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Chapter Master
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 12
Thread images: 6
File: Helmet7.png (145 KB, 452x490) Image search: [iqdb] [SauceNao] [Google]
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Sup /tg/

Is anyone still hanging around in the Chapter Master / Interstellar Army Simulator IRC on suptg?

Got a few cool things to talk about, come join me?
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>>44703884
What is this program.
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>>44703884
What's going on with it anyway?
Last thing I heard about it was that Duke stopped and made if 'open source' for other to continue development.
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>>44704283
Something you'll hear about soon, or in the IRC.

>>44704371
Last I heard some guys over on bay12 had picked it up, but hadn't posted anything other than "wer'e cleaning code" for months now.
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>>44704414
>wer'e cleaning code
Yeah. I saw some of Duke's spagetthi code.
Guess they'll be busy for a while.
Not that I'm knocking his work on the game, just saying...
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>>44704480

Yeah... I'm not convinced they're actually doing anything other than hyping up for a patreon. But then I'm cynical.

It sure as hell doesn't take this long to "clean" the code up if it's done at the rate they say they're doing it.
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>>44704414
Tell us dammit.
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>>44704576
Eh. Cleaning code usually means you end up rewriting most of it for the sake or architecture and versatility unless you are on a deadline and have to make do with a hack.
Thing is, from what I've seen Duke didn't even know how to use arrays and did endless if conditions instead for all the tables in the game. Cleaning that up alone would take weeks, even if you are familiar with the code...

But I was always a grumpy coderand not a good one either...
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>>44704590
I'll explain in the IRC if you want to drop in. Sat in both #InterstellarArmySimulator and #ChapterMaster

>>44704643
Yeah, I get that, and the codebase is bad, for sure. I am pretty skeptical on the whole though, given their timeline and drip-fed updates.
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One last bump before I give up and try again another day.
Thread replies: 12
Thread images: 6
Thread DB ID: 397229



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