>player rolls to attack
>rolls an 8
>Hey GM I got an 18
One of my regular GMs has this kind of problem with one or two of his players. He has told me that he just lets them do minor swindling like that.
I suppose it is less drama and the story goes forward. Not sure if it's the right move though.
Obviously they have one of those old school d20s with 1-10 on both sides, but in different colors to tell the teens from the single digits.
It's not like anyone would intentionally cheat at a cooperative story telling game, right?
I'm trying to do cool shit here like do a somersault in mid air while striking my blade into the giant spider. I can't do it if I don't roll high enough so I '''embellish'' my rolls
>rolling poorly in the first place
>doing anime bullshit 4noraisins
I'm speaking from a GM's perspective. If I catch people cheating I give them a warning. If they do it twice I tell them to not show up next session and "embellish" the monster's rolls to kill their character.
I actually can make an argument for electronic rollers. They're far faster than rolling 10-20 dice. Really if someone can't be engaged while a phone is near them then there are more problems than the phone.
>Other players seem to remember rules incorrectly all the time, and always in their favor.
>Remind the GM of the real rule
>Everyone always gets mad at me even though I just want to play fair and square
Being the only lawful player in a Chaotic group is suffering
>DM asks for my roll
>Fuck I got a nine
>Flip it over to an 18 while no one is looking
I may have to implement that, but everyone except for one of them has online sheets, so I can only do so much unless they decide to print them out.
Also may implement >>44692325 for the purpose of fairness.
>roll an 8
>"cool, I rolled infinite"
>tfw cheat all my rolls
>read up on the content the GM is using to find all the sweet magic items
>everybody is none the wiser
This has been going on for 2 years and I haven't been caught
I had two players who fudged their rolls constantly.
Always at character creation, and followed it with high rolls throughout the game.
I roll the same dice and get the expected average or lower.
I let it slide because most of the time they played so terribly that they needed all the help they could get.
What systems have a PC rolling 10-20 dice at once?
And if you're talking about wargaming, what's the point if you can't pick up a large handful of dice, caress them gently as you roll them around your palm, getting to know them before you send them on that fateful flight, the rattle as they careen around the dice tray before finally coming to rest...
I do that as well sometimes, honestly. Most the time, though, the characters are ones I just fuck around with for the funs. I've used maybe three in a game overall.
IMO it's totally fine so long as you don't have a character with every stat 16 or above.