Post your favorite Lord or Hero model
that you paintededition
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)
>Resources(Armybooks, Supplements, Fluff, Crunch)
>Total War: Warhammer
>End Times: Vermintide
>Mordheim: City of the Damned
>What happened to Warhammer? Let based Priestly tell you.
>Sweet concept art
>WD archive for all your nostalgia needs
Why open with such a shit picture?
>mushy, undetailed background
>No colour differentiation between the sides - both are dark grey with gold, accantuated by red
>Simgmar(?) suffers from tiny head syndrom
>tiny hand syndrom
>looks completely emotionless
>Stands like the armour is four time ystoo big for him
>Chaos lord got his eyes about a quarter eye with close together
I could go on
Valten's a man's man who would wield Ghal Maraz in the right hand. That sword in the off hand is going to snap the second it touches Kingslayer.
>Post your favorite Lord or Hero model that you painted
I might as well get the ball rolling. In my years in the hobby I have painted a single half-decent face, and I'm happy that it was on Konrad.
It wasn't. GW made it too hard for new players to get into it. Basically they sabotaged it by making rules that favour huge units, meaning you'd have to spend hundreds of dollars just to get an army worth fielding. It couldn't sustain itself like this, so GW blamed the fans and axed the game to make Space Marines: The Fantasy-ing.
that's logical. he sacrifices mundane sword to deflect Kinglsayer for a second while he crushes Archy's shield with GM.
after that he gets an upped hand as he can dual-wield GM, which is more effective in a slow swing-fest, than dual-wielded KS (since with that armor Archi cannot attack lightning-fast like proper two-handed swords normally do)
>>What happened to Warhammer? Let based Priestly tell you.
Basically GW took a game that 5 years ago was the third best-selling wargame (and 40k was first) and steadily poisoned it. Companywide disasters like resin-casting hit Fantasy particularly hard because it's a more settled market, and 7th onwards was trying to force people to buy huge numbers of new troops and jacked-up prices.
Customers weren't having it, and the marketing overlords that control GW saw it as their chance to get rid of WHF and replace it with a knockoff 40,000 that they thought was more marketable.
Couldn't pick a favorite, these 4 are the ones I'm most proud of though since I'm not very good at painting.
>Post your favorite Lord or Hero model that you painted edition
Posting my shitty pic
I have that same Paladin on a pegasus model. Well, I have 15% of him. I've included a dwarf that I'd like to use as an Apprentice/Journeyman Runesmith for WFRP, and a Grey Seer that I think turned out quite well. I gave him a yellow eye because it reminded me of Nicodemus.
Bretonnia, why are you so based.
What do you guys think about the theory that the Ghal Maraz that the Emperor/Valten uses isn't the same hammer that Sigmar originally used?
It's not so much a theory, in universe anyway, but more that the story of Sigmar says that he put down his crown, went east to return the hammer to the Dwarfs. He never returned from that trip. Personally I think it's just something an in-universe historian/poet wrote because it sounded good. Like saying King Arthur is asleep under the hill.
It's not a massive thing. It's more like a little wiggle room left in for WFRP players and GMs to fuck around with the idea that the real Ghal Maraz is hidden somewhere.
>part of Sigmar's essence was bound in Ghal-Maraz that Valten wielded.
But was that because it was the original hammer or because it was the hammer that was now associated with the idea of Sigmar?
Like a copy of a thing having power because people believe it's the original thing.
>Sigmar became whole when he took back the hammer. wouldn't happen to something just associated with him.
But how did any of him get imbued into the hammer? It was just a magic hammer that the Dwarfs made and used before giving it to Sigmar in thanks. And when he was done with it, he gave it back.
It would make more sense if there was some sort of faith element involved.
From the Head of Vecna to the Hammer of Sigmar. Fun fact: Human runes are objectively better than dwarf runes.
The legs are from a High Elf spearman, I shaved away the chainmail. I lost the rest of the model, and a lot of other things when my roommate's mom sent a package holding ten years worth of various models and bitz to the wrong apartment complex. So I had only the torso/head piece to work with.
>But how did any of him get imbued into the hammer?
I guess by same virtue that made a random dwarven hammer one of the most powerful weapons in the multiverse in AoS.
said virtue being called "bullshit"
>wasn't the smith one of the best ever?
Yeah. Ghal Maraz is definitely in like the top ten dwarf made weapons. It might even be in the top 5. But it is not the greatest weapon they've ever made.
Faith works. If you go by the idea that the Warp/Realm of Chaos is just a reflection of sapient emotions and the idea that the thoughts/emotions of said creatures shape that realm (and thus the use of magic is just the ability to focus and control your emotions and can be learned by anyone) then it makes sense that the same faith that allowed Sigmar to both be an active god AND to be trapped in a Wind by Tzeentch could also imbue a metanatural level of power into a hammer.
Dark Sun and Ravenloft are grim as a setting, but they aren't really as gritty or lethal as WFRP.
WFRP is a game that pretends to be about heroism and being great adventurers, but really it's about your journey knee deep in a river of shit in a world that hates you.
The hammer in AoS absorbed a lot of Azyr energies in AoS. That's what made it powerful.
In WHFB, it was just a well made hammer.
IIt has nothing over Khorne 's Ebon Sword which is among the few weapons that can actually kill a Chaos God.
Do we have records of better dwarven weapons?
Rule-wise I think the only weapons that surpasses ghal maraz is that sword in storm of magic that costs 200pts or something.
Ghal Maraz would cost 115pts (30pts to replace a runefang that costs 85)
Depends on the target, not everyone is a str5 hero, you can hit most targets on a 4+, while at times enemies get to T5 or 6.
The greater difference is that one allows armour save while the other doesn't.
>opponent takes the Dawn sword
>in game with combined monster profiles.
>level 4 Goblin Shaman on Arachnarok casts Nikkit! Nikkit! Turn 2.
And there was much rejoicing.
For the goblins at least.
Do chariots have a 360 degree charge arc like skirmishers? It says (6th/7th edition) they can move freely in any direction and pivot any time and as many times as they like as they move, and it only says that a unit need to be within LOS to charge. Would LOS only be the frontal arc?
i have an idea
>Sigmar: the Animated Series
>basically, Sigmar in the times of building the Empire
>every episode there's some problem that Sigmar must solve
>problem is usually quite big, but Sigmar always wonders if it's worth using Ghal-Maraz on it, since it is a weapon of great good, yadda-yadda, so first half of each episode he fails miserably
>he consults his friends (those two friends of his from the Heldenhammer, Alaric the Mad, some chick and some black guy, to make it politcally correct)
>his friends uncover some clues that problem is actually caused by great evil and tell Sigmar that only Ghal-maraz can stop it.
>Sigmar takes up the hammer and kicks evil's ass and everything becomes awesome again
>it's all in bright colours, no blood, Disney style all round
get children into WHFB, that sorta thing
Spoilers for The Enemy Within
In the last part, Empire in Flames, the PCs are tasked with retrieving Ghal Maraz from the fallen hold of 'Kadar-Khazalid', where it was left by Sigmar. He went to the dwarves to return the hammer but ended up fighting a daemon and pursuing it into the warp, leaving Ghal Maraz behind.
1e WFRP exists in a kind of quantum canon state. Which would be why there's the myth about Sigmar leaving with the hammer but the Emperor has the hammer anyway.
That's what I thought as well, I'm just reading the rules and it only says LOS not frontal arc. But I'm assuming LOS means frontal arc.
This is for single chariots, it states chariot units act as cavalry.
That idea is boring.
An animated series about greenskinz friendship would be way better.
Especially if the whole thing is presented as if it was the orcs and goblins themselves who draw the figures.
You've got silly violence, easy learning, green blood so kids don't get scared, funny animals and simple stories.
It's a spell from little WAAAAGH, from End Times:khaine and Storm of Magic.
Any level 3/4 Goblin Shaman gets it.
Cast on 15+, can't be dispelled. Model takes d6 - toughness wounds, and reveals all magic items they have. The goblin then steals one. If he already has one of the same type (ex, if he has a magic weapon already) he destroys it instead.
I had an A9 spider that could walk into a combat and deal enough wounds to wipe units (impact hits, thunderstomp, 8 goblin crew with spears, 18 attacks after multiplication)
It's written down in fluff that the Chaos Gods don't invade Khorne 's because they fear what he will do with that sword. They know Khorne has killed gods and world with it.
Khorne for his part refrain from using it because the death of any of his brothers would lead to dire consequences that mmay lead to the destruction of everything in the multiverse
>Khorne for his part refrain from using it because the death of any of his brothers would lead to dire consequences that mmay lead to the destruction of everything in the multiverse
Like he gives a fuck.
Where can I find rules for investing in businesses in 2e? I know there's rules for buying them outright and running them yourself, but my players want to have a steady stream of income with little actual work. I'm thinking about giving them a 1% return on 120% of their investment every time period, which could be a few weeks to a month. Logical?
He gives a fuck about existence. The source of the lore is "Tome of Blood".
In "Tome of Excess", it's shown that Slaanesh is goading Khorne to give in to his desire and do it because she will victorious for making Khorne submit to his desire and also experiencing death would be the ultimate thrill.
>take the higher of WS/BS/S/T/I/LD
>wounds are added together, and then subtract 1.
>attacks are added together.
Made monster - riding lords really strong, and enough to trade-off in exchange for not nerfing cannons.
The worst things out of combined profiles are the attacks of mounts benefitting from magic weapons and viceversa, the riders' getting the mounts' special rule, which makes character excessively powerful (see the elven guys of the end times), when the primary problem with them is resistance and characters on monsters becoming easy targets, mages in particular.
I mean, having only the defensive profiles combined work for that and is also coherent with cavalry and monstrous cavalry.