D20 modern but the real key is to have very dedicated role players who make flawed and eccentric but believable characters and a DM willing and capable of writing and directing a mystery adventure without the players getting lost or going completely off the rails.
Basically getting it right is a perfect storm of writing and acting and there was no what they would get lightening to strike twice with a second season.
>>44637050 Simple. Start it out with everything very normal and gritty >use some mundane rpg system (no magic i mean) >Players are cops/reporters/feds/etc... chasing crazy serial killer. >Shit is fucked up. >There are references to a wider and wider conspiracy protecting killer. >arc words happen. >keep up for roughly 3 sessions >end of third session is showdown with killer >why are there 2 moons? >was that lake there before? >Gendo fingers >this is where the Trail of Cthulhu Character sheets are handed out > Real campaign begins.
>>44640806 I've never played Call of Cthulhu so I can't say whether or not there's a good modern supplement for it, but I was in a God Machine Chronicles game that played like True Detective. The way God Machine Chronicles handles character sanity is pretty fun. The rules are also pretty easy to learn.
I forget to mention this earlier, but alternatively you could use Gumshoe, since, you know, Gumshoe is actually made specifically for playing detectives.
>>44642112 Same as any other WoD game, but with some trimmed down rules I guess? You can read the pdf here, it's not that long: http://www.drivethrurpg.com/product/114078/World-of-Darkness-GodMachine-Rules-Update
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