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make a damn setting
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 36
Thread images: 5
Long time since I did this...

Let's cut some gems, fa/tg/uys
>>
Rolled 16, 11, 15, 16, 16, 17, 9, 9, 2, 2, 15, 4, 6, 19, 4, 7 = 168 (16d20)

>>44658315
>>44658315
Fear my wrath!
>>
>>44658315
20,20,3,15,1,12,17,1,17,8,20,13,4,20,14,18

Shiggydiggy-doo
>>
>>44658315
>>44658346

>BASICS
Astrophysics Two or More Suns
Geography Mostly Arable
Climate Low Pollution
Biology Multiple Pathogens

>CIVILIZATION
Timeline Near Future
Number Five
Economy Entertainment
Government Communism

>PREDOMINANT
Race Elves/Tall Humanoids
Values Prudence
Philosophies Afterlife-Based Religion
Energy Wood

>DETAILS
Shape Layered World
Trade Choose Two: Bartering of Services, Bartering of Labor
Supernatural Rare, Weak Supernatural
Miscellaneous More Than Two Genders


I really want to make this work but it just sounds hilarious every time I look at it.
>>
>>44658494
>polygendered communist jester wood-elves
I mean come on.
>>
Rolled 5, 13, 5, 16, 17, 17, 13, 5, 3, 11, 8, 6, 5, 18, 2, 4 = 148 (16d20)

>>44658315
eh why not
>>
Rolled 10, 12, 14, 5, 8, 9, 18, 7, 7, 20, 13, 10, 15, 1, 10, 8 = 167 (16d20)

>>44658315
>>
>>44658494
It sounds like Vegas vs Montecarlo with space elves
>>
Rolled 4, 9, 2, 18, 13, 8, 12, 13, 3, 5, 7, 5, 17, 12, 15, 12 = 155 (16d20)

>>44658315
Here I go, bitch nigga

I hope I get hivemind dominant species
>>
Rolled 19, 18, 3, 2, 2, 5, 16, 4, 13, 7, 9, 4, 8, 16, 12, 12 = 150 (16d20)

>>44658315
let's give this a shot, hopefully something awesome
>>
Rolled 14, 7, 19, 10, 20, 15, 5, 20, 16, 11, 5, 14, 5, 14, 6, 11 = 192 (16d20)

>>44658315
Let there be light!
>>
Rolled 14, 14, 11, 19, 13, 3, 10, 8, 16, 9, 11, 3, 2, 15, 4, 14 = 166 (16d20)

>>44658315
This looks like fun.
>>
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Rolled 6, 1, 4, 11, 17, 10, 15, 9 = 73 (8d20)

>>44658315
Love worldbuilding, but I'm tired so I'm gonna go on normal mode.
>>
Rolled 6, 20, 1, 11, 3, 2 = 43 (6d20)

>>44664759
14-No Moons
7-Mostly Volcanic (makes sense)
19-Extremely Low Temperature+Artificial Climate
10-Multiple Predators (I never really understood this, does this mean that the entire world climate is defined by a few apex species?)

20-Post-Apocalypse
15-Four Civilizations
5-Textiles (should I roll these for every civ?)
20-Communism+Democracy+Transitional (same here?)

16-Non-humanoid Aliens
11-Innovation
5-Cosmic Pantheism
14-Intraplanar Ether

5-Flat World
14-Bartering of Raw Materials
6-Rare, Strong Supernatural
11-First Person Perspective
>>
>>44664987
Civ 2
>6-Construction
>20-Fascism+Corporate Rule+Imperial

Civ 3
>1-Agriculture
>11-Democracy

Civ 4
>3-Mercenaries
>2-Monarchy
>>
Rolled 19, 5, 10, 17, 5, 18, 19, 7, 8, 20, 8, 13, 15, 13, 20, 8 = 205 (16d20)

>>44658315
Rolling.
>>
>>44664739

BASICS
19 - Earth-like Creationist Cosmology (based on the Book of Genesis/Enocj)
18 - Fully Gaseous (Floating Islands)
3 - Low Precipitation (Many islands are frozen/arid, others are watered by mists)
2 - Mostly Animals (Few Oasis islands, but most islands populated by wild beasts)

CIVILIZATION
2 - Ice Age Timeline (Antedilluvian!)
5 - 2 Civilizations (Followers of Good, Followers of Evil)
16 - Tourism Economy (Nomadic, lots of movement between islands)
4 - Oligarchy (Powerful patrician families rule the clans)

DOMINANT CULTURE
13 - Infernals (Demons rule the tribes of humans, often in secret)
7 - Conquest (The Demons fight for power constantly)
9 - African Folk Religion (Something like Vodoun fits best)
4 - Wood (this is still prehistoric, so wood is the most
energy dense burning material available)

DETAILS
8 - Layered World (Top- Heaven, Middle- Creation, Bottom- Hell)
16 - Trade (Bartering of Raw Materials)
12 - Elemental Supernatural
12 - Horror/Terror
>>
>>44665141

SUMMARY
The Supreme God creates a network of floating islands and Humans to inhabit them, he then tasks his Angels (Loa) to watch over them. Left to their own devices, some Loa become Gods in practice, competing with each other for control. Supreme God gets angry and casts these Loa out as Demons, creating prison for them (Hell). Over time, many Demons escape, taking control of the Clans once more. A very few Clans remain ruled by Angelic Loa, with most controlled by evil, petty Demons.

Humans can invoke Loa or Demons for power. Loa are agents of the Divine, whereas
Demons are manifestations of the cruelty of Nature. Followers of Loa are called Priests and use Divine Spells. Followers of Demons are called Shamans and tap into Elemental Magic.

Resources are scare, so most Clans are nomadic, relying on the trade of raw materials and the patronage of settled Clans. Travel in the void between the islands is impossible
without the patronage of a Loa or Demon however, so every Clan is forced to bind themselves to a Demon or Loa that acts as the power in the shadows.
>>
>>44665151
I like this. Gonna steal this if you don't mind
>>
9 + 3 + 7 + 14 + 9 + 13 + 6 + 17 + 6 + 20 + 10 + 10 + 16 + 13 + 20 + 2

>Basics
More meteor
Mostly Aquatic
Low Temperature
Multiple Parasite (I like where this is going)

>General Civilisation
European Middle Ages (Yes!)
Four of them
Construction based economy
Federalism

>Dominant Culture
Avian Beastmen (might be interesting in some way, the human on the sea and the avian in their cities on the ground of in the sky)
Wealth, Industry, Endurance
Pagan Folk Religion
Slave as energy? This is going to be good

>Details
Fragmented World
Trade based on bartering Information (could be better to switch with labor)
Ritualistic Supernatural (of course, they're pagans), Willpowered supernatural, and elemental one
Spiritual Guardians

So from what I've got I can make this;

The world is mostly made of ocean, there are a few island in the sea but they tend to be either overcrowded or too dangerous to live on. A cataclysm came in the form of a rain of meteor sending big chunk of the land into the sky all ower the world. Using their pagan rituals and awakening ancient elemental spirit, the avians managed to keep these big island in the sky.

The meteor rain reduced the global temperature by punching holes in the ozone layer and brought with them parasites that found on the land and in the sea what they seeked. Now only the avian islands and safe. They enslaved the other lesser races and uses them to expand their island and connect each one together at first, then they discovered that the bottom of their island now revealed contained rare minerals and many useful ressources. Those who did not want to serve them where thrown down into the sea.
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>>44665433
This led to the creation of a new civilisation on the sea, mostly human they thrive to survive on the cold ocean searching for safe lands and way to get back on the avian territory. Up in the sky, two avian empire cooperate de facto. They are constantly searching for new island, sending scouts to see what can be tapped. The last civilisation originated with the races that did not make it to the sky. For them the parasites are gifts from higher being and see them as a good thing, trying to convert the ones they come across to their new lifestyle. Some even say they found new abilities when they accepted their gifts.

TL;DR Island in the sky with slavers avian hell bent on industry, vast ocean below with humans and parasited beasts and human who retained their consciousness.
>>
Rolled 9, 14, 8, 14, 20, 20, 14, 6, 11, 9, 1, 8 = 134 (12d20)

>>44658315
>>
>>44658315
>Basics
Creationist Cosmology
Mostly Forested
Extremely High Temperature
Multiple Symbiotes

>Civilization
Post-apocalypse
Four
Transportation
Imperial

>Culture
Amorphous
Choose Two
Arabic Folk Region
Living Souls

>Details
Vertical World
Bartering of Goods
Elemental Supernatural
Choose Three

I've made some kind of post-apocalyptic jungle hell where the only way life survives is by symbiotically joining their immortal souls together, governed by an oppressive and rigid imperial system. The ruling class and military elite dines high atop the supertrees where the altitude makes the temperature bearable, and the low-born peasants eke out a meager existence below, where they toil away in the gloomy heat.

The economy is maintained through the barter and trade of symbiotic organisms that help the people survive the harsh realities of their fucked up climate, leading to a situation where the rich are considerably more long-lived and healthy than the poor, for the rich bask in Allah's gift of life.

And even after typing all this, the dominant race of the planet is still fucking slime people/amoebas. Shapechangers, if a liberal interpretation of 'amorphous' is allowed. I can't even.
>>
>>44665957
Please dump, anon!>>44658532
It's beautoful
>>
>>44665413
Go right ahead
>>
Rolled 16, 12, 16, 6, 10, 10, 7, 11, 17, 7, 4, 1, 5, 14, 20, 3 = 159 (16d20)

>>44665151
Had so much fun with this one I think I'll do another.
>>
Rolled 2, 19, 4, 12, 6, 11, 6, 13, 15, 20, 14, 3, 10, 4, 7, 16 = 162 (16d20)

>>44658315
>>
Rolled 14, 8, 19, 10, 2, 19, 10, 18, 1, 9, 18, 8, 5, 16, 10, 11 = 178 (16d20)

>>44658315
Haven't seen this one, before.
>>
>>44666948
BASICS
Shorter days and nights
Earth like and mostly marshy
High precipitation
Multiple prey
CIVILIZATION
Mesoamericans tribes
Four
Construction
Fascism
PREDOMINANT
Humanoids aliens
Industry,Conquest and Endurance
Polynesian religion
Water
DETAILS
Hollow world
Paper/coins-based money
Common-weak supernatural
GURPS, i suppose
>>
BASIC UNIVERSE INFORMATION:
Universe HAS realistic science.
Universe HAS unrealistic history.
Universe HAS low fantasy elements.
Universe DOESNT have Science Fiction elements.
Casting magic is impossible on this universe
Magic Items are impossible to be created on this universe.
magic ocurrences (monsters, magic fields.....) are impossible to happen on this
universe.
There is one god on this universe.
Time travel with magic is impossible.

COSMOLOGY INFO
Setting date: 2015.0 years AC
Number of stars on universe:1399613729046020275923
Number of star systems on universe:618354399545723560717
The average number of stars on a star system:2.2634491322
Number of planets on universe:1171980933007454240768
Average number of planets per star system:1.89532238126
Amount of planets (terraformed or not) that can support non magical life: 1
Living beings were formed on this amount of planets: 1
>>
9 + 4 + 13 + 9 + 1 + 1 + 8 + 6 + 13 + 14 + 17 + 9 + 6 + 15 + 10 + 3

I was like "meh" at first but wait for it

>Basic
More meteor
Fully mountainous
Extremely Dense Atmosphere
One predator

>General Civilization
Carboniferous Prehistory
One Civ
Investing (completely stupid but I could lead to something stupidly funnier)
Mob Rule

(So far, my rolls are all coherent expect for the economy type)

>Dominant Culture
Infernals (excellent)
Dignity
Tolerant Atheism
Geothermal (I can't believe these dice)

Details:
Layered World
Bartering of raw material
Common Strong supernatural
Odd festival

I have a bunch of dignified atheist demons who don't give a fuck about their origins and probably believe that this creation thing is a hoax. They live in an inferior layer of the world where they harness geothermal energy for whatever it is that they do.

Their race is a common thing and they are know to be good investor and traders in raw ressources. Every so often they go to the surface to sell their things but it seems humanity didn't show up yet and giant ants don't make great customers.

Oddly enough for such a race their legal system is based on the mob rule, and they participate in indescriptible festivals. Apparently all the time since they can't do anything on the surface at least until a few millions years.
>>
Two questions: Are you supposed to use the 4 categories to describe 1 setting, or 4 different settings? And what does Vertical World mean?
>>
More Meteors
Earth-like
Low Precipitation
One Symbiote
----
Greco-Roman Classicism
Three
Agriculture
Federalism
-----
Orcs and Infernals
Knowledge
Arabic Folk Religion
Demonic Pact
------
Spherical World
Commodity Based Money
Infernal Supernatural
Create a Cosmology
------
Oh yes, this is gonna be fun.

On the world Sahl, the skies heralded the arrival of a great race which is dominated the smaller growing civilizations of this world where water can be extremely precious. The strange creatures some call devils but along came the strangest plant -animal that is herded by many and whose teeth hold magical power that can be harnessed to great works. These teeth of the Sahl as they called are the namesake of world.
The cultivation of the Sahl is the center of the world's economy, for the Sahl are hardy and dangerous but their power and the strange edible sheets they generate feed many and help sustain the devils that rule.

Leagues of cities attempt to control the greater wilds that surround them, struggling against each other. The cities of the Sahl were founded by the Orcs and the arrived demons whose pacts provide the energy needed to heard the Sahl and gather water.

Sahl is a land that is growing, with change coming to threaten the bindings of civilization, no matter how cruel is coming to an era of war and strife. As plotting devils and mystics look to the meteors to show them the signs. Or strike the world and destroy what civilization has sprung up. For Sahl is cratered and bears its scars with many valleys where the Sahl roam free and reach terrifying heights.

Yep that's pretty good.

I put Day of the Trifford in because meteors and at least one symbiotic organism.

The Cosmology is simple, the Devils and Demons came from the heavens with their servants and slaves the Sahl who are needed for their civilization, at the top is Grand Despot of All Meteors who is a force that still rides the skies in his chariot clinging onto the racing meteors.
>>
>>44670359
Noice1 m8
>>
Rolled 19, 11, 15, 9, 17, 10, 11, 13, 9, 10, 5, 11, 8, 16, 12, 4 = 180 (16d20)

>>44658315
>>
Rolled 17, 10, 12, 16, 20, 5, 19, 6, 17, 18 = 140 (10d20)

Generating world...and civilization seeds
Thread replies: 36
Thread images: 5
Thread DB ID: 385937



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