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Lizardmen creation thread

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Thread images: 10

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Lizardmen creation thread!

Roll a 1d100 to find out where we were spawned!
>>
Rolled 41 (1d100)

>>45030592
sure, why not
>>
>>45030617

41
>An active Temple City- We arose from the spawning pool to find a city thriving with purpose, it's streets filled with Kroxigar and Skink workers while Saurus report to Slann Mage Priests.

So we're off to a good start for Lizardmen. Roll 1d40 for what kind of leader was spawned for this brood
>>
Rolled 84 (1d100)

>>45030592
>>
Rolled 19 (1d40)

>>45030692
>>
dice+1d40

Let's see. . .
>>
Rolled 3 (1d4)

>>
>>45030726
To roll a dice you have to write the formula in "options"
>>
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>>45030717

19
>Saurus-A warrior of peerless ability from birth the Saurus were created by the Old Ones to be the backbone of the Lizardmen armies. Your leader grows stronger with each year and is technically immortal, the protective scales hardening more than stone or steel over time. Typically favor offensive action, our leader is a true expert in butchering the foes of the Lizardmen.

Roll 1d10 for what kind of lizardmen forms the majority of our army!

>>45030747
Almost
>>
Rolled 2 (1d10)

>>45030766
>>
Rolled 5 (1d10)

>>45030766
>>
Rolled 3 (1d10)

>>45030766
>>
>>45030753
Thanks, finally got it with the d4 there.
>>
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>>45030782
>>45030788
>>45030796

The 2 and the 3 both result in Kroxigar!
>Kroxigor-Massive above all other lizardmen races the Kroxigar are the builders, the laborers of Lizardmen society. While they may be dull witted and unused to fighting their natural physical abilities more than make up for this. The enemy will be crushed beneath their feet.

For the heck of it we'll say the second largest group of lizardmen in the army are Saurus for the 5 that was rolled.

>Saurus-Perfected killing machines and designed by the Old Ones as the Lizardmen's soldiers the Saurus are both physically powerful and mentally agile. While they care little for building or art they are wholly focused on preserving the beauty of the Old Ones works. No enemy can stand against the might of the Saurus warriors!

Now the thing is that when we spawned our Brood might have come with specialized lizardmen..........what are they? Roll 1d20!
>>
Rolled 20 (1d20)

>>45030854
>>
Rolled 12 (1d20)

>>45030854
>>
>>45030874
Nat 20 for us King? haha
>>
>>45030874
Nice! For a 20 we get to come up with our own special snowflake lizardmen. Normal options are skink chameleons, skirmishers, and temple guards.

You guys can decide on a lizardmen of a known type that has a unique ability or you can make an entirely new and never before seen kind of lizardmen. What do you want to do?
>>
>>45030914
Werent Deathclaws mutated from charmelions?

That
>>
>>45030951
I can second this idea.
>>
>>45030951
>>45030974
Alright! Large Sized Deathclaw Chamelions were spawned with your Brood! Basically think Kroxigars who can into stealth, can effectively camouflage and have enormous claws.

And on that note roll 1d40 to determine the nature of any kind of hero who may travel with is
>>
Rolled 34 (1d40)

>>45031058
>>
>>45031107
Alright we got a Skink Priest!

So to summarize so far.

We were spawned in a thriving and bustling Temple City. Our leader is a Saurus Warrior of great ability and a Skink Priest has decided to tag along with us. Most of are Kroxigars, with a minority of Saurus and an elite unit of Kroxigar sized Chameleon Deathclaws.

Almost forgot, what did the Skink Priest do that made it so heroic and famous?

Roll a d65
>>
Rolled 9 (1d65)

>>45031236
d65?

What the fuck does that look like?
>>
>>45031236
>>
>>45031249
Not a clue.

With a roll of 9 it looks like the Skink priest killed a major hero of the Skaven.

To keep the weird die think going roll a d16 to see if the hero has any special equipment.
>>
Rolled 2 (1d16)

>>45031300
And who says the dinosaurs died out?
>>
>>45031320

2
>A great weapon forged from a special material like volcanic glass or the bone of a great carnosaur.

So the Skink Priest has a special weapon it brought with it. Now does it use this weapon itself? Or does it go to our Saurus leader? What kind of weapon is it and what is it made out of?
>>
>>45031352
A obsidian Greatsword. Or a glass bow
>>
>>45031406
I'll go with the obsidian greatsword then.


Now then! The part anyone ever really plays Lizardmen.

What kind of DINOSAURS do we use?

Roll a d36
>>
Rolled 28 (1d36)

>>45031449
Gimme those carnosaurs, come one.
>>
>>45031527
Looks like we got Razordon Hunting Packs

Not bad. Not bad.

However roll a 1d2

Odds you get to roll once more for dinosaurs and even means that is it
>>
Rolled 2 (1d2)

>>45031568
It could have been worst. It could have been troglodon.
>>
>>45031597
Unfortunately that is it for dinosaurs.

Now we need to figure out the fighting style and demeanor of our army.

Roll a d18!
>>
Rolled 12 (1d18)

>>45031611
Rollan King
>>
Is this going to turn into a civ or something?
>>
>>45031632
No, unless someone else wants to make one
>>45031622
12
>Maintain the Prophecy- We do not know the consequence of our actions on the Great Plan. We must maintain our defenses until we do.

So our Temple City or just our army is unsure about the future and is more concerned about maintaining defenses and the status quo until things get figured out. Makes sense for an army of a lot of Kroxigar.

Now every brood was spawned to combat a specific threat in mind.

Roll a d8 to see what race we were planned to face. These are units we get a special bonus to fighting against.
>>
Rolled 4 (1d8)

>>45031732
Rollan King
>>
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>>45031749
CHAOOOOOOOOOOOOOOOS

When we spawned all the members of our brood had a comprehensive understanding of Chaos and how best to detect it, fight it, and root it out. It was prophesied that we would win a great victory against Chaos.

But.....has the Prophecy gone astray?

Roll a d99
>>
>>45031809
Law lizards go
>>
Rolled 73 (1d99)

>>45031809
They see me rolling.
>>
>>45032001
It is IMPOSSIBLE for the Prophecy to fail. We were meant to fight Chaos and thats what we do!

However sometimes even the Lizardmen work with outsiders. Have we ever done so?

Roll a d17!
>>
Rolled 16 (1d17)

>>45032076
They see me rolling.
>>
>>45032110
Well this is an odd one.

Ogre Mercenaries!

And that's it folks.

Anybody want to name these guy and choose colors?
>>
Aren't Lizardmen gone?
>>
>>45031058
>Basically think Kroxigars who can into stealth, can effectively camouflage and have enormous claws.

By Sigmar how horrifying
>>
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Rolled 54 (1d100)

>>45030592

Lizardfolk or kobold?

spoiler: I prefer the first one
>>
>>45036874
Wow, I've been gone for half the day and didnt expect this thread to still be up. Give me a sec to pull up my chart.
>>
>>45036874
>An active Temple City We arose from the spawning pool to find a city thriving with purpose, it's streets filled with Kroxigar and Skink workers while Saurus report to Slann Mage Priests.

So off to another good start.

Roll a d40 to decide what kind of leader was spawned for us
>>
Rolled 38 (1d40)

>>45037005

lets see
>>
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>>45037105
>SlannFirstborn children of the Old Ones and heirs to their legacy. The Slanns are wise and powerful beyond imagining and constantly communicate between themselves as they watch the world turn. With a Slann as our leader our victory is assured for only they know the Plan of the Old Ones, that marvelous blueprint for all life into eternity. Will we prove worthy of the task the Slann lay upon us?

Someone come up with a name for the Slann.

Next is to find out who makes the majority of our troops. Roll d10, I'll take the first and second roll into account.
>>
Rolled 7 (1d10)

>>45037238
>>
Rolled 3 (1d10)

>>45037238
>>
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>>45037512
>>45037538
Alright it looks like a reversal of the other group.

Most of the units in this army are Saurus, backed by Kroxigar.

Roll a 1d20 to see if we have any special lizardmen.
>>
Rolled 14 (1d20)

>>45037777
Rolling for 7.
>>
>>45037797
Unfortunately it looks like we have no specialist lizardmen.

HOWEVER this means at the end we can reroll any one category we have previously rolled for.

That said do we have a hero?

Roll a d40
>>
Rolled 29 (1d40)

>>45037897
Can we reroll whether we have specialist lizardmen or not?
>>
>>45037929
That no. Other things yes.

Looks like we got a Skink Chief as our accompanying hero!

Roll a d65 to see what they are famous for and a d16 to see what kind of equipment they bring!
>>
>>
>>
Rolled 62 (1d65)

>>45038083
Can one roll two die at the same time?
>>
Rolled 6 (1d16)

>>45038083
Thread posts: 62
Thread images: 10


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