Top four of SCG is currently Goryo's Vengence vs Abzan Company, Jund vs Twin
Pretty funny. Amulet Bloom roflstomps everything trough sheer luck: Everyone cries for a ban because its sooo oppressive, consistant and resistant.
Now Grishoalbrand does the same and no one cares.
I think I'm going to pull the trigger on this archetype (extra turns.dec). Seems fun, and good against the main trinity.
I'm gonna try it out with disrupting shoal though.
>winning through opponent's misnaming technicality
The bloom player quartered the merfolk players ghost quarter, with 2 tapped lands on his board. THe merfolk player quartered his tolaria instead of just letting it resolve, getting him an untapped island and enabling him to play double amulet into titan into 20dmg with trample and vigiliance
>SCG certified judges give new deck free wins in every round of top 8 so far
>meanwhile they are typing away at their laptoms performing massive buyouts of every card in the decklist :^)
But 4 real SCG is pretty scummy about prices. WOTC really needs to get on that reprint train soon, they didn't anticipate this
Its a quote from one of the announcers, in reference to last week's Bloom win
That was the correct ruling though. Pithing Needle requires a valid cardname. It only affects cards with the exact name. In casual magic, this would be a bad call, but not at the highest level of rules enforcement we are currently at.
Even if it wasn't, he was set up to win in 2 more turns.
This. Its really scummy in FNM or casual environment. Its a scummy in bigger tournaments. Its a bit scummy when its the first day of a GP or SCG event.
Its not scummy when a few thousand dollars and important points are on the line, its not like magic pros make millions.
Also, as the commentators stated, he would have probably won in the next 2 turns anyway.
That 3-drop eldrazi that basically cascades on death
That other 4-drop eldrazi clique
2-drop hasty flier with prowess that will be Delver's best friend
and pic related
Wall of Omens, Blade Splicer, Eldrazi Displacer, Avalanche Rider, Restoration Angel, Akroma, Angel of Fury, Path to Exile, Lightning Bolt, Ghost Quarter, Tectonic Edge.
An interesting beginning, or a dead end?
The 3 drop is good. If it doesn't accelerate your mana he replaces itself and it can come down on turn 2 more easily than Thought Nazi.
The UR guy has prowess so someone will probably find a way to break him.
You forgot Reality Smasher.
Honestly, that hypothetical list with Eldrazi Mimic seems very explosive.
Turn 1 Eldrazi Temple/Eye of Ugin, Eldrazi Mimic
Turn 2 Eldrazi Temple/Eye of Ugin
Thought Knot Seer, Mimic swings for r
Turn 3 Any land, Reality smasher, Mimic and Smasher swings for 5 each, Seer swings for 4
The 2 Sol land opener is rare though but still
>play meme deck
>get to finals
>lose to jund
thank you jund
I do like the grishoalbrand deck though. I just didn't want that shit cheering the finals.
>post yfw Innocent Blood gets reprinted in Shadows
On the 18th, the banlist update will be:
We feel that the current metagame is diverse, and that the large amount of uninteractive decks is fine, so long as it's a diverse number of uninteractive decks.
As a MBC player my mirth would be uncontainable
guys plz, important question: which Blinkmoth Nexus looks better? Mirrodin version or the MM version? im convinced that Mirrodin version looks better because of the sense of scale, but the MM version looks better alongside Inkmoth Nexus.
>mfw cycling lands get reprinted in SoI
yeah buddy I'd love to use it in Esper
So I built WUGles. It's as terrible as it sounds but I keep winning my modern events with it because everyone things I'm not cracking for dryad arbors when I'm not cracking to hold up spell pierce. It's pretty funny.
I run a singleton dismember/gftt in esper. Innocent Blood would 100% get that slot and I'd probably cut some other stuff to make sure I have at least 3 copies of it, maybe 4.
Esper's problem is having a hard time interacting early on without path to exile and Blood fixes that.
Currently 2 rounds in a modern tournament. 2/0 with merfolk. Came here on my own with no friends and I just got done crushing 2 guys with their girlfriends there. Feels good man. Fucking normies
The point of the ability isn't to gain trample. The point of the ability is to enable land shenanigans by allowing extra land drops and being able to bound lands back to your hand. Giving something trample is an afterthought.
Reminder that the first deck to ever win a national tournament was a monogreen deck that prevented the enemy from untapping lands past turn two and then killed them with a 1 drop.
Esper usually runs some hand disruption in the sideboard, the problem is that you're going to take a lot of damage from the aggressive decks of the format, so casting thoughtseize really hurts. You could play inquisition, but the problem is the decks you really want hand disruption for are weird combo decks that are hard to interact with, and inquisition will whiff against a lot of those decks (doesn't grab ad naus, titan, karn, ugin, etc.)
This is why esper control plays some number of thoughtseize in the sb for combo where your life total isn't going to be chipshotted away, they'll kill you all at once so bringing in thoughtseize doesn't hurt that much.
That and discard is bad against decks that actively shit their hand and it doesn't stop the top of the deck. tl;dr discard is good in esper, but only in the sideboard
I'm putting this deck together to memecast Kolaghan's Command with Snapcaster, but it occurred to me that this color combo completely lacks enchantment removal.
How do you beat Blood Moon and Choke with Grixis Control? Just board in lots of 1-2 mana counters and always keep a blue open?
Grixis doesn't play hard counters. Its not hard for mana leak to become dead.
Grixis just kind of naturally folds to choke, there's not much you can do about it. I'm on Esper and I have Esper Charm which can nuke a Choke at neutral tempo, and I have Celestial Purge to answer blood moon at positive tempo for me. This is the inherent issue with Grixis, red doesn't have the hate cards or the anti-hate cards white does, so you just have to be able to kill them faster.
then fetch basics or get out on the board before blood moon hits. It's really not that hard to beat blood moon when you see it coming. Choke is more difficult, you just have to hope you can win with whats on the board when it does come down.
They're afraid of rituals because in Legacy there's Daze and Force of Will for "free" counterspells. In Modern all we have is Pact of Negation, and the only deck that runs it right now is Amulet Bloom because they use it as protection for when they go to combo off.
If Force of Will and/or Daze were Modern-legal, we'd see rituals and some other busted shit be unbanned.
No i have the deck and playtest against my Naya Burn and although I did lose more often than win I did pull a few off.
The nut draw was two lotus blooms.
I suspended both, survived an onslaught of Burn somehow, I was on the play thank goodness and then turn 4 they came off suspend with an electromancer in play. I cast them for RRRRRR and the two rituals played Dragonstorm and tutored up Karthas and three Bogardan Hellkites.
I don't play Grixis, I was explaining to a grixisfag why those cards are going to be good against him.
I get all the cool white sideboard cards so I can metagame the fuck out of my local LGS.
>Play RG Tron
>Feel dumber every time I say "Urzatron Online."
>Win a lot but feel like the equivalent of button mashing and winning in a fighting game
>Play U Tron
>Constantly interact with opponents
>Work hard for my "Urzatron Online"
>Constantly on the verge of losing and susceptible to losing for the slightest misplay but feel completely satisfied once momentum swings back to me
This has to be good right? It's almost the green ponder
Hokori+Isochron Scepter(Otherworldly Journey) makes Hokori one-sided. Icy Manipulator can worsen the lock, and Floodbringer can do the same plus swing in for flying damage. Supreme Verdict sweeps the board, etc.
Good? Hell fucking no. Fun? Maybe.
Umbras, they're probably the best enchantments in there because they protect you from board wipe and they're just 1-cost enchantments. Auramancer's Guise as a 1-of is also pretty funny for later on because playing it on turn 4 after getting like 3 or 4 enchantments on makes it an 11/11 which is nuts.
In modern green gets you choke, goyf, noble heirarch, scooze, collected company and ancient stirrings.
In older formats it has the most insane cards. Oath/fastbond/sylvan library.
The worst color is white shortly followed by blank.
Demonic tutor and yog will are good, but fastbond completely breaks the game. Oath is a card that invalidates aggro in standard, and is an archetype onto itself. Sylvan library is able to take over games if left unchecked.
In modern there is no best color
Almost all decks are two or three colored for this reason because it gives you access to better cards and shores up the weakness of the other color. Probably the most powerful color on its own is Red or Blue evidenced by Merfolk being a good monocolor deck. Naya Burn is amazing but if you're on a budget there's enough Red options to just go monored which is why it's a solid color on its own.
I have white so high because of how strong its sideboard cards are, combined with the various Death & Taxes strategies across all formats.
It also has some good maindeck cards like Swords to Plowshares, Path to Exile, and various wrath effects (both of creatures and LD).
I really just figured Vintage was implied because someone said the best cards overall. Across all formats blue is the best by far, every format has a top tier blue deck except for standard
I think when it comes to "rating" each color we should focus less on cards that were printed from a time when they didn't know what the fuck they were doing let alone think about "color identity". Cards like Oath, Yawgwill, and even new cards like Snapcaster Mage aren't effect-pillars of their respective colors.
When we look at modern identities you can pretty much boil down each color to two or three lines (which really shows how little risk is in modern design).
Green - Mana accelleration, big faggots, graveyard recursion.
Blue - Counter your shit, draw cards
White - Blow up anything and/or everything
Red - Burn (seriously nearly every red Instant is burn, loot, or a Threaten effect)
Black - Hate your hand, do anything every color does so long as you pay life for it.
I should note that my list didn't include brown/artifacts mainly cause any deck could run them to some degree of success.
It's just that blue tends to do better w/ brown cards thanks to things like Tinker, Tolarian Academy. etc.
>play lantern control
>constantly nearing zero life
>usually only set up a secure lock below seven life, but get it most of the time.
>that feeling when the light goes out of their eyes.
I feel pretty lewd playing lantern control.
No one runs dread of night. I've only had that played against me once against ANT. Lavamancer is similarly not very played and not all that threatening either.
Goblin sharpshooter is another story though.
Personally I rank the colors like this:
Standard since Khans: Green>>>Black=White>>>Blue>Red
Shops only matters in Vintage though.
Dread of night is a staple in my ANT sideboard. I run it any time I'm playing a deck that's soft to DnT. Grim Lavamancer is a 2 of in Delver sideboards and some maindecks. Point being that white decks are fragile.
Artifacts used to have a brown card background, hence calling an artifact themed deck "mono-brown". Nowadays we have colored artifacts and colorless permanents that aren't artifacts and also have grey borders instead of the old brown so the only people who would understand "brown" would be people who are aware of cards from like a decade ago.
There wasn't a difference before colorless Eldrazi came out but old artifact cards had a brown coloring instead of the silver that it currently has. If you meant non-artifact colorless spells, that would probably be on the lower end of the spectrum
Fragile to a turn 1 or 2 Dread of Night or massacre. All the ethersworn canonists in the world won't save you from that. The deck almost can't beat a single Dread of night. The deck doesn't apply fast enough pressure to close the door, so I don't mind playing the long game against DnT
He didn't encounter any RG Tron matchups. That deck has solid matchup against the field, and about even vs combo due to the presence of disruption.
It does however completely fold vs RG Tron
Never seen massacre before. Dread of night sucks dick to play through, but white has enough enchantment removal that it's just stalling.
When I saw black(when I played dnt regularly) I sided helm/rip combo and four tutors, or just sphere of resistance vs storm.
Green has a hard time interacting with or disrupting opponents on its own. Its most powerful cards allow you to break the normal mana progression of the game by ramping (fastbond, channel, etc.) or cheating things into play (Oath).
Brown is better at ramping (Sol lands, Posts, Mishra's Workshop, Tron) and has better interaction/disruption (Chalice of the Void, Pithing Needle, Null Rod, Lodestone Golem) as well as having some of the most outright broken cards in the game (Moxen + Lotus).
A bunch, then they get bandwaggoned and become meta.
Goryos, Elves, CoCo, Mentor, Lantern, Ascendancy, Bloom, Ad Nauseaum, hell, Pod was a shitbrew at a time and then became the lord of the format for years, wouldn't surprise me to see Eldrazi follow suit.
What this guy >>44700366 said.
Tokens has 2 unwinnable matchups right now: RG Tron and Amulet Bloom. It has 2 difficult matchups: Merfolk and Coco Abzan. And just steamrolls everything else.
I'm honestly surprised there's not more of them in the top contention.
I don't know man, you stumble for a few turns on decays and it can still get you. Always a timely erase or councils judgement to get it too if storm is something you really want to beat.
Ok that's a good argument for brown, but I still stand by the raw power of fastbond and oath. Oath going on the stack will generally win the game. A fastbond in play breaks mana more than three moxen, but probably not lotus
No one plays green in legacy unless it's splashed and there's basically 1-2 vintage decks that play it and only for 1-2 cards that are admittedly good, but they rely on other colors to actually make them good instead of being good on their own. Fastbond is literally gamebreaking admittedly, but it's limited in it's scope. Oath of Druids is cute and all, but don't tell me you're getting a green creature with it or that you aren't using black and blue for consistency and reliability
Black is the most efficient mana acceleration color, followed by red. Green is only good as a source of more permanent mana in modern, but most of the time it can't be used in the same turn which is why they aren't banned
There's not even gonna be reprints this year. They didn't announce MM16, IoK, Auriok Champion and other plane-specific cards cannot show up because there's no more Core Set and MaRo keeps cynically stating reprints are bad for Standard.
Your only hope is Commander decks and considering the absolute best reprint they got this year was Phyrexian Arena, I wouldn't count on that.
because 1-1 removal doesn't work against it and it can keep pace with snapcaster mage.
auriok champion (the scg guy was playing with it) prevents exarch combo and its pretty easy to interact when pestermite is there easiest path win
its the quintessential 'memerange' arms race of either trying to go over the top or operate on a different axis than normal
Fastbond requires you to have the fastbond and the three lands though. 3 Moxen is 3 cards to 3 mana that turn, AND they are spells so they count towards Storm. Using Chain of Vapor to bounce moxen and replay them is a legit way to build storm in Vintage.
Oath is incredibly strong, I agree, but every other color has its own "If this resolves, you're fucked" card(s). White has Balance, Blue has Tinker and Show and Tell and Mind's Desire, Black has Yawg's Will.
I guess Red doesn't have anything. Price of Progress is nasty, but it's not universal.
How about this:
Balance isn't that widely played because it's not the good
Fastbond is insane, if you have a 2 land hand your draw spells turn into rituals, your gushes become your most powerful ritual and draw spells. Fastbond crucible is a thing, but getting all the land out of your deck isn't the most powerful thing you can do with Fastbond. Ill take a fastbond drawb over a double mox draw
>losing because of wrong Pithing Needle target
>lost game because of scuffed sleeves
Any other great recent moments?
there is no bullshit noncreature deck other than eggs, try legacy
Its not budget, but Esper Control only has 2 snapcaster mages, the rest of the deck is spells + lands. Most of the price of the deck is the mana base though, if you have that then you can get most of the parts.
Ugh I like esper but one snaps is approximately what I'm willing to spend on the kind of dumb brew I'm looking for
>mfw modern lands
I use cloudcrest lakes in eggs because I don't want to spend $3 on adarkar wastes
I'll come up with some garbage thing I'm sure
Thanks for the help
I want to get into modern but the manabase for most decks and staples of the format are too expensive
should I just buy fakes?
I can't justify spending +$500 on cardboard when I can get the same shit for $40
So I've been tinkering with a deck built around Quest for Ula's Temple and would like a few ideas. I don't think it can ever be a completely T1 deck, but so far it's been beating up on the local combo decks and fish at fnm. Any thoughts?
oh shit, yeah that won't work then.
The manabase is 4 collonade, 4 flooded strand, 3 polluted delta, 2 hallowed fountains, 2 watery graves, 2 drowned catacombs, 5 basic lands (I have 3 island/2 plains, some lists have a basic swamp), 2 utility lands of some kind. I have ghost quarter because t1 inkmoth frightens me. I also have a godless shrine because against combo decks I'll board in thoughtseize and I need to be able to go flooded strand -> thoughtseize on turn 1 against combo. I have the 5th manland as a shambling vents because its nice to have lifegain vs. aggro decks.
Outside of the mana, the core of the deck is pretty cheap. Esper Charm/Verdict/Think Twice/Logic Knot/Revelation/White Sun's Zenith/Spell Snare are pretty cheap cards.
There are honestly several good budget decks that people underrate. Living Ends about $300 or you can build budget Burn without fetches. It won't be perfect but most of Burn is commons anyway so just go monored.
You're gonna have a bad time removing some nonland permanents G1 if you don't shell out for Cryptic though. The deck will still work, but you might get BTFO by some random Planeswalkers or a Vedalken Shackles or something. Cryptic also helps you stall for a boardwipe if you get swarmed.
TFW pulled 2 Expedition Arid Mesas and was able to turn them into full sets of all the shocklands
Quick question: Do abilities only trigger after a summon resolves? A counter to pic related would ignore the text because the card was on the stack?
Most people splash white for canonist and thalia or black for cabal therapy. Red doesn't offer great sideboard options. In the dark I always take it in, against mono R or RB storm has an insane win rate. Pyrostatic pillar is alright, but very answerable
I am honestly surprised you all don't expect the following:
>Ban Blood Moon
>Ban Amulet of Vigor
>Ban Urza Tron
>Unban Sword of the Meek
If nothing changes, the Pro Tour won't look fresh. They gotta hit something huge. Nothing shakes up a meta better than a Tron ban (which will also justify playing Eldrazi).
The only walker I hate seeing is the RW liondude because he taps down manlands and makes it hard to profitably attack into him.
Once you get to the point where you can activate collonade, Lilliana is not even that much of a concern, its jut the t3 lilliana can be troubling.
Thanks for the advice, guys, I'll look into running hard counters where I can. I'll likely just sideboard in some spell pierces or swan songs against decks that are likely to have blood moon or choke.
Because every time a shit $.50 rare is spoiled, legions of shitters who think lots of text makes a card "powerful" gush about how they're so excited to unpack one with their allowance money and run it in their EDH deck.
>Tron or Ancient Stirrings. Tron and Amulet are too degenerate.
>Kozilek. Makes Tron even better.
How are some of these people in the Top 8
>mfw I got a scalding tarn expedition from draft and someone bought it for 200 shekels on ebay
None of these things actually help you in any way vs decks and board states that you want Pyroclasm for. And the extra 1 mana means that Burn has an entire extra turn to kill you.
It IS being made for edh though anon, omnath locus of rage needs extra lands to work and they arent going to sell many packs to commander players without those "sick" legendaries
Shadows over innistrad has a lot of potential to fix modern. It's got some of the most iconic flashback cards associated with its plane, so we could see Red Snapcaster printed, and some good hate cards with flashback added for value. Like imagine an instant speed ancient grudge but for non basic lands. That right there would fix half the shit wrong with modern.
We could add a cantrip with flashback
The set itself is thematically appropriate for things like Cabal Therapy, a card that desperately needs to be in modern. Innocent blood too. Finally, a UU flashback cost on a counterspell is just the ticket to make control good again without printing counterspell.
But shadows over innistrad won't fix anything. Instead we'll get more uninspired crap like BfZ to make whatever the next actually good set is look better.
Cause that's how wotc works now.
Think about it: you've got Theros before Khans, bfz before Oath, and finally Shadows over Innistrad before whatever.
Grixis control would use it. Loot it into the bin, thoughtscour it into the bin, etc. In a format where half the decks run some sort of delving interaction, it's not hard to have your counterspell be online turn 2.
>I don't like decks that do things, so print super hard hate buttons! Decks shouldn't be winning on T4 or accelerating beyond fetching shocks.
Seriously who actually comes up with shit like this? Stuff like Counterspell and Force are in Legacy because decks can legitimately kill or establish inevitability by T1-T2.
Modern doesn't have that problem, and thus doesn't need those nukes. Im sorry you're mad you lost to T3 Karn because you didnt read the text on Spell Pierce, that doesn't rationalize shitting all over the land base of a format.
Modern doesn't need insane hate cards that just shut down "non-interactive" decks that can't win before T5.
I know flashback LD is never happening, but it totally should.
Lands being precious protected children is actually making the format less interactive.
Restricting the LD to nonbasic hate would keep it from being abusive, and encourage more honest mana bases all in one beautiful format saving stroke.
They should reprint back to basics if we want more LD. I agree with you, lands aren't off limits, but wizards wants a format without the feel-bads losing bad players. The issue is that nonbasic LD tends to punish expensive spells more than it does greedy manabase.
>instant speed ancient grudge for non basic lands
Either broken or unplayable depending on its mana cost. Would be ran in every deck mainboard with the right colors if it costs anything less than five mana. Arguably does more damage to fair decks than it does to tron.
Nah, in that situation sacrificing Mindslaver is part of the cost, in addition to paying 4 generic mana and tapping it. You pay all of the costs at once, and paying of costs can't be responded to. You just fizzled your DR.