As a ring. Use the ring to hold shut an extremely boring scroll (like a tax form or something). Enchant dozens of other rings, and do the same with them. Put all the scrolls in a leaden box, and put the box in a random drawer somewhere in your massive personal library.
>>45238717 You know how Sigil is at the top of an infinitely tall spire? Good. You get something large enough to house your phylactery in (such as a lead coffin or cathedral). You push it off the edge of the world and it goes into freefall forever. On an infinite plane.
You regenerate into it and promptly teleport to wherever you want to go. Otherwise it is essentially impossible to get to it.
>>45239291 I'd rather think the person attempting to melt down such a ridiculously enchanted item would find that the coin is unmeltable(?) by mundane means. So it would continue to function as a disguised coin; though now in the hands of a very confused merchant, or more likely some metalsmith of a random principality liquidating coins to form a stockpile of ingots. the point of it being a coin, is that it is more valuable the more you move it away from you (to most humanoids anyway); its less valueable to melt it down for it's base component then to simply leverage it's buying power to purchase the component in the first place; it being a coin keeps it moving, relatively safe, and innocuous.
>>45239739 and I quote: "Otherwise it is essentially impossible to get to it." clearly it isn't. difficult to find perhaps; until you realize THERE IS AN ENTIRE SCHOOL OF MAGIC DEDICATED TO FINDING SHIT. and a metal coffin hurling through an infinite plane that occasionally generates a nigh demi-god of magical power is eventually going to blip on someones radar. and if YOU can teleport from it, someone else can teleport to it; invalidating your claim. Liches are generally the bbeg, when his phylactery is destroyed, yes that generally is the end of the campaign. Just I teleport to it and destroy it; would be the last instance of that campaign arc, the build up the search for it, the scrying, the looking for clues all the while a pissed of lich is trying to stop you; that IS THE CAMPAIGN.
>>45240019 Yes, but how will you get into something falling at terminal velocity when teleporting according to RAW does not accelerate you upon teleportation to be at the same velocity as the intended target.
Best place to hide your phalctery? Inside a holy artifact. The holy aura of the artifact will disguise your phalctery's signature and nobody will destroy something like that to kill you. Also it'd be impossible to get that artifact out of the hands of the people who own it, even for minutes. >Hey Paladins. I just wanna borrow/destroy the one holy book written in the messiah's blood by the original prophet himself because I think a lich put his phalctery in it.
>>45240604 Per G. Teleport: but in that case you must have at least a reliable description of the place to which you are teleporting You still need to be familiar with the area. You cannot describe an area that only has a single feature (the falling phylactery cathedral).
If you're worried about scrying, put it in a bag of holding.
I know this will sound completely fucking insane and I fully acknowledge and understand so, but:
I'm starting to humor there may be something to meme magic. Like, the collective, focused, conscious of hundreds of thousands of people effecting reality in very subtle, but at the same time noticeable way to those who are self-aware of the creeping inanity.
>>45238717 The heart of an Orphan child, you raised them properly, and told them that no matter what happened youd be there to protect them. Dadmode the phylactery, then the Heroes are asshole for destroying you.
Or better, put your phylactery in a treasure room, with a large golden chest and a simple sign saying phylactery, the sign is the phylactery.
You are killed, and begin regenerating next to your phylactery. Whatever wealthy creature whose money pile you regenerate at notice a skeleton growing out of their wallet/horde and destroy you. >>45239320
What kind of important ring gets melted in ordinary fire? And that's before you lay any spells on the thing.
Although, if the ring looks nonvaluable, chances are nobody will take it to sell, sealing your doom as you regenerate helplessly in the middle of town or whatever. >>45239236 >>45240962 >Other forms of phylacteries can exist, such as rings, amulets, or similar items.
If you're going to say "well a phylactery can be ANYTHING!" you may as well make liches legit immortal and bypass all this junk you're just trying your hardest to subvert anyway.
In the middle of a giant heap of the phylacteries of every other lichs who used divination magic to find the best spot to hide them, in an otherwise unremarkable section of an well-guarded, expansive, extraplanar maze.
All the way up your butt. Just dare those adventurers to go for it.
More realistically (as most adventurers are perfectly fine going shoulder deep in a rotted corpse if it means possible treasure) in a nice secret underground lab with no doors, a backup spellbook, and a few of your secondary magial items you didn't have enough slots for previously.
>>>45241991 If you're going to say "well a phylactery can be ANYTHING!" you may as well make liches legit immortal and bypass all this junk you're just trying your hardest to subvert anyway. On the equally relevant other hand, setting the PCs on a quest to completely stamp out an idea sounds pretty interesting.
You got those phalctery ingredients and a phalctery in mind? Throw that idea out the window. Make your phalctery a granite rock. Now go outside and find the nearest abandoned mine. Go to the bottom of the mine and dig deeper. Dig is a AD&D spell that excavates a 5'x5'x5' space per level of the spell caster per round where you get 1 round/level, meaning your 12th level or above spell caster can cast it two or four times and gets 5' wide tunnel going straight down for nearly a whole mile. Now take your stone phalctery and throw it down there. Take 999 identical stones with disguising enchantments on each of them along with a scry/alarm enchantment to alert you if any of them get dug up. Bury each of them just like your actual phalctery all over the globe. If any single one of them gets dig up just teleport over there and kill whatever adventurers or unlucky miners stumbled upon it.
Alternatively stick it on a satellite-like object since, and I quote directly from the scrying spell description, "If the subject moves, the sensor follows at a speed of up to 150 feet." This means your satellite is effectively immune to scrying since it's moving too fast.
First I make some kind of abomination with only one weakness, a special magical sword. This abomination has to be super horrible and generally considered a form of natural disaster or some shit that has to be fought off every once in a while
even I Cant kill it without the sword, then I make the sword my phylactery.
Alternatively locate some other "prophecy" object of some sort needed to save the world and make it my phylactery.
>>45245344 We never specified a setting. And Koschei wasn't actually a lich (even if he was one of the main inspirations for lichs), he didn't remove his soul as a way to come back to life, he removed his death to avoid dying.
>>45238717 Make your phylactery a Spelljamming Helm. You don't even have to hide it at that point. Spelljamming Helms are extremely durable and valuable; beyond that, a helm that can occasionally provide it's own helmsman (the lich) would be even more valuable.
>>45238717 An old, abondoned statue, somewhere deep in a rarely visited forest/jungle. IRL many really ancient statues are still found deep in South American jungle, almost all in really good shape, almost complete, with only natural wind/rain erosion, worst case scenario, you become a museum item or a trophy in some noble's private collection.
>>45238717 You make a nationwide macguffin out of it. Some arcane device or talisman that brings incredible prosperity to a region. Water in a desert where e dless decanters aren't a thing Something so damned useful that no sane ruler wouldn't want it. And then you put it in a shitty dungeon and start spreading rumours about it. Wait a bit, and before you know it you'll have a crop of adventurers. Find a dim witted looking bunch and DMNPC them as the old robed man with some arcane wit and a map to the Dungeon of the Macguffin. The adventurers may need some help, but act humble and offer minor magical help but mostly knowledge. After all you built the damn place, you know where the traps are and what minions you populated it with. Once the dungeon is cleared, macguffin in hand proceed to the king or equivalent ruler of the region and present the macguffin to them. Maintain humility and be "proud of have had even a small part in such an undertaking", claim to be writing a book about the area or something. You might end up with a bag of gold or a minor magical reward out of it, which is a nice souvenir if nothing else. After that you just need to sit back and relax. The nation will guard the macguffin themselves, and few will consider destroying it even if they suspect it may have additional abilities other than the macguffin usage. If it becomes necessary, rise to fame as a powerful wizard via illusionary disguises or shapeshifting, become the court wizard and lay your own magical wards on the place before 'dying' of old age and teleporting away to your base of operations. Make sure to disguise as a race with a short life span, you're immortal but nobody has time to pretend to be an elf for a few centuries.
>>45238717 Assuming I've already gone mostly/full spook and the phylactery is a small object like a ring, adhere it inside my eyesocket or break one of my bones, place the phylactery betwix the halves, then mend it back together. Assuming it's what this 3.5 manual says about it being a size Tiny box with parchment in it, under a stone tile or more likely behind a brick high up in the wall. There's a lot of stone in Lich Layer™: Stereotypical BBEG Edition, and I doubt anyone is going to search "that one tile slightly away from the middle of that one room with the undead owlbear guarding the lever to my inner sanctum" or "that single brick a little under a foot from the ceiling on the left wall in the second room"
You really think people are going to notice the difference in gender on a fucking robed skeleton? Unless your voice remains feminine rather than becoming some androgynous I don't think they'll be calling into question your decision based on your gender as a lich more so than they will the fact that you want their elven maidens in general.
That sounds like you've actually just set into motion your own downfall. Eventually you'll have to regenerate, and of course that'll be during some festival or something where the artifact is on display, and you'll have to slaughter the Order just to survive. But of course, one acolyte will be away, and return to find their order dead, their mentor barely clinging to life only to give them one last mission. And with vengeance in their heart, they will destroy you and wipe every trace of you from the planet.
>>45239483 But the spire is infininte there's no way to get to the top. Even if you had a spell that could teleport you there magic doesent work near the spire not even for gods who ignore normal antimagic fields.
>>45247970 also, cancellation + cancellation = cancellation annihilation + gate = (sometimes) rip a giant hole in the plane
>>45247812 Sigil, the City of Doors (hub town of Planescape) is above the Infinite Spire. And also open. The city walls form a C not an O (it's essentially inside a car tire shape, not a donut shape). >Even if you had a spell that could teleport you there magic doesent work near the spire Best answer I can come up with is contingency, but I'm not actually sure that works. >>45240019 see >>45244887 >>45240604 ... or, more likely, Plane Shift away.
>>45238717 Inspired by Harry Potter, I gave my party a lich who divided his soul into 8 fragments. One still in himself and 7 hidden in phylactry/horcrux items. The caveat was that he was immortal and could regenerate at any of the 7 phylactries if he was killed, but if they destroyed that phylactry, it was just a vessel for that soul fragment and it would return to the lich, amplifying his power. The only way to actually destroy the soul fragment was to destroy the one residing in his body. Giving them the choice to try to kill him at his weakest and then hunt down his respawned ass or hunt down the fragments and then take him on in one huge, final climax. The players thought they'd be so clever by hunting down and collecting the phylactries, but not destroying them, then confronting the lich in his castle in his weakest state. They assumed they could beat him, stand over him as he respawned, beat him down, rinse and repeat until dead. Well the lich saw what they had and shattered his own phylactries, pouring all their contained soul fragments back into himself, multiplying his power by 8 right there. I'm pretty tough, but I do try to be fair as a DM, even still, 4 of the 6 players died in their retreat from the castle.
>>45248193 Extra doubly clever: Get the phylacteries, hide them in places of the party's choosing, beat the shit out of the lich and teleport between the phylacteries. Scrying magic would help figure out which one he was going to next.
>>45240137 Deep bodies of water in D&D-land are inhabited by very powerful and intelligent creatures. What will you do once a kraken, aboleth or tribe of sahuagin find it and realize what a great bargaining chip they have?
>>45244887 >Alternatively stick it on a satellite-like object since, and I quote directly from the scrying spell description, "If the subject moves, the sensor follows at a speed of up to 150 feet." This means your satellite is effectively immune to scrying since it's moving too fast. Wouldn't the orbit decay eventually? How would you keep that from happening?
>>45249329 Well you're already a lich after you've made the phylactery right? Just strap some rocks around your waist, dive down and tuck it under a rock or something. Krakens and such can't overturn every rock, and it doesn't even need to be super deep, just deep enough that it would be beyond the grasps of most sentient beings.
>>45240931 Memes are microscopic organisms compared to larger forms of psychic parasites. Sometimes memes grow larger than their host (The Source Material) and might kill it, but usually memes only siphon a small amount of attention away from the Source Material.
Deep inside a mountain, in a small pond. The way there is difficult for anyone that doesn't know it. The deeper you go, the more Undead Myconids and fungal-infected bodies/skeletons will be guarding it. At the bottom, just where the small pond is, there are huge amount of spores, undergrowth, moss and spores.
>>45238717 If I was actually a lich of some sort, I'd probably do some real simple off-the-grid deal: snag a titanium coffin big enough to cast in, pile abjurations on it, put my spellbook and phylactery (why not make them the same thing?) in it, spam Move Earth in the middle of nowhere to bury it, and Teleport in and out as needed.
For an adventure... I'd probably do something fairly similar, but WAY more elaborate. Maybe take over an old underground city-state (think Tronjheim from the Inheritance cycle), build an ecosystem there, cave in any exits and make a point of cultivating and summoning monsters above it. Eventually, the party cottons on do Dastardly Doings, finds a way to enable scrying into the area so they can Teleport into it...
...and now they're going to have the most claustrophic adventure ever. One Dimensional Lock or Mage-Slaying monster and all the comforts they're used to disappear, not to mention the sheer scale of the search and the constant threat of an invisible ambush.
...sonofabitch, now this is part of the campaign I'm never going to run.
My players are about to kill the BBEG in a rundown castle overrun by various undead. What's a good phylactery for him to use if I know the players plan on staying in that castle and renovating it for their own use?
>>45238717 Something invisible and hard to destroy placed inside a boring cave in the middle of nowhere that nobody would care enough to use true sight on. Probably cast anti-scrying enchantments on it just in case. No traps, because that would just make people suspicious.
Then in the event I am destroyed by adventurers, I am safe to regenerate in a cave while contemplating what the fuck I did wrong and learn from my mistakes.
First I construct a fortress A mighty fortress Spends decades filling it with every trap imaginable, make some Tomb of Horrors tier bullshit Within the very center of the fortress I place a box Now I create 12 identical fortresses all over the world, and one on the moon Slightly different trap arrangements of course My phylactery is in none of them. It's actually in a smoked meat shop I run in the middle of bumfuck nowhere. It's the unlucky 3-legged rabbit I have hanging on the wall.
>>45248370 >Forge it into a weapon and promote it as the only weapon capable of slaying you. So when you regenerate, you do so in the backpack of the dude who killed you? Seems like kind of a shitty idea.
>>45244973 >phylactery is my will to live >visit tumblr >broke my own phylactery
Fucking kids. Some little... I don't know what it was? maybe an elf? I swear it did it's hair with prismatic spray, and wore the tackiest Eye's-of-the Eagle I've seen in my long unlife... told me I was a necroarchal shitlord, that "Orc lives matter", and that I need to.. how did it go?.. "Check my post-living, comfortable-in-bone, privilege" because I was a straight wight male. I only started trying to communicate with them because they said they were "trans", which I guess is not some shorthand for "transmuter".
Okay, people, this thread happened 99999 times before. You're overcomplicating things, as always.
1) If we're talking DnD, just use Greater Teleport to transport you to some barren planet a shitton lightyears away. Bury your phylactery into the sand along with any backup items you'd want, cast some protective spells, and you're good to go. Nothing short of divine intervention can find it now, and if you're against gods, one phylactery is not going to save you.
2) Then you have Aumvor-style phylactery. Aumvor transformed a skeleton of his rival's apprentice into 216 phylacteries using epic level spell. Then just do #1 ad nauseam, hiding your phylacteries in the horse manure, inside queen's dildo, in adventurer's backpack, whatever. You're already a plot device at this point, so go ham.
3) Create a demiplane accesible only with specific conditions. Bonus points if time on the demiplane passes faster than on the Prime. You can basically make it so your 1d10 days would pass in mere minutes. DM fiat always applies, as do homebrew setting rules, so you might be restricted to only one plane. Then just do #1 and #2.
4) If for some reason #1-3 are not applicable (low magic setting/system without teleports, no planar travel, no epic spells, fun-hating DM etc.), just hide it somewhere well-protected and not easily accesible, like a moon base (being a powerful caster you still can fly, right?), castle on the bottom of the ocean, asteroid orbiting your planet, enclosed cave system with poisonous gas etc. You don't need to breathe, sleep or eat, your opponents are likely to need all that. Go for some places without air, supplies, or anything that could find it.
>>45238717 Put it in a safe. Place a number of other items in safes. At least 10. Send each safe to a different ship, you may want to do this over a period of months. Make your phylactery one of the ones in the middle. Sink all the ships once they're several days out to sea, making sure they are all sinking in different seas, or at least far apart. Resurrect the crews of the ships and bind them to the wreckage to guard the safes. Congrats, your phylactery is not only out somewhere exceedingly difficult to find, its in one of a number of boxes and barrels on board a a sunk ship, its in a difficult to unlock safe (I suggest trapping the safe but thats your call) and each shipwreck is guarded by an army of skeletons.
Bonus points for the DM: The PCs start off on a sinking ship. Eventually, it turns out that this is the ship the phylactery was on, or at least one of the ones in this convoluted hiding plan. Enjoy parties face when they realise this.
>>45252309 >You're overcomplicating things, as always. I like to think that people who create those threads are young liches who are slowly becoming paranoid about their phylacteries, so they try to convey most elaborate and complicated plans to prevent anything bad from happening, and those plans slowly drive them insane as they try to make a single grain of sand, the world, or the idea their phylacteries.
>>45252449 >And every safe is trapped too. >The party goes through like 4 rogues opening them all only to find every fucking one contains a tablet. >The party decides they were sent on a wild goose chase and goes to start looking for other clues.
>>45252514 Arithmancy motherfucker. Magic maths. 0-infinity is like 1/3 of the numbers that Arithmancy probably uses. Its magic, the laws of probability are its bitch, as well as logic.
Now, if yer gonna make the PCs work it out, you might as well just admit you don't want them to be able to kill the lich. Not sure why you'd be that anal about it but each to their own.
Come to think of it, doesn't physics in the modern day already work with some pretty ridiculous numbers? I know theres nothing technically infinite but still, I doubt theres much literal magic maths can't achieve that modern physics can.
>>45240696 >The holy aura of the artifact will disguise your phalctery's signature That alone makes your suggestion a good one. The tricky thing is, how do you get a phylactery to stick to a holy artifact? That's like bacon grease on teflon.
>>45240931 What if your phylactery was a word, and as long as that work keeps getting spoken, you keep respawning after death? You only truly die when no one in the land ever says the word any more. That word? He whom we must never mention.
The more infamous you make yourself, the more immortal you become. The meme becomes the gene.
>>45244973 Oh wow. This could be delightfully tragic.
>>45248497 I like the interpretation that a phylactery is undone as soon as it's not "recognizable" as the thing it was when it was cast. So a snowball that melts stops being a phylactery. A ring that gets melted into an ingot stops working. But if it's a snowball on a snowy peak and never melts....
>>45251626 A foundation. They need to remove it and completely ruin the castle to stop the BBEG.
>>45252061 >identical >not making them different so each of them is a whole new nightmare >not making some of them apparently similar but then suddenly different so the invaders lower their guard before getting hit from a side they didn´t expect
>>45252795 >Featherfall the thing >Grab it and greater teleport back to sigil >Open it up >Traps galore >Wew, now we don't need to pay the rogue. >Inside is a tablet reading "The phalctery you are looking for is in another casket". >Next to that is the equivalent of two cellphones stuck together, philtering the phalctery's signature to a this coffin,
>>45252847 Aren't Phylacteries usually ridiculously hard to break?
Not that that helps much, if anything a near invincible grandfather clock would arouse so much suspicion as to get it found, but still, you could survive long enough to resurrect and then make a new one or something.
>>45238717 An ancient magical sword, claimed to have been used to slain so many of the wretched evil that haunt this world that it has actually been tainted by their aura. The rumors (and obvious enchantments) still claim it to be really good for killin' demons/undead/tax collectors/whatever.
Leave it in some ruins in a forgotten and wild part of the world, in a temple wrought with traps. Pitfalls, arrow traps, a boulder or two. Make it a challenge. Keeps it authentic.
>>45252836 >You open the source casket with Mage hand instead, rogues were getting kinda expensive to hire. >Nothing pops out. >Look inside. >One hundred undead Falcons fly out. >Trying to kill one you find they each contain a slightly smaller magical skeleton fairy that moves faster than the bird. >If you manage to get the right one before the lich finds out (all those caskets probably had some kind of alarm spells on them, alerting him of your activities) you find an egg. >Egg teleports due to a living organism coming into contact with it. >You spend an hour using scrying and greater teleport. >You teleport to the egg, which the lich is holding. >Get decimated since you've used a lot of spell slots today and the lich is literally touching his missing soul fragment. >Lich does the entire thing all over again while new adventurers are being trained.
I'd make mine the key to preventing the apocalypse, It will be the only thing keeping the End Times from happening, And if some faggot hero destroys it I get a final fuck you as Cthulhu pops out and skull fucks the shit bag hero
Create a puzzle tesseract (3.5 DMag Compendium) and hide it in the deepest part of your unimagineably large fortress of ever-rotating doors. Good for you that you put the skeleton keys right next to your phylacterary.
>>45256364 Not really. Destroying the phylactery only stops the lich reforming. And even then, many of these ideas include numerous guards and traps that can kill you even if you teleport directly to it, assuming you even can. And both of those, scry and teleport, are rendered useless with a Null Magic Zone or equivalent thereof.
>>45238717 In a room full of enchanted and strange and exotic looking bottles, jars and cups that all kind of look phylactery-ish. The real phylactery is not the plain cup, but the most average looking thing in the room.
>>45256364 Scrying only targets a creature, so can't scry on the phylactery straight up anyway. Can't scry on a level 15+lich because of mind blank and can't scry on a level 9+ lich's phylactery (by targetting him when he regenerates) because mages private sanctum. So how does it work exactly?
There was an epic level spell called "Nailed to the Sky" that basically put someone in orbit. If you could do the same to some durable but mundane object, like an anvil, you'd have an orbiting phylactery no one could obtain.
>>45258084 Not sure you can do that since it needs to be a physical thing but you could always have like 12 kids, make a bunch of phylacteries as identical signet rings and give each kid one and emphasize how important each ring is to the kids.
Like, family pride and shit. Get them to pass them down and shit. A while down the line, you have 12 signet rings in the hands of 12 seperate people whom are all dedicated to defending said signet rings and probably magic users.
There's also an entire school of magic dedicated to foiling it.
Personally I put mine underground on another planet (Usually Mars, or something. Interplanetary teleport go!) under permanent nondetection. Not only can you not find it, but you wouldn't know what to look for, and by some miracle you did, wouldn't be able to breathe when you arrived.
>>45238717 Make a large, thick lead container, big enough inside to at least fit me and my phylactery. Dump it into an oceanic trench. Whenever my body is destroyed, I'll just regenerate inside the container and can teleport out. Meanwhile all those pesky adventurers will have to dive to unspeakable depths and find a way to haul out 100 tons of lead from the abyss.
I'm assuming you can't just scry or use detection on these things.
The best answer is clearly a plain old rock. Take it to the ruins of a burnt-out or raided village in some bumfuck part of the forest, toss it wherever you feel like. If you want your hiding spot to be more "guaranteed," just bury it up against a house or something and tend to the soil there until any traces of loose dirt are gone. >>45258668 Oh hell, anything could happen to it in the ocean. Ever heard of underwater volcanoes?
>>45259264 Your trust is misplaced. Fish are fucking stupid.
Also, one way or another, the pebble is going to make its way out of the fucking fish, then it's just at the whim of ocean activity and whatever the fuck picks it up (keep in mind that there are sentient beings and civilizations in the ocean).
>>45258181 I guess, but the bloodline would be more fun. Especially if it's a campaign where the lich has been sleeping or "lost" for thousands of years but might be rising again as someone born into the bloodline. Or if someone is just killing all these people who are distant relatives and they don't know why and they contact the PCs for help.
>>45259395 Negative Energy Plane. In a good sized Dimensionally-Locked zone, to force them to come in overland, instead of teleporting in. And the place is full of dispel traps, to get rid of the magic that meatbags need to survive the planar conditions.
Armies of Paladins could invade Hell, too, but they usually don't... and if it does come down to it, there's a pretty sizeable army ready to meet them if they do come knocking. See >>45244918
>>45259009 Last time I checked aboleths were rare and generally not capable of carrying a 100 ton block of lead. Also aboleths wouldn't see it since it would obviously be disguised to fit the rest of the ocean floor.
>>45251799 >What happens to an atheist after death? Simple. However they lived their life they go to the afterlife of whichever god closely matches. In the case of multiple gods that believe so they play celestial rock paper scissors.
>>45238717 There has to be a way to integrate it into the body of a tarrasque. Hmm
Since it presumably has to be a lifeless object but still count as a part of tarrasque's body in order to regenerate with it could we perhaps use a claw or part of the carapace? Can tarrasque get kidney stones? I suppose that the real question is how to overcome its spell resistance in order to actually perform the ritual and make the soul attachment effect "stick"
>>45238717 I find the biggest, most baddass troll i can find in the entire everything. I beat him into submission and remove his skull, or some appropriate bone, then i make that into my phylactery. Once that is done, i feed the bone back into the trolls body and let his natural regen re-absorb it (taking out any regenerated duplicates if necessary) and send him on his way.
It's not full proof, but it seems better than leaving it in one place.
>>45244447 Dresden Files has this idea with the Oblivion War. Disappear everyone who knows about [disgustingly OP demon god], then kill them. Do the same to any books about same, but replace "kill" with "burn". Then wipe the minds of anyone on the team. Then erase the knowledge of [disgustingly OP demon god] from the Archive of all human knowledge. Then wipe your own mind of the whole process. Now [disgustingly OP demon god] has no way to access the mortal world because no mortal can let him in because nobody knows he's at the door, or that there is a door.
>>45261191 No. The God of death who made the wall was just an enormous dick, and the God of death after him couldn't really get rid of it because he was a former mortal, and him uprooting a previous God's rule could cause problems.... Of some sort.
There have been suggestions flying that a phylactery could be a mass of memes and raw will to live, so why not dreams? I'm not talking about dreams you see while you sleep. While it could make one mean Freddy, I'm talking about things people want to achieve. That little boy wants to become a knight? I'm hiding in that dream. That girl dreams to own a shop? I'n inside that dream, too. Maybe I just lurk in those dreams, maybe I feed on the power the dreams have. If you wish to kill me, you need to destroy the dreams of everyone in this realm!
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at email@example.com with the post's information.