So, /tg/, how would we transfer this ruby of video games onto tabletop? It's gameplay and style seem extremely fitting.
Namely, how do we add multiplayer? Solo campaign on tabletop doesn't seem engagin enough.
Take CoC's sanity and add it to RuneQuest 6. They're literally the same system and are completely compatable.
Even better weapon ranges means the combat is even more like Darkest Dungeon's mechanics.
I'm actually running a DD/Bloodborne themed campaign based on the LotFP system. Its a pretty great base as far as OSR goes thanks to a tight ruleset with lots of modding potential.
I do think it would be neat to homebrew a custom system though. Party formation mechanics and operating out of an upgradeable base would make for entertaining play and would stress co-operation over trying to do it all yourself.
I feel like DD's combat is too fast for 4E though.
>Just refluff some mechanics.
Where would the sanity mechanics be?
Honestly OP, try Blades in the Dark. It has health and stress mechanics, and deals a lot with handling an organization that the PCs are a part of. So the gang would be replaced by the Estate, and the individual playbooks would be for adventurers. Also sans the death mechanics... you just die instead of becoming a ghost.
Damn, this sounds like an awesome game.
This >>44968496 is a valid comment. 4e would fit the combat style of DD in the literal sense but you would want to increase the damage done or decrease HP or whichever you prefer to counteract the slugfest it usually turns into.
I've seen LotFP mentioned in every thread where this comes up. Been looking to get my fantasy fix and I've been D&D clean for upwards of 3 years.
Is LotFP fast paced and dangerous? Do you happen to have a PDF kind anon?
Fuck the fully released game.
All they did was.
>Finally releasing the final dungeon
>having some party members given items at the start of a quest like the houndmaster's dog treats.
>Making the crusader heal nerfed to complete uselessness
>Complete unbalancing with the buffs and nerfs
>Game freezes whenever an achievement appears.
Now for the nerfs and buffs, what they should really be doing is taking and giving instead of what they are doing with the give CRAZY good buffs to members that people whine about eg JESTER, and Nerfs to members that they somehow still thing is broken eg Hellion (they fucking lowered her damage more.)
God Red Hook please test your shit out yourselves before sending out the general public it's insane what you're doing
>mfw almost every Vestial I've ever had in this game becomes a sexual deviant the first time they visit the brothel
>mfw the same is true for Plague Docs
Red Hook seems to think female healers are all repressed turbosluts, I guess. They must come here a lot.
LotFP is a really solid retroclone based around weird fantasy/horror. If you are after the PDF go check the /osrg/ trove. It has the rules and all the modules (which range from neat and inventive to absolutley awesome, if decidedly brutal).
Its very retroclone fare, but then again whats more brittle and scary to be than a 2e level one. I would also reccommend the 10 foot polemic house rules or some quick homebrewing to do away with HP bloat if you want a more viceral experience.
Just started playing the game (the final version), seems balanced to me.
Transferring vidya gameplay to tabletop is almost always a bad idea. There's like ten RNG rolls per turn of combat.
If you want roguelike dungeons just roll random monsters and loot. You could have the upgrade buildings work by having loot=XP like AD&D.
Much more achievable, though the fact mechanics and theme are so well matched is what makes the game so good.
Honestly Fate would work pretty well for the flexibility of Aspects and Consequences for Quirks and physical and mental Stress for HP and DD-Stress. AND you would get the dynamic where players have a lot of Fate points and a dungeon will be a cakewalk, but longer ones drain their resources and the Boss has a ton of FP and then they're fucked.
>Just started playing the game (the final version), seems balanced to me.
Well, that could mean one of two things: either he was a giant bitch whose whole game plan relied on broken mechanics he was exploiting, or you're just a far superior gamer than he could ever hope to be.
Either way, he is a faggot.
The best place to start is probably the complete rules and magic book. Its much easier to understand than the independant books, although they are revised and have extra spells.
It does require some knowledge of retroclones as standard. Basic stuff like AC, AB ect.
Go to /osrg/, (The OSR general, its always up) and check for the link in the OP. Look for the LotFP section.
1) Read this.
2) Read LotFP or B/X D&D.
3) Blend them together.
>How do we add multiplayer
Everyone is one member of the party....duh.
I don't have one of a Hellion freaking out.
And keeping that aspect of it simple allows for more thought to be put into expanding the rest of the 'system'.
Seriously, unless you're going to give every player a group and have them go on separate adventures to see who can rack up the most loot, its going to end up being 'Each player gets one member of the delving group'. dealwithit.gif
What if we do away with the roughly 4 members limit and have heavy emphasis on retainers?
Each PC is a main member of the delving party, but has a group of lackeys to manage.
There could be a balance between spending cash on yourself to become a bulwark of the team, buying lots of minions and meatshielding them, or building a small core of tough henchmen.
Expeditions could take days or weeks, and attriton could be a real focus
It sounds viable but I have a gutcheck cringe/'Nam flashback reaction whenever I hear 'retainers'. The one experience I had with them was with a guy who had spent every bit of money in the group to buy a fiefdom's worth of retainers and he HAD to micro them.
He had spreadsheets.
It was horrible.
I'd rather use CoC to play the Ancestor and his retinue (caretaker, would-be hag, visiting necromancer, smuggler captain, brigand bombardier, etc.). Find eldritch relics, study forbidden arts, keep your own population and local authorities from overthrowing you, earn money by striking deals with the unnameable.
Might even make an interesting multiplayer game. Have various 'project heads' be player characters with their own wants and desires and the GM plays the 'opposition', trying to get leverage their desires over that of the overall project.
Like some kind of project based diplomacy or something. Or like that card game Blam or Showdown where you've got a Sherrif dealing with a group of hidden dudes who may or may not want to kill him.
I doubt you would ever really have more than 5 or 6 proper retainers. Someone might go round and gather 10 villagers with pitchforks for maximum drown-them-in-blood tactics, but then they are just faceless mooks.
I know your pain.
>watching 100+ hours of progress burn up in a week
Shadows of Esteren seems like it could be easily adaptable. The rule set already has high lethality combat and a sanity system set in psuedo medieval/Renaissance-ish world setting full of dark unknown corners populated by horrific creatures.
Its not even as bad as mine
>Level 4 Dismas, along with whole original team
>Everyone full HP, Stress below 20, full light, stacks of food
>Last fight, its a big worm and two little ones
>Kill little ones in first roud, hit big one, get it down to like 20HP
>It goes last, crits Dismas for 40 fucking 8
>Next round, it goes first, AOEs and deatblows him
Thanks RNG. Still a fun game though.
He masturbates to symbols. It's his thing.
Darkest Dungeon is Torchbearer in game form, right down to stress and light mechanics and general tone.
Otherwise, Shadow of the Demon Lord has quirk and madness mechanics, and would probably be a better fit than any retroclone. Has the feel right, too.
I would punch a baby if someone had a transparent .gif of that
The Ravenloft D&D campaign setting would be pretty good to run a tabletop RPG game in the world, or at least an RP-campaign like this game, and uses pretty much all the same themes. On top of being gothic-horror, it explores madness, horror and its deteriorating effects on adventurers.
It has the same dark feel of hopelessness and desperation. I wouldn't be overly surprised if it was a main source of inspiration behind this game?
Oh brother, its miles above that. Don't let the illustrated style throw you off, it works really well with the feel of the game.
Pick your baby, i'll go get my brass knuckles.
Please punch the little shit sitting just behind me on the flight to Seattle that Will. Not. Shut. The. Fuck. Up.
Thank christ real life doesn't use DD's Stress levels, I'd have died of a heart attack by now
The others are not as good, but sure.
Last one they have out.
>go around murdering innocent people
>accidentally murder woman and child as well
>boo hoo hoo
>be a dick
>one day, be too much of a dick
>say, holy shit I'm a dick
of the comics? I gotta go with Dismas/Highwayman. His motivation and willingness to risk himself out of a need for repentance just rings truer than the "Selfless sacrifice" of the Leper (and I'll assume the vestial and crusader), and this "business as usual" nature of the rest.
Killing armed men in a robbery, while still horrible, is leagues different from accidentally shooting an innocent woman and child for no reason. Careful you don't cut yourself on your edge.
>armed men in a robbery, while still horrible, is leagues different from accidentally shooting an innocent woman and child for no reason. Careful you don't cut yourself on your edge.
>Viewing all deaths for greed as equally heinous is somehow edgy
No I mean characters ingame. But yes, Dismas is good. Dismas reminds me strongly of Mr Foster from killing floor. All in the pursuit of LOADSAMONAY
Well, sometimes a death is a means to an end, and other times a death is thoroughly unncessary.
I'm curious to see Reginald/Crusader's backstory, I wonder if there's a link with Dismas'.
>there will never be a comic about Reginald and Dismas meeting and going in adventures before going to the darkest dungeon
Sure. EVE Online is known as spreadsheets in space. Most of the time this is a joke, but hardcore industrialists and traders really do use spreadsheets for everything. Gevlon is a famous trader who's made so much spacebux that he can fund a group to go and blow up ships belonging to the Goons and their allies. Of course, his chosen proxies are hilariously ineffectual, so mostly he just rants and raves about how awful the goons are and spergs out a bunch on his blog.
Shit son, Lepers are frankly broken, at least in my games.
Followed by the Occultist.
Why not write something then?
I'm not gonna say it is edgy. Generally, the basis for the western/Christian paradigm of justified violence is that it can be viewed as just to use lethal force to disable a foe, even if that is likely to kill them. Your goal isn't to kill them, though it will most likely to do so.
That school of thought has a lot of holes and my favorite example is the Geneva Convention, in which purposefully using overkill (a tank gun to kill a lone insurgent when you could just shoot him) is a war crime but its okay to flatten whole city blocks so long as you think there's a legitimate military target like a weapons factory somewhere in them.
It may be semantics to some degree, but killing an armed target is VERY different than killing unarmed civilians.
He's actually correct, and differentiating ends vs means is not "edge." If your justification for murder is that it earns you fun bucks and dispatches someone who wouldn't let you take it, then committing a murder that didn't help you with that could still be a shock.
>purposefully using overkill (a tank gun to kill a lone insurgent when you could just shoot him) is a war crime
It's not a war crime. It'd only be a war crime if he were surrendering or rendered unable to continue fighting beforehand.
I'm just talking about the Geneva Convention's RAW, dude. I doubt anyone would be prosecuted for it, same with if you forced an officer and an enlisted man to have the same privileges in a POW camp.
Geneva Convention doesn't cover that, it's primarily concerned with civilians, POWs, the wounded, medical personnel, and who qualifies for protection under the Convention. Rules and conduct of war is the Hague Conventions, along with various other treaties, but even then shooting a guy with a tank round isn't against the rules of warfare - they make tank rounds specifically for shooting infantry - but it'd probably get you in trouble with command because a M1 Abrams has three machine guns and rounds for the main gun cost $10,000.
She hit 100 Stress and was afflicted with hypernymphomania. So obviously she wants to have sex with everything. At some point she ripped off her chestplate and the top of her robes. When they hit camp, they tied her up to avoid constant bone jumping.
Plus, you know, Syphilis
This picture actually inspired me to write something for it, though I am taking it in a slightly different direction. You know those fuckets with the goblets? One of those cheeky gits put hell aphrodisiac into his.
The Highwayman/Dismas's dialogue (when afflicted) heavily implies that he wasn't really concerned about killing them because they were a woman and child.
It's because they were his. Comments about him joining his sweetheart soon when depressed, etc. The kids hair is the same as his, too.
Given that he openly just fires on it with the intent to murder everyone inside (and that he murders everyone outside without even so much as saying a word of warning) and that the picture very much focuses on the child to show you his hairstyle... it's subtle, but combined with his own comments it's clear his real regret is kind of murdering his own family by accident rather than because when he blindfired into a carriage turns out there was a woman and child inside (SHOCKING). That last one is obvious, but he probably wasn't expecting the outcome he got.
Daily reminder that history is an endless cycle.
>tfw you realise what "Ruin has come to our family" really means
The character arranging all the missions kills themselves after knocking the thing beneath the manor out in order to be a spooky ghost and protect the world from the Darkest Dungeon forever.
Well, could you explain it any better then? I watched the custscene and it didn't really make much sense either, even after that last fight.
This game reminds me to Mignola art and Hellboy.
>Gipernymphomania is the pathological sexual fascination of a woman to be tied to a pillar with her tits out.
more like cyrillic spelling of "hyper", editor was either a ruski or trying to emulate one
Those covers are a bad example.
It's mainly the heavy shadows on everything.
>go on first quest
>two dead characters
>okay time to recruit two more
>one guy is the aberration deformed
>the other is a crusader
>they won't go in the same party together
>can't recruit more heros this week
>can't pass the week cause I can't go on mission
>game stuck after 10 min
These indie shits never change, really.
>Those covers are a bad example.
Well, none of them were actually Mignola.
>The grind for heirlooms so you can do gear upgrades
it doesnt matter what I believe or what you believe.
The character (the highwayman) believes that killing men who can fight back and defend themselves is at least admissible.
but he believes that there are few to no circumstances that make it alright to kill women and children. so when he did, it really fucked him up because of his own beliefs. not yours or mine.
You should be able to find a halo sprite sheet in the game files, but I've already cut that one for other purposes, previously.
Regarding the similarities between Torchbearer and Darkest Dungeon, Roll20 will be livestreaming a Torchbearer game on their twitch channel this wednesday, specifically to highlight similarities and differences.
The game will be GMed by Adam Koebel (Dungeon World co-creator, GM for Swan Song and Mirrorshades, massive Burning Wheel fanboy). I think he's alright, dunno what the rest of /tg/ thinks.
i don't get this one. an order of presumably religious men know that he is an abomination, yet they don't even try to kill him. instead they just brand him after which they plan to let him go, otherwise why bother in the first place, and he murders them for it?
I think a text file somewhere said he was kept there for years, tortured.
Maybe they were experimenting on him? Or maybe it was their idea of some kind of redeption through suffering.
Yeah i sorry, i posted the wrong image.