Is this the most interesting dungeon entrance?
Can you provide an image of a better dungeon entryway?
>a sprawling plain surrounds the dungeon filled with stone monoliths of many sizes
>a number of the least weather-worn ones look almost human
Dare you enter my magical dungeon?
I'd rather chance my
horsecock, or blow strangers than get near one.
Apparently they're technically called 'Bell Mouth Spillways' but glory hole is the term I learned first.
>A beast of half forgotten myth patrols the threshold into the dungeon
>adventurers try to pet the dog
>they fall through the water into a dungeon
>>Adventurer: It was a trap! The dog was but a denizen of hell in disguise!
>>Dungeon Boss: Nay, the dog was a dog, he just sat in my entrance which does not affect dogs
>the dungeon seems to still be growing, even faster now that we've entered
>almost as if it feeds on our magic
>passing thru the [X], you enter the dungeon
Yeah, nah. I don't think interest means what you think it means.
>the council of black magi deem you UNWORTHY
>you fall through the trapdoor into the Oubliette of the Dark Hall, which is escapable via a puzzle challenge
>you have to then fight your way through a varied dungeon of the basement of the castle of the Magi, a tunnel dug into the mountainside, et cetera, ultimately depositing you in front of the tomb of some undead king or some shit who you must defeat
>upon doing so it is revealed it was just hazing for entry to the Black Magi Synod or whatever the fuck you want to call it designed to weed out dorks who can't survive/aren't powerful or intelligent enough
>this opens up another chapter of the campaign where you can join them in their mysterious quest or out of rage attack them all or something
>The dungeon is one of the normal locations the party has already been to, only tilted on it's side.
Real cave collapsing under its own weight, crystals falling off the walls.
Researchers did their experiments then flooded the cavern once more (maybe to pacify angry earth elementals?)
I've gone through something that tight before, but it wasn't a plain hole in the ground.
It was a funnel 2m at the top, shrinking down to that size then going horizontally for 5m and then a big round cave.
I went in with just my pants and a frontal light on because I was wearing a good shirt, I knew it was safe beforehand but it was quite stressful.
>Is this the most interesting dungeon entrance?
A dragoness's mouth
/pussy or any large monster's orifice
>Can you provide an image of a better dungeon entryway?
Got not SFW examples
Check'd, also could be a hilarious dungeon concept. Only two of my players have read that comic, and I'm sure they'd appreciate it.
I would nope out immediately if that came up.
I would put the dungeon in a giant worm, make the mouth its entrance.
Turns out that animals like walking on clearer paths, just like humans do.
Turns out that if you clear a path for vehicles, it takes a while for trees to grow on it.
Turns out if an animal walks in a grassy path, the grass usually stays okay, but the trees do not spread into it very well.
prismatic hot spring gotta have water breathing and fire protection.
Any entrance that's overgrown and has to be cleansed from the roots and other growth turns me on. Displays incredible age of the place which is even better.
Not sure if we should be playing warlocks or paladins at this point.
What about a normal city that happens to be also a dungeon?
Some doors, any door, maybe the one that leads to the kitchen of the tavern, or the bathroom door in a house, leads to a certain part of a dungeon.
And some entrances and holes in the dungeon lead to parts of the town.
Let's say.. you get into the bakery just to end up in a room with some monsters. You kill them and you go out. You explore the place a few moments but when you enter into another room of the dungeon, you end up appearing in the tavern, or maybe in the bakery itself.
Maybe the whole city is an illusion.
Maybe the portals that lead the players to the dungeon don't affect the citizens.
Maybe it's all a huge conspiracy.
Maybe the citizens aren't what they seem to be.
Maybe all the citizens are already controlled by the boss of the dungeon, so the monsters under his service don't attack them.
Hell it's a damn game and it probably involves magic or high-tech, you can fill the plot holes in any way you want.
Actually, I gotta say, that's pretty clever.
I can see starting the campaign this way too, but misdirecting your players, subtly, to think that they got this punishment for sub optimal characters.
Sorry if it sounded aggressive, it wasn't. I was just brainstorming a little.
Most of the ideas I mentioned sound fine to me... hmmm
Probably the most appealing is one where the citizens aren't aware at all of this. So maybe they are not affected or they are somehow hypnotized or something to not detect the dungeon parts or the monsters.
That might lead to interesting situations where the party, trying to save everyone, end up getting in trouble in the city cause they are acting like mad men.
> Dungeon entrance is inside one of the group members. Literally, he has to die.
> If you don't go inside the evil whatever will win.
> Hard decisions.
> The dungeon is all about the life of the dead one. Dreams, ideas, experiences, etc. Make your players feel like shit and discover new sides of the deceased character.
> At the end of the dungeon the guy comes back to life and everything is okay.
> Bonus points for doing this to the lamest roleplayer in the group, to force him to enrich his character.
It's a drainage well in the pond. You can see the raised edges of the well under water. Since it's slightly below the water level, water keeps flowing into it, and presumably through drainage pipes into a river or something.
Judging from the grass growing on the inside, the water level on the pond varies between seasons. The well is presumably built to prevent flooding during the time of the years the water level is at the highest.
>> Bonus points for doing this to the lamest roleplayer in the group, to force him to enrich his character.
> "Ok anon, I get that you like simple characters, but we agreed to a more elaborate campaign this time... so could you please put more effort on roleplaying your character?"
> "Over my dead body!"
Now I'm thinking that all of the party members have a dungeon in them, with their general backstory/occupation being exaggerated for the theme.
>innawoods guy gets fauna-filled forest with many survival-based challenges
>businessman gets a maze of cubicles, each with some information to get to the next, smaller level of cubicles, all with the incessant feeling of not making any progress
>student gets an abandoned school riddled with puzzles and trivia, including constant whiteboard reminders of being ready for "the real world" of the workforce
>musician gets a concert hall where all sounds are a bit too easy to hear, following their childhood lullaby leads to the exit
Stepwells make good dungeon entrances, especially the straight ones. You have the well itself, possibly a temple at the higher levels, and it goes down.
My favorite dungeon entrances are innocuous doorways in completely mundane palces. I once ran a game where they party went through like 8 session dungeon whose entrance was at the back of a pantry of this random peasants house that the PC's were helping out. There was a rusty padlock on it that the rouge easily got through and a sign that said "keep out! Rats!" but, ya know, PC's cant read signs.
>"Nobody knooooows! Its one of Earth's great mysteriiies..."
Strange entrances into watery lairs is always good.
I always loved the idea of a dungeon at the bottom of the ocean.
I can understand the rest of it, but when the hyperspace physics you're experimenting with requires an engine chamber that looks like _that_, how the fuck do you not burn the plans and drink until you forget you ever discovered how to FTL?
It's the experimental FTL drive of the Event Horizon, a test ship which went missing at the edge of the system and mysteriously reappeared.
A rescue/salvage mission was sent to recover it.
liberate tutemet ex inferis
We're not gonna tell you, just go watch it. You won't regret.
It's the asshole or mouth of some forgotten, ancient creature, that lies in a hibernation-induced state
-The adventures are not aware of this
-Cleaning the dungeon set events that awake the creature
-Now they need to stop it somehow before said ceature destroy everything
One of those flipside-of-the-world deals, I expect.
In the Mundane reality, it's a valley eroded away by a river.
Recite the proper incantation at the mouth of the river and you end up there.
Presumably the locals would know where not to go. Alternately this connection could be a new phenomenon.
Makes a great and very straightforward way to combine a typical dungeon-delving and a city politics campaign, though.
On top of all that, the gothic design of the FTL chamber
along with the "warp dimension" basically being hellwas a direct nod to 40K according to the crew.