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Space Marines are nice and all but at the end of the day it's

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Space Marines are nice and all but at the end of the day it's the Guard that hold the line.

So let's roll up a regiment of the poor bastards.

Give me 1d10 for classification.
>>
Rolled 9 (1d10)

>>45077921
Lets see what we fucking get
>>
>>45078112
>9) Militia: Brave enough to defend their world without training or equipment.

Hm, so they're a relatively ragtag group defending their homeworld, or at least started out that way. But who actually makes up the regiment?

Give me 1d100 for demographics.
>>
Rolled 71 (1d100)

>>45078161
Imma get in on this
>>
Rolled 84 (1d100)

>>45078161
So we're looking at a bunch of barely trained motherfuckers. Sure sounds like the Guard
>>
>>45078171
>>45078177
>71-85) Gangers: They fought each other in the slums, now they fight a true enemy.

Funny you both rolled within the same section.

In any case, not quite so untrained as you would think. The streets of most underhives are very, very mean. I like the idea of the gangsters coming to the rescue when the world is in peril.

Give me a 1d100 for homeworld type though.
>>
Rolled 59 (1d100)

>>45078293
Hardcore motherfuckers then.

Are they bad enough dudes to save their Hive?
>>
Rolled 22 (1d100)

>>45078293
>>
Rolled 63 (1d100)

>>45078293
Hoping for feral
>>
>>45078325
>Forge World: Blessed by the Omnissiah to carry His light across the Galaxy.

Well equipped gangsters then. Probably originate from the millions of toiling workers in the bowels of the planets factories. Probably even tougher than regular hive gangsters if that's the case.

The world is probably mostly factory, but the original terrain is still relevant. Roll me another d100 for terrain/biome type.
>>
Rolled 22 (1d100)

>>45078386
So they're teched up, sweet.

Maybe they'll have better flashlights than normal
>>
Rolled 97 (1d100)

>>45078386
>>
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>>45078423
>Jungle: Masters of stealth and inured to disease.

A forge world built on a jungle? That's pretty interesting. Maybe some kind of hyper-industrialized farming? Dense mutant plants infest the lower levels? Who knows.

Give me a d100 for regiments core units.

Sorry for disappearing. I had to make dinner.
>>
Rolled 54 (1d100)

>>45078916
So if its hyper industrialised farming does that mean these guys have easy access to roids?

Steroided up gangers would be a hell of a fighting force.

Alternately, it could be that the plants on the planet allowed for the production of certain vital chemicals so the forge world was set up to maximise output of such things.
>>
>>45078916
The world is covered in dense, dense jungle that not even Imperial industry manage to kill off (plants and fauna mutate into deadly forms, however). I mean, it is literally covered in gigantic fucking trees competeing for sunlight, and they are so tall only the tallest 1/3 of a manufactorum hive spire see any daylight, everyone else lives in the perpetual gloom of the large tree's dense foliage.
>>
>>45079069
I can get behind this.

>>45078970
>Heavy Infantry

Well, that seems to be the likely case. Because these guys are big, tough, and well armed/armoured.

What's their specialization? d10
>>
Rolled 7 (1d10)

>>45079357
Are we accidentally making pseudo Space Marines?
>>
>>45079381
>Ranged Combat?!

Well that's certainly interesting. Though, maybe with their connections to a forge world and the fact they're big as fuck, maybe they can carry seriously heavy ranged firepower. Still, pretty interesting.

Arguably the most important question of all. How loyal are they to the Imperium? 1d10.
>>
>>45079381
>Hive gangers
>Forge world
>Jungle
More than anything, we have an incoherent mess
>>
Rolled 4 (1d10)

>>45079451
So heavy weapons teams galore. In a stealth focused unit. So... ambush fighters basically?
>>
>>45079453
You have made Duke Nukem: Vietcong Edition
>>
>>45079549
Okay, that could actually be cool.

A squad is like 8 dudes with lasguns and 2 dudes with heavy bolters and they focus on ambushing the enemy and just leaving no fucking survivors.
>>
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>>45079488
>Adherent: Hold fast to the Creed and His will.

So pretty regular type dudes in that respect. Where are you getting stealth from friendo?

>>45079453
A jungle forgeworld works fine. It's a little unusual, but certainly not out of the question.

>>45079549
This is also very workable.

d100 for special equipment
>>
Rolled 37 (1d100)

>>45079624
>>
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>>45079549
We already did this
>>
Rolled 57 (1d100)

>>45079624
>>Jungle: Masters of stealth and inured to disease.

I mean, that could just be a suggestion but seeing as you stated it I figured it was what we were working off.

Either way works I guess.
>>
>>45079624
>using a Planetside 2 screen

I like you.
>>
>>45079603
Or just swooping in with heavier weapons, firing from multiple elevated positions, letting the local flora/fauna do some work after being lured by bth the noise and fresh kills on the forest floors. Remember this will be like Kashyyk, very dark, barren, and everything predatory knows that weak and injured animals fall downwards.
>>
>>45079706
Dark and barren on the forest floor at least.
>>
>>45079706
Now that you mention it, an airborne regiment of hard wearing heavy weapons dudes could be pretty brutal.
>>
>>45079643
>Exotic Mounts

What in the name of good fuck is going on.

>>45079683
Alternatively
>Blessed Wargear

It's just a suggestion from the table, and I'm really not sure how well it fits in with the rest. Plus, these guys are probably from the bowls of the forges, where the colossal roots and twisting pipes are basically indistinguishable.

Alright. Third to last table. What's the regiments creed? d100
>>
The way I see it, this background is more like that scene in The Beach where they stumble across the drug lords' growing fields.

>gangers
More like drug cartels. If not drugs then something like a naturally occurring, bright blue plas-oil that is produced deep underground by the planets fauna. Highly expensive but costly to locate. Turf wars ensue. I drink your milkshaaaake.

>forge world
So funnily enough, the plas-oil isn't the sole focus of the mechanics on this planet. The designs of the original colonist refineries and machinery, which all run on plas-oil, are of high interest due to their similarity with some partial stc template designs

>jungle
Not death world jungle at all. Normal, thick, Amazonian jungle. Still dangerous though. Away from the high spires of the hives, small ramshackle operations by established and upcoming gangs all vie for the best plas-oil deposits.
>>
Rolled 92 (1d100)

>>45079752
>>
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>>45079752
"Dank Memes and our enemy's screams"
>>
Rolled 29 (1d100)

>>45079752
Blessed wargear makes a bit more sense with the Omnissiah approach. But its your call, the mounts guy was first.

I guess once we get all this shit rolled up we need to combine it into a cohesive thing, huh?
>>
>>45079766
This is all good, and makes a lot of sense. Now I can't stop thinking about Tropic Thunder though.
https://www.youtube.com/watch?v=ZxGP7iw3kGc

>>45079787
>Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.

Originally made up of Mechanicus guys who thought it would be better to line their own pockets than fuck around with the religious bullshit?

>>45079792
I say we should probably just go with blessed wargear, unless someone has a really assume suggestion for mounts.

d100 for allies.
>>
Couldn't "Exotic mounts" mean specialized vehicles in this case? Do the mounts have to be organic/alive? I reckon jungleworlders may have some very unique vehicles, especially if we go with >>45079069 suggestion.
>>
Rolled 12 (1d100)

>>45079873
They're starting to sound like Catachan meets the Iron Hands at this point...
>>
>>45079937
>Adeptus Arbites

Crooked cops? I really don't know.

d100 for who forced this militia to form in the first place.
>>
>>45079873
Haha, y'know, I was thinking in that vein:
Like, 80's/90'smovies such as Predator, Scarface and The Beach
>>
>>45079973
Also omnicorp from RoboCop.
>>
Rolled 8 (1d100)

>>45079969
Keeping this weird movie trend going, maybe their commanding officer is like a former Arbites so he can call in aid? He was sent to the militia because he was a loose cannon and didn't play by the rules.
>>
>>45079624
>A jungle forgeworld works fine. It's a little unusual, but certainly not out of the question.
Honestly, I take back what I said. This is shaping up really well
>>
>>45079752

Exotic mounts was first.

So a Jungle Forgeworld probably is a primarily Adeptus Mechanicus Biologis place. A place built around synthesizing exotic chemical compounds and farming hormones and enzymes and things. Fuck if I know what biochemists do all day. That fits in well with the Heavy Infantry thing. Bunch of guys hopped up on combat drugs hauling around big ass guns.

Since it is a jungle world, an exotic mount could make sense. Could go with some kind of cyber-familiar mount or perhaps some kind of jungle version of the Ironstrider Engine. I'm imagining a regiment of coked out Tony Montanas with big ass guns and a culture based in customizing their giant cyborg jungle cats with sick-ass flame decals.

Honestly it sounds like something out of Farcry: Blood Dragon.
>>
>>45080003
>Orks.

The classic.

I can definitely get behind that actually.

>>45079973
>>45079992
I think the movies inspiration is awesome.

>>45080037
All my yes.

That was the last table so I'm gonna leave you guys to sort this out because I now have to go run and errand.
>>
>>45080037
Is there already a niche for neon jungle cartel guardsmen, or is this it?
>>
>>45080037
I am down with this 100%.

So what we got is a crew of gangers that utilise heavy weapons, have ties to the Adeptus Arbites and and use giant cyborg monsters for advanced maneuverability in their jungle homeworld.

Not sure how useful they'd be elsewhere but badass.
>>
>>45080117

You forgot the steel over flesh. These dudes don't just ride cyborg monsters. The VR pilot cyborg monsters with integrated mindjack implants.

No wonder these guys are a volunteer militia. They probably do it specifically so they can show off how sweet the integrated multilasers are on their cyber-pumas. This is the most 80's that 40k has ever been.
>>
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>>45080248
No I'm imagining this shit but with giant cyborg monsters instead of trucks, and the people look like that too.
>>
"NOW LISSEN UP LADS"
"WE GOTZ TA BASH DEM HUMIES OVER WHERE GRIMBOG FOUND EM COZ... COZ..."

Boss Biffklutz took another swig of the crystal blue liquid. Time slowed and his headache subsided. He felt the now-familiar buzz at the top of his skull, and his urge for violence subsided somewhat. He could think clearer now...

"SO YOU SEE MY FELLOW GREEN SKINNED FELLOWS, THOSE HUMANS ARE MINING THIS BLUE STUFF WHICH WE WANT TO TAKE FOR OURSELVES AND... AND..."

Things returned to normal

"LETS GO BASH DERE 'EADS IN!"
This was met by an enthusiastic WAAAGH from his fellow orks and they crashed off through the foliage.
>>
>>45080248
Okay but they're also anti-ork specialists so we all know they need flamethrowers.

So... wait. Lasers, flamethrowers and lots of chrome and steel. Are these guys basically mobile concerts?
>>
>>45080322
They're not specialists, it's just who they're fighting most. Evidently because their homeworld is under attack, so they have to divert energy from pimping their laser-tigers and growing megadrugs to killing orks.
>>
>>45080306
and they crashed off through the foliage TOGETHER.

Sorry its late...
>>
>>45080366
Well, true, but come on. Fucking mobile concert Imperial Guard would be sweet.

Come to think of it, though, the fact that they're a guard regiment implies they dealt with their Ork problem and got shipped out elsewhere, no? That would imply some skill in dealing with Orks, surely?

Like, otherwise they'd still just be the PDf clearing their planet, no?
>>
>>45080368
Also one too many "FELLOWS" in there.
Bah.
>>
thought, if theyre using cybernetically enhanced, drugged up, flame decaled exotic animals from the jungle/forge surface, do they themselves really need to be carrying them?

Perhaps theyre heavy a heavy weapons regiment because the cyber-steroid-space-rhinos that they ride can carry the BFG's?
>>
>>45080580
So they're a mechanised regiment but in the sense they have Mechs? How are the mechs integrated into their forces?

Like, Im assuming not every member of the regiment has their own cybermonster
>>
>>45080697
I was thinking not so much "mechs" per se, but more like pic related.

The forge world, as has been said, focuses on bio-mechanical and chemical research/development on a world teeming with indigenous life to exploit.

These big scary robo-roid-rhinos are one of the products of this experimental program. Theyre going to require handlers, trainers, engineers and people to maintain and upkeep their raging siege-engine animal companions.

basically its a tank, but they dont ride inside it, they walk alongside it keeping it in line with shock prods and drugged treats for being a good killing machine. The cannon on its back would have to be operated by someone on the squad as well. You get the idea.

Units could be both mounted on perhaps lighter faster animals, and also perhaps handler teams for the big scary units like I said.

Non mounted units could be working with light weapons that use chemicals or drugs, or as has been stated high ground taking opportunity snipers with acid bullets or something.
>>
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>>45080924
another good pic.
>>
>>45080924
>>45080999
so basically I'm suggesting:
Dino Riders + dubious medical testing + emprah
>>
Anyone thinking of a name for these rip roaring cyborg riders?
Thread posts: 61
Thread images: 10


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