Rolled 14 (1d100)
Once upon a time a foolish young adventurer fell in love with a dungeon keeper. Was tricked by a dungeon heart to betray his companions because of it. Alas that did not stop his love...and one day he would take revenge. He succeeded. First by robbing the dungeon heart blind. Secondly by letting loose a much bigger and meaner dungeon heart on the other. Thirdly broke into its precious treasury to rob while it was distracted.
SO the story continues as young adventure lad find himself trying to figure out how to get away with his robbed goodies and escape the guardians who are no doubt even more angry.
Last time you have successfully managed to tie up some of the animated armors and weapons. Alas not all were captured and more are on their way.
Last thread: http://archive.4plebs.org/tg/thread/44776507/
Rolled 41 (1d100)
This is a pretty good haul, and that was sort of our last trump card. Let's make good with the gubbinz and check on our LOOT!
>Ask Nova if it would make sense to feed the hive into the Book, since both of them act as a bug summoning device
>Test: Feed the old fast boots to the Book, to see what it does! It says we can upgrade it by feeding it treasures, so let's find out.
Rolled 52 (1d100)
Your currently tied up stuff is merely a bunch of animated arms and armor. You will need more time to examine them in a safer place to get a better idea of them. Especially considering not all of them were tied up and mushroom head seems to be having difficulties. Turns out a lot of his stuff isn't so effective against things like these...
As for Nova she states you could feed the hive to the book but it would be more effective not to. As apparently unlike the book the hive somehow 'nurtures' whatever is placed within and doesn't just serve as a holding device.
As for feeding the old fast boots to the book they suddenly disappear with a brief flash and strange motes are all that remains. The book afterwards ripples a little bit with power before seemingly fading back to normal. Sadly you weren't able to get a closer look as suddenly the other defenders have arrived swinging at you.
Rolled 3 (1d100)
Wait. How /much/ life do they have?
>in a fighting retreat; hit the nearest piece of animated loot with a lifedrain, also Doom it too for that matter, see if any of our debuffing skills is enough to "turn off" the animation effects
Rolled 33 (1d100)
I have another idea!
Okay, get us and Shroombro (I'ma call him Toadstool) to run back to where we spawned him. Which souldn't be that far considering it was the very last place we were before.
Being in his own realm should give him a bit of a boost.
Next, we need to get on the far side use some fire magic from our gauntlet to make light and cast some shadows, we can use the Mushroom man as a backdrop for it in the center of the room, while Shadow works on the opposite side.
Once there, the name of the game will be divide and conquer. Using a combination of Shadow Shroud, Shadow Step, Killjoy's Kick, Shadow Strike and SPEED LOOTING.
Use the shadow shroud and shadow step to hop back and forth between the shadows, trying to split up the armors and weapons into single stragglers. When we find one of them alone, we and shadow work together, one of us used as bait while the other interrupts their attack with a Killjoy's kick followed up by a second Shadow Strike to grab them by the hilt and then capture the weapon, and bind it to the chains or throw it into the book.
We'll keep doing this one at a time, thinning the horde, while mushroom bro helps us and hopefully heals in his homeground.
Rolled 25 (1d100)
Rolled 47 (1d100)
You proceed to retreat back to the area. For some reason however the enemy does not pursue you that far. As they halted before going to far away from the treasury allow you both to make your escape.
So as it turned out your plan is for naught...or is it?
After fighting with internet some more and several eaten/lost posts later...
Rolled 51 (1d100)
"It's actually quite lucky we even got anything. "
Actually, we've been doing pretty well for being in so many life threatening situations without a real weapon.
Rolled 26 (1d100)
Your character does indeed appear to be quite lucky...especially in regards to screwing over Vek. Payback is a bitch for the tinkering he made you do to 'encourage' the betraying of your comrades.
The items upon closer examination...is surprisingly standardized. You were expecting more of a variety and flair...that the first was most lacking in and the second somewhat. One thing you DO realize upon closer examination is just how magical it all is. The stuff radiates magical energies even AFTER you tied it up and deactivated the damned things. Its almost as if the stuff was crafted entirely out of magic and then left to soak in a extremely magically rich area. It honestly almost blinded you when you checked.
The actual gear itself varied there was light, medium, and heavy armors. The weapons included things for smashing, stabbing, and slicing. Shooting, swinging, and throwing. Unexpectedly you even noticed some flying bullets and arrows also somehow got caught. Its almost as if you accidentally looted an entire animated armory.
>Go to GF
>Go to town
Rolled 27 (1d100)
Oh right, and i just remembered that little "to-do" list I made regarding our items.
"Hey Nova, so I found a lot of weapons and armor. All of it seething with magic and most of it alive.
Been wondering what I should do with this stuff. Hey! If I feed these things to the book, could I make it do stuff with them? Like say, sometihng akin to
Weaponized living capture chains?"
"Hmm, so before I do something rash like try to trade these into the Legendary Labrynth for demonic materials or just give it to that Dwarf forge lady to make me something, do you have any ideas on what to do with a lot of magically supercharged gear?"
Rolled 32 (1d100)
"If its extremely potent that would make it very reactive which could be very good or very bad. As for what to do with it...sell it or use it. I don't really dabble in that sorta stuff. Vek has a taste for it though. Claims its like aging a fine wine. Personally I never saw the connection between the two."
"Possibly. If you use the book to bind it and then summon it onto yourself. I myself work together with my animated armor in unison for greater results. In the armor I can do things I that I cannot do without it."
Rolled 80 (1d100)
I vote we keep the armors and weapons for the moment to see what a smith can do with them.
Throw the other living stuff into the book. It shall be come a gun book. Giving it some protection when messed with.
Well, we do have some bullets.
I think we have several options at our disposal.
1) Go to the Demon Smith lady, see what she can do with them.
2) Trade them to the Legendary Labrynth for demonic materials, to give to the Demon Smith Lady
3) Trade them to the Legendary Labrynth to have her make some great daemonic loot for us
4) Blackmail Vek? Tell him if he wants some of his fine stored magic back, he'll have to bribe the Legendary Labrynth to give us stuff.
Much, quite literally, like he pulled on us asking us to "relax" Nova. Now we're asking him to "Relax" the Labrynth if he wants his shit back
Rolled 18 (1d100)
I say we take our unfinished scythe and bound demons and go to the crazy dwarf lady. All this stuff should pay for at least finishing the scythe, and maybe more.
Rolled 63 (1d100)
The unfinished scythe that you requested...according to Nova is 'mostly' finished. Only thing is only Vek apparently knew where he stashed it...and now that you think back on it. You DO recall seeing a certain peculiar scythe in the treasury that had a message written nearby on a letter. You hadn't really had time to grab anything else so you left it behind.
Rolled 25 (1d100)
you attempt to call the seeker scythe. Alas despite your very good feeling it does not appear to respond and neither does it appear before you. So it turned out to be a waste of time.
Well you DO know where it is unlike Nova apparently...
Holy shit that was a pain in the ass to post despite being so short. Shouldn't have taken nearly so long it wasn't a big fucking deal goddamn it. Fuck my internet...I've found better service in the middle of nowhere before.
Rolled 63 (1d100)
We're going to go get that scythe.
>Store our stuff in the book
>Remember all those bandits and orks that died a while ago that we just left behind? Use Desecrate Dead on them and any scraps of energy juice we can get
>Ask Nova for a power juice if possible
Then get back in that treasury and steal the scythe and anything else we can with a fresh capture chain too. The scythe comes first.
Rolled 87 (1d100)
I want to try and communicate with our shadow.
"Hey shadow, thanks for all of the help over the last few weeks, I was wondering, do you have a name you would like me to call you? If you do would you mind writing it down for me so I can stop calling you shadow? Also, is there anything I can do for you? Like do you want anything?"
He should be able to write right? If not we could have him trace what he wants to say with his finger in the dirt and we can follow along with a stick to write for him in a sense
Shadow can only communicate in gestures but I fully support bro-ing it up with him.
I think he should be able to write.
We should read up on our forbidden scrolls if there are ways to improve his sentience.
Rolled 92 (1d100)
Items stored away.
After that you went out and performed desecrate dead in order to juice up. When you returned you went to Nova to acquire some powerup tonic that she had given you before. So you drank it and while painfully pulsing with power you proceeded back to the treasury. This time the door was opened...and there were a LOT of wandering animated armors and arms. Some of them seemed to be patrolling around while others were immobile. Meanwhile you noticed the old battlefield that had splattered outside the treasury itself when you two broke free.
>Bait em out
Rolled 17 (1d100)
You proceed to bait them out. While successful problem is once they exited they swiftly took formation as they all rallied together. You think you MIGHT be able to handle it considering you got juiced up...right?
but if you can't you'll be seriously screwed given where you will find yourself. Or you could just run away like hell.
Rolled 53 (1d100)
But the RIGHT way.
We baited them out of the treasure room and boosted ourself just for this.
Our scythe! Go get the scythe. Shadow step and boost past these clankers and get our weapon.
They're in close formation, which means it will be harder for them to run.
Rolled 41 (1d100)
You attempt to run through them. Seeing them close ranks merely made you smile as you used shadow step...and then you suddenly found yourself slamming yourself HARD into a shadowy barrier. Which eventually in your dazed state you realized was those 'empty' armors. Right in time to see their weapons swing down at you cleaving through armor and your flesh. As suddenly some of them started to advance and encircle you. The rest meanwhile held their position and closed up ranks making sure no one could get past.
Rolled 3 (1d100)
Hmm, wasn't expecting that.
Welp, here's where Plan B comes into action.
Use Killjoy's kick to interrupt the next attack, and then we and shadow use Fiedish Fists of Fucking Fury. Punch one of the armor's very hard and make it crash through the others, create an opening for us and break them surrounding.
When we have our opening, RUN through it. Use our Power Gauntlets and give a burst of Ice and Frost fame to freeze their armors, and then comes the last part.
We need to knock these armors out.
Run around and behind these guys, use Killjoy's Run + Fiendish Fists of Fucking Fury to go for the joints, the knee's, the legs we need to disable their movement and disable as many of them as possible.
Rolled 70 (1d100)
Killjoy kick is performed and is able to interrupt one of their attacks. Alas they have numbers on their side and the rest continue to attack. Trying to make the armors crash into each other is easier said then done. They are amazingly sturdy and strong while possible to make them shudder that is about it. The shadow's attacks seem to phase the armors very little. When you tried to use the power gauntlets that is when you finally got a reaction out of the armors. As the bursts of ice somehow manage to explode out of control freezing them solid. Sadly the reactions is so explosive it even blasted you but more importantly it blew apart their formation allowing you to escape it. Granted you were not very chilly on top of wounded because of it.
That was when you took advantage of their slowed nature to run around an attacking their joints. A natural weakpoint and upon busting it turns out it does successfully manage to disable them. Apparently good news is they aren't possessed otherwise it wouldn't have likely worked. Because its the armor itself they are vulnerable to whatever should happen to the armor.
Sadly the rest of the formation is solid and you were only able to deal with some of the armors that exited to come after you.
>Granted you were not very chilly on top of wounded because of it.
Eesh, thank god for those frost bane garments.
Alright, we're free, though we still have a solid block of armor on our tail. Hmmm
Rolled 55 (1d100)
If it weren't for those you would of been frozen solid like those armors. Unlike for them however it would of been lethal to you.
Book can merely store and summon it does not yet possess an attack function.
>Book can merely store and summon it does not yet possess an attack function.
Of course, but that is sort of the point.
The living crossbows, guns and whatever could be summoned from the book and then made to fire at the enemy.
Additional experiments with the book will be undertaken, hopefully.
Rolled 43 (1d100)
If these are just regular armors and can be disabled by them. . .that's it!
Okay, keep on using our gauntlets, we got superjuiced for a reason.
Now it's time to MELT them with fire! The Ice should melt into water, and seep into the metalic joints and insides.
Where we'll FREEZE them again! The water will expand within them, and sure enough they should crack apart the armors from the inside.
And if that don't work the extreme shifts between such hot and cold should crack and brittle their metal anyway.
Rolled 27 (1d100)
You proceed to switch to fire. Sadly the enemy who are in formation proceed to advance. That forces you back only allowing you to whack a few of them to melt the ice. Which when you switch over again is not as effective as you would of expected it to be. That was when you recalled the armors are in fact empty as you are driven back.
As you are driven back suddenly a cloud of flying weapons descend from above. They are headed right towards you. At the same time you could see some flashes of color around you and heard strange tinkling rattle coming from the treasury and heading your way. Beyond the enemy formation.
Rolled 24 (1d100)
It doesn't react and your being attacked/surrounded.
...I swear to god if this doesn't go through...I been trying for hours now.
Rolled 94 (1d100)
Well looks like my internet is working(for now).
Your attempts to channel demonic death into the armors was easier said then dodge. Mostly because they would actually fight back unlike with the earlier mushroom. They also appeared to be highly resistant to it again unlike said mushroom. Despite that problem you were able to successfully grapple one of them along enough to get infused.
Sadly that was when the enemy swiftly started to smash into from above and from the armors whom are pushing you back as well as wounding you. Luckily though the armors didn't hit as hard as you would of thought...it was not so with the flying weapons.
Rolled 14 (1d100)
Those goddamn flying weapons again. But we can't use the chain trick like before if these armors are just gonna barrier us.
Here's hoping we've still got some juice left in us. Pull out the capture chain, and launch it at the ceiling and with a magically strong pull bring some boulders down to break up the armor formation.
Once the armors are scattered, that should give us just enough room to not get barriered and work with Shadowbro on Chain Capturing the flying weapons again, we need to neutralize them.
Rolled 92 (1d100)
You attempt to bring down the roof with the chains. Sadly while you were able to successfully embed the chains into the ceiling you were unable to bring it down. Just weren't strong enough. Plus side is you were able to use it to swing out of the way.
It was at this time when you were swinging around is when you noticed what those flashes of color and the strange sounds behind the suits of armor were...as you could see rippling mounds of treasure moving as if they were alive. Those flashes of color meanwhile were floating gems cackling with energy that were moving into position. It would appear the suits and flying weapons were in fact up to something.
Dammit. . .I was almost hoping that would instead be our scythe coming to the rescue.
Also swinging out of the way, damn nice. That slipped my head I'll need to put a note on that.
Rolled 74 (1d100)
Well this isn't good, we've not been able to make much of a dent in their forces and their setting up something.
Okay, fuck fighting this is a death trap.
BUT WE'RE STILL GETTING OUR SCYTHE
"Why didn't I think of this before?"
Go all Indiana Jones style and start swinging on the ceiling toward our Scythe using teh Capture Chain, directly over the armors.
When the flying weapons come for us, shadow step out of their way! I'm hoping that those armors can't barrier us up on the ceiling.
Gotta get fast too before those crystals get to us also.
Rolled 22 (1d100)
internet is back...
You proceed to swing on the chains over the armors, through flying weapons(oh gawd the PAIN), and towards the scythe. Problem is as you were dropping down to pick it up suddenly you slammed into a animated pile of now very angry and possibly cursed treasure. This however did not stop you as you partly slide and partly surfed along the tide of evil treasures.
...heading right towards the scythe. Soon enough you were able to grab it and move out of the way. Just as you were enjoying the pleasure of success...that was when you realized that the only exit was now blocked by the enemy and you were stuck in the treasury surrounded by enemies...
So...might not have been a very good idea.
>Head deeper inside
>Defend for backup
>Call for help
Rolled 40 (1d100)
Fighting is a bad idea right now, maybe if we weren't hurt and if there weren't so many freaking weapons and magic crystals.
I have another idea!
>Use the Seeker Stones
"Hey Legendary Labrynth.
How are you by the way, I gather you're still here with um, your boyfriend.
Tell you what, you know what's GREAT for the first date? That would make it that much more awesome? A nice bottle of fine aged wine. But not just any wine but MAGICAL wine that Vek has been stashing up.
And I know just where to find it, but if you want me to give it to you I'm gonna need a favor to ask of you."
"I meant more a large amount of stored up magical energy. To you? Of course you would have tons more. But surely, sharing Vek's own magic in your little, uh, "fun times" with him is appropriate no?"
Much like how Nova likes us wearing our fancy jewels.
Rolled 56 (1d100)
"Hm....hm....hrm...I suppose a taste WOULD be nice and appropriate. Very well I will send someone right over...should be stable enough to squeeze a single someone through."
and so Vek's girlfriend agrees to help his worst enemy loot what remains of all his shit. Talk about serious payback for the comrade incident...when shall it end?
Rolled 77 (1d100)
>Defend for backup
Helps on da way! We just need to hold out a little longer.
It's time to see what this Scythe can do.
RELEASE THE INSECTS!
Summon them from the book and the hive, we need all the fodder to shield us from their weapons we can get.
While the insects soak up most of the horde, have our Seeker Scythe start taking out the ones that slip past. Good time for Shadowbro to get use to the shadow version too, we'll fight back to back just like old times.
When the bugs die, use Desecrate Dead and soak up their lifeforce!
Rolled 48 (1d100)
Insects summoned from hive. Alas they could do very little...clearly you needed to upgrade your bugs so they can effect such magical metals.
At least they provided you some energy by using desecrate dead but considering how they were bugs it didn't provide a whole lot. Just as you were about to be overwhelmed. You suddenly saw what appeared to be a ball of molten lard smash into the armor ranks like a wrecking ball sending them flying. The ball was so big it even caught the flying weapons which were high in the air.
As if it couldn't get any worse a noxious smell suddenly hit you like a ton of bricks as you saw the ball of molten lard begin to squeeze itself through the door into the area you were at. Suddenly you could feel a avalanche occur...as the animated treasures proceeded to flee for their little lives from it.
Eventually once it was done forcing itself through it started to release a bunch of tendrils that swept through picking stuff up either to drop unsatisfied or absorbed into its bulk. It only stopped when it grabbed at you but that was when a mouth opened at on the tendril and it spoke it a garbled voice.
"Remaining treasures fit for human...must give credit to this one. Cursed treasury and animated armory very effect and unexpected to see in such young weak dungeon. Clever defense mechanism but no use against I!"
With that the ball of molten lard after rolling about some more left. Leaving behind a sickening film coating wherever it touched and a foul molten soaked in stench.
Rolled 100 (1d100)
By the way, my old team wants me to tell you: Give Vek their regards."
>Loot EVERYTHING, leave nothing behind
>See that stuff? Take it too
>Can we rip out parts of the floor?
Once done, we'll return to Nova's place where we can work on desliming our shit and ourselves. I doubt she'll be in the mood what with us smelling like oh god what the fuck is this even-
Rolled 8 (1d100)
HAHAH got it working again.
....HAHAHAHAHAHHHAHAHHAHH FUCK ME. Oh my god d poor fucking Vek....its official Vek is the opposite of Joey. Dice fucking hate him.
You proceed to loot EVERYTHING! Even if it DID take you several hauls including the help of mushroom head. You even went so far as to tear out the floor, ceiling, and walls. Even doors hinges and bolts included were taken too. Thanks to the thorough job(and probably because you even ripped out the floors). You discovered some no longer quite so hidden compartments to take loot too!
Finally as you packed up left for your new place to take a bath. You couldn't help but start to think that maybe just maybe you have finally avenged your fallen comrades and somewhat redeemed yourself. Even if you knew should the time come you would do so again if required in order to save your love...but hopefully it wont ever come to that and that you aught to be able to protect your comrades.
>Clean up loot
>Clean yourself up
>Rub it in Vek's face
Rolled 7 (1d100)
>Clean up loot
I don't know what this slime stuff is, but store it in Glass Jars and keep it in the book for study later.
>Clean yourself up
And clean up yourself too. We're covered in slime, bug guts, and, and blood.
And then we stay in the bath and wear jewels on our body and wait for Nova.
For the one reason, we need healing.
For the other...remember when Vek told us that she get's in crazy moods after a good hard fight? See, ever since I got here that didn't make a lot of sense. Why would fighting and action get you all riled up.
That was until I fought for my life and my weapon, looted the horde of a dungeon without a weapon, and got complete and total revenge for my party and returned a slime, blood, and guts covered champion.
And hoooooooly fuck do I feel like I need it so bad right now.
Rolled 59 (1d100)
We should catalog the loot some more, but yes we can upgrade the book with it. Better still, we ask the old man who wrote it or would know how to use it proper.
Rolled 19 (1d100)
Slime is stored away in book. The book shuddered when it had to store the stuff. Apparently even it found the stuff foul. Afterwards you proceed to take a bath making sure to clean yourself up. you thought about staying in for her...but then you remembered that one special steamy boiling bath that felt GOOD and the fact she liked you wearing jewels.
So you got out, did not get dressed, and went over to the other one but wore the jewels. That was when you waited until her return and returned she did. In a daze she saw your naked jeweled specled splendor(which was super effective apparently Vek wasn't kidding about the Jewels apparently she liked it a LOT). That was when you spoke and knocked her out of the daze. Particularly the last part which she reacted by literally tearing off her armor in a hurry. It was practically a single motion she moved so quickly at tearing it off and hopping in.
"He gets it AND we haven't done the special so MOVE YOUR ASS FUCKED BUTTHOLE!"
"Why are you like this?"
"HE IS IN JEWELS ONLY AND IN A HOT TUBE PLUS HE FIGURED IT OUT FRESH OFF A FIGHT! I COULDN'T GET HORNIER IF I TRIED."
"Hurry up. Us being busy will by you some time....on second thought take your time...plenty of time. We'll be busy for awhile...make sure to do it right..."
"You poured in the one stuff didn't you?"
"Yup....its gonna be greatly goodness. Oh and ask your girlfriend for that time dilation effect...ah if only he had learned those sex scrolls it would of been perfect..."
"What can I say I am evil...and i like the good guys."
"How he fell in love with your evil ass..."
"Hey now gotta ease him into it..."
"So your finally gonna have that talk?"
"Yeah during pillow talk i suppose."
"Good now i'll have company have fun making him your bitch boss."
"OH YOU HAVE NO IDEA! Wait fuck no what if he doesn't like that part of me?"
"Ring says otherwise plus he is screwed."
Rolled 12 (1d100)
"What do you mean screwed?"
"Where has he decided to live again? Besides even if he changed is mind unlike he can escape. Either way you can work on breaking him in..."
"Wait how did you know about the hot wax, chocolate sauce, whip, angel tears, and chains?"
"Because I know you Lady and see no escape."
"I can't believe he had a whip in his possession. Who would thought he was ALSO into that sorta thing!"
"Remember what i told you before? He is a heroic good guy boss. Its a given they are masochistic."
"EXACTLY...oh right I forgot! I thought i would of had to ease him into it..."
"Just remember to not break anything. He isn't exactly replaceable like the others."
"Uh sweetie what is with the whip?"
"Hush sweetie its a good thing...and these chains OH we are gonna have SO much fun," she cheers as she stuffs your mouth with a pair of her panties. "Ooh...nice chains too. Oh I thought it was a fluke with the whole chains but the WHIP TOO! Oh baby..."
"Don't worry just remember its a good kind of pain and I'll be gentle at first...also I promise i wont break anything."
"Right safe word...just uh... ah fuck it the choker will tell me when."
"Well considering you fell for a very bad girl i can't see how you COULDN'T see this coming. I do appreciate you already being into it. Really saves on time...meaning more FUN!"
"MFHHAHHH(if only I wasn't out of mind with horniness then somehow I got even hornier...)."
And so a pair of young lovebirds were distracted and lost in their own world of steamy lovemaking for who only knows how long. Quite possibly driven mad with lust and love they were...ah the joy of youthful pleasures and love.
>Try to escape
Rolled 4 (1d100)
You fuckers were practically asking for it. Also I would never be able to forgive myself if i didn't make her a sadistic villainess. Masochistic hero is admittedly a bit more obscure reference and possible(?) misconception on their part.
Only reason she is a redhead is because I literally couldn't find a pics that fit her that WASN'T a redhead....I noticed this is an ongoing theme and I swear I don't mean for it to happen. But fuck me whenever I can find fitting pics that shit is always a goddamn redhead. Followed by black hair...blonds and other colors are oddly rare. Because of that i keep having to change the appearances of characters to better fit.
I can't tell you how happy I was anons never did anything with the whip/forgot about it and when anons moved in with her...it was just too much for her little mind to take or me to resist. I mean chains AND a whip? Truly a man after her own heart. ahahahahah.
Anyway I'll be back after I get some sleep...gotta make up for shitty internet connection somehow. I will do this by running additional days until I get my old one back(should never I have thought that the 'free' internet at my new place would of been any good, fuck I swear even dial up would be more reliable/better).
Before you go to bed Genie I have a question.
I'm wondering if we should still go down Shadow School, or try Martial.
I was thinking, which one looks more "heroic" or like a good guy?
For one reason we need a good disguise in case we ever have to go reaper form, something that won't make people suspect "I wonder if that shady guy is the killer". on the other looking damn heroic might make Nova happier, she likes the good guys.
Would you say Martials tend to be the more typical view of a hero than shadow? Or are there heroic shadow adventurers.
Our public disguise and face will be that of an adventuring hero, our true power lies hidden within for when we need it.
Rolled 24 (1d100)
Shadows tend towards more anti hero type deal. They are sneaky backstabby assholes is the stereotype. Made of up thieves, thugs, and other criminal scum. Kicker is they have their uses and one of their number is always oddly close to a hero providing them with assistance.
Be aware that 'martial' would put you more along the lines of the wuxia path. They are able to compete with magic users who are capable of boiling seas for good reason. Which I will admit would be 'quite' amusing to see if anons take that path. As it would force me to show off a different world dynamic I haven't really shown much outside of teasers...
Wonder why combat heroes are such bad asses in the post apoc? Even if they aren't super soldiers? Heheh I will admit it was one obscure as shit hint...and it wasn't just the tech.
Would we be able to find shadow teaching outside of shadow school? Possibly darker ones (most of our shadow stuff is forbidden anyway).
What should we expect if we ask to try martial? And what can you tell us about Wuxia.
Rolled 70 (1d100)
Our reaper form is pretty anti-hero bordering on villain anyway (literally demonic, shadow, undead and forbidden). Being a shadow anti-hero on our normal day leaves more for suspicion than if we were martial.
Plus it's good, we can learn some more powerful skills that we can show in the light of day because a lot of our stuff is demonic and forbidden hence illegal.
Rolled 16 (1d100)
You can bother your GF for teaching materials and she apparently does have some shadowy connections.
You will get trained in specialized martial gaining access to ways to either improve yourself directly or tap into outside forces to indirectly aid yourself. Be aware though that martials suffer a tragic fate in regards to getting laid as much of their stuff as they advance drastically declines the number of suitable mates. Others just LOVE pointing this out and rubbing it in their faces...but its true.
As you advance fewer and fewer can withstand intercourse with one.
Wuxia is you know mastering the ways of the sword so fucking hard you can kill people with even a blade of grass. Of cleaving mountains in half with a single swing and being able to take bullets head on without harm(harder to do as tech advances also magic bullets say hello). It is rather difficult to reach that point but its also very hard for magic user to reach the point he can boil the seas themselves.
Forces of good also have some really strong stuff that WONT damn you...to you know stuff that is strong enough to COUNTER those powerful reviled powers. Otherwise obviously the world would be a very different place.
Stuff like the Angelic, Light, Life, and crap. Woe to the fools who assumes the forces of good are weak and the forces of evil lost.
>As you advance fewer and fewer can withstand intercourse with one.
Ah but that's why our Nova is strong!
Strong enough to withstand a big powerful "good guy" no matter what.
...she could survive us being a martial in late game, right?
I'd go for Divine or Angelic but you know, what with us being demonic reaper murderer...
I mean, unless there are such things as fallen angels or angels of death or something.
Rolled 84 (1d100)
What would you suggest if we wanted to go for a good guy bad guy double disguise?
Rolled 94 (1d100)
Basically though while it has the chance of reaching wuxia tier bullshit its not very likely. Such individuals are very rare but the same can be said for the magically very powerful arch magi. They are however known to exist and their bullshit often keeps the geography and world relatively unstable.
Super soldiers were in fact the result of trying to create a agreeable and easily controlled martial arts master with mixed results. While psionics were developed for the same reason except with magic focused instead.
Things can get very interesting when a martial arts master and master magi fight it out.
...More like can you survive HER?
heheheh but yeah totally.
There are holy angelic agents of death(who do you think goes after the mighty undead)? Fallen angels are a thing assuming they aren't the good equivalent of demons ie 'good spirits'. As a legit demon who ceases to be a evil literally ceases to be a demon and change into something else entirely. Unless we are talking that they are merely 'claimed' to be a demon due to say propaganda.
Have means of disguise and differing skills for each to make it harder to tell they are in fact the same person.
Your gf actually knows a surprising bit about it as she herself employs it quite heavily(see her big bad manly bandit boss and her 'actual' being a sadistic vicious young girl with a heart of evil). Admittedly from what you can tell she focuses less on the good/evil dynamic of it. You know she MUST have some goodness in her considering how she treats you and Vek...right?
Alrighty then, I'm thinking when we go back to school we say we have a "change of heart" and ask for some martial and look for good magics and maybe some good or holy magics that don't burn us for some of the things we do and stuff we wear.
Hopefully we don't get caught for it
Rolled 63 (1d100)
Actually a good point.
You'll have some catching up to do in that case though. Even outside her armor she is strong as shit for a young girl and been specially cultivated by Vek's peculiar resources for years. Not even including the stuff she got from her banditry and other works.
Fortunately for you she isn't too advanced on it yet and you can survive it...granted you would take a beating in the process and that is WITHOUT including her sadistic tendencies of which she previously shielded you from.
Would make in character and your understanding of the 'other side' will serve you very well.
Rolled 22 (1d100)
>Even outside her armor she is strong as shit for a young girl and been specially cultivated by Vek's peculiar resources for years
Let's see if we can't get Nova to do the same thing to us. Pending on if it isn't outright evil and will give warning signs to our good teachers.
Also, if you're up for an action right now before going to bed.
That was probably the most exhilarating thing I've done outside of an actual fight for my life, somehow Nova get's better each time. Or maybe I'm getting better.
But we did take a bath to get clean and now we're covered in wax, sweat, and Nova juice.
Wonder if Vek's girlfriend popped open those magical loot wine's of Vek's for a little session already. I was wanting to watch that too, I know Vek would have been watching us. Turnabout is fair play.
Ask Nova if it's always like those swirling vortexes of energy, didn't see much abstraction for dialogue between the two of them.
Gather up all our shit in the book and head for the black market. We're going to meet the old man who knows a lot of things again and ask some questions.
Rolled 91 (1d100)
If we go to the old man we need a story or dinner, so get that first. Also why can't we ask lady friend for some info? She could know something on the loot.
Do they use soul power ups or a kind of bio magic?
Rolled 87 (1d100)
You thought about how exhilarating the experience was...and how you were sorta crazy due to lust. Luckily she was the same way and somehow it was much better then the previous...but the only thing you recall being different was the-oh. wow oh gawd...So you really are into that sorta thing...like a lot. How embarrassing...
With those thoughts you got up noticing Nova was still passed out and her ass still cherry red. Ah yeah that is right...only reason you both fell asleep was because the healing was no longer able to keep up. Naturally some rest had to occur at that point. Good times but you could help but to feel some inner fire at looking at her before disappearing into the bath.
After taking a bath you got up and asked a half asleep Nova.
"Uh those two? Swirling energies are just the uh...vortexes they form. Dungeon hearts are weird...always destroying or subjugating each other...Vek is getting subjugated...just according to PLAN! AH fuck still horny...but tired...to choose so hard..."
With that she passed out again.
Afterwards you wisely decided to make a run for it before she wakes up. When you left however you felt like you were passing through a strange ripple as you exited the dungeon. You didn't take much note of it when you went to the black market to find the old guy. Of course you made sure to take the book and your shit with you. You managed to find the old guy who is apparently snoring...
>Hidden Dungeon Entrance
>Wake up for biz
>Crazy Dwarf Lady
Rolled 81 (1d100)
The book doesn't reveal much info about the treasures stored within. As page upon page with the loot marked states that it is lacking power to identify and its also lacking in identifying ability.
>Wake up for biz
>Secret dungeon entrance
>See the crazy dwarf lady
Rolled 11 (1d100)
Hmm, is it business to ask him about who might know more about the book and how to upgrade it? Also ask what we should do before we meet the crazy dwarf lady.
But never a good idea to interrupt a man in his sleep.
Oh what the hell, let's meet her anyway! We can ask him stuff later.
>See the crazy dwarf lady
Rolled 51 (1d100)
You decide to go see the crazy dwarf lady who has been mentioned numerous times. Most of the time black market matters and the underworld try to keep low....this was not true with she. She was infamous and notorious character. Her place stupidly and easy to find yet for some reason no one has ever had the guts to bust it. You wondered about this until you saw it...and there laid a haunted house crawling with demons. Its appearance was like if you crammed a demon king's castle and the mass undead warfield/graveyard into a single humble home. The sheer overwhelming atmosphere it provided was certainly something else.
As you approached you saw the view of a dwarf lady who was ranting at a demon who was on its hands and knees begging pitifully for forgiveness. Suddenly you had the dawning realization that what you heard was actually an understatement...
Regardless despite seeing the pitiful looking and begging demon you approached. She eventually noticed you and howled
"WHAT DO YOU WANT BOY!"
Rolled 64 (1d100)
1. I need someone to help finish a Demonic Possessed Seeker Scythe of Fire and Ice. It's got several ice and fire liquids and metals, and I also managed to capture a Frost Flame demon and a Fire Flame demoness.
I kind of wanted to see if I could coerce them into willingly being bound to the weapon. Mostly through pumping up aphrodisiacs and putting them in view and not letting them free unless they inhabited it. Demonic consent is powerful isn't it?I had a dungeon do a better job of 'breaking' them in, but ultimately he would only have made a mediocre item which is why I came to you as you are not mediocre.
2. I have numerous magical living armors and weapons captured but not bound to me. Can you help with this?
3. Can you convert some armor and weapon into Death Demonic reaper appropriate weapons?
4. This is a special request, but I wanted to know if it was possible to make said Death Demonic armor to be concealed and hideable.
More than that, that they could be hidden underneath good or holy equipment and armor, without them clashing. And furthermore not tipping off any holy or other users around me that I have forbidden and illegal gear. Can you help with this?
4. I have some ideas for a special chain weapon usng a capture chain. I would forge multiple ends of it to the various living weapons and armores, which would be summoned from this book I have.
They could then launch out in many directions, maybe even shadow step or burst from the ground of graves. They could impale and then enchain and ensare enemies, making them easy to kill or capture, Is such a thing possible?
5. Any chance you have some Disruptium for a Disruptium Harpoon attachement for the Capture Chain?
I have magical loot to pay.
Rolled 39 (1d100)
"Hm...very well. Not a strange request. Anything Demonic your interested in particular?"
"That scythe of yours is a good product. Its only weakness being its lack of quality materials. The demons in it are lesser despite being broken in properly that can only do so much. Not to mention the clashing of its elements are most difficult. Lack of synergy...all problems of the materials. I will admit to being impressed that despite that someone actually managed to MAKE the damn thing despite all that!"
"That is the way of a magi. I cannot help in that regard."
"Death Demons? That is pretty niche especially if you want it reaper...do you got a death wish kid? If so I got a LOT of reaper gear to sell you(mostly because not many have a death wish hard to unload)."
"Stuff that is frowned upon is especially difficult to hide because obviously the stuff to detect the hidden will naturally have a focus on it if not outright specialization. Death demon gear is unique in that it has very powerful means of stealth. In fact its a default function of theirs. Have you not noticed that no matter how fast you run in those boots of yours they make no sound?"
Come to think of it...even when you were running on hard rock it or across leaves and branches it those boots STILL wouldn't make a sound.
"...Clashing? That is even rarer and more expensive kid. Your gonna want a shadow forger for something like that. Particularly one who specializes in such forbidden measures. Your lucky there is a shadow forger here alas that old prick rarely bothers to work anymore. Always recommends people to me. Bastard. Just because I know elemental forging DOESN'T mean have all that countermeasure bullshit figured out. The bloody tiny dicked prick."
"Living chained? Possible yeah bit tricky but doable. Bad things happen should the chains break..."
"Disruption gear. Got plenty as everybody seeks to screw over the other guy so its common. Naturally I also have the counters."
Rolled 72 (1d100)
> Lack of synergy...all problems of the materials. I will admit to being impressed that despite that someone actually managed to MAKE the damn thing despite all that!
"I don't have any demonic materials, although I know places I could find some they are very very hard to get.
Alas yes, they are lesser demons. When I get stronger, I might capture true ones."
"I was hoping I could pay for materials if you alreay have a stock here using said armor. Do you have any materials on hand right now?
>If so I got a LOT of reaper gear to sell you(mostly because not many have a death wish hard to unload).
"Please do say, I would like to know."
>Death demon gear is unique in that it has very powerful means of stealth. In fact its a default function of theirs.
"I've noticed this yes and for most normal creatures very effective.
The only problem is I am planning to be in the vicinity of people who probably are attuned to taht sort of thing. Good people with good magic."
>Your lucky there is a shadow forger here alas that old prick rarely bothers to work anymore.
Can you tell me where to find him? If you say he rarely works, that means he must still work sometimes. Is he just really expensive, or is there something more to him?
"Also do you know what this Death Demon Hood does?"
>"Living chained? Possible yeah bit tricky but doable.
>Bad things happen should the chains break..."
"Yes, sort of the reason I wanted to bind them first. THEN the chains, so even if they snap they still serve me. I'll come back with that request later."
"Do you know of a magi who specializes in this?"
> Naturally I also have the counters.
"I'm actually interested in the counters. I never encountered anyone yet who tried to use disruption on me, but having that as handy will be useful. And yes, having some disruption gear will be useful too."
Rolled 4 (1d100)
"Why of course I do. My stocks are rather limited though...such frowned upon materials are hard to get. Real pain in the ass that is."
"I got reaper skill scrolls, Books of the Dead, some legit reaper scythes, and other weaponry. Even got peculiar reaper armor and equipment. No matter how good it is though hardly ever find someone who wants it unless they suicidal. Fucking reapers have such GREAT fucking shit but it will fucking kill you to use it. I guess that is why they don't care if it falls outside their hands. They know its pretty much useless to anyone else..."
"Good people with good magic will STILL have a hard time seeing through legit death demon gear. Death demon gear is among the stealthiest of all demonic gear. Which is saying something considering how much demons LOVE their subversion. Alas death demon gear has the unfortunate side effect of being equally deadly to its user so despite the perks people rarely bother with it. Its honestly quite difficult to improve upon death demon stealth functions. Really the only bad thing about death demon gear is how fragile it is. Otherwise it hits real hard and fast all the while being hard to detect. There is a good reason why other demons hate the death demons so much."
"The shadow forger works in the local shadow school for the adventuring academy. Supposedly he used to be a member of a shadow sect but when he retired for some reason he chose to work and teach over there. Oddly enough the shadow sect he was part of allowed him to get away with it...scary guy to get away with something like that."
"He very rarely takes outside requests. Its why so many people come my way but I will admit I am not as good a shadow forger as he is."
"the death demon hood...oh my fucking god you HAVE A DEATH DEMON HOOD LET ME SEE DAMNIT!
"...Fuck me its legit. An intact death demon hoods are almost impossible to find. Being among the rarest of acquirable death demon gear."
>"The shadow forger works in the local shadow school for the adventuring academy. Supposedly he used to be a member of a shadow sect but when he retired for some reason he chose to work and teach over there. Oddly enough the shadow sect he was part of allowed him to get away with it...scary guy to get away with something like that."
Well shit that isn't gonna help much.
It's the academy we're trying to hide from in the first place. This is actually pretty scary because we nearly got into the shadow school.
Rolled 38 (1d100)
"Personally I've only seen very few death demon hoods...and all of them weren't damaged if not outright broken. Them being so hard to get intact combined with its peculiar abilities make many assume them to the weakest gear of the death demons...idiots couldn't be more wrong. The hood is actually the MOST powerful PART! Why else would you always see death demons with these hoods hm? No matter what they are wearing heavy armor, robes, or cloaks over their ordinary clothing. You wont ever find a death demon without a hood...because its just that valuable and useful to them."
"You see the trick to the hood is its abilities. Many assume them to very useless because it doesn't fit with their speedy killing fragile freaks, but tell me how is it a death demon despite their great speed and power wont kill themselves especially considering how fragile they themselves are and their armor!"
"ITS THE HOOD!"
"Otherwise they would use better protection no? But they didn't now did they? The hood is most valuable because get this it literally 'speeds up' your processing ability. Wearing a hood everything seems to slow down...but your body doesn't because it would normally be in death demon gear and you be using death demon skills right? Kicker is that isn't its only function it ALSO keeps track of the equipment and surroundings. Because your thinking is sped up you got more time to process more shit...so it helps provide that additional shit. Why else are death demons so fucking fast, alert, and impossible to kill? All without getting hurt in the process, remaining in complete control, and more..."
"So tell me obviously you must use magic to fuck with it right?"
"The sped up thinking process allows the death demon in question to catch onto the spells being unleashed up it faster. Its able to shrug off spell effects that tamper with its mind as if you can't hurt if psychically why not mentally?"
"Ah...such a perfect piece of gear."
Rolled 16 (1d100)
For obvious reasons the shadow school is the shadiest part of the entire adventuring academy. Which is saying something as it means they even beat the magical division...
"In other words it speeds up you mentally, physically, and helps you exploit it all at the same time. Its the key item of all the equipment the death demons use that you wont ever find them without. Simply because it makes them better at everything and synergies it at the same time. You too can get those extra benefits but it requires being a death demon or being full kitted out in death demon gear. Otherwise those three functions is all you get and that alone is already so powerful no?"
"Wish I could figure out how to repair the damn things but those hoods are so fucking fragile, sensitive, and complicated its awful."
"Never thought I would get to see an intact hood...ah lucky little bastard you are."
"Nope. Don't know a magi into that sorta thing. Its really fucking niche that is."
"Disruption is to magic as counters is to martial. Basically its about fucking over the enemy by interrupting them which tends to be a VERY good thing for you no? Ani disruption gear is common precisely because of the desire to keep that from happening. Sadly they come in varying grades and strengths. Obviously there is an arms race to them as well. Good if your in the business bad if your a customer. I got stuck like doubles, demonic duplication, Shadow smearing, and other such countering goodies. All forbidden of course but DAMN if they aren't the best!"
"I swear few things are as satisfying as some idiot attacking a blood body counter aligned to themselves. Fucking hilarious. Demonic doubles are also pretty good especially if you throw in a skilled illusion. Fuck I knew a guy who did that for mere shits and giggles alone. I will admit it WAS pretty fucking funny."
Rolled 72 (1d100)
Thanks for answering my questions.
While I'm here, let's get the business out of the way shall we?
1. I'd like to get the Scythe finished with proper materials. Maybe make it so it's of the type of quality you would sell as a fine product, rather than simply jurry rigged together by a dungeon even if decently you can do it better
2. I'd like to buy samples of your Reaper Scrolls, reaper armors and equipments and do you have a demonic mace or bludgeon? I've been dealing with lots of armored units lateley and that has been a huge pain in the ass.
3. Got anything to help with lots of flying annoying pests? Like say, a swarm of flying swords. . .I was thining maybe a style for it or some sort of shield, but I don't know.
4. Something to help me practice with this Hood. Like a scroll or book about it.
5. Buy some counter's. I don't know what would be good, so get the one she suggests.
6. Buy any other miscellaneous reaper armor and equipment we can afford reasonably. We hit the jackpot on Vek, so let's spend it!
Not all of it though, would like to keep most of the ranged weapons and at least some of the melee and armors.
Rolled 100 (1d100)
"The scythe is finished. Its only a subpar item because of its lacking materials."
"Of course I got a demonic maces and other smashers. Fine pay up for the reaper gear...how much of it do you want anyway?"
Be aware you can bring it back to Vek and sell it to vek for other goodies. Especially given its a discount item.
"Area effects are the best for that sorta thing. Has to be able to go off in midair though so a bit pricier but only a bit. Not sure what you want though."
"I don't have anything about that...the hood is an extremely rare niche item."
Demon Double purchased. Aligned Blood Body purchased. She warns you only to use it in an emergency and make sure there is no witnesses. Demon double works by creating a demonic double of yourself or target. Aligned Blood Body requires a sample of the enemy but in exchange it will mimic them and any damage that should occur will transfer to themselves.
Both were very expensive but supposedly very effective. It cost you a chunk of the animated armory and are top quality.
>Be aware you can bring it back to Vek and sell it to vek for other goodies. Especially given its a discount item.
Man, we went through SO much shit for this scythe, can't we get it upgraded or something.
Um. . .about Vek yeah isn't he really mad at us?
Rolled 17 (1d100)
He has to obey your girlfriend remember?
You can get the scythe enchanted but she doesn't do that sorta thing. Otherwise its pretty much a finished well made product. It ain't easy to upgrade.
Also one use emergency items. I hope we get a note of when those would be handy, because we tend to not use 'emergency' items even in real emergencies.
Personally, not a big fan of one use items rather than multiple use, but hey if this saves our lives down the line from being hurt by holy magic I'm all for it.
>Fine pay up for the reaper gear...how much of it do you want anyway?
1/5th of our Magical Vek Loot should be plenty for now, and we can always come back for more.
Rolled 95 (1d100)
Use them when your in a pinch. Demonic double comes with mind fuckery and transference abilities.
Anyway 1/5 confirmed. You just acquired a boatload of reaper gear cause Vek's carefully groomed animated armory were all worth a real pretty penny.
its well made but its supbar due to lacking materials that were used for its creation.
Rolled 77 (1d100)
You decide to go see the old to see if he is a awake sure enough he is. Now though he is busy eating what appeared to be some very fancy foods and was chugging down some bottles...of which there was a pile of empty ones nearby.
Rolled 63 (1d100)
Sit down, and ask if he doesn't mind us interrupting his lunch.
"We mostly wanted to ask for directions. Do you know anyone who would know something about this book, or where we can find a magi that specializes in binding equipment?"
Rolled 72 (1d100)
"Binding equipment how so exactly?"
"As for the book...rare. Very rare but powerful especially once developed. Looks like its still in its beginning stages so I can't say much more about it and others wont really know much more either...unless its the creator. They know more then anyone else when the item hasn't been used much still."
Rolled 36 (1d100)
"Ah depending on how that is done...can be easy or very hard. I know a guy Willis is good at that sorta thing. he is up top though in the magi tower fifth floor five doors down from the stairway. NOT the teleporter."
"Now pay up kid."
Rolled 85 (1d100)
oh right. . .
Tell him the story of: "The Dungeon who thought he could get away with killing my comrades and making me a bitch, so I made him someone elses bitch and stole all his shit while he got assfucked and watched."
Yes it's a long title, but the telling is even better!
Rolled 31 (1d100)
You proceed to tell him a story and he was mesmerized by the tale. When it ended you broke out laughter laughing so hard tears streamed down his old bearded face and off his beard to the ground below.
"PUWAHAHAHAAHAHH. God damn kid you weren't kidding about that being a good goddamn story...ah a story of which is far too valuable for what services I provided this day. To make us even..." that was when he started digging around in the back of his tent before throwing something at you. "Take this kid and count us even..heheeheh oh wow that was such a good story been awhile since i heard one of such quality ahahahahaha.
well if you write it out there will be a bonus to the object he gave you. also my internet sucks so I can't do a good writeup for shit atm.