>>44842477 i got the base set and pic related, played it twice so far (once before buying, with a friend's squad, and different units than i own) for several matches per session, and good times were had. as far as i can tell the units seem to be balanced between survivability, firepower and maneuverability. point values are there for extra shit like special pilots, different equipment and whatnot, since the base cost for regular models are roughly in the same ballpark correct me if im wrong thou - as i said, im also kinda new to this game
>>44845036 I will say for anyone looking to get one that the A-wing really needs what's in the Rebel Aces box to stay competitive. And on a similar note, the Tie Advanced really needs what's in the Raider Class Corvette box to be competitive.
They're not complete shit, but they're both noticeably worse than similarly costed ships without the later fixes.
>>44842477 I have The Force Awakens Core Set, and played like 3 games so far. It's my first miniature game and I like it but you will feel the need of buying more very soon. Roght now I'm thinking about second core set and then aces for rebellion and empire. Only problem is that you have to find a 90x90cm space to play - it's pretty problematic when you can't just play your shit on the floor
Unless you're playing with the bigger ships, you really don't need the full space. Most games I've played most of the dog fighting has been in a space a bit over a foot across. Plus you'll often spend your first couple turns just flying towards each other on a proper sized table.
Yeah but you can easily buy the card singles cheap via ebay... or just buy the minis. They're really not that expensive. A typical 100 point game is usually only about 4 ships or so.
As for proxies and 3d printing, I do that a lot but ONLY for minis not available from FFG for X-wing. For tournaments you only want official minis. Really it's so cheap that shapeways is the more expensive option anyway. This isn't GW-- buying official minis is a pleasure and helps support the company and isn't that much of a $$$ suck
>>44846164 you seem to have misread my post, and what it was referring to. we were talking about upgrade cards and the ability to print them if you dont have them. i fucking love the minis and i do plan to spend my money on them, but im not willing to buy EVERYTHING [spoilers]yet[/spoilers] just to get the right upgrade from some overpriced giant monstrosity that i wont be able to play anytime soon due to point values.
and then i also mentioned proxying minis, so i guess thats where the confusion stems from...
>>44842477 It’s really fun but I don’t have anywhere to play it so I’m honestly considering selling my stuff. If you have someone that would like to play with you it’s probably great, hell I think even the tournament level stuff is well supported.
>>44842477 You should pick up the new force awakens box first imo it comes with the updated rules since they have had lots of expansions since you pic related box, I would still defintely get pic related too though!
>>44842748 actualy the ruleset was made for WW1 but what ever. look up the history WW2 came later. pretty sure this game is about to get overtaken by GW version of it.. lewl but im going to keep things 28mm myself
>>44846557 no thank you. This is way too much. Nigga went full clown shoes. maybe if you played as a team, and had each player moving a ship, like all the rebel players move one ship then all the imperial players move one ship, could make for an interesting game I guess.
>>44856094 Wow I guess you britbux people really get screwed. I can get the single ship expansions for $10. Anyway, yeah each ship is pretty pricey but you don't need many. Even a TIE swarm will be like max 8 ships, so it's plenty cheaper than other wargames.
I don't know anything about the rules but does it account for a depth "z" plane or is it just top down 2d combat? its really of putting to think of space combat without the 3rd dimension but I'm curious to know. Also I suspect like the films the space craft fly as if in an atmosphere.
>>44858047 Yeah, its 2D. The closest to representing 3D I've seen is DnD Attack Wing (usrs the same rules mostly) using ground and air levels. And yeah, they move in atmosphere, its a reskin of an old WWII dogfighting game.
>>44862434 Well you got two turrets with the K-wing, if you buy a normal Y-wing and the Most Wanted box you can make an annoying as hell bomb/turret list if you so feel like it with three turreted bombers. Alternatively you can use the Y-wing title that comes in Most Wanted to lock the turrets forward and let you shoot both the turret and primary weapon together. That also gives you four ships you can use for S&V right away.
>>44845274 The "charge for patch" model adopted by FFG is total horseshit.
Not only is the Raider ridiculously expensive considering there's zero Epic support, but all the new patches are one per box.
Extra Munitions? (The supposed ordinance fix) 1 per K-wing or TIE Punisher. Integrated Astromech? 1 per T-70. Guidance Chips? (Actual ordinance fix) 1 per TIE Prototype. I'm amazed that Adaptability is getting two copies in Mist Hunter. Maybe they think the Mist Hunter sucks and won't get any sales unless something Autothrusters tier is included.
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