The system is horrible. Like the worst system I've played. It's just SLIGHTLY above unplayable. And as the group gains experience and meets tougher opponents it goes below unless everyone builds into the exakt same kind of things as their opponents.
I mean, the exalted game with solars and dragonblooded in the same gorup was nowhere near this unbalanced. The dragonblooded could contribute team buffs and using his powers openly. The level 18 campaign with a monk and a wizard and a druid was basically fair in comparison. A monk could hit opponents and deal damage.
But in scion. None of this would apply. You're the same kind of creature. Just one of you might REAAAALLY suck and be at mortal level when your enemy throws a hangar ship at you. Or be literally unhittable. Because you need about 30 successes on your shitty dicepool of 13. Because you're only as good as the best normal human ever (or even better!). ANd you CAN'T. Ever. Even when he sleeps. He dodges you.
Hell. If he's into that kind of shit, he can become immune to attacks he's not aware of.
>>44918889 As has already been said, the setting and basic idea of the thing is awesome. The system is completely broken, it just straight up doesn't work.
The problem is that in a game which is built around generalists (As the storyteller system was) it encouraged hyper specialization, and then balanced nothing. So you'll have guys who roll like a billion fucking dice for one task, and then can't do anything else. In a game where combat may include four or five different kind of rolls, with enemies that assume you've completely maxed out all of those types of roll.
That's not counting when you just straight up can't win because reasons.
So take the fluff of scion, throw out everything, and then port it to fate or some shit.
>>44918976 (cont) What this means in practice is that a system that looks open and friendly towards new players with it's clear and readable character sheet. Even using a mythology and a setting people know well . Is the most punishing towards not building a character "right" from the start.
If your character concept is NOT someone who has epic dexterity from their godly parent you're in the shitter. If you chose the kind of funny knacks but ultimely useless ones you've put yourself into a position where you're falling bnehind badly.
And this is not just combat. Social wise and intellectually as well. Because you can gain the ability to just "guess" and the ST gives you the answer straight up. Or you could you know, be really good at math. Take your pick.
It's so bad you're better of using freeform or homebrewing some other system into working.
Shit I'd rather use PF than scion to play a scion game.
I'd reccomend a superhero game or maybe exalted and homebrew charms all over the place. It's close enough and you can adapt a lot of things easily.
Scion IS Exalted, with a slight facelift. All the problems with Scion have their root in Exalted.
Honestly, the system is not unplayable-level terrible. It's definitely not great but what WW game other than OG Mage is but if you are just using the first book it works reasonably well. The problem is that the scaling goes entirely out of what due to WW's obsession with exponential scaling instead of linear.
I'm just finishing up a Hero-level campaign right now, and it's been a lot of fun; you get all kinds of weird knacks and boons (too many, IMO, but it does let people shine in strange corner cases) that make you feel unique, and stuff like the Guides and Followers greatly expand your options.
Here's my quick reference guide, which has some slight changes to the rules. IIRC, the big ones are restricting some options for spending Legend and Willpower (but Virtues can be channeled an unlimited number of times), banning Untouchable Opponent, and all exponential scaling due to Epic Attributes etc. is flattened (only the number of Legend points remains exponential, because at Hero level it's not a Legend race), and healing times are way reduced. It makes the game much more flexible/sturdier and you can do all kinds of weird pseudo-mythical stories instead of just combat.
>>44919337 Yeah, the difference with exalted is that your super-charms are only wielded by the vast minority of your opponent and additive scaling. And it's a game about character flaws in godlings rather than Save-the-world.
And the hero level is playable yes. But then you can still meet highly competent humans that can theoretically threaten you. But.. Pretty much any supernatural threat are quickly put into either "no-threat" or "kills our squishy instantly".
>>44919457 >But.. Pretty much any supernatural threat are quickly put into either "no-threat" or "kills our squishy instantly".
Have heard of people having that problem, never seen it at all. My players have fought ghosts, giant snakes, a Loa-centaur football game, and a cult led by a Scion, and despite two of them being talky characters with very little combat ability they have made it through fairly well. The only one who has been seriously injured is the one who keeps leaving the party to try and sort things out himself, which has led to at least one rescue mission.
Here's the reference I used myself, mostly the same as >>44919337
>>44919020 >So you'll have guys who roll like a billion fucking dice for one task, and then can't do anything else. Unless you focused on Epic Dexterity, in which case you'll dominate basically any physical scene and effortlessly win any combat.
Also the iconic characters are HORRENDOUSLY optimized, to the point that the one of them who's meant to be the party combat god (literally, after a point) is completely useless in combat after a very early stage.
It looks cute, but I don't think they're going far enough. A lot of it is refinements and tweaks nabbed from other WW games, which makes sense, plus some new ideas (the red & black pools in particular are a good solution to the NPC Willpower problem), but it feels "halfway."
Like one thing that stuck out to me was, they saw how nWoD's 3x3 attributes are good in theory but suck in execution (not the least of which because mental resistance and social resistance are insufficiently separate from one another, and they're used basically interchangeably at random), so they redefined it and REALLY leaned into the fact that it's (say) "Physical Force," not just "Strength," so someone could have high Physique without actually being literally strong, and vice versa you could roll Physique even for something that's more literally a test of speed, because really it's a test of Physical Force.
I like that idea a lot in principle. But in the teasers they posted, the assignment of attribute+skill for certain tasks goes completely hinky pretty much right off the bat. There's like 3 separate "stealth" rolls, and all of them use a different attribute, and two use a different skill.
>>44918889 My friends and I analyzed it in depth from a mechanical point of view, and in that regard it's complete dogshit. It's not just easy to break if you want to break it - it will break and behave absurdly routinely during regular play as long as people create even remotely varied characters.
The special powers, gifts i believe they were called? (sorry, it's a long time ago) are also extremely limited, to the point where they're rarely useful or interesting, and they're criminally expensive compared to epic attributes, which have an extremely high degree of general usefulness both inside and outside of combat scenarios.
There are many miscellaneous annoyances as well, and ultimately it all adds up to a game that has a potentially promising theme, but execution so bad that it would be indistinguishable from a parody of badly designed games.
>>44922673 >>44922691 I mean, yeah, but White Wolf is terrible at most things, I wouldn't expect them to pull of that balancing act well. The only competent character they ever made was the one that had every template stacked on him.
>*is it the Caledfwlch-aka-Excalibur of the Welsh Mabinogi, or the hill-cleaving sword of the Irish Tuatha Dé Danann? At least the other Celtic pantheon can’t lay claim to it. This has been your weekly Scion teaser.
Scion confirmed for having both Mabinogi and Tuatha de Danann core pantheons. What a fucking waste of pagespace. It's like having both the Greek and Roman gods. Yes, I get that the mythology autists on the forums like to have screaming fits about the nuanced differences between Minerva and Hera but fuck you, if you got to give me 10 pantheons to represent the iconic, mythological history of humanity I want them from all over the fucking place, not two from the same fucking island. Keep shit like that for the web-supplements.
>>44924837 Wales and Ireland aren't on the same island
I agree 100%. I liked how in the supplements they actually went outside of the obvious nerdbait of Norse, Greeks, Azzies and Japs (with Voodoo and Egypt for flavour). Give me back the Chinese, Babylonian and Hindu pantheons, or crazy Slavs, or some actual African stuff, or even some variety of Native American. Spice it up a bit.
My group loves the setting for Scion and we set up house rules to balance it more. ATM our changes are: Epics are 1 for 1 no 36 auto successes. You can only use dodge against ranged attacks unless your unarmed. Distances and weights are left the same as well as Health boxes and players can not purchase Legend, all players upgrade from Hero>Demi>God all at once so theres no arms race caused by a combat character dropping their XP into Legend so they can get a big boost in power. Were all waiting for Scion 2nd Edition though, really hoping the purviews work like Arcana/Spheres.
Question: How many of your quests have directly involved Titans, or even their directly empowered agents?
I just realised that my campaign is going to wrap up on Saturday and the party has never actually faced a champion of the Titans. The BBEG is a rebellious Scion, but not one gifted by the Titans; I honestly don't even know, as the GM, whether he's doing it because the Titans have chosen him or whether it's just because he wants to be king of New Orleans. Did I shortchange the party?
I've had this idea for a while now: Use Legends of The Wulin as a system. Create a bunch of internal styles based off of the purviews. Create 9 "epic archetype/attribute" aspects as external styles. Maybe replace the e-element wheel with a wheel based on specific parts of the heroic journey. Have the use of "elemental" Ki/legend cause fatebinding, and write up a loresheet for each pantheon.
I think that might be able to handle the essence of Scion without having to resort to the system of Scion.
I hear there's an active Legends of The Wulin modding community on IRC, but I'm not very tech savvy when it comes to finding things like that.
>>44924954 >or even some variety of Native American
My concept for a Native American pantheon has their gods and spirits being almost totally destroyed by the return of the Titans. They were already weakened by the systematic destruction of their people, and couldn't survive. This would allow one to create a pantheon cherrypicking the best concepts from tribes across the nation.
But, of course, what I REALLY want is a Polynesian/Hawaiian pantheon.
My group had a love hate relationship with this game. We loved the lore, the story, the mythology, but dear god when our lore monkey could "fail" a roll and still succeed due to epic attributes we knew we had some problems.
Our last game included the following; -Scion of Nuada -Scion of Ares -Scion of Papa Legba -Scion of Tyr -Scion of Apollo -Scion of Sun Wukong
You are tasked with creating a Band of iconics for an imaginary "revision" of the game.
1. It needs to include six characters, one from each Pantheon. 2. Each character needs to be mechanically viable and useful, and they must all work well together. 3. They must show off the versatility of the system and the breadth of the setting as much as possible, meaning each idea should be as unique as it can be made using the Rules As Written. 4. Ideally, they should have built in potential for interesting roleplaying opportunities, including between the characters.
How do you do it?
It's a fun experiment I did with my friends back when just got the book. We ended up with some interesting ideas for a Band which was very variable, though it wasn't mechanically sound. It was more like a team of Marvel superheroes than anything.
>>44935110 Yeah, but I don't know if that's just because they got to run around a city being cool demigods doing stuff. I'm worried that by not including Titans I'm shortchanging them of something from the setting, like if I did an L5R campaign that was all combat- sure, it'll work and they'll have fun, but it's also missing a huge part of what makes the game unique.
>>44933384 >My concept for a Native American pantheon has their gods and spirits being almost totally destroyed by the return of the Titans. They were already weakened by the systematic destruction of their people, and couldn't survive. This would allow one to create a pantheon cherrypicking the best concepts from tribes across the nation.
Perfect! I've no doubt it would get some people up in arms about how you're white people eroding Native culture and stereotyping them, but fuck it.
>>44935072 The Iconics in the book were done pretty well concept-wise, IMO;>>44934573 points out the sweet Mjolnir gun thing, and between them all they did pretty well covering the spectrum. I actually used the adventure the game provided, or at least the bits where it was the individual character missions, because they were nicely varied and fun.
I even liked the shit jokes like the Horace/Horus play on words
>>44937606 I think because they wanted to pull the whole 'Little Egypt, Illinois' thing. I always imagined that they were from an Egyptian-descended family that had settled in the area. The art doesn't look really Arab, but neither does the actual pictures of the Egyptian gods, so maybe WW has just never seen brown people.
>>44937825 How so? If you're talking about the Muslim thing, than it's no more tricky than the general conceit that all the old gods are real and that capital G-God is either nonexistent, dead, or some Titan masquerading as Him.
Also, the book was written in 2007, well before any of the current stuff, and even then there's nothing politically tricky about saying, "Horace grew up in Cairo, but left when the area was plunged into civil war." I really don't understand how it would relate to any of the other nations you listed.
>>44937998 That's both me, posting two different rules references; one for the players, one for the Storyteller (incidentally, the worst name for a GM other than 'GOD' from Haven: City of Violence).
And yeah, a bit of homebrew and it works. The biggest problem is the Exalted system with it's exponential auto-successes; it is OK in that game because you always face magic opponents and you're supposed to just obliterate mortals without trying, but in Scion (which is mostly more grounded and has interactions with regular people) it's just bad, going from 'cakewalk' to 'TPK' with no in between. Flatten out that exponential system into linear and you solve 90% of the problems in the game.
>>44938063 No problem. It's actually a really fun system if you have a group who is willing to share the spotlight; each Scion is capable of a lot, but allowing people to cycle through and take the lead at different times gives it a much more satisfying story feeling (it also prevents That Guy from dominating everything).
Playing a scion game with a some people who've never RPed before, and someone else who is just out of practice. It's fun but one player's insistence on combat and combat preparedness has gone from comical to distracting.
>>44942593 He's the second most powerful fighter in the group. I think he tried to build a rogue. He's probably gotten himself on a few terrorist lists in game for highly visible grand theft of government property. >ofw he runs off and we can't stop him
So what do you guys want to see out of Scion 2e, in terms of fluff and mechanics?
I'd like to see the pantheon special purviews given a workover; some of them, like the Norse and the Celtic one, are just garbage, while the Greek one is super boring.
In terms of fluff, I'd like it if they didn't say that every female goddess spent time as a sex worker. Even freaking Artemis, famous virgin goddess, was apparently a dominatrix. The male gods all got interesting backstories, but the ladies were all, "whore, whore, hooker, matron (with some prostituting on the side), whore."
>>44945314 While we're on the subject of controversial SJW-esque claims, I would like to mention that the depiction of the Loa pantheon in Scion 1e often feels heavy with positive discrimination (or at least like the writers are mortally afraid of saying anything bad about them). While literally every other pantheon is sometimes (and in most cases, often) mocked or criticized for their habits/beliefs (the Pesedjet are stuck ups, the Dodekatheon are hedonistic assholes, the Amatsukami are snobs, the Aesir are warmongers and the Aztlanti are always bloodthirsty all the time), the Loa are ONLY EVER compassionate, wise, right, moral and generally superior. In every historical incident, they are at best shown to be the Overworld's ideological saviors and at worst depicted as mournfully shaking their heads at the foolishness of other, less enlightened pantheons. They're the oldest pantheon! But also the newest! And the most progressive! But with the best traditions! And the funnest! But also the most honorable! PLEASE, PLEASE LOVE THE LOA FOR THE LOVE OF OGUN LOVE THE LOA
Now, I get that unlike most of the other pantheons in the book (neopaganism notwithstanding) the Loa stand behind a sizable real-life religion. However, if that is really such an issue that the setting must be bent over to make them look good than maybe you shouldn't use them as a core pantheon. I mean, let's be honest here for a moment, when the average Joe thinks "ancient gods", they don't think about the Loa.
Also, the Companion invalidates that argument entirely because you added the HINDU GODS and they get the same critical treatment nobody but the black people gods does.
>>44945679 I would like to see better descriptions for making your own pantheon and flat out more Pantheons to begin with. I can understand if they want to keep it to the original six in the book, but give us a book with at least six more, huh?
>>44946284 Scion 1e ultimately referred to 12 large Pantheons (this does not include Pantheons which were specifically stated to have been destroyed by the Titans, such as the Welsh and Incan ones, nor the modern day and Atlantean Pantheons whom nobody should ever mention): Dodekatheon, Pesedjet, Aesir, Aztlanti, Amatsukami, Loa, Tuatha de Dannan, Celestial Bureaucracy, Devas, Annuna (Mesopotamian), Rus (Slavic) and Manitou (North American Native).
We've been told that the core of the 2nd edition would include 10 Pantheons total, including the 6 original ones. That leaves 4 extra Pantheons to go. One of the teasers has revealed with almost complete certainty that two of those are the Irish and Welsh ones (because having two Celtic pantheons when all you can afford is 10 is certainly not a waste of creative potential).
>>44946458 So are the Welsh back to life? Or have they been hiding out in a bunker?
Actually, are they rebooting the whole setting with 2e, or are they going to try and continue some of the metaplot of the first edition? I guess the former would make sense, as it's really the rules more than anything that need changing, but I dunno.
>>44945679 I like the modern pantheons, fite me. The Axis ones were a little lazy, though Caligula Jupiter forever, but the Allies ones were pretty good. I particularly liked the Soviet blend of old folklore and modern mythology.
This might be a silly request, to ask for a french exclusive supplement on an english speaking image board, but for the love of Dagda if someone had the Gauls pantheon supplement, that would be damn awesome.
>>44945679 Baron Samedi is an ass, though. Other than that I can only agree with you.
>>44946699 >Actually, are they rebooting the whole setting with 2e Almost certainly. The entire game's "concept" takes a major shaking, its focus moved "lower" by the addition of a completely new tier of gameplay to the existing three (Hero, Demigod, God). The core book, titled Scion: Origins, would actually deal with the adventures of pre-Visitation Scions, who would journey alongside mortal sorcerers, minor spirits and various supernatural creatures such as satyrs and kitsune. From the little we've been told, it seems like the world would have, at least at this level, a far more "urban fantasy" feel, inspired by books like The Dresden Files or the Mercy Thompson series. While this shouldn't, necessarily, affect the feeling or direction of gameplay at the later tiers the fact that the game's core book (undoubtedly the one bought by most people and which would shape the game's "image" in the eyes of any new player) would be this different does not bode well.
>>44946834 >Baron Samedi is an ass, though. Other than that I can only agree with you. But compared to gods like Tezcatlipoca, Loki or Aphrodite, this is rarely if ever brought up and instead there is an overwhelming focus on how AWESOME and COOL and FUNNY Baron Samedi is. LIKE, A SKELETON WITH A TOPHAT AND A CIGAR, RIGHT? LOLSORANDUM AMIRITE? FUCKING AWESOME HUH? MIND=BLOWN, ROTFLMAO
>>44946978 Actually, both systems share some very similar problems, such as the issue with Disquiet/Fatebinding - an effect so prevalent within the setting that, going by the book, it should be rolled for so frequently that in practice it is discarded by most groups as a tedium or simply forgotten, leading to a defining aspect of the mechanics (or the characters' role in the setting) being quietly erased from the table.
>>44935072 I've actually considered this, going through the Pantheons and trying to make a Band that doesn't use either the patron Gods for the Iconics or the antagonists.
The only thing I was really satisfied with was a Scion of Sobek (in crocodile skin boots) who was a gun-runner and a fixer, trying to get weapons into the hands of the right people for the right causes. But he kept finding that today's freedom fighters are tomorrow's dictators. Like the Nile, it's a cycle you can count on, and he eventually grows into the God of Feast and Famine.
But then I also liked the idea of a slightly dour, serious Scion of Anubis, a man concerned with the way things are supposed to be, the proper paths, being set up against a curious Scion of Bast who is always questioning why things are supposed to be that way.
>>44947048 We had a few good ideas, at least conceptually. There was a Scion of Huitzilopochtli who used to be an elite cartel trooper in the Mexican drug wars, whose personal storyline was about trying to rise above his origins into a noble warrior and leader (his followers consisted of his old gang/soldiers, whom he's transformed into a cult of sorts by mixing Aztec blood-drinking rituals with lots and lots of cocaine), a Scion of Bast cat burgler (it was too good of a pun to pass on), a Scion of Apollo who was a blind prophetess/healer (she had a ton of Epic Perception and a cane made of laurel wood she would use as a weapon, Zatoichi style), a stick-up-the-ass JSDF ace pilot turned mercenary Scion of Raiden, and a film-noir inspired deadbeat private investigator Scion of Hel (who'd solve cases by talking to the spirits of the dead, but all too often find himself having to compromise between the legal definition of justice and ensuring that justice is done by the Old Norse definition).
>>44948499 >It's on DriveThru Nice, thanks! >13€ So uh, anyone have the PDF? I'm not ready to pay 13€ for something I will not really own. More, the description talks about a 32 page book blahblah, but the preview only shows the DM screen. I don't want to pay 13€ for an unusable DM screen. But I'll keep this in mind.
>>44955209 No, no. That's just a memetic implant that the book places in your mind. Once you're done reading it (well, it's actually reading you), a memory is formed in your brain of other people playing and enjoying it, and thus the book can propagate itself through recommendations.
>>44956062 Trinity was okay, Adventure was good. The only one mechanically broken was Aberrant because lol Novas. Same issue as Scion, except with less automatic successes (at least at first) from Mega-Attributes, but theoretically at the higher levels you are fucking insane. Dr. Manhattan insane. "Create Universe" is a power listed in the book insane.
SardOnyx (the new system from Onyx Path that's supposed to power both Scion and Trinity) has a single list of "scales" to compare the power of various types of characters across both settings.
Novas are more powerful than GODS. (the only thing on a higher scale than them are Titans).
>>44957050 Note that this power level refers (according to the chart) only to the Trinity era Novas, who have already left Earth and went on to become gods in other regions of space. The Aberrant era Novas are somewhere between Demigods and Gods.
I hope they're not seriously expecting me to use differently colored dice for the black and red pools that seem so integral to the new system. Fuck games that require you to use different colored dice.
>>44958351 Still bullshit. I went to the trouble of buying 10-sided dice for a game, I'm not supposed to need anything more than that. Having to buy more books is more tolerable than this kind of shittery. Those I can download for free if I think the company's being unreasonable. Where am I supposed to get specific kinds of dice on demand? I'm not made of money and gameshops aren't everywhere.
>>44958731 >He strolls between nightclubs everywhere, putting AIDS on the tip of every seventh needle.
> His entourage, the ghede—the dead, who are ghosts and zombies and revered ancestors—trail along in his wake like the groupies of a rock star or the entourage of a Hollywood celebrity. This is, of course, what the Baron is, the notorious star of the most dangerous and psychotic boy-band that ever prowled the concert hall that is the World.
>A similar infamy attaches itself to Baron Samedi’s Scions. Ghosts approach them with messages for the living; goth teenagers drink in their every word before they hang themselves; photographers snap their portraits for inclusion in books of freaks.
Yeah, that anon didn't read closely. The Loa are fine; they're myopic, focused on doing what seems right (and often what is 'right' to them is just what's fun) in the immediate without seeing what's going on in the big picture. Samedi parties hard enough to kill everyone around, Kalfu is malicious and troublemaking, and Shango regularly breaks the rules about getting involved in the mortal world. They're no better than any other pantheon.
>>44960991 This is really quite cool. Thanks for posting it. At a glance it looks less broken than Scion if nothing else, but I really like the paradigm for what new gods are, even if the historical backstory bit is kinda droll.
>>44961144 I read Part Time Gods this last summer while I was having a major sad, so my memory isn't the best. But it's got some cool ideas.
The idea is that some magical Source spread sparks of divinity into the world, leading to the old gods. The old gods, thinking to protect their power, tried to contain the Source, but their power wanes anyways.
In the modern era, sparks of divinity are re-emerging, and implanting in individuals. But the sparks are thin and watered down, but can be very divergent. You can be a "god" of anything, noun or verb, but as I said, not terribly powerful. Being a God doesn't pay the bills! (unless you're a god of wealth or something)
The powers are pretty abstract, where you can summon your purview, or manifest it, or control it's manifestation or something. The ease of which you do so is based on how "closely" what you're trying to do matches your purview. So a god of Music would have more broad power than a god of Rock and Roll, but the Rock and Roll god would have stronger control.
One of the things I really liked it was that the presence of your divinity warps the world around you, making your territory start to reflect your purview more. God of music will find more street musicians, music stores, and the like around town, as well as people more likely to hum to themselves. It's flavorful and fun.
The biggest downside are the "Politics" of the game. It's got, I think, five different groups that your PC can join with, each espousing various philosophies of divinity. But they're pretty uninspiring, if not straight up "I really don't want to play this". For example, one group is all about trying to leave humanity behind and embrace divinity, and another are cannibals!
That's basically all I remember. I listened to a lets play that was pretty fun, though, which is how I discovered it.
Oh, one last note. The scale is pretty low power. You won't be striding about countrysides throwing your divinity around. It's more low-key than that. More like you go to work as an elementary school teacher who moonlights as a God of... I dunno, Cell Phones, and then have to go and get rid of a minotaur who's opened a bar too close to the school and his drunken friends are a nuisance and/or dangerous to the children.
>>44960991 >d20 Uh >six attributes, blatantly copied from D&D, two dozen skills, and eight "manifestations" I mean, this game isn't terrible, but I think it could be done better with a lightly modded version of FATE, which is sort of the practical death knell of a game.
>>44966183 >For example, one group is all about trying to leave humanity behind and embrace divinity, and another are cannibals! I like those though. I don't like that the cannibals have to do a pointlessly chaotic thing every day, but otherwise those are my favorite factions. The other ones are kind of bland and feel more like NPC organizations than PC organizations to me.
>>44967089 Most of the game, at least mechanically, seems less about balance to me and more about maintaining a mortal life, but with some side stuff. Hell, the name of the game is part time gods. The god aspect is clearly on the losing end of the balance. But even on the mechanical aspect of what the characters are, there's all the skills and attributes, which are fundamentally mortal, to a smaller array of manifestations and divine powers, and the divinity doesn't really build on the mortality like it might in, say, Exalted.
>>44967237 I'd be down to play it, either way. Got myself in a Scion game, but only played one session so far. I'm playing a Scion of Nuada, which is cool.
For PTG I've got an idea of a lawyer or a judge as a god of Law. Might be cool to play.
A note on Scion, character design always feels weird to me in that game. My character has the Sword of Light, and it always feels like "too much", almost mary sue. Then I remember, that yeah, you're supposed to be getting shit like that right off the bat in Scion. Very weird.
>>44967447 How is the Sword of Light too much? I've got a player in my group with a Scion of Nuada with the Sword and the only thing it's really been useful for (aside from general sword things) has been letting him see everything perfectly well all the time as long as he's wielding it. Then again we're only a few sessions in, ourselves.
>>44968174 Mechanically, it's fine. Actually it might be a little underwhelming mechanically. But the idea of a starting character who wields an artifact of mythological might and legend always my "C'mon, really?" buttons. Like if I rolled a Tzimisce who was BFFs with Vykos.
>>44968546 Ah, yeah, didn't really think too much on that. I would imagine that it would hang heavily over his head, though-- having this family heirloom weapon in his hands. If he fucks up, he'll have brought shame to his father and to the name of the sword. At least there's no one in the party with the Book of Going Forth by Day, right? That'd be real bullshit.
>>44969286 No, no one has the book. Although there is a Scion of Sobek who I'm keeping a close eye on. Going for a god of Justice and rolled a cop. Dude seems to be the kind of guy to talk to if you need "problems solved".
>>44970229 That's a relief. I had assumed Sobek wasn't a popular choice for a parent, but we've got at least 3 mentions of it so far in this thread. It's hard to talk about the game while being vague due to the sheer number of possibilities for player characters. My fellow players would likely instantly know if they were in my group just based on listed god-parents. Not sure if the same could be said for D&D race/class combos.
>>44970996 I just like the Tuatha. Not sure what pantheon I'd go with if I wasn't taking them. Enech is such a fun purview, I love the Geasa, and cannot wait to lay one on someone and inform them that it's a heavy bird to bear.
>>44971373 Tuatha was my second choice. I too can't wait to see our Irish guy lay the smack down on someone with a ban. One of our players has a fighter character (kitchen sink god, heavily focused on epics at start) and keeps trying to get more absurd weaponry... and playing as if there's no consequences. A perfectly deserving target. Especially since the book suggests NOT telling the afflicted person about their new ban for maximum effect.
>>44971237 yes yes, there's tons of D&D players. That's part of why it's so easy to freely talk about your D&D party semi-anonymously.
>>44967447 >For PTG I've got an idea of a lawyer or a judge as a god of Law. Might be cool to play.
That kinda seems to be overplaying it. PTG seems to have it just be random people with random powers; imagine a God of Law who worked as a shift manager a Home Hardware, where everything's not together on a silver platter.
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