It's a very safe edition. You can tell they really didn't want another controversial edition like 4e was, and they took the feedback from the play tests seriously to get something that enough of the masses would say "feels" like D&D.
Nothing particularly wrong with it, but it doesn't do very much for me either. Would play it over 3.pf if I wanted a dungeon crawl/combat focused fantasy game and the rest of the group refused to play 4e, and any other type of game (even less actiony fantasy) I would play something that is not D&D
I didn't like earlier editions of D&D, including Pathfinder, but I like 5e a lot. I used it to introduce some newbies to tabletop, and I've been running a nice big save-the-world fantasy campaign for a year now. We're all having a blast.
I'll be trying to get them into other systems and settings after the campaign ends, but as a first game it's fantastic. What do you want your players to do in their first tabletop adventure? Roll some d20s, yell at a king, curse at that fucking mindflayer who's behind every plot, slay a dragon, save the world.
It's not hot shit on the sidewalk like 3.5 is. It's relatively balanced(casters are still the supreme end-all-be-all as far as utility goes, but martials are a good contender when combat rolls around), they don't feel the need to have rules for literally everything to the point of advanced autism, and it's pretty fun.
That being said, it's incredibly bland, some parts of lazy and poorly-thought out rules(which the ConeHorse shenanigans will attest to), and I generally see zero reason to play it over 4e.
So I guess what I'm saying is 4e>5e>>>>>>>>>>getting your teeth pulled without anesthetic>>>>>>>3.PF.
>>44796151 Interesting. I thought those were the best points of 5e's design, even if the execution is disappointing. But now that you've typed them as if you were speaking in a retarded voice, I see that they were bad ideas all along.
>>44793381 Limits suck, priority is a shit method of character creation when combined with non-linear advancement, not muh Decks, the plot's taken 5 steps backwards for no good reason, and it was put out to appease grognards and people who masturbate over the dead genre of Cyberpunk, rather than the new hotness that is post-Cyberpunk.
This might be a bit weird, but to me it feels like the tabletop version of Skyrim.
Skyrim is not that great of a game. It's very simplistic, and it can get samey in vanilla mode.
Thus, I supplement my Skyrim with shit loads of mods. It extends the content, improves immersion, and makes it not suck.
I feel similarly about 5e. I was playing GURPS before, so 5e feels barebones to me. So I use community content to flesh it out. There's fanmade systems for just about everything, and I find that including some of it judiciously in the game vastly improves the experience.
i do miss a bit how the past few editions have been character building sims that you can role playing game with, and this is kind of the reverse, but thats ok i ultimately do prefer it this way though i miss my delicious delicious feats and stuff
It was more as if a bunch of grognard were forced at gun point to take one thing from 3e (unified d20) and one thing from 4e (rituals).
If they learned from 3e&4e take 10/20 would at least be optional (passive checks are only for hidden checks the DM wants to roll). They would have had optional power based martial classes. They would have had a warlord class at launch.
They certainly didn't learn that insulting the player base of your previous edition is a bad idea.
>>44793381 I hate it the least of any edition of D&D.
I started with AD&D 2e and it felt like the game didn't want me to have fun or explore options. You either played it the way it wanted to be played, or not at all.
3e was fun but I was a teenager and had no taste. 3.5 was using shoe polish on a turd. The entire thing was a mess of trap options and sub-par, half-baked design disguised as "system mastery" in a clumsy attempt at saying "No, we're not shitty designers, we did that on purpose"
I skipped 4e entirely so can't say anything about it.
I'm actually having fun with D&D 5e and it feels like a solidly built game that lends itself well to customization and houserules and homebrew material without the game's balance feeling like a delicate house of cards that could collapse if you look at it wrong. It's also very simple compared to previous editions, to the point where I could probably teach three or four complete newbies how to make characters and play with just a single session.
>>44793381 It is my least favorite edition of D&D.
Started with 2e, when it was basically the only game in town if your town didn't have a well-stocked bookstore. Friends and I were obsessed with fantasy novels wnd were immediately dissapointed by how BAD it was at making things feel like fantasy novels. We spent YEARS house-ruling into an unrecognizable pretzel, but it eventually did what we wanted. It's an mechanical turd, but has nostalgia value for me.
3e came out, and at first we were like "hey, this is slightly better OOTB than 2e was at doing what we wanted." However, after a while, the fundamental cracks in the system started to show. What's more, the advent of the internet meant we could more easily and cheaply introduce ourselves to the wonderful world of games that aren't D&D. Most of us just skipped over the whole OGL thing, because those largely seemed like just more D&D. At-least building a character in 3e was fun.
4e came out, and we gave it a try, and were pleasantly surprised. It did what we spent years house ruling 2e to do, but without house-rules... and it did it better than our pretzel-2e did. We loved it, and beyond the nostalgia value of 2e, it's largely our edition.
As someone who came out of 2e, 5e kept claiming to be pandering to me, but it just looked like more 3e. Gave it a fair shake, and it does nothing for me. It doesn't really emulate 2e, it feels more like its emulating what younger players imagine 2e played like. It's not fun to build a character in like 3e. Combat is straight-up boring, but at-least it's over before you can blink. I can't find anything to get passionately angry about, but there's nothing to like either, and being bland and forgettable is worse than being grievously flawed but fun in my book. Basically, the only thing it has going for it is fast combats, but those combats aren't even fun, just over with quickly.
>>44793381 This thread pretty much confirms all my preconceptions about D&D players.
>Lol, it's gay. >It doesn't feel like D&D >It feels like the wrong edition of D&D >Lol the old editions were better, no your argument is stupid, nobody used all those rules, houserules bruh.
Like, not a single person has really talked about whether or not it's a good game on it's own, it's all just whether or not it's the right type of D&D for you. Which makes sense since D&D is it's own thing and real humans play other games.
Oh that and 'Characters are now vaguely competent and you'll need to play for months and months to even get close to being an expert in a field.
4e Characters were MGS villains. Horribly impressive in their chosen area and likely to have a few nasty tricks. 5e Characters are more like MGS mooks. Decent enough at their job but not capable of matching up with real players.
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