>>44725387 It's not intelligent enough to scream or complain regardless of whether or not it could say phrases it wasn't programed with. >Program magic mouth to scream if someone sticks their dick in it >Program magic mouth to say the noise that's made when you bite down hard when someone sticks their dick in it
>>44724980 >cast it on a giant statue >place something shiny inside the open mouth of the statue >have adventurers go inside and trigger Magic Mouth >the mouth moves as the statue says something that continually presses its giant teeth together
Magic Mouth Illusion (Glamer) Level: Brd 1, Sor/Wiz 2 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature or object Duration: Permanent until discharged Saving Throw: Will >This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs. The message, which must be twenty-five or fewer words long, can be in any language known by you and can be delivered over a period of 10 minutes. The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, move according to the words articulated; if it were placed upon a statue, the mouth of the statue would move and appear to speak. Of course, magic mouth can be placed upon a tree, rock, or any other object or creature. >The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb. >The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance. Magic mouth can be made permanent with a permanency spell. >Material Component - A small bit of honeycomb and jade dust worth 10 gp.
>>44726013 >Any audiovisual trigger. So we can program with this? >When the mouth east of you has its mouth closed, open your mouth for a NOT gate. >When the mouths to the east AND south to you have their mouths open, open your mouth for an AND gate.
>>44726377 I guess any system of nodes that can be triggered into an on/off state can be used for boolean algebra. But seriously, imagine how horrifying this would look in practice.
>the pcs enter an ancient chamber with a single stone face on a far wall >they ask it a question >suddenly, a cacophony of smacking lips and drooling mouths erupt from the walls as the system calculates an answer >just this massive hall completely covered with disembodied mouths, opening and closing in rapid succession >the floor is covered in spit
>>44726478 You could just silence the area since the trigger defined is visual, and since their illusions, they won't drool. >>44726531 It can't activate other things, but other things can trigger on it.
>>44726587 >>44726590 The problem is that RAW is fairly sturdy on the triggering detail, since the same logic that would apply to a magic mouth would also apply to a symbol. You can make a symbol respond to an auditory cue, but magic mouth is specifically worded so symbol can't be triggered by it.
>>44726627 >The problem is that RAW is fairly sturdy on the triggering detail, Except it's not, its about /activating/ Theres a difference between triggering and activating. Activating something is an action on the part of the agent activating it, while triggering is on the agent on the receiving end. Since the mouths are triggering off one another, instead of activating one another, i'd say it works.
Say two wizards, without secretly knowing, placed a hidden mouth in the same area, with both the command, "if somebody or something makes a noise in this area, scream "AAAAAA" to alert me". Would the other not start screaming as soon as the previous one screamed? Neither mouth had the intention of triggering the other, yet they did. So why would this be different in a situation in which: 1) two wizards place a magic mouth, one knows of the other and orders his "to scream when his rivals magic mouth screams" and from there on forward 2) a wizard places two magic mouths and orders one "to scream when the other mouth screams", the triggering of the "listening" mouth is only a side-effect of the activation.
>>44726975 >As a default, a symbol of death is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune.
>>44726013 >Max charisma >Musical instrument: Voice >Permanency Magic Mouth set to repeat a Song (with few words, lots of humming and using your voice like an actual instrument, due to wordlimit) that you perfected, in the exact way you did it >Set the trigger to be when someone inserts at least x amount of money into a secure receptacle for it >Repeat in major locations all over the world >For portable folks who want songs on the go, sell small objects with the same song on it, for a higher price due to convenience, and make the trigger be "Play my song, please."
>>44727888 >the condition of the spell is the mouth has to speak _something_ The message can be in any language known by the caster, so all you need to do is basically "invent" a silent binary language (e.g. open mouth for one and closed mouth for zero, or vice versa, and stick the tongue out to mark end of bit).
With this, and if we get to use the same definition for "word" as modern computing does, gives us a maximum of 1600 (64*25) bits of storage per mouth (although such storage would basically be ROM, since there doesn't seem to be any indication that you could change the message without re-casting MM).
...A question arises: If an MM with the message "ee" (i.e. how you pronounce a singular letter "e" in English) was set up so that it would speak its message whenever a nearby two-position lever was in its "down" position, and one were to manipulate the lever to be so, would there be some manner of delay between the repetitions of the message (making it sound like "Ee. Ee. Ee."), or would it be a constant stream of "eeeeeeeeeeeeeeeeeeeeeee"? 'Cos the latter would be much better for computing purposes, I think.
>>44728401 >You could just tell them to scream constantly while the lever is down I could? The spell description posted in >>44726013 seems to imply differently, what with the "25 or fewer letters long message of any language known by caster that can be delivered within 10 minutes".
>>44729037 >I don't think that would work its only messages In the case given, the trigger would be the action of another MM, and the message would be something simple that would potentially cause further MMs to trigger.
>>44728608 Well in the context of "eeeeeeeeee", linguistically speaking, aren't we just saying a single letter over a long period of time? The whole "eeeeeeee" thing we type is just our attempt to represent that length in written literature.
If you cast it on a thin and narrow piece of material, the mouth opening (to say "aaawweeeawweee" or something) might make the remaining parts weak enough to break under their own weight. Anything you could do with that?
Though you could make a wacky ass synthesiser by setting mouthes to respond to specific key presses. What'd be interesting is that you wouldn't need to physically link between the mouthes and the keyboard that sets them off, just need to keep the keyboard in range of the mouthes.
Could probably make a really amazing concert hall, each seat with a set of mouthes under it that go off as the bard on stage plays an otherwise entirely soundless keytar.
For one, it has no physical aspect to it, thus no interaction with environment except through sound. The sound is 25 words, meaning that it can't make any unnatural sounds not part of a caster's language, which cannot be loud enough to do damage.
In addition it cannot interact with other spells or items (The mouth cannot utter verbal components, use command words, or activate magical effects), so no chaining it to Symbols or other Magic Mouths. Effectively, its a magical way to leave messages ala the note system in Dark Souls/Bloodbourne.
>>44736060 I did read the thread, and what I saw was a bunch of morons trying to break the spell without understanding what it was actually capable of.
So, what can it do thats interesting? Not much. It can be used as an alarm system, from alerting people while camping to alerting nearby guards in a restricted place. It can be used to fake a haunting. Basically, it can be used in any instance where a bit of sound is useful to some group.
>>44737144 Ill do some googling since I seem to have lost the bookmark. A basic breakdown of it was that he took average wages and the cost of various items currently and then tied those to the cost reflected in the book instead of just going by price of gold. It worked out to roughly a 100 dollars to a gold piece.
>>44737144 >>44739063 I couldnt find the exact research but pretty much every page I did find compared cost of service towards in game pay for labor and the price of items and pretty much all agree that it works out to about a 100$ per gold piece.
Adventurers are fucking loaded, and dragons hoards would fund entire economies for small countries.
Nah, it's more a way to network Deep Rot dungeons together using Magic Mouths set up inside tin cans that are then strung together with string to link the deep rots with "magic modems". Basically just need a small skeletal mouse or something to react to the sound transmitted via the strings so that when one magic mouth makes a particular noise, the skeletal mouse can then do something that acts as a trigger for the magic mouth to send a confirmation signal or to send a different signal back down the string.
>>44724980 >Place a Magic Mouth on an item that challenges anyone who picks it up to an easy riddle >Said item explodes when the right command word is spoken >The command word is the answer to the riddle
>>44750016 >That works until the barbarian decides to ignore the magic mouth and take it anyway. Unless there's another effect in place which prevents the proper utilization of the item until another command word is spoken.
>>44726013 >no mention of what a mouth looks like Welp. Looks like I'm gonna imagine a really tiny mouth with a glowing uvula that responds to >>44726377 and his mouth-powered GPU to make a pixel cell for a display. The only thing stopping us from making powerless computers out of these things is spell cost and casting time. And that really just needs in-setting research, or a boon from a deity, to be done to make it cheaper/easier.
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