What are the least known "glitches" for 3.5e? Everyone knows about pun pun but I want to find out the lesser known fuckups like a way to make rabbits explode into infinite gooseberries or something to that degree.
Google "The Wish and The Word". One is an exploit of Wish's poor wording in 3.5 and some crazy shenanigans it can do with, by the rules as written, zero fuckery, as in it's stuff Wish is just supposed to be able to do. The other focuses around using various means to get every alignment subtype and then blast anything with ridiculous blasphemies and holy words.
Planar Binding an Efreet
Wish for a ring of wish at will infinite times a day
Use Wishring to wish Efreet out of existance
Completely stop giving a fuck and start using wish for everything
Chicken Infested is a fun one, yeah.
For those unaware; Take 1 level of commoner, take the trait "chicken infested". Now, whenever you draw an item, it has a 50% chance of you drawing a chicken instead of the item you meant to draw.
Level 2, take Quick Draw. You can now draw and stow the same item over and over until rooms/dungeons/castles/etc are filled with uncountable numbers of chickens. Everything living inside the target area is either suffocated, crushed, or pecked to death inside of 6 seconds.
The third, and potentially most hilarious part of this, is when you take a level of Necromancer. This means all your summoned creatures are undead that explode for 1d4 damage on death. Chickens have 1 health. Spam hordes of undead chickens, stand back, throw a rock for 1 damage, watch them level a city.
1. The rules for free actions specifically call out that your DM can limit your number of free actions per round based on common sense.
2. Chickens that appear due to the chicken infested trait are not summoned creatures, "summoned creature" is a very specific type of creature that is summoned by a conjuration [summoning] effect.
Sadly, the commoner railgun is defeated by the same lack of physics that almost allowed it to exist in the first place. There's no inertia or momentum in D&D, so when the last commoner lets go of the rock, it just falls to the ground like nothing happened.
>There's no inertia or momentum in D&D
gods damnit i just imagined a tabletop game expecting players to actually calculate all that crap at the table for everything they did
and it approached THE FORBIDDEN GAME's levels of algebra
Except that it only provides cover in one facing, so all the enemy has to do is walk slightly around the side of the shield and they can see you again. From a flavor standpoint, this shouldn't be treated as "The enemy doesn't know you're there anymore.", it should be treated as "The enemy doesn't know exactly where you are until they get a better line of sight."
Though it does still allow for interesting things like hiding behind the shield just long enough to pop out and get a Sneak Attack in (again, flavor-wise, the enemy just doesn't know where you're gonna jump out from, even if they know your general location).
By that reasoning, you should be able to hide behind your own clothes, since they too block line of sight to your body.
Easiest, fastest way to destroy the world in 3.5 is one rank of weapon crafting. The time taken and the cost of crafting an item is based on its market value. Wooden clubs are free, therefore you can create an infinite number of them in an instant.
Make sure to demand individual XP for every creature in the world - when you die and get to your afterlife, you'll be leveled enough to beat up your god and take over.
Okay, you hide behind your shield, which means the enemy can no longer see your shield... which means you no longer have cover, which means the enemy can now see you.
Nice try, though.