Previous Thread: >>44952968
Let's talk inspiration. What are some good shows (movies, books, vidya) that can provide ideas for a chronicle?
Gravity Falls (Innocents)
From Dusk Til Dawn the Series (Mortals, Vampire)
Person of Interest (Demon)
Dresden Files (Mage, Hunter)
The Magicians (Mage)
The Strain (Hunter)
Teen Wolf (Werewolf, Hunter)
Grimm (Hunter, Changeling, Beast)
Scooby Doo: Mysteries Incorporated (Hunter)
Hemlock Grove (Various)
Haven (Hunter, Mortal, anything)
X-Files (Hunter) (I'm sticking with recent, but it's just premiered it's sequel miniseries)
I watched the first couple of episodes of the new Shadowhunters television series on ABC Family / Freeform.
I *definitely* wasn't the target demographic, but if you're a 12-15 year old girl (or your daughter like rpgs) and love fanfiction, the show provides ample inspiration for many of the major CofD splats.
>HURT LOCKER WHEN
It's been in the post-second draft "developing" void for ages. I wouldn't hold your breadth waiting for the book. Even if DavidH finishes it today, it still needs layout, editing, approval, and revision.
I wouldn't expect it until mid-spring.
>The Shadowhunter Chronicles is a media franchise encompassing two novel series, eleven short-story collections, one graphic novel, one film, a television series, and other media.
>Of course it's not your base demographic.
True, but as I indicated, if you have a daughter or know female gamers who like fanfiction-y type material, they'll probably enjoy Shadowhunters and find some inspiration.
Friend says he wanted to run one of the WoD games. He's going between Changeling and Mage, either nWoD or oWoD.
Please advise. Are either of these actually good games? Because I've never seen a single good thing written about them. (I don't play WoD games normally)
nWoD Mage can be exceptionally good, but can also fall into the depraved pits of power wank and ludicrous player irresponsibility that would make the most evil D&D group balk.
nWoD Changeling is great, and will always be great.
I don't play oWoD.
Also nWoD has been rechristened Chronicles of Darkness or CofD
Folks'll probably give you info about nWoD/CofD Mage and Changeling, so:
oChangeling is a game where you're the reincarnation of a Fae trying to survive in a world of Banality. It's divisive. It's remembered for its light tone but dark implications and reviled for its schizophrenic tone and janky mechanics.
oMage is a game where reality can be altered by getting enough people to believe in your personal philosophy, and what that means in a world where the main philosophy of reality is ruled with under a jack boot. This one's considered more of a classic, though its magic system can be complex and vague at the same time.
Thanks, guys. I haven't looked at anything WoD related since before nWoD (well, CofD now) was a thing. So I've been a bit out of the loop.
We'll likely end up going for nMage.
In our dreams.
If, against all probability, it gets released this week, it'd probably be on Wednesday.
Yep. Chance die to hit things beyond it. No upper limit on this though, besides the ST slapping you and saying "No!"
It physically can't BE released this week, not unless it screamed through layout since last Monday and Dave didn't mention a single thing about it while he's been posting in here.
on the topic of nChangeling, I've heard it mentioned that on a CofD "power tier", changelings fall below mages and sin-eaters, but higher than vampires or werewolves. I don't know much about Changeling, so it kinda puzzles me how they can be considered more powerful than vampires with their OP Disciplines, or werewolves with their insane physical prowess; can someone explain how changelings rank so high then?
Changelings are 3rd after Mages and Demons. Changelings are high on the power tier because they can create contracts with enough loop holes to game the system. High powered Changeling also start to become True Fey, which would put them on the same power level of Archmasters.
See Equinox Road for more details on high powered Changeling shenanigans.
Yeah. Generally. But what with 2nd edition having come out for Vamps and Weres, you have to be careful about them simply walking up to you and beating 11 kinds of crap out of you. Both are much stronger in direct combat now.
Sure, but high powered 1e changelings haven't been power creeped completely. Its not really fair to compare 1e to 2e, but in 1e, changelings are in general much more powerful than werewolves and a bit stronger than vampires.
Werewolves are hilariously powerful in 2e, now, especially since "any enemy using a supernatural power" can trigger Death Rage, depending on the werewolf. Death Rage is bad for PC werewolves, but more in the sense of "you might kill something you'd prefer to keep alive". As far as enemy werewolves go, Death Rage isn't a drawback at all.
Also check out Swords At Dawn, which introduces the Talecrafting mechanic, which can be all kinds of bullshit in the right player's hands. Essentially lets you use the Wyrd to invoke tropes as they happen or force them to happen, at the cost of risking some counter-trope backfire. Shit, the book even fuckin references TVTropes itself.
Anyway, with these kind of power scale rankings, I think it's more about versatility than sheer power. A mage with preptime could probably wipe the floor with just about anything, but caught unawares, he's just chunky salsa on the wall. A sin-eater is almost unstoppable when he gets serious, but the downside is that Plasm is pretty goddamn hard to get a hold of compared to Vitae, Glamour, or Essence. Vampires and werewolves could probably steamroll over a changeling, but that changeling can do a hell of a lot more with Contracts for a hell of a lot cheaper than the former two splats can with their comparatively limited resources. Plus, with the exception of maybe political influence, there's practically nothing a vampire has at his disposal that can compare with what a changeling can get at a Goblin Market.
Well, there's also their supernatural weaknesses to consider. It's a lot harder, not to mention a lot more expensive, to get your hands on silver weapons. Meanwhile, all you need is a molotov cocktail or a can of aerosol and a lighter, and you can send vampires screaming like little girls. That's a simplification, but generally fire's not out of anyone's monster-slaying budget.
The candlestick might (ok, will) break though. It's a race between which can take more whacks, the Werewolf or the decoration.
Also, vampires need to be seriously careful about Werewolves who've picked up the Elemental Gift.
Yeah but how many people do you know are stupid or crazy enough to get that close to a werewolf? A war form would tear your arm off before you even got to midswing. Besides, I don't think silver bludgeons actually do much to a Forsaken since the silver has to be in their bloodstream and such to take effect. A candlestick would only really work on the Pure.
I'm curious as to how the various splats of CofD handle the problem of overlapping territories. I mean it's kinda ridiculous to think that in a setting where the various supernatural entities are at least somewhat aware of each other that a city would only belong to one race. How many of you have had games that dealt with this issue?
>I mean it's kinda ridiculous to think that in a setting where the various supernatural entities are at least somewhat aware of each other that a city would only belong to one race.
>city would only belong to one race
That's not a thing, outside of very, very specific and rare circumstances
The various splats have different areas of interest and far different priorities. To the extent they compete, I imagine they would employ mundane proxies and the supernatural communities and social groups would try to ensure nothing foolishly escalated.
I would think that, for supernatural beings that fear widespread human involvement, any reprisals would be an eye for an eye situation and escalation being the absolute worst case scenario. The kind of shit shown in the Underworld movie with vampires and lycans openly attacking each other in public would definitely be a clusterfuck in a CofD game.
While some account themselves dedicated “vampire hunters” or the like, most are content to let sleeping monsters lie unless removing them would be a positive change for the pack’s territory.
It also says they hunt mages.
There's no simple way to look at it.
A Mastigos might cooperate quite amicably with a local Vampire, while a Changeling Ogre might want to break his bones, while a Demon looks on wondering how he might channel them all against the God-Machine.
Almost every city will have a population of each Supernatural faction, barring some persistent effort by some faction (e.g. the Consilium gets its shit together and the Silver Ladder lives up to their party line of exterminating all Vampires).
Every game I've ever played in has had at least one "smooth over problems" session where you're trying to stop a given issue from escalating. Usually solved through murder, much to my dissatisfaction.
Read the CofD core if you want more mortals. If not, just pick the core book of the splat you want to play. Requiem for Vampires, Forsaken for Werewolves, ect.
They are stand alone lines so just pick whichever you want to start with. They don't cross over unless you want them to.
The world really sucks for humans with some minor supernatural abilities. They have enough supernatural juice to get noticed by the A-listers, but really have no one watching their backs.
I would compare the situation to organized crime. All the major supernatural splats are equivalent to made men in powerful crime families and know that vendettas, escalation, and open war is really bad for all their businesses. However, a two-bit supernatural punk operating in any of their territories will quickly be co-opted or disappeared with extreme prejudice.
I would think Werewolves specifically hunting down Vampires in their territory would be subtle about it.
Take the whole pack, do it stealthily, lots of Tilts, then just straight-up eat the bastard and don't leave any evidence. It's not like Vampires bleed.
/wodg/, I have a question for you. Is it possible to make a car Hedge Beast? How would you even stat that out if it was?
>They have enough supernatural juice to get noticed by the A-listers, but really have no one watching their backs.
It's really mostly each splat's antagonists which you have to worry about as a minor template.
Banishers, the Pure, Stryxis, Gentry, Huntsmen, the Mad, Privateers, and so forth.
From what I've read (but not experienced) most factions are written in such a way that they acknowledge the importance and use of mortals and mortals with minor powers.
You're likely to get dragged into whatever conflict is currently ongoing, without the power of most players, but really not by any means are you doomed.
Plus, you can have people watching your back.
That's what the Ally merit is for.
One exception does come to mind: mystically-Endowed hunters have a Conspiracy at their back, which is nice. Of course, their job largely consists of antagonizing things bigger than them, so they kind of need it.
>Mage: the Awakening Second – Awaiting approved text. In the queue after Dark Eras.
> In the queue after Dark Eras.
> In the queue after Dark Eras.
> In the queue after Dark Eras.
> In the queue after Dark Eras.
Assuming the coffin was made of wood, I don't see how that would accomplish jack shit unless they buried it and poured cement on it or something. If they really wanted to do away with the vampire, they'd have just pulled him out of the coffin and leave him in broad daylight.
I did indeed note that these lesser supernaturals would be co-opted to join and serve the major supernatural groups, but if they refused, well there really isn't a second choice that has much of a life expectancy...
Wait. Mage just needs approvals, Dark Eras needs art.
And Mage is somehow BEHIND Dark Eras in the queue? How does that work?
Ah well. At least Signs of Sorcery is in Second Draft.
I wonder if we'll have that one finished before 2e core is out.
>Dark Eras – Art on expansions continues. Sketches coming in from a couple of artists already.
So, Dark Eras isn't even close to being done and the art isn't even close to being finished.
Holy shit, Gen Con confirmed.
>there really isn't a second choice that has much of a life expectancy
Murder is a breaking point for (I think) every faction, I like to think that most NPCs aren't low-integrity psychopaths.
The Pack doesn't interest me as much. Since there has been no word of what's actually in it.
Mage has me drooling because I know what to expect, and it looks good. The Pack is a complete unknown, so that getting closer to completion isn't that exciting.
Guys I think I broke. I think I'm actually really fucking angry now.
Murder is such an ugly word. I like to look at it as "aggressive negotiations" necessary to protect the secrets of our supernatural community.
It's very unfortunate that some foolishly intransigent individuals have "accidents" before we have the opportunity to fully explain the benefits of serving our illustrious groups.
You can try and explain it away any way you like, but every act of murder is still a breaking point.
It sticks in the craw and bloodies your hands.
It is man turned against man, and regardless of what you have gained (or lost), you are still a man.
It would take a certain kind of ruler to decide to flat out murder an empath because he didn't want to scan one of his rivals. Instead he might force him to, or threaten him. But murder? That's just the loss of a potential future resource.
>Considering how fucking huge Dark Eras is, I now expect a 2017 release.
Don't be stupid
more than half of it was already written (and art already contracted)
the rest is done being written now, just in editing
I guess this would be a bad time to add that it's not actually in the queue yet. Paradox still hasn't actually approved Mage 2e. Currently, Paradox needs to approve:
-Beast the Primordial Anthology
-Truth Until Paradox
-Beast the Primordial Storytelling Screen
That's an awfully small queue. Like I can understand Mage taking up all the time but still.
True, although Down & Dirty Combat does not apply when werewolves are fighting significant opponents, and vampires surely qualify. It's designed to quickly and messily eradicate normal humans and assorted mooks, thugs, lackeys, and toadies.
GODDAMNIT. MAGE IS A YEAR AND A HALF LATE, AND NOW WE HAVE TO WAIT FOR DARK ERAS FIRST?!? DARK ERAS USES 2E RULES, WHAT THE FUCK?!?
They can't use down and dirty combat against actual dangerous opponents, and you know it.
And I agree it's unlikely that they hammer through it, but it is possible.
Let's go for a hypothetical combat monster, start character Daeva.
4 Strength, 4 Weaponry (spec on axes), Vigor 3. Blood Potency 3.
This bastard has stolen a fire ax, and is really pissed off at the werewolf.
In Frenzy this guy has a dice pool of 21 (9 again), if he goes full out. And on a hit he'll do 6 additional levels of lethal damage.
This, of course, assumes full expenditure of Vitae for Physical intensity, and damage increase for Vigor.
(Of course, the equivalent would be a Glory 2, Purity 1 Rahu Blood Talon, and it would be a lot less likely there.)
>you are still a man
Why you would throw around such tawdry and demeaning insults?
You and I are no longer mere men any more than humans are the same as baboons and moneys.
You are a predator, yet your concern is for the prey. It's just so sad.
It also uses 1e rules for the lines that haven't been updated yet, and it's a Kickstarter project. Kickstarter projects take priority because if you're late with Mage, folks are just angry. If you're too late with a Kickstarter project, you get Exalted 3e or worse, a Far West situation where someone actually calls the DA on your ass.
>Let's talk inspiration. What are some good shows (movies, books, vidya) that can provide ideas for a chronicle?
The movie "What We Do in the Shadows" could also be called "Wellington By Night" and is a mockumentary following a group of vampires through their...masquerade...in New Zealand. It's by the guys that did Flight of the Conchords and is worth it for the few brilliant moments it has.
And it's getting a sequel, following a group of lycanthropes who are always trying to control their anger ("What are we?" "Werewolves not swearwolves.")
It's going to be called "We're Wolves" which is just clever enough to be amazing.
I quote RichT, regarding Mage, in the comments below the Monday Meeting:
"It’s done with the text approval and on to layout now. Just not being laid out yet."
Dracula Eriksson was apparently able to take some time off from his LARP-fantasies.
>I'm fucking done waiting. How best to homebrew 1.5e?
get mage the awakening 1e book
use daves 1.5 homebrew posted on the forum
come back whining in a week because you don't have any friends to play with
They're the smallest small small small tiny itsy bitsy indiest indie company in the universe you will ever find ever
And that's what they'll claim so they can keep getting away with bullshit like this forever
They have 3 people because Rich is a cheap fuck that wants to pocket profits for himself, rather than get books on time.
Remember how they had 27 books slated for release by December?
>You can try and explain it away any way you like, but every act of murder is still a breaking point.
Not if a Vampire takes it as a Bane. Or is low enough Humanity.
Not for Werewolves.
Not for Sin-eaters.
Not every faction does, and sometimes murder is necessitated. Not every Breaking Point is an instant Integrity drop, just the threat of one.
As far as I'm aware, it's anyone they Outrank. It doesn't actually say anything about how to determine what's "lesser", just
>Gauru force all lesser enemies — including most humans, spirits of lower Rank, and non-supernatural animals — to use Down and Dirty combat
Even then, a Werewolf is more capable of dealing massive damage than a Vampire. The Vampire would need to be ludicrously cheesed.
I mean, even in your sample character there you assume he's going to GET to Frenzy, that he has NO merits, that he went all-in with Vigor instead of spreading his Disciplines, that he went all-in with Strength and Weaponry, that he has full vitae. And then you go "but a Werewolf doesn't get the same Magical Christmas Tree set up".
A werewolf needs a lot less. Even a rather normal Werewolf will have Strength 6 and be throwing about 10 dice and subtracting only Dex or Wits. And that's with NO special builds or powers.
Or the Werewolf can go Urshul, attack the vampire with a dice pool of 9 minus Defense, Knockdown, Arm Wrack, Grapple, and continue to bite until the thing dies. Assuming it doesn't choose to then shift up to Gauru and rip and tear that way.
>Even then, a Werewolf is more capable of dealing massive damage than a Vampire. The Vampire would need to be ludicrously cheesed.
I dunno. The benefits of Physical Intensity and Frenzy are pretty impressive. Especially at higher levels.
>Use the stopgap rules
>Replace stop gap rules with spoilers
Merits can go above 5 dots, but none of them are assumed to go higher. This is also why some merits are broken out now (so each language is it's own merit, instead of each one being consecutively harder to buy)
Dude there's not exactly a bunch of profit in the first place. I dont' really think they CAN hire anyone.
In Geists, Murder is a sin against Synergy 3.
In Werewolf, it's always a breaking point towards Spirit.
Also yes, Vampires can do that, my bad. But that's still a Bane.
>sometimes murder is necessitated
Not in the situation which was mentioned, which amounted to someone existing who didn't work for you.
If you seriously think there are any sick profits to be made in this business, you're wrong. The time of making a lot of money put of the RPG business has long passed, if it ever occured.
>In Geists, Murder is a sin against Synergy 3.
Closest you get is Serial Murder, at Synergy 2, although that's never actually defined in a WoD game, so I can only assume they mean the FBI definition, which usually involves psychosexual reasons. There's also killing someone to restore your own Health, which is always a drop. But no, nothing about murder being a Synergy 3 Breaking Point.
Likewise, Werewolves also Break towards Flesh if they eat pizza. Their Breaking Points aren't nearly as bad, and they don't cause you to become a Condition riddled madman, like what was implied.
> In Geists, Murder is a sin against Synergy 3.
Nope. The first thing about Synergy I noted was how much SEs can get away with, including and not limited to murder. They can't torture and they can't be serial or mass murderers (and the definitions can be stretchy), but otherwise they're the freest critters in 1e.
> But that's still a Bane.
What I like about 2e Integrity is its flexibility. It's entirely possible to make a vampire who can indiscriminately murder people without budging from 10 Humanity (not that your ST won't call you out on this, but it's the thought that matters).
Does anyone remember what the potency spoilers for 2e were? I remember Dave saying he wouldn't spoil them, but I remember something along the lines of extra potency being a -2 dice roll. Is increasing the potency of a spell considered reaching?
Come on, Purity Rage gives you your Purity as straight up extra damage, Rahu get 8 again on most claw attacks, Purity gift of strength massively boosts it, Purity increases HP from Full moons gift... And let's not even talk the kinda crazy shit fetishes can do. Werewolves, especially Rahu are serious power houses.
>Is increasing the potency of a spell considered reaching?
No. For each -2 on the spellcasting roll, you may increase a spell factor such as Potency or Duration by 1.
Reach permits access to the Advanced Factor charts, allows spell to be cast instantly instead of in ritual time, and other "special" effects.
No it isn't. Why would you get that impression...
>Synergy takes the place of Morality, but is even less of a barometer of how "moral" a character is. It represents how well the Bound has integrated with the urges and drives of her geist, which may be a *positive* thing but not necessarily a *good* thing.
>The Nature of Discord
>One doesn't "sin" against Synergy -- one imperils it. As a representation of the unity between the mortal and geist, Synergy is put at risk by actions that cause the geist to revolt against the host's will, or by actions that make the host repulsed by the nature of her geist. The "rightness" of an action is of little consequence: what makes it a discord trigger is how it imperils the bond.
(I mean, that's clearly not true, but still, that's what it claims)
>Sin-Eaters do not test Synergy for acts that might be sins against Morality such as committing theft, assault, or selfish acts or thoughts. The objects of the material world, and even the physical health of its denizens are as ephemeral as ectoplasm. Everyone dies. Things break down. Sin-Eaters quickly come to grips with this reality, especially given that they get ti see the ghosts left behind after people die and things break.
Also fuck you for making me type that up, my WoD books are propping up my table top.
Here is what I did to deal with Werewolves as a vampire. I invested in a silver dagger. From there, I maximized my defense through Celerity and standard means. After that, I learned the weapon fighting style (Thrust, I believe the move is called) that allows you to sacrifice defense on a one for one basis to add additional dice to an attack. I then proceeded to gain the professional training merit with weaponry as one of my asset skills, allowing me to spend a willpower point to use the Rote and 9-Again qualities on my weaponry attacks in addition to any specialties and such.
Attacking with Fighting Finesse allowed me to use 27 attacking dice before defense, with the Rote and 9-Again Qualities. Most of the time, even the most sturdy Rahu would fall in one strike due to how much aggravated damage was being put out.
Werewolves are pack animals, and while they can be intimidating alone they have very strong weaknesses, and like real wolves they rely on each other's tenacity to pick up the slack if one of them gets taken down. I think a vampire, especially a frenzying vampire can easily take down a singular werewolf, but that same vampire would get his shit pushed in if the werewolf had his pack around, no question.
You know. If any of the wolves manages to use Hit & Run after you've begun a thrust, you are toast.
You've failed to hit a wolf, you've pissed them off by using silver, and you have lowered defence. That is BAD.
Guess I'm pretty fucked then. I'm curious though, if a Vampire used Celerity to interrupt a Werewolf's attack, can the Werewolf still use Hit and Run while they're doing an attack?
As far as I see, the only thing prompting a Clash of Wills with Celerity is if multiple Vampires try to jump to the head of the queue. What and where are you referring to, exactly?
>As far as I see, the only thing prompting a Clash of Wills with Celerity is if multiple Vampires try to jump to the head of the queue. What and where are you referring to, exactly?
Not that Anon, but Hit and Run also works as an interrupt. If competing powers are used by opponents they go into clash of will.
Same happens if a vampire tries to use Celerity against a Mage with the right Time spell active.
>But the question at hand is this: can someone use an interrupt while being interrupted themselves?
That's what make the clash happen.
Unless the interrupting power specifically states it cannot be used against other interrupts or there are other explicid limiters on its activation that apply.
But in general, nothing stops you from trying to interrupt an interrupt.
Even if you;re currently doing another action you can still use interrupts? Do you effectively cancel out the action that you were previously using by doing so? How does Interrupting someone interrupting you doing an action work?
I'm assuming it's renamed in the most up to date version? Or my version is more up to date:
>• Chase Down: Spend 1 Essence to pre-empt another character’s action in combat with your own; usually an attack. This takes the place of a normal action. If other characters are capable of pre-empting actions, it becomes a Clash of Wills (see p. 115). If your character has already acted in a turn, she cannot use this ability. In a foot chase, an Urhan uses Speed in place of Stamina + Athletics.
Don't see why not.
Is it a splat, or more using the Storyteller system to run a different kind of game?
Dracula can now LARP his little goth heart out (at least until the next WW book needs approval).
Mage 2e is now in the hands of Mike Chaney for final layout. Sadly, Dark Eras is ahead in the layout queue.
Promethean's final drafts were in over a year ago, when Mage's first drafts were still being playtested and redlined.
Consider how many developers are working on how many projects. Whenever something catches fire, that's a few days spent putting it out and fixing what got burned. That's a few days they can't spend on project XYZ. A bug comes up in playtesting. Someone's rules don't work. Someone got fired and now all their stuff has to be rewritten. Things happen, other projects have to take precedence for a bit, and things fall behind.
The cost of getting consistently good books (mostly at least) is no set schedule. Everyone at OPP has said this hundreds of times.
I'm interested in VtM4, seeing how different Paradox handles it.
>A bug comes up in playtesting. Someone's rules don't work.
I like 2e's mechanics, but I feel like you might be giving them too much credit.
And was Promethean really done a year ago?
Yes, and? Werewolf Breaking Points don't mean the same thing as Integrity ones.
>Murder is a breaking point for (I think) every faction, I like to think that most NPCs aren't low-integrity psychopaths.
It doesn't turn you into a psychopath. It just makes you less in tune with your nature (or MORE in tune! They're encouraged to kill people sometimes!)
I'm curious what exactly behind Dark Eras in the queue means, practically speaking. Does Mike work on stuff one at a time, so that further progress on Mage2 is effectively gated behind art for DE, or does he work on whatever is open at the time, or what?
What was your Sire up to in Bloodlines, anyway? You never do get to ask about him, do you?
You can still interrupt someone else's Celerity use, because that lets them use an Instant action. Both Celerity and Chase Down spell this out.
>The Sire is a she
If your character is male, sure. Mine isn't.
That just gave me an idea for a Mage, it's a Thyrsus Squirrel with a Legacy related to Mind and I have no idea what Order it would be part of. It give the illusion that it is in fact human by taking control of all the squirrels it can and piling them up under a cloak.
> Lady of Pain is a gnosis and space 10 Mastigos archmage, and Sigil is her Golden Road and the dabus, her sub-souls
Apparently I missed a party.
Does CofD differ from nWoD 2e in any way aside from the name? I'm running Hunter, does anything change there?
> more than one image per frame
Please kill yourself immediately.
Ain't my picture, my player made it.
What books are you using to run Hunter?
Also, no, not really. CofD is basically 2e. Technically it might also be 1e. But the Chronicles of Darkness corebook is a replacement for both the GMC and original Corebook, making it easier to play Hunter. Unless you want some of the Conditions, like Soulless. Then you'll want GMC.
For Hunter, you'll ideally have Hunter, CofD core, and Mortal Remains.
Or just this part of Mortal Remains https://a.uguu.se/hhpwva_MortalRemainsRulesUpdate.pdf
Plenty of people do that. I've always felt that a hectic mess in the WIG section is fitting in most cases.
GMC rules update for chargen, HtV for covenants and a sneak peek into Mortal Remains to see if Covenent merit rules changed.
Therefore I'm good. Thanks.
Man, it's gonna be weird calling the game CofD
>Give me your address and I'll show you the extent of my power, fuccboi.
Wouldn't work, your mother doesn't let you out long enough and you aren't allowed to drive yet.
Give your adress and we can come over. We all want to know the extent of your power!
>and if you *could* counter it then he was just a very tough guy with a strong punch.
Yes, but tough in this case is that he just flat out cannot be killed for a minimum of 9 rounds of combat. Which increases by one round for every additional Pillar he has bought after chargen. Couple that with the strong punch you get someone really terrifying to face.
A lot of Jewish holy instruments (such as their menorah candlesticks) tend to be made of silver. Their culture considers it a pure metal (though, interestingly, they believe that it is gold that is best for repelling evil spirits).
> (though, interestingly, they believe that it is gold that is best for repelling evil spirits).
Gold is yet purer, so no wonder. They came to use silver simply because it's more available, duh.
I get inspiration from finding horrible shit on the internet and converting it into live form.
My main badguy right now is one of "The Mad" from Mage the Awakening, based on the insane genius who came up with this shit.
Goddamn I haven't seen that one in forever
Also, no. Like >>45028103 says, that sometimes is the punchline. Especially when it's [something] + [something tonally different].
What I played was "Batman + Deadpool" (Which is Moon Knight?)
You're acting like there's only one way to do it. Sometimes one thing doesn't fit.
There is only one right way to do it. The clusterfuck way is objectively inferior. The point of these have never been to fully sum up all the emotions of what you got, it was to make a simple joke by juxtaposing two opposites.
>"My opinion is objective fact"
But a) I'm not sure that actually WOULD be Moon Knight, and b) >Implying anyone knows who Moon Knight is.
He's Mad. His Obsession is delitizing.
>Mirthful Mike was already laying out DE with holes for the art when we got the text back for M2, he is not going to drop work he is in the middle of to jump on Mage. Layout doesn’t work like that.
I don't see how laying out a book that doesn't have all the art done somehow makes it a higher priority than one that does. This doesn't make any sense considering that Mike was working on Mage 2 weeks ago.
Yea, it seems kind of nuts to delay a book that's this close to being done in favor of a book that doesn't even have all of the art in yet.
Especially when said book is YEARS LATE ALREADY.
a) Moon Knight is the the punchline. You don't have to be 100% accurate, in fact, that's part of why it works.
b) who's your target audience for the joke? if your making one of these, obscurity shouldn't be a factor.
Clusterfuck images aren't funny because they just vomit a bunch of pictures that are only there to show off how familiar you are with the game/movie/whatever. There isn't a single punchline, its more like a pat on the back on the back circle jerk. None of them are funny or even trying to be funny. Often times the message is just WOW SO COOL exaggerated.
>Lore of the Clans – roughing in the new stuff while art is in progress.
>Dreams of Avarice – Art is in, started during the meeting.
>NWoD 2 – Also starting this week. For reals.
>Beast: The Primordial – Working on corrections
In September he worked on 4 different books at once. Now he can only work on DE even though he literally can't finish it until all the art is done? What is Mike going to do when he hits that road block of art not coming in? Just sit on his ass and do nothing?
read the picture
My players were properly horrified, and they've basically sworn themselves to stopping him, so I feel like it worked pretty well.
I just MOSTLY successfully ran the first session of my one on one Bloodlines inspired Requiem game, for a person completely new to RPGs. She was surprisingly into making her character, and while I'd expected to more or less handle all that myself, she made the character properly and even looked up a Merit that I didn't list out for her.
The actual incidents of the game were pretty simple. She got seduced by some Daeva, murdered, Embraced, and left in her apartment. Two Kindred broke in the next night expecting to find her corpse, and found her up and active. They cleaned up the bloody bedsheets and took her to the theater, where plenty of the big wigs were gathered to watch her "trial".
There was a slight hiccup as the player thought she fucked up when I used a Kerberos on her, and she felt all three Predatory Aspect Conditions in sequence. But she got the thumbs up from the Kerberos, so she wasn't ashed, and now the Prince is having her go after essentially the Plaguebearer quest.
At this point, she knows of the Clans, she knows Covenants exist, and she knows the three Traditions. She's been told that she won't be killed, but if she fails this first task, she'll probably be left out in the wind on her own. Someone's causing an epidemic, and the Prince's source says it's a supernatural disease. She's to put a stop to it however she likes.
"Turning into deli meat".
Again, you don't like it, other people do.
Shit, i have 20 minutes to come up with a good VtM Dark Ages session.
Any help? The Characters are a lower class Nosferatu, a noble Ventrue and a "upper-middle-class" (Jew with ties to Moneylenders etc) Brujah.
We had our last Session before Christmas, over a month ago, and ended the last Chapter. We weren't up to play this week, but because of scheduling we play today and i am totally blanking on any form of ideas, pleas help me...
People like it because its not a joke, its a pat on the back lewacky reference overload. And if you like those, fine. But they don't make for good jokes and le referential humour is cheap at best, lazy at worst.
You fucking stupid piece of shit you never answered back my mail I was supposed to be in that chronicle and you never called me back, you motherfucker oh you motherfucker you changed me for a vagina, you changed a bro for a vagina you motherfucking stupid piece of shit
Naw just kidding, actually this works out better for me since I would rather be watching movies, still the feeling of being an wannabe hollywood actor that got promised a spot in a film but the talent agent never calls back doesn't go away
So you're still a piece of shit, never forget that
I have no idea what you're talking about. This was always just a one on one between me and this specific player. The idea was hashed out less than a week ago, and while I asked for advice in the thread, I never asked for emails or anything.
I don't know who you are.
Oh, RIGHT, that guy. No, this isn't that game. I'm not Bloodlines Storyteller. I'm just Aspel. I'm doing this one on one, and a Werewolf game set in Gotham.
Werewolf I'm currently doing preludes, but I should really do those more than once a week, so that my other players don't get bored. I did lose one player, though. We just did not get along well enough to run a game with him, and he didn't seem to "get" the tone and themes of the game. His werewolf was basically an outsider among outsiders, and his answer to everything was "you're the ST roll with the punches". I have a backup player for this slot that constantly gets shuffled, though.
I've gone through three players and the game hasn't truly started...
Ayy, fuck this shit. My girlfriend made me go see the movie because she'd read one of the books years ago.
It pretty much rips off almost every major fantasy/sci-fi series in recent memory.
I think the author got sued for plagiarism, and if she hasn't then someone needs to get on that.
>Mirthful Mike was already laying out DE with holes for the art when we got the text back for M2, he is not going to drop work he is in the middle of to jump on Mage. Layout doesn’t work like that.
So why didn't Mage get "laid out with holes for the art" during the like two months last year that they were waiting on art stragglers for Mage?
It was already significantly late back then.
So with Mage 2e more or less finished, what's the next line that's due to get an edition update? IMO, Geist needs it pretty badly, or rather, it at least needs *something* new other than the single core book it got, and it could probably use some re-balancing. One of my dream games would be a Geist/Vampire crossover that is essentially Stardust Crusaders (I've always pictured Geists as Stands, and that's how I've always summarized them to friends). However, I also really, really, really want 2e Changeling since IMO it's probably the single greatest thing to come out of nWoD. I don't really know much about Promethean, Mummy, or Demon to speak much on them.
>I've always felt that a hectic mess in the WIG section is fitting in most cases.
The problem with it, at least to me, is that it dilutes the humor. Instead of one punchline, it's a whole bunch of punchlines being thrown at the reader at once without context. It ends up looking like the creator I trying to throw any joke at the wall and see what sticks. I get people wanting to cover EVERY aspect of their campaign, but for something like this less is more.
Promethean is next. It seems like it's in the layout queue after Mage, probably to preserve the original 1e line rollout. After that is Hunter, which is in the planning phases. There are no planned second editions beyond that.
No it isn't. Estimated delivery September 2015? That's not even six months late yet.
And after Exalted I don't think anyone who backs an OPP kickstarter expects to get their book anywhere near the projected release date.
Like a regular car but with supernatural quirks and advantages maybe it runs on dreams or blood maybe it purrs like a cat when ideling and sounds like galoping horses at full tilt, maybe it can drive up walls or phase through solid objects or drives on water as well as land. Do whatever you want many.
OPP KS books have always been late, just not catastrophicly late like Exalted 3e. Either way they take priority because people actually chipped in money to make them. The upside of this is that this means Deviant will be getting the same treatment when its KS comes.
I meant more along the lines of building the thing, since Hedge Beasts have a number of dots to dole out in attributes per dots of the merit you take.
The Fae Mount thing works, though.
I'm new to the WoD and everything around it (other than playing V:tM on PC) and needed a little help on where to start with learning about the lore and the world. I figured it would be wise to start with the "World of Darkness" core book, but as I do more research I'm seeing stuff about the god machine, and of course all of these other books (Mage, Hunter, Werewold) so I'm not sure what I should get. I've lurked for a little while in the generals but I'm still relatively confused.
In total I'm looking to run a game where the mortals could turn into the monster/being of their choice after a few games. Is something like this possible? Thanks.
Even the technical unkillability doesn't mean a mummy can't get grappled, dismembered or otherwise crippled; and actually playing a Mummy left me feeling that the sealing of the flesh really didn't give that much of a feeling of reassurance and solidity.
The strong punch was... just a strong punch. Knocking people prone is nice but he wouldn't do anywhere near as much damage as, say, a vampire running Vigor.
...was the boat comment a pun about our Exalted game?
I got a question.
CofD Werewolf, if multiple members of the same pack use the same gift that gives the pack a benefit to a particular thing, does it stack?
Thinking specifically of the Cahalith War Howl. However, stuff about stacking in general was hard to find in GMC blue book or werewolf.
The GM ruled in favour of it stacking because werewolves are pack fighters, so you shouldn't be mega-penalised for, say, all being cahalith and thus all buffs being "first one to use it uses it, the rest of you, suck it up"
It's just hard as balls to find anything on what does or does not stack in this system.
Getting into the World of Darkness and the Chronicles of Darkness is a little weird right now. We've been in a transitional period for the past couple of years, thanks to the 20th Anniversary Editions of the World of Darkness lines, the slow rollout of the second edition of the Chronicles of Darkness (formerly New World of Darkness), and the buyout of the IP by Paradox Interactive and the development of the One World of Darkness, a reboot of the World of Darkness.
If you want a Mortal to Monster game, I suggest using Chronicles of Darkness, due to the similar mechanics between Mortal and Supernatural lines. If you want your players to have more choice, I suggest you play the first edition of the game, which uses the World of Darkness Core Rulebook, and the first edition core of any of the following lines: Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, and Mummy the Curse. Promethean and Mummy are not recommended splats for a Mortal to Monster campaign, due to their specific conditions.
If you would like to play a Mortal to Monster campaign using Chronicle of Darkness's second edition rules, use the Chronicles of Darkness rulebook to play the Mortal side of the campaign. For the monster side, you currently have four selections, for which you will need their corebooks: Vampire the Requiem Second Edition, Werewolf the Forsaken Second Edition, Demon the Descent, and Beast the Primordial. Demon is not recommended for a Mortal to Monster campaign, due to their specific editions. Hunter can be played in the Second Edition of the Chronicles of Darkness, but only by use of the World of Darkness Core Rulebook, the first edition Hunter the Vigil Core Rulebook, and Mortal Remains, a splatbooks for Hunter with a patch set for basic Second Edition compliance.
There were a ton of proposed ideas. What I'm curious about is whether they decided to implement any of them (none of them sounded great to me, though some had potential), or something different, or nothing at all.
Also, for the layout shenanbullshit:
Dark Eras is getting the layout done, *of what can be done*, with the areas for the art left as holes(as best as can be guessed. So once the text is done, Mike will move to mage. He's not gonna sit there and do nothing while waiting for the art, guys. Now, if the art finishes before he is done with the text, then things slow down more. Doubt it though.
I want to know how OPP can release Dark Eras, which includes material based on the mechanics and setting updates for the second editions of Mage and Promethean, before they actually release the new edition books.
I understand how schedules can get screwed up for various reasons, but this really seems ass-backwards.
Dark Eras is a Kickstarted book. Kickstarter projects come first. You do not want to end up like OPP's own Exalted 3e, Far West, Last Vegas, or the new edition of Paranoia.
>implying Stan Lee isn't just stealing the lifeforce of elderly stars to extend his own life he always does.