Dark eldars are sub-standard eldars edition
>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
My prayers go out to you my most Orky of Space Marine brethren
May the /tg/ "furfag" memers have mercy on you all....
Some of us got deeply invested into DE before we learned that everytime DE get a cool new trick CWE get it right after and better.
DE are the equivalent of DA in 6th, and BA in 7th we are the test codex for the real codex.
Basically yeah. They pop out every now and then to help out their best buddies but as far as the space wolves are concerned they're dead and not to be spoken about. On their runic wheel of great companies the 13th rune was replaced with a black onyx one.
They've got an index astartes article. And some fluff in the Eye of Terror book.
>russ sent a great company to go and kill the traitors
>they show up during the 13th black crusade because they're chasing abaddon out of the eye
>werewolves and scavenged traitor gear
Some space wolves can continue their changes even after they become full astartes due the canis helix, they basically become space marines lycanthropes, with all the benefits, most of them went to the eye of terror with Leman Russ when he went missing, also don't let their appearance device you, they are still capable of reasoning, wielding weapons, armor and speak, you'll need some special circumstances to go into a full werewolf killing spree.
Reminder that GW actually put this out as a bundle.
The 13th company in particular were MIA after they followed the fleeing thousand sons through a portal.
Sometimes the remnant of the company will help Imperial armies in the eye of terror.
I live near two hardware stores and neither carry it.
The nearest FLGS is an hour and a half away. I figured since I have free 2 day shipping I'd just order some along with a fresh supply of plastic.
According to fedex the plastic is in a town 90 miles away and will take nearly a week to arrive (are they delivering on foot?). They say it will take a long time due to bad weather on the opposite coast of the country.
Yeah I think so. It's a real blocker on all the other stuff I want to do.
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
No the best part is that the Gorkanaut is not an assault vehicle, meaning that if you were actually conned into buying this bundle and running it the way it is suggested to, you'd jump out with your Warboss and Nob squad then stand there looking silly for a turn getting shot at.
Its a totally unnecessary unit. It tried to fill the gap between a deff dread and a stompa, but the Mega dred already existed. Its a transport that isnt assault, which is useless to orks. If it were
>stayed the same price
>Upped the cap to 10
THEN it might be worth a damn. Better give it some kind of bs3 upgrade though, and up the deffstorm to assault 20 TL with rending
See this weapon? It's from a FW super-heavy ork tank, the Kill Blasta. Looks kind of similar to the Deffstorm doesn't it. And we could have gotten that. But no. Apparently that would be too much.
What really, really annoys me about the Deffstorm is that it has 18 barrels. Which means almost every time it shoots, some of those barrels do nothing. It just doesn't make the slightest bit of sense. Now, with the Gigashoota's statline, NOW it makes sense. But we can't have nice things.
I'm actually reading through the Ork White Dwarves that accompanied the Ork codex release, and I'm just being consumed by rage. The things the WD crew are saying...
I really wanted to like AoS, but I could not
>What I liked
Battleshock over 40k Morale
The quality of the new model ranges
really bold attempt at pointsless system
their fearless approach to rebooting their whole product line
>What I did not like
the design of many the new models
some ambiguity in rules
not enough variation between units or armies - in part due to how their stat line works it really only well represents roughly similar units.
their really bold attempt didn't quite work, not to mention the community WAS NOT ready for such a bold change. They needed more focus on their sudden death rules and asymmetrical objectives.
>What I was sort of neutral about
The clusterfuck that happens in every AoS game. On paper I think it is interesting actually. The clusterfuck is going to happen and you spend the early game trying to ensure it is on favorable terms and the late game picking up the pieces and going for objectives. In practice it happens pretty soon and you just roll dice until someone wins.
I know that, you know that, the poor FLGS managers sitting on unsellable AoS starter sets know that, the middle GW managers weeping over having to devote shelf space to this dreck know that, but GW's high echelons don't know it.
It's not the first nor will it be the last time rotary guns don't get enough shots. Shit even assault cannons, one of the most iconic space marine ranged weapons, only has 4 shots compared to its six barrels.
Where do Heavy Burst Cannon Riptides fall on the bullshit list? Would taking two of them make me an asshole in a 2000 point game? No ghostkeel or Stormsurges.
I just want to take more crisis suits but all of the crisis suit formations force a riptide.
Not sure where OP stands anymore for Tau. I like the Dawn Blade Contingent since it's somewhat tactical and lets me play non-gunline Tau.
Right now I have the Retaliation Cadre with a Heavy Burst cannon riptide, a Fusion blade commander standing in for Farsight, a fusion blaster squad of 3, a plasma squad of 3 and a cyclic ion blaster team. With 1 missile broadside. For my Auxiliary I have a Ranged Support cadre with homing beacon drone pathfinder squads and 3 missile riptides.
Any day now, brother. Just keep making your nightly offerings and we'll have to get recognized eventually.
Seriously, though, isn't Q1 January-March? If that's true, we could have 2 more months to wait. And that's assuming the rumors are true :(
The update has to come at some point?
So I was hanging out at the shop today socially painting and was asked to set up the terrain as an impartial third party. (Short 16 y.o Necron player and mid twenties ultramarines) They already had a ton of pieces set out they wanted to use so I just shuffled it up and put three or four pieces per tile. (Is this common because for some unknown reason it seems like tradition at this place). Anyway the paint station is in the retail half of the store and the other half, pretty well cut off, are the tables.
Anyway they start deploying and apparently Necrons had a great turn one and the Ultramarines player misapplied a drop pod off the table. So the SM player starts spreging out. He started getting super salty and going so far as to start questioning the lay out of the board. I entertained him once and walked over and he asked what I was thinking putting two buildings on one side close but the other side had them as a corner (L). I just asked if they rolled for deployment and if he lost his seize the initiative and timid Necron guy says yes so i just try and tell him to chill and hurry back to my pallet.
Necron turn two apparently took out the whole cent star and the guy is seething now and cussing each good roll the kid makes. I am pretty new around there but I go up to the clerk and ask if that's normal and he says:
>Thats X, he is the only person like that who comes around like that. He won't hurt anyone.
I was casual about it but in my head was kind of wtf. It is a business and he is twice that kids size.
Anyway after an abysmal turn two for I'M he very vocally concedes and hurry out the store.(these two turns took about an hour and a half after I set up terrain.)
I got over to the table and the Necron army was still on the table so we chatted and played a smaller point game with my Dark Angels.
I was just thinking what /tg/ thought about these kind of situations?
I regret not taking a more aggressive stance though the kid could have stopped playing.
I'm super non-confrontational, so in situations like that, I just make sure to congratulate the winning/new players. Like, "Wow, you did really well," or, "How'd you do all that damage so quick?" etc.. Doesn't have to be sincere, but just make the winner feel good about winning and not like a lucky asshole like the sore loser wants them to.
>Anyway you need better transitions
If that's true I think you handled it maturely, however maturity isn't always as satisfying as making blueberry jam out of his Space Marine.
Fuck the shit out of that faggot though
I haven't heard anything solid that would point to a Nid release in well, anything. Lady Atia and Sad Panda have both indicated that the next release is Space Wolves, with the Wulfen returning, and this has been almost certainly confirmed by the teaser from next week's White Dwarf: "After 10,000 years the lost brothers return".
After that is anyone's guess. Sad Panda has said that Chaos will get something Tzeentch related this year, but no codex.
The only snippet for Nids has been the possible release of a Genestealer Cult board game, but news about that has died off recently.
I mean sorry, as an Ork I know your pain. We have an older and less functional codex than the SpaceYiffs and yet they're getting one before us.
Almost feel for the SM kid, sucks watching your models explode. Sometimes i have problems keeping my salt in its shaker too.
However acting like that in public is pretty fucking stupid. Id have been up the kids ass if I was the owner, and no one should have to be near or play against someone like that
>Is this common because for some unknown reason it seems like tradition at this place
We use a third party for lots of stuff at our shop. Good way for a spectator or someone around the shop to get involved
>come into 40k thread
>boy, can't wait to talk about 40k
Jesus fucking Christ. It's never going to stop, is it? Despite getting 4 new armies for 40k last year, people keep talking about something completely irrelevant. WHFB was dead and costing them shitloads (thanks Kirby) and they should have just shot it in the head and concentrated on 40k and the specialist games.
Get Started! are great, I'm glad they took down the worthless Get Started shit-packs with a codex, shitty HQ and shitty "Elite"
7 posts out of a entire thread, we have more troll spam than that.
Oh wait, with you there's 8 moan-posts.
Recursive filtering, removes spam and anyone dumb enough to fall for it.
Ok that's fucking embarrassing, my salt comes in the form of silence and little "pffhhhs" and I'm 23. Kid must have some serious issues if he can act like that to someone that much younger than him.
>Be Tau player
>playing a casual 1200 game against SM
>A few turns in playing relic
>My hammerhead get hit with three missiles in side
>Out in the open, only have 6+ cover save
>roll 3 sixes
>Lord of War
>Overcharged Bioelectric spines-Range 12", s6/ap4, Assault 6, Haywire
>2xOverdeveloped Talons-S:+2, Melee
>Acidic Thresherscythe tail-Poisoned 2+, Armourbane, Melee
>BioelectricContainment Field-5++ invuln save, increased to 4++ for shooting from more than 18" away
>Synapse Creature, Deep Strike, Subterranean Assault, Shadow in the Warp, Fleet, IWND
>When you field a Trygon Despot, you can field Ravener Broods as Troops, but cannot take more than one Flying Monstrous Creature in your Army
>A Trygon Despot may not Stomp, but can Tank Shock using the Thunderblitz table
>Be Ork player
>casual 1850pts game
>IG turn 1
>Demolisher Russ explodes Morkanaut
>Wyverns kills 11 of 20 boys
>they run off the board
>all else fires at bike squad
>6 bikers dead, 2 with Big Mek and Painboy left
>they run off the board
>800pts gone, 400 in reserve
>concede before moving
>get fucked by dice
I play nids, i know your codex is somehow worse than mine, but sometimes the dice just fuck you raw. You got fucked by dice as much as you got fucked by sweaty guardsmen
Do you mean using Astra Corpseloverum Rules, or glorious rules for R&H as laid out in IA 13.
For the former if enforcer=lord commisar it might work.
Now on to the good guys. The real, enlightened brethren.
Well you can have a troop choice called veteran something, which is 5 dudes (+10 pts per additonal) so with 10 dudes, you are setfor standard.
For Hq you need a good rebel, which can be customized (Witch, Heretek,etc). He always comes with his elite bodyguards (min 4). So unless you change the enforcer into glorious rebel, no you would need a commander.
I just wasn't sure how to approach it, I brought it up to the employee and he knew th autist by name so I didn't want to overreach. Just glad he was up for another game after such a shutter.
Usually most posts are short and quippy
Yeah man the guy I was painting across from was getting kick out of it, the kid had tesla immortals and the sperg made some terribly hilarious zap zap when they rolled 6s.
I knew something was up because they were both explained the lists they were running and he was practically masturbating.
I will give him the fact that he got completely shat on while simultaneously fucking Ultramarines Cent Star.
I was taken aback that the clerk was unleashed by it
Cool thanks for the reply
Get battlescribe, seriously it is free and helps you to navigate through that book as there are so many options you can only take when you have X in your army, it makes your head spin.
So as said, you do not need an enforcer, furthermore there really is no point in bringing one, as all he does is trying to keep your dudes from running away + giving them drugs to make them better in combat. So he only really works in big squads IMHO. The minimum dudes needed for a platoon is 3*10 dudes, more than you have.
If you really only have that I suggest using that enforcer model as your commander and get some special/heavy weapons. Interesting choices are marauders (mercenaries get stealth and infiltration, but cannot regroup ever. They run)
and small veteran squads in a chimera, as they are cheap and can hold objectives. The rebel leader is an independent character, so he/she/it can leave the bodyguard squad for another, giving them special rules. (Interesting covenant of tzeentch for snapshots @ BS2)
Well it is not exactly a good start, because
a) you need some special/heavy weapons to crack enemy armor and bigger stuff, fortunatly you can bring much there.
b) since the vet squads cost quite a lot of points, you might want to have disposable cheap bodies. (Can come in any variety, plague zombies for example).
If you want the "more veteran guys" army, you can make your leader into a bloody handed reaver and can take stormtroopers as veterans, complete with helguns, so buying one box of them might be better.
Oh for starters, you might want to go a certain "path" like I want plague zombies, so you do not end up with units you might not be able to use. For example you can only use stormtroopers at all if your warlord is a reaver. And since its warlord, an additional detachment won't help you
The tail is an additional attack made at I1, or a melta shot against vehicles. The save changes kinda work, but i want something thats a low-points, TAC, solid LOW, not something designed to take out ss/th termies or similar enemies. Maybe something dropping enemy Initiative within 6", or successful hits that fail to wound generate a s4 ap- attack?
It's just not fair... I hate flyrants, I really do, but I also hate getting fucked by my friends' necrons and tau.
Oh well, I guess I just have to hope the next OP as fuck unit actually feels swarmy.
They couldn't be happy with fucking Santa clause and his death sleigh. They couldn't be happy with fucking Lord Wolf of the Wolffuckers wolfington. They couldn't be happy with marines riding wolves.
They actually did it, they went full WOLF and brought those fuckers back. Goddamn werewolf marines. And just you wait, there'll be a "furry" head or 5 on that sprue that will go for fucking $5 a piece on ebay as all the furfags just have to have them.
Goddammit why don't they just give in and let you take nothing but fucking wolves for your army?
I still hate space wolves from back in 5th, when literally every goddamn marine army in my area was using Wolffucker rules. I will completely admit im still salty about it for solely that reason.
>And just you wait, there'll be a "furry" head or 5 on that sprue that will go for fucking $5 a piece on ebay as all the furfags just have to have them.
Even more furry than this ... thing? I don't think this even possible.
Because these won't be furry helmets
They'll be actually furry heads. As in, the thing has its helmet off.
There is one way they can save this in my eyes though, and that's if the nearest, non space wolf force that sees these things IMMEDIATELY unloads into them because they look like chaos spawn.
>13th company of whatever the fuck comes back
>walks out of the portal in clear view of imperial guard artillery regiment
>"Danger close! Heretic marines on top of us!"
>"YOU WANT SOME TOAST?!?! THATS AN ODD REQUEST BUT OK!"
>turn the entire area into glass with sustained barrage.
>Space Wolves glad they don't have to deal with that shit and just pretend it never happened.
Then I would forgive GW.
You know, on the one hand, I know that WD is just a glorified advertisement, but on the other, there's every chance that some poor suckers out there actually believed this drivel.
Gaunts could be 2 pts a model and still be shit. Cheap bad units are still bad units. Tyranid Swarm lists will never be good unfortunately. 40k has moved past the point where something with a gaunts profile and wargear even matters.
You still going on about the Wulfen?
All old side-dexes had their thing, BT are slav stormfags pretending to be glorious germanics.
Ultras permit themselves a mini Imperium by following letter of the Codex rather than spirit.
Bangles have sparkly vampires with abs of plasteel.
SW have totally not mutant werewolves and Dangles dark secret is wanting to be chubby little redneck ginger girls.
They're fine as mobile cover, and for tarpitting big shit.
And upgraded, they CAN dish out the hurt via floods of dice. Poisoned hormagaunts will drag down even big beasties, and Devourer termagaunts will out-dakka shoota boyz, with a better BS to boot
Resin is the most fragile but can be molded a lot more easily than plastic hence why mode resin models/kits have more detail.
Plastic is the bog-standard model kit material that has less detail than good resin kits but isn't as fragile.
There's literally no reason to use metal.
>easy to glue, no need for drilling
>easy to convert
>the least issues with color flaking
Bascially everything worse than plastic these days, but the production is cheaper . Years ago the details were better to cast in metal, but this argument is outdated by now.
Worse than metal but even cheaper. I hate resin because you'll always have some issues with bubbles and shit. It's simply not the right substance for miniatures, but it's cheap and easy to handle AND the rate of bubbles and other errors is rather low, if the caster knows what he's doing and uses the right mixture.
Restic/PVC (is it PVC?)
Absolute dogshit. It's cheap, but you'll regret buying that shit. If you have no other option or simply love the sculpt be prepared to get frustrated.
>There's literally no reason to use metal.
Other than you get all the details of resin without any of the fragility.
>inb4 "resin is more detailed than metal"
>"if you compare a metal cast and a resin cast side-by-side, the resin always cast 'looks' better, but this is due to the optical properties of the two materials. On metal, light gets reflected and distorted and, most times, there is also some level of oxidation on the surface of the metal that creates tiny spots and stains."
>resin has a very even finish and the light is slightly absorbed by the material, given it a smooth aspect, a clean look. Because of that, details APPEAR sharper.
It's the term that people use for some of the mantic 'plastic', it's somwhere between palstic and resin. I think their ogres and dark elf gargoyles are made of it (and the dreadball stuff?). Afaik Avatars of War used that shit for their Dark Elf witches.
The stuff is as durable as plastic , but the details aren't as good, moldlines are hard to remove because it's tougher and you can't use plastic glue on it. All in all it's an even worse material for miniatures than resin, but it's even cheaper or something.
>And upgraded, they CAN dish out the hurt via floods of dice.
But they'll rarely get much of a chance to bring those floods of dice to bear. Gaunts/Hormagaunts are so fragile, and the meta so shooting-heavy, that it's almost impossible to get them down the table alive in any great quantity. Those points you spent putting Toxin Sacs on your Hormagaunts could have been better spent on buying more Hormagaunts, and ensuring you have more than half a dozen models left to strike after enemy shooting, Overwatch, then casualties taken from being forced down to I1 through cover.
Termagants with Devourers can work, I'll grant. But that's the only time buying an upgrade for any kind for Hormagaunts or Termagants should be considered.
Yeah sisters are actually pretty decent rules wise. They have access to a fair amount heavy weapon spam and rhinos spitting out d6 s8 ap1 shots. They can definitely hold their own against a load of armies if they have some inquisitorial support.
I'm starting Sisters, just because I want something to paint. Right now I can repurpose my old Black Templar Rhinos. 4 if I recall plus a Predator.
I can basically make 2, 5 girl troops with flamer and heavy flamer and 2, 5 girl Dominion squads all of them with melta. Along with combi flamers and combi melta superiors respectively.
But outside of that I'm rather clueless.
Meanwhile, on Warseer...
That's a good start to a sisters army. It's a pity they discontinued the Immolator, but if you have Z's contact details that shouldn't be a problem.
For a HQ, Celestine is the go-to choice. If you plan to keep that fast attack slot open, Seraphim with 2 pairs of Hand flamers are damn amazing.
Jesus christ those are terrible. Someone needs to tell GW less is more.
I forgot all images from early 2000 were tiny .gifs before searching up images of the old wulfen minis.
>working on a 30k SW army
>want to make a wulfen/lone wolf style moritat
>look around at 3rd party bits, conversion ideas, etc.
Well, I'm sure I'll get some conversion bits out of that. The dude in the middle looks cool, but I know he'll be $48 and I need him to have pistols not icicle wrist blades.
Actually I have something that was going to use as Seraphim, sadly there is no easy way to turn them into dual wielding pistols. So I might just make up a Bolter like thingy to count as bolt pistols and some flamer to count as hand flamers. Got 10 of those so it shouldn't be a problem.
Yah I got Z's contact sadly he is not responding. So I guess he is still hangover after the chinese new year.
Oh dear lord, those look awful. Maybe they'll be better when we see the actual models instead of blurry photos of a magazine cover, but based on that picture, the old metals absolutely blow those out of the water.
GIVE ME AN R!
GIVE ME A U!
GIVE ME AN S!
GIVE ME AN S!
I think it's just a combination of "what sells" and "what the model designers feel like working on".
I want to buy the Robotnik Marine and paint him up like Dr Robotnik.
Glad he's just a generic marine captain though and not a Raven Guard character. Shrike looks bad enough.
The Dark Furies look good with the exception of the jump-packs, luckily I have enough MkIV jump packs from Sanguinary Guard to switch.
It makes sense for a smaller release though.
BA have Death Company, Vanillas have Legion of the Dammed, Eldar have Harlequins, IG has Stormtroopers. There wasn't much left to do without inventing new stuff, except for maybe Deathwatch. Fallen would be great or Tau allies.
I don't have a problem with the Wulfen being brought back - they were a pretty cool unit back in the old 13th Black Crusade days. It's just a shame the new models look, from the initial picture, like trash.
What a good proxy for my Blood Angels army?
My current codex is poo and I love melee marines.
Thanks guys. You have always been helpful.
At this pace, once again there's little to no reason for having separate SM codexes, when you can just roll all these Death Companies and Wulfen into one Abomination Squad, like what we had in the old days.
The central one looks like he has the same claws of Murderfang. This may mean two things:
>It would be a pretty mean weapon in cc. S6 AP2 can really hurt if it hits at initiative
>If the rumors about GW wanting to release the Wulfen with the SW codex (but unable to do so because of problems in the mould) are true, Murderfang was probably meant as a 13th company dreadnought, but they had to create in a hurry its (lacklusting) backstory when they were not able to release the two units together
Your right, but GW wants to release Marines.
Also Death Company and LoD are great models. And I feel like the wulfen would look good with different heads, or just helmets. Like the Gal Vorbak.
> Codex Tier
Run them as not-Raven Guard using the Mont'Ka formations. Some nice benefits to Assault Marines can be found in there and it's a very simple jump to make. It's basically the Blood Angels Codex, minus Death Company but using updated Scouts, Dreads and a slightly chunkier army list.
> Forge World Tier
Carcharadons are the closest match to a Blood Angels playstyle IMO. Rage and Fear, plus you can make melee-Tacticals. Again a very easy fix, arguably the cheapest, but reliant on your opponent accepting Forge World
like they fucking should, it's 2016 fuck dammit.
> 30k Tier
Can always try porting the army into a 30k format. The Blood Angels are currently limited to Furious Charge as their only 'thing' which is still arguably better than the weaker Legions. You'll get Troop Assault Marines, bigger blobs and a very different range of toys. You'll also get to play 30k rather than 40k.
May I get advice for this:
So I'm noticing Skitarii vanguard seem to be objectively superior than Rangers despite rangers having the cooler gas mask and hood combo?
Seems kinda lame. I guess I could try scouting them into a midfield vantage point and giving them sniper rifles?
There is time for respect and time when you take out the flamers.
Time for Emperors peace, brothers.
Like what Blood Ravens do to the most succumbed and what Raven Guard did to their... experiments
>Read the Damnos novel
>Chief Librarian Tigurius says he is among the elite psykers of the Space Marines. He recounts the names of all the powerful marine psykers
>He says he is greater than them
>The reason for his he says
Because he is an Ultramarine, the purist of them all
Why are smurfs so obnoxious?
>seem to be objectively superior than Rangers
They aren't. They simply have different roles. Vanguards are for vanguarding, while rangers are for backfield camping while still being able to contribute to the fight with their 30" gun.
>Like what Blood Ravens do to the most succumbed
If you mean Blood Angels, then know that they respect and cherish them and allow them to die in battle.
The Wulfen curse is not hat different from the Blackrage/Thirst.
I don't think he has the heart. It's been a while since I read the passage, and I'm not a great fan of the Space Wolves so may be misremembering, but the impression I had is that Bjorn just doesn't care a great deal any more. The Imperium has completely failed the Emperor's vision, his Chapter has devolved into a band of wolf-worshiping savages compared to how they were as a Legion, and his own memories are dribbling away while the daemons who orchestrated the whole sorry affair are reborn again and again in the warp. He just wants to be left alone to sleep at this point.
Rangers are good primarily because of their range. They can hang back on rear objectives and the 30" range of their guns means they can still contribute. Having Precision Shots as standard also comes in handy now and then, since they can try sniping out special/heavy weapons. The Arquebus' are expensive, but allow the unit to ping Hull Points off light vehicles fairly reliably. I generally bring one unit for every two units of Vanguard and feel they pull their weight.
Yeah, but there's no value in sitting on a backfield objective for the sake of sitting on a backfield objective. You assign that task to units that wouldn't be moving about much anyhow.
My first attempt at a cloaking affect, decided to do a Tau Gue'vesa.
Since we are talking about Bjorn, I might as well post some excerpts about him
>‘They… spoke?’ asked Guthorm.
>‘They knew each other.’
>That silenced them. Finnvid shook his head. It sounded incredible to him now, but it was the truth. He always spoke the truth.
>‘Right at the kill, it was laughing,’ he said. ‘The Fell-Handed was tearing it apart, and it was just laughing. It said: I know you. I fought you when you were the fastest of your kind. I fought you when your mortal claw could reach around my throat. Do you remember? What remains of that claw now?’
>The warriors stayed silent. They were rapt, hanging on Finnvid’s words. ‘The Fell-Handed did not reply. The creature kept talking. We are eternal. You know that now? Has the lesson finally been hammered home? We come back. We are unchanged. Your triumphs are temporary. A little pain, a flash of time, but we return. Look at you now!’
>Finnvid had no trouble recalling the words. It was like they had been seared onto his mind.
>‘You called out names the last time. Do you remember them? I do. Tell them to me again. Tell me the names of those I killed.’
>Guthorm stared at him through the flames, his wound looking black and angry. ‘Did he?’
>Finnvid nodded. ‘The Fell-Handed spoke. He was still fighting, and he spoke. Russ, but that voice. Like something out of the sagas. I could barely understand the accent. It was like a dream coming alive. He reeled off a name every time he struck a blow. Alvi. Byrnjolf. Eirik. Gunnald Shieldbearer. Hiorvard.’
>‘Who are they?’
>the Sigmar shit has been worthless for a while.
The big lizard they released as part of the Fireslayers was pretty cool, if it wasn't for the dumpy, naked little man perched on top.
>‘I don’t know. But then came the strange thing.’ Finnvid hesitated. ‘He couldn’t remember the last one. There was one more, but he couldn’t get it. The daemon laughed at him. I remember, it said. I will always remember. And when you are gone, I will be the only one who remembers. Think on that. If the Fell-Handed had been angry before, he fought like a baresark after that. He just piled on the pain. Hjolda, but I’ve never seen anything like it. The thing was still laughing when it died. Bjorn didn’t stop. He burned the whole carcass to ashes. He was still burning it when the battle fell away and we were given the order to stand down. Who was going to tell him to stop?’
>Finnvid tried to smile at the others, to lift their spirits, but the story had made them uneasy, just as he’d feared it would.
>‘How did it finish?’ asked Guthorm.
>‘I saw him leave,’ said Finnvid. ‘The lander came down with its escorts. They had six priests waiting to usher him back. He stomped right past me, close as you are, covered in blood. Everyone fell back.’
>Finnvid clasped his hands before him, slumping forward on his elbows. The fire didn’t do much to warm him.
>‘He was still trying to get it. I heard him. He couldn’t remember. They took him up into the hold and he ignored them all.’
Bjorn is cautionary tale about the price of loyalty. Broken in mind and broken in body. What did he gain for his service? Bloody silence.
The Chaos Gods grant life and glory everlasting. Let Bjorn dwell on that while he forgets the names of his fallen brothers.
I've noticed people seem to be by general consensus just calling AoS stuff more sensible names, like Sigmarines instead of Stormcrumble Flabbidydoos and Fireslayers instead of pointless y.
Oh, and Google Seraphon. I fucking dare you.
You're right. We should always take the path of loyalty, like the Wulfens did.
10 millennia in the enemy base, fighting daemons and heretics, while never losing faith in the Emperor and now they have come back to fight Chaos once again in the darkest days of the Imperium
That was a great fucking thread, minus all the trauma I got from googling seraphon. GW should learn to do a quick image search before slapping on a retarded ass name to their product.
I don't know what you're talking about, there are just a bunch of pages about the AoS army, included the 1d4cham tactics one.
Even the Google images part look all norm-What the hell is that!?
Is that... furry tickling?
Who the hell fap to that!? And who thought of calling something like that "seraphon"!?
Sisters are relatively okay rules-wise
although you're tripping balls if you think a 6++ and Adamantium Will have anything to do with that.They're just slightly too expensive and lack options. Access to the Avenger helped as it gave them a flyer and some anti-air to cover some of the gaps
>implying the Greater Good isn't some Just As Planned plot by the Emperor to create supplements to create a supplement force to the Imperium
>yfw Tau tech is being mass produced by Hive Worlds.
>So, this is the Puretide AI, it allows us to receive the wisdom of our greatest leader.
>Oh yes, we have something like that, to receive the Emperor's wisdom.
>Indeed? How does that work?
>We draw these cards and interpret what they mean!
>[Shas'O, the gue'la are fools]
>[I know, honoured one, I know, but just go with it.]
>deffstorm to assault 20 TL with rending
Deffstorm is my favourite weapon in the entire codex but my god it is so absolutely fucking shit and barely ever hits, even with 18 shots.
BS3 or Twinlinked please. Start petition.
Tourney coming up soon. I'm really quite new to the game. Tourney rules, no unbound, super heavies/gargantuans limited to max 2 per army, no comp shit, maelstrom of war missions. 1500p Rate my list:
HQ: farseer on bike - runes of -1 warp charge to cast, spear.
5 X scatter bikes (will stick farseer in here)
3 X scatter bikes
3 X scatter bikes
5 x Swooping Hawks with exarch
1 X spiritseer
1 X wraithknight (sword/shield)
1 X Wraithlord - sword + shurken cannon
5 X Wraithblades - axes
5 X Wraithguard
5 X Wraithguard
plan is to have the knight out the front taking fire while the wraithguard advance and bikes go up each flank. Will be trying to flat out table my opponent rather then go for objectives
Fuck you, i really like them.
Except for the pose of the central one
why does GW like it so much? We already have the Harlequins sergeant and the Callidus that look like thatthat I hope may be not too difficultly modified (maybe making him looks more like assaulting an enemy in front of him) they look great, as much as the blurry picture can tell.
They are exactly like a group of werewolf fighting for millennia in the Eye of Terror should look like.
I hope they will have S5 to go with those muscles
and Chapter Master-like stats, because if you fight for 10'000 years you definitely need those kind of stats with your Veterans of the Long War
>super heavies/gargantuans limited to max 2 per army
>Implying Tyranids won't be stuck with the Leviathan Detachment
Seriously Anon, if you want a picture of the Tyranids' future, imagine a boot stamping on a Tyrant's face for ever
You'll be lucky if they last a turn of shooting.
You'll be luckier to survive overwatch.
You'll be luckier still to survive until Initiative step 1.
1 Tyranid Prime
3 Units of Termagaunts
3 Units of Hormagaunts
3 Units of Tyranid Warriors
3 Units of Pyrovores
3 Units of Malanthropes
Core formation benefit: Malanthropes get fleet.
Decurion Benefit: Synapse get +1 inch range.
If it can be of interest, they also had move through cover, scout and were forced to move toward the nearer enemy unit with a "move+d6"" movement (at the time run didn't exist, I think)
Boy I can't wait for these to come out and overshadow Death Company completely, then Space Yiffs will have completed looting all the Blood Angel shit.
Looking at you, faggot tier double-claw dread.
Seriously, fuck GW for what they've done.
I like it. I'm not a SW player myself, but each to his own I guess. I never really liked the stuffed dogs from before >>44957668 (the "lets push a monkey in to this power armor" model).
I started playing in the era of stiff models around 20+ or so years ago, and I never liked it. I for one welcome dynamic models absolutely drenched in details. If this is a multi part plastic kit, its a total win in my book.
You can do Blood Angels better with pretty much any marine book OTHER than Blood Angels. Especially Wolf Wolves, just use jumppack wolf wolves as ASM and run grey wolves as tacticals with 2 CCW(Which BA should have anyway) to cover walking assault doods
Not that I play it, I got stuck in oldhammer, which is mostly standing on the shelves for now.
But yes, I, in contrast of most /tg/´s ways of /v/ (in regards to the /v/ migration about 10years back), actually like many of the new models. But as I don't play the game I don't see why I should spend on it.
I have a solid job, and consider a Hobby to be a luxurious activity that I can spend my free time on (its not something that should be taken for granted!), and thus have no illusions that it should cost less money. I'm also old enough to have established the basics of a budget, also a rare skill here on /tg/, and thus have limited myself to a set amount of money each month. To gather an army is something that takes time, not something you buy in one go.
Perhaps, unless they get a better regen save of some kind. Or simply make up for it in offensive abilities. Its a hard choice, old models that you don't like with better rules than new models that you find good but with worse rules.
I wish they would of just made it the gork(or mork)anaut and made it so you could choose either weapon, the KFF, the KMB or Skorcha, And buy rampage.
Also if you want to talk about useless things orks have. They gave all orks stikkbomms, yet we still have stikkbomm chuckas. The only unit orks have now that could use those, is grots.
Plastic cement fuses the two parts together rather than acting as an adhesive. This creates a much stronger bond.
Also when you stick things together with adhesive they aren't as close together as if they were bonded via plastic cement. In between them will be a layer of dried adhesive. This why if you must use adhesive, use the thinnest super glue you can.
The gel superglue, while very easy to use, is the worst offender at this. It bonds very poorly and leaves massive gaps.
>"Excuse me sir could you help me with the rules design for the Orks?"
>"What?? You're still not done?? Cmon Johnson they're coming out with 7th edition, just Copy and Paste from the last codex and add 25pts."
Im pretty sure this is how most of the codex was written.
yes but the Gorkanaut, Morkanaut and the three planes are super redundant. You could condense them both into 1 unit each that gets the options of taking each thing as an upgrade. It would reduce their slots a bit.
except for the models mostly got cheaper.
>yes but the Gorkanaut, Morkanaut and the three planes are super redundant. You could condense them both into 1 unit each that gets the options of taking each thing as an upgrade. It would cost pages.
No, just fucking no. It takes 48 Boltgun hits to kill a C´tan - 756 pts. It takes 16 DE hits to kill a C´tan - 240 pts. It takes 24 scatter laser hits to kill a C´tan - 250 pts. That is literrally the worst. Their firepower is beyond terrible, even if you could choose the power they used their firepower would be medicore at 250 pts. Their close combat abilities is stupidly low as well. Their additional ability goes from ok to more or less useless.
I went to a friendly tournament with the Deceiver the Nightbringer and the Transcendent. God help me if the blundering idiots who participated didn´t whine more about my army than the Decurion faggot standing a couple of tables over...
>"drenched in details"
Your own words, anon, your own words. "Drenched" is not a word used to describe something in reasonable quantities.
>explaining the monetary reasons for not playing a system is an insult to the other person.
Why do you need to do this, when nobody said you played AoS?
Nightbringer with a god shackle isn't too bad.
He's slow, but he has a reliable shooting attack that heals him and is brutal in assault. Take advantage of his fancy movement rule to use LoS blocking terrain to hide him from being expose to the entire opposing army.
And yeah, Powers of the C'tan sucks. That's why the only C'tan with other functional rules is the only one anyone should ever consider.
Monstrous Creature is a bit of a buzzword.
Tyranid monstrous creatures tend to suck, and do you know what would change about a Riptide if you made it infantry? It would need to take dangerous terrain checks and would lose smash. That's all.
>capability to fire two weapons,
All Tau suits already have that
>causing fear, hammer of wrath
>move through cover,
The only actual loss
Still jetpack infantry, so it don't lose that.
>loses ability to ignore unwieldy
Doesn't have unwieldy weapons
Look what gw just released.
Are you a retard? The whole point was that changing it to infantry change almost nothing.
goddammit, learn to link. Everything after the ? is useless. You can just write http://www.blacklibrary.com/all-products/40k-rules-digital.html
Oh yeah, I had a guy with three battle cannons and the flame tanks with hydras. The torrent managed to kill off my killa kans because they kept fucking up their charges.
The wyverns were giving me trouble, I should have focused my shokk attack gun on them, but I thought the vortex would kill them. My deff dread got immobilized and the tankbusters turned into a fine powder.
I won by points only when most of my shit was dead.
>stop liking what I don't like
Think this sums up /tg/ quite well.
I'm not saying poorfags shouldn't be allowed to have a hobby. I'm saying uneducated poorfags which no respect for money shouldn't be allowed to have a hobby. See the difference?
Kids these days wants thing NOW, they don't want to "invest" nor do they don't want to "save" to get the stuff they want. They want it and they want it now! Its not a question about starting out small, taking time with your hobby, build, collect and eventually have a nice looking army. Its about getting 4k of playable cheese straight up on that table, be it all in grey, not even primed or hardly assembled, it doesn't matter to the modern man.
Like everything else, they want a quick rush of a win, and when GW releases a new dex its of to the nagging board (thats /tg/ for those of you who don't get it) to complain on how expensive GW is.
What does T7 do that T 6 doesn´t?
It is a 240 pt monstrous creature with 4 wounds, that is 1 w more than a god damn pyrovore.
Invul or not doesn´t mean shit if you don´t have an armour save to back it up. It might as well be a 4+ Sv. The fact that it is an invul doesn´t matter since it can get wounded by S 4 and it gets shredded by S 6. It´s durable against las cannons, but you can just park your monsters behind a wall and get a 4+ cover save if that´s what you want. Unlike normal monstrous creatures it can weather a storm of Melta, plasma and lascannons, but that doesn´t mean shit if your opponent can just shoot it with bolters.
>Pyrovores are good because they have 3 wounds.
>That is like 3 times as much as most infantry.
>Like woah dude
A person with a brain knows that having a hobby is a luxury. Why is that you say? Its because its something thats not a necessity in life. you don't need a hobby to get by in life. Its an excess, something above what you require on a daily basis. And thus, it should by all right cost money, how much is completely up to the individual, but I can tell you this much, you wont get by much cheaper doing RC cars, collecting stamps or play magic, it all cost lots of money if you want to be good at it!
Now, with a budget, a word your not familiar with I take it, you limit you're disposable income to a set value each month depending on your total income. This way you can spend up to that value. For instance, when I started this hobby I was 14 years of age, I got around $60 a month, and a box of soldiers was still around $25. That was half my total money. On the other hand, I used the shit out of that box, by cleaning, assembly, painting, and eventually playing.
Now I usually try to stay around $200 a month on games in general (not only GW), this is how much I think I can afford each month.
Stick to this, and enjoy the hobby as a whole, and you will get a lot more out of it. And eventually own several large fully painted armies.
They kinda are still, but only stuff above T5 would win in a fight with a dreadnaught and they're combat oriented. Only real problem is trying to land a smash attack and pinning if you're a Riptide, but if I roll a six your 3 HP walker is blown up while I can make invulnerable saves and FNP.
That´s a whole different ball game, T 8 avoids S 4 and S 6. If you tool out the crypteks right the unit is almost invulnerable, argueably not quite at the level of most necron stuff though. Their incompetence is just further highlighted when put into comparison with the in general OP codex.
I'd be all over that. Sucks their Armor has to be black as I feel that's a cop out for painting. Ugh.
Forgot pick one.
Is it possible to play Tau Empire and not be a total fuck?
>I don't want to bring a Riptide.
>I do like Ghostkeels, Broadsides, and Crisis teams though.
I've had a boner for Tau suits since back in 2005, but never made the army.
The hard part is their lack of minimum range. I tried to take them out with storm boyz, but got shredded.
If the positioning is right, you can have Snikrot move in with a squad and shoot at the rear end. But that's hard and out of your favor that deep into the shooty guardsmen.
Well the dude literally spelled it out for me.
If I say "I consider a hobby to be a luxury"
and he replies "what? Now only rich people should play?"
The guy was begging for a "I'm stupid" sign. If you cant take the truth, get of /tg/. There are tons of forums that lies you straight in the face.
Dont play with formations, dont field Stormsurges vs armies that cant handle it.
True but my guy usually takes the reserves fuckery guy, also dont get me started on minimum fucking range. The fact that Basilisks can direct fire and have no minimum range triggers me so fucking hard, literally no downside to the vehicle other than its shitty armour
I was referring to just the God Shackle, actually.
If we're going full conclave, that's Superheavy unit prices you're paying- Though you do get 8 T8 wounds out of it with some healing capacity- and it can pick up a relic to turn one redeploy in the enemy deployment zone.
Only if you give a shit about 6 inch move troops not having Obsec.
In fact given I consider Decurions assholish, it's pretty much the only primary detachment I play barring gimmick lists made from groups of formations.
But your defending a guy because his stupidity. And not only that, your in agreement "yea, good job telling that company of for being expensive!". It only cost as much as your willing to spend, get it?
Now the stupid sign applies not only to him, king doofus has an heir to the throne it seems.
Not sure if chaos or loyal anymore
> is it on US webstore?
>$250 in United States Greenbacks
does someone wanna bother figuring out if there's any savings in this 'bundle'?
Actually, I've found I do less damage with Riptides generally.
6 S7 AP4 + 1 Melta shot is more reliable workhorse damage than a large blast with AP2, which will perform a different role.