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40k General

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Thread replies: 329
Thread images: 38

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Nobody likes spider girls rough riders edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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When will these threads get better?
>>
2nd for RIP 40k.
>>
>>44842697
maybe after taufags stop shitting it up
>>
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>>44842661
Claiming this thread for the Omnissiah.
>>
>>44842661
>Not Relentless = Slow and Purposeful edition
You had one job
>>
>>44842697
when the memers get bored/banned and move on to another thread
>>
>>44842661
>Nobody likes spider girls rough riders edition
Anyone else convert Defilers into sexy drider for a Slaanesh army?
>>
>>44842711
I've been away from the past couple of threads, but the Taufags haven't been too bad. It's the memes, and people who want to bait.
>>
>>44842697
When 40k gets better, so never.
>>
>>44842726
>Not wanting monster girls editions
Fagg spotted
>>
>>44842730
>>
>>44842696
This literally only matters if Salamanders play CMS, and nobody playes CSM so it doesn't matter
>>
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>>44842760
Nigga I started the Rough Rider meme
>>
>>44842762
Nonono, SEXY driders
>>
>>44842806
Anon this is 40k, Slaaneshi stuff is supposed to be like Giger designs, as in horrifyingly sexual.
>>
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For an infantry/artillery IG army, 1 Stormsword or 3 Deathstrikes? Or should I stick with 1 Deathstrike? That way I could go CAD + Emperor's Wrath, use a battery of 3 ignore cover Basilisks with 1 nuke.

This is also if Deathstrikes don't get Strength D next codex
>>
>>44842908
Go with the Super Heavy...
>>
>>44842908
why would you ever take less than three deathstrikes
>>
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So now that pic related exists, is there EVER a reason to take Pulse Carbines on Fire Warriors?
>>
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Whose local gameshop has banned Tau/Certain Tau rulesets since the last Codec update?

One of the stores in my area has straight-up banned Tau (But it's the space-marine-bro store that wants to make a 30k league), and another has limited some of the new rules (buffmander can't buff all units in a combined fire instance, etc)
>>
>>44842998
Well I can understand the Buffmander nerf but banning all Tau?
Thats pretty fucking stupid
>>
>>44842976
Pinning, that extra 9" where you get the extra shot.
>>
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>>44842908
I would like to tell you that they won't get S:D but we never imagine that eldars would get the D on everything.
>mfw the eldar can have 10 s:D shots on a 280pts infantry unit
>>
>>44842998
>Banning tau
>When the army that got the strongest update from the tau codex is SM
shitty store/10
>>
>>44843034
>>44842998
Banning an entire army is rather ridiculous. Just ban the stormsurge, riptide, and formations and you fix the vast majority of Tau's balance problems.

What's more worrying is a store that bans Tau but not Eldar.
>>
>>44842897
I want to be able to Hot Glue more Slaaneshi models
>>
>>44843048
What can be done to tone down the D?
Do we just need to wait 5 years for every D-codex to get nerfed, or can something be done to the D-rules to make them more balanced?
>>
>>44843048
Well, for that many points I can get like, 2 ML2 Primaris Psykers and 2 HWS for hopefully 6 TL Lascannon shots. That's still good, right?
>>
>>44842697

When more 40K stuff comes out.

Given GW's raging erection for AoS however, this seems unlikely.
>>
Winner of Caledonian Uprising 2016 Tournament had 1 WK and 7 Riptides in his list.
>>
>>44843067
Honestly I think Eldar are more niche.

Maybe it's because of all the "faggot" jokes over the years, maybe it's just because it's more uplifting to play the race that seems poised for success, rather than the one that is doomed for death, but for whatever reason I rarely see Eldar, but see plenty of Tau.

Different anon, btw
>>
>>44843112
Wait no I take that back, it takes more than 280 points.
>>
>>44843093
Apply the D-scythe rule to all ranged D weapons, and give the D-scythes an extra -1 to the table.

Not being able to get the destroyer result and ignore saves helps a lot, as does having a 1 in 3 chance of doing nothing.
>>
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
>>
>>44843127
Why even bring the WK along with Riptides? Did he just want a farseer? Aren't Tau and Eldar AoC?
>>
>>44843048
>MFW dark eldar raiders are perfect to transport five wraith guards and deliver the D wherever it's necessary and then take them to the other side of the table the next turn.
>mfw my army exist just to make craftworld eldars look better
>>
>>44843163

Yes, they are AoC. WK is a GC which is a big thing. Don't know if it was for melee duty or shooty one. His eldar cad was farseer and 6 scatbikes I heard. Tau was just Riptide wings.
>>
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>>44843164
Forgot pic
>>
While we're at it, how many non-Black Templars different chapters do you think worship the Emperor as a god?

Not in Canon, because GW likes keeping canon on lesser chapters as vague as possible so anyone can run them with their own headcanon, but in your own mind how widespread has the practice become?
>>
>>44843177
I hope that mans house starts on fire with every model he's ever bought inside
>>
>>44843164
>Dark Eldar are the bottoms of the Eldar relationship
Kinky
>>
>>44843218

I'd like to play him.
>>
>>44843197
Red Hunters, Red Scorpions, and the Fire Angels. Three right there.
>>
I want to make Dark Eldar with CSM allies. This is what I have so far, what you think?

Hq- Succubus 10x Kabalite Warriors in raider with dark lances
10x Kabalite Warriors in Raider
4x Incubi in venom {Succubus goes here}
5x Scourge Haywire with 4x Haywire blasters
3x Reaver jetbike W/Haywire
5x Wych With Hekatrix and Haywire Grenade on the Hekatrix In venom
Formation - Grotesquerie

Combined Arms Detachment: Chaos Space Marines

1x Chaos Lord Murder Sword,
Aura of Dark Glory 9x Chaos Marines Rhino
5x Havoc Squad 4 lascannons
5x Havoc Squad 4 Autocannons
3x Obliterators
Never built a list before, and have only ever played with other peoples stuff, so I doubt its exactly good, or even okay.
>>
>>44843197
I'd say only 10% or so. It seems like a relatively small minority.
>>
>>44843259

Your CSM CaD needs another troop choice.
>>
>>44843259
1 quick question which will determine what kind of suggestions we can make: is this list basically a "here's everything I've got" list, or have you not bought all these models yet and are looking for ideas?

If you've already bought the models... eh, and if not, I'd recommend against some of your unit choices

And why, fluffwise have you decided they are working together?
>>
>>
>>44843093

I just don't know with D. I played with a Stompa vs a Lord of Skulls on the weekend, and when they finally started hitting each other, we both realized we were both just seeing who rolled a 6 first. He did, Stompa blew up, end of game. Frankly it was shit.

D just isn't fun to play against or with. It works against all targets and if you have the option to take it, it's simply never a bad choice. In this way I find it similar to Grav, in that Grav is good against just about everything (except hordes, which people don't tend to take. Though I do love to take my Green Tide to tournaments and go against Grav-spammers).

Super-heavy on Super-heavy combat should be more tactical, with things like arms being ripped off, targeted shots at reactors, that sort of thing. But really, outside of Apocalypse, D really shouldn't exist. It's introduction into regular 40K, especially on units that cost less than 300 points, is bad for the game. You can't plan tactics against D because if you roll a 6, tactics don't matter.
>>
>>44843348
I agree with the 99% but there is something to be said of a company that refuses to do customer research.
>>
>>44843348
This is fucking beautiful thank you

>>44843426
THis is however also true
>>
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How would you make the Waaagh! rule benefit shooty Ork units?
Twin-Linked? Rending? +1shots?
>>
>>44843048
Correction 320 pts for 10 S:D weapons on wraith guards, and 295pts for bullshit cheap gargantuan creature.
>>
>>44843348
100% true, but GW does have plenty of easy to see problems.
>>
>>44843388
>Though I do love to take my Green Tide to tournaments and go against Grav-spammers

>Tfw I spam grav on bikes
>tfw everyone also has a tl bolter
>>
>>44843494
Give Orks twin-linked as a basic thing. Have Waaagh! give them an extra shot.
>>
>>44843388
>Super-heavy on Super-heavy combat should be more tactical, with things like arms being ripped off, targeted shots at reactors, that sort of thing.
The problem with that is that if Super-Heavy combat becomes more complex to give it greater granularity and tactics, it will take longer to play out any Super-Heavy combat.
And if it takes as long to play out a Stompa vs LoS as it does to play out two entire CaDs, then you really just divorce Super-Heavys from the main game. Now of course, many people still wish they had never joined the main game period and had been kept to Apocalypse, but that's a different issue. And I do think that the ability to have God Machines battling alongside individual army men is one of the awe-inspiring and fun aspects of the game.
>>
>>44843494
All orkz become relentless. All orkz can run and THEN shoot in the shooting phase, followed by an assault move in the assault phase
>>
>>44843426
>customer
Are you serious? No one buys models. This general is filled with refuges from /v/eddit. A braindead morons behaving like they know anything about wh40k, because they read some crappy fanfic on 1d4chan and pirated few games.
>>
>>44843582
I think Anon was talking in general, not just 4chan.
>>
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>>44843127

Fuck me look at those armies. Tau and Eldar everywhere. Not one single solitary Ork list to be seen.

This is 40K today.
>>
>>44843615
That makes me sad as fuck
>>
>>44843582
I don't know what you're trying to say.
>>
>>44843615
>No primary Blood Angels
This makes Dante cry.
>>
>>44843615
No Orks
No Blood Angels
No Chaos Space Marines
:^(
>>
>>44843615
>Tyranids/Eldar
For what purpose?
I'd like to see what 'Nids were fielded, though I sadly assume it was just 2 Flyrants and the troop tax
>>
>>44843615
>princess ryland in 7th place with chaos daemons
>>
>>44843650
/v/ermins are destroying this board
>>
>>44843615
But muh blitz brigade
>>
>>44843711
No, GW is destroying 40k.
>>
>>44843115
>literally 4+ weeks of Tau
>hur dur y AoS? xD
>>
>>44843737
Problem, astartes?
>>
>>44843725
>No, GW is destroying 40k.
>doesn't explain how
>even if you did, it'd be 100% subjective and not based in anything other than opinions on what is destroying it as there is literally no objective way to prove what is ''''''''''''''''''''''destroying'''''''''''''''''''''''''''''' 40k
>>
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>>44843615

>anything including IG is at the bottom
>>
>>44843615
>Princess Ryland
>Demons
I can believe it's be a girl
>Dark Angels and Space Wolves a common matchup
Am I missing something? What's so great about their synergy?

I also don't see any CSM, not unexpected, but still mentionable
>>
>>44843774

>D weapons
>Decurions
>Super Heavies
>Tau
>Eldar
>>
>>44843615
>Someone, somewhere, ran a mon-Harlys list
:3
>>
>>44842998

>Store of SM players
>Banning a faction whose update made their already top tier army stronger

Sound like utter faggots.
>>
>>44843774
Looks at this community, would you call it healthy? all this arguing, just because GW can't hire people to design the rules.
>>
>>44843813
I love how GW has been "destroying" 40k since I started playing
>>
>>44843783
It's been a long while since Leafblower
>>
>>44843615
Horror.
>>44843697
>>44843791
I saw CSM at 56th place.
>>
>>44843813
D-weapons and decurions are the only thing on that list that are really a problem on that list. Tau and Eldar are only doing so well because they have both, and superheavies aren't as big of a problem when they're eating up a lord of war slot and rather than being endlessly spammed in a decurion.
>>
>>44843813
All subjective. There is no proof that's done it.

>>44843853
Not healthy, but like a normal person, I don't take what /tg/, or any online community, says about something. How many people in this thread who moan/complain actually play the game instead of reading the codex or mathhammering units to claim they know something?
>>
>>44843853
>Look at this community
>On 4chan
anon plz
>>
>>44843615
>Tau and Eldar everywhere.
>List is more marines than anything else
>>
>>44843722

>O-Orks are Tier 1 now guys...
>B-B-Blitz Brigade n-new meta...
>g-guys?
>>
>>44843985
While its good I have no idea why 1 or 2 guys were saying tier 1, probably just overjoyed
>>
>>44843615
Based on this, Tau don't seem to be as overpowered as everyone claims. They're all over the place on this list, as opposed to Eldar who are clustered near the top.
>>
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>>44843886

what the fuk are your experiences hot shot? Let me guess you're one of those chucklefucks that come in here and talk about how the ork players in their meta dominate and regular win against Tau and Eldar. Fuck off.
>>
>>44844015

Shhh, Tau are unstoppable now they got one good new unit and one formation. This is holy writ on /tg/.
>>
>>44844015
>>44844049
>New codex drops
>"Hey man you should get some Tau instead of playing your Orks/CSM/Tyranids"
>Buys all the cool/op looking units
>Has no idea how to actually play army
>SweatingFatGuy.jpg
>>
>>44843971
Marines are 1/2 of all codecies. If they AREN'T the majority, somrthing is horribly wrong
>>
>>44843615

This confirms my plans to build War Convocation.
>>
>>44844109

By Marines I mean the main vanilla codex. It's the most common primary there.
>>
>>44842711

Only baddies anchor their Stormsurges
>>
>>44844171
It's also the most popular faction by a goddamn landslide.
>>
>>44844099
>X is still OP, its just that none of these tournament goers know how to use it

Yeah, that sounds more likely than the possibility that Tau aren't as OP as everyone thought
>>
>>44844040
Nope.
>>
>>44843156

Eldar ARE more JP than Tau. Where are the Tau shurikens-on-everything?
>>
>>44844229
>Falling for bait
>>
>>44844183

Which means nothing in a competitive setting where WAAC is the name o' the game.
>>
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>>44844185
Dont Trust this Poster, he plays Tau.
>>
>>44844229

Shuriken is the Imperium name for it. Eldar call them Murekhs. Now stop replying to bait.
>>
Beakies are ugly.
>>
>>44844171
Vanilla are more popular than all xenos combined
>>
>>44844255
You don't think there's anything to be said for a tier 1.5-2 army that accounts for a third of all players?
>>
>>44843582

A few years ago I'd say you were sperging but lately this would explain why we have so many clueless retards being wrong and asking stupid shit.

>>44843650

Them either lurk more or get the fuck out cause you're part of the problem. His post may have been filled with autism and buzzwords and rage, but it was perfectly legible. Unless you're a clueless newfag or an idiot.
>>
>>44844172
Because then rhinos can destroy them
>>
>>44844299
Leave.
>>
>>44844266
I'm just suggesting that rather than being god-tier like Eldar Tau might be merely high tier like Marines or Necrons
>>
>>44844331
You seem like a pretty reasonable guy.
>>
>>44844185

To submit a counter-point, Tau don't have access to the psychic tricks that Eldar can pull. Tau also don't have access to long-range D like Eldar. Furthermore, Tau lists tend to have large, focal units, like Riptides and Stormsurges, that are susceptible to removal by D.

What this adds up to is that in a Tau vs Eldar matchup, the Eldar player can pull out tricks like Invisibility that the Tau player can't. The Eldar player can also bring out Ignore Cover which the Tau player must use markerlights for, which again are susceptible to being removed at long range. And the Eldar player can remove key elements of the Tau army, again at long range, without the Tau player being able to do much to counter this, especially if the board lacks LoS blocking cover.

At the same time, against armies that lack that ability to delete stuff, Tau can be a very difficult matchup. They also a list that if you can close in, with the exception of the Stormsurge, their units don't tend to do well in CC.
>>
>>44844360
>no counterarguments
Thanks for debate!
>>
>>44844317

>tier 1.5-2 army

Marine players are the most deluded people on this board. You do nothing but whine about crons and tau when your book has more retarded options than the two put together. This is only tolerated because of you're all as common as vermin here.
>>
>>44844340
He's right, you know.jpg

Though Beakies for Raven Guard is cool.
>>
>>44844015
>>44844049

Because all the GTs worth playing nerf Eldar but not Tau you dipshits. Both armies are still top 2 and huge problems. The fact that you morons are surprised that tournament results look like this and that you think Tau aren't retardedly broken shows how fucking stupid and clueless you are. Did you miss the part where he said the top Eldar guy took a bunch of Riptides, you fucking faggots? You're probably the same retards who think Stormsurges aren't underpriced and Riptides suck.
>>
>>44844360
For you.
>>
>>44844437
I don't play Space Marines. Just pointing out the obvious.
>>
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>Bought a recasted Knight Scion
Normally I wouldn't but I got in a car crash right before I was gonna splurge on the official deal.
>>
>>44844437
>Combined
wat, I dont play Marines but can they really field Decurions with 4+ FnP and Comined Fire?
>>
>>44843615
what am I looking at exactly? Also, the top spots are almost all Eldar with the occasional other army edging a spot out.
>>
>>44844049

Eldar only needed WK, scatter laser point decrease, and zero formations to be top army. Are you implying Tau need anything besides the Stormsurge, i.e. one of the best units in the game to be good? And are you implying they didn't get multiple good formations like drones, Riptides, and respawning skimmers? Sit down, kid.
>>
>>44844448
Riptides are undercoated. Stormsurges are just dumb.

Riptides haven't really changed much though, and back when they were using their 6e codex I saw people in these very threads saying that they were a bit below the new Marine codex. The new formations for them just help eliminate their dependence on markerlights.

Besides, if they're needing Eldar and not Tau, that just makes thr gap wider, since the Eldar lists are still topping the charts while Tau ones are more evenly spread.

And yet plenty of people are trying to suggest that Tau are as OP as Eldar are, but I'm starting to suspect that this is just holdover resentment from their sominence in 6e.
>>
>>44844501
He said more combined options. Its not the same formations, but its more that Tau and Crons both have only 1 or 2 strong formations, while I think he's saying Space Marines have more.
>>
>>44842791

Fuck you. I started it. I was stuck in my house studying for university exams for two weeks straight and shitposting was the only thing keeping me same. I didn't go through all that for some johnny come lately other anonymous person with no verified identity to take meaningless credit for a dumb joke.

>Busty.
>>
>>44844513

You're looking at the results from an 88 man tournament over in Bongland.
>>
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>>44844585
You get credit for
>Busty
no doubt, I was trying to encourage people to play Rough Riders before the >Busty thing started. If that wasn't influenced by my Rough Rider posting I apologize
>>
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>>44844585
>keeping me same
>>
1000 Point Necron

1 Overlord - 80
Phylactery - 15

10 Warriors - 130

5 Immortals - 85
Teslas

5 Deathmarks - 90

3 Monolith - 600

Thoughts?
I'm starting back up and would like Deathmarks. But will use my old models for relearning the rules for the most part.
>>
>>44844655

Yeah I played up that reaction for humour, don't worry about it.

Basically I figured centaur abhumans would be a cool concept then at the last minute spoilered in "busty female".

Seems to have taken off like crazy.
>>
>>44842661
Anon, could you share maps for Dark Heresy? It is advisable to map the hivecity
>>
>>44844689
Im going to say right now that /tg/ hates Monoliths, but personally I think its a rad list.
>>
>>44844722
They also have
>Underslung "Cannons"
now too
>>
>>44844515
How good is the Stormsurge even? Its 400 points if you want one with a Shield generator, and you need markerlights to trigger the D missiles. You can only fit 4 in a larger game, and you're practically required to take the long range cannon.

Meanwhile, an Imperial Knight list can squeeze in 5, shrug off most of the incoming fire thanks to their shields, and wreck them in melee.

Am I missing something here?
>>
>>44844689
Some players don't like playing against walls of AV14, just a heads up from your local neighborhood Armoured Battlegroup player.
>>
>>44844334

BUT GCS ONLY TAKE D3 WOUNDS
>>
>>44844726
Maybe I made a mistake ? Where is the ffg-thread?
>>
>>44844355

Tau are way better than marines or Necrons you clueless dipshit.
>>
>>44844340

Mk 6 helm and shoulders = god tier
Mk 6 body = reverse butterface
>>
>>44844827
Only from attacks. A tank shock isn't an attack.

Its the only interpretation that resolves the issue without houserules.
>>
>>44844862
Except they clearly aren't, if they aren't sweeping the tournament results.
>>
Why spacewolf is soo gay?
>>
Can someone please explain to me like you a five year old how a scythe is supposed to work in war?
I know it's 99% there for allegorical purposes, but c'mon. They milked it.
>>
>>44844753
It's not just the stormsurge, its being able to take 3 in a single slot and all the support tau bring with it.
>>
>>44844582

Marines have like 3 options instead of 1-2 like other armies. BOOHOO.

Battle Company, which is just "don't get tabled, the army", Centstar, and bikes.

Eldar have D-Wraiths, WK + scatfriends goodstuff, and general levels of OP for 99% of their builds

Tau have Stompysurge ballet duo, overkill cadre, and various good formations like ripwing firebase and drone

Necrons only have one option: Decurion or CAD

Daemons only have one option: Tzeentch

It's more, but it's not "a ton". You're not going to see any marine lists doing good that aren't bikes, centstar, or BC.
>>
Does anyone play knights?
>>
>>44844862
>Clearly never seen a proper Decurion or Bikerspam list.
Tau is only better than SM or Necrons if Stormsurge is involved, about the same if otherwise.
>>
>>44844753

Yeah you're missing the D6 missile spam and the fact you can take two of them and they negate Tau's weakness of melee and it has 8 fucking wounds
>>
>>44844937
Pretty sure Nurgle works with daemons....
>>
>>44844937
I'm not too familiar with Marine formations. I just wanted to clarify what the other guy was saying.
>>
>>44844941

I use to but eventually people in my group refused to play my all knight force
>>
>>44844923

1. Tau are newer while Space Marines are far older.

2. Tau did just as well as Space Marines in that one event, and I guarantee your clueless ass hasn't looked at any other results.

3. Even before their buffs, Tau had a 1% higher win ratio than C:SM.
>>
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>>44844732
Fair enough, hate them cause they are still bastards to kill? Or feel they are not that great for what they could be for points?

>>44844777
Fair enough. I last played during 5th Edition so I got some catching up to do. I heard Vehicles can capture objectives now?

Any newer Necron units that are a must? Wraiths don't look so good now since they don't have 6 Ini any more it seems.
>>
>>44844935
It's mostly the Stormsurge.
Tau were exactly middle of the field before the update, and their formations are fairly taxed. Stormsurge and OSC are the main things taking Tau to tier one.
>>
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Where my Raptor Bros at?
>>
>>44844931

Perpendicular farming scythe blades don't work as weapons. Re-attaching the blade parallel to the pole to make a chopping or stabbing polearm is what a real warscythe is.
>>
>>44844971
Aren't those missiles S 5 AP 5? Its a lot of shots, but nothing you said would save it in melee against a Knight.
>>
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>>44843697
>>44843722
>>44843985
>Orks
>Failed weapons the old ones
>Failed to conquer the galaxy
>Created two of their own gods only to disappoint them
>BS2
>I2
>Orks
>Not anything but impotent background villains
>>
>>44845012

Stormsurge and Riptide with Ignores Cover are the only thing making Tau good.

But that's like saying punching real hard and moving around the ring better is the only thing that made Mike Tyson and Muhammad Ali good.
>>
>>44843339
Not if it's the allied detachment
>>
>>44845020
In your ass
>>
>>44845020
Raptors are the best. Don't have a force myself, but they're definitly my first choice if I ever make a Marine army.
>>
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>>44845000
Monoliths are mear shadows of what the once were in the 4th edition codex after they lost their "fuck your Melta". Pretty pricey and a monstrously large target.
>>
>>44844999
>Identical results to SM in my only sample
>way above SM
>before buffs they were mid-tier AF
Enough of your crap anon, Decurion, SM spam lists, and Tau are all basically even in power competitively.
>>
>>44844968
>Tau is only better than SM or Necrons if Stormsurge is involved

Are you fucking retarded? That's the entire fucking point. Stormsurges are always involved get the fucking dicks out of your eyes and look at this thread. You might as well say marines are only good if grav or objsec is involved you dumb faglord.
>>
>>44845051
If its the allied detachment he can't take two havoc squads.
>>
>>44845026
>implying a Knight would even make it into melee
>>
Another general ruined by morons thinking Tau aren't 2nd best army in the game.
>>
>>44845064
Same, pretty sure it will be my next army after I get my Orksies painted
>>
>>44845044
Show me on the doll where Margaret Thatcher touched you.
>>
>>44845045
Read more?
Tau were mid tier before the update, which added the stormsurge and a few formations, the formations help a fair bit, but it's the Stormsurge that is leagues above other competitive shit. A CAD Tau list without a Stormsurge is aprox. K:Daemonkin level in strength.
>>
1747
++Purge Battle-Forged Detachment++

+HQ+

Typhus - 230

Daemon Prince of Nurgle (ML 3, Wings, Power armor, spell familiar, Black Mace) 355

+Troops+

10x Plague Marines (2 Chemical Flamers, all VotLW, Champion w/ Power Sword & Melta Bombs, Rhino) 275

+Elites+

Blight Drone - 150

3x Mutilators (Mark of Nurgle, VotLW) 195

+Heavy Support+

6x Havocs (5 Missile Launchers w/ Chemical Rockets, Mark of Nurgle, VotLW) 187

+Dedicated Transport+

Rhino - 35

++Allied Detachment++

+HQ+
Great Unclean One (ML3, Exhaulted Reward) 270

+Troops+

3x Nurglings - 45

Fixed my army. How well should this stand up?
>>
>>44845026

Stormsurges regularly kill SHIELD MELEE WRAITHKNIGHTS before they can reach them.

The only army that can actually assault Tau and pose a threat is full Knight army. One Knight isn't going to cut it, a Tau player isn't going to just let you remove his Stormsurges from the board in one turn unless he's a moron.
>>
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Blitz Brigade
>>
Tech-Priest Dominus - Eradication Ray, Phospor Serpenta, Conversion Field, Digital Weapons, Raiment of the Technomartyr

3x Kataphron Destroyers - Grav Cannons, Cognis Flamers
3x Kataphron Destroyers - Grav Cannons, Cognis Flamers

7x Vanguard - 2x Plasma Cavalier - Arc Pistol, Conversion Field, Digital Weapons, Omnispex, The Omnscient Mask

5x Rangers - 2x Tranauranic Arquebus - Alpha, Conversion Field, Digital Weapons, Arkhan's Diviniator

5x Sicarian Ruststalkers - Princeps - Conversion Field, Digital Weapons, Phase Taser, Prehensile Data Spike

5x Sicarian Infiltrators - Princeps - Conversion Field, Digital Weapons, Pater Radium, Infoslave Skull

Ironstrider Ballistarii - Cognis Lascannon

Onager Dunecrawler - Icarus Array, Cognis Manipulator

Knight Crusader - Rapid Fire Battle Cannon/Heavy Stubber, Stormspear Rocket Pod

Culexus Assassin

Sanguinary Priest

5x Scouts

Drop Pod
Drop Pod
Drop Pod

For an upcoming 1850 tournament here at my shop - any thoughts?
>>
>>44845083

Decurion is worse than Tau, you moron. There have been Decurion players coming to /tg/ to whine about how Tau beat them.

Like I said, you haven't paid attention to anything in this game except that one image of a nobody tournament, and still you failed to notice that the poster said the Eldar guys were spamming out Tau formations.
>>
>>44845088
>This is always the case, look at "the sky is falling /TG/.
Get off the internet and play a game in your flgs, the only fucker with a Stormsurge is that one 15 year old fag who came over from FNM. This is codex:flyrant all over again, on a bigger scale, chill.
>>
What kind of cheese benefits would you like from a CSM Decurion-style formation? Free marks? Swapping the rules for "mark of" with the rules for "daemon of"?

Would something like that in conjunction with Legion Tactics and some heresy-era gear like volkite chargers make CSM a playable army in the current meta?
>>
>>44845162

I don't need to read more but neither do you. What you need is reading comprehension.

What codex does the Stormsurge belong to, genius? If you're going to talk about Tau without the Stormsurge, you might as well talk about Space Marines without [insert good space marine stuff].
>>
>>44845162
>Tau are only good if they use their good unit

Shut the fuck up, retard. Did you ever stop to think that maybe everyone here is assuming Stormsurges are part of the equation? Because they're a fucking Tau unit?
>>
>Any Doom of Mymeara Scans?

>Any IA11 Scans?

>Any Corsair Scans?

>Any Doom of Mymeara Scans?

>Any IA11 Scans?

>Any Corsair Scans?

>Any Doom of Mymeara Scans?

>Any IA11 Scans?

>Any Corsair Scans?
>>
>>44845110
The Stormsurge can't overwatch, and the only things it has to stop the knight are the Str 10 gun and D missiles. The S 10 gun is only going to dish out 1 wound per shot, and the Knight is going to shrug off half of them with the shield. The D missiles are only a problem if the Stoemsurges have marker light support, and even then its only 4 one-use shots. Each 4 shots will probably kill one Knight at best, and have a good chance of only shaving off a few HP.
>>
>>44845170
When taking rewards, I've been told one of each is the preferred loadout, or you may end up very disappointed
>>
>>44845210

If the sky has been falling for over 2 years then maybe, just maybe, people actually are playing Necrons/Tau/Eldar and being faggots about it.

Only a moron uses personal anecdotes as evidence.
>>
>>44845077
Are the Doomsday Ark's a good alternative for fire power? Also how do the God of War work?
Does it mean I can Take a Necron Pylon into a normal game?
Cause I'll do that every day of the week if that's the case.
>>
>>44845238
>The Stormsurge can't overwatch

And you can't charge him on turn one nor can you charge two Stormsurges with one Knight.

Literally all your "the Knight will win because" reasons are stupid as fuck. Tau aren't going to marker up your knight that's about to obliterate his two biggest weapons? Tau aren't going to shoot a shit ton of one use D missiles to wipe your Knight off the board? You're a fucking moron.
>>
>>44845175
I was talking about a full knight list originally, so I suppose that's settled then.

I find it odd that 2 strength 10 blasts are that devastating though.
>>
Why is everyone in this hobby so hostile? :^(
>>
>>44845177
Everytime Blitz Brigade posted im just.
>>
>>44845216
>CSM decurion
Characters can take multiple marks
VotLW gain And They Shall Know No Fear
Any MoK unit can charge from Deepstrike by making a disordered charge
Any MoS units are I10 on the first round of combat
Any MoN units gain EW
Any MoT units re-roll failed saves
>>
>>44845219
>Tyranids are OP because flying circus
>Grey Knights are OP because baby carriers
Stop and read my post you insufferable moron.
OK, no one is telling you that you that the Stormsuge isn't good, only that you are bitching about the flavor of the month which is primarily carried by a single unit.
This is in response to a post calming that the problem with Tau was not the Stormsurge, but the Codex surrounding it, which is clearly not the case.
>>
>>44845302
It's okay anon, its just a fraction of the fanbase shitting things up for everyone else. It's often forgotten that you get as much out of this hobby as you put into it, unless we're talking about money
>>
>>44845277
the name you're looking for is Lord of War
You can take 1 Lord of War per CAD detachment.

Im not sure what units Necrons have in the LoW slot but i'd assume the Pylon is one.

When I DID have crons Doomsday Arks were considered decent and I think they've only gotten better. However Annihilation Barges were highly highly favored for the amount of firepower they put out.
>>
>>44845288
5 knights against 4 stormsurges, or 3 with markwrlight support. You don't need to charge turn 1, becuase knights can weather a turn of shooting. You dont need to charge 2 with 1, because you have him outnumbered.

He has 12 D missiles tops, and each of those takes a marker light to use. They still need to roll to hit, and only ignore the invuln on 6. On average, even with boosted ballistic skill, you're looking at maybe 5 of those going through. Which can just barely kill 2 knights. Then the remaining 3 all charge and kill the 3 stormsurges.
>>
>>44845434
>But my flavor of the month and Tau skub memes.
Can some other faction get an update so these retards will stop bitching up the thread? They could literally just read the archive of this same shit.
>>
>>44845250
Well, there are things on the Lesser and Greater tables that I don't want, but the Exhaulted table has nothing that I don't want. They are all really good.
>>
If the average fa/tg/uy was teleported into the 40k universe with all of his knowledge from reading a few 40k books and many wiki pages and discussions online, could he become a well respected scholar based on that knowledge alone?
>>
>>44845801
He'd either burst into a spawn or be executed by an Inquisitorial retinue.
>>
>>44845801
He would most likely killed for knowing about chaos and grey knights.
>>
>>44845801
More likely shot for heretical knowledge.
>>
>>44845801
ONLY if he found himself with a Radical and "friendly" inquisitor
>>
Do you still get Escalation benefits if your opponent has a Lord of War in a formation rather than a slot? Like, can you roll on the table and get victory points for shaving wounds off of them?
>>
Anyone who knows KDK want to throw some help my way. Currently using all my models I can field just over 750pts. I have a Juggerlord, six bikers, 15 flesh hounds and 16 cultists.

I give the bikes either Melta or plasma and the champs matching combis and powerfists while the Lord gets Korlath.

Do I have to spam Heldrakes?
What formations are worth looking into?
Could anyone explain melee focused KDK?

I want to focus on my gorepack and get bloodcrushers. Someday defiler
>>
>>44845840
>>44845847
>>44845855
Fuck sake, you know you don't have to write down literally everything you know.

What you want to do is try and become a military advisor, let out plans each faction has and see if you can change the course of the imperium a little.

Shit it's a bit risky but you could maybe even try and buddy up with the dark angels, tell them I had a calling from a hooded fellow that called himself a watcher that told me to seek the rock and see how far I can get from there. Might be fun.
>>
>>44845926
No, nothing like that
They're supposed to be balanced by high point costs, but ah yeah
>>
>>44842661
so a while ago i asked about using dark vengence as a starting kit

What can i use to expand my 745 army to something like 1850?

i know i want to go Ravenwing:
someone said to buy 2 or 3 DV Bike sets and add my DV Librarian on one

Then 2 attack bikes and 2 land speeders

Two more landspeeders and a darkshroud and possibly another Librarian or Interegator Chaplin

That looks like itll get me to maybe 1250?
>>
>>44846005
That's a shame. I wasn't sure if they still counted as 'Lord of War units' or not.

The escalation rules were actually rather fair with them since you could only take 1 and your opponent got some nice bonuses if you did.
>>
>>44845964
Dark Angels made the Black Templar ship, Ophidium Gulf, "disappear" because they had a fallen angel.
>>
>>44845235
Well are there? Fucking want.
>>
>>44845308
I swear there was a namefag a year or two ago who only talked about dread mob and blitzbrigade, he left with the purge but it seems he or his disciples have resurfaced this passed summer till now. Though there is always some ork meme in rotation
>>
>>44846123
Yeah, tread lightly and treat it like a pilgrimage and you should be alright I feel. The real difficulty is even finding them in the first place anyway.
>>
>>44843177
Checked points on this, looks like you can fit a farseer, 6 scatbikes, a WK, and 2 minimal model riptide wings at 2k points. Talk about powergaming.

The Cheese
2000 points Eldar/Tau

Eldar Craftworlds CAD
Skyrunner farseer - skyrunner, stones, spear
Wind riders - 3 scatbikes
Wind riders - 3 scatbikes
WK - 2 starcannons, choice of loadout

Tau Formations
Riptide Wing

Riptide - Ion, Fusion, EWO, SI
Riptide - Ion, Fusion, EWO, SI
Riptide - HBC, SI, VT

Riptide Wing

Riptide - Ion, Fusion, EWO, SI
Riptide - Ion, Fusion, EWO, SI
Riptide - HBC, SI, VT
>>
I heard recently that an ork list won some sort of major competition. Is this true? What was up with the list?
>>
What's something FUN* that you'd add to a book, army, formation or unit?

>Vangaurd Vets can replace their chainsword with a second bolt pistol for gunslingin' shenanigans

>Option for Inquisitors to be Rogue Traders and take Greasus Goldtooth's unit bribing rule

>Cultist champion can Aloha Snackbar and drop a frag grenade blast on himself in combat
>>
>>44845044
>the Despoiler's plans for galactic conquest would be severely disrupted, quite possibly saving the entire galaxy from destruction.
Two Warbosses have the chance to be the saviors of the galaxy. Huh. That's something.
>>
>>44845350
>Characters can take multiple marks
Hahaha, are you stupid? That's not how marks work, only the champion of the four gods has access to more than one mark
>VotLW gain And They Shall Know No Fear
No, you aren't space marines, at most it should work like the old undivided mark and make them fearless
>Any MoK unit can charge from Deepstrike by making a disordered charge
That only exist on 2 formations, better keep it that way
>Any MoS units are I10 on the first round of combat
It would be better if it was +d3 to charging and running like daemonettes
>Any MoN units gain EW
The age of EW for everybody is over, get used to it.
>Any MoT units re-roll failed saves
Re roll of 1 at most like daemons of Tzeench, perhaps even generating 1+ warp charge per character/unit

We don't need more power creep.
>>
>>44846274
>>Option for Inquisitors to be Rogue Traders and take Greasus Goldtooth's unit bribing rule
You mean this one?

Everyone Has Their Price:
If Greasus Goldtooth uses this ability, select an enemy unit anywhere on the battlefield and
choose one of the effects listed below:
- The unit cannot move in its next turn.
- The unit cannot move, attack or cast
spells in its next turn.
- All models in the unit immediately flee.
- The unit changes sides and immediately
comes under your control.
Then, offer your opponent a bribe (this
can be anything you want to offer). If your
opponent accepts your bribe, the chosen
effect takes place – otherwise, nothing
happens. Players are free to haggle over the
offered bribe, or propose a counter-offer...
>>
>>44846274
A rogue trader inquisitor? Has that happened before? Wouldn't they make a shitty rogue trader?
>>
>>44846025

You need a Ravenwing Command Squad everything except take Ravenwing Banner over sacred. Your Darkshroud needs at least three Ravenwing landspeeders for the support squadron as well as the buff. They will all want double heavy bolters. Your bike squads should be grav with combi grav meltabombs and the attack squad formation only needs two attack bikes and a landspeeder with Melta for tank hunting. At 1500+ Two hqs are normal. Interrogator Chaplin with Mace of Redemption and a level two librarian both on bike.

That's close to 1500
>>
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>GW in charge of proofreading
>>
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>>44846130
>tfw im one of the Dread Mob Anons
>tfw I didnt know it was a meme
>tfw I wanted to make a Dread Mob since pic
>>
What's something FUN* that you'd add to a book, army, formation or unit?

IG Infantry platoons can take a Med Kit.

Blob Guard at least fun to play now.
>>
>>44846274
>Orks, Tyranids, and Chaos Space Marines can fire Blasts into close combat if they center it on one of their Grots, Gaunts, or Cultists.
>>
>>44846374
Thanks for the reply man
>>
>>44846384
I was just thinking that instead of my opponents blasting my Orks off the table, I should also be able to blast my Orks off the table.
>>
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>>44846274
Shokk Attack Melee Weapons
>>
>>44846380
The dreadmob guy was different to anything to do with the blitzbrigade guy, it wasn't really a meme just incessant posting about one specific thing that did people's heads in.
>>
>>44845801
The Chaos Gods would be after his butt most likely. The Inquisition would burn him probably. English is a dead language so no one would understand him, but the God Emperor. If Big E saves his skin, things might go great.
>>44846244
Fallen Angels man. Be lucky that there's a Fallen nearby, and then realize that the DA's workaholic is probably going to make you repent.
>>
>>44846429
Think about it this way, you can tarpit something with Grots and then fire your big cannons to kill it at the cost of a few Grots.

That's totally something Orks would do.
>>
>>44846415
For sure my loyalist battle brother. I am fairly new myself but I run pure Ravenwing to 1500 then add a 500 deathwing strike force.
>>
>>44845250
personally i go double greater gift or greater with exalted

>>44845216
something mundane like free marks, vet, and fearless for sure

>>44845350
so i can build a chaos lord with all the marks that can go straight into combat flying on his disc of tzeentch? metal as fuck

>>44846381
they survive better against small arms fire but die to anything with decent strength, not bad
>>
>>44846484
The idea makes sense, but what kind of unit is going to get tied up by 30 S2 T2 LD5/7 - Save models...
>>
>>44846464
> English is a dead language
>Implying low-Gothic isn't just English in space
>>
>>44846380
Dread Mob guy just did nothing but spout he played Dread Mob. Multiple pictures per thread and any chance to talk about his formation and dread mob and how good dread mob is and why he uses forgeworld in dread mob and what he wants dreadmob to be and dreadmob.

I'm 100% certain it was Kaptain Badrukk from reddit.
>>
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>>44846274
Buzzer squig catapult. YOU WANT BEES? YOU GET BEES! SQUIGGLY BEES!
>>
>>44846525
Not many, but this is more of a fluff benefit than a balance fix. It gives the cheap tarpit troops an extra thing they can do. It's not going to come up all the time, but blowing up a handful of cultists to kill a handful of marines or whatever fits nicely.
>>
>>44846567
It was this guy http://www.dakkadakka.com/dakkaforum/user/profile/88587.page still positive he never played either.
>>
>>44846335
>Don't need power creep
>On one of the lowest tier codices

Sure, I agree that codex need to be equalized, and maybe everyone having access to overpowered stuff levels the game out, but at least bring CSM up to sea level. They're drowning right now.
>>
>>44846554
I think I might be wrong on this.
>>
>>44846274
The old sagas for the wolves that obligated them do a certain task to live up to their legend.
>>
>>44846645
They do need help, nobody needs them to become eldars 2.0
>>
>>44846661
It's actually bastardized future-Latin, so basically English, and represented by English, but still Not!English.
>>
>>44846357
Meant something like the 6th (7th?) edition OK book, not the AoS shitfest. Good catch, though.
>>
>>44846384
>>44846429
You two. I like you.
>>
>>44846700
Thanks, Anon.
>>
STORY TIME BROTHERS. GATHER ROUND

> Been playing 40k for about 4 years
> Know a cool, active local gaming groop
> the local badass painter does comissions
> seen his work, its fucking good.
> decide to buy a 1850 point thousand son FLUF army, partly as a showof display army for rogue trader
> this was in July
> It is now January
> paid him 300$ upfront
> He shows up today at my house with the army
> Guess what
> the whole fucking army has jsut been spray based in blue
> no other work done
> Some mini's broken
> whole army is in a pile on a tray when he hands it to me
> covered in dust and cathair
> guy is drunk
> "sorry bro, I'll refund you your money when i find a job"

....
THE REAL LIFE STORY OF HOW I SOLD MY SOUL TO THE BLOOD GOD AND SWORE BLOODY VENGEANCE ON A FELLOW GAMER'S HEAD
>>
>>44846823
Hey you best have a receipt because that's lawsuit territory.
>>
>>44844968
How many units of bikes does it take to become a 'biker-spam' list?
>>
>>44846886
>suing a poorfag for $300
yeah, that's not a waste of time or money.
>>
>>44846567
>that was probably the helpful anon that got me to trt dread mob after I said I wanted to field Deff Dreads
>now >>44846380 is probably the anon that took them off my hand

At least I play Dark Angels so I can still chill with Xenos
>>
>>44846934
Do you not have access to a small claims court? Costs go to the defendant if you win and depending on the laws in your country they can take money out of salaries or take goods to pay for your losses.

>>44846946
Nah that was partly me and a few other folk. The dreadmob autist was long gone before you popped up.
>>
>>44846916

As a Ravenwing player I thought my three grav units was bad but then someone showed up with eight and no support squadron and half a command squad. It was disgusting.
>>
>>44845094
I'll add in another Squad of Chaos Muhreens.
>>
>>44846997
Your'spending dosh for the prospect of taking wallet money from a poorfag, I don't know about you but I'm not in a state where I'd be inclined to take the time and money to do that, I could spend the effort on a second job and get better out of it, with less stress.
>>
>>44843039
You mean extra 3"?
Pulse rifles rapid fire at 15".
>>
>>44843344
No, I dont have all the models. I have all the models on the DE side of the list, and I realize wyches/hekatrix aren't competitive, but the models are too sexy to give up a 5 man squad of.

On the csm side I have

Rhino
Chaos lord
20x Muhreens
20x Cultists

Convert marines into havocs. Use termies to make obliterators.


Fluff wise, there was a scenario where the Kabal of the black heart were invading a guard base, or astartes, can't remember, and then suddenly, ALPHA LEGION.

Alpha legion destroyed them both, and the DE ran the fuck away.
So the DE planned for months to get back at them, and slaughtered them at their base, including their leader. Not enslaved, but slaughtered.

They then enslaved all the remaining patrols that were *luckily* {if you call being enslaved to dark eldar as luck, when there are few worse fates} outside of the facility.

They can easily break their wills, and it has been done before on far stronger minds, there was a instance in path of the archon where they enslaved wraithguard who did not question orders after having their will broken.

The Haem in the group also did Haemonculus things and fucked with their minds, if they can make their enemies into obedient mindless wracks and talos, they can do it to chaos crazed cultists and marines.
>>
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Whats a good list for Sisters of Battle? Its hard to tell whats good and whats shit with them.
>>
What gun should I put on Vypers?
>>
the start collecting have all the options of the original sets right?
>>
>>44847167
No GW put time and effort into cutting out all the extra bits.
>>
>>44847128
Take meltas and flamers
>>
>>44846823
i can't relate, i was gonna do a commission for a guy but he lost interest after i showed him pictures of a few test models and gave him a price on the full army. i even low balled it and was doing like $5 a model with the offer of talking about the price. now i got some more models i'm probably not gonna bother with. shame though because we've played a few times and he seemed like an alright fellow

>>44847128
sisters don't have a lot of variation. melta on most units, exorcists in heavy support, rhinos for everything, remember the army is gonna be a pain to collect.
>>
>>44847236
That's fine. Not like this game is cheap anyways.
>>
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How come boyz are only strength 3? Are they actually only as strong as the average guardsman? In the roleplaying games, they're stated significantly stronger, and I was curious if this was a misconception.
>>
>>44842976
If you want close ranged troops that are actually effective then take pulse carbines
>>
>>44847269
In fluff they are but tabletop balance requires them not to be.

But, bear in mind that the ''strong'' orks are almost never basic Boyz or, if they are, they aren't for very long. Strength corresponds to rank amongst Orkz so their base infantry are their weakest.
>>
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>>44847236
>>44847255
>>44847128
What're general thoughts on repressors, legality wise? I know they're FW, but I feel like they're really good and make sisters a lot better, especially with allies that can ride in them. Is there a consensus on whether they're okay in friendlies or not?
>>
>>44847275
>If you want close ranged troops that are actually effective then take pulse carbines
Odd way to spell rifles anon. Only good use for carbines is if you actually have enough terrain saturation that you couldn't draw LOS further than say 24".
>>
>>44847313
FW is haram and using it is punishable through the removal of the left hand with a citadelâ„¢ hobby knife.
>>
>>44847137
Shuriken canons, don't spend too many points on them, they are just mandatory.
>>
>>44847313
Any lgs without spergs is fully ok with FW, but some people buy the OP-WAAC-fag hype anyways.
>>
>>44847269
It's to balance their two attacks base by swapping one point of strength for furious charge.
A basic, 6 point, boy makes 4 WS4 S4 attacks on the charge which is amazing if you don't take initiative in to account.
>>
>>44847369
>if you don't take initiative in to account
So it's shit then.
>>
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>>44847309
So if you had an individual ork in a roleplaying situation, a low rank run-of-the-mill ork, you'd make him slightly stronger than a guardsman? Would he be as strong as a Catachan, assuming the system was granular enough that Catachans have a higher strength than Cadians?
>>
>>44847313

They are fine. They are fantastic transports but hardly going to break a game.
>>
>>44847365
WAAC?
>>
>>44847405
Win at all costs.
Basically the go-to crymore response from people who lose to your list, even if it's weaksauce.
>>
>>44847387
No they aren't, orkz were made to fight with numbers on their side and soak attacks with their resistance, not everything is MEQ, the problem's that we are in shooting edition, were numbers doesn't count.
>>
>>44847388
Personally, Id stat an orc as being like 25% stronger at a base level without a cap on their strength, seeing as the biggest and strongest orcs are ridiculously powerful.

But Ive not read many novels so Im not sure that thats precisely the edge to give them. Either way, their Strength and Constitution, or equivalent, would be buffed by like 25% and uncapped to reflect how they constantly get bigger as they age, assuming they dont encounter a bigger ork that corals them or something

Alternately Id give them special features to account for feats of strength etc but leave their stats basic.
>>
>>44847468
You mean in the editions where furious charge and the WAAAGH! rule boosted initiative?
>>
>>44847508
Yes.
>>
>>44847508
For one turn, big deal, most of the game you'll have to work with normal initiative, and the ork only had that boost up to initiative 3, back in 3rd edition during the waaagh it double their initiative.
>>
>>44847595
Back then it was a test at the start of the assault phase to see if your initiative was doubled, not a one time deal. Init 3 still meant you weren't dropping a shedload of attacks from guardsmen and termagants taking boyz down.
>>
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>>44847353
>>
>>44847647
That's a joke you retard.
>>
>>44847640
True but that could be easily solved by boosting them to I3 rather than relying on overcomplicated rules now.

But as we know GW won't do that.
>>
>>44847333
the carbines have three more inches or range than the rifles so they're better for close work if you want just close range troops. Pinning is a nice bonus but not the most useful thing.
Also carbines are more thematic.
>>
>>44847711
What I like about pathfinders is that with the accelerator drone their weapons become assault 2 24" s5 fp5 pinning, wich will keep away many infantry units.
>>
>>44843838
I already do that. Rest assured. Sometimes, you just have to send in the clowns. *queue music*
>>
>>44847096
I'm so used to pulse accelerator drones that carbines default to 24" in my mind. Sorry about that.
>>
>>44847313
They're very nice transports. The front armor and fire points help a lot, but in the end, it's still just a transport.

There shouldn't be much problem in a friendly game, since they're costed fairly and aren't without downsides.
>>
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>>44845020
Right here. I just now got back home from a 4k point game with Raptors against CSM.

My Deredeo; Ancient Brother Valentine, killed fucking Bel'akor on turn 1.. Thus instantly winning back his 235 point cost.

Veteran Sergeant Liquid killed a MOT Terminator, thus taking his first step on the road to badassery.

I had some devastators kill Kharn the Betrayer with ignores cover lascannons. And my other devastator squad wipe my opponent's one squad of plague marines with ignores cover plasma cannons.

The only one who didn't get to be a badass was Captain Isaac(Temporarily working as a chapter master). He valiantly ate two direct hits from blast masters for his squad of assault marines, thus allowing them to live long enough to get in melee with my opponent's havocs.
>>
>>44847711
>>44847756
I very much enjoy using Carbines for my troops, since I've got an urban-combat theme for my force. I wish there were more trade-offs between it and the rifle to make it more appealing, but getting the consistent 2 shots at all times is nice.
>>
I wish there was a tournament that took the game back to basics:

>~1.5K points
>no fortifications
>no lords of war (with the exception of special characters)
>no formations
>no planes (fliers still allowed)
>only Detachments allowed are the ones in the core rulebook

most of the modern overpowered bollocks came in with the stuff they shunted from apocalypse. Simplicity is key.
>>
>>44847128
Take Celestine for a HQ.
Two sister squads with Heavy Flamer and a Flamer/Meltagun in a Rhino.
2 Dominion squads with 4 Meltaguns in Flamer Immolators.
Seraphim squad with 2 pairs of hand flamers.
3 exorcists.
>>
>>44848036
So a tourny that Guard can win
>>
>>44847387
It depends. Initiative brings up the question "Will they kill you before you kill an adequate amount of points?", this is where orks fall flat because I2 means they will almost never strike before the other unit and even if they drown the other unit in wounds you will lose loads of boyz.

In short, they have impressive offensive power on the charge but worthless defense so never earn their points back. So yes, it's shit.
>>
>>44848036

You basically cannot play AdMech/Skitarri in that format. The books are designed to be taken together and skitarri don't have a CAD option.
>>
>>44847128
Run them as Codex: Space Marines, with a full Gladius Strikeforce, using the Infernum Pattern Razorbacks from IA2 as your free dedicated transports.

Give every goddamn squad a Multimelta, Meltagun, and Combi-flamer. Every. Fucking. One.

You get 10 free multimeltas, and every squad actually has a good statline with reasonable costs. Just tell people that they're "female superhumans in power armour, who serve the immortal god emperor with a fearless fervor."
>>
>>44848036

>Back to basic
>1500 points

It's like you never even played in a Rogue Trader. 1850 all day every day.
>>
>>44848128
And nothing of value was lost
>>
>>44848165

Yeah because there aren't people who enjoy that army.

I'm sorry that you're have a sub 10th grade education and can't write a decent list that can win games in the current edition.
>>
Why did all the primarchs become weaker when they became daemons? They get wrecked by basic gks
>>
>>44846335
You're pretty retarded, aren't you m88?
Characters could take multiple marks before, it was removed for streamlining, there's no reason it couldn't come back
Flufwise, VotLW ARE Space Marines, there rules should reflect this.
Charging from Deepstrike should be given to any dedicated melee unit

And if you think this is "power creed" for Chaos, you're clearly so fucking illiterate on balance that you probably work for GW already. Even with ALL these buffs, CSMs would be mid-tier at best. These are fluffy additions to a weak army, but as I stated before you're retarded.
>>
>>44848185
>I'm sorry that you're have a sub 10th grade education and can't write

Wew lad.
>>
>>44847958
Im highly considering starting a Raptors or Salamanders themed army (or a successor) whos top priority is the protection/rejuvenation of war torn worlds, placing highest priority on the citizens.

I know its super Noble Bright or whatever the hell the meme is but I really like the idea of a Chapter who genuinely cares for the citizens of the Imperium.
>>
New thread
>>44848210
>>
>>44848036
Agree on fortifications.
Would rather say no GC.
Flying vehicles are fun imo.
Some factions can't CAD, and formations aren't 'quite' the big to do they're made out to be.
I always found Apoc. more fun though, so I'm not you're target audience.
>>
>>44846362
Inquisitors pose as RTs all the time. It was a minor joke in the first Ciaphas Cain book that Cain assumed the RT was an inquisitor, when he was actually part of her retinue
>>
>>44848217

Do I need to actually copy and paste the definition of write?

Simple Definition of write

: to form letters or numbers on a surface with a pen, pencil, etc.
: to create (a book, poem, story, etc.) by writing words on paper, on a computer, etc.
: to produce (a written document, agreement, rule, etc.) by writing
>>
>>44848190
Because Chaos is weakness.
>>
>>44847269
They're definitely stronger, IG don't have Furious Charge by default and thus can never be as strong as Space Marines, while Orkz can
>>
>>44848190
Because Grimoire of True Names lets GKs erase their Invuln Saves, which they couldn't do to normal primarchs
>>
>>44848215
>Characters could take multiple marks before
In what edition? 2-3? Because that wasn't a thing on 3.5 chaos and the gods no longer share champions

The ATSKNF comes from guilliman teachings and the whole codex astartes thing, many CSM players didn't liked being SM with spikes, and VOTLW represent traitors from the Horus heresy, and charging from deep strike was too much of an overkill, they were right by removing this on normal games, and there shouldn't be formations that allow this bullshit.

And no thanks those are way too much or would be too expensive so in the end no player would expend those points outside daemon princes with iron arm and black mace, that's not what CSM need, they need their units work without needing to use to bullshit options or formations.
>>
>>44848036

This may make for a more enjoyable game, but balance will remain virtually unchanged. The strongest codices are strong across the whole board; you can remove their gargantuans and little will change.
>>
>>44848036

Top kek, still winning with Eldar all day and twice on Sundays.
>>
>>44844483
No one responded to you but I will: hope nobody was hurt and that you aren't too broke afterwards. car crashes fucking suck. also that's a really goddamn nice recast.
>>
>>44848269
Jesus christ, fuck off and stop shitting up the thread
>>
>>44848128
>>44848233
Wait, what do you mean can't take CAD? Like, troops are too expensive? How can you not CAD?
>>
>>44847981
would getting some extra range when firing a defensive grenade with the launcher be worth it?
>>
>>44848572
Skitarii don't have an HQ.
>>
>>44848572

Skitarri don't have an HQ.
>>
>>44848559

you're the one who attacked my (correct) usage of the word write because you couldn't defend your being awful at the game.
>>
>>44848726
Wat, I'm a different anon. If someone's going to shitpost, shitpost about 40k instead of the definition of a word
>>
Do I need more than one flyer above 1500 points? I'd much rather use the points to pay for more leman russes and veterans in chimeras.
>>
>>44847958
>Bragging about beating CSM
>>
>>44848036
>no planes (fliers still allowed)
Umm...huh?
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