, I will follow whatever order you give, but I cannot do that.
Role: Captain of the Guard
Charge: Princess Alys
Escort +2 LT
Forbidden +2 LT
Unpopular +2 LT
Dark Accusation +2 LT
A Threat to the Gods +4 LT
Personal Powers: 14
Superhuman Strength [-2]: 12
Superhuman Agility [-2]: 10
Enduring Lifeforce [-1]: 9
Superhuman Durability [-2]: 7
Superhuman Intellect [-3]: 4
Master of the Wilds [-1]: 3
Legendary Weapon [-1]: 2
Legendary Armor [Aura of Intimidation][-1]: 1
Aura of Attraction [-1]: 0
Intrigue Powers: 5
Unnatural Stealth [-1]: 4
Uncanny Senses [-2]: 2
Operational Leeway [-2]: 0
Leadership Powers : 18
Engineering Degree [-1]: 17
Combat Veteran [-1]: 16
Personal Steed [-1]: 15
Inspiring Presence [-1]: 14
Of Great and Noble Line [-4]: 10
Companions [-10]: 0
No, I meant "how do you get your sempai to notice you".
You're not my sempai, sorry.
I enjoyed this. Did a build around the princess Alys. Fully intend to marry her and win the holy war. Took both be sexy powers too. Just gotta figure out how the despot queen keeps her youth and give that to Alys..
Why are you so mean?
I dunno. I mean, it's definitely a possibility, but it seems a little immoral.
My internet is slow. I have to sit there, for ten full seconds, waiting for your stupid picture to load.
I hope you're happy.
it's too late to start funposting.
and don't post "waaaaaaah why won't anyone notice my cyoa/build waaaaah"
Are you telling her build reposters are bad people?
You're gonna have a fun time.
Power gaming involves manipulation of the system as it is. Deliberate misinterpretation of the rules goes beyond that. You may not go so far as to call it cheating, but it's definitely a lot less acceptable. Many GMs who would merely disapprove of a power gamer will kick out someone who tries to weasel his way into benefits by selective rules lawyering.
>Are you telling her build reposters are bad people?
Nah, just guessing the answer to the questions "have those who care enough to make builds for Dream Princess CYOA done a build yet" and "do those that have made a build for Dream Princess CYOA see a point in reposting their builds".
Ah. Right. I don't even know what else to make, because I sure can't be bothered to rule a country.
I've already made two builds
1) "REEE I DON'T WANNA BE A GIRL!!!!". That one was fun, imagining being sent on a quest by a different princess who embraced becoming a girl
2) "Adventuring warrior princess who hates having to wear dresses". That was even more fun.
What is left? The only thing I can come up with is being the pretty princess you want the reader to be, but that's dreadfully dull.
Say I did make a build. That'd take be twenty minutes. Then I have to imagine the story and wait half an hour for you to respond. It's gonna be midnight because we're even halfway through.
It's too late to start now.
I was merely commenting that if you're going to be obviously bending the rules to "get what you want", why play by them in the first place? This is a single-player game. Just say you get all the waifus and all the immortality and all the money forever. There. You've won.
Satisfying, isn't it?
It's pretty clear that "no magic" meant "no unusual/superpowerful abilities", because the point of the choice was that you care more about having your perfect girlfriend than about getting the power or excitement the other two choices offer. If one choice offered all three, which it would by your interpretation, why make a CHOICE out of it?
You know, rules as written, none of the options say you don't die from cancer two days later. Think it's reasonable to assume that?
But the other two choices are exactly the same choice - Grr! Rar! War war war!
They're boring. (not the guy you were talking to, just yet another person who chose #1 because #2 and #3 both sucked in exactly the same way)
Pretty clear in that it doesn't say that at all? Why didn't it just say what it meant? Words with different meanings exist for a reason.
This is where interpretation comes in. It's clear to YOU what the purpose of the choices is, because you are probably the intended audience and think in a certain way.
If a CYOA author is afraid of being misinterpreted, they have to learn to express themselves clearly. If they want to allow players the creativity of personal interpretation, they have to learn to let it happen without getting their panties in a twist.
>Living forever, serving in the glorious name of The God-Emperor of Mankind. Burning heretics, exterminating xenos, and conquering worlds for the good of man among the endless sea of stars.
>Serving some guy in a world that is constantly torn by war.
>These two being remotely similar.
(Kill the King, Raise the Queen to Leadership under guidance of her spymistress.)
Intelliect III 3P
Attraction I 1P
Arcana I 1P
Seductive Form II 2I
Spy Network II 2I
Foreign Infulence II 2I
Illusion II 2I
Criminal Intent II 2I
Power of the Mind II 2I
Unassuming Shape I 1I
Magical Education I IL
Historic Education I IL
Secret Hideout I IL
Escape Charm I IL
Resurrection Stone I IL
Betrayal Most Foul
Wherever Needed III 3P
There is your evil build.
(And yes the spymistress will bed the queen. After the King is dead. In secret.)
That's indeed becasue the whole theme and most of the tools of that CYOA goes against that like in it's premise. So people just play it the way it feels it have to be played.