Recap of last thread:
>Nancy the Friendly Ghoul is Awesome.
>Donald Trump and Thulsa Doom will make America great again.
>Ben 'the Migo Mutilator' Garrison is not to be fucked with.
Fun fact of the day: You need roughly 12,000 Eyes of Light and Darkness to cover the surface area of the USA.
To start off with a topic of discussion: Serpent Men have access to highly advanced technological knowledge but it is almost always only represented with them packing a Death Ray pistol that in some way mimics the ray guns from Mars Attacks. My favorite is a gun that doesn't inflict HP damages, it shoots a beam of mercury colored energy/matter that inflicts permanent CON damage. Now that might not sound like a big deal to a human PC whose life span is measured in seconds when fighting a powerful Serpent Man (you are going to die anyway, who cares if it is bullets or whatever that kills you instantly) but for many Mythos entities that is pretty scary. That fucking snake has a gun that can permanently cripple or kill a Star Spawn or a Shoggoth.
Besides horrific death rays what technology do Serpent Men possess? It is mentioned several times in CoC that Elder Things and The Great Race of Yith will study and put into a Library any Snake tech they find so it must be useful, however exactly what their tech does isn't very clear. My best guess is that due to their individualist psychology it is all related to personal power or finding knowledge, not things intended for 'the greater good' not to say they don't understand the concept. A serpent Mans idea of 'the Greater Good' is a secure mythos free Earth with snakes telling the clever monkeys what to look out for. Sadly the Snakes are probably right.
GREAT IDEA, guise:
DnD is now scifi. Like all the items and npcs and loot are all scifi stuff. So awesome!
But should I laser my guns, or gun my lazors?
lel, so rendem!
No, OP. This is you making a 'general' that is nothing but fishing for compliments over your own little fetish scenario for the nth time. Stop calling your shit DG in the OP. Call it "My own little power fantasy involving reptilians and my limited understanding of US politics"-general, and we have no issue.
So basically no one on /tg/ can have a conversation about a DG/CoC Campaign environment because your autistic self is having a temper tantrum and you don't like my Campaign world?
Do you guys run with the playtest or the supplemental DG rules? I've been meaning to give it a spin but I'm not sure which I want to use.
Also since it's CoC general do we have an archive with pdfs floating around? My collection is a bit thin in places especially concerning 3rd party.
>your own little fetish scenario
Because a CoC Now scenario or a DG Campaign should totally ignore current politics right? That is exactly why CoC is dying as a RPG genra, it isn't relevant to current politics.
Well fuck you, i'm making it relevant. You might not realize it but 30 years ago Trump and a Serpent Man had a conversation involving real estate values, the Mythos and global trade patterns. If you can't understand how to adapt the mythos to the modern day then you really need to shut up and stop playing.
OP doesn't get /tg/ yet.
Generals are echo chambers where nothing relevant is ever discussed. The way to make a thread that delivers is to describe a specific issue from real life, like "I want to make _ because _, but _."
And nobody minds OP using DG crunch, or borrowing from the setting. Both are excellent. Just don't advertise a thread about a published scenario when all you want to do is undermine that scenario in a way that really doesn't get what it's about, again and again.
This basic disconnect that ignores how WoD and CoC are entirely different genres is just not something anyone wants near the mainstream. And OP not shutting up about it makes me think OP isn't really concerned with making a game, but with antagonizing /tg/. We've had this thread, several times. OP just keeps bringing it up as if those never happened.
It probably doesn't belong in the OP but is does belong here: In the modern day how will the modern era deal with the Mythos? DG is based in the 1990s, as is CoC now. They are all rather antiquated.
In this era a Serpent Man with access to Nuclear launch codes isn't a threat to humanity, he is the best friend the human race ever had.
Why Cyclopeans? What kind of threat flavor do they represent? Greek Myth? Uncannily human monster? Alien invaders?
Why California? What kind of human society does it represent? Living on the fault line? Larger than life? Homely Americana? Entertainment industry? Our farts don't smell?
Dungeon, hilarity ensues... Are you sure you want a sanity mechanic?
Not seeing a lot to build on yet. Think about your trail of clues, starting with washed up creatures seems like cutting out the exposition. There's no ambivalence, it's pretty definitely supernatural right from the get go. How will you slowly ramp up the tension after that?
Apply a 3 act structure (you ARE in California after all) and if you get stuck, consider the hero's journey. It can usually give you a direction to take it that will work.
Sure, whatever. It just isn't cosmic horror.
You know i was just trying to get your opinion about a Campaign idea, not get into a CoC vs WoD shitstorm.
I am actually trying to fit in Ghouls and Vampires into the campaign environment but Ghouls>Vampires<Serpent Men. The POW drain ability of vampires is a big problem it makes the Snake nervous.
lmao this motherfucker has been crying over delta green in every single thread since the kickstarter was announced.
It's always exactly the same shit too, autistic fuck probably got cucked by one of the writers or something.
I want to get into Delta Green. Where do I start? Lore, not rules.
>Fun fact of the day: You need roughly 12,000 Eyes of Light and Darkness to cover the surface area of the USA.
what does it do?
Alright, before the thread devolves completely into shitposting I'd like to ask /tg/ for some advice.
I've read a lot on Delta Green but I've only recently started running it for a group of friends. So far we've had two scenarios (a fairly basic whodunnit I homebrewed with minimal mythos stuff, and then the classic puppet shows) and they went fairly well, so now I'm planning on moving us into the real meat of actually being in Delta Green. To that end I think I'm going to try running Last Things Last as written in the playtest, into Metamorphosis. I really like how well the two scenarios mesh and how easy it is to make one flow into the other, but the problem I've run into is this: the players have never heard of Delta Green and obviously I don't want to start sending them links to the material, so how do I go about explaining things like the cell structure, green boxes, and the ins and outs of how DG works to both the players and the characters while remaining engaging? I feel like just sitting everyone down at the start of the next session and giving them a huge infodump on the situation isn't going to go over well.
I've toyed with the idea of taking aside the one player who had their character die at the end of PSSP sometime before the next session and talk them through it, as their next character is probably going to be at least somewhat experienced with DG, but I'd like to hear how other people have dealt with this. Thoughts?
Listen to the Unspeakable! podcast, read the old books (Delta Green, Targets of Opportunity, Countdown), check out the Shotgun Scenario competition entries, read the Tales from Failed Anatomies monograph, and wait for the new books to drop the progressed setting in the coming year.
>Hey, call your Carmarilla whatever you want. Make sure you provide some kind of rail to fall back on, storytellers tend to have problems with that.
No problem dealing with the 'Camarllia" as you call it. A combined $30 billion net worth, the Secret Service in a few places not to mention Gurkha mercenaries. Eyes of Light and darkness not to mention a Serpent Man who will take care of any vampire resistance personally.
Your typical vampire might think he is the lord of the Night but when a Hunting Horror or Hound of Tindalos sent by the Serpent Man starts hunting him down in coordination with a dozen SWAT teams he will change his story pretty quickly. .
Really the story isn't Trump/Tulsa Doom 2016, if you want to involve vampires it is Trump/Thulsa Doom/Dracula.
They are all on the same side after all.
Why so much rage over folks trying to create a RPG environment? Why try to shit on people who are trying to have a conversation about an imaginary world?