It's probably the weakest Discworld novel, but it's also the first one and kind of an important introduction to the Rincewind character...then again you could just say "Shaggy Rogers if he was a wizzard and didn't have a talking dog or eating disorder" and be done with it.
Firstly >Halo rip off I'm not sure if the stupidity of this assertion is exceeded by the impossibility of a book series that started being published in 1983 is a ripoff of a game from 2001 but it makes my head hurt either way.
Secondly, I'm pretty sure you're thinking of Niven's RINGworld...which was written in 1970.
No neither of those books are original work, they were created by the HALO developers. I cant remember the exact year but my friend was really pissed when he found out because he likes Halo a lot and was angry to find out they ripped it off.
>>44945070 >...halo wasn't based on books, it had tie-in novels that were published the same year as the first game, 2001.
No the books came first, you are thinking of different books. A guy wrote a Halo novel in 1995, except the character was called Doom man or something weird like that. It wasn't Doom man it was something else. But it was the same concept and I've seen the halo devs admit that that was where they got the idea.
it definitely wasn't from Ringworld, Ringworld was a halo rip off.
You're trying to make us explain simple facts to you, in such a way that it causes confusion and self-doubt. And each time something is explained to you in a concrete manner, you'll counter with another assertion that's based on something that was disproved previously. Creating a cyclical self-reciprocating loop.
This ain't our first rodeo, sweetie. This is 4chan. It's nothing BUT rodeo.
Seems to me that one idiot just derailed this whole thread by mixing up discworld and ringworld. Way. To. Go.
For real though, I'd do 5e with some magic houserules, and some important setting points in mind. Add in rules for the chaotic nature of magic by maybe making a universal magical surge table that includes transmutation into pudding, raining fish, and Dungeon Dimension encroachment. Then keep in mind that the magical field is really fluid and sensitive (magic items fuck up spells bigtime, stuff like that). And you should also keep in mind how the discworld's adventurers are percieved by people--basically that they're incredibly stupid and violent and everyone can't wait to see them go.
>>44945739 Carrot has bullshit tier charisma. hears an example. Players are in Ankh Morpork and are attempting to kill a troll because its a troll. The watch shows up with Carrot at the head. "Whats going on here?" He asks "insert PC excuses for trying to murder a troll without a license or authorization from one of the guilds" "Put that down" says Carrot. Carrot rolls a one, PC rolls a twenty. Player character slowly lowers weapon looking ashamed.
I'd recommend it as well. Then move to some of the other starter novels. After that, if you've got a good taste for them, starting reading them in order of release, which is also roughly chronological order. That way, nothing gets spoiled out of turn, and you don't get burned out on any one character or plotline.
There's a few threads in this thread, there's an anon who's wondering which Discworld book to start with and an anon trying to work up the courage to read Shepherd's Crown, also there's OP's original question but nobody ever cares about that.
>>44945158 >and not even set in the same century as the other Discworld books. Apparently there's a very tenuous connection (bearing in mind both books have people fouling up time) between Mort and Pyramids that puts them not too far from each other in the grand scheme of things (the connection is, iirc, an elephant).
>>44945841 from what I remember, the only explicit mention of spell prep is in Reaper Man when the wizards are talking about how to deal with the shopping mall, and I can't recall anything about how long it takes, only that you need a spell prepared to cast it on the fly.
>>44944946 >as a filthy frenchie, didn't know there was a discworld book afer Raising Steam >google Shepard's Crown >tfw the book published right after the autor's death is also the first where a recurring main character dies
Remember Lord Vetinari, sitting on a crate in a back alley, watching a little goblin boy riding a handmade vehicle. He can tell it will revolutionize the world, like many of the other things he's seen in his lifetime. But he knows he's only going to see a little bit more of that world.
>>44945988 Yeah, but it's an ancient guild, one of the few that pre-date Vetinari
The exam sequence in Pyramids is amazing though, it'd probably make it a contender for the best standalone if Small Gods wasn't there (also Lu-Tze appears in Small Gods, but he doesn't count for chronology)
>>44946428 Yes it can. He created them he gave birth to them. He brought them into existence. But he did not shackle them to the page. (I'm being a bit pedantic) He did not die. He merely left this plane of existence, for it was not worthy of his greatness.
>>44946428 >Yeah, that was a real dick move. Sorry. I was kinda shocked myself.
To more or less answer OP's question (if he's still there): I don't know crap about DnD 5e, but I'm almost sure I wouldn't use DnD for a Discworld game. And, even if it is the official Discworld RPG's system, I wouldn't use GURPS either. Too clunky and simulationist for Discworld IMO. A simple d100 with some special rules (like "narrativum points", "1/1 000 000" and stuff like that) could do it. Or another medium-to-light system who doesn't aim at too much realism.
I can't say anything about her acting ability, because I was too distracted by them fucking up the writing at every opportunity. >‘What is sticking in your foot is a Mitzy “Pretty Lucretia” four-inch heel, the most dangerous footwear in the world. Now, I know what you’re thinking: you’re thinking, “Could she press it all the way through to the floor?” And, you know, I’m not sure about that myself. >'But I'm certainly going to try!
>>44941963 In 5e? You don't. 5e is a hyper specialized game, not SW, FATE or GURPS, or the many systems that tried to do that. D&D experimented with trying to do that, and it practically ruined the gaming section of borders for a decade.
Mind you 5e isn't bad, it's great for running the genre of "D&D as self-defined by the nostalgia memories of people who mostly remember starting with 3e, but tell people online they started with 2e." I's practically a fitted glove for that kind of game.
Disk World is also great. The two just don't mix. Basically, don't try to do anything inspired by a novel, TV series, movie, or anything protagonist or story driven. 5e is not about that; 5e is about streamlined rules and unexceptional adventurers trying to explore and survive a fantastical world.
5e's not completely terrible for Discworld, but maybe give magic a chance of blowing up in your face, because Disworld books have always presented magic as a sword with at least two edges, and possibly a shocking number of invisible edges just waiting for a chance of being surprising in someone's general direction.
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