>>45005152 I think it's because of OD&D expecting you to build your own tower by level 10 or so, after pillaging various dungeons and stuff, the topic sticking around. Why is this applied to wizards rather than other classes beats me, probably because wizards have crazy shit and makes the tower interesting
I read in an old AD&D, or perhaps it was OD&D, book that wizard's towers acted like gigantic magical focuses. The larger the better. It was also a symbol of how grandiose wizards were. I like to imagine that at the top of such a tower is a larger crystal or orb that servers as a powerful focus for the wizard to use his magics with.
>>45005234 Idea >wizard towers made of organic metal/conductive material >at the tip of the spire is an orb chamber >the higher and bigger the tower the more potent its capacity to anplify magic >accomplished wizards seek to build such towers, reside at its zenith >entering a ritual trance or channeling magic in the higher sanctum frees the wizard from his mortal fetters >becomes aware of world energy ways, leg lines, can project consciousness through time, travel to other worlds and dimensions, experience life as others, etc.
>>45005280 I had an AD&D character that retired and became a party liaison of sorts. He could project his esp abilities hundreds or thousands of miles from the top of his tower. He'd be the guy that gave us updates from the regional feudal lords and kept our valuables safe in his stone golem protected vault
>>45005152 The same reason cities are built on top of the bones of other cities. The old gets pushed down for the new. In the case of wizards that would mean their old labs and experiments that failed or didn't come out quite right or a spell got botched so one level needed to be sealed off least the twisted abominations from a realm left unspoken come pouring in. Wizards ain't got no sense of right or wrong.
>>45005152 To channel more magic power. The taller the tower is. And by that extension closer to the heavens. The wizard can channel magic. While at the same time he can channel the power of the planet. So basicaly the tower is a great ritual component that allows the wizard/mage to channel the power of his own planet and the power of the very on stars.
>>45005152 1. it provides isolation from the world. It is similar to the ascetics who lived in/on pillars. Total seclusion to pursue their unearthly, spiritual studies. 2. strongly tied to the above; it is symbolic of their quest to reach the heavens, and discover the secrets of the universe. It emphasises the spiritual and intellectual nature of their quest.
>>45005152 Because energy, and thus magical energy, flows from space from the sun and beyond. Wizards experience power boosts and a closeness to the vast power beyond they higher up they get. The atmosphere blocks out massive.amounts of energy, so a tall tower is very effective.
Mountains arent usually employed by wizards. They often disrupt magical energy flow and are filled with monsters and dwarves. Thus wizards with ambition will build their towers ever trying to reach space.
>>45005163 >Why is this applied to wizards rather than other classes beats me, probably because wizards have crazy shit and makes the tower interesting Other classes had similar stuff, actually. Fighters usually established strongholds, Clerics churches or temples, etc.
>>45005201 Orthanc _was_ directly attacked by the ents, their attacks were ineffective though.
Saruman was, if I recall correctly, the only wizard with a tower, and even then he didn't build it himself. Gandalf and Radagast had, again, if I recall correctly, no permanent homes, preferring to wander, and of the two who went to the east too little is known to speculate if they had towers or not.
Sauron wasn't a wizard, so Barad Dûr doesn't count, but it was (successfully) attacked at the end of the Second Age. The thought of attacking Barad Dûr directly during the end of the Third Age would have been laughable at best, the forces Gondor and Rohan could field weren't even reasonably expected to force entrance into Mordor, much less reach the dark tower. They were, essentially, bait.
>>45009492 >their attacks were ineffective though That's not true. They razed that shit to the ground, except for the central tower, in which Saruman was imprisoned. He was trapped in there. >Sauron wasn't a wizard If you're serious, that's a semantic quibble at best: he was a spellcaster and a Maiar, just like Gandalf et al., even if he wasn't one of those who were formally described as the five wizards. From a meta perspective he certainly qualifies as a wizard.
>>45009697 >If you're serious, that's a semantic quibble at best: he was a spellcaster and a Maiar, just like Gandalf et al., even if he wasn't one of those who were formally described as the five wizards. From a meta perspective he certainly qualifies as a wizard.
Ar Tonelico, where purpose-built robot lolis "sing" magic (really, access codes and executable scripts for the supertech tower), and you power them up by jamming crystals into access ports in a thinly veiled metaphor for deep dickings.
>>45009949 >They razed _Isengard_, the larger fortress. They couldn't raze (or even damage, for that matter) _Orthanc_, the tower. Derp. That's true. My bad. >>45009969 Well, yeah, that's why I said it was a semantic thing that only really works if you consider external definitions of "wizard."
Considering one of the goals is romancing only one of the girls, that means it's not a harem. And since the game is mostly a RPG and the only visual novel sequences are the Cosmospheres, that also eliminates the anime waifu simulator part, as the game ends upon beating a final boss instead of depending on a calendar or stat raising system. The only game on the series that actually would be a waifu simulator is Ciel nosurge.
>>45007793 The tower reflects magic and is made out of mythril and isolated with a special coatin as well as a grease enchantment and an illusion that shows all the female family members of the attacker getting fucked by the wizard with the said illusion being projected onto the sky for everyone to see.
It's an add-on, basically a gigantic replicator that constantly scans for people doing the right motions and the ingredients they've assembled and then computes a magical outcome.
As their science was capable of reality-warping, alchemy was created to make it harder to really fuck shit up while still letting things advance and prosper.
Of course, because it's actually a reality warping device itself, and the creator doesn't have constant oversight of everything it does, emergent creations that rival proper ones can be done - by a master - such as man-portable fusion bombs (however the blast radius is a little bit uncomfortable).
>>45015837 My personal favorites. Don't know how accurate are the translations though. https://www.youtube.com/watch?v=e6XJ_GAlRHI https://www.youtube.com/watch?v=u1GtMiKXE_E https://www.youtube.com/watch?v=YWKSfdo9DT8
>>45015882 Translatorfag here (not one of the ones that you've linked, but I've done Hymmnos translation before).
I prefer AbstractGarden's translations (I feel that they're generally a higher quality and he doesn't directly translate emotion words, which aquagon often does and I find utterly infuriating CONTEXT IS A THING USE IT), but they're both pretty solid.
Also, while we're linking stuff, have some MOTHERFUCKING LORE:
Before the age of steel, common building materials and techniques could support structures [that weren't literally a pile of stone] of no more than 5 storeys. Isolated towers like OP's could therefore exist only via use of supernatural agency.
>>45005152 Towers are defensible locations. Many monasterys and such in Europe used to build towers to store their books and valuables in cases of raids. Thus they were associated with robed mofos trying to protect their precious books.
In D&D and most fantasy, the ones that need books the most are wizards so they fill in in this instance.
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