>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
No bingo allowed, this is yatzhee edition.
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
Making a list for a local ITC event tomorrow, here's what I got so far:
Archon: Webway Portal, Blaster, Helm of Spite (135)
Cannoness w/Combiflamer, Melta Bombs, Litanies (95)
2x Trueborn w/blasters in Venom: 360
5x Sisters w/Flamer, Heavy Flamer, and Superior w/Melta Bombs, Combiflamer (90)
Immolator w/TL Multi-Melta, Dozer Blades, Storm Bolter (70)
9x Kabalite Warriors + blaster (87)
Raider + Night Shields + Splinter Racks + Dark Lance (90)
9x Wyches (90)
Raider + Night Shields (70)
Fast Attack: (333)
Razorwing Jetfighter w/Dark Lances and 4 Necrotoxin Missiles (150)
3x Reavers w/Caltrops (63)
5x Scourges w/Haywire (120)
Heavy Support: (280)
Ravager w/Night Shields + Dark Lances (140)
Talos w/TL Heat Lance + TL Liquifier Gun (140)
Basic strategy is to send the Talos up the line with the Raider full of Wyches/Lelith scoring until the Talos is within charge range or melta range of a transport, as the case may be. Then I zoom over and unload melee on the unit. The Sisters sit on the most difficult objective and dig in. Blasterborn follow the Talos up the line to get in range. Reavers are my scoring units, jumping around the board and squishing the "useless" troops people like to sit on objectives. Scourges are opportunistic tank hunters and transport crackers.
For the worst troop choice in the game.
>no special rules
>no special weapons
AFAIK they get their 4++ against overwatch since it's there for the entire duration of the assault phase. Honestly they're just Look Out Sir's for Lelith with a fistful of dice on the charge for a bonus if they manage to get there.
For the worst meme post in the general.
>every single general
>there it fucking is
>why does he do it
I've been thinking of getting back into 40k - haven't played since 3rd edition. So my question is: what is currently the most obnoxious hipster army? I want to make sure everyone knows that I'm better than them.
Putting together a list for a league that's coming up next week. I shelved my Tau to try to play something a little less obnoxious. Should this list keep me from causing too many headaches?
Cerastus Knight Castigator (380, Warlord)
Knight Crusader w/Battle Cannon & Stormspear (470)
Knight Errant w/Melta (380)
Astra Militarum (Allied)
Command Squad (60)
1 Command Squad, 2 Infantry Squads in Chimeras, 43 Conscripts w/Commisar
Too much? Too little? I'm still new at 40k so I'm really bad at gauging the power level of various builds.
Will Space Wolves and Grey Knights still have their own codices in 8th edition?
Seekers are a rape train on stilettos they will wreck face and at a steal in price. The banner is a nice trap to spring on some elite troops.
They'll need a herald though, a greater Ether blade is fantastic, you will not regret it.
The only downside is you probably will need the book on them or they'll die before getting into CC.
There was a rumor some time ago about a new box that could make a Biovore, a Pyrovore and a new "Psychicvore", but since the rumors about Tyranids coming out this month were shut down we don't know if it still stands
Most likely yes. Both, particularly Grey Knight, have really too much differences from the normal vanilla codex to be smoothly added to it like it happened with the Black Templars. They are also successful enough that GW doesn't really have a reason to cut them
No, no meming. I'm a completely clueless noob. Been playing for like a month.
I'm guessing by the reactions that it's a dick list now, though, from the reactions I'm getting. All I ever see anywhere is people crying about Eldar and Tau, so I figured "These big stompy guys seem real cool, and no one has said one word on them. They must be pretty average to never come up in conversation."
Phew, thought they might change the Tau from glorious National Socialists to actual commies like everyone memes them to be.
It's more of a case that the codex is old enough that everyone has acknowledged and internalized that a (completely or almost) mono-knight is an asshole list. It's not really the strongest possible list, but it's frustrating because unless you make (against a "normal" army) most of your opponent army useless, since only the strongest weapons can do anything against them
The year is M42.001.
Cadia is lost. The Traitor Legions, allied with the foul minions of Chaos, have taken the world that bars the gate to the Imperium.
In the east, the Tau are resurgent. Following the development of the Mark II Eclipse Engine, even the flames of the Damocles Gulf have proven unable to halt their advance. Now the realm of Ultramar itself is under siege.
Near home, another threat arises. The Orks of the Octavius Sector, having defeated the Tyranid swarms of the hive fleets that beseiged them, have united under Ghazghkull Thraka. Untold billions of greenskins, hardened in battle, now leave their ravaged worlds to plunder the galaxy.
Hope is fading.
And yet, in the darkness, a spark of light.
For when the last bell on Holy Terra rang in the new millenium, the Astonomicon suddenly blazed a thousand times brighter than it had ever before. The Bell of Lost Souls, shattered into a million fragments by the death of Cadia, had scarcely fallen to the flagstones of the Imperial Palace when every pilgrim gathered there looked up and saw a figure descending the stairs.
A figure in golden armour.
The Emperor has arisen. For ten thousand years the Imperium has been without his guidance. But no more.
The time of Ending is over. The Age of the Emperor has come.
While not as outright broken as other lists multiple Knights present a different problem. Namely unless people know they're facing one and can plan accordingly they'll get cockstomped because they have no way to fight back.
Straightfaced by the book codex compliant Ultramarines.
1 captain with powersword and storm bolter
1 command squad, all characters, plasma gun veterans, lasplas razorback
1 techmarine, vanilla
1 Dreadnaught with ML and CCW, underslung Melta
2 squads of full size tacmarines flamer and missile launcher, PF/PP vet. sergeant, rhino w pintle sbolter
1 squad of scouts w snipers and Hbolter
1 squad bikers w MM attack bike
1 squad of full size assault marines, 2 flamers, vet. sergeant powerfist/PP
1 land speeder with multi melta.
1 predator with twl lascannon, sponson hbolter, pintle sbolter
>Add more women.
Let lewd things happen to them.
>All the humans are lobotomized at birth to be extremely loyal to the Imperium, while losing almost all traces of free will
>Space Marines are the above other 9000, able only to hate xenos and heretics
>Chaos is however able to corrupt every being within a certain area from them, so every IG member or space marine that fight them must commit suicide immediately after having completed the fight. If for whatever reason they aren't able to accomplish it immediately they are corrupted and become CSM or heretics
vehicle movement, so combat/cruising, jink
vehicle damage, weapon destroyed, shaken/stunned, immobilized
it was about 45 bucks US, which seemed perfectly reasonable and fine, then i payed and realized the canadian dollar is in the fucking shitter, and ended up paying 70 fucking dollars for them
fuck this economy
>Chaos is however able to corrupt every being within a certain area from them, so every IG member or space marine that fight them must commit suicide immediately after having completed the fight. If for whatever reason they aren't able to accomplish it immediately they are corrupted and become CSM or heretics
Isn't this very threat the reason that the Inquisition will mind-wipe and execute forces involved in heavily daemonic engagements.
>be an Eldar
>Autarch came into my house
>"What is your job?"
>"I'm a potter" I answer
>"Well, we need troops, consider yourself a conscript, or like we call them, a Guardian. Here, take this armor"
>"What?! Is... Is it a good armor?"
>"It's pretty much the same as the standard Guardsmen one"
>"Do you realize we are *literally* a race in extinction and that every eldar life is inestimable? I mean, mon'keigh are a technological inferior race and they outnumber us one to a billion, and we get the same armor?"
>"I don't see your point"
>"I was expecting something better. Well, maybe i can shoot from distance, behind heavy cover..."
>"Not really, your gun only shoot as far as [12 inches]. You'll be close and personal"
>"Autarch, with all respect, i don't think this is a good idea. I can't go in war with such a weapon!"
>"Ah, now i see your point. Take this pistol and sword. You'll be a Storm Guardian."
Oh shit, watch out, it's the Dark Eldar WAACfag again.
Nope, only during the fight subphase. Reread their rules.
Not familiar with Sisters, so can't help there. Why the WWP for the Archon? Doesn't really look like you have anything that'll help a huge amount on the deep strike, and you probably don't even need the Archon if you're taking a second HQ anyway. Wyches suck, get more Warriors. Lelith isn't great either but if you want to run her you could have her with a few Incubi in a Venom or something. Razorwing is 140pts, not 150. Why Necrotoxins? You'll be wounding most things on 2s anyway with Monoscythes (and Riptides and the like would just make their armor saves anyway), but they've also got AP5 and can kill vehicles in a pinch. Talos configuration isn't great - leave the gun stock or give it the TL Haywire because you straight up won't get to use the Heat Lance. Liquifier is shit because it makes you lose an attack. Good otherwise. I personally don't like Nightshields on Ravagers, but YMMV. Be sure to do the bullshit with assault moving Reavers in front of it so you get the Intervening Model cover save without having to Jink.
An then a mortar round hits and your weak t3 flesh and pitiful 5+ armour offers no resistance to the might of the.. s4 ap5, ignores cover blast, by Isha, if only the enemy didn't have such awe-inspiring weapons, why they're they equivalent of the totally OP bolter.
WWP for the Archon is mostly for Helm of Spite placement, since my army is inherently helpless in the psychic phase. Also bringing her lets me roll on the warlord trait table since Lelith's is absolute garbage. The Razorwing is 150pts due to taking 2 dark lances and a splinter cannon, it comes stock with a TL splinter rifle and disintegrators, which isn't bad, but I need something that'll force an enemy flyer to jink. I'm thinking you're right about the monoscythes though, I was just thinking easy wounds but yeah S6 isn't gonna be rolling 3s on much, and glancing a vehicle would be handy. The Talos I kitted that way mostly so he'd be WYSIWYG because I built him without knowing how he'd perform on the table and "those bits look cool". I also gave him chain flails though, and the haywire blaster is as you said probably more useful.
Sisters, from what I can tell with this little box-o-girls I have, play extremely point and shoot. They don't move around the board very well but with a 3+ armor save and a stupid amount of auto-hits in overwatch the only way people can kill them is with devoting way too much firepower to the task than is usually necessary.
>buying lances and then wasting the points on a splinter cannon
>wyches and not another unit of kabbies
>heat lance and liquifier
this list is a mess
what the fuck are you doing
I have very fond memories of that 6+ saving my Exorcists for the entire game vs Heavy Railguns. The Tau player was almost in tears after the third time it happened. Still, that was luck and a half.
Sisters are very much a Mechanized army. They lack serious long range punch (Flamers and Meltaguns, ho) but are cheap, good shots and bloody hard to wipe off the map without devoting a lot more points than they cost.
The Repressor is also an ungodly tough and cheap little transport with a lot of room to do some damage with that Heavy Flamer.
Sisters tend towards: Sisters in Repressors, 3x Exorcist and Fast Attack, Scouting Metaguns in a Meltagun Immolator.
SOB may not have a lot of variety but they've got some nice units in a rather small codex.
Helm of Spite really won't offset weakness in Psychic as much as you'd hope. Don't Sisters get crazy auto-Perils bolters or something?
You don't really need Splinter Cannon on the Razorwing - ideally, you'll fly onto the board, shit all four missiles and wipe a 10-strong tac squad or something, then hunt vehicles with lances for the rest of the game. If you want a trait other than Lelith's, why not upgrade one guy in a Warrior unit to Sybarite and make him the Warlord? Honestly one of the best options for warlord Dark Eldar have is an Aberration in a Grotesque squad - T5, W3, and no shitty fixed trait.
Wyches are incredibly subpar. Unless you're set on taking them, try Lhameans (you could even get away with using the same models) - they trade the 4++ for a 5+, but with wounding on poison 2+ instead of using shitty S3, you'll get many more kills with them. Incubi get +16% more kills against MEQ relative to Lhameans for their point cost (and +66% compared to Wyches), but are weaker against higher toughness targets. Still, if you wanted to, you could just take a squad of Mega Wyches as your HQ choice, and use a squad leader somewhere as Warlord. Hell, maybe even a 10pt Arena Champion in a Reaver squad and just evade the enemy all game.
Best meatshields in the codex if that's strictly what you're looking for are Grotesques. Or take the Dark Artisan formation and make the Haemonculus your Warlord; very few units have an easy time getting through two pain engines. Deep Strike strike for extra fun. Make sure to practice your douchiest grins in the mirror first if you're going that route though.
>Don't Sisters get crazy auto-Perils bolters or something?
IIRC weren't those given to the Inq?
And it's only perils on an unsaved wounds, whoopdiefucking do when you need to not only make it through the meatshields to whatever Psyker the enemy has, then make it past their armor and LoS rolls
Addendum: Treat Sisters like you'd treat Dark Eldar in power armour and you've more or less got it. Zoom in at high speed, start shooting and hope they die faster than you die.
It's not a great weapon. Only works on unsaved wounds and can't be got in any real numbers. If they could be given to a full unit as a sorta combi-bolter thing, maybe.
Sisters get a 1 time use bolter that can causes perils if it hits. It's nice, but not Helm of Spite nice.
I took the splinter cannon off the RW and devoted the points saved to the Reavers, giving them a heat lance since with their speed they should be able to get close enough to effectively use it, given the opportunity.
Wyches do suck, but running Lelith with warriors feels wrong. Plus I don't have any Grotesque models yet.
Ultimate goal is to get a ton more Talos and a Chronos and run a combination Corpsethief Claw and Dark Artisan formation for super FNP, but it's stupid expensive dollars-wise unless I want the flying lobsters off ebay.
>Dat GC showdown
>Dat oriental opening
>Dat Evangelion paint scheme
Hey /tg/ I posted in a couple of the past threads but I'd really like some suggestions completing my 1100point dangles list. If it helps my opponents mainly use GK, IG, and CSM
Company veterans squad 90
Flamer, Heavy bolter
Deathwing command squad 200
apothecary, champion, DW company banner, plasma cannon
Deathwing knights x5
Perfidious relic of the unforgiven
Tactical squad x [email protected] Melta bombs for sergeants
Thanks in Advance
They give off visible light, they blow off their outer layers and a lot of radiation (ultraviolet and gamma ray) is emitted, and they emit huge numbers of neutrinos (subatomic particles that don’t interact with matter very much at all). Not only that, but supernovae produce a lot of radioactive atoms--as much radioactive nickel as our sun weighs--that emit radiation as they decay over a couple of years.
>"I'm bringing a competitive Eldar list"
>2 Y'varha Riptides
>Marker drone formation
>Good night sweet Wraithknight
Blitz Brigade vs that list
>O-orks tier 1.....
>>Dat GC showdown
THIS IS WARHAMMER
THIS IS WARHAMMER
What sort of people are you playing with? I first started with a friend, both of us trying a handful of armies (proxied with Lego and Risk pieces, mainly) before anything actually got bought. Could be worth a shot if you know people in the same position as you.
Get whatever army you want bro. If you just go for powerful armies you'll be buying a new one each year.
Blood Angels will have their time. Unless your goal is to rock the tournament scene, doesn't matter what you play. The top players at the club I play at that nobody can beat run Dark Eldar and CSM.
Fuck that noise. Go Scions. Low model count armies with poor saves are tough to play but doesn't mean you can't do it. There are people out there who play pure Harlequins and such no problem.
Does the Citadel Crusade size case hold Monoliths? I still have the Old cases and was considering picking one up if it means I can put my Monoliths in the damned thing and not need to store them in bubble wrap every time.
What's the point in them then why are they so, boxed shaped now. They look so awkward to hold next to your side as it makes you as wide as 3 people.
Anyone got any suggested external stores for a Monolith transport case. Preferably up to 3 if possible.
Yeah I will collect them then!
I mean just look at them. How can you not love it?
>Wraithknight bites it
Oh he totally lost
>Scat suddenly everywhere
What the fuck is this bullshit
>still has Crimson Death formation
Watching this reminds me how absurdly overpriced the Ork codex is and underpriced both those codexs are
The fact that people actually think that a 575 point minimum formation makes Orks able to compete with the kind of bullshit that Tier 1 armies can put out is just ridiculous. This is not some new tactic that players are only just figuring out now; it was common knowledge when the supplement came out and I've been commenting on it in 40K general threads for well over a year. It's just in the last few days that people seem to be actually paying attention.
The fact is that against a top tier army list you'll still get your shit pushed in as Orks, it's just that you'll maybe drag some stuff down with you.
It can carry a full army... of plastics, metals are so heavy they'll slide around and bump into one another, it can also carry vehicles, that is ones without antennas and with removable turrets.
So tldr: Good for new marines, fuck everyone else.
Good on you.
Have fun. They've got a custom tray creator too; you could ever design a tray that'll fit inside the GW case if you wanted.
Alternatively stick some magnets into the bottoms of your Monoliths and carry them around on a slab of sheet metal. That's what I've got going for all my awkwardly shaped models.
Awesome. Always collect what you want. I'm the DEfag from earlier in the thread, but if I were Imperial I'd go Scions too. Gotta go fast man. If you don't have fast transports you don't have shit; that's how I see it.
Minimal amounts of painting, drank a bunch of mid-tier beer, ate a bunch of ginger because I discovered I like that stuff, and spent the last few hours here.
Post your presentation?
I run it without extra armour actually. It's only one result on the damage table, and I tend to treat my wagons as disposable once they've Scouted. If they draw some fire and manage to stay alive, all the better.
I use the tactic. I've been using the tactic for well over a year. I've won plenty of games using the tactic. I'm not whinging; it's a good formation and one of the most powerful forces Orks can run.
But this nonsense about Orks suddenly being Tier 1 because of it is exactly that: nonsense. Today I fought a KDK player whose entire army was a Lord of Skulls, Belakor, 2 small squads of khorne daemons and a squad of Nurglings. He just cast invisability on the LoS each turn and I couldn't do anything. It just cruised around the table taking out unit after unit and I couldn't even scratch it.
And it's not like KDK are even a top tier army. Blitz Brigade lets you get your units there, but when they get there, they're still Orks.
I don't think /tg/ could handle it. I was required to put in sounds, useless animations, terrible slide transitions. I did a slide on every race and I generalized a lot with a heavy heaping if inaccuracies.
It might burst people's autism.
However if you wish, it's gonna take me a moment.
Microsoft Office class.
If you have power point, download and open it with that. It's only meh without the actual sound and shit.
However bad you think it is, I think it's worse: https://drive.google.com/file/d/0BwPO8aI4vTGSOVA0eTF4dkZyZ0E/view
All of your questions can be answered with
>it was required
>I couldn't be bothered to look it up.
>I get extra movement on my MC/GC, already has 2+/5++/5FnP
>watch as I masterfully move my model forwards then backwards
>this is considered tactics
Classic Tau & Eldar players
As I see it, the main problem in designing a plausible 23rd century these days, let alone 40k into the future, isn't lack of grandeur, it's the imminence of changes so fundamental and unpredictable they're likely to make the dramas of 2298 as unintelligible to us as the Microsoft Anti-Trust Suit would be to Joan of Arc.
Silly Shas. How could any Gue'la ever get close enough for us to warrant a roof over the cockpit? Allow your FireWarrior brethren the open air and believe in glorious Earth Caste technology
Also, shields and shit or do the many other opentopped-but-not-really models bother you too?
Most of the things in 40k are there for representing stagnation, decay and decadence by using the aesthetics of the setting. No, WW1-2 tanks in the far future don't make sense. Neither do swords, the use of latin in the future, or catholic inquisition in space. These things are there less to represent a futuristic vision of the future, and more to represent a dark age of obscurantism, ignorance and brutality.
Damocles is easily small enough to fly around.
It'd be a delay, possibly a delay of weeks, but it's still easy enough to go around.
How to competitive Orks:
Primary detachment: Whatever you feel like from Ork stuff, possibly formations and shit, or some of the better stuff.
Secondary allied detachment:
HQ: Weirdboy on looted Eldar bike.
Troops: Looted Scatterbikes.
Lord of War: Wraithstompa.
>Why does decades old land speeders?
I'm not sure, but I think that's mentioned - IIRC it's to reduce weight, since Power Armour is actually tougher than the armour plating of the Land Speeder.
So you Warp to the part of the Tau Empire that doesn't need to leave through the gulf, then warp from there to the planets on the opposite side of the gulf.
Two or three hops. Weeks, not years.
Keep everything 12" apart to avoid it going to shit, also for some reason the looters are sickly orks with a wasting disease costing them toughness and attacks and increasing their initiative and leader ship, and taking away their mob rule, and replacing their psychic powers and...
There is no other way around. The Tau are on the edge of the galaxy in a dense cluster of stars. The Damocles Gulf is the only way out from their corner of the galaxy. The rest is either warp storms or empty space.
Yeah no, you're rambling. That's completely unsupported by the fluff. They're neither on the edge of the Galaxy (go check a sector map) nor are they penned in from expanding in other directions.
The reason this is good for the imperium is pretty much just that it's a massive delay in supply lines for waging a campaign in that direction. And they'd already deployed a huge amount of resources in that direction, so either they need a solution to cut through the barrier, or they have to waste time redeploying to a different front. Either way, resources are freed up to go fight the black crusade.
I'm sure the mysterious benefactors behind the uplifting of the Tau will eventually give them FTL.
Hey guys, new thousand sons player here. I posted in the 40k general like 2 days ago.
I will make a mono-god army of tzeentch but it will be a bit looser on neutral stuff. I have read up on chaos daemons and chaos space marines and will probably focus on a mainly troop ranged army with ahriman and wizards. The problem is that apparently, ironically, tzeentch spell lore fucking sucks.
I will also be adding daemons.
Any particular suggestions? I know it won't be the optimal list, but I like tzeentch and the spooky egyptian guys so it's fine by me. it's a shame tzeentch is the worst god gameplay wise. Maybe there will be a 7th edition of chaos space marines soon and it fixes it a bit.
Because both colours of Eldar are extremely protective of the Webway - or what's left of it. You can't just go and pay them to let you in, and they don't run a bus service.
I suppose the Necrons might, but they don't have access to as wide an area of the Webway, and it's difficult to imagine what you'd offer them in return.
Earth Caste archaeologist accidentally invents a Tau webway key whilst investigating a webway portal and fiddling around trying to replicate the principles involved to work out what it does.
Ethereals hush everyone involved up, send in expeditionary forces.
Daemons, Necrons and Spess Elves all kicked like a hornets nest by expedition.
So basically, instead of spreading out in a different direction that would have cost less lives and not brought them into conflict they intentionally killed millions of their own race for?
Or did I just answer my own question.
People seem to have missed the bit at the end of Mont'ka that said Tau had already developed a shield to allow them to get through the Gulf. Most ships still get destroyed, but some are getting through. They just need to perfect it. The Ad Mech literally just made the Damocles Gulf a tau only passage
His plan has tossed the Tau into a war against the Imperium they aren't ready for, and have only been doing okay at because the imperium has too much shit on it's plate.
More patience would have let the Tau cement their tech advantage more solidly, and if everything goes to shit with Abaddon taking down Terra and shattering the imperium into a thousand warring states, yeah the Tau are in a great position to capitalise on that, but they would come out on top regardless.
His plan was to hit the Imperium hit he Imperium wile its attention was away. When the Imperium responds with a crusade, he would bait them into trap and then hit them hard.
His plan worked and Imperial crusade was beatened and broken apart. The Imperium no longer has the strength in the eastern fringes or the time to focus on the Tau. This would have given the Tau freedom to expand and triple their holdings.
He did not foresee the assassins or that the Imperials will pull a something out of their butts that screws up nearly everything.
It was less than optimal but the Imperium was removed as a threat to the Tau and the Tau retained most of their conquered territory. Their expansion however is halted for now because of the firewall.
So when I first got my codex I really liked Tesla for my Necrons. I slowly bought boxes and assembled a small force. Wednesday was my first game at 750pts. I didn't win and my gameplay was horrible. I thought I knew the rules well enough but luckily a spectator stepped in as a mentor. Anyway I was wondering what you think I should add for 1000pts, my lists use everything I own besides the two overlords that came with my barges. I am just starting so I don't want to field the crazy expensive formations. Though i am an ark away from one.
Illuminar Szaras+3 neubloTomb Blades+2x10 tesla immortals + 2 tesla annihilation barges=750/750
Thoughts for additions: either of the scythes, The traveller, more tomb blades, a doomsday ark, lychguard or deathmarks.
Some sugggestions were a doomsday ark and Wraiths and I hadnt really looked into the latter. Destroyers were also suggested but, no offence to anyone, I don't like thr look of them.
Looking over it Spyders seem cool, I think it would be realy cinematic to dump a barrel of a scarabs. I also likethe Shard of the Nightbringer
>His plan has tossed the Tau into a war against the Imperium they aren't ready for, and have only been doing okay at because the imperium has too much shit on it's plate.
They were ready and the time was most suitable.
The text says that by 997, the Tau learned that the Imperium attentions was directed at far greater threats in a far section if the galaxy. Also at the time the Tau had contained or driven off the Ork and Tyranid threats.
It was the best time to grab a chunk out of the Imperium. Everything went smoothly except what happened at Mont'ka.
No you moron, the time is best for a short sighted grab at imperial territory.
It's also exactly how to convince the imperium to come back when they're less busy and kick your face in.
>That's not how the warp works
10/10 made me look for it
>It's also exactly how to convince the imperium to come back when they're less busy and kick your face in.
>Implying the Imperium will ever be less busy.
End of Times for the Imperium.
So I has an Idea for a list to take to a tournament next month, 1750, max one super heavy/gargantuan and no more than 250pts of forge world. how do you guys think I will do?
+++ Tournament list (1746pts) +++
++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) ++
+ HQ +
Autarch [Firesabre (Remnant of Glory), Fusion gun, Shuriken pistol, Skyrunner]
+ Troops +
6x Windriders [3x Windrider with Scatter laser]
+ Fast Attack +
2x Hemlock Wraithfighter
+ Lord of War +
Wraithknight [2x Scatter laser, Two Heavy Wraithcannons]
++ Eldar Craftworlds: Codex (2015) (Formation Detachment) ++
+ Formation +
Crimson Death [Crimson Hunter, Crimson Hunter, Crimson Hunter Exarch]
Nope, it isn't.
It was an perfect chance to not only devastate the Imperial response force but to eliminate the garrison in the Eastern Fringes. the Tau would have nothing to fear from the Imperium. There won't be surprise of Imperial crusaders coming at them suddenly as they conquer territory.
Also you have to remember the Tyranids and Orks. The Tau at the time had them under control. So they used that this chance to rush the Imperium. If they waited instead of sizing the chance, then the Orks and Nids might flare up again and deny the Tau the chance for Imperial territory gain.
>as a threat
All xenos are a threat to the purity of the galaxy anon.
Their was no good time to do things, but their was a best time to do things, and the war is going astonishingly well for the Tau. The plot says he's a genius and shows it, even if it is sue-age.
Aun'Va did not provoke them.
In fact, IIRC, he wasn't even in charge of the Tau at the time.
What Aun'Va dead was provoke the SECOND Damocles war which was a bait for the Imperium.
>Gotta go fast man. If you don't have fast transports you don't have shit; that's how I see it.
I bring the fire warriors and pathfinders in devilfishes formation.
It's so much fun to play. Doesn't feel cheesy.
nice list format, much better than the huge double space lists usually seen.
Dont pursue any more named charactersunless you get a handful of lychguard and Orik. That is a basic version of the necrons deathstar.
Warriors are the more commonly seen troops because with or near ghost ark makes them imposssibly durrable for their cost.
The crescents are meh, I almost never see the doom one though the Nightscythe.
Tomb Blades are great depending on your meta, however Wraiths are seen as the best strength to Costa ratio for what they do. The Canoptek Harvest formation can lets you bring spyders and scarabs.
Ctan and deathmarks are meh and meher
Quick question. Anyone knows a good place to download fluff books? Not codexes and stuff, but the actual books.
Also, book recommendations welcome. I will download the horus heresy series and have read Commisar Cain and Eisenhorn
He provoked the empire while it was being stabbed to death by by other threats.
The large Empire couldn't even react when the smaller empire took a piece of it. When the larger empire forces came to beat up the smaller empire, they found themselves ambushed and their forces dismantled piecemeal.
Then the larger empire called upon their plot armor to create a firewall to save them from the smaller empire.
Best at what?
Assault: Stormboy formation
Sceening and harrasment: Buggies
Skorchas makes cover-hugging backfield infantry uncomfortable as fuck too.
The user and uploader that has most of the quality Warhams novels, rules ect.
Buggies are pretty cheap for fast outflanking twin-linked rokkit launchers
Bikers can zip across the table, laugh as they suffer a measly -1 BS when they jink, and pick where they want to get stuck in with their T5 4+
Dakkajets are great for shredding lightly-armoured enemies, both flying and ground
>>implying being tau isn't the biggest plot armour avaiable
Don't think anyone would argue they don't have it, but It's a pretty legit source: If they fucked up too hard they'd be dead.
Actually an advancing timeline would have helped with that: If we were far enough in the future that the Tau had secured a decent chunk of territory they could start losing.
As insane as it sounds paying 25/30 points for a 10AV 2HP/T5 2W 4+Bike that has a to hit average of .556 or 2.22 with 4 of them sounds like MASSIVE garbage
>inb4 y-you cant mathhammer r-real games
Well in my game the 125 points squad of buggies showed up and destroyed a 200 point Leman Russ shooting at its side armour.
Deffkoptas are just shitty overpriced buggies, the point of them is to take loads of outflanking, twin-linked rockets.
The whole Ork faction is irrevocably shit but buggies are one of the less shit units.
>Look it up
>"Holy shit Str8 Ap1 HeavyD6!"
>Anon "That's Garbage"
>mfw I would pay double the points and have a chance for the vehicle to explode to get D6 Str8 AP1 shots
Yeah I have heard warrriors or good, I didnt get them since they dont get tesla. Tombblades seem like a fun unit and I enjoy their speed and model. Wraiths look alright, 1dchan mentioned them as well.
How many is too many?
How do spyders work, 2-3 maybe? Realistically how many scarabs can they summon in a game?
How is their formation?
I think I am leaning towards the Doomsday Ark and blades BUT are they one unit because either anchored barges or moving ark sound bad. Since I like the models for tombblades I figure 3/6 more would be nice.
2x6 or 3x4 ?
The price isn't bad, it's just that there's a 1 in 3 chance of rolling 1 or 2 and having it underperform at a moment that'll lose your the game. 2D3 shots would be less prone to suddenly fucking you up the ass.
Still, 125 for a predator statline vehicle with a 6++ is cool.
Well they are Jinking buggies that can't be one-shotted without Instant Death and they can tie enemies up in melee.
I prefer the buggies armament though.
It's IA 11 2nd that's requested every thread.
The Decimator from forge world's chaos line shows how to to a random weapon right:
A Storm Laser is D3+2 shots, S6 AP3.
Equipped with two, that's 6 to 10 randomised shots. Reliable enough to plan around, but still with an element of chaotic over and underperforming on it's 8 shot average.
>He hasn't suffered the pain of 20-30 slugga boyz charging in.
I've seen 30 guants reduced to 5, ive seen marines suffer from SQUAD BROKEN, and ive seen terminators wish they had a 1+ armour
How is the Sicarian as a midfield anchor in a 1850 points list? I'm building a double-demi Sentinels of Terra Imperial Fists+an Iron Hands CAD, and while ten autocannon razorbacks for 20 points apiece is decent, i would like something to sit in the centrefield to occupy anything strong enough to instagib my razorspam. AV13 all round, Armoured Ceramite and great guns to ruin jinking/covercampers and only 160 points. Also its a gorgeous model that i can hype up so everyone guns for it ASAP
maybe, but bolters glance them on 6s rather than harm them on 5s and their tiny models make them easy to hide behind things.
Honestly I think 40k general gives orks too much shit. As they are now they're not going to win any tournaments but you guys talk like they NEED to be able to be a 3 riptide "casual" list.
A meme that sprung up based off some of my posts in the last two weeks because I was studying for university level exams, and having a tab open with my shitposting ratio dialled up to ten times it's normal level was about the only thing keeping me sane.
I also got some guy to search the GW website for bodypillows.
So I'm new here but I see this every thread. No one really responses or cares, it never starts a bitch fest... is this just some fat neckbeard thing and a price of coming to /tg/?
No they dont need to, but it'd be nice if we even had a chance to
Do I have to make a info pic for Busty Rough Riders too?
>Price goes from 50 to 70 per squad
you guys should really consider getting 3rd party models
did you try the Deldar body/SM power pack/heroic female head thing the wiki mentioned before trying this?
I'm just wondering if the scales work out, those Deldar bodies are awfully skinny and those power packs large, but I don't have either handy.
Hey so my buddy plays space marines, and when we play together he usually fields 2 squads of five marines. In those squads theres usually 1 guy with a sword, 1 with a fist, and then a melta and 2 plasma guns. Is he allowed to do that? or is his squad allowed only a certain amount of special weapons.
Hmm... New Dwarf models remain shit, fat overscaled and naked, but their dragon looks like one of the better dragon models GW have produced. Shame it has no wings.
Anything it would be good conversion fodder for in 40k?
Not a single person thinks it makes them T1. The entire premise of tiers is redundant, what it does do is give Orks a fantastic fighting chance. It is an incredible discovery that gets rid of our biggest fucking weakness, it just comes with a hefty cost which, to be honest, I don't give two fucks to pay for because of what I get out of it. I've so far fielded this strategy three times. I've tabled two people. That to me in inconceivable in previous games unless by sheer luck. But now I have a strategy that guarantees not only speed and protection, but consistency.
This is why I'm so happy about the discovery, this is why you should be trying to tell other orks of it.
What kind of argument is "orks aren't t1 because I lost to an invisible LoS" anyway?
He tells me that plasma doesn't count as a special or heavy weapon. (He's not cheating, we both just started and have limited idea what to do). So his squad should be something like: 1 Sargent with CC weapon, 3 bolters and 1 plasma, melta, or rocket launcher.
How long until the community snaps and widely adopts a 3rd party balance fork, 9th-age style? I mean there's no new CSM dex out until 2017 (rumoured), sisters are probably getting squatted, and it's hardly like they're going to find a reason to nerf the extremely expensive and very popular Knights.
The problem with Knights isn't really one of imbalance, you can get used to killing one in a list after a bit.
It's more that they're allowed to be taken as an entire army, and nobody fields that much anti tank.
Just have to hope super heavies and gmc get forced back into apoc only. I didn't ask for stronghold assault or escalation to be incorporated into my every day games, get it the fuck out.
The only reason 9th age was adopted is because of the cluster fuck that is AoS. Without an AoS level disaster 40k will roll on and no one will ever adopt a 3rd party because playing from the producer is easier and more consistent.
>Looking through Sisters Codex
>"oh this is kinda cool, maybe I could take it as a fun ally to my SW army"
>"What do Seraphim squads come with?"
>2 Bolt Pistols
>They already get rerolls on invul saves
>They already get Shred from Act of Faith
GW are...not clever people.
Upping the save to a 5+ rather than trying for a second reroll would make them worth taking.
Maybe having Rending rather than Shred for the deep strike turn.
But anyway, stupid as hell.
Honestly dont understand how anyone plays shooting vs shooting and dont fall over bored to death
Doesn't even look like she's playing anything, she's probably with someone and is sitting at an empty table
They get the same 6+ that all SOB get but they can reroll it. It's functionally a little better than a 5+ iirc but not by much and much more fiddly.
I honestly like the pistols. They mostly work due to the special weapon pistols though. Putting out a lot of very accurate, very dangerous melta shots or a horde of Shred flame templates.
Beasts of Nurgle have the Slime Trail special rule as well as already having Defensive Grenades due to being a Daemon of Nurgle.
Both rules mean a unit charging them do not receive the +1 attack bonus for charging. What's the point of it having both? Is there some small nuance I'm missing here?
Hand Flamer is Str 3 AP 6.
As a SOB player? Yeah. I do, quite often. With shred it's better against most infantry targets than full fledged flamers and I get 4 shots out of a single unit.
The Inferno Pistols are a little harder to justify due to Dominions existing though.
How do people like attack bikes?
Heavy bolter or mulimelta?
Should I add them to my ravenwing bike squad or form a ravenwing ttack squadron with a matching landspeeder?
I have four of them, I could just make a big unit or 2x2.
Justto clarify they do only gwt to use their heavy weapon OR bike bolters in the shooting phase, correct?
Some quick math because I'm bored:
A 5+ save has a 4/6 chance to fail, meaning it has a 2/6 or 12/36 chance to pass.
A 6+ re-roll save has a 25/36 chance to fail, because you need to roll 1-5 twice in a row ((5/6)*(5/6) or (5*5)/(6*6)). This leaves an 11/36 chance to pass.
In other words, a 5+ save is better than a 6+ with re-roll. Also, it's faster.
Defensive Grenades only negate the +1 attack bonus from charging. Slime Trail forces a Disordered Charge, which negates all charge bonuses, like Furious Charge or Rage.
I need a book suggestion fa/tg/uys. Anything revolving around Star Phantoms, scions, and/or titans.
Ah, my bad. I did say 'iirc' mostly because it's 2am and I was working off the vague memory that 'A reroll of a number is better than a number one better' being a general 40k rule.
I thinks thats stupid as fuck. Do they condcut daily planetary executions and mind-wipes on Caidia? How does Abaddon not take a planet that is lobotomized/executed on a daily basis?
They're in the Sisters codex in the mega, they say they're for Apocalypse games only but id say fuck it honestly, only this one looks a bit strong
'Able to corrupt does not mean will.
It's the Inquisitions dayjob to hunt down and interrogate everyone who fought / has seen / KNOWS ABOUT daemons and figure out if they are pure enough to resist corruption, require mindwiping or are beyond saving and need to die.
It's potent but at the same time it requires a lot of toys to be brought to bear and retributor squads that don't really work outside the special shots.
The relentless is a very nice touch though. Helps the retributors with the main issue they tend to have 'Now how do I GET a multimelta to the enemy?'
>Lazy neckbeard reply indicating still living in moms basement playing being the guy that only brings gray unpainted proxy armies to his games
Do what a real hobbyist do, convert! Its part of the very foundation of this hobby, and fin to boot!
Well im not sure what that means, but the correct answer is always Gatling/Assault/Punisher/Auto Cannons
In a 2000 point army, with one squad of 10 pathfinders with:
>3 rail rifles
>a grav inhibitor drone
Will I have enough markerlights?
Should I split it into two squads of 6?
The biggest problem with that is not the lack of markerlight (that yes, that list is lacking) but the fact that every even slightly competent opponent will destroy that squad during the first turn, living you with no markerlight at all
It depends of the type and number of the other units you use and from the type of meta (if you usually are playing against the lower tiers armies you can effectively do without markerlights, really), but generally you want at least two different dedicated sources of markerlight (marker drones are stronger, but except against the most waac opponents pathfinders are fine too) and some marker drones with the other units
So do you think that proposed unit of ten and another unit comprised of markerdrones would be alright for
Also with that,
>Keep the 10?
Because a proxy is the ultimate sign of laziness when engaged in a hobby who constantly encourage its fanbase to convert and express their armies in unique models.
And its a sign of sportsmanship not to proxy. You are not confusing your opponent to believe your weapons are nothing else than they are modeled to be. Thus you wont run the risk of thinking you killed that melta-gun, when in fact it was a proxy grenade launcher.
And it opens the question why you are engaged in this hobby at all, if all you do is show up with gray armies, full of stuff thats not really what they seem to be. Its like any other activity, showing up with incomplete tools. Do you think you would get away with a game of Magic, by saying "well, this card isn't really X, its Y, but as I don't currently own that card this proxy will have to do, you will have to remember this as we play", and I can tell you right now that hell would freeze over before this would be allowed.
So stop ruining the hobby and start engaging in it instead.
That 10 pathfinder will be cool and an ok amount of markerlights. For casual use an unit of marker drones will be ok (attach a drone-controller commander if you want to be a dick)
In my opinion it should be fine. Personally I'd split the unit of PF up. This way it's more difficult to wipe it out (your opponent has to use two different units) and you can choose two different units on which putting markerlight
>GW encouraging fan base to convert
They look so different too, I dont want to confuse anyone!!
>Stop ruining the hobby and start engaging in it
You're ruining my hobby by fielding those fuck awful "conversions"
Nobody knows the pleasure of having Incinerators.
Str 6 AP 4, Instant Death on swarms for daaaaaays. No armor saves from a flamer. Feels great against Necrons. Now I only have one 4+ to get through.
2x Painboy - 100
2x 20 Shoota boys - 358
>Nob w/ PK, BP, Shoota
2x 10 Tankbustas - 260
5 Meganobz - 200
4 KMK - 156
>Max Gretchin, Max Ammo Runts
2x 1 Traktor Kannon - 78
>Max Gretchin, Max Ammo Runts
====== Blitz Brigade Formation =======
5x Battlewagon - 650
>Ram, Extra armour, 1 Rokkit Launcha
Still revising this 1850 list, I can see the benefit of extra armour on the Blitz Brigade but that is 75 points for all of them. Maybe only the boyz and manz should get it? If so that would put me at 1772 freeing up 78 points.
Two single groups of Traktor kannons in my opinion are enough to deter skimmers and flyers/fmc's. So not too worried about that.
If I drop the extra armour I could take 4 Killkannons on the Battlewagons.
Could also get some small biker groups running around.
I wish I had a single Melta weapon
why the fuck arent Kustom guns Melta
Although KMK being melta would be kool
Eeh, id say they should make Zapp a Lance or Beam.
Keep KMK as is.
Sound's like someone's never deleted a clumped up command squad/crisis wing/zoanthrope formation.
Because they're suppose to be the orks answer to 2+ besides a power klaw.
But orks have such shit aiming and only Meks can take it, is hilariously bad.
And you can't risk having your walkers and such get hull points taken off.
Guns was in reference to the hand held ones not the Kannon, my bad on blanket statement
Also I do like the idea of Zzap being a Lance/Beam, that'd get rid of the stupid randomness a bit
I thought people were exaggerating the size difference, but now I see that image...
I'd still be fine with it (the exocrine, that is, the bio-titan is complete BS) in friendly games, but it's VERY much pushing the limit imo.
A wave of kombi-rokkitz on meganobz can be worth it for cracking open light armour then assaulting the meat inside and if I have the points I usually stick a kombi-skorcha on my warboss for a surprise template, especially against deldar.
Not that anon but I've read that years ago (actually think I found a torrent for it in one of these threads) and it was amazing. If I had more disposable income I would buy it right now. In fact fuck it, all the Cain novels. The first one where Cain takes some misfit ragged ass squad and single handedly saves a planet with them (while running away the whole time) was badass.
you do know it's kombi-skorchas, not combi burnas, right?
Ignore the image, both the 'crine and biovore are conversions.
1/3 times they do, the odds are about as good as charging more than 9 inches.
They're both conversions but its about the right size
Large Nid on left is Exocrine, models behind it are Biovores
Specific rules lawyer question;
For my Astra Militarum allied detachment being led by a Tank Commander, it says in the codex that the Commanders Leman Russ squad MUST include 1-2 other Leman Russ' but since the Tank Commander is a character can he leave the squad? Or does my Commanders Executioner have to babysit the other Eradicator in the squad the entire game?
Closest model within line of sight to the target that is shooting at it. Also keep in mind wounds can't go past a guns range value.
The point of fire for barrage however comes from the centre hole and you then work out closest / out of line of sight from that point.
The closest defender model to the attacking unit is hit first.
If the closest model cannot be determined (or is the same distance) the defender decides who is hit.
If there is a mix of wounds being taken (for example 3 normal wounds and 1 rending wound) the attacker decides which wounds are taken.
For example all normal wounds followed by all rending wounds.
So every initiative step that wounds are generated creates a wound pool.
You have to assign this damage first to a model in base to base contact with the model who attacked at that initiative. If there are multiple models in base to base with multiple models attacking at that initative step then the defending player gets to assign wounds to any of those base to base models as he pleases, but once a wound from the wound pool of that initiative step starts having wounds allocated to him, then you continue to allocate wounds to that model until he is dead or all wounds are used up.
Exception to the above is Look out Sir's of course.
This continues onto another model that is in base to base contact with a model that attacked at that initiative value. However in the event that you still have wounds left over and no models in base to base then yes, you assign wounds to the closest unengaged model.
Keep in mind, that wound allocation is done per initative and the previous mentioned rule of having to continue allocating wounds to a model that you have started, does not carry over for the remaining I steps.
So as an example, you have two models in base to base with two models. Your opponent scores one wound at Iniative 4, you assign this damage to the model in base to base with the model that attacked at initiative 4.
Now we go down to the next initiative, so 3, your opponent scored again a single wound at initaitve 3, even though you allocated a previous wound to a model at I4, you can now allocate this wound to another model even if he isn't wounded or had wounds allocated to himself.
This. Unless the attacker rolled a 6 to wound with a weapon with the special rule 'Precision Shot', then the attacker can choose which model was hit, as long as it is within range and line of sight.
My friend bought the Skitari starting army, and I got the Space Marine one, not even gonna ask if it's gonna be a fair fight, but who has the upper hand?
Also, I'm doing a Black Templar Army, I'm planning on expanding my army with a couple drop pods and an Emperor's Champion from ForgeWorld. Is this a decent plan, or should I just play a First Founding Chapter for rule benefits?
his formation bonus is pretty powerful, but so is yours.
it really depends on deployment and terrain. If you can destroy his walker on turn 1 with two twin linked lascannon shots he will be hurting a lot. Double rapid fire bolters is unlikely to happen, but if it does they will rip up his troops.
All Aspects led by an Avatar. There's an alternate core choice list in the 2nd edition of Imperial Armour vol 11 that lets you take Dire Avengers instead of Guardians so you can run an all Aspect list while still getting that sexy run bonus from the main codex decurion (and you're gonna want that bonus if you're running footdar).
Unfortunately there's no rules for the Court of the Young King, but there is a Biel-Tan specific super-heavy tank called the Void Spinner. Biel-Tan invented it for the sole purpose of removing Ork kebab, because it can destroy Ork spores. It's repurposed from the technology they used to teraform maiden worlds and Biel-Tan use it to get that nasty monkeigh smell out of planets they've reclaimed.