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Enduring the fall of GW?
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 36
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/tg/, I have a question: Could the 40k community, and possibly miniature wargaming community, as a whole survive the utter death of GW? As in, nothing new. Ever. If you want it, you gotta buy it used. And don't even think about anything new.

Basically, in this scenario, GW is obliterated, its IP's under lockdown. It ceases to exist as a miniature company. Would another company rise to the challenge? Could the 40k community hold together?
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>>44683465
90% of the 40k community would be gone within a year or two.
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>>44683465
Boys will always have their toys, but I feel that the community would likely collapse fairly quickly.
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>>44683465
Look at what happened to the fantasy scene with Age of Sigmar. Nothing prevented them from continuing to use what they already were, and yet any discussion had pretty much vanished.

Small groups will endure, but the community as a whole will struggle to have much presence.

The only hope is that forums or fansites could adjust quickly and focus their efforts on offering conversion ideas, painting guides, 3rd party model suggestions, and basically stepping up keep interest going.
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>>44683465
No. A large part of the community is fluctuating, people come, people go. When GW goes under, people won't come anymore. (Actually this is already a problem because the entry cost to 40k is so high)
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>>44683465
>GW goes bankrupt
>does not sell their IP

Yeah alright, now let's stat the One Punch Guy next.
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>>44683465
yeah the 40k community would die off, but I don't think their IP would just go on lockdown. Someone will eventually pick it up, and utilize it, and make models. Just because GW dies doesn't mean their machines and model making talent goes away. Hell, if you think about it, GW dying might save 40k, and miniature wargaming as a whole.
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>>44684582
Unlikely. They'd do what every failed company IP has been used for in the last decade- making terrible video games. Rackham went tits up, do you see anyone picking up their licenses for minis? Fuck no, we just got two very mediocre video games from it.

As for miniature gaming as a hobby..yes, yes it would fucking survive without a problem, most people play in their garage or living room, and most people don't play GW games exclusively so they'd not be affected. The only group affected would be those who play only GW, and only at stores or clubs, so mostly young people with little disposable income.
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>>44684645
>Rackham
>literally who

Warhammer40k will be bought without a shadow of a doubt.
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>>44683465
Tabletop wargames rise and fall, that's just the way it goes. If anything it would usher in a new golden age of tabletop wargaming. 40k has had it's time to shine, let some new blood take over for a while.
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>>44684663
it will be bought.But the money you can make from miniatures is such a joke compared to what you can get from even the shittiest mobile game sold for 99c that no one in their sane mind will try to release models. I mean, even GW realized it's way better to just license shitty game after shitty game (with occasional gem like the vermintide) than push the miniature side of the company.
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>>44683465

Someone would buy the 40K IP for sure, but I don't know if there is a company large enough to be able to pick up the miniature game and produce the whole range. Just a load of shit videogames and maybe an Uwe Boll movie.
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>>44684694
I want another DoW I.
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>>44683465
My LGS have still tournaments for Warhammer Fantasy, with an improved 8th edition, with more players than pre-AoS.

40k is such a big game, community will endure for a while.
People spent too much money, there are so many players, that i doubt people will just let it die.

It's going to take probably 5-10 before the game became seriously dead.
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>>44683465
If GW sold their IP (which the would) then it would probably be one of the best things to happen to 40k since its inception.
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>>44685089
this
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>>44684694
Not really true. The thing is that there is a huge market for people who play the tabletop as there would be massive amounts of people with the models still. If it was truly like you say, then GW would have squatted fantasy with no AoS.
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>>44683465
As a complete "freshman" in w40k, I wouldn't think so. I see I'm not the only one new, I keep seeing new people coming to my local GW shop, asking for info and whatnot. Some of them stay, many don't, but still there's some traffic, you know. Also if GW eventually stops making them people would rely on 3d priting just in order to be able to play. Until people enjoy it, it will exist.
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>>44685485
yeah but support and updates are always necessary. Look on WoW private servers for example. They often rise and enjoy high population but when they run out of new content to introduce most of them starts to die.
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>>44684070

Speaking of AoS, it's in none of the top seller spots for GW yet they waste so much money on it. What the fuck man. If it's still making zero money like WHFB stop wasting money on it goddamn.
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>>44683465
Another company would come up with 41k, it just happens to have a ton of near similarities and GW wouldn't have the cash to sue them.
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>>44685453
>The thing is that there is a huge market for people who play the tabletop

Not compared to video games. And shitty vidya have almost zero overhead compared to keeping your own factory. And AoS is essentially a last-ditch effort to get some money going from all those expensive plastic moulds they have. If anyone buys the IP, it won't be to get the chump-change million pounds profit from plastic toy soldiers.
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Has anyone tried 3d printing the miniatures yet?
I mean, who needs GW if the IP can't be controlled?
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>>44683465

40k the setting would probably survive as fan-maintained framework for RPGs. I think the core of that would be not the 40k player base, but the specialist games community, which already is self sufficient.

Mini wargaming would flourish. Companies would rush to fill the niche. GW has worked for years to destroy the independent local game stores, and suddenly that would be replaced by companies competing for flgs support. Eventually, some new game and setting would capture our imaginations.

This happened to tabletop RPGs in the 90s. For ten years, D&D was all but dead, and was supplanted by a wave of gaming. It had NEVER been so cool to be a gamer before.

Eventually wotc bought TSR and brought D&D back. And even it was better than ever.

I know that many mini gamers can't imagine a world without 40k, but this kind of thing happens all the time in business.
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>>44685592
this is only first edition, if this does last another year or two, second edition might bring something back like points for tournament play, but no one fucking knows at this point.
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>>44685859
that's basically not true and you're talking out of your ass. If you think video-games are some kind of no risk zero overhead industry, compared to just making some plastic models you really don't know much. A company buying out GW if smart would do what GW is doing, which is licensing out it's IP and making models, or in turn making videogames and licensing out another company to make the models. Tons and tons of companies make models just as tons and tons make videogames, but they are not entirely seperate entities. There are plenty of people who played DoW1 and then bought some models and vice versa. Yes videogames are more popular and are growing, but the facts are that 40k has arguably the best setting for wargaming, it would have the most players with the most models basically waiting for a company to cater to them if GW went down the shitter. If that isn't a business opportunity then I'm not sure what is? Why do all these other miniature games even exist if videogames are the end all for a company? Look at the War Machine videogame and the failure that it is, despite it being an almost 1 to 1 copy of the tabletop. It's stupid to think the buying company wouldn't continue making what made the setting great, because the model making machines, the market, and the background are all there for a great wargame to be made.

Again, why do other wargaming companies even exist or why does AoS even exist if videogames are the end game? The only thing wrong with 40k is the price and arguably the game itself. Easily fixed with a new company and a new attitude.
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>>44686108
>Why do all these other miniature games even exist if videogames are the end all for a company

Because 90% of them are 1 to 5 man operations driven by passion, not financial incentive. If GW IP was bought out, it wouldn't be by Mantic Games, it'd be by EA or some fund that looks for a reliable return of investment. Even companies that made it *big* in this industry like Privateer or Battlefront are pretty small in real life terms. So far GW is the only company that managed to strike gold and break out into the general populations' awareness, and even then more people will be familiar with Dawn of War than Warhammer 40k tabletop.
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Just play Dawn of War instead you niggerfaggots who the fuck unironically pays so much money for plastic figures anyway?
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>>44683465
It is the third millenium.
For more than a hundred months the Games Workshop has sat immobile on the Golden Throne of Nottingham. They are the masters of wargames by the will of the players and masters of a million gaming tables by the might of their inexhaustible pockets. They are a rotting carcass writhing invisibly with business plans from the beginning of the Industrial Age. They are the Carrion Lords of the tabletop for whom a thousand loyal customers are sacrificed every day so that they may never truly die. Yet even in their deathless state, the Games Workshop continues their eternal vigilance. Mighty battleforces and starter packs cross the tax-infested miasma of the stores, the only route between distant continents, their way lit by the copyright, the psychic manifestation of the Games Workshop's will. Vast armies give battle in Their name on uncounted sites. Greatest amongst their soldiers are the IP Team, the lawyers, bio-engineered super-retards. Their comrades in arms are legion: the Black Library and countless codex writers, the ever-vigilant white collars and the roleplaying game developers of the Fantasy Flight Games to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to profits from competitors, player community, their own mistakes - and far, far worse. To be a warhammer fan in such times is to spend untold billions. It is to support the cruelest and most greedy company imaginable. These are the tales of those times. Forget the power of Specialist Games and Warhammer Fantasy Battles, for so much has been forgotten, never to be released. Forget the promise of cheap digital content and player feedback, for in the grim dark present there is only business. There is no fun amongst the stars, only an eternity of spess muhreens and age of sigmar, and the laughter of retired emplyees.
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>>44686651
EA would never drop the dosh on 40k. 40k won't make money on vidya alone. Even if they did the wargaming community would live on because EA would probably allow for a "smaller" company to produce the models, especially since the means are already available.
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>>44684645
>Rackham

does an AT-43 vidya exist?
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While losing Fantasy sucked the sheer awfulness of AoS has led to something of a renaissance in fantasy wargaming. Kings of War, Frostgrave and other games have seen a big increase in interest. And people are now playing three or four games for the same price they used to pay to play one GW game.

When it comes to sci-fi though I have no idea why people are so hyped for Gates of Antares.
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>>44686680
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>>44686937
KoW looks so good but there is almost no interest here.

We have Infinity, 40k, Warmachine, or get the fuck out.
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>>44687674
Well the game can be played with cardboard rectangles of the correct footprint. You can demonstrate it that way if they are people who give a crap about well crafted and balanced game mechanics.
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>>44686680
My sides on orbit
Thread replies: 36
Thread images: 3
Thread DB ID: 397065



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