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/ccg/ Custom Card General /cct/

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Thread replies: 302
Thread images: 132

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RW card advantage edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://www.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>44573595
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Uh... anyone here?
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>>44624450
I'm around, it just takes me a bit to stitch together these collages. The DFC's really throw off the program.
>Black Lantern Power Battery
The wording seems ambiguous here. You're exiling multiple cards and creating multiple tokens, but you refer to the exiled cards and to the power/toughness of the tokens in the singular. Which might not be technically incorrect, but is certainly confusing, especially at a glance. Maybe consider a flat p/t across all of the tokens?
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Here's another copying creature. A bit more complex than Nemesis though.

>>44624591
I think I'll just reword it then.

>Red Uncommons
>UR01
Exiling creatures like this makes me raise my eyebrow, and strikes me as something Blue is more likely to do. I'm actually having some trouble picturing exactly what's going on here. A Human that makes Elementals from exiled creatures? What?

>UR02
Nice.

>UR03
I feel like this could be really strong, but only in the right deck. Kinda reminds me of the second Rakdos card.

>UR04
I'd be really interested in knowing how this plays, though the backside is not nearly as interesting. Have you considered adding Flash?

>UR05
>UR06
Meh.

>UR07
>When you do, [...]

>UR08
Interesting.

>UR09
>UR10
>UR11
>UR12
Meh.

Have you playtested your set at all? I'm really curious at to how the time counter stuff and Shift cards play out.
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>>44624755
Any creature with less than 8 toughness that gets dealt damage by this will just die from damage and state based actions, not get exiled. Not sure if intended.
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>>44624450
The tokens bit is what's creating problems. Just do a copy/paste of Rise of the Dark Realms with 'they are black zombies in addition to their other creature types' and 'when ~ leaves the battlefield sacrifice all zombies you control'.

It's still a pretty weak card though, for something as intimidating as Blackest Night you should probably have pushed the powerlevel up a little bit.
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>>44624789
Yes, NORMALLY the creature would just hit the dirt. That's why this has a replacement effect exiles that creature IF it would otherwise die if Clayface dealt combat damage to that creature during the same turn.

>>44624795
I guess I could change how the Battery works and make a Blackest Night card, probably a sorcery, instead. Or just change the Battery to an enchantment and change the name. Do you have any suggestions? I guess I'm most torn on whether or not the zombies should be sacced/exiled when the card leaves the battlefield or not.
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>>44625282
>I don't know how Red looting works.
Red discards, then draws.
Blue draws, then discards.
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>>44625324
>>
Something sort of cool (stupid) I've been thinking of but never made a card for:

Enchantment for 3UG

Landfall - whenever a land enters the battlefield, you may counter target spell unless it's controller pays 2

2UG: Put a land from your hand onto the battlefield tapped. Activate this ability only once a turn.

(I mostly think it would just be funny)
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>>44625356
Posting nothing but a single card as if it proves something is nothing but obnoxious as hell.
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>>44625356
It's commonly undersrood by players that Faithless Looting was a mistake, and far more Blue than Red. It should be noted that all the other times Red has gotten looring since, it's followed the pattern of discard, then draw. I will also point out that that's the ONLY Red card I can find with that effect that doesn't call for a random discard later, which is very Red.

http://magiccards.info/query?q=o%3Adraw+o%3A"%2C+then+discard"+c%21r+-is%3Areprint&v=card&s=issue
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Trying to keep it simple for a while.
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>>44625553

It shows that there is precedent for it. Yes, it's been called a mistake but it's also not the kind of mistake that makes a great deal of difference. Unless they put a million blue looting effects on red cards then making one more faithless looting isn't going to warp anything.
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>>44624755
>UR01
Fucking about with the rifts can really mess you up. Some people are untouched, but others get altered irreparably and basically become rift beings. That's what is happening here, and what happens on a few of my other elemental cards. It's a fluff thing I've been working with for a while. As for the color, I figured I was pushing it in red, but I was treating it more like a sacrifice cost, which all colors have access to. If anything, I could move it to blue or white.
>UR04
The backside just gives you a better body to work with once it has netted you a card. I considered flash, and still might add it in. I'll just have to tweak the costs and p/t values.
>play testing
I haven't had a chance, as I'm still working on finishing the uncommons. Once the set is closer to complete, I'll see what I can do. Uncommons are the hardest part, and I'm almost done there, so the rest should be quite a bit easier.
>Clayface
I really like this one, although off the top of my head I'm unsure if UB gets access to exile-on-death effects like this. Although this one looks like it's mainly a mechanical bugfix, and is very much in flavor with UB's style of cloning, so I'm inclined to say it's fine as-is. Probably one of my favorite cards that I've seen from you.
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Still working on this card. I want to make a creature that helps you craft your hand by either getting you more cards, or letting you look at more cards and just choosing the one you want.

>>44626857
I wish there were a name for this kind of argument, because it pops up more often than I'd like in these threads. Basically, you're committing a Nirvana fallacy because your argument essentially boils down to
>This mistake has already happened, so there is no point in trying to avoid it in the future.
Which is, of course, ridiculous.

>>44626903
>UR01
Sorry, but I think it would be better for the card to just give it the Elemental creature type. As for the ability, maybe if it were exiling spells, like on Nivmagus Elemental.

>UR04
It's not that the backside is bad, it's just that the frontside seems so much more interesting because of what it does. Oh, by the way, I would add a nonland clause to the card that gets exiled, otherwise you run into the situation where you exile a land and can't play it. It's just a little thing I would add to cut down on potential confusion.

>play testing
Do you plan on doing it physically, or through some sort of online system? If it's online, I'd be very interested in participating.

>Clayface
Man, this card's been hanging around in the file forever, I think it's one of the first /co/ cards I did. As for the ability, I'm honestly surprised it doesn't show up more. I did a search to fine examples for the anon above, and I had no idea how few cards the ability shows up on. But yeah, it's mostly just to get the rest of the card to function. And it's not like Blue and Black never exile stuff. True, it's usually out of the graveyard, but the principle holds. And thanks, I'm glad you like it.
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>>44627256
It could probably have -1 power instead.
And 2 toughness is an odd number, especially considering that most ways to boost its power will also boost its toughness.
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>>44627277
I hope they do more faction vs. faction cards in the future. I really hope we get a card that goes
>As ~ enters the battlefield, choose Mirran or Phyrexian.
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>>44624591
Twist Reality is an effect that usually costs 5.
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>>44627627
It always feels odd when the P/T and abilities of the Bestowing creature don't get put onto the enchanted creature. I'm not a fan, but I'm not going to stop you either. And, I have to say, Mental Barrier looks awesome.
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>>44625994
Doesn't feel like a land. Might be better as a cheap artifact instead.

Also, memory issues. Should use a flood counter or something like Quicksilver Fountain.
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>>44627426
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>>44627941
Can you choose the same mode more than once?
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>>44627941
A lot of these modes would be fairly strong on their own. Then on top of that they are modal spells and have kicker.
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>>44627962
Neither normally or with weave. You can only choose up to three if you pay the full weave cost.
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>>44627894
>Doesn't feel like a land.
The intention was that you could target itself and have it act like a utility (color-fix/mill-rock/self-mill/etc) etb-tapped island.
>Might be better as a cheap artifact instead.
On some level, I think I already knew that.
>Also, memory issues. Should use a flood counter or something like Quicksilver Fountain.
I didn't want it to get much wordier, but I've reworded it to use flood counters.
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>>44628025
He has a point, this really has no reason to be a land.
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>>44627258

No, not at all. I'm arguing that the mistake isn't really a mistake, in a sense. The pie indicates what colors should be doing, how they play. Making all red looting draw first would be a mistake because it changes how red plays in a very real way. However, having infrequent instances of red getting the old looting isn't necessarily problematic because it doesn't change anything about how the color actually plays in general. It provides variety without warping the identity in any meaningful way.

So not even kind of what you think I was saying.
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>>44628249
Where do you draw the line though? How much of Blue's looting should Red get before it's problematic? I'm not against having off-color stuff, so long as it's acknowledged to be off-color and generally avoided. (Pic related is one of my favorite cards.) The problem with custom cards here is that if we don't look at cards like yours and say it's off-color, there's really not much purpose to giving feedback because it will then be based only on opinions, rather than by pointing at actual Magic cards and trends within Magic.
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>>44628249
That's like saying its okay for blue to get its old burn every once in a while.

Bending the pie could be done for the right reason, say if you want to make a hybrid card, or if another effect depends on it, or even flavor. Doing it just because you want to make an exception is not one of those reasons.
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>>44628394
This is too efficient. The tutor should only go to top of library and you're also missing the reveal and shuffle.
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>>44628260

>sorcery counterspell

ya dingus
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>>44628476
I agree that it was too efficient, but I really don't want it to make it a "pseudo-tutor". What about a P/T reduction and haste instead of vigilance? Also, elfs also have a "die-tutor" and they're way more strong than Samurai tribal.

http://magiccards.info/evg/en/16.html
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>>44628544
This would be a very good card without the threshold ability. That ability pushes it way over the top. At most it should only reduce costs by 1.

>>44628608
This is better. 1/3 vigilance for 2 is a real body. 1/1s for 2 aren't.
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>>44628550
Unlike pic related, that was deliberate.
Secret tech with Leyline of Anticipation, Twincast, etc.
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>>44628672
Done. The new wording also stops the player from using multiples Zealots on the same turn.
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>>44628884
Trying to make the ability only usable once isn't that important as you won't get much out of multiple activations in a single turn.
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>>44628411
I thought of a similar thing but with untapping, mine was intended to work with twiddle-storm I think yours would be broken with even the slightest attempt to break it. It needs a huge downside/limitation.
I'd usually try to build a deck to test with on cockatrice but my old computer exploded and I still haven't salvaged everything yet.
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>>44628884
It should be "Exile ~ from your graveyard: ..."
Monk (and all subtypes) are always capitalized.
Now that it reduces only colored mana costs, you don't need the once per turn limitation. Btw the wording is incorrect, as you need to refer to cards "named" Spiritual Zealot.
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>>44628954
>>44629071
I just reverted to the old wording anyway. Also, fix'd.

I feel like I could add something more now that the card is "safe", but I'm out of ideas.
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>>44629181
remove the only once per turn, it exiles as part of the cost
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>>44629181
>>44629205
How many times do people have to tell you to remove the once per turn limitation?
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>>44629205
>>44629241
I know, but what about multiple Spiritual Zealots activations? Monks almost always have double W or R in their costs in this set.
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>>44628360

Just to clarify it's not my card, I just wanted to weigh in on the conversation.

There is definitely value in feedback even if you allow occasionally bends to slide, following color pie guidelines is hardly the only thing to card design. "R, ~ deals 20 damage to target player" is well within red's slice but I'd like to imagine you would have a lot of feedback to give anyway.

>>44628380

Not really, no. The difference between red and blue looting is very small while the difference between burn and what blue normally does is very large. Don't be needlessly difficult, there's no way you genuinely believe those comparisons are in any way similar.
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>>44629259
Unless you have monks with triple or quad colored costs it doesn't really matter. You also need wonky wording to get an activated ability that only works once across multiple cards.
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>>44629259
I'm sorry, but that's hilarious. No, that wouldn't work. The once per turn clause only applies to the permanent it is on. Look, in Magic, whenever a card refers to itself by name, it means to say THIS CARD. It's just a shorthand. And the solution is to make cards with generic mana costs (ie, mana costs with numbers in them). Dude, do you think you're the first person to think of abilities that cut down on colored mana costs? Wizards has made cards that do that.
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>>44629320
Well, ok. Done.
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>>44629361
Sorry. I'm playing lots of Yu-gi-oh lately, so I'm a little cautelous with "graveyard matters" cards, even that my set is based around tribals and graveyard mechanics.
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>>44624591
Captured lightning is neat as fuck, but it took me a second to grokk. Yoh could afford to fidlw with the wording to make it easier to und3syand.
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>>44629782
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>>44628928
Gorgeous design. Love the mix of flavour and mechanics.
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>>44630108
>dat trinket text
I came. I just wish it had a little more mechanical relevance (why would he ever be a Coward?), but still, that's hot as fuck.
>>
>>44630206
Well, I just imagined a set where creature types matter like that. Or someone can have a Boldwyr Intimidator on the other side of the board?
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>>44627887
Aw man, the feels...
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I've been tinkering with a mechanic like this for a while and figured tying it in with the moon seemed like a natural fit.
I'd love to expand the mechanic and make a faction of druid-esque worshippers in a germanic type setting.
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>>44630309
That would flip into this. Representing the rise and fall of the moon.
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>>44629782
Should probably be "Another target permanent becomes a Loser in addition to its other types." for flavor reasons.
Though to be fair, Boldwyr Intimidator can turn itself into a Coward.
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>>44630309
You can just have it transform and not bother with having the transform side enter with counters
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>>44630330
>>44630309
The flip/sacrifice needs to be more explicitly timed, probably as an extension of the placing/removing counters.

>Waxing (At the beginning of your upkeep, put a +1/+1 counter on ~. Then, if ~ has 3 or more +1/+1 counters on it, transform it.)

>Waning (At the beginning of your upkeep, remove a +1/+1 counter from ~. Then, if ~ has no +1/+1 counters on it, sacrifice it.

If you just straight up transform, you don't need to have the other side enter with counters, it just keeps the ones from before.

It breaks the symmetry, but Waxing might be better as "Waxing N", where it flips on the Nth counter.
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>>44630393
>>44630408
I did not realize that transformed cards kept counters. I was templating based off the new flip walkers.

I'll change that for sure.

As for Waxing N, that's a good idea too. Let's cards get variably powerful.


And of course all the Moon business would attract a certain walker..
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>>44630492
The planeswalkers have to exile in order to enter with loyalty counters
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>>44630492
The +1 isn't very blue. General counter manipulation is somewhat blue, but +1/+1 counters is more in Green or White's slice.

I'd cut the card draw from the ult. It's fine on the emblem, but I don't see the need to get an emblem AND draw cards at the same time. You can also just say "Whenever a creature you control leaves the battlefield, you may scry 2, then draw a card."
>>
Is Spectrum good at being distinct enough, or I should just default to Sunburst for my "colors matter" mechanic?
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>>44630684
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>>44630706
Who gains X life? Do I gain X life? Do YOU gain X life? DOES RICHARD GARFIELD GAIN X LIFE?!? WHOOOOOOOOO
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>>44630728
Fuck. I glued in a WIP version.
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>>44630767
Who gains life equal to the life gained by you this turn? Do I gain life equal to the life gained by you this turn? Do YOU gain life equal to the life gained by you this turn? DOES RICHARD GARFIELD GAIN LIFE EQUAL TO THE LIFE GAINED BY YOU THIS TURN?!? WHOOOOOOOOO
>>
Fuck x2. I'll fix it later.

What about spectrum though? I kinda do not want to have to default to sunburst since it's flavourly mirrodin-centric.
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>>44630601
Blue moves counters along with green, and black removes them. Not many examples though because its not something that is done often.
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>>44631185
>+1: Add or remove a +1/+1 counter from target creature.
That's not moving counters.
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>>44631218
I was commenting on your assertion that general counter manipulation was somewhat blue, not the specifics of that card.
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>>44631708
not bad. seems too cheap though, given that that the loot is free and the body is rather efficient for blue/black.
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Tinkering away at this one. How does it compare to something like Vampire Nighthawk?

>>44631686
That might be too strong. Despite how limited it is, the ability is incredibly strong when it goes off. Still, it's a cool idea.

>>44630558
This thing is going to wreck face, even if you don't Hellbent it. I'd tone it down to two tokens.

>>44630492
The +1 should read "Choose one -- Put a +1/+1 counter on target creature, or remove a +1/+1 counter from target creature." It also really doesn't feel blue: Adding counters is WG, and removing them is B. You could probably manage it in blue, but it feels wrong.

"Gain an emblem that says..." should be "You get an emblem with..."

>>44630162
Backup is a weird name for a mechanic. How about "Humanshift X"? Also, you'll need to do the reminder text manually because its referring to other creatures.

>>44630377
A perfectly fine common. Your set symbol doesn't look so great at common, though.
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>>44634313
Oh, and there's this, in a similar vein. I think she'd make a cool commander.
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Why is Orzhov the best guild?
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>>44634313
I haven't looked at the rules for conspiracies too closely, but I feel like it needs something along the lines as "card name chosen with cards named ~" since the object on the battlefield and the object in the graveyard are technically different.
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>>44634543
You need to copy the wording from either Frost Titan or Monastery Siege.
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>>44634381
She seems much less useful in commander than she would be elsewhere, especially as she dies really easily.
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>>44629907
I like this card a lot, however I feel it can be abused. Once you get to 3 tokens, you do the same pump action every turn until you win. I would make his tap ability remove all of its counters, or remove the triggered ability and replace it with "remove 3 counters from..."
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>>44634313
>This thing is going to wreck face, even if you don't Hellbent it. I'd tone it down to two tokens.
Consider it done.
>Backup is a weird name for a mechanic. How about "Humanshift X"? Also, you'll need to do the reminder text manually because its referring to other creatures.
I do think that the name is weird, but this mechanic is a correct Soulshift. It is supossed to work with anything, even non-creatures. Also, I don't need to do it manually, the MSE does it for me. Lurk a little in the keywords configurations on MSE and you'll see why.
>A perfectly fine common. Your set symbol doesn't look so great at common, though.
Yeah...I'm really bad at drawing and I have no idea of what to do.
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>>44634735
What about this, then? In this way, it would need 6 counters to use the ability AND keep itself with 3 counters. Also, it wouldn't protect itself anymore.
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>>44634842
I'd just use combat damage here, seems odd that it wouldn't be able to redirect trample damage
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>>44634936
I don't know why didn't I thought about that before. Consider it done.

>>44634543
My nigga.
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>>44634548
I borrowed the wording from Aether Searcher, which works even though you name a card from outside the game, so it should work now. Shame it's so wordy.

>>44634842
>Also, I don't need to do it manually, the MSE does it for me
I meant that the reminder text needs to say something like "When a creature with Backup Human 6 dies..."
See Butcher's Glee, Aegis Angel.
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>>44635060
>I meant that the reminder text needs to say something like "When a creature with Backup Human 6 dies..."
>See Butcher's Glee, Aegis Angel.
I don't think that it's really needed because most of the keywords like this one uses "when this card dies" or "discard this card:...". See the wording of Undying and Transfigure. Those examples that you showed are evergreen mechanics, they need to highlight that every creature ever with those mechanics do X.

Transfigure example: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=132220
Undying example: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240166
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>>44630767
>>44630706
>Protective Sphere
>{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
So the correct wording template is
>Spectrum — [Cost]: [Effect, where X is OR Effect equal to] the number of colors of mana spent on this activation cost.
I corrected you before on this very same issue. Please update your cards.

>>44630684
I think it's fine. Though it will probably run into the same problem as Converge in that the effort made to assemble the colors doesn't match the benefit. If I were you, I think I'd balance to work best with three colors. However, I have played around with an idea for effects like this that would double the benefit if all five colors were assembled. Also, you should probably consider using X in some of these costs, in a similar manner as Skyrider Elf, which doesn't actually care about the value of X itself, only the colors. This would make it easier for decks without many colors to still use the abilities.
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>>44635339
What the anon is trying to say is that the reminder text isn't always the same, it changes depending on the situation. For example, the bottom cards in this image, which use different variations of a keyword's reminder text because they're being used to refer to objects that are not the card, or because the effect isn't permanent.
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>>44635631
Oh, I get it now. I thought that he was referring to the mechanic in general, not just Zarak (and other cards that uses Backup in a different way). Thanks for explaining it.
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Last card before I go sleep.

inb4
>why not a regular blink

Because this card made to save creatures from board wipes like "end of the turn blinks" and for creatures with ETB abilities that needs a target or things like that. It lets you to control whenever you actually wants it to get back to the field. It also matters for creatures with Hellbent ETB abilities.
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>>44635962
Reminds me of something I did.
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>>44635980
>protection from Starfish

lol
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>>44636021
It's basically just fun little trinket text I put on him to reference the fact that he actually helped the Justice League take out this guy. And that was before he had powers.
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>>44635962
Should cost 3 then, given all the upsides.
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>>44635759
Is that soulshift?
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I just started reading the comic series Runaways and wanted to do justice to the cool heroes in it. I don't have much experience with this though. Are these too powerful?

1/2
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>>44636769
2/2
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>>44636785
3/2
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>>44636769
I'm certainly willing to help out another /co/ anon. Not bad, as far as effects go anyway, I probably won't be much help at all when it comes to determining balance. However, I would change the wording to
>You can't cast ~ unless you lost life this turn.
~ means [This card] or CARDNAME. In this case, it refers to "Nico Minoru". I don't know much about the character, not a Runaways fan, sorry, but she can only cast spells when she's bleeding, right? And this ability is supposed to reference that?
>Whenever ~ attacks, you may cast an instant or sorcery card from your hand without paying its mana cost.
"Whenever" here because it can trigger multiple times in... let's say the card's "lifetime" as a creature on the battlefield. Also, "cards" because "spells" only exist when they're on the stack, already cast. All cards are simply "cards" in zones other than the battlefield, regardless of type(s). The clause you have about not casting a spell with the same name as one already cast with her creates what we call "memory issues", which we try to avoid, because it forces the players to remember what spells have been cast with her. Honestly, I would ditch that clause entirely and focus on balancing the card as a whole.

Oh, also, types. "Legendary" is what's called a supertype, and it comes before "Creature" in the type line.

>>44636785
Well, your lack of knowledge of Magic really shows here. Most creatures must tap in order to attack in the first place. In fact, there's a keyword, Vigilance, that allows the creature to attack without tapping. I'd just change the second ability to
>Whenever ~ attacks, it doesn't untap during your next untap step.
Oh yeah, and, in the vast, vast, vast majority of cases, cards are referred to by the gender-neutral pronoun "it". Only planeswalkers get gendered pronouns.

>>44636851
I'd honestly like to see how Earth Heart does in limited.
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>>44637237
Most of the text here is fine, though the Dinosaur creature type has been replaced with Lizard. The Blue in the casting cost is odd, and I assume it's there for flavor. One of the first things I learned when making /co/ cards was that you really need to put aside flavor for mechanics in order to make good cards, which should be your first priority. The tap ability is what's causing trouble here. The problem with this is that you can't just refer to the token like this, even though it's legendary. You could say
>A creature you control named Old Lace
since the token is legendary, in most cases the only one you'll have around is the one that got created when Gertrude entered the battlefield.
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>>44637396
Yes, she can only cast spells after shedding blood. I understand the phrasing problems, and I looked up Vigilance/attack rules for Molly.

The problem with not replicating spells for Nico is it's a big part of her character; she has to keep coming up with different spells because she can never use the same one twice, and I wasn't sure how to make that clear.

Thank you so much, anon!
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>>44637491
With "remembering" spells, I'll tell you right now you won't get a perfect solution, just because of how Magic's system works. However, there are a few things to try. The first is the easiest, which is to just restrict the cards you can cast to anything that isn't in your graveyard (in graveyard implies it's been cast) or have Nico exile the spell as it resolves, then add a clause saying you can't cast spells with the same name as a card exiled with Nico. That one's a little more complicated, but also more accurate.

Also, and I'm sorry, but what kind of fucking restriction is that? That's just asking for trouble down the road. Why would any writer ever come up with that? That's as bad as Wiccan's power of "does whatever he wants".
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>>44637551
Well at first it was funny, but in later storylines she had to resort to using more obscure English words, then other Latin languages.

The exile clause seems more likely to work out though, thanks.

>>44637416
My biologist senses are offended by the dinosaur=lizard thing, but I understand there are a limited number of creature types in magic.
I stole the wording on this one from another legendary creature that makes a wolf token named Voja. And the character definitely is blue, but I realize now the card isn't.
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>>44632199
>legendary creature - dolan
you had ONE JOB. rest of the card is pretty ace, though.
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>>44637653
>The exile clause seems more likely to work out though, thanks.
In that case, let me supply you with some wording
>Whenever ~ attacks, you may cast an instant or sorcery card from your hand without paying its mana cost if it doesn't have the same name as a card exiled with ~. If you do, exile that card instead of putting it into your graveyard as it resolves.
I believe that should work.

>My biologist senses are offended by the dinosaur=lizard thing, but I understand there are a limited number of creature types in magic.
The crazy thing is that Dinosaur used to be a creature type. Why they didn't keep it, I have no idea.

>I stole the wording on this one from another legendary creature that makes a wolf token named Voja.
And that part was well done. It's just the tapping ability that needs to be changed, due to how Magic works when addressing things by name. ...Unless I'm overlooking another card out there that says differently. One benefit of making custom cards is that it makes you aware of really obscure wordings and rules.
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Still tinkering with this. Any suggestions? Also, how would you cost a creature that essentially does what Tamiyo's emblem does?
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>>44638048
>Tamiyo emblem
Uh, her emblem puts cards you cast/self-mill back into your hand. Unless I missed something?

That said, this is pretty strong. It'd be stronger if you put them into the yard (easier to build around) but still pretty good with Scry effects. It's also dangerous in a deck that thins itself a lot. I'm not actually sure what a fair cost for this would be, honestly; it's strong but it's not TOO crazy I don't think, since it needs a lot of other fiddly bits to get the most out of it (repeatable Scry, etc). And it's boltable, but it should be. I would personally cost it at 4UU, or 2UUU, but that's just me.

One niggling detail though: 2 power? I know she was a competent fighter and I think she even beat someone's ass in her chair once, but 2 seems steep, even given that. 1/3 might be better? She's still in good shape for being in a chair, after all, so 3 toughness isn't too out of bounds.
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>>44637924
Thanks a bunch, anon. Is tg always this helpful?
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>>44638048
barbara gordon, walking puzzle box
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>>44638241
Not him, but we try to be (in general), at least around here. Kinda the point of the thread; a card realized is better than a card discarded, no?
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>>44638210
Yes, that emblem. I'll probably never actually make a card that imitates it, but I just got curious, what mana cost would you give, say, an enchantment that does what Tamiyo's emblem does?

>4UU, or 2UUU
OK.

>2 seems steep, even given that. 1/3 might be better?
OK.

Thanks for the input.

>>44638241
If someone else had gotten to your card eventually, they probably would've corrected your text and told you why, since it's obvious you're new to Magic. The real problem is WHEN you'll get feedback, it's a nightmare sometimes. Some of the cards I post will go multiple threads without getting any comments. Generally, as long as you listen to what people say and make a clear effort to improve, people will help you. Speaking of, stop using Cardsmith and download the Magic Set Editor (MSE). Link at the top of the page, as well as links for other useful stuff. Oh, but don't install it in a "Program Files" folder, because you won't be able to update it later. The base program no longer gets updates, but new patches keep being created which you have to download separately.

>>44638258
Yeah, basically.
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>>44638340
You should clarify what's dealing the damage.
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>>44638340
Tamiyo's ult is an 8-9 cmc level enchant
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>>44638258
>walking
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>>44638340
Oh, I thought you were implying Barbara was doing that, hence my confused tone.

Tamiyo's emblem as a creature... hm. Tamiyo costs 5 to cast, then 5 turns past the turn you cast her to ult, so you're looking at 8 turns; 5 typical turns of consistent land drops then 3 turns of "time tax" to get to that point. Suspend tells us that a turn is worth around 1 mana, so given that, her emblem, as it is (uninteractable) should cost 8 mana. Now, a creature is much more fragile than an emblem, so you can nick some mana off for that. I would say 2. So I'd price it at 6, color heavy (3UUU), on a non-boltable body (1/4).

Also, the costing advice I originally gave was for Barbara, in case that wasn't obvious. In retrospect I would put her at 2UUU. But again, that's just me.
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>>44638210
It's not a particularly powerful effect if flux is anything to go by.
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>>44638452
Barbara is one-sided though, and repeatable. That's a pretty big difference.
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>>44638465
It is, but it costs you card advantage to do it.
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>>44638490
>worrying about that in blue
One draw spent to do this is well, well worth it each turn, if you need or want it.
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>>44638501
>>44638490
>>44638465
>>44638452
If anyone has better ideas for the card, I'm listening. Not afraid to admit that I'm not the greatest at design, and a lot of the more subtle concepts like filtering and thinning go right over my head.
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>>44638501
I'm not saying it isn't, but 6 mana is a pretty big investment into it. You'd need quite a few activations of it to get value off it.
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>>44638523
I don't think it's a bad card; the other anon and I are just having a friendly disagreement over the cost of such a thing.

Teferi's Puzzle Box is 4, and is hard to remove than a creature, but hits every player, same as Flux. Flux costs 3, for one shot, at common, all players. I dunno, I figured bogarting the effect called for at least 2 more mana, but perhaps it being so easy to remove compared to the artifact could justify it at 5, though I'd still insist on a heavy color investment personally, and this assumes the creature does basically nothing else. So 2UUU.
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>>44638559
Puzzle box is a different sort of situation. I'd compare it more towards a looter like cephalid broker.
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>>44638579
Well he's 4, and can't be used for anything else other than his tap if you choose to do so, and does 2 cards. He also puts the discard into the yard (important, because it's easier to build around with flashback and whatnot). I suppose since Puzzle Box doesn't cost you a draw, you could look at it that way. Given then that the Broker costs 4, 6 isn't really right out to remove the tap requirement, especially since you can use multiple draws to tailor your hand, where with the Box you get one shot, as with the Broker, so again, I stand by 2UUU here, but I'm down with agreeing to disagree.
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>>44638609
Well you're substituting tap for discard and you get the much less powerful discard then draw. I don't think such a heavy blue is required.
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>>44638629
I'm habitual with overcosting so you may be right, but I may be as well. Either way, what he has not isn't too far off the mark.
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>>44638697
Well the only advantage to her ability over normal looting is her ability to dig and you'd need quite a few cards in hand to wheel away before the cost is worth it.
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How badly am I fucking up the wording/formatting here?
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>>44638866
Quite a bit. It's going to end up massively wordy to do right as well.
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>>44638866
Why minus 2? That just makes it unreasonably complicated.

>Whenever you cast a creature spell, you may search your library for an instant or sorcery card with a lesser mana cost and reveal it. If you do, shuffle your library, then put that card on top.
>Whenever you cast an instant or sorcery spell, you may search your library for a creature card with a lesser mana cost and reveal it. If you do, shuffle your library, then put that card on top.
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>>44638897
I could cut down on some words by making it non-creatures instead of just instants and sorcery, that would probably make it run better anyway so you can search for Auras and Equipment you want to stick on the creatures you just cast.
>>44638900
>Why minus 2? That just makes it unreasonably complicated.
The normal case of "I have no idea if this shit would be too strong because it's repeatable sort-of tutors"

Thanks for the feedback, I'll write it down with that better wording and for creatures or non-creatures and see how it goes when I get around to testing shit.

Now then, what about this rules abomination?
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>>44639016
Picking cards out of an opponents hand is black, just use 'the next spell you cast can't be countered' if you want anti-counter utility.
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>>44639156
I was more designing around the idea of "Baiting" counterspells than the uncounterability of it. I don't see how this is black however, black is usually a lot more broad, plus this ability can't 'take' cards from your opponent's hand if they don't have the mana to cast a counterspell that would work to counter it anyway.

Last card for now.
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>>44639265
This is blue/black, rather than white. Is probably overcosted by 1. Noncreature isn't hyphenated.

>>44639016
This is a mess, and I don't think it's worth trying to make it work. Seek your anti-counterspells somewhere else.
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>>44639352
>This is blue/black, rather than white.
It's a form of Tax anon, how is it not white? Overcosted I can't comment on as I'm (poorly) designing a set and balancing the power around the other cards in the set.

>This is a mess, and I don't think it's worth trying to make it work. Seek your anti-counterspells somewhere else.
Fair enough, dropped it in the trash.

How about this mess?
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>>44639432
But you're not actually taxing them. They are free to cast all the noncreature spells they want. However you either punish them (with black discard) or reap rewards yourself (with blue draw).

>>44639432
Primal is dumb here, since you're almost going to meet the requirements for it. Red/green don't do counter magic. Just have it give hexproof on etb and adjust costs as appropriate.
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>>44639477
>Red/green don't do counter magic.
What is Guttural Response?
What is Red Elemental Blast?
What is Pyroblast?
What is Burnout?
What is Artifact Blast?
What is Avoid Fate?
Red, scarecly, does get counters, although very niche/anti-blue. The effect is fitting for a red counter effect, and considering there are barely any counterspells in other colours I don't feel the need to make it specify "counter target blue spell that targets a creature spell you control". I sure hope you read that bit, creature SPELL you control. I feel like you didn't get that with your comment about hexproof.
Sorry that I didn't know /ccg/ was only for the creation of absolutely safe and sterilized MtG cards with at least 100 precedents for their effect, I thought it was about exploring the possibility of new design space.

I get the idea of what you're saying with the WB enchantment, although when I designed it I was thinking specifically of Orzhov because I'm making a set based on Ravnica. (I didn't originally intend the plane to be Ravnica, but I realized I had pretty much written 'Ravnica with inter-planar portals' for the setting I had in mind and said "Fuck it, it's easier to just make it Ravnica than try and be not!Ravnica".)
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>>44639575
or you could just use, target creature spell you control can't be countered
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>>44639592
It's meant to protect against any "fucking with my cards" spells, not just counters. Like 'return target spell to it's owners hand' shit ect.
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>>44639635

That is not blue. Tapping is blue but not direct damage. That's Red or UR at most.
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>>44639650
Don't acknowledge him anon, He's trying to remake a card from a retard's card game in MtG.
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>>44639645
There's like two of those, but ok
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>>44639661
Which game, L5R?
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>>44639690
hearthstone
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>>44639694
I'm surprised you recognize it. That doesn't look like hearthstone art to me. But then again I'm not too familiar with it.
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>>44639690
Hearthstone, he's copying Frostbolt. Even used the same art. The game is shit, Card powerlevel is around the current power Standard is now for most things and it's fucking full of game winning or losing RNG. (Not that MtG isn't with the lands system, but hearthstone is fucking retarded with it's RNG.)
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>>44629529
>Samurai without Bushido.
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>>44639647
So it's a Path to Exile that doesn't let them fix their mana? In blue?
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>>44639709
It's no worse than mana screw/mana flood.
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>>44639728
I love Auras that can be used both offensively and defensively. Kudos, anon.
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>>44639779
Hellbent divination eh?
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>>44639540
Art in use.
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Black is lacking one B instant removal.
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>>44640028
>half
you pussied out.
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>>44640047
I mean you want to be able to use it later on..
Then again...
Nothing really cost more than 6cmc
Wouldn't be more than 6 life...
Ok ALL THE LIFE
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>>44640028
Agree with >>44640047 that it should be just equal to CMC. Makes it feel more like Dismember too, which kills most 4 drops with a 4 life cost.
Actually, not seeing too many reasons to run this over Dismember besides creatures with more than 5 toughness, which most of the time loses you a lot more life than running dismember would for a similar 'early removal' use.
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>>44639829
Interesting Bestow card. Are you the same anon that made the others that have sac clauses on them? Because it's interesting design space for that mechanic.

>>44639869
I dunno how I feel about this card. A 2/1 haste for 1RR is terrible, and if you use it to buff something that dies you get 2 for 1ed, so it has the Aura issue, and if you did it the same turn you played it, you payed 1RRR for a +2/+1 haste Aura that went to the yard with your creature. Feels bad man. That said, it is funny with cards like Spikeshot Goblin, where you giving it haste with that power buff is pretty good so it can ping the turn it drops but other than that I don't see the appeal. I am probably missing something though.

>>44640028
I don't think this is going to be worse than Devour in Shadow often enough to justify it at B and common.

>card
Wording borrowed from Agadeem Occultist, but it feels wonky somehow, like I should put the CMC clause earlier in the wording or something. Anyway, it sounded like a neat idea for a BW animation spell, so I decided to mock it up. Cost and whatnot is probably not right, since 2 mana is potentially pretty cheap for what this can do, but it's also reliant on external effects to work, so maybe it's fine as-is? It's mostly a proof of concept anyway; balance can be hashed out.
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>>44640175
I should also probably throw a tap into the cost on this so you have to wait to use it.
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>>44640175
I feel like this should only check life lost by opponents, or only grab from their graveyards. Otherwise it'll be too easy to burn through your own life to reanimate your own fatty.

The wording works, but it is a mouthful. You could try splitting the choose-target and reanimate bits into two sentences.

>I am probably missing something though.
Nah. I likely overcosted it since I was basing it on a couple old cards.
>>
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>>44640286
That's a modal spell alright. You can use shift+enter so you don't get double spacing within your list.
>>
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>>44640254
How's this? I wanted to keep the utility of grabbing your own stuff if you wanted to, since W especially does that, but now it relies on life lost by an opponent to make it harder to use. Also added that tap so you can't just fire it off the same turn you cast it.

>>44640286
The -5/-0 mode is fine but the tapdown one seems a touch good at instant speed and that cost on a modal spell, since modes on these spells are supposed to be inefficient compared to the spell's CMC to offset the flexibility.
>>
>>44640324
>>44640286
Actually ignore me; Rush of Ice says it's probably okay.
>>
>>44640324
I wonder if you can do something like "choose target opponent that lost X or more life this turn". Also missing a "from" somewhere there.
>>
>>44640400
"T, Sacrifice ~: Put target creature card from an opponent's graveyard onto the battlefield under your control with converted mana cost X or less, where X is the amount of life lost by that creature's owner this turn." is the best I can come up with that uses X that way, and it doesn't come off as much better I don't think.
>>
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bumpy
>>
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How the fuck is Cleansing Light not a canon card name?
>>
>>44628411
Why would an Akroan thing draws cards? Shouldn't it do red or white thing? I would opt for pumping your dudes. Burn is always a possibility.

If you want to try something heroic themed, it could somehow proc heroic for all your creatures.
Like "Heroic -- Whenever you cast a spell that targets ~, add to that spell effect: "target any number of creature you control."
Not exactly sure if it works like I intend though...
>>
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Question: Does anyone else find it odd that WU, of all color combinations, gets the most Awakening stuff? Shouldn't that be in RG?

>>44643071
>As an additional cost to cast ~, remove X -1/-1 counters from among creatures you control.
>Return target creature card with converted mana cost X from your graveyard to the battlefield. It becomes a Spirit in addition to its other types and gains deathtouch.
Probably undercosted, though I'm not 100% about that.
>>
>>44643986
Does anyone else find it odd that WU, of all color combinations, gets the most Awakening stuff? Shouldn't that be in RG?

Biggest blunder of this block.
>>
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Made hot chocolate in a mug and poured cold soda into a glass. Had an idea.
>>
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Aquaman. Haven't touched this guy in a while. Not entirely sure what direction to take him in, but I do want him to interact with and probably generate Merfolk to emphasize his role as the king of Atlantis.
>>
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Is anyone else here?
>>
>>44648447
That's pretty damn powerful. A Mind Grind that also makes tokens, that come in attacking?

Sure, it's expensive, but damn, that's a finisher if it hits.
>>
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Changed the last ability. I was wondering how to both decrease Equip costs and allow instant-speed equipping at the same time without turning the card into a wall of text, and one of the new spoilers for Gatewatch inspired me to do this.

>>44648689
I actually wasn't that sure about it anyway. Actually, now that I think about it, I'd have the change it so X couldn't be zero. I'll just have it mill the same number of lands all the time then. Keeping the costs the same, how many lands do you think it should mill? Three?
>>
>>44648811
Trepanation Blade grinds for a single land at a slightly lower cost, so maybe 2 lands? But then, 1/1 tokens are more valuable than +1/+0, if you ask me.
>>
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I hate names sometimes.
>>
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>>44649702
Weapon Sage?
>>
>>44649359
Eh, I'll think on it.
>>
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>>44649702
Armament Adept? I like alliteration.
>>
>>44650075
>>44651705
>Crashed MSE by scrolling through my cards too fast

I combined the two and made him a weapon adept.
>>
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Updated Chronosnatcher, now with flash!
>>
>>44652237
Also, menace should be listed first there, my bad.
>>
>>44652237
I don't think this needed flash, as its going to hard to make use of the surprise factor. I know you have counters-matter as a theme of your set, but the isolated time counters still seem out of place. She should at least have some way to spend it.
>>
>>44652339

i agree with this guy

because the chosen card is random, flash doesnt really benefit this creature too much
>>
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>>44652339
>>44652477
>Flash
Flash isn't just for the surprise factor, it adds a lot of utility to the card. Plus, since you can cast the exiled card until the end of your NEXT turn, it allows you to split the costs between turns and makes using the ability more manageable despite the randomness.
>>44652339
>Counters
The isolated counters allow the counters-matter cards to work without completely devaluing creatures with Vanishing, and I only add them to cards that interact flavorfully in some way with the time rifts.
>>
>>44652560

oh i didnt see that "until next turn" clause, that makes more sense now
>>
>>44652599
>>44652560
I like it even less with the "until next turn" clause. Red's elkin draw was supposed to play on it's do-things-now nature. Commune with Larva seemed to be the only exception because it wanted you to dump all your mana into it. And on top of that, it's regrowing any card from your graveyard and not just instants or sorceries.

Re: Flash - it's non essential to the card design and actually works against its main purpose. It's simply additional value, but flash is not a primary of secondary red ability. It's like throwing flying onto a random green spider because it's like reach, but has additional uses.
>>
>>44652791
Red's temporary exile-draw is still new enough that its identity hasn't been firmly established, and Commune With Lava says that it can at least occasionally get "until next turn" style exiles. Additionally, extending the period of playability of the exiled card briefly does not eliminate the temporary nature of the ability, especially in comparison with straight draw or return effects.
>Flash
Flash absolutely does not work against the purpose of the card. One of the issues with red's exile-draw is that cards using the "until end of this turn" version are really inefficient, forcing you to ignore the extra card if you want to play on-curve, or lose a ton of tempo waiting to have enough mana. Adding flash allows you to play the creature on-curve and turns a conditional benefit into a straight benefit without losing any functionality. It brings the ability closer to on-par with creatures that draw or return a card on ETB while sticking to the temporary nature of the ability.
>>
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>>44653915
I love it, the flavor is right on, but it's certainly broken in eternal formats where many decks just want to dig as cheaply as they can for combo pieces.
>>
>>44654151
I don't think it's as good for that as brainstorm, but I'm not a tournament player or anything.
>>
>>44653915
DREDGE
R
E
D
G
E

>>44654243
Closer comparison is Ideas Unbound.
>>
>>44649702
>looking through spoilers and realise wizards just made this
>>
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Last time I posted this, opinions were... divided.
>>
>>44650075
Since he has haste, I don't think it needs the etb trigger to grab two equipments the turn he enters. The artifact cost reduction doesnt feel red.

>>44646029
Interesting but feels overcosted as the two effects work against each other.
>>
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>>44652237
I liked the idea of transforming things and giving them time counters when they transformed.
How do you get the moons and suns in the editor though?
>>
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>>44655098
There's a separate template for double faced cards.
>>
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rules question m8s

Let's say a spell like Ghostway is cast. When it resolves it exiles each creature that player controls. When it resolves it also sets up a delayed trigger: at the beginning of the next end step, return the exiled creatures to play.

Is that delayed trigger a "triggered ability" ?? Could it be stifled? It uses the stack I presume, and I dont think its a spell on the stack is it?

similarly, the card Memory Jar has an activated ability (obviously that could be stifled), and this activated ability sets up a delayed trigger as well. Is that delayed trigger also a "triggered ability" ??

tl;dr can spells and abilities have abilities?
>>
>>44655267
As far as I'm aware they use the stack
>>
>>44655267
You are correct. Triggered abilities use the words "when", "whenever" or "at". Ghostaway sets up a delayed trigger (AT the beginning of the next end step) so you can stifle it.
>>
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>>44655632
This needs to be a replacement ability rather than a triggered ability (you can't prevent damage after it's already dealt). However as far as I know, replacement abilities can't target, since they don't use the stack; all existing damage redirection affects are either spells or activated/triggered abilities that can target and that set up a replacement effect.

One way to make this work would be a static damage prevention ability. And a second triggered ability that checks whenever damage dealt to Harry is prevented, though I can't find any precedence for this kind of ability.
>>
>>44655973
>>44655632
or just have it deal damage to each opponent instead of target creature or player
>>
>>44655212
I was trying to figure out how to make a Bestow card with this effect, nice.
>>
>>44655212
I don't think an enchantment keeps +1/+1 counters on it when it turns into an enchantment
>>
>>44657083
Llanowar Reborn keeps its counter when it's a land, so I don't see why this doesn't work.
>>
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>>44655212
Thinking over it some more and I think switching the costs makes it more playable as there's less of a power gap between the two modes.

>>44656586
Thanks! I love bestow as a mechanic.

>>44657083
It doesn't return from the graveyard, it simply falls off and remains the same object. Noncreatures can have +1/+1 counters on them, they just do nothing until it becomes a creature.

Also of note, sunburst won't work here. If you cast it for its bestow cost, it enters as a noncreature and as per the rules, has charge counters places on it instead.
>>
>>44654689
>Since he has haste, I don't think it needs the etb trigger to grab two equipments the turn he enters.
True. I just have this bad habbit of changing one part of a card, but not the rest.

>The artifact cost reduction doesnt feel red.
No, probably not. Honestly, I read a lotmore artifact love into Red than is actually there, I just think Red should do more with artifacts. Though I think Wizards is starting to give Red more artifact love now anyway. Well, the reduction is really only there to help get equipment onto the board, so would it be better to restrict the ability to equipment?
>>
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>>44657238
I want red to get more artifact love, but it should get it in a way that makes sense for red rather than just getting blue cards. One distinction I like is that red's all about saccing artifacts for benefits while blue likes to build up a board.
>>
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First strike might be a bit much here
>>
Anyone has art with mages that deal with stars and constellations? I need to make a cycle.
>>
>>44625808
Jesus Christ. Can red get even one neat thing without Wizards nerfing it to hell then giving a superior version to blue?
>>
>>44657636
I'm sorry if I'm sounding pyshy, but I really wanted an answer to my question
>so would it be better to restrict the ability to equipment?

>card
Maybe return to hand ala Dash? The thing is, the card is no good without a decent creature AND a decent equipment. I do like the idea of using equipment as combat tricks though. Like with Grifter's Blade, or whatever that Flash equipment is called.
>>
>>44658430
They experimented giving looting to red, but blue had it first and was always going to be primary at it
>>
>>44658430
You imply that Red had the ability first. Blue has had the ability for a long time, then Wizards decided to give it to Red. Though they decided to change it later in order to fit Red's flavor, which I think makes sense. Honestly though, I think some Blue stuff should be moved to Red, such as some creature untapping and artifact support. Artifact support is a big thing for me, because restricting most of it to Blue I think defeats the purpose of most artifacts being colorless. And I'm usually in favor of nerfing Blue due to what I perceive as a bias Wizards has for Blue (eg. Reality Shift is in-color for Blue because Pognify us a thing, but Song of the Dryads isn't in-color for Green because Utopia Vow was in Planar Chaos so it doesn't count) and because, as another anon pointed out, much of Blue works by preventing people from actually playing Magic.
>>
>>44658684
>You imply that Red had the ability first
You're right, my mistake. But it doesn't really matter to me. If something should be a certain way but it isn't they should fix it, not worry about which came first. It's a good thing they actually followed this ideal because otherwise blue WOULD have burn because prodigal sorcerer was a thing.

Agreed about blue. I've come to accept blue, just wish they could spare even just a little design space for the other colors.
>>
>>44658520
>so would it be better to restrict the ability to equipment?
it would, but does it really need a third ability?
>>
>>44659258
No, it doesn't "need" a third ability, but it also doesn't "need" a first or second ability either. Would it be better for the card to have the third ability changed? I think so. My question is, what do others think?
>>
>>44659385
>>44650075
Meh. It's a Vulshok Battlemaster that also makes your artifacts cheaper. You get your mana's worth, but it's not particularly exciting. You would be better off making the second ability more interesting rather than just tacking on value.
>>
>>44657770

whooa how'd you get that card in such high quality?

That aside, it's pretty weak for a five mana legendary. Stronger "artifact matters" effects have been printed at lower mana costs, especially for mythic legendaries. The ping effect feels superfluous and overrcosted.
>>
>>44659481
>You would be better off making the second ability more interesting rather than just tacking on value.
...Token copies of equipment?

>>44657770
I second everything >>44659570 said. Incredibly underwhelming, as a mythic, as a legendary, and as an "artifacts matter" card.
>>
>>44659481
>>44659631
Wait, token copies, or dealing damage equal to the number of equipment attached to Rocket.
>>
>>44659481
>>44659675
Uh, the token copy thing would replace the current second ability, but the damagewould be added to the current second ability.
>>
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Uncommons, uncommons for days, I'm sick of uncommons
>>
>>44659789
Move onto rares then. To be honest, I'm getting kind of sick of seeing them. Actually, I recommend that instead of posting one color of rarities, just make sheets of each rarity instead. One sheet for all commons, one for all uncommons, and one for all rares and mythics.
>>
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>>44659789
But uncommons are the best cards.

>More complicated than commons
>frequently more so than rares, just not as powerful
A french vanilla 5/5 for 4 isn't complex, but it'll be a rare for power purposes. Uncommons get to be interesting.
>>
>>44659851
Those would be large sheets, anon.
>>
>>44657636
Shouldn't it be Hammer Time?
>>
>>44659853
Lacking flavor for your card? Uh, maybe a guy with a spiked shield?
>>
>>44659631
>>44659570
Look up Fabricate and Rod of Ruin.
>>
>>44659851
>tired of looking at custom cards
>in the custom card thread
What the hell else do you lot do in here?
>>
>>44659897
Pirate anon did it.

>>44659924
>Look up Fabricate and Rod of Ruin.
aka
>You guys don't like it because it sucks, you just don't like it because you don't GET IT.
Also, Rod of Ruin? HAHAHAHAHA!!! That card is a fucking joke. How it keeps getting reprinted, I have no idea.
>>
>>44659947
My issue isn't looking at cards. My issue is looking at the same cards over and over again. Time anon will post one color of one rarity and tends not to change a whole lot, so you see the same cards a lot. I didn't quite make that clear in the post, sorry.
>>
>>44659979
Pirate anon did it when he was done with his set. I'm not there yet with this set. I did it at the end of my last one, though.
>>
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>>44659979
The event depicted in Fabricate is the character creating the Rod of Ruin.
The custom card spellshapes the card Fabricate and has Rod of Ruin's activated ability.
It's cute, but still mediocre.
>>
>>44659979
No, I just implied it's a joke card.

To move on from this. What do you all use for set symbols? Any easily convertible art?
>>
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>>44659979
>>44659924
Forgot pic.

>>44660013
>Pirate anon did it when he was done with his set.
No, he didn't. One of the first things I got when I searched /tg/ on Warosu for filenames with "rares" in the name was an unfinished sheet of his rares.
>>
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>>44660043
>What do you all use for set symbols? Any easily convertible art?
I recommend you don't do that, because MSE's image converted fucking sucks. It'll make some of the clearest, simplest art into a blotchy mess. I actually just use the tools provided in MSE to make my set symbols. I had too much time on my hands when I was younger and got somewhat skilled with MS Word's autoshapes, so it comes somewhat naturally to me.
>>
>>44660009
To be fair, I change a lot that people just don't seem to notice. Costs, p/t values, wordings, card types. I'm sorry if you're tired of seeing it, but it's important in my efforts to balance the set.
>>44660045
Hey, if bigger collages organized by rarity rather than color would help, then I certainly don't mind making the switch. In my experience, people tend to get overwhelmed by groups of cards that are too big.
>>
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>>44660164
This is fucking cool right here. Good transform card. Not too sure if it's 100% balanced, but I'll be damned if I don't like the flavor.
>>
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>>44660243
I get that it's a joke, but have you seriously never heard of Buyback?
>>
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I don't think this was my original idea, it might have been a reworking of someone else's card.

>>44660282
Buyback doesn't work with Flashback. That's why I had to word it with 'instead of putting it anywhere else.'
>>
>>44659853
How is this blue?
>>
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>>44660164
Very strange, but I love it. All around well made on every level, I could easily mistake this for a real card.
Hey, activity the ability, then while it's on the stack cast a boardwipe. Fuck I love this.
>>
>>44660305
I will point out that, due to Flashback's rules text, if the Kicker is paid, you will have a card that tells it to go to two different zones "instead of putting it anywhere else" at the same time.
>>
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>>44660469
When you have two replacement effects, you choose the order they apply in. So you can apply Flashback's first, then the Kicker's, which ends it up in your hand.

I'll admit, it's probably too complicated for a single card interacting with itself.
>>
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>>44660695
Reverse doubling season eh? A lot more low impact than it is, so you could cost it cheaper if you wanted but I can understand keeping it the same.
>>
/r/ing shrek-sets
>>
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>>44660534
It should make you choose which card you want as they're exiled. Seems more in line with "impulsiveness".
>>
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>>44660164
Beautiful.

>>44660502
Mildly amusing.

>>44635060
>>44634548
Reckon I figured out a more efficient way do it.
>>
>>44665271
Would what?

>>44665194
At common this should probably cost 1GG, since you're probably getting a 3/4.
In a vacuum it *is* undercosted. So it should be harder to splash.
>>
NT: >>44666491
NT: >>44666491
NT: >>44666491
NT: >>44666491
NT: >>44666491
>>
FUCK!!! WHEN DID THE BUMP LIMIT CHANGE?!?
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