Question of the day:
Is running expose reasonable or stupid?
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I adore running expose, I love getting around the hidden information aspect of Netrunner and turning it against him. I enjoy pressuring servers I know he CAN'T rez. I like installing Rooks on their best piece of ICE so he can't just trash it to get rid of it.
Expose+, like Drive By, is good - on it's own I'd say the only reason to run it is as a preventative, if you know you wouldn't be able to deal with the traps
More Expose+, say some manner of neutralising exposed ice, would probably be necessary to give it more playability.
That, or ice even scarier than Brainstorm
In a way, Expose is in a state similar to link before D&D: it's a cool mechanic that doesn't have enough incentives to be played beside the cool factor, and even on top already has some counters on the corp side to hose you in case you wanted to play it anyway (zodiacal ICE for link, Psychic Field and It's a Trap! for expose... thankfully not played much either).
And I'm doubtful the designers can solve the expose issue in the same way they did the Link, ie print cards on the corp side (in that case some powerful Trace ICE) that makes people want to play with it.
As much as I'd love the fear of face-checking coming back, how much of a power creep would we need for that to happen given the current runner toolset? Would anyone enjoy dying turn two from ICE a on single mistake run?
I've been thinking, would "ICE counters" the way Data Raven or Mastiff worked in ONR be way to do that while maintaining things manageable? Something sort of like the corp virus-ing the runner and forcing a purge?
Then, even if that happened, most competitive builds are so narrow you barely need the expose because once you have a decent idea of what kind of deck you're playing against, you can intuit things well enough. You basically know of the list already anyway.
On that front, that's when I have the most fun playing expose: playing against people I haven't played with in a while, using new decks I do not know and still need to figure out.
And then only the threat of Ambushes remain, and while they're one of my favorite type of cards, I don't think they're enough by themselves to justify expose coming back in force (Well, there's always Drive by).
Biggest problem with expose is that it is click-consuming. That's why I think it works with Silhouette. You're just running HQ for whatever reasons (Siphon, Lamprey, pure Security Testing runs).
Snitch is fine that way, but that MU and deckslots are too precious.
Because the runner is not hiring Tallie Perrault.
You know, Criminals have this minor theme of utility programs/viruses. Bug, Pheromones, Sneakdoor Beta, Cache, but it's so hard to utilise them. Especially Cache. There's no in-faction way to use it, and that Bugs me.
Depends on meta but usually expose by itself is rather meh for something that cost a click.
Expose needs more cards like drive by or IDs like silhouette where it gains a benefit or saves time.
Expose is garbage with the current card pool. Maybe if Blackguard was half its price, or we had a non-ID card that gave clickless expose. Lemuria codecracker wouldn't be bad if it just cost a single credit.
The power level of forced draw has gotten to a point where just FIS into Cockroach would be border line broken, even if Anarchs/Criminals had to pay 2 inf out of faction per missing piece.
I'd make it only affect the first discard each turn
and make it always active with a corp purge to trash instead
Eh, what were you going to use those clicks for anyhow?
Really think so? If the designers think Hacktivist Meeting happens to be a reasonable counter-play to the current asset-rich meta, the effect of Cockroach doesn't seem overpowered to me.
Maybe make it a current? That way you can't have the Corp suffer both it and Unscheduled Maintenance at the same time.
I would buy chibi versions of runners for up to $10 USD each
at least, my favorites
The woman who makes them is @thepandalion on Twitter, if this was a serious request. I believe she's open to comissions.
Not full stealth, that's for sure. Their switchblade is already really expensive to setup and use (2 stealth per ICE). And everything else is going to be a huge spend of influence.
Say, 3 ghost runners, 3 cloaks, 3 silencers, switchblade, refractor, corroder? 10 influence already. And forget about running twice a turn unless you get his credits to 0.
I want to say no to both, but I'm not going to stop you if you wanna try. I rather just include crescentus to make him regret rezzing expensive sentries.
Bioroid ICE is the best taxing, specially with Caprice/Ash in the server.
Well, patch them then, or sub boost them, you also have lag time, but you're already getting a huge punch for your buck.
If you want to double down on the click capacity you can include Heinlein Grid, ELP, Zed, and Ryon Knight.
There's a lot of tools for bioroid decks to go on around.
You're worried about the high costing ICE in the most wealthy faction in all netrunner? A faction that also includes several ways to rez bioroid ICE cheap? Like Eliza's Toybox (if you worry about the 4 credits, Breaker Bay), Bioroid Efficiency Research to rez any bioroid for 3 credits, and Braintaping warehouse to reduce the rez costs by 1 for each unspent click.
I always felt that Stealth would make way more sense in Crims, rather than Shaper. I never understood just why Criminal icebreakers had to be terrible. They're professionals, this is what they do for a living but they struggle to get into protected servers? Isn't the fact that they're protected the VERY REASON people are hiring Crim runners?
If it was up to me, I'd follow on the idea that Gingerbread had and give Criminals breakers that are tailored more against specific subtypes, rather than the main three. Although, I'd make those breakers, yknow, actually efficient unlike Gingerbread. I always thought it'd make more sense if Criminals were like a fine scalpel. If your rig is designed to take down Corp X, you'll find it easier than anyone. A good professional doesn't run without doing his homework, after all.
As for expose, I think that's just an area that the designers have given up on, which sucks because exposing EVERYTHING and then having some bonus effect would be a pretty Criminal thing for one of those events that require you to run all centrals.
I'm pretty stoked for the next few sets, though, since I actually think Damon can do a much better job at managing this game than Lukas did.
>They're professionals, this is what they do for a living but they struggle to get into protected servers?
One way you can look at it is that they treat hacking as a business, and businesses need to minimize expenses to maximize profits.
So the criminal mantra would be "recon the treasure, spend as little money possible breaking in," which explains the B&E suite, grappling hook, etc.
Doesn't explain Peacock, Gingerbread, and Leviathan though.
Which is exactly why, in my opinion, Crim breakers should be efficient as all hell, just really specific. That way, you DO spend as little money as possible getting in, because you did your research on the corp, cased the joint and you know their backdoors. I feel, personally, that Criminal should be the most anti-meta faction. If everyone starts playing the same Corp decks over and over, Criminals should be able to exploit that. They should be all about move and countermove. They're Criminals, professionals. They aren't stupid.
Luckily, looking at some spoilers, shit like the B&E is sort of the right idea and stuff like Mogoose is certainly a step in the right direction.
I think Peacock gets a pass at being shit because it's supposed to be the shittest, just like Force of Nature and Pipeline.
>Which is exactly why, in my opinion, Crim breakers should be efficient as all hell, just really specific.
You just described Passport, Alias, and Breach (descending from best to worst)
>Start of the Mars Cycle
>Focus on military tech
>New type of card for the Corp that can replace Agendas in a deck.
>New powerful cards for the Runner that can be stolen by the Corp for points if trashed.
Looks interesting. Contracts seem like a great idea. Might help some of the deck space issues for Corps.
I LOVE idea of "Stolen" cards for the Runner. Stealing some high end system only to have it blown up and the Corp get points off it. I don't expect people to run them since risk is not a popular part of Runner play but I like the idea.
Well, Crims got Inside Job to bypass the first, and Femme to bypass the last. They also got Copycat to find alternate routes to this. But this, although efficient, is not consistent enough. They would need a way to deal with any other ICE found in the way.
A couple months back I was playing a Silhouette deck inspired in the Honor and Profit cards. What I mean with this is that the deck used the central breakers to get in the centrals, security testing and TriMaf Contacts to get money, Bug to read what was the corp drawing every turn, and Legwork to steal agendas if they were drawn and not installed.
The Remotes were a problem. With only Overmind to deal with remote ICE, I thought it was pretty expensive and limited.
So I started to build a new deck on that concept. Using AI breakers and inside jobs for remotes (in this case, Deep Red-powered Knight and Overmind), Enhanced Vision to scout HQ every time I SecTest instead of Bug, and Silhouette ability to know exactly when to use the AI and inside jobs.
It was pretty fun, almost like a puzzle, but still limited. Multisub ICE was a problem, specially for Overmind. Hate-ICE like Turing and Guard blocked me completely (and I suspect they started playing Guard because of me).
In the end, I had to can it. Remotes were nearly unaccessible during midgame.
Breach is not worst, Alias is. Breach is incredibly effective versus multisub ICE and high strength ICE. It's the medium range that stops it.
Yes, one of Criminals most powerful tools in their slice of colour pie (...faction pie?) is the ability to deal with ICE without actually encountering the ICE at all. I don't know why lately, they've been pushing Shaper as the "trickster faction with great but narrow answers" when that was generally where the early cardpool of Criminal was going and as is obvious by now, where I think it should still BE going.
Don't even get me fucking started on Weyland, though, man. Games that don't provide even support to different archetypes (read factions, in this case) or just start throwing things around without giving a shit about mechanics or support, such as all the unused and poorly defined subtypes on cards, old and abandoned mechanics like expose really annoy me. What is the point in having a faction pie if you're going to ignore it? It's why WotC "pushing" archetypes for Standard pisses me off. I don't want to play one of the decks you've prechosen for me, Wizards, I want to play the deck I find fun.
First set of Mumbad isn't even out yet, man. If you'e going to post fake news, at least wait until it's around the time FFG would do it, so as to ambush more anons in your snare.
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Humanity First, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
CD does not really help a Brain Damage deck at all. If you are going for a Brain Damage flat-line dealing 6 damage is the same as dealing 5.
Even then any Runner deck with hand size boosting beats you 100% of the time.
The things is, Crims were supposed to be the expose, bypass and snipe faction.
If things had worked as intended, they wouldn't need efficient breakers because they wouldn't need to run often - would have less wasteful runs.
But the early arm race toward "fast builds" between corp and runner meant FA became the thing to beat, making the whole thing kinda moot. And then the tools we were given to complement the early cards were found wanting (justified or not).
Add to that also as an aside I think the fact R&D multi-access happened to be so much better than HQ multi-access for the longest time - making Shapers native tools not only more efficient but also more consistent than Crims.
Anarch had their explosive virus effects. And crims were left as the less desirable in-between.
But to me, that still makes sense to give them the effecient, yet specific, breakers. Subtype-specific such as Gingerbread, Sharpshooter or Deus X (the last two I feel should have been Crim, especially Deus, just look at Geist) would pair excellently with expose. You expose either the actual remote so you know WHERE you want to get in and focus on that or you expose the ice and know WHAT to use. Either way, the playstyle then becomes "get into 1 server real good, while eschewing everything else" which still feels more in flavour with being a professional criminal whose job it is is to get into these servers better than anyone else.
Bypass is actually pretty under developed as well, at least more so than I thought it was. Did you know there are only FOUR runner cards that bypass? Just four. You know how many expose, which everyone can agree is another area that is underdeveloped? Eight. Literally double. The issue here is clear, in my humble opinion. Bypass needs more, expose needs better.
I know. I've been commenting on this on previous threads. And I feels it's kinda ridiculous the explosion of ICE destruction tools when bypass has stagnated so much.
Not to mention Valencia getting the best functional equivalent with Blackmail.
I guess they really wanted to make people stop complaining about Anarch being unplayable (which they never were in my opinion, they were just not consistent enough for competitive play at first).
Blackmail should have been Criminal. I don't see how anyone can disagree with this. It fits squrely into their slice of faction pie and works great with Gabe, Ken Ten AND Silhouette which THEN pairs really well with giving expose a boost, too! I don't care that it has a "only if the corp has bad pub" rider and that most effects that give it are anarch. That would just mean that both factions have to use their influence to use it effectively and isn't that the point of the faction/influence system? After all, why is Lady on the MWL? Because it's too good a fracter which is Anarch's job. Yog? Anarchs aren't supposed to be that good at code gates. They're SUPPOSED to dip if they want to be good at these things, just like if you want to kill creatures real good in Magic, you have to dip into black or red. You want draw? Play blue.
Why do designers do this? They make a distinction between colours/factions/elements whatever and then just start giving everyone the tools to shore up their weaknesses anyway. The whole point is you can't expect to do it all! If you want to be good at EVERYTHING, don't expect to be reliable in any way. It's the same damn problem with NBN and Butchershop decks. Why the fuck is NBN better at meat damage kill than Weyland?! That's a fuckup right there.
Why is Architect HB and not Weyland? Why does NBN have the anti-AI barrier when Weyland is the barrier faction? Why does Weyland have more 5/3s than other factions, yet are the worst at glacier? Why do Anarchs get Surfer when Bypass is a Criminal mechanic? Why is derezzing ice so much harder than destroying the ice? Why is Zona Sul so vulnerable? Why are Weyland's code gates so few and so poor when Jinteki has decent barriers, NBN has Wraparound and HB has decent everything? Why are Criminal breakers so inefficient? Why is Stealth a Shaper mechanic? Why is Knifed anti-barrier when Dagger and Shiv are both anti-killer? Why is it that both Geist and Fisk are logistics and numbers oriented but are about card draw and have no cards to reflect it except FIS? Why is it Datasucker is necessary for Criminals to be efficient when the other factions hove everything they need? Why is Tri-Maf so vulnerable and restricted when Mopus exists? Aren't Criminals supposed to be rich? What happened to stealing from the rich and giving to themselves? One card does not convey a whole theme. What happened to their theme of narrow utility programs in Sneakdoor, Bug, Cache? What happened?
Why are slippery slope fallacies so easy to spot on the internet? Where do you keep all those strawmans? Because the thing is, some of those questions you throw up there are valid and some can just as easily be answered.
Yeah, I get you. One card doesn't convey a whole theme. You know what does? Criminals getting 75% of the bypass cardpool that exists. Or 75% of the expose cardpool that exists. But hey, I guess 3/4s of a whole mechanic isn't enough to say it's part of their thing, right? Both Lukas and Damon have gone on record to say that getting into servers without ever encountering ice is a criminal thing. Now, I'm not unreasonable. There are some Criminal cards I feel shouldn't have even been Criminal and should have been Neutral instead. Regarding Blackmail, I think that should have been blue and Bribery should have been the Neutral instead. That or a toned down Running Interference.
Yeah, Damon's totally being an idiot when he think that somebody simply managed to erase the unique flag from WNP, because it wasn't even unique when original files went out in 2014. Fuck you, Damon. Own up to mistakes you make.
Slippery slope? Strawman? I stuck all the questions together because I was rambling, you nit. I wasn't making an argument. If you think some of those questions are valid, then answer them.
75% of the bypass cardpool means nothing when there are only 4 bypass cards. Or eight expose cards. Don't give percentages when the raw numbers aren't large enough to matter. Both mechanics are severely underdeveloped. I actually do like Running Interference, especially in Leela. It's a great anti-glacier card, which is a matchup Leela can have problems with. And nobody ever sees it coming.
Wait, he said that? Talk about covering his own ass.
Well, it certainly seemed like you were arguing. Tone is pretty hard to read over the internet. And yeah, you're right about both mechanics being severely underdeveloped. I said that about 3 posts ago, too. Running Interference wouldn't have been my first choice for the neutral run to replace Blackmail, that'd have been Bribery.
As for the questions...
>Why is Architect HB and not Weyland?
HB gets click compression and recursion. This card does both of that excellently.
>Why do Anarchs get Surfer when Bypass is a Criminal mechanic?
Because it fucks with the Corp by shifting around their ice and it doesn't actually bypass the barrier either. You still encounter that ICE and Criminal is supposed to be shit at Barriers. Checks out here.
>Why is derezzing ice so much harder than destroying the ice?
I assume that this is FFG thinking that because it gets derezzed, the Corp has to pay to rez it again and thus it taxes them. We already know they overvalue taxing effects way too much by just looking at the ICE card type. Early ICE is terrible because they thought the fact that runners have to pay to break it all the time would be enough.
> Why is Zona Sul so vulnerable?
Again, I think this is partly because FFG thought two things: People would avoid tags a lot more than they actually did and that Criminals wouldn't even get tagged in the first place. Sometimes, you got to make shit before you know it's shit.
>Why is Tri-Maf so vulnerable and restricted when Mopus exists?
MOpus has its own costs, namely that it takes 5 credits to install and takes up 2 MU. Also, we KNOW based on a lot of interviews and such that they didn't know just how warping and ubiquitous program recursion would be, so they factored program trashing as being a con as well. Now that CC is on the MWL, maybe we'll see program trashing be feared again and then Tri-Maf might be somewhat reasonable again. It's also only 1 influence rather than 2.
>Aren't Criminals supposed to be rich? What happened to stealing from the rich and giving to themselves?
They are rich. Fucking crazy rich. Account Siphon.
>Why does Weyland have more 5/3s than other factions, yet are the worst at glacier?
Because, and I shit you not here, they actually thought advancable ice were worth the investment. In the early game, FFG thought that subs would fire more than once.
>Why does NBN have the anti-AI barrier when Weyland is the barrier faction?
I honestly have no clue why Weyland doesn't have an anti-AI card yet, when the other 3 factions do. NBN gets Wrap, HB gets Turing and Jinteki gets Swordsman. This is sad, but it isn't something terrible. Also, a Barrier that becomes abysmal when they have a Fracter isn't exactly the type of Barrier Weyland wants.
>Why are Weyland's code gates so few and so poor when Jinteki has decent barriers, NBN has Wraparound and HB has decent everything?
Because they're supposed to. This is more of a problem with them shitting up their own faction pie and giving the other factions things they're not supposed to be good at.
>Why is it Datasucker is necessary for Criminals to be efficient when the other factions hove everything they need?
See above. They fucked up.
> Why is Knifed anti-barrier when Dagger and Shiv are both anti-killer?
>Why is it that both Geist and Fisk are logistics and numbers oriented but are about card draw and have no cards to reflect it except FIS?
This is more of a pure flavour thing and I don't really care about that. But what would YOU have had the cutlery be? I'm curious because I never really thought about or even noticed that.
>Why does Weyland have more 5/3s than other factions, yet are the worst at glacier?
>Why are Criminal breakers so inefficient?
>Why is Stealth a Shaper mechanic?
These are things I disagree with and think that they fucked up harshly on their part.
Okay, I concede that my tone might have been a touch aggressive. I apologise.
Architect, I can get that HB gets recursion, but thematically aren't Weyland the infrastructure guys? Heck, they have a card called Builder. It seems like a waste that the act of building is represented ingame as advancing ice when, you know, you could just install and actually build shit.
Surfer, while not strictly speaking a bypass, is functionally one. That it's repeatable makes me question even more why bypass is not stronger.
Derezzing, yep, I've heard that before, but it's kind of silly since destructionwise you actually have to find a new piece of ice AND rez it, whereas derezzing is only rerezzing.
They thought they could have runners avoid tags forever when one faction is centred around tags? Iffy, but okay. I get what you mean.
I tried Tri-Maf recently with Wireless Net Pavilion to protect it. Despite having three Tri-Mafs up, I never really felt rich. Mopus has a steep install cost, to be sure, and two MU is a liability, but three meat damage can be gameending. I feel like it could have been 2 damage, so that only 3 TriMafs will result in a 5 handsize flatline. Either that, or give 3 creds a click so you can money up quickly enough to beat the traces. TriMaf as is isn't good,enoegh for its liability.
>and Bribery should have been the Neutral instead
I don't know, to me Bribery feels very much like a criminal card (as does Blackmail) - it's either a tax or an knockoff Inside Job, but it's just not very good.
I guess if you're rich and/or running PPVP/Public Terminal then it could be half decent
It also has nice art, which I always appreciate
What could replace Blackmail as a neutral card though, I don't know
Remember, some of this is just the fact that they didn't know how good and/or bad these things would be. And Architect was a "fan-made" card (for lack of a better term).
I mean, before D&D, which Corp decks played tags that didn't just tag you to double Scorch you that turn and win the game? When did you ever have tags for more than a turn?
As for Surfer, I agree it doesn't feel Anarch, but I think it's more Shaper than Criminal. Shaper gets the weird, tricky bullshit that just fuck with the rules of the actual real-life game, but I can understand the justification for it being Anarch too.
MOpus, again... remember, they didn't know about shit like scoring windows or path length or any of the advanced concepts we know about now, leading them to drastically overvalue some things and undervalue others. TriMaf isn't as good as it could be, sure, but they didn't know that. I only provided what I thought would be their reasoning at the time. After all, they erred on the side of making things too good in the core set and it bit them in the ass and it shows because a lot of early cards are clearly erred on the side of being LESS powerful.
They really did think, in the early days of core/genesis, that the corp would end up with these huge servers filled to the brim with ice that had been advanced to all heck that the runner couldn't get into. Fuck, they thought that Salvage, Tyrant and Woodcutter would be good.
And yes, once again, we reiterate the point that we need more bypass and expose. Seriously, FFG. get on that shit.
But shouldn't one of the jobs of Neutral be allowing other factions to do out-of-faction things without spending influence by being worse at it? The fact that it is more often than not more of a tax on you or a worse Inside Job is exactly why it should be Neutral. because if I'm blue, I'm just going to use Inside Job.
All right,before I decommission it, because while no one will bring this to a tournament, I had a lot of fun playing it (though weirdly enough it's apparently the most hated "casual" deck I've ever brought to the club. Can't say why, I've done far worse, and thought that one to be just silly fun).
Edward Kim (Order and Chaos)
3x Dirty Laundry (Creation and Control)
3x Sure Gamble (Core)
2x Hacktivist Meeting (Breaker Bay)
2x Immolation Script (Chrome City)
2x Power to the People (The Universe of Tomorrow)
2x Grimoire (Core)
2x Archives Interface (Order and Chaos)
1x Corroder (Core)
1x Mimic (Core)
1x Yog.0 (Core)
3x Faust (The Underway)
2x Gravedigger (Order and Chaos)
3x Hemorrhage (Fear and Loathing)
2x Imp (What Lies Ahead)
1x Nerve Agent (Cyber Exodus)
1x Human First (Order and Chaos)
2x Wyldside (Core)
2x Adjusted Chronotype (The Valley)
3x Access to Globalsec (Core)
2x Armitage Codebusting (Core)
2x Gang Sign (The Underway) ■■■ ■■■
1x Neutralize All Threats (Data and Destiny) ■■■
2x Globalsec Security Clearance (Data and Destiny) ■■ ■■
1x Jak Sinclair (Data and Destiny) ■■
>When did you ever have tags for more than a turn?
After you got midseasoned.
And then it was just a countdown to scorch, or psycographics once in a blue moon
Weyland are the infrastructure guys, but they don't do AI, weak or otherwise - their Builder is dumb, it does exactly one thing, though at least this means you can move it. See also Errand Boy, a very simple program.
HB with their very clever Architech, NBN with their analysis software turned weak AI, they do fancy shit - though Matrix Analyser is annoyingly better than Builder at advancing cards
Not as rich as PPVP Kate. Well, maybe that's just my gripes with meta and not a fault of the game. You're right there I suppose.
Sigh, Parasite in core really warped things. Advanceable ice had such potential. Hell, even Tennin does Advanceable ice better.
I'm fairly hyped for a Weyland anti-AI. Maybe something with power counters so Helium-3 can git gud. No, I'm kidding.
The faction pie does seem very arbitrary at times. Annoying when people point to colour pie to support Weyland being 90% barriers but then turn around and refuse to say anything when other factions get good shit.
Yeah, it's just a flavour gripe. I don't know how I'd replace it, it's just that it's incongruous flavour. Code Gates for Spoon seems right, I guess Barrier for Fork could work, though that's iffy too. Maybe go with Chopsticks instead kek.
Yeah, a lot of the problems comes from the fact that they were breaking new ground, I can't begrudge them for that. But it's a little weird that things autotrash themselves when tagged when NBN is all about tags.
Surfer's in a weird spot. Could swing either way. I can't say I'm glad that it's Anarch, but I'm glad it's not in Shaper. Shaper doesn't need more ways of ignoring my ice.
Yeap. You're right. Their design philosophy was to err on the side of caution, which is better for the health of the game in the long run.
I wish Tyrant was better. I tried playing Woodcutter recently, but instead of Parasite, it just got Deus X'd. Salvage is the worst. I like Swarm though. Advance it to five, they think it's Orion. Advance it more and they think it's Fire Wall.
Surfer certainly feels... wrong on so many levels, whatever faction you might want to put it in. It will cross lines wherever it ends up. I wonder if it ended up in Anarch just so it couldn't be put in a Kit deck without spending influence.
>though Matrix Analyser is annoyingly better than Builder at advancing cards
The kicker is that NBN on-encounter ICE end up a lot more powerful than any other faction specific ones I think because originally unless you bypass them - which as noted is still a rare effect - or nowadays use Hunting Ground they're the only ones which have an effect that is *certain* to fire. Whatever the runner's rig.
As anon noted, I think the designers over-evaluated how often subrouines would fire and be broken.
The contrast with on-encounter effect magnifies the issue.
Any problem with big ICE? Econ? (since you're forced to trash cards with NAT using credits, even if you can Imp it).
It looks like a mish-mash of trashing effects and HQ pressure. I might try it myself.
Don't forget the design philosophy the core set used. It was designed to be playable as a standalone out-of-the-box experience, too. They did make it so all you had to do to get a legal deck was smash the faction cards and neutrals together and this played havoc with some of the quantities of cards we see. I'm sure Matrix Analyser was made deliberately as a piece of ICE that could be splashed into WC.
It also explains why we saw shit like Security Subcontracts and Data Dealer.
As an aficionado of card game design (after having played so god damn many), I'm actually slowly in the process of making my own. I keep tinkering with the idea of throwing up the ruleset on here, to see what /tg/ thinks, but I don't want to #getrekt. It'd also help if I had a card pool, too.
>to see what /tg/ thinks
More importantly, you have to keep in mind that some fa/tg/uys are like vultures stealings ideas to sell, so keep it square with whatever copyright/trademark you have in mind.
I'm probably going to do it sometime later in the week. The issue is, being a GMT Eurofag, the site is usually pretty fucking quiet when I'm and about.
A brief sort-of summary I can give, I guess, is it's kind of like Duel Masters mixed with Wixoss mixed with Magi-Nation mixed with some obscure as fuck Fire Emblem game.
Well, it's still entirely conceptual, so I don't have anything legit trademarked or whatever yet. I honestly don't even know how Id go about doing any of the legal things.
There's a few things in the deck that make it quite fun I think.
- Jak Sinclair + Hemorrhage: if the corp leaves one unprotected server, be it Archives or a naked asset, I get to fill virus counters for free. If I have more than one Hemorrhage on the table, it can become heinous fast. Forces the corp to thin its defenses pretty well in lateral builds.
- Globalsec Security Clearance + Gravedigger. Last game I won, the corp put that huge R&D defense, I just couldn't get in. When I saw an agenda pop up, I installed Gravedigger and spent the Grimoire counter to snipe it off in Archive (you could do that more advantageously installing a virus with Noise, but everyone sees it coming, and it's not as fun).
- All the ICE trashing - from Hemorrhage, Gravedigger, Imp, maybe a lucky Hacktivist meeting, makes Immolation Script a much more likely fire.
I just don't get the hate that deck got.
I was thinking Inside job 4 through 6, but I suppose you're right about Neutrals for out-of-faction things.
Of Bribery and Blackmail I'd agree with the designers that Bribery feels more criminal, but I think they both are really - I think it's just the BP that puts Blackmail into the Neutral slot
Spoon seems best for barriers to me - they're the simplest, biggest, piece of cutlery. Code gates, they're complex, they get the fork. Stab the Sentry.
Swarm up to 5 is great fun - it makes Faust cry, in particular, and it can get better if you need it to.
Ice destruction is the real killer though - it being slow, and there being efficient ways to deal with it are one thing, but that all your efforts can just go up in smoke is quite another.
Maybe they'll consider making cards that can be advanced, but are like architect and can't be killed - Sunny's breakers would still be an issue, but it'd still be okay I think.
I have to say, one of the biggest disappointments with Weyland ice was Meru Mati - it's just so crap compared to all the others in the set.
I'd like to see more things like Negotiator and Taurus, or something like Jinteki's Wall of Thorns or Tsurugi - combine Weyland's fairly nice sentries with their walls to make something that's not mediocre for once
Certainly does - I think it's good that NBN's ice have a good gimmick, given how porous they are, but it seems predicated on subs firing quite a bit more than they do
>Any problem with big ICE?
I was lucky enough to not meet that many (and no space ICE, of which I'm very glad), and generally I just relocate.If you keep attacking everywhere, trashing econ and forcing rezzes, the corp can have a hard time plugging holes.
>Econ? (since you're forced to trash cards with NAT using credits, even if you can Imp it).
If I think it"s going to become an issue I often went low liquidity. That way I don't have to pay to trash. Overall, no money hasn't been an issue for the most part (that game against Spark being the big exception, talk about attrition war).
Easily, but as I said, fun deck. Just wanted to test some things.
Archives Interface *still* generally too expensive, even when I know there's lot of recursion and Archives-firing Ambushes, I find. Trashing those when people think they're going to tax you *is* amusing though.
>being a GMT Eurofag, the site is usually pretty fucking quiet when I'm and about.
I know the feel
When it comes to deckbuilding, quite often I feel pic related is one of Netrunner's biggest problems.
At least the MWL has caused a bit of a shakeup
Obviously you've never played as/against Data Dealer Iain, it's just exhausting to play with/against. One opponent literally attempted to flip the table after I sold off his last agenda when he was on 6 points, he wasn't strong enough and had to settle for flinging his cards in my face. Though I'll admit, I wore my paper cuts with pride and a shit-eating grin the rest of the night.
So I dropped out of this game back before Order and Chaos came out. How hard is it to get back into the game now with all the new releases? What drove me away from the game was the changing meta every month. I play this game casually so is it not a big deal having to pick up all the packs?
At one cycle behind, but with all the packs and the last big box out now, you should be good for getting back into it - all the packs are pretty independent (there's a set of 3 breakers split across 3 packs, but it's meh)
There's been a bit of change: Anarchs have an even better AI than Eater (though it has some major vulnerabilities) and there's a way to make subroutines actually fire now. As of their Big Box NBN is even more powerful, HB is consistent as ever, and Jinteki are just a bit better than Weyland, who are in a bad way at the moment - though they did get some good agendas and the corp MOpus (sadly very easy to trash)
There's also a really good mill deck that's annoying as fuck (it won Worlds), though that got nerfed with an errata - the worst card in it got made unique, and the handover in designers has allowed both this and a kind of restriction list for tournament play, which basically killed pre-paid kate in its current form but otherwise seems okay
good summary, wouldn't have changed a thing
one thing that the MWL has done by directly nerfing lots of NBN and HB strategies is boost Jinteki and Weyland. also Damon Stone said in an interview with the Winning Agenda podcast "Weyland will have their day in the sun" in Mumbad, which lines up with how many Big-W cards have been spoiled (hint: close to none)
I don't know if he said "in Mumbad", but he certainly said "day in the sun".
I hope you're right about the dearth of Weyland spoilers hiding some good shit though, that would be great.
runners usually go with the minimum size to maximize the deck consistency (the chances of drawing a sure gamble in your initial hand for example)
Corps prefer to get the upper limit for a given amount of AP in the deck. For 20-21 AP, they go for 49 cards. This means that the runner is less likely to topdeck an agenda when he accesses R&D.
"Lied" is a pretty strong term - he said he was on another project, and for all we know the last time he saw it could have been before it even went to external testing.
He did say in the interview that Weyland's time is coming, but there's no way of knowing when he was talking about, given that he said there's testers in a post-rotation environment already
>still a regicide
Sadly that one doesn't work - he's still an excutioner, he still committed regicide, he might even still be regicidal, but he cannot be "a regicide"
I apologise for English
So Quandary is a baby Enigma, but what is the next step after that - Mystery?
>So Quandary is a baby Enigma, but what is the next step after that - Mystery?
Bottom left is Cockatrice
Why is that art different from the card art? Real card has 8 letters and they hang in front of Chaos Theory.
But the creature does line up a lot better to Cockatrice than Dinosaurus, considering the cockhead
This fucking card, I don't even know - we've got Cerberus (3 breakers), Chimera (ice), Sphinx (neither, yet, but enigma/quandary are both sphinxes) and the art of what appears to be a Cockatrice, which is also neither, and would mean inconsistent lettering.
Teasing isn't the word
beat me, had to save the pic
No new meta yet. the NAPD Most Wanted List shook things up 10 days ago and they haven't settled yet.
Store Championships (in the USA at least) are over the next ~2 months and Mumbad is due for Februray, so it's a weird uncertain time
I still like the Dinostar like nothing else.
Morningstar is a card I've been wanting to back to recently, what with all the Spiderwebs everywhere. People may have spat on it because of the cost/MU, but breaking Eli for 1 credit wasn't nothing.
I love the idea of morningstar, but the 2 MU is a big deal, imo. I can't see morningstar being the only fracter, given the way how curtain wall (heck, even Hadrian's wall) laughs in its face and Blue Sun, for one, is easily capable of getting a curtain wall out and rezzed turn one. And 2MU is a lot to ask for a breaker that isn't the only one of its type out on the board. Or maybe there's a feasible way of boosting it that I'm missing?
Lowering the strength of the ice is also an option.
There's only 7 pieces of Barrier ice with strength higher than 5(not counting advance-able strength ice).
Of those, just having Ice Carver installed can bring two of them into Morningstar's range, and sometimes the third. These are Heimdall 1.0, Asteroid Belt, and Curtain Wall as the sometimes.
Hadrian's Wall and Heimdall 2.0 need a bit more to deal with, but a single Datasucker combined with Ice Carver, or a pair of Datasuckers, can bring them into range.
Orion would need Bishop and Ice Carver, or two Datasuckers and Ice Carver to get past, which leaves only two barrier ice that can keep you out.
Curtain Wall and Wotan.
D4v1d can get you past Curtain Wall(and almost any of the big barriers) once, permanently if it was Oversight'd, but not Wotan unless you let one of the subroutines fire.
Theoretically, you can get past both with Morningstar, but it'd need a silly combination of Ice Carver, Bishop, and two Datasuckers or Scrubbed.
>and Curtain Wall as the sometimes
Depending on what else is in the server, Surfer makes whacking down Curtain Wall fine. Though you still need Ice Carver, so it's not great.
Still, an interesting idea as long as you don't hit too much Weyland
Hadrians could leave you fucked, but it's not hugely common.
As an aside, it's one of the few pieces of ice that straight up lost me a game - rezzed it over scoring server, got it shutdown and then I didn't draw econ for ages
There's the minor problem of getting the leprechaun out before the morningstar, though.
I was going to say that that's a lot of setup, but another thought just occurred to me. How about getting 2 link and running a Sherman to deal with the big barriers? I have played rather little, and haven't seen it in play yet, but seems like Sunny's breakers should be good at dealing with the big stuff...
At that point I'd rather stick Sherman on Dinosaurus and call it a day.
Last night I had to pay through Curtain Walls with Corroder after I used up both Davids. Eliza's Toybox in Blue Sun is brutal.
That would still mean paying 2 for a wall of static or 4 for an Eli (assuming no strength reducers). I'm not excited.
Yikes, corroding curtain walls sounds painful. That's what, 11 credits? Hope you didn't have to do that very often.
Thing is, Sherman AND a Morningsaurus is a lot of setup and a lot of creds for not that much gain.
Yeah, 11 creds. Eventually my stack ran out and I got locked out by Nebula & Curtain Wall on R&D. I gloryrunned three times and let him trash everything, but the last agenda I snagged was GFI, which wos kinda upsetting. Tollbooth on his scoring server locked me out too, since I was running Yog and couldn't accumulate sucker counters. HQ was Meru Mati and an Archer. Man, that was rough.
I was thinking just Sherman + Morningstar, no Dinosaurus needed. Still a lot of credits, but not nearly as much setup. Though spending a minimum of 6 influence on fracters isn't a very appealing thought either (that's if I'm shaper and run only one of each and use shapers' ability to find them easily).
What about archives? Was that too heavily protected for sucker tokens too?
I'll have to give it a test, but to be honest I didn't see much in Despotism. I love the idea of an NBN Glacier, but didn't think too much of the ICE suite. Guess I'll play it this week and see how it does
NBN's not a traditionally competitive glacier faction; everyone's too busy playing FA and kill out of it because Astro is too good. But it can be done, I've done it out of NA Sol and Making News before. It's like how Weyland isn't a competitive FA faction, but Titan FA exists.
So, seems like I'm still in the mood for gimmicky decks.
Fisk connection deck.
Woman in the Red Dress seems like a no-brainer.
Since we want to keep the corp on its toes even with the draw we provide it, to complement Unscheduled Maintenance, Donut Taganes+Lovegood, and since we're slotting the good doctor, The Source.
On the horizon we have Populist Rally to keep making things worse for the corp, Data Dealer seems like a good idea (not to mention deals with all those pesky -1 agenda point ambushes popping up lately).
I'd say Logos for a console given the moving - and more importantly reactive - parts. Maybe a couple Hostages.
Anyone has some ideas to throw?
Lovegood is cool with Drug Dealer too. Mini Wyldside. If you're going Connections, then autoincludes are Off-Campus, Fall Guy. I think Muertos Gang Member fits perfectly here as a way to present early resource pressure, since I'm assuming no siphons. The hardest part is figuring out the breaker suite, since a lot of influence is spent on connections.
You're right on that last one. Especially since I still have a hard time figuring
the running pace I want for the deck on top of it.
Just out of playing Off-Capus Geist, so don't know if I'll include here, but it *is* decent inclusion.
I do love Muertos Gang Memeber ("Would you please derez that Oversight AI-ed Curtain Wall?") and it fits.
this is the most hilarious Escher I've ever done
I rearranged all of the ice 3 turns before this screenshot. 3 were facedown on R&D, four were facedown on Server 1. I spent 30 seconds doing open heart surgery trying to arrange it perfectly, trying to get sentries out of the way of R&D for a Maker's Eye dig.
What ended up happening 3 turns later (of Kati Jones money) with a score of 6 corp - 4 runner was that I ran R&D and encountered 2 Turing (exchanged off Server 1), a Mother Goddess (exchanged off HQ), and two NEXT Ice that were already there. I had a Morning Star, Torch, and Chameleon...
5 ice, 5 credits to get into R&D. Two R&D Interface, one Maker's Eye, 5 cards. First one was a Vitruvius.
Three cards pass, nothing. Sweating at my seat at this point because Server 1 contains a hidden asset/agenda, and Accelerated Beta Test and Vitruvius are missing from sight. He could win next turn.
The last card: game point, Project Vitruvius.
The corporation rezzed up everything on Server 1 (which was hidden, except for Ichi2 and Ichi1) to show me and I couldn't help but laugh. The heart of the cards put all the sentries on Server 1.
>Garrote in hand but no Astrolabe for memory
GG, also I can see that you were suffering GFI point tax too.
Escher is another great card with lot of synergy with expose effects. Heavy influence-wise but pretty great.
I just realize this but I think stealth decks should include ICE trashing effects to avoid servers getting as big as these >>44747544
I prefer Stealth out of Criminal but evidence suggests Shaper Stealth is just better, if you look at results.
Criminal has all the tools to keep giant ICE stacks like that from happening. Shutdown for big barriers, a couple Political Operatives to prevent Remote Server Caprice GG's, Account Siphon for prolonging the early game, and the ability to run Dorm Computer in faction if SYNC Psychographics becomes a thing in the SC season for reals.
Really? Criminals with tools to keep giant stacks from happening? They certainly have some denial tools to keep them from rezzing too much ICE, but if someone has ALL the tools to fight glaciers, those are anarchs. From Parasite to Immolation script, from Vamp to Lamprey, not to mention Imp, keyhole, wanton destruction, and demolition run to destroy them even before they are installed.
Come to think of it. Aren't anarchs just way too overpowered to deal with all the different archetypes? Is there something they can't fight?
Stealth & destroying ICE simply can't work out of Shaper or Criminal. The original statement was that preventing ICE towers was a good strategy for Stealth, but influence requirements and spreads imply that it's simply not possible, especially with Parasite.
Once again, if you *really* wanted to destroy ICE with a stealth rig, your best bet would be running a 1x preferred Cutlery and Planned Assault, with SoT.
But I retain that standard Criminal tricks are enough to deny triple-Ichi double-Turing Tollbooth remotes.
Pic related, TFIN and/or Atlas, ideally Whirlpool as well.
ID: Blue Sun, for the budget .
3x Jackson, 2x Janus leaves you with 6 inf, the other two are 2 each.
I rez director haas
I now have 4 clicks this turn
I spend my first click to trash director haas and install something else on that server instead
Do I now have 3 clicks left or 2? I would imagine it's 2 with the wording on the card, but would be 3 if the card said "at the start of your turn, gain a click."
You still have three clicks left after trashing her.
From the FAQ:
>The Corp has two copies of Director Haas installed, one rezzed and one unrezzed. The Corp spends four clicks and then rezzes the second copy. Does the Corp have an additional click to spend?
>No. Clicks are tracked as a running total and not individually. The Corp still has 4 clicks to spend on his turn, and he has spent 4 clicks, whether or not the additional click came from a different card.
Which is another question but does answer yours in the process.
On another notice:
I like the idea of "on-rez" effects. Existed in ONR, and I wouldn't be bothered to see Chihuahua make a comeback of sort.
Kinda surprised Femme was mentioned, but not Inside job as a rush hurdle.
That isn't what it says, from that bit of text it would mean that as >>44758761 spent a click trashing has, and no longer has an additional click, would have 2 clicks left.
Just use self destruct with execs. Makes things smoother.
The question become which click is the "additional click" I guess...
Card says, when it is rezzed you have an additional click to spend.
You had an additional click to spend, and spent it installing on Haas. Three clicks left. Your additional click has been spent.
It says in the original post made, that clicks are a running total. When the source of the extra click is removed, the total immediately goes down.
So it goes you spend click one while you have a total of 4 available. The source is then gone, and you have spent one click of 3 total.
Not much of a challenge. Here's a list I've been running. It's awful low on econ, though.
Doubled Research (54 cards)
Haas-Bioroid: Engineering the Future
-- Agenda (12 cards)
3 Accelerated Beta Test
1 Director Haas' Pet Project
2 Global Food Initiative
3 Project Vitruvius
3 Research Grant
-- Asset (14 cards)
3 Adonis Campaign
2 Cybernetics Court
2 Eve Campaign
2 Haas Arcology AI
2 Jackson Howard
3 Team Sponsorship
-- ICE (18 cards)
3 Eli 1.0
3 Janus 1.0
-- Operation (3 cards)
3 Hedge Fund
-- Upgrade (7 cards)
2 Awakening Center
3 Breaker Bay Grid
2 The Twins
Sometimes it's purple, but mostly yellow.
Sometimes they actually reprint bad, non-yellow cards (http://netrunnerdb.com/bundles/netrunnerdbcards/images/cards/en/08116.png) into good, yellow cards (https://images-cdn.fantasyflightgames.com/filer_public/56/d0/56d06e26-7efb-4ee1-9261-2da3d9a36d39/full_imersion_recstudio.png).
Such a cockslap, that one.
Though I wouldn't say Worlds is terrible
With the Parasite nerf, would you use pic related?
Putting it on Archives or R&D seems like the best move
Worse thing I think is several of us were fully expecting Namatoki Plaza to make a comeback in Weyland (who had so far displayed the signs of being the "put all you r eggs in one basket"corp). And then not only they got a neutered version of it, NBN got a boosted one.
Where art thou?
The Solutions part of the article is truly disappointing. Approaching the issue from a designer POV is not meant for us (players) and it's not helpful for a player looking to overcome Weyland's problems to play that faction.
I wonder if ANR-NZ is deluded enough to think that FFG employees read them.
Then again, Damon Stone does seem to be the sort of person who lurks everywhere. That dancing, dancing man.
Tapdancing over all of our souls.
Eh, in this one it was kind of crap, but I don't think looking at the sort of card Weyland could do with having to get back a bit is totally the wrong way to go - it's the nature of the series, saying what's wrong because the author (and a lot of the playerbase, at least at a high level) can't get what's there now to work.
With that and his comments about having "ears in most metas" I think it's fair to say,b yes he's lurking everywhere, dancing in the shadows
I'm of two minds when it comes to Damon - he certainly seems good at what he does, and he's more willing to compromise than Lucas - he also doesn't use his twitter for rulings (yet). All these are good.
He did Caïssa, which though very cool also has some deep flaws in design (combo-dependency, which can be seen in other flagging styles as well), and some of his comments suggest there's a style of game that only exists at FFG HQ, which colours his opinions more than perhaps it should.
PPVP's particular nerf in the MWL (there was a lot of damage all round, but that's the only one that needs major, major reworking) also makes me think he might be a little more forceful in imposing his will on the game.
While I'd like to see the game slow down a little (it'd allow some older cards to come back a bit, if nothing else) I think he'll have to be careful how he does it.
Still, I'm hopeful, and given that he's a fan of Jinteki and has been nagged to hell about Weyland (in almost every recent interview) I think the corp side should be okay
>and some of his comments suggest there's a style of game that only exists at FFG HQ,
well this definitely exists simply due to the fact that they've got multiple rotations of testers who are playing The Future Is Now™ style going out multiple phase-outs of sets. I remember him saying on TWA podcast that he has trouble playing in the current meta because his mind is in the fictional FFG meta where, for example, Project Atlas has been phased out or whatever, or XYZ silver bullet card has been released and is wreaking havoc.
With that sort of tunnel vision I'm quite impressed that he cut through the hall of mirrors bullshit and realized that the community had a real, real large meta problem with Order & Chaos - Data & Destiny culminating with the DLR-Val decks. He was very swift to deal with that issue and institute the NAPD-MWL, so I give him mad props for being so reactive.
Yeah, I do remember him saying that, and the MWL is a pretty decent reaction.
As is the World Champion decks, I think - obviously "make full bleed with standard art" isn't on lines of a whole new set, but it's a pretty big step that's helpful for newer players
Designing ahead of the game, while still maintaining his finger on the pulse looks like it will be difficult, but I guess that right up until the printing they can make changes, and he's shown that he's at least going to try.
Just want them to get on with Mumbad now though, I want to see Lukas's swan song
So how shit are my decks?
HB is not done yet, jinteki kinda is and apex is ready.
I like playing with them, but it feels like something is missing, aside from apex.
NOBODY EXPECTS THE BIOTIC LABOR JINTEKI
With Batty on the payroll you can pick Archived memories for flexibility instead of pure Interns.
For tagging I always loved Cerebral Cast in Jinteki. It's either brain damage or tag-scorched.
It's time for another exciting episode of Brain or No Brain!
15 turns in, you'll be able to pronounce the name of this deck.
>tfw when Noise mills 2/3 Jacksons and your Hades, but you win anyway
Depends on your deck, but I'd say almost any other 3/1 is better.
If you want to do two tagless meat damage you could just use Contract Killer
Realistically the only way I could see it is in an Argus deck that just absolutely harasses the runner, and even there it's 2nd place after Underway Renovation
To be fair he was running All Virus All the Time, with Darwin as his breaker, but I'm still pleased with it.
Hivemind + Darwin made it up to 7 strength for the pivotal run (which, had it been against The Archives with CVS and Hades would have lost me the game) but he faceplanted Orion and I drew an actual ETR ice for Archives, so it was done
Didn't actually score gov contract, but that's how good it felt
To expand on that: I love(d) having a NA threat in Weyland. Too bad about the completely superfluous BP flaw addition.
We'll see how thing go with future released card. But yeah, as anon >>44771843 noted, we need something released that would make a Weyland "thousand cuts" of sort viable; especially now that Contract Killer made Vulcan look even worse.
Kinda amusing my first win post O&C was someone doing a full install turn because of Housekeeping, and me just score killing with Vulcan.
No one really expects you to play it. For understandable reasons.
2 Corroder, 1 Yog, 3 Datasucker, 3 Medium, 3 Desperado.
Yes, I know Medium isn't the ideal R&D multiaccess for stealth. I just don't have any other options because of influence. Its a neat deck though. Functional... for a Criminal deck, that is
This is why releases took so long to get out the door.
The wanted to rearrange things so they can have street dates.
January 28th is the street date.
Giving it a bit more thought, I've argued that Vulcan should have probably been a 3/2 if the designers wanted to keep the Bad Pub flaw attached to it, but making it so the bad pub was only given to the corp if Vulcan was stolen while installed might have done the trick. It would respect the double-or-dare intent of the original design without making it so crippling.
Arguably, making it 3 damage too might have helped. But that may be crossing a line.
Yeah, that was a nice one. AS most of the stuff you manage by taking people by surprise, it's hard to do repeatedly.
I really love the idea of this game but my one friend who said he'd get into it with my ditched. My local game shop has a strong scene, but that's my problem. There's regularly top 8 world's FFG game players at my shop.
Can you guys recommend me any resources or websites to keep up with this games meta so I don't look like a fucking idiot if I try to play casuals.
There is really no harm in asking advice from the top players there. If anything, you are fortunate in that regard, that if they are that good a caliber, their advice is likely to be far more useful then lots of stuff you see online.
While I love the idea, it's just sad that Housekeeping will lose much (though not all) of it's teeth once you've swapped the ID.
I don't know, I just don't like Biotech much. Still, should give this a try.
I'm kinda new.
I want to do a brain damage weyland deck. I'm banking on weyland feeling like a "safe" corp, not running damaging ice and having the fewest traps. So, surprise brain damage is the plan.
Is my reasoning sound or should I just do brain damage in HB/Jinteki?
It certainly won't be easy. No Weyland cards deal brain damage, so you have to go out of faction to get it, and every source of corp brain damage is 2 or more influence.
The most you could get would be 7 cards, 8 in Titan, which is hardly enough to build a deck around.
Using brain damage to kill people is practically impossible. Even in Cybernetics division, it's not something that you can achieve without the runner making several mistakes, repeatedly.
Prevailing wisdom is that "A little brain damage doesn't hurt anyone," but two brain damage brings your hand to 3, and puts you in single Scorched Earth or two advanced Junebug range.
I would try a Weyland deck with Junebugs, Cerebral Overwriter, Scorch, Data Raven, and maybe some Fernis.
Problem with that is that the runner is going for the plascrete against Weyland anyway, so he's afraid of scorched/punitive from the beginning. Weyland is far from the "safe" Corporation.
What you're looking for is HB, probably custom biotics. Nobody will expect a brain damage deck there.
Yes, but you have to a) find it and b) get it to fire.
Of the 2 influence cards, Zed 1.0 can be straight up ignored, Victor 1.0, Enforcer 1.0, and Heimdall 1.0 can be clicked through, Ichi 1.0 has to succeed a trace of 1 to land a single brain damage, and Ryon Knight needs the runner to have no clicks left to activate him.
Fenris would work, but that's just one piece of ice, which isn't really enough to go on.
Edge of World and Cerebral Overwriter are probably the easiest to pull off in Weyland, but Edge of World needs to be behind ice to do anything, and Cerebral needs to be advanced. Both require the runner to actually make a run on that server to activate.
Of the two, Weyland can make the most use from Cerebral, as they can turn it into money with Back Channels. And if you go that way, you might as well just using as many advanceable traps and assets as you can, combined with cheap ice to make the runner think you want to keep them out.
Hey folks, kind of a new player here. Pic related is my shot at Noise. What should I cut to get down to 45?
This is the truth. Brain Damage by itself, even in CD, doesnt work. You'll land 1 at most during most games.
My current CD deck packs 3 Snares, 1 Hostile Infrastructure and 2 Junebugs as a result.
-1 I've Had Worse
Wyldside+pancakes is good enough for card draw, Medium can be tutored with Djinn, and Cyberfeeder is nice but it's the first to get cut. If you have two out, that's enough to pay for most of your viruses anyway (unless you're playing multiple per turn).
Sounds reasonable, thanks!
Could you maybe also give some advice regarding this NA Sol list? The plan is to get a Broadcast Square and Surveillance Sweep out ASAP, and then rez stuff that would give bad publicity without but not actually get it. Right now I'm just not sure the ice I have there would protect my agendas well enough for me to have time to score them.
You don't like random drunk rulings that break the game in ways the change the outcome of major events based on if the judge happened to read Twitter in the last four hours or not?
Well, there was also the issue that Lukas used Twitter to post stop-gap rulings before later releasing a proper ruling later on that went completely against the Twitter one.
I honestly believe Damon is more equipped to handle this game than Lukas was.
First previews of the L5R LCG are up. Looks fairly interesting. I don't like they are doing a "Family" system as an ID. REALLY hate they are copying the commander shit from Warhammer 40k LCG.
I might get into it but so far looks like another pile of shit by Eric Lang.
Hayley strikes me as best for resource-heavy. Her ability lets you churn them out pretty quickly. Add the supplier for two click-free resource installs at the start of your turn and maybe some street peddlers to perhaps install on the corp turn as well.
It's a grey area because Damon is also in the position to learn from Lukas' mistakes. The end result is the same, but it may not necessarily be related to Damon's personality (unless he, you know, is dumb enough not to learn from other people's mistakes)
My bad; I was certain I read hardware.
Oh well, sign that the painkillers are still doing a number. Back to the pit with me.
Hayley still works. I'd say Nasir might decently well for a very narrow resource-intensive build.
Hayley is good for any build that wants to just get a shitton of free clicks. The way I see it, Kate is all about free credits and Hayley is all about free clicks. Take that how you will.
Yeah, but then you could say the same for Kate, but look at PPVP. I could see a Hayley build using PPVP and Comet to go SANIC SPEED. I mean, ti wouldn't be the solid econ titan that PPVP Kate is, but it could still work, maybe, especially since both cards are Hardware letting Hayley shit both onto the table at the same time.
Blue Sun: Powering the Future
-- Agenda (6 cards)
3 Global Food Initiative
1 Government Takeover
1 Utopia Fragment
1 Vanity Project
-- Asset (18 cards)
2 Adonis Campaign
3 Executive Boot Camp
2 GRNDL Refinery
3 IT Department
2 Server Diagnostics
3 Public Support
3 Worlds Plaza
-- ICE (21 cards)
2 Tour Guide
-- Operation (3 cards)
3 Hedge Fund
-- Upgrade (6 cards)
1 Ash 2X3ZB9CY
3 Crisium Grid
2 Off the Grid
The goal of this deck is to take forever and piss people off. Thoughts?
Because I Can
Weyland Consortium: Because We Built It
1x Government Takeover
3x Hostile Takeover
3x Vanity Project •••
2x Elizabeth Mills
3x Jackson Howard •••
3x Beanstalk Royalties
1x Big Brother •
2x Closed Accounts ••
3x Hedge Fund
3x Power Shutdown
2x Psychographics ••••• •
3x Punitive Counterstrike
3x Ice Wall
15 influence spent (max 15)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Old Hollywood
Fuck you I am taking them to store championships.
You're not applying MWL rules for tournaments, right? 2 Yog would reduce your influence down to 13.
It's ok not applying them for casual play, but keep it in mind if you're asking because you are going to a tournament.
If you're on 0 credits, you're doing something wrong. Also, Sexbots allow you to do the same thing without even using a click. BR is trash compared to other economy options.
I meant the thread is past bump limit.
But winning off a Psycho doesn't 'take forever'. IT Dept will make people variously upset, and to solve the problem of Worlds Plaza necessitating two big remotes I'm using Off the Grid.
>If you're on 0 credits, you're doing something wrong.
Gotta love how, if you believed some people, everything is always under their control when you're good and opponents never manage to throw a wrench in your plans.
Corp economy is pretty stong these days that you shouldn't ever hit 0. If you do, you STILL have better options available to you than using Beanstalk.
Well, since Mumbad is the last Lukas cycle, I doubt we'll see NBN get all the good cards from now on.
Instead it'll be Jinteki, since Damon plays that
WE are doing Store Champ decks?
NBN: Making News
3x AstroScript Pilot Program
3x Improved Tracers
3x Project Beale
1x 15 Minutes
3x Jackson Howard
3x Keegan Lane
1x SanSan City Grid
3x Hedge Fund
3x Midseason Replacements
2x Paywall Implementation ••••
3x Sweeps Week
Code Gate (2)
3x Caduceus ••••• •
3x Data Raven
2x Information Overload
10 influence spent (max 15-4=11)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
>Weyland is the Transaction Faction, has the ID and the fluff
>HB gets the best transactions anyway
It's not quite as bad as NBN, but HB get a lot of good shit they don't really need, like >>44766827
Yep, NBN and HB are the clear favourites on the corp side. It's less obvious from the Runner end, but it seems that Shaper is the favourite there as well. I hate it when games with factions/colors/whatever don't support them equally. It kind of defeats the point of the whole thing, doesn't it?
Weyland is by FAR getting the best cards in Mumbad. The main reason I think they have not been spoiled yet is that people will complain over how just fucking good they are compared to the rest of the cycle.
Their new ID is 100% the best ID printed in the game yet. It will be the new NEH.
C'mon Insider, try a little harder.
Anarch as well, to a point - there's very little they can't do well at this point, while crims flail on basics.
Not pre-MWL Shapers, but still