Share stories or just terrible characteristics of DMs you've played with. And share art work or pics of what you think a shitty DM is. Do it for fun. Pic I made relates to my bad DM makes us roll for fucking everything.
>Once made me roll to see if it was raining outside...
We'll at the time we had recovered an enchanted sentient moth, she was hurt and we needed to get her to a druid we knew quickly. He had mentioned about an hour before when we left town that the skies were turning grey and ugly. I wanted to make sure if it had started to rain or not because moths have powder on their wings and all. It was a simple question that honestly I feel should of had a simple answer. I didn't wanna take her out and then the DM get us off guard. He likes doing that.
Not OP, but in my group the weather in any given location, including in an underground cave or on a spaceship is usually asked about, but that's entirely a old running joke just to piss the DM off.
A long, long time ago, we had to do this investigation of a house of a guy who died from some sort of non-obvious magical malady. We're playing DnD 3.0, IIRC.
We split up, search his house. I'm playing the rogue, and I find this weird sigil behind his bed. I have 0 ranks of either Spellcraft or Knowledge arcana, so not-surprisingly, I don't get anything useful other than it glows faintly.
So I call the wizard over, ask him to take a look at it. And then our GM goes
>Make a spot check.
To our wizard. Spawned a huge argument.
This sparked an entire thread of angry shouts of "that GM".
I put my players near a very intelligent hill giant. He started at 9int (which in giant terms is quite a lot), and got his hands on a +4 headband and put his lvl 4 stat advancement into int (he was a level 4 fighter)
They first met him in the woods, a hill giant in full plate, roasting an bear over a fire. They tried to talk to him. He told them he had a long day marching and had no patience for small folk bothering him, and to leave him be to his business. The party paladin detected evil, and it turns out that the Hill Giant was indeed evil. He wasn't doing anything evil, just making dinner, but he was an evil person. The party discussed off in the trees not 100 feet from his camp that they should kill him (had them place themselves on the grid and measured the distance). The giant heard and was like "fuck these humans". After getting his gear back on he charged out of the trees bearing down on one of them. He killed the caster first and took a round to full attack someone else and wound them, and then charged back off into the woods. The players put up a pursuit (stuffing the caster's body into a bag of holding), and got ambushed by the hill giant in a boxed off crevice. The giant TPK'd the party.
In the giant's mind he gave them the opportunity not to put of a pursuit, they did anyway.
My players were fucking pissed. I wanted the giant to be a reoccurring character but they couldn't just leave him alone.
can you stop posting the same story every time one of these threads pop up
OP here, I have the true story for you.
This sparked an entire orgy of angry climaxes of "that gay GM".
I put my players near a very lewd hill giant. He started at 9inches (which in giant terms is quite a lot), and got his hands on a +4 cockring and put his lvl 4 stat advancement into int (he was a level 4 faggot)
They first met him in the woods, a hill giant in full dominatrix, roasting an “bear” over a fire. They tried to talk to him. He told them he had a long day fudge packing and had no patience for small folk bothering him, and to leave him be to his business. The party lawful stupid detected evil, and it turns out that the Hill Giant was indeed catholic. He wasn't doing anything evil, just making love, but he was an evil person. The party jerked off in the trees not 100 feet from his camp that they should molest him (had them place themselves on the grid and measured their cocks). The giant heard and was like "fuck these humans". After getting his hard on back on he charged out of the trees bearing down on one of them. He to poon town on the caster first and took a round to full jizz on someone else and wound them, and then discharged back off into the woods. The players put up a pursuit (stuffing the caster's ass into a bag of holding), and got ambushed by the hill giant in a boxed off crevice. The giant TPK'd the party.
In the giant's mind he gave them the opportunity not to put of a pursuit, they did anyway.
My players were fucking pissed. I wanted the giant to be a reoccurring faggot but they couldn't just leave him alone.
>uses custom setting and never tells us about them
>will not tell us about places we are from and we do not have amnesia
>all characters must be 6'5''+, less than 25 and white with scott/irish features
>all character auto fail checks, saves, lose resistance to fey beauty bullshit in every game
>magic of any form in any system is forbidden to players but will be used constantly against players
>gear is constantly taken away and useless gear given to you
>all unarmed and non armored characters forbidden
>all checks to open mundane locks all but impossible and decent lock picking impossible
>no choice deity change
>you will be captured at least once in the game
>any npc you get fed up with is level 40, 10000bp, a dragon in disguise, oberon in disguise or jesus
>refuses to run anything but dnd and bitches when someone doesnt run it
>has the same character in any and all dnd games, same build ,name and description.
Out of game
>bad talks your game when everyone else loved it
>open admits to fucking over players because he thinks that is how you should dm
>gets pissed when he cant get end game gear at starting level
>mopes when he cant use meta/real world knowledge in game
>derails the game with stories when not running
I fucking hate him. If two players did not insist that he should be part of the group because he is one of the longest returning members, I would refuse to run for him. I no longer stick around after the game because of the time he brought me a list of everything I got wrong in my game, with "running rogue trader" underlined and circled like 4 times.
First of all nice trips.
Secondly WHY. What motivates somebody to do this? I don't get how the group can tolerate that shit, have they tried to speak to him about his raging autism?
Lel, did you keep the list? Please post it
>yfw you read the list
Yeah, part of it was what this guy >>44738569
Other reason ran the gambit of things like not getting bonuses for being unarmored, things wrong with the setting that he "fixed" with headcannon and how he was not allowed to roll up, stat and give exposition on planets without me knowing about them before the game.
They put up with him because he joined them about 26-27 years ago, before I was born and joined the group much later on. He has been like this for at least the time I started playing with them at 13 when my dad started bringing me along.
I always saw him as a liar and someone who just made up stories about one upping people. According to him, he has fucked matrons at whore houses, was strong enough to flip pick up trucks in his youth and stood up to mobsters when he was in his 20's.
When you start factoring in the fact that he was born a cripple and a handful of childhood neurological problems, it just never adds up. He is like that uncle who is always quick to boast about how much of a bad ass he is when no other adult is in the room at christmas.
>If two players did not insist that he should be part of the group because he is one of the longest returning members, I would refuse to run for him.
No part of me will ever have sympathy for you, because you clearly lack the balls to either leave, or kick him from the group.
100% of your experience with that shit player is your fault.
>Hurpadurpa he's a friend! We can't just kick him!
>was strong enough to flip pick up trucks in his youth and stood up to mobsters when he was in his 20's.
My father claimed this, too. Despite how he needed the help of a fourteen year old girl to get off his couch, the fat ass.
He also claimed that he was attacked by groups of thugs with knives every week during his youth. That one I can believe, though, because I can think of a lot of people that would be happy to stab him. He's that kind of guy.
Thing is, we live in Florida.
I know the meme that this place is a nightmare but that usually sticks to drug running red necks and larger cities. We are from the damn woods north of Port St. Joe. There is nothing out here except palm trees and alligators.
>This sparked an entire thread of angry shouts of "that GM".
I was in both of those threads m8.
There was no angry "That GM" shouts, but there was plenty of anons calling you a retard for loudly discussing how to best murder a hill giant while in earshot of it, when it has no interest in killing you, and actively told you to fuck off because he didn't have time to kill you right now.
Dude fuck that, throw him out or quite the group yourself and take all the good players with you. That motherfucker is poisonous and anyone who puts up with that shit is a bitch.
>shame on you for implying that someone is a spineless pussy for bitching on the internet about some jackoff instead of actually solving the problem.
>shame on you for not living in stoic silence while someone causes you stife that you 100% don't have to put up with.
>Clearly you must be retarded for saying that someone shouldn't put up with autistic bullshit.
Do the rest of the world a favor. Go into your washroom or bathroom. Take out the bleach, open the bleach, and drink all the bleach. If you manage to finish it, open and drink all of your laundry detergent and fabric softener.
>that guy's been with that group of 4-6 sniveling, basement-dwelling manchildren for a long time. Better not rock the boat.
How long has it been since they removed your spine surgically?
I like how my thread went from a That DM to a That Anon thread. I can't have nothing nice...
I'm sorry you had a bad experienc Anon.
I'm sorry your thread got derailed. Here I'll share a story. I'm the forever GM so it's gonna be a That Player story instead.
>running a superhero game for group
>iron man esque character is played by a guy that is a little off
>have him get into a fight with another guy in a super suit who uses livewire whips, to keep with his character theme.
>fighting in a warehouse full of chemical vats.
That Guy is an agile type of character so is dodging most of the time
>as the player starts to frustrate the villan more, he gets sloppy and starts slicing vats open with his whips, which ignites the chemicals
>fight is really heating up
>that guy immediately stops and tells me to draw a map of the warehouse
>I'm confused but I draw a basic map, showing where main points of importance are in the area
>begins grilling me about exact sizes distances, nature of the chemicals, etc
>tell him I don't know and ask why he needs to no so bad
>tells me the map I drew isn't to scale with the layout he had in his imagination
> tell him it doesn't matter and continue the fight. It ends in a stalemate like I had planned for a cool first encounter to introduce the villain that they were going to fight and beat later
>tell him the warehouse is gonna explode from chemicals and he need to get out of there
>grinds the game to a halt again and demands to know exactly where all the fire is
>refuses to tell me and won't continue until I put it on the map so he knows exactly where to escape
>tell him the warehouse is made of fucking sheet metal, just fly out of it. He does
>ask why he needed to know something so specific
>tells me I can't be trusted to not tell him he runs into the burning chemicals and dies when he tries to escape>I have litteraly never done anything remotely that petty and I'd been playing with that group for more than a year at that point.
I quit the group shortly there after.
I don't know if I should be happy that the worst GM I've had only was a railroading one with a sidelines GMPC who was only there to interact with the BBEG before he ported away.
It was boring either way.
If anything about this is true, holy shit, just bail. There are better groups out there, and probably you bailing would motivate other players to leave with you. Even if they don't, at this point it's a win-win.
>you didn't point to it therefore I'll make player B roll to see it
>oh you're pointing to it now, something that should have been obvious? Auto success
>no, why do you think I'm wasting your time on inconsequential rolls when it's obvious that (unlike in the middle of combat) the wizard has all the time in the world to see where the obvious mark on the wall is especially after having it pointed out to him
It sounds reasonable, if you're a terrible DM.
why would you assume he isn't pointing at it, unless him pointing at it is relevant to the sigil's purpose?
why would the wizard have a hard time spotting the thing the rogue is pointing out to him?
If the Rogue just went over to the Wizard and said "There's something behind the bed," the wizard would not be instantly able to spot it if it required a spot check for the rogue as well, like, I dunno, if it were a magically concealed rune. Knowing my players, they'd do exactly that, and half the time they'd point the other PCs to stuff that isn't there in the first place.
If the wizard says he goes and checks out what the rogue told him about, it means that he goes around the bed to try and get a good look at what is behind it. That doesn't require a spot check for a glowing rune...
our dm as a joke makes us roll for stuff sometimes thats really dumb, and if we fail, he just looks at us and goes "eh, you succeed"
or even for stuff you normally role for, like our barbarian kicked down a door. our dm was like, you can do this, but just uh, roll for it anyway.
he rolled a 1. the dm just looked at us and was like "... you go to kick the door, but it just falls open. no one else notices"
>No but anyone who tells someone to commit suicide behind an anonymous image board sure is.
>Make a spot check
I.. I'm inclined to say that that *could* be warranted. You could argue that the spot check was not to see or find the rune as you point to it, but to see if he notices a particular aspect of it, like how it's got three tears on it, or it's drawn in blood, not ink.
And if I was the GM, I wouldn't tell my players this at all. Explaining why exactly you need to roll something is practically the same as telling them what will happen. If they started arguing with me based on it, assuming the roll was to check it, I would not explain myself, just tell them to fucking roll.
But if it was just to see it, that's BS.
>This sparked an entire thread of angry shouts of "that GM".
I see nothing wrong here. The instant kill of the caster might've been a bit much, but they not only chose to discuss the murder of someone in plain view of that someone, but they chose to pursue someone clearly superior to them, even though one of them were dead and another gravely wounded.
They need to be held accountable for their actions. That's half the point of roleplaying. If your actions never matter and you always win, you can just go play vidya.
Seriously, fuck those players. I hope you burned their barge.
>internet tough guy behavior is common on 4chan.
That is in fact the point. Hence, where do you think you are
I would simply tell the paladin to fuck off and do it alone. Really. The moment a shitty pally player sees somethign evil, they switch into MUST SMUJT mode? Does that work in real life? You come over a challenge and rush into it? No planning, no gathering of allies, friends, forces to make sure you can overcome the challenge? No preparation? Just rush in and die. Dumb fucks.
I had a paladin try something similar. He detected evil in the person of the baron in the middle of his castle and tried to act all tuff. Guess what, the partymembers just stepped back from the Justice League Psycho and let him get knocked out by the baron's guard and HANGED outside the fucking castle. Player got mad. Party asked him what the fuck he was expecting, kill everyone just because the baron was lawful evil? He was evil, yes, but not the babyeating evil. Just a shitty lord of the realm who didn't take good care of his people's needs.
Player god mad, left. Came back with new character a week later. Had a bit of time to think about it and came to an agreement with the party.
We were young. Don't let non-experienced players play paladins. That's it.
Religious zealous cunts.
What the hell is Scumbag Steve? That picture is clearly a lot older than Reddit.
It's just an image macro.
>have a bunch of friends who have all known each other 10+ years
>three (one being myself) have D&D experience and one has DM experience (poor guy is an alwaysDM)
>haven't played together, but in different groups
>waxing poetic about D&D stories with other D&D player and DM, get the rest of our friends intrigued
>decide we'll start a group with everyone
>experienced DM agrees to DM for us
>start campaign, party has no cohesion because he basically let them roll whatever they wanted
>wind up with a lot of babby's first D&D 'special' characters and weird races, and wildly varying alignments
>DMPC, wildly overpowered lycanthrope character that routinely eviscerates anything we face off against in a single turn, basically rendering every encounter harmless for most of the campaign
>plot, encounters, and puzzles don't make any sense and 'leads' often dead end
>gave us tons of loot, then took it all away over an event we couldn't have predicted or avoided
>DMPC vanishes, suddenly getting our asses kicked by every encounter because we had also lost all of our shit shortly before that
>everyone is salty at DM by the time we finish
We're starting a new campaign this Saturday, with me DMing. Also switching from 3.5 to 5. I'm nervous as fuck.
here, got another.
>in my teens, just started playing with a group of my dad's friends
>DM's daughter wants to try playing, she's only 12 but has been watching them play long enough to get the idea
>even draws an adorable picture of her elf character
>she does well for a few weeks
>party supposed to be incognito, in a tavern gathering information
>barkeep asks everyone what they want to drink
>girl: "Uh... I don't know, beer?"
>DM: "BEER? WE HAVE NOT BEER IN THIS PLACE. YOU MUST BE AN IMPOSTOR."
>huge fight breaks out, girl's character killed, party retreats, but we can't get her character's body
>she quietly gets up from the table with tears in her eyes and went upstairs, and she never played with us again
> ignites the chemicals
> fight is really heating up
Any other person and I'd think it was the GM passive aggressively trying to boot a character or player.
It sounds like the guy might have been trying to have fun (my daughter, drinking beer!) and things escalated too quickly and he didn't want to seem like he was going soft on her to the rest of the group.
Years from now, she'll have men dressed as dwarven bartenders shout out "Beer!" and "Imposter!" during coitus.
>Evil creature (HD)
>Moderate Evil Aura
That is exactly how Detect Evil works, anon.
Possible, but I doubt it. I offered the idea that I could try a campaign when I was out with a few of them for lunch, and they really liked the idea. Asked the DM later and he seemed to be pretty happy at the chance for a break. He's a nice guy, but I don't think that was the style of game we were all expecting. It was pretty cheesy, and had a lot of stuff to it that wasn't beginner friendly.
The guy is a huge cock. He was trying to embarrass her. He routinely did this to his two older sons who played with us, but they have thicker skins.
Girl and the oldest son are recovering drug addicts, last I heard. I cut myself away from that group a few years ago because I couldn't handle the lot of them getting into screaming matches about the dumbest fucking rule disagreements. Literal screaming matches, with spit flying and books being thrown.
I once had a DM who had 0 improv abilities, which created some of the most stupid situations again, and again, a few examples from the top of my head include:
>Walking through a road
>"The way splits in two, will you go left or right?"
>"We're going to the right"
>"Uh... ah... suddenly some boulders fall and block the path!"
>"Well, we try to go around the boulders"
>"No, you can't... you can't because there's also bears."
This happened because she gave us two paths but had only prepared things for the left one so, instead of not giving the option or using the material for the other path, she just panicked at the idea that we went the other way.
>"You find a village."
>"We go in."
>"No, you can't, the guards won't let you."
>"Well, then... we jump the fence?"
>"It's too high, you can't jump nor climb it."
>"But it's just a small village, isn't it?"
>"And they have huge walls all around it? Why?"
>"They just do."
>"Okay, then we wait until it's night and try again."
>"Yeah, uh, no, the guards are still there."
>"Okay, you know what, we're going to knock out the guards and enter ayway."
>"It's, ah, uh, well, there's far too many to fight. The whole town is surrounded by guards. More than 50 of them."
>"Are you fucking kidding me? I shoot a fire arrow over the wall."
>"Now the town will start burning, the guards MUST go in to help."
>"Uh... no, they don't."
>"What? They just stay there while the town is alfame?"
>"Yes... yes. All of them."
>"This is just ridiculous, how are we suposed to get in there?"
>"Oh, I thought you 'd just go around and avoid the town, I've nothing prepared for it..."
And well, there were a few more, but it's all in the same routine.
one of my players (D&D 3.5) decided to be a DM one day, he made his own group and invited me (5th ed.), well, things turned out poorly
>he starts by saying "if you don't do things the right way you'll be fucked, prepare to think a lot if you don't want to fail"
>tell him that i'm fine with it, it's his first campaign so it's ok if he railroads a little
>last famous words
>his first session was entirely written, he read everything from his laptop
>everytime something doesn't go accordigly to his dastardly plans the party has to flee at least 30 enemies
>traps everywhere if we don't follow his intented path
>eventually drops his hand-made map to use faerun's map
>whatever, keep playing
>explain to him that improvisation is key
>"yeah yeah i'll do that"
>get tired and tell him that i don't like his style after a few sessions of absurd railroad
>find out later from a friend (who's one of his players) that he picked up a pre-made campaign and is now following it to the letter
>the party died several times due to them not following his unspoken plans
i tried to get him to listen and understand but he wouldn't listen, he was also a bit of a cunt
It is real. In her defense it was her first time DMing after little experience playing and we were all a bunch af 16 years old so we were all quite bad at it, but sometimes it was just...
There was this other time, when we were in a dungeon:
>"You enter to a big room with nothing in it but a door"
>We check for traps, there's nothing.
>Okay, we go through the door.
>"Well, that's kind of expected but we didn't find any kind of key... I'll try to lockpick it."
>"You... uh... you can't."
>"Because, er, well, you see, it doesn't have a lock. It's just... closed."
>"Does the magician sense any kind of magic from the door?"
>"No, not really. It's just a door."
>"Oh, right, we got some explosives with us and they're quite strong. We use one the door."
>"Uhm... it does nothing."
>"This is seriously annoying. You know what?, forget the door, I use them on the wall."
>"On the wall? Oh, uh... well, it breaks and... there's nothing."
>"What do you mean, nothing? Another empty room?"
>"Oh, no, there's not a room, it's just... nothing. It's an empty sace. Like, the nothigness."
>"I.. get closer and look inside the hole."
>"You fall into the emptyness and die".
I still rolled another character and played two more sessions before we all gave out.
>Lost Mine of phandelver
>First encounter is to save a dwarf and his human friend who know the location of a magical forge
>dispatch 4 goblins even before they get to act
>follow track and find a cave
>lots of goblins inside
>they suddenly vanish into the thin air before our eyes
>we get hit by we don't see the attackers
>have to flee
>every encounter ever is against invisible enemies
>GM "You don't know how to play this, do you?"
Bet my ass he gave all monsters hide in plain sight and +half a billion in stealth that not even my monk with 21 on passive perception could see them
We of course didn't come back for a second session
the actual factual
that would be a huge dick move on just any player, but your own twelve year old daughter?
I have a buddy who would do a fucking song and dance number if his daughter ever wanted to game with us, she'd probably end up with her own pet dragon, epic level gear, and a magical artifact that makes unlimited ice cream by the end of the first session, not get screwed over by local beverage choices
>she'd probably end up with her own pet dragon, epic level gear, and a magical artifact that makes unlimited ice cream by the end of the first session
That's how all games with children involved should go. After all we're playing pretend and children are gods in the land of make believe.
>Dude invites us to a game
>doesn't say shit about the game, difficulty, whatever, only the system
>Turns up to be ultrahardcore meat grinder
>We didn't build accordantly
>GM "Is not my obligation as a GM to tell you how the campaign is going to be"
Now he wonders why we don't invite him
or just give them simple tasks that are awesome. Most kids aren't into political intrigue, or anything Dark Heresy related. However, I do remember a story where someone got their kid sister involved by letting her be a Sister of Battle and telling her that the Emperor was some cute boy who lived far away, so that's something.
>and telling her that the Emperor was some cute boy who lived far away, so that's something.
I mean, that's not...UNtrue. I'm sure most Sisters of Battle would agree with that description, actually
>"Is not my obligation as a GM to tell you how the campaign is going to be"
I made stats block for the Mite (level 1 leader mob, gives attacks to vermins) and Hextor's Blood Golem, level 6 solo (Being "Bloodied" gave him a an aura that can get you prone upon any successful attack, an increased damage reduction, additional damage and he lost 1 healing surge per round, meaning he lasted 3 rounds even if not attacked).
Both were 3.5 / 3.PF monsters I kinda liked, but you know... I adapted them. Not hard. Just find a similar monster and tweak it a little.
4th Ed is "Make life bearable for DMs edition". Meh, but flexible.
1. Optimize all characters. Ever.
2. Still make compelling backgrounds.
Of course, it'll end in an arms race that, let's face it, the DM really can't lose, especially if he's a bit lucky/willing to "cheat". But hey, it allows US to test the most ridiculous builds. Also, we don't let the guy DM for us anymore.
It's pretty fun as long as you don't insist on being a whiney cunt about rules. If it wasn't called DnD nobody would bat an eye at it but because it was an official title entitled bitchy people got all uppity about it. I've literally run 4e in a home brew setting by renaming some classes and races for some guy who was convinced 4e was terrible but who had never bothered to read or play it by telling him it was just some other fantasy game made by some small indie company and he lapped it up.
Threeaboos are the cancer of roleplay.
I haven't played DnD in years, mainly because of bad DMs. One in particular named Alex. He saw me as some weird competition, out of are large group of friends I don't know why he figured he had to always been equal to me in everything. This created a strange dynamic when he tried to DM, because he literally played out every adventure ending in me vs him. I remember being extra carful during our sessions to expose him for this, and sure enough it did. My character would magically fall into a pit of snakes and die after not moving for a few minutes, or get jumped by an entire army that emerged from some russeling bushes. One time I shot a bow and arrow at a guard in a watchtower. I rolled two perfect 20's and so Alex had the guard tower crumble on top of me.
>to see if he notices a particular aspect of it, like how it's got three tears on it, or it's drawn in blood, not ink.
But that shouldn't be a spot check you dingus. Spot is for finding hidden things like sneaking people or seeing through disguises. It should be a knowledge, arcana, or some form of investigation roll to know what it means. It's THERE, RIGHT IN FRONT OF YOUR FACE. Spot is absolutely out of the question.
Are you telling me that by looking at a symbol on the wall that is being pointed at I should have a potential for not being able to tell how many dashes are there on something, or not be able to tell that it's red and nod blue? No wonder literacy was so horrible in the medieval ages. They were probably required to use spot checks to read a book.
I suppose for the most part this is more of a "that DMs friend" thing.
>Guy I knew in high school tries GMing, it's a bit generic but we had a laugh
>DM asked if he can bring in 3 of his uni pals, we say okay, the more the merrier
>2 of the guys are sound as fuck, the other one is an almost stereotypical "that guy"
>Killed a towns black smith because he wouldn't forge him a katana, murdered family backstory, regularly interrupts the game to spout about atheism ect
>GM really obviously favors him with loot and better rolls
>The original 4 player are starting to get a bit sick of it but we put up with it
>My family are away for a couple of weeks so I offer my house as a place to play
>Now, I usually don't mind smoking in the house but as a courtesy to the others I told everybody at the start that if they wanted to smoke, take it outside
>Break time rolls round, me and my mate let ourselves out for a fag
>When we come back in everybody at the table is looking really uncomfortable while that guy puffs away on one of those vape sticks
>Go fucking mental saying that I told him to take it outside
>He hits back with "It's okay vaping isn't like smoking, it doesn't hurt anybody"
>"You're just trying to bring me to same level as your filthy habit"
>Eventually have to resort to telling him that if he doesn't stop, he can get tae fuck
>The game awkwardly continues on with cunt sitting quietly playing on his Iphone until he needed to make combat moves
>Later that night the DM messages me on steam saying "thanks a lot anon now cunt doesn't want to come back, we won't be needing your house any more. If you can't keep your temper in check and can't stop being a dick don't come to the next session."
We didn't go back. I do wonder if I got a bit too mad about it but he was just so oblivious and autistic about the reason I asked him to stop.
nah he was a cunt
its fine if you vape but if you do you should follow the same shit smokers do
and even then, if someone tells you not to fucking vape in your house (or anything for that matter) dont fucking do it
You were a dick for 'going fucking mental' at the first sight of him vaping. Many people (wrongly) don't relate vaping and smoking at all. Sounds like you verbally attacked him when you could have been more calm and diplomatic about it telling him to go outside. But you were well within the realm of 'right' otherwise. It's your house, your rules.
And the fact that he didn't say 'okay' when you told him to take it outside makes him a dick as well.
Not that anon but people who house rule critical success or failure on skill checks do it either because it's "lolsorandumb" or because somebody told them that that's how d20 games work. In fairness it's one of those things new players can understandingly flub on, but when you stop to think about it, it doesn't actually make any sense and often ruins the coherency of any game that takes itself even somewhat seriously.
I suppose you're right. I guess I'd thought the "take it outside" thing was clear and never considered that vaping is seen differently to smoking. Can't say I understand that train of thought though.
>I do remember a story where someone got their kid sister involved by letting her be a Sister of Battle and telling her that the Emperor was some cute boy who lived far away, so that's something.
IIRC the given prompt was something along the lines of "You're in a long distance relationship with a cute boy named The Emperor, and the more you burn bad people the more he will love you."
No, that Anon's just a faggot throwing out the Middle Ground Fallacy, you were totally in the right. When you lay down rules and some asshole willingly breaks them, tries to justify it via loophole, and then insults you in your own home while you're hosting and while he's breaking a rule, he's 100% cunt and should have been thrown out then and there.
So what does scummy DM have anything to do with blaming boogeymen? Nothing about social justice in the opening post; sound like you're beign oversensitive about an imaginery boogeyman of the evil, nasty, racist, sexist traditional gamer.
>Killed a towns black smith because he wouldn't forge him a katana
>NPC at a table is bragging about how well he can hold his liquor
>Offers to give us magical items if we outdrink him
>Swashbuckler has great CON, so they challenge him to a drinking contest
>Buff them with magical buffs, to help them cheat
>They contest rolls for ages
>2 hours of in game time
>Finally get pissed off with all this rolling, and ask the DM if we can even beat him
>They tell me no, because the NPC is level 20
>Ask them why the fuck they wasted all of our time with that
>"Oh I thought you'd find it funny!"
Yeah we quit that campaign pretty quickly.
I've only had one bad DM. A majority of it was because he was inexperienced, but the other part is he equates difficulty with fun (less difficulty = less fun, more difficulty = more fun).
>States that criticals can occur on skill checks.
>One player talks to an anti-slave type about how they should just buy the slaves to get them out of slavery instead of sneaking them away at night. Gets a Nat 20 on the Persuasion check.
>"I'm not going to roleplay against her character."
>We're fighting a tree monster. My character lands a critical hit, dealing 20 damage.
>DM says, "Wait a minute..." and starts writing something, "...OK, I gave it 25 more health. I made this monster myself, and I don't want this fight to be over too quickly!"
>My attack actually increased its total HP. Fight goes on for 1hr 15min.
>Party was initially uninterested in the plot hook about potentially stopping the slave trade, but then we start getting into it. Town's economy practically based on slave trade. Screw it; we're stopping it. We break into the mayor's manor. The mayor utilizing slaves for some cult activities. Sacrifices people to become an avatar for an unknown, dark god. I end up decapitating him.
>Slew of armed guards go at us. I throw the head at the guards, warn them that they shouldn't come any further. Nat 20 Intimidate.
>"The first few guards are intimidated for a second, and the guards behind them are not phased."
>The guards tell us we can leave town, and never come back unless we want to be sold into slavery.
>Reluctantly leave town. I was told by the DM later that he was "tired of doing things in this town and wanted to do something different."
The last bit was the worst thing, honestly. I get the need to do something different, but the group was actually really interested in what was going on in the town, and having fun with it.
>One of the characters has a pretty high AC. Never really takes damage.
>Suddenly, we encounter rust monsters while walking in the woods.
>Other enemies are able to hit just above the high AC, but get more "average" rolls with us.
>Actually, it is very infrequent that the enemies miss us. Or don't have multi-attacks.
>We all end up getting thrown in jail in another town. My barbarian isn't having it. Strength check to break the bars. Nat 20.
"You bend them a little bit; you're not breaking out."
>Forced into an arena fight. Party is fighting a cyclops. If we kill it, we can leave. We kill it with ease.
>Suddenly have to fight 4 Minotaurs. People running the arena are upset we beat their cyclops. Grind through it, but we beat them.
>Now surrounded by 16 soldiers.
We played for about 8 or 9 sessions. The DM had some decent ideas but he didn't know how to stick with them and let the party help make them better. The last three sessions were a hodge-podge of ideas (arena fights, dragons and soldiers invading a town, us fleeing via boat, trying to avoid more guards since we're wanted men, falling into the Underdark and fighting hook horrors and chuuls, coming across some old cathedral with some animated armor guardian, fighting another avatar or a dark god). Most of the group just stopped caring, and by the end of it we could see that the DM stopped caring too.
One random encounter that is annoying but leads to no negative aftermath
>yeah we left that campaign pretty quickly
Over what? That? I hope most of these stories are bs cause if people quit a whole campaign over shit like this i feel like id never want to play tabletop ever with fucks like these
>it's okay to waste 4 people's time by having one of them roll dice for 2 hours until they finally fail
>thinks it's okay to have players waste their time rolling dice when you've already decided that they're going to fail
>it's also okay to railroad the players in a first encounter they can't possibly win by editing in that the opponent is level 20
Leaving the game is completely justified, retard.
Well, if I only tried doing three things over the course of the adventure, then sure, I got a Nat 20 every time I tried doing something relevant. But, the three times I did roll it it never worked as a critical would, per the DM.
But there were plenty of botched rolls and non-crit successes. Calm your tits.
>rolling dice for 2 hours
But anon i thought it was ingame
>Railroad on the first encounter
>look guys i can use buzzwords
I admit the dm making the npc offer a challenge that you cant win is a dick move but i don't see how thats railroading. It had no impact on anything other than your pc getting shitfaced and wasting 2 ingame hours. Literally no telling what would happen next.
You're right, that was not railroading. But it's not a good sign if the first thing a GM does is a dick move on his new players.
And >>44766942 doesn't say that they left only because of this, so I would infer from the post that the GM was a dick.
Not that guy, but
>Observant feat (+1 wisdom, +5 passive perception)
>+2 from proficiency
That's +7. He just needs to roll 16 preracial wisdom, add +1 racial and +1 feat, and there, +4 wis mod. 21 passive perception.
Nah he is a cunt mate. Even if he didnn't consider vaping the same as smoking he should have asked if vaping was fine to be clear. You may have jumped the handle a bit by getting mad but he should have apologized and said he didn't think vaping was the same as smoking, then it would have been fine. But to then turn around insult you in your home after not following your rules is instant 'fuck him' territory.
Cunt's like that piss me off, had a guy get me an another mate tossed out of a game for smoking pot when he was told not to light up at hosts home and he did anyway.
>vaping is seen differently to smoking
Well, it is. But not in the sense you think.
There is a reason that it's called a "mouth-fedora".
Everyone who does it is acting like a smug cunt to people who smoke, yet when people tell them not to 'vape' near them they throw a fit screaming "NOOOOO ITS DIIFFEREEEEENT"
They are seen as the special-needs children amongst smokers.
>murdered family backstory
Wait. Is this a thing? My current character can't remember any family and lived on the streets for as long as he can remember, and now he always wants to stick up for the little guy.
Am I That Guy?
That's different from 'my family was brutally murdered by Pegleg McClawhand, and I shall get my revenge!'
Your character is more like an orphan - a common enough story for characters to be relatively harmless. Even better, he actually has a reason to stick up for other people, instead of using his past as an excuse for selfish or violent behavior.
Oh fucking christ
What kind of character does he play?
...two of my most recent WHFRP2 characters (my current one and one of my backups) are orphans.
I realize it's a trope, but it actually just happens to work fairly well. Not because it's annoying to do all the background work (I do enjoy writing character backgrounds, generally) but it just leaves the field open, you know?
Maybe it's lazy, I dunno.
Most people I know have ignored the question of parents outright, and admittedly with half the characters I make, I never really need to specify anything aside from if they were low class or not.
The only time I've really ever cared about a character's parents was when I actually came up for the story of the parents first, and built the character around the idea of being their son. It was interesting to pick apart what ways they were like their parents and how they ended up different.
>GM really obviously favors him
NEVER ALLOW SOMEONE TO DM WITH HIS/HER BOYFRIEND/GIRLFRIEND BEING A PLAYER
tell him that he is an old geezer that needs to grown the fuck up
I don't understand people who, out of respect of the older, allow others to be treated with no respect or allow their bullshit
My monk has a murdered family back story.
Bandits raid his farm.
Burn his crops to the ground.
Kill his family and leave him bleeding out on the floor
He spend the next 2 or 3 years traveling and training looking for the leader of the bandits.
Eventually finds him. He tears the bandit leader apart. Makes him beg for mercy.
He has had his vengeance. But it did not bring him peace. An existential crisis lead shim to become a monk and takes and takes a vow of nonviolence
His diplomacy is so good the other players were kind of annoyed they never got to fight anything.
I think it's a matter of execution, really. I mean, sure just having stuff like being an orphan and leaving it at that/using it as an excuse to go full edgy isn't so good, if you think about how the character is impacted by that and how they'd go from there, it's better.
I mean hell, for one of the longer characters I had I give him an amnesiac backstory (which is pretty much an orphan backstory by extension, except they may be alive but unknown instead of dead) although I set it long enough in the past for the guy to have lived in the game's local area a little and to have picked up contacts and a father figure type deal.
>"Are you fucking kidding me? I shoot a fire arrow over the wall."
>"Now the town will start burning, the guards MUST go in to help."
>"Uh... no, they don't."
>"What? They just stay there while the town is alfame?"
>"Yes... yes. All of them."
I would burst into laughter.
> "Come help us! My daughter is trapped in her bedroom!"
> "We did not even let them in the city and they're burning it down. Just imagine what would happen to your daughter if we did."
Seriously, they're just trying to learn the physics / social science of this world, they're experimenting. It's kinda beautiful.
> Later that night the DM messages me on steam saying "thanks a lot anon now cunt doesn't want to come back, we won't be needing your house any more. If you can't keep your temper in check and can't stop being a dick don't come to the next session."
> We didn't go back
Best reaction ever. Well played friends.
Forever DM here too. I think it's more a mix of "wanting no weaknesses" / "the DM won't use it except to have them killed". Why develop a deep background with NPCs with personality that won't be used or will be destroyed for a cheap effect?
Heck, imagine you do, and that you're proud of what you managed to imagine and write down. Then it never comes into play.
Better play a sociopathic orphan.
>Oh, no, there's not a room, it's just... nothing. It's an empty sace. Like, the nothigness
I suppose. Personally, any time I build a character I make some reference to their background, even for NPCs.
Like I recently did up an NPC leader of a knightly order. Hes an old fuck that disavowed his family to become fully dedicated to his god. He has a brother, his parents died of old age and he may or may not have some illegitimate kids.
Just makes them feel more tangible I guess.
The few times I did not DM, I even created nemesis and generously stat them (including underlings if applicable). They always have profound reasons to hate my guts. They are seldom used.
I like creating bad guys with good motivations. I wouldn't even care if he was just a minor side-villain used by a more powerful villain. I even facilitate such a thing.
Tbh, as a forever DM, its not really that tough if yer lucky. For example, my gf gets shitty with me if she gets special treatment. Which, while unnecessary, does please me greatly.
Bu who knows, I might be the minority in that situation. All I know is, once I start DMing they're all just players and I think of them as how they play.
God that sounds awesome. I have a friend I DM for does similar stuff, he used to DM for me so we kinda liaison, and sweet christ it makes it so much easier.
I've told this story before, but it's probably the worst I have, since it was years ago and one of the main reasons I started DMing full-time.
>Join a new group. DM is a chick who shows us the world map, claims it's a setting her boyfriend made. Oh, this is gonna end well...
>We create characters, I create an aged Inquisitor, a solem man with a greatsword.
>"You guys are in the Elf kingdom's capital city. It's like a generic Elven city" (No, it doesn't have a name).
>"You guys are all in a tavern. It's kind of a generic tavern." (Yep...good things on the horizon...)
>"It's full of people and there's what appears to be a woman dancing in an exotic outfit on stage."
>I decide I'm just sitting at the bar minding my business. I have not, at this point, learned anything about the other players. The only thing I know is that before I joined and made an Inquisitor, they intended to be an all-Paladin party.
>Some soon-to-be party members gather for some reason, talking at a table.
>"You remember that you saw wanted posters around the city, the princess is missing." (Oh hey, a plot hook, I guess?)
>The dancer girl finishes her dance and walks over to the bar to drink.
>All the sudden the party members are somehow in the middle of a bar scuffle. I don't remember how, I hadn't said a single word by this point.
>I ask "What did the princess look like?"
>"The picture was of a generic blonde Elf princess."
>I wish I was making this up.
>Someone runs outside to get a guard to break up the scuffle in the bar.
>The dancer girl, with no provocation at all, leaps up onto the bar and draws her longbow, readying an arrow.
>Someone asks "Hey, what does the girl look like?"
>"You suddenly realize that she's the princess!"
>Yeah, I'm out.
And that's the story of how I left a D&D campaign in 15 minutes.
Little things like that are great.
I run a game in a modern setting. And I Always give each mook a name and a one sentence defining feature.
It doen't always come into play but my players really do enjoy the flavor.
Last game they caught a ghoul reading pic related while he was suposed to be on guard duty muttering
"I cant wait till theses stupid kids get eaten how many books is it going to take.".
>I even created nemesis
>They are seldom used.
Because every time they ARE, you cry and complain about how it's not the story you imagined.
Sorry, we're not playing "super sandbox anything-goes hour", but every time players insist on having a personal arc or a nemesis or some shit, it's always because they have some very specific scenes in their head that they create BEFORE knowing anything about the campaign, and then when the DM has to change details to fit, you get mad at him because it's not "your" story.
I've had players complain to me that a story arc I wrote based on "I want to eventually hunt down my dad and rescue my little brother" didn't end in his PC dying so he could play the brother as a PC. None of which he mentioned at fucking all.
This is why no one lets you have those things.
Ya know, if it was any fuckwit but a DM you were talking to Id say that holds water. But if theres one person you'd think is maybe, just maybe, trying to give the DM some plothooks to work with, wouldn't ya say its probably the dude who's usually stuck DMing?
Your gf is a good woman, and you should be proud of her.
Me, I get impatient with people. I probably wouldn't necessarily favor a bad player, but I sure would punish ones that I didn't feel were up to snuff or were annoying me. Which could be a good thing if the players find them annoying too, but I could be harshly punishing a guy just trying to have fun.
That... that was english. But let me try dumbing it down a bit.
If theres one player likely to be adding in Nemesis and such just to provide plot-hooks, wouldn't you think the dude that always has to DM and is sick of players not doing that is that player?
I wouldn't know, considering I'm the only DM my group's had for many years.
Maybe they DM their own games, but I have no knowledge of that.
I don't care if players want to input personal stuff into the campaign, I'll even encourage it. But you can't EVER say "Yeah here's a hook just do what you want with it" and then complain that it was used differently than you planned in your head. And you and I both know that when you hand the DM a plot hook, you already know how you want it to end. So you might as well save the trouble and just write the short story to completion before submitting it and save everyone the trouble.
If he hadn't been such an autist throughout the game I don't think I'd have lost my shit that quickly. I suspect the only reason the others tolerated his shite is because the DM has always been a bit of an outcast and they were pleased that he'd made some new friends. I've been told that the game fell apart not long after we left, I do feel sorry for the other guys though. I've spoken to them since and from what I gathered they just weren't prepared for the sheer autism that took place. One of the guys told me that they left the game because "Cunt and the DM interrupted the game for about 10 minuets to quote lines and impressions back and forth from characters in tf2"
If it's supposed to be drawn in blood, not red ink, then you'll need a Knowledge Arcana or a Spellcraft check to know that.
If it's drawn in red ink instead of blood, like it's supposed to be, you'll need a Spot check to notice the difference.
No, I don't. I am a perma-DM myself and a number of my players have just gone ''heres ny background'' and let me pull whatever plothooks I want from that.
You may just have a shitty group dude. Sorry to say it but thats what it sounds like to me.
This was freeform but fuck it, this was still really annoying.
>DM isn't usually bad at all, a little too accommodating towards power creep but that's not a huge flaw
>Actual huge flaw is baiting a bunch of players into the plot of Danganronpa 2
>None of us knew what the flying fuck Danganronpa was
>No explanation, no hints, the gist of Danganronpa was explained with about all the same grace Davros would use descending a flight of stairs
>It swiftly died, GM tried again without the plot of Danganronpa anything and suddenly the story had no hook or plot
>Friends don't let GMs GM weeb, I guess
fun story: I had a friend visit recently. He wanted to get shit to put in his vape (I think he forgot his charger?). The only vape store we could find was set up like some kind of neon and chrome bar bullshit and the two guys working there were dressed like bouncers from the 80's. We didn't even go inside.
On topic I had a DM who randomly houseruled 3.5. Like, he had me swap my sorcerer's number of spells known and spells per day and added in iado checks. He knew nothing about statistics but insisted we roll odd combinations of dice and then divide the result instead of rolling, say, 1d20. He was on lithium. I left after one session. I don't even remember what it was about.
I think that telling the difference between blood and ink would be either an investigate check or whatever heal checks are called now. Spot is for seeing things that are hard to see or easy to miss.
It's pretty clear why this DM call brought that anon's game to a halt.
I don't put any friends and family members in my background unless I want the GM to have them killed and raped without me having any ability to stop it. I don't mind the "Your hot Ulfen waifu and her cute foxgirl sidechick have been kidnappes by ninjas, are you a bad enough dude to save them?" plot because that literally starts and adventure for me without me trying. Typically it's "You come home to find that your house has burned down and your Ulfen waifu and her fox girl sidechick are dead. You can tell despite the charred corpses they died from an overdose of orc dick". That's just lame.
They weren't in the game until the GM brought them in by raping them to death. If he didn't want them in the game, he could have either asked for a different background story or not have mentioned them at all.
And both characters getting dragged into the story just to get killed off makes things any better? If a DM thinks that something that a player's made up is stupid, he should just say so so that the player can decide on something they can both agree with instead of being passive-aggressive about it or scrapping the whole idea.
>guys look, I can use buzzwords! Railroad, railroad, derp!
My ribs! Got into a car crash a few days ago and every giggle hurts my ribs. I can't stop laughing! Cruse you anon!
Totally would have played in that just to see how what would happen when I try to do something Insane/Inane/Illogical.
Ahahah this is killing me. Why even have the right-hand path, or the town? Clearly she can improv if she can throw boulder bears around, she just needed to figure out how to use them.
Is it wrong if I sometimes ask the players for their perception scores, roll some dice behind the screen, and either tell them that they don't notice anything or give them some useless background detail regardless of the result?
i feel like subtle adjectives are good. "an air of discomfort pervades the room"
using it when there is nothing to be found (not every time, mind you) makes it even better. keep em on their toes.
Hand one of your players a note that says "Nothing is wrong. Do not reveal the contents of this note." Watch as the other players suddenly become incredibly suspicious of their party member who was just handed a secret note and is now insisting the spooky room isn't actually spooky.
I had a GM like this once.
The party was sent to explore a disturbance in the desert nearby, and we came across a crevasse that very clearly shouldn't be there.
Then he nearly died, locking up for about an hour when the character with flight used it to fly down the crevasse to investigate, seeing as how it was the only thing in sight that was out of the norm. He just looked at us like a deer in the headlights and muttered something about it getting too dark to see, and when the character lit a torch just insisted no matter how long she flew she never saw the bottom.
Apparently, we were meant to turn left at the crevasse and find a tower about 20 miles away that wasn't even visible on the horizon, rather than say, going right, crossing it, or, indeed, going into it.
Then we were meant to come back and enter it. But not NOW.
What's worse is that the player worked closely with the GM creating this character, and flight was an important part of her character mechanically and storywise. He had to have known she could fly.
Anyways, the shock of us deviating from the path so massively affected him so badly he never GM'd again.
> Because every time they ARE, you cry and complain about how it's not the story you imagined.
> I wouldn't even care if he was just a minor side-villain used by a more powerful villain. I even facilitate such a thing.
Heck, I don't even mind if my NPC is taken as a stat block and given a new life. I know some people really enjoy their curveballs and I respect that.
I'll never get this, why is this extremely structured A-B-C-D-E format so common, and yet they presented D before B in the first place?
My current DM had a hidden trap in the middle of an illusory fire, which led to the bottom of the dungeon. I stupidly jumped in, misunderstanding the situation
I assumed it was an escape hatch type thing, a short drop as a get away or secret entrance, who traps a fake fire?and found the end. That's all it takes, especially when you actually DO have things prepared. They may be beyond the parties current abilities, but that's on them if they have no escape plan.
well it's like this, do you want simulated difficulty? no actual danger because things are well within your comfort zone and level, or would you like to strap on your big boy boots, face a real fucking danger, and be victorious through your own power and wit
It may be warranted only if the sigil is hidden by magical means.
>I'm pointing at it
>I don't see anything.
>There's nothing on that wall!
>Are you blind or what? Did you spent so much time reading books that it weakened your eyes?
>Maybe you're just seeing things, dimwit.
>That the last time you'll ever insult me! I'll bang your head on it until you see it!
>Yeah? I'm gonna make a sigil with your blood!
It was a sigil of infighting
Had a That DM recently. Another fa/tg/uy, so forgive me if I am vague on some details.
>really interesting setting, really into it
>World-build together, since I came up with the second most amount of the ideas and invited some of the players I decided to make my PC a party leader type, ends up with a nobleman hiring the party
>social-based character, no real combat skills, party face type
>original setting, so things like what races exist and how magic works and so on is not well-established
>a lot of vague and unclear direction, supposed to be heavy exploration so whatever
>turns out to be a little railroady, we're led in one specific direction, but the group is good and we have fun
>leads into a couple sessions in one location where the OMG MAJOR TWEEST is something we couldn't possibly have seen coming and not really sure how to react because he made up shit and didn't tell us about it beforehand, like making up new races, leaving us unsure how our characters are supposed to regard them
>starts being really frustrating in communication, answers questions vaguely and then goes off on tangents
>makes a lot of jokes when trying to talk seriously with him, singlehandedly made me fucking hate the :^) face because of constantly answering serious questions with stupid attempts at humor
>seriously bring concerns and issues with him, deflected with more fucking :^) and jokes
>goes selectively deaf when the rest of us have input or suggestions
Seriously, I really fucking hate it when people use :^) now because of him. If I were a tumblirite snowflake, I'd call it my trigger. It just makes me irrationally angry. And yes, I know I'm inviting some super imaginative anons to reply to this with it.
>he uses the game mechanics really poorly, it's practically freeform with occasional dice rolls, when we do have rolls we commonly aren't told what the target was until after, really giving the impression he was making it up regardless of what we rolled
>he's fucking slow as fuck, sometimes posts would not get a reply for up to five goddamn minutes, which is really long for a live game
>also really flighty, would go brb sometimes for 60 seconds, sometimes for 60 minutes, would sometimes tell us within a half an hour of start that he won't make it
>I suggest letting me in on the story so I can keep things moving
>due to unrelated and forgiveable rl issue, he misses two sessions in a row, so I GM them and introduce a new subplot which later becomes more important
>the next week he does his best to bury my subplot but the PCs are more interested in pursuing it due to my use of a mystical ancient GMing technique called giving the PCs a personal reason to give a shit
>one of my players tells me the next week he felt I do it a lot better than the GM does
>IM the other players, unanimous agreement that the last two sessions were an improvement
>not really my game, he made up the setting and everything, don't feel right trying to take over like it's a fucking coup or something, but the players aren't happy and the game is definitely going to lose players if this keeps up
>we write out a list of complaints about the game, mostly directed at how it's being run and complaints that we're not being told information our characters should know, also mass confusion over how magic and other fantasy systems work because we can never get a fucking straight answer out of him
>he makes some halfhearted efforts to appeal to the problems people are most pissed about next game but it's pretty obvious old habits are still there
Some people are not cut out to GM. Sorry, but that's the truth. It sucks when they're good storytellers but maybe they should take it over to nanowrimo or something, because storytelling is just one part of GMing and a GM has to be good at every part. Things like using the game's mechanics appropriately and making sure the players are informed about the setting and system you made up are not goddamn optional no matter how neat your world is or how ambitious your campaign goals are.
>finally get fed up, insist I take over GMing, players unanimously on board
>he surprisingly acts really relieved, says he really only loves storytelling and this lets him focus on that and readily agrees he's not good at the actual work of GMing
>he hands the reins over, I tell him it's not the story that's the problem but his actual skill in telling it
>after he tells me his story plans, a lot of the plans are really quite flawed, have bullshit deus ex machina, dumb plot twists, the game is politics-heavy at times and it's clear he doesn't understand very much about how political systems work, and violations of player agency fucking everywhere, in fact I'm not sure he even fucking knows what player agency even is
>the story just hadn't progressed enough for these flaws to fully become evident, still love the setting though
>more criminally he has too many things planned, I can see he has zero room for diversions or flexibility, probably why he didn't want to entertain the subplot I made up for his absence
>immediately know this game would be dead if I hadn't taken over
>I tell him I'm going to have to change some of the ideas to what I think will work best, he acts fine with it
>some friction at first as I want to alter the ideas I think are bad without retconning anything already done
>go over making a PC for him and explaining how he could join the party so he can play now that he's not GMing
>my PC is still the party leader, I'm fine with having a GMPC but I usually play a supporting character, not a social character or a leader so I don't end up stealing the players' thunder, have to change some things but it works out well
>he consistently finds reasons not to join with the new PC for several weeks, never did play that character and only made a new PC much later instead, denies having any problem though
>still acts like it's his story even though we've moved on to a whole different campaign arc that is originally my idea
>tries to give me fucking "reminders" :^) of how NPCs should act or how world backstory works, tell him off for this a couple times
>he occasionally gets new ideas for the setting and immediately expects them to be canon with no discussion, even if I think the ideas clash with the tone or pace of the game or are just unnecessary
I feel like, even though I've now run the game longer than he has and the group was absolutely unanimous that I should be running it, he still acts like it's his game and his ideas are worth more than anyone else's, even mine. I don't put up with it, I am not shy of telling him flat out I'm not going in that direction if he comes up with an idea I don't like...but he still manages to be That GM in a game he's no longer GMing.
I'm really happy I did so because I'm really loving the game as it is now and so are the others.
You don't have to be stuck with a That GM. If the game could be fun, it's worth trying.
that doesn't really come off as a That Guy as much as a guy who has been playing with dick GMs
i guess he did some other stupid shit to earn the title of That Guy?
anyway i want to contribute so here's my contribution, even though the guy in question isn't really a That GM
>group of friends has a kind of a self-elected forever GM
>really good GM otherwise but kind of an arbitrary dick at times
>one time i'm driving a stolen lada to get away from cops while high on cleaning detergent fumes
>he tells me to roll for drive
>he tells me that the car starts veering off the road and i'm starting to pass out
>tell him "okay i'll step on the gas" and then "NO WAIT I MEAN BRAKE"
>gm laughs his ass off and tells me i accelerated to top speed and crashed
>end up in jail
>talk to lawyer about getting free and the lawyer starts blaming me for the crime and telling me that i'm going away for a long time or something like that
>ask the lawyer "wait what the hell, aren't you my lawyer? aren't you on my side?" and the lawyer answered "no"
>everyone laughs their ass off at this idiocracy tier shit but the gm stuck to it and i end up on trial with a lawyer who wanted me in jail
anyway i got out of jail but it was pretty stupid
he's a cool gm and i found the whole session really funny in retrospect even though i was pretty salty at the time. emels if ure reading this, fuck off
I was playing with someone who always plays in another group. I played a barbarian from the savannah, and we were entering a deep cave. It was literally the first time in her life that she'd been underground, and I mentioned it made her nervous and the party could see that from the way she acted.
The other player told me that if I'd said that with her other DM, I would then have to roll Will checks for the rest of the campaign to do anything while underground.
Made me really glad that my group consists of reasonable people.
I'm a little lacking in my understanding of DH, but what I remember from WH40K I thought the Emperor's only progeny were the 18 surviving Primarchs. Correction may be needed. The Sisters were kinda like warrior nuns, I thought. Married to none but their God.
Not everyone played King's Cross as a kid.
Sounds like a good time to implement Old Man Henderson.
OMH is fundamentally flawed from the start really.
It's a story about a PC ruining a GM"s game, which is shit for being antagonistic as a goal, with the type of character that wouldn't even be allowed at any table I know of(pro-tip, if you show up with a fucking novel for a backstory, you're not being let in unless you condense it into a paragraph or two).
OMH's biggest failing as a story though is that for a character who's sole purpose is to fuck over bad GMs, he ironically required a metric fuck-ton of GM fiat and the GM ruling things going in his favor, and even flat-out houseruling shit to make sure he succeeds. Which doesn't really sell the "Look how awful and shitty this GM is" angle very well.
Friendly reminder that kicking a door (not destroying it with your weapon) is a Strength check, and generally starts for even the weakest doors at a a DC 13. If this guy rolled a 1 and succeeded, he has a 12 STR mod, meaning 34 STR.
The STR check is the "fast" way, attacking it with weapons and dealing damage beyond hardness is the "easy", but noisy and slow way.
I'm convinced OMH never actually happened, and some faggot just made him up to be "epic" or some other shit. The entire thing is filled with bullshit that would just never happen in any real game, for reasons you already pointed out. It's very typical for "rule of cool" stories where big things happen with no explanation, and where people's idea of fun is "lol random".
OMH is a forced meme of the worst sort, and anyone who takes it seriously or encourages others to try it shouldn't be in this hobby. OK, conceivably they should be playing with other people who also enjoy shitty shenanigans, but the entire point of this meme is that it's only relevant as a meme when you shit up other people's games with it.
OMH is also a good example of idiots believing what they want to believe.
Honestly, any group I've been a part of, the story would have ended at...
>I show up with a backstory 300 pages long and drop it on the table
>DM picks it up, then drops it in the trash
>DM says he specified 2-3 paragraphs max, and says to rewrite the backstory.
holy shit if true, why didnt she just use the material prepared for the left path? You have no way of knowing (unless her events relied on a more indepth description of the crossroads) what lay the way you went. She could have just given you the illusion of choice.
I honestly don't feel like making that much of a backstory anymore because it often feels like the DM just doesn't care and doesn't really read it.
I recently had a character who was supposed to have a cold distant father that only cared about the family name and my character was eager to prove himself to him, but the DM roleplayed the father like the average ''I'm proud of ya son, I know you'll do great and i'll always love you'' type of father.
Really just felt like the DM took a huge shit on my backstory and character motivation.
>where do you think we are
Not Reddit, you fuck. Get your shitty scrubs screen cap out of here you fucking troglodyte. Go masturbate into your fedora while kissing your Louis ck posters
come on its just a joke lighten up calm down lol :^)
> forever GM
I sometimes tell players to choose who gets hit with the random terrible thing. I find it hysterical that a sort of politics emerges with who screws whom over with ambushes and traps.
Scary thing is that they sort of get into it.
>uses shitty black-and-white moral alignments
>is surprised when players see setting in black-and-white terms and take actions based on those terms
I will never understand how D&Dbabbies can be so smug while being so stupid at the same time.
reminds of my first time DMing
> Absolute first time DMing, I run the Return to the Temple of Elemental Evil
> Figure its just a book, it will help me because its all written down and shit
> Players waltz through the dungeon
> Everytime they encounter a cultist(s) they all have the same response
> Halt! Wait, who are you? You're not supposed to be here!
> Que fight
> Every cultist said, that from the common fanatic to the high priest, variation
A) If the princess was on wanted posters throughout the city, why did nobody recognize her?
B) Why does she have a longbow on her person after just finishing up a dance routine?
C) How was she able to hide a longbow + arrow(s) in the first place? Longbows aren't great for concealment.
D) Why did she prime an arrow to fire just for a bar brawl?
E) Why did she jump on the bar just to prime an arrow for a bar brawl?
All those questions aside, she was using a world map that wasn't hers, couldn't be arsed to make up basic names for an Elven City, and couldn't even describe important elements such as the bar or even the fact that the princess/dancer looked alike.