How does /tg/ feel about Dishonored?, Just got done playing it in preparation for the squeal, I personally felt it was a pretty decent game, with lots of nice atmosphere, writing, and a interesting story, so what's ya'lls opinion on it?
the Outsider is a Great One that ascended from a mortal using Chords, Whales are normal whales mutated with Kosm's slugs that floated back into the sea, and Corvo is just one in a long line of experiments into fusing great one powers without the use of dreams by the Outsider to partially ascend humans without losing their humanity
honestly thought the high chaos+living empress ending was "better" The low chaos ending felt so happy it made Corvo seem like some saint who is also a master assassin
also I'm salty I got high chaos from killing weepers. Everything points to there being no chance to save them but they still count towards your kills.
i've been on a bloodborne stint for a while now
can't help it
as for the actual thread topic, loved Dishonored, never finished my ghost no power run
gameplay was fun, but the environment is full of robots pretending to be people, it's off putting. all the animations were eerily stiff and that doesn't look right. At least it makes guards actions and patrols predictable.
insight is how much inhuman knowledge you now, and that knowledge is to deal with the Great Ones.
the more insight you have, the greater understanding of the universe beyond ours, but this makes you more unstable mentality. in game, this is represented by your frenzy resistance, which lowers with more insight you have.
coincidentally, this also lowers your beasthood the more insight you have.
That. You also start to see things that "weren't there" before (they were, but you couldn't see them, but they could interact with you. Basically, they could see you, but you couldn't see them). and thanks to this, some enemies actually become stronger, since you can now see what they truly are, they can use this against you (Like the Church Doctors with lanterns).
Honestly, Dishonored and Bloodborne sound pretty good together.
But that's the point of the low chaos ending, if you did it right, you wouldn't be a master assassin since you didn't kill anyone (although the twins would probably be better off dead).
That said, the biggest flaw of the game was that all of the "amazing and creative" uses of powers were restricted to killing. There were almost no gadgets that could be used non lethally and spell usage was restricted to just stop time and run.
Blink and possession could still be used to great effect for a pacifist run, but I agree there was just not enough doodads to help make a playthrough without violence quite as interesting. Tense maybe, but once you know how things go, you can kind of just breeze on through without much trouble. Not killing the assassination targets always felt more rewarding though, cause any sod with a rusty shiv and can kill a guy. Branding him a heretic to his own faith and leaving him on the streets like that? perfect.
It's a pretty neat setting being handled by somewhat incompetent hands. I would love for a game set in Pandyssia, trying to work your way into the heart of the dark continent.
Also, any game that gives you a whole bunch of awesome tools for killing people, but gives you the "bad" ending for using them, is annoying as fuck. I'm not confident that the sequel will have more fun "non-lethal" powers either, especially since it looks like Emily is going to basically be female Venom.
The DLC campaign was pretty good though, so if it's anything near that quality I might buy it later on down the line when it's on sale.
From a story standpoint, it's a form of enlightenment basically and you start to see the world for what it truly is. You'll start seeing ayy lmaos, eyes everywhere, the true nature of beasts, ect.
From a gameplay standpoint, enemies get new movesetsand buffs, your frenzy resistance becomes shit (symbolizing your weakened state of mind upon seeing all this weird shit), and you use it to summon help and purchase certain items.