previous thread: >>44584129
Crucible of Worlds reprint when edition
>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s colour identity.
>Official search site. Current for all sets.
>Unofficial, but has GOAT search interface.
What a shit legend.
When are we going to start getting legends that explore new design space again?
That being said, this card is going to allow g/r/x decks to generate a shit ton of mana. Azuza/summer bloom/exploration and bouncing Gaea's Cradle comes to mind.
I have a G/B/R Eldrazi deck but with the advent of blue Eldrazi in BFZ I seriously considered making it five-color, partly so I could have flying, but also so I could use Herald of Kozilek and Sire of Stagnation. Sire has a special place in my heart after I pulled it in a draft with some friends and fucking curbstomped because all my friends had built around landfall to some degree.
Anyway with the one white Eldrazi that was spoiled I feel even more incentivised to go five-color, but of course my commander selection is limited and I certainly can't have an Eldrazi commander. Any suggestions?
More realistically, child of alara lets you keep a board wipe in the command zone and sliver queen can at least provide blockers. Karona, false god could work for a tribal boost. Her name is at least somewhat on theme.
No, the only true five-color commander is 1996 World Champion.
In my head, I know doing this is fucking shit because the land comes into play tapped, and the token is basically worthless, but my inner bad player who loves derpy combos really wants to use those two with pic related
Has anyone every played in a EDH league? Are they cancer? Are they Fun? Do they run online? Do they run on cockatrice so I can continue to be bad without spending money??
Only played one in person and it was the 'gain points for doing certain things and lose points for being competitive about it' kind. It wasnt terrible honestly but the kinds of people there were pretty varied which didnt mesh well with the points system, and it was in like three 8 man pods, wouldve likely been better as a six 4s.
TL;DR: if you need a game they can suffice but depending on how they run it expect funky rules catrring to feelgood or hyper competitive play.
Sounds interesting enough. Might be nice to start out in babies first feelgood community. I've heard about some leagues using a first come first served basis on commanders any knowledge about that?
What's your favorite guildmage, edhg?
Mine's Vizkopa solely for that second ability. The drain you can inflict with this guy is just insane.
Azorius Guildmage purely because the power level is through the roof compared to the others.
I put it in my Rubinia deck for fun. Take opponent's creature, put it on top of their library. Repeat every turn until they stop playing creatures.
>9 out of 9 players will be ramping into fatties
>one of those players occasionally plays a stupid counterspell deck and gets mad when you focus fire him to shit
>whole table groans if you play a wipe-centric commander because "muh spirit"
>there will be a point system
>it will be inane as shit and punish for MLD
>you will have to build your deck around it
>you're still playing with randoms so you're hoping they're not all huge assholes and asspies
Don't know anything about trying to find one on the Cock but I'll go ahead and say it isn't likely.
Just looked up various point systems. Here are some highlights. It's like a Magic safe space for babies.
>-4 points for killing player before their fifth turn
>-2 points for destroying more than one land a single player controls
>-2 points for using an infinite combo
>+1 point for playing with an unmodified precon deck
>+1 point for controlling ten or more creature tokens
>+1 point if you ended the game without searching your library
>+1 point for being the first player to get killed
>+3 points, at end of game players vote to give one player these points
I dunno Dr. Doom, it seems like some of those could encourage a game that draws on long term conquest and diplomacy rather than just autistic deck building. Dare I say it, they might cause that elusive buzzword, 'fun'
If I wanted to have fun, why on earth would I be playing Magic?
>Playing in 4 man game with Prossh and some other guys
>Prossh casts him general, it gets killed
>Next turn someone Strip Mines him so he can't recast
>Next turn I Waste one of his lands
>he goes ballistic
>"WHY DO YOU PLAY CARDS LIKE THAT IN CASUAL FORMAT JUST LET ME CAST MY GENERAL"
>Tell him no
>He rage scoops a couple turns later
>Tells us he would have won if we didn't play cheap cards
Why are Prossh pickers such trash?
>fun is everyone playing the same exact style of magic as me
>and being uninterrupted while we do it
>with nothing interesting happening by group consensus for no less than six rounds of ramping and playing fatties
>trying to play a diplomatic game in "I think eldrazi should be banned" the format
I'm glad my point system isn't remotely that bad. Its only real negatives are for destroying someone's entire manabase, going infinite, or taking multiple long solitaire turns.
It'd be better if it wasn't lands specifically, considering all the alternative sources of mana that exist like the signets and the rocks like sol ring and dynamo engine.
Card draw off creatures would be solid if it was a green ramp deck that only cared about casting big things, like the Kruphix list I have going that's all about generating mana and expiring it to build a bank and dump it all on big things like Omniscience, the Titans, and other tediously expensive things. Anything that would be strictly anything else wouldn't work for it and it'd feel wasted otherwise, so it's a no-go for decks that prefer cheating things out in their own magical ways.
It feels like it was made to bring green ramp back into the forefront in Standard, but disregards the fact that green ramp only cares about lands 76% of the time.
You have "slow play" rules in tournaments, and taking ages to tutor is under that umbrella. You can try to bother a judge to keep an eye on your opponent.
In casual settings what you can do is to try to enforce a maximum time limit for library searching, say 1 minute, and if the player doesn't comply he gets penalized (third time he does that in a match he automatically loses, or something).
Actually tempted to build this dorky looking guy.
My play group (including myself) has devolved into a bunch of power gamers, and I want to build a deck that I can bring out against the more casual players at my LGS.
Anyone who runs him who can recommend him? Fun tech?
What are some cool non-drain cards for me to put into the Karlov deck that I'm building? So far I'm looking at Erebos, Sun Titan, Athreos, and some others but I'm not committed to anything specific.
Drain as in "opponent loses one life, I gain one life."
any Extort card
You know, the whole gimmick of Karlov. I'm looking for other types of card to put in the deck that do different things to fill out the remainder of the deck.
I tried him out. While I absolutely love his effect, I always found myself winning through a combo unrelated to him in the slightest and using his giant dudes as blockers. Only one time I have ever won with his Zombies was due to Walk the Aeons Buyback at the very end of the game.
If anything, Archetype of Imagination/Wonder are must-haves. Evasion is needed for the zombies.
I have a Wrexial/Lazav deck that still uses the good doctor. He has done work whenever he comes out and I personally think he's criminally underrated.
So I've been brainstorming this girl and finding cards that work well with her. Aside from small 1~3cmc cards that cantrip, I found the following for her:
>Chancellor of the Spires
>Mindclaw Shaman/Reversal of Fortune
>Talent of the Telepath
With all of these cards, I know the theme I'm going for. Question is: What are some game-enders in Izzet colors?
I thought it was one trigger for First Strike, and another for normal attacks. Are you saying that I get a Karlov trigger for each creature that hits an opponent this way? That's crazy.
Karlov's ability strictly deals with life gain.
So non-drain cards you could consider
Well of Lost Dreams
Archangel of Thune
Patron of the Kitsune
Wall of Reverence
Knight of the White Orchid
That one other card that searches a Plains and is decent
Ankh of Mishra
Healer of the Pride
Wrath of God
Like seriously nigger
It gets out of hand very quickly. My karlov deck is built around getting life out of absolutely anything that happens, and he pretty routinely hits 40+ counters. My record was well over a hundred
Firemind's Foresight Combo
Try Think Twice
I would say Melek and Mizzix are better for storm, I think she fits better in an aggro/tempo shell with stuff like Nivix Cyclops, Wee Dragonauts, and Kiln Fiend. The stream of card draw lets you keep tempo over multiple players in a larger game, and you can tap out to drop her early before you need to start watching out for game-ending threats.
I've been pondering how I wanted to build her, too. Spells that cast spells is where I was leaning, too.
Diluvian, Mindclaw, Talent of the Telepath, Reversal of Fortune, Spelltwine, Jaces Mindseeker, Knowledge Exploitation, Minds Desire, ect.
Cheap flashback like Snappy, Deep Anal, Looting, Recoup, Think Twice, maybe other stuff that's cute like Alter Reality.
Epic Experiment, Etherhorn Sorcerer, Gitaxian Probe, Brainstorm, and other free/cheap shit.
I think it would work pretty well.
Name 50¢ cards that end up being kind of alright in the format.
I'll start. Definitely not the worst "wrath" in the format, I never played it but every time someone cast it it did some work. Been seeing it a lot in a friend's Zurgo list where it really shines, for obvious reasons.
Sounds like i made Shu Yun at the perfect time
Like I said, I think she'll work best in a tempo/aggro list with prowess and pseudo-prowess creatures, cheap draw spells, and maybe even burn to clear a path, like a delver deck in EDH.
How many cards are there that depend upon the order of your graveyard?
Pic related is why I have to be very careful when playing my Liliana deck.
There are enough such cards that see play in EDH that you should always ask before reordering your graveyard, just in case.
>have a close match, clinch the win
>"next turn I would totally have killed you"
>"I would've won if you hadn't hit me so hard"
I run a Phyrexian Furnace in several of my competitive EDH decks, just so I can get kids who rearrange their graveyards DQ'd at tournaments for cheating. The judge is always like: "Well, do you even have a card in your deck that makes it matter?" I laugh before replying, "Yes, of course I do!" Works every time.
So ive been playing this chick, and shes amazing. I was never the green mage until I met her. Just recurring fleshbags seems insane most of the time. The best part about her is she feel fair. You wont win the game with an infinite combo, no random craterhoof+tokens (most of the time), just good old grindy magic.
Again, this is why you always ask your opponents if it's okay to rearrange your graveyard when you're playing an eternal format. Even if you have nothing that cares about your graveyard order, and even if THEY have nothing that cares about their opponents' graveyard, they could have something like Corpse Dance which you might end up casting off a Commandeer or Diluvian Primordial, in which case your graveyard order does matter.
Better safe than sorry.
Pack removal. For fuck's sake, it's a 2 color deck that has green in it. caustic caterpillar, acidic slime, viridian zealot all have strong synergy with the commander. Not to mention the generally strong removal that most green decks ought to run, like nature's claim and beast within. Golgari charm, even!
If your Meren deck is getting screwed by enchantment/artifact based graveyard hate, it's your own darned fault, generally speaking.
A commander can be 75% without having the strategy fucked by one good piece of hate. You can have a solid, well-rounded deck that isn't overpowered and isn't playing all out, but still has the capacity to stay in the game through adversity.
Rest in Peace shouldn't kill a Meren deck. If it does, then you're putting too heavy a focus on your graveyard. Use your graveyard for advantage, but you shouldn't be boned if your graveyard gets exiled; there's simply too many effects that do exactly that.
Same thing applies as anything else. Removal gets rid of it, no one mentioned Abrupt Decay even though it hits just about everything a GY deck needs to worry about, but you also shouldn't overextend. It's like the aggro deck that plays 2 creatures, gets wrathed, and is stuck in top deck mode because he's out of gas. You can get away with it a lot more in EDH than in Legacy or modern. It's multiplayer, so you can play the long game a lot easier.
Grafdigger's Cage is weaksauce, precisely because its a temporary solution that's fucked over by all the enchantment removal everyone runs.
You need permanent solutions to graveyards, like RIP, Nihil Spellbomb, and Rakdos Charm.
Literally every color can do it, from colorless sources like Tormod's Crypt to off-beat solutions like Bazaar of Wonders and Burn Away.
So underrated it hurts. Very rarely has burn away disappointed me when I've cast it. Best part is that Burn Away doesn't even have to kill the creature. As long as it does that turn, they exile their GY.
Bojuka Bog a best. It doesn't even use up a deck slot.
Rest in Peace is technically the most powerful piece of graveyard hate you can get but most decks don't like exiling their own graveyards. Even if you're playing something like Anafenza hatebears, you like to be able to use your graveyard.
Ours was a giant round robin then a single elimination bracket for finals.
Obviously the decks were cutthroat but had a healthy mix of deck types. Even if a lot of them were shit like zur or maelstrom wanderer
Got this as secret tech for my Gisela deck. Should allow for some shenangians and probably make my playgroup upset.
Its a better mirrari's wake, but by the time you cast it you already have enough dakka...I mean mana. So its a bit worse, but the two abilities do synergize. You have the mana to cast creatures, and those creatures in turn draw you cards that you can also cast because you have a ton of mana.
I'll be good in rampy green decks, like Prosh, Marath, or Maelstrom Wanderer.
You have Gisela out, you're already winning in combat, this artifact is just win-more and it's not even doing it well. It's a bad card anon. You're probably not going to need to multi-block anything your opponents have if Gisela is out, and if you're worried about getting blocked by multiple creatures then even something shit like Yuan Shao would be better.
They started making a style and guideline for artist to follow somewhere around the Urza storyline block when the creators started getting serious about magic to basically establish they don't want shit card art. Over the years artists had a loose relationship with the card creators where the creators say
"Yo, so I got this reanimate card. I'm gonna call it Corpse Dance, ummmm, make it look cool."
"Yo bro, I gotcha."
Years go on and now wizards want to make their fanfiction commission to be perfect to reflect what's happening in the not Avengers storyline.
Now wizards are too tight on artists where you get more like this,
"Hey man what if I drew this?"
>"MUH JACE! MUH NISSA! MORE PLANESWALKERS!"
"Uhm, I'm sorry, but I can't really do that without making it look chessy. You are silly."
>"REEEE, MAKE IT LIKE I WROTE IT IN 25 PAGE LOREBOOK! I AM SILLY!"
Now the only people left are people who are experimenting at git gud and are doing it for salary work and for a resume. They really don't care to push things to look cool with an already grocery list of demand on them
>Years go on and now wizards want to make their fanfiction commission to be perfect to reflect what's happening in the not Avengers storyline.
>"REEEE, MAKE IT LIKE I WROTE IT IN 25 PAGE LOREBOOK! I AM SILLY!"
Are you being ironic, post-ironic, meta-post-ironic, or just retarded?
That's my first commander deck I built off of the Derevi 2013 premade which I bought because I thought it looked cool
I don't see what your fucking problem is, I was just asking for some constructive criticism
Anon's just tired of getting his shit pushed in by Bant and other UGx decks, there's a certain stigma against them here. Don't take it personally, it's 4chan, being shitters to anyone and everyone is par for the course.
As to your deck, it looks like you have a pretty strong start. I'd add a few more creatures that destroy target artifact/enchantment/nonland permanent, but as is it already looks pretty solid.
Thoughs on this for eldrazi processors? A single tap lets you get at least 2-3 exiles easy for early/continuous processing, but all of it is face down so youre doing it blind. Has a kind of neat effect if your table lets you hit 7 mana without blowing it up, but if they do youre stuck with some unretrievable cards.
>bouncing Stonehorn Dignitary
It looks pretty good. I think you should move Brago, Zegana, and Resto to the main board. In my RUG bounce, i recently included Myr Battlesphere and it's been working wonders. As for stuff from the new set, Thought-Knot Seer seems pretty dumb in bounce decks.
I'm not going to assign a number to it. There are a few issues I see.
First of all, you have a ton of cards that are redundant with your commander. What do you need Cloudshift and Ghostly Flicker for? Do you really need a card that does nothing except for what your commander already does? You have access to your commander at all times. Build like it.
The other issue is that you don't seem to have too much payoff in your deck. Your enablers are strong, but ultimately, what are you going to do with your flickering? Get basic lands with the elves? Tap down creatures with Dungeon Geists?
Look for cards that generate value with their ETB/LTB triggers. Thragtusk is a good one. Stonehorn Dignitary is also another good one.
For starters, cut Mnemonic Wall, Kazandu Tuskcaller, Deceiver Exarch. From there, cut the cards that are redundant with your commander and then add in cards that generate value from being flickered or that support your commander rather than being redundant with him.
I'm not entirely sold on Brago but I was thinking about swapping Kazandu Tuskcaller and Wood Elves for the other 2. Thanks
Because Roon is 5 mana with a 2 mana ability which he can use once per turn and which he can't use if I haven't got either set of boots for haste.
That was one of my main concerns, which is why I'm considering things like Armada Wurm and Geist-Honored Monk.
Yeah no shit mate.
You're only telling me cards to cut and providing no suggestions on what to put in.
>You have access to your commander at all times.
Except when you don't. Also, Roon's ability costs 2G and returns things at the end step. Cloudstep and Ghostly Flicker don't even do exactly the same thing. And even if they did, redundancy is a GOOD thing because it means your deck is more consistent.
It's rare that people are looking for suggestions as to what to add rather than what to take out. You even already have a maybeboard. Maybe start there? Armada Wurm and Geist-Honored Monk would certainly be good additions to your deck.
If you're in a position where cards like Cloudshift and Ghostly Flicker are relevant, then you've already lost the game and those two cards aren't going to save you.
If things are going well, then cards that are redundant with your commander are, well... redundant. There's no point in playing cards like that unless they will actually rescue your game.
Brago is an example of a good redundancy. He can come in and take the place of Roon when Roon is unavailable. In fact, he's better at doing Roon's thing than Roon is, and is basically the deck's hidden commander.
Ghostly Flicker, on the other hand, won't do anything to help you when you can't get to your commander. It's a one-off flicker that will be a dead draw when things are going well and won't save you when things aren't.
>If you're in a position where cards like Cloudshift and Ghostly Flicker are relevant, then you've already lost the game and those two cards aren't going to save you.
So, what, you just concede whenever your commander gets removed and you don't have enough mana to re-cast it?
It doesn't sound to me like you're very good at commander. One more time with feeling, redundancy is a good thing. Hell, have you even considered the fact that either one of those cards might be able to save Roon if he were Arrested?
Anon, I suggest taking out Ghostly Flicker and replacing it with Feeling of Dread. It targets only one thing at a time, but it has flashback. IMO, it gives you more bang for your buck.
Speaking of Mina and Denn, I've been brewing a lands deck with them. It's unbelievably expensive so I'll probably never build it, but it gets some really explosive starts in playtesting. Any suggestions for cuts/adds?
This isn't fully updated.
Nahiri is now Kalemne with no regrets. God damn freight train.
Chandra is now Jeska. Made it before I went to bed, so it needs to be tweaked until I find my sweet spot for voltron/control.
Nylea and Ezuri aren't working out.
I really want Nylea to work, and I think I need to reign in the monsters and find a better curve.
Ezuri has just been a disappointment except for the one time I went infinite sage on T4 thanks to Sol Ring. People in my meta are excited about him, but no one has really gotten it to work properly.
more things are coming in the mail for newzuri as time passes
all is good in the world
Alright guys I am thinking of adding in dragonlord silumgar for my marchesa deck is it worth running? How about if there is barely any planswalkers in the meta?
>So, what, you just concede whenever your commander gets removed and you don't have enough mana to re-cast it?
No, but you should play cards that actually allow you to recover rather than cards that will almost always be dead draws. If Roon has been arrested, there are a large number of things that will do a better job at getting your back into the game - Krosan Grip is a staple in Bant, and Path to Exile is a strong removal spell in addition to being able to send your own commander back to the command zone.
Sounds to me like you're not very good at Magic.
>using redundant cards because you're too stupid to understand that redundant cards are dead draws
Enjoy being shit, anon.
I'd rather Path my own commander than draw a Cloudshift in Roon.
Anon, you keep using "redundant" like it's a bad thing. Communications networks have redundancies. Technology corporations have redundant databases. Infrastructure everywhere have redundancies because they make things more consistent. In Magic the Gathering, consistent decks are better decks.
Hell, as I've already pointed out, and that >>44635547 expanded on, having those cards in there can frequently do things other than what Roon can do. The sheer utility of the specific cards we're talking about here is very useful in a Roon deck. If you need to, you can use them to flash enemy creatures and remove their counters, flash Roon to use his ability a second time, or save any creature you control from removal after Roon's been tapped. All of those are functions that are not precisely redundant functions of those cards, but all of them are very utilitarian uses for them.
>So glad this is a thing. So goddamn glad.
You might be the anon that inspired me to go with land affliction instead of just all out enchantress. Thanks for that.
Kalemne is great to the point that it feels dirty playing her.
talk to me lads
is there any physical way I could make a solid dick with this guy as a commander that isn't grouphug as fuck
>is there any physical way I could make a solid dick with this guy
Seeing it now, yea your right its really bad. Any other recommendations you suggest? Also why is she $80 foil?
Well, she's a fairly popular commander, and people love to get foils of their commanders, which increases demand. Also, if it's a really nice looking foil people will hold onto them just because they like the card, so maybe it's a really nice looking foil?
Don't say that I want to get a playset.
I haven't run with Pharika much, but it's pretty fun. It catches people off guard. Plus, having a cheap, indestructible commander boosts moral.
Red Akroma is fun, but most games turn in to re-casting her over and over until she sticks for a turn and murdering someone, which can take a while. Most I've ever cast her for was 24.
Yes, I am the one that started it. Glad it inspired you. If you posted a list in the last thread, I liked it.
Could you post the Narset list?
I've been really eager to build a control superfriends deck with white but it feels like Narset is the best commander for it and I'm hoping I find some other options but until then...
This is my list. What this deck is supposed to do is load up your board with enough permanents that you can bounce back from a MLD. The list can probably use some more cards like Primal Command to shuffle back lost lands and other powerful cards to your library. Maybe some more mana rocks too.
Having a Black Market with a Planeswalker, some mana rocks+Living Plane+Night of Souls' Betrayal should win the came. No one ever expects it.
>You probably like white and blue too much.
>like white and blue too much
That's not possible, anon
Yes it's possible. If every deck someone plays is UGx, you'd call them out on it. Same goes for other color combinations in my opinion. I try to put some variety in my decks and if I notice I'm always using the same color combination, I try to go in the opposite direction for my next deck.
The problem was that my first two decks had all of the colors between the 2. Gwafa Hazid mostly was made as a joke, Horde of notions is my attempt at a 5 color deck, and Ruhan was made for me as a gift.
Often when I'm planning a new EDH deck I catch myself looking at UG/x generals without thinking. Rarely do I use a majority red or white deck outside an Elesh Norn deck I made when she was new (all the soldier tokens).
Okay, finished my list for my Newzuri faerie-focused deck. I played two games tonight and one went terribly against the boros player with all the swords/jitte, pillowfort protections, and repeat combat phases with double strike.
The second game, however, I beat him soundly + the Meren player because the white removal was used on Meren before I started putting things out. I realized that I accidentally had an infinite experience counter combo with Ezuri + Deadeye + Cloud of Faeries. And made my creatures into 1-hit killers. There wasn't an automatic win though, until I managed to draw some unblockable evasion cards as they could otherwise generate endless chump blocks. So we didn't feel like it was too dirty.
Thinking of making the Nahiri deck some weird eldrazi equipment deck. Matter Reshaper, Eldrazi Displacer, Thought-Knot Seer, and Reality Smasher seem like really good fits for strapping them with equipment. Stone Haven Outfitter is exactly what the deck needed when it came to a lord ability.
Hoping to try and one day convert Meren into stax but right now she's kind of just pooping out tokens and those tokens getting sacked or devoured.
You're playing some very popular commanders. Either make an unpopular commander your own or take a popular one and flip it's strategy on it's head. Either can be fulfilling, I myself enjoy both my Melek deck and my Roon Group Hug deck. Challenge yourself.
>Phyrexian Tower is suddenly a $28 card
I'm gonna take all the money I got from "mtg finance", buy a gun, and find every person that's ever helped to orchestrate a buyout, I swear to god. So tired of this shit.
>Spellskite is $40 now
I actually just played him today, great fun, with the added bonus of mill AND it exiles the creatures you choose to use, so no graveyard recursion as well. For blue, just use big blue leviathans and skaabs, and combine with your opponents creatures, you can get some pretty hefty creatures surprisingly fast. Then make them unblockable with some enchantments, artifacts, or a Thassa and your golden.
>though she just feels like a slower sharuum that doesnt always have access to sharuum
You're a Spike, anon. If you ever find *your* deck, it's just going to win outright in a way that the only person at the table can enjoy is you. How it wins and how predictable/interactive the process will be completely irrelevant to you.
Narset: http://tappedout.net/mtg-decks/27-11-15-narset-commander/ It's modified slightly from another list.
Ashling: http://tappedout.net/mtg-decks/ashling-monored-through-the-fire-and-flames/ Made this up a few hours ago, suggestions are welcome.
Jori En: http://tappedout.net/mtg-decks/jori-en-diving-it-deep/ Very expensive and integrated some of the ideas earlier discussed in this thread.
Saffi: http://tappedout.net/mtg-decks/just-stay-dead-1/ Not mine, seemed sweet.
Sharuum already plays like that, draw/tutor for combo piece and mill/exile/damage table to combo out.
Krenko at least generates board presence and swings or pings.
"Battle-cruiser" edh just feels like the decks are constrained and held back.
Maybe ill work sharuum to the engine build or go with sydri to get more synergy instead of just trying to combo out as fast as possible
I've only got ad nauseam and affinity, though affinity is in pieces and ad naus is the most fun modern deck ive piloted. Is it worth selling anything off from them?
>I'm gonna take all the money I got from "mtg finance", buy a gun, and find every person that's ever helped to orchestrate a buyout
Do it, anon, become the hero MTG deserves. The kikes deserve whatever horrible violence comes their way.
None of those decks are actually good at expressing yourself. All they have in common is that they are tier 1.
Here. Think of the first deck you ever built in magic. I don't care how jank it is. Do you remember it? What did you build and why?
Holy shit. I forgot. I gotta make an anefenza mill deck. I usually make a deck based on any janky shit I've ever seen, but I forgot my mono white mill deck I made. shig.
Anyways, yeah. How do you like to play? Big stompy, reanimate, tribal, are all different ways to make yourself unique to the next guy. What makes you have more fun? Reanimating griseldaddy on turn 2 or just bolting the shit out of someone while countering their shit. I always liked finding new ways to change the game for myself and explored plenty on different avenues for magic.
Nah mang. You do not need more than one field wipe. I usually keep just one crux of fate which i usually only cast immediately after Meren hits the dust. For almost all other times you should be able to outvalue your opponents.
Perhaps the reason you like finding new ways to play the game is that you don't know how to play it to its fullest extent yet. You're still in that naive stage where there are still things to learn. Most of us are beyond that.
>You do not need more than one field wipe
uh, no. I've been playing for years and have played and played against attrition, infect, burn, memerange, hard control, locks, aggro, tokens, and have played stasis, stax, and mill. I would consider myself an accomplished player by early 2014.
You are so sure that you know it all, but how can you know what you don't know. I look for more so I find more. Can you find what you aren't looking for, simply by sitting in a rut and playing the same game over and over again.
The meren plays you can always OUTVALUE your opponents. You don't need to wipe the field except in extreme circumstances. I can renanimate hornet queen three times in a turn. Do you think I really need to wipe field after that?
I'm looking to improve my decks constantly. Improvement is measured by win rate. If you aren't trying to win, you may as well be goldfishing. My decks don't sit in a rut, I'm constantly looking to improve them, I just don't use gimmicks in them.
>how can you know what you don't know
I'm literally replying to Jaden Smith.
And if you're wondering, the deck I've put most work into and has the best success rate at my LGS is my hard-control-with-combo-win-conditions Nin the Pain Artist.
I only keep one field wipe in Meren and Alesha, because it costs me too much to recast and get my tempo back if I forcibly wipe the field. In any other deck yeah I'll keep two or three, unless it's a control build that doesn't really need my commander which is a rare case.
>"Oh boy guys, I'm doing it again"
>"Yipee I won"
>"Hey guys, I won again. Yeah just like i did for the past three months."
>"Can't wait for the new set. It might change something"
You missed the 12 turns I spent building up card advantage while protecting myself both politically and through spells. I said I played control, not combo. That you reacted in the way you did just convinces me that you really are a shitter.
>W-why are you guys attacking me, I have nothing on the board
>Gu-guys stop it. It's really not fair
>S-seriously guys, I'm not even doing anything
>Oh turn 12 has come around? Mana short, Timestretch win
There's a difference between using a combo kill and being a dedicated combo deck you ingrate. What other way does a U/R control deck have to decisively close out the game? Commander Damage with Nin, I don't think so. Swing with all those blue beatstick creatures? Nope. Combo just happens to be the easiest way to end a multiplayer game.
>Combo just happens to be the easiest way to end a multiplayer game
So shortsighted you never bothered to try anything else.
>waaaah, combo is so uncreative.
To each their own, I'm not going to demean you for turning creatures sideways to win. If you don't enjoy combo then run cards that can interact with it.
>You missed the 12 turns I spent building up card advantage while protecting myself both politically and through spells
You mean the part where you played out a blue deck and thought you were doing something? It's like green playing a 13 mana sorcery that says "you win and nothing can stop you" and then bragging about how he ramped to it.
Another powerhouse in EDH is Stigma Lasher.
Whenever I build a deck like that the first thing I do is go on Magiccards.info and put "Elemental" in the rules text and look at every card which effects them, try it.
but I do. I dislike combo so I build a couple safety measures for it and focus the combo player
Flashback Dread Return
And Also happen to have the whip.
It was a desperate hour.
That's the real question isn't it? I've seen a guy with a mizzix go in and win with commander damage. I've seen a girl Fireball kill other for 120 damage to three other guys. I've seen a guy switch life totals with others while he was at zero with phyrexian unlife on the field
>Im in the process of converting sharuum to sydri, though she just feels like a slower sharuum
Because she is much slow. Just stick with Sharuum. She is just too much value for any artifact deck.
>To each their own, I'm not going to demean you for turning creatures sideways to win. If you don't enjoy combo then run cards that can interact with it.
Choose from any number of degenerate combos available in the colours and slap the 'griff on top as commander.
You can pretend to be group hug the first time, but it won't work after that.
What is more fun for the whole group?
Focusing down a single player as early as you can because you know he will drag out the game for you and even kill you, or
Waiting and building for the perfect ending where noone can stop you and you just combo out like a madman into a win.
I have a Sasaya
Where I am trying to benefit everyone and let them play cards until I win with some ridiculous amount of mana and tokens or lands.
And a Mayael
Which needs more DRAGONS.
Both decks I feel are winning way too often and I wonder how they can be stopped more effectively so I can help my group have a smarter approach to EDH.
Are these what you could consider 75% decks or should I change things up?
An example of the powerlevel of the decks these two go up against:
Hello /tg/ I just finished adding the last cards to my Lazav EDH deck. It's mostly mill and stealing stuff from my opponent.
I'm bad at magic so can someone please help me out? Are there any cards here that are not good for the deck? What other cards should I include?
I think you'll be able to see the deck with this link.
I'm also noticing that you don't have haste enablers besides Fervor. You might want to consider Urabrask the Hidden or
Xenagos, God of Revels, seeing how your deck really wants to turn sideways.
Things I'm not a fan of:
Dromoka, the Eternal
Day of Judgment (should be Wrath of God, but I'm picky)
Things I like:
Kozilek, Butcher of Truth
Scourge of the Throne
Shaman of Forgotten Ways
Just built Zirilan and he's surprisingly good. You gotta ramp hard to 6-8 mana but then you're golden
>Hellkite Tyrant says target blue player loses the game
>Worldgorger counter wraths
>Utvara Hellkite + Spawn of Thraxes for too much damage
>Dragon Mage and Knollspine draw all the cards
>Tel-Jilad stylus, Sun-Dial of the Infinite let you recycle your tools
>tutor for them with Hoarding Dragon
>Bogardon Hellkite spot removal
>Hoard Smelter for artifact removal
>Balefire and Ryusei say "fuck you tokens"
>Narset: http://tappedout.net/mtg-decks/27-11-15-narset-commander/ It's modified slightly from another list.
I'm not sure about Epic Experiment, Bolt, Mulldrifter, and Warleader's Helix. How is Soulfire Grandmaster working for you?
>-2 for an infinite combo
You have to deal with that too? Really getting sick of the anti combo crusade. I can't even go to my LCS and use Ventmaw+Aggravated Assault without groaning and bitching.
>highest penalty is for killing someone before turn 5
For fucks sake...
Thoughts on meren as a card in, any creature based deck? Thinking of adding it into my counter based Anefenza foremost deck just becuase its so good.
Not him but in my Aurelia deck I run something like that. swords of feast+agg assault. Its really easy to break, just like that guys combo. Just remove one of 3 things: A artifict, a enchantment or a creature, which in multiplayer its bound to happen. I only ever got it off once and I have no idea how anyone, in a 6 or 7man pod didt have any removal by turn 5 or 6
Why do so many players not understand the concept of "If I make myself a target, people are going to focus me."
>playing in a 4 person game
>one guy is using Roon
>spends the first 3 turns mana ramping
>turn 4 is able to hard cast Boundless Realms and is sitting on 14 mana
>passes to me and I play Armageddon
>asks me if I'm seriously going to nuke our mana bases
>tell him yes, he was getting too far ahead
>rage quits and throws his cards across the table
I know MLD is frowned upon, but who in my place would let the UGX player rocket that far out in front?
what is fog
what is darkness
what is safe passage
what is riot control
what is aether spouts
what is illusionist's gambit
what is clinging mist
There are plenty of instants for one turn damage prevention.
So I'm still kind of new to the whole EDH scene. I have a few decks, but would like to build some more.
The problem I run into is, when I get an idea for a deck, I go to Tapped Out to throw something together and before I know it, I'm way over the 100 cards limit.
Any tips for cutting down?
Draw some test hands, think about what cards you are happy to see in your opener, what cards you're happy to see with maybe 5-7 lands, and what cards you are happy too see lategame. If you have the luxury print out proxies of the whole list and find someone to playtest with and do a similar thing.
What always helps me is
>decide what the overall strategy of the deck is
>cut any cards that don't directly contribute to said strategy
>if the deck is still too large, take out whatever cards are the least effective at achieving your strategy
Tldr you have to learn to properly identify and remove jank.
In EDH its really easy to suffer from "Oh holy shit this card looks awesome" syndrome.
You sure got a purdy mouth anon.
But I think I would add some instant speed graveyard exile incase they mill an eldrazi titan. I'd also add the duskmantle mindcrank combo for lulz
>tfw one of my two waifus is mega banned ;_;
Krenko is done, Tazri is in the mix since I'm waiting on OTG and I need to track down a Drana and a few more WUBRG cards. I'm still new to EDH and I'm not sure who from the right I should go with. Keep in mind I'm cheap as fuck who won't spend more than $200 on a single deck
I get it sort of. I think its a awkward mix of casuals git-gud and pro's slowing down. The casuals are trying to imitate the git gud by playing combo decks too, but haven't really sharpened their fangs and the pros also don't want to be mean either.
I'm a guy who will not counter your commander unless you are extremely dangerous out of the gates, like Rafiq being casted and lightning greaves out is a no, but a simple Krenko should like a turn. It's wierd. Go back. If you were nice enough to take out blood moon, keep trying to help those fools figure themselves and the game out, because their meta probably is in a flux
Thankfully, my playgroup has a pretty big pain threshold for "degenerate" strategies.
We've played for a few years, and the only thing we've ever banned is the Exquisite/Sanguine combo. And even then it was because the majority of games were being decided by who could execute the combo first.
how many decks do you got? If you have more than a couple be sure to show off, so people can get a gander at new things they haven't seen or thought of. They're probably thinking, "I wanna build control, because I've seen control win", but if you show off a couple other decks and let them play them they might figure out their style
Make the game grow out of control and constantly help other players with card draw, creatures, and lifegain, and then hid some strange ways to win the game, like ezuris predation after making everybody have 20 hippos, but always make your opponents seccond guess themsekves, like be strictly helpful once in a while, or save them from other players, then sneak out a win when they dont expect it.
Told my friend ill help out making his oloro deck, but I have no idea what I am doing, how is this? Feels wierd not having ajani's pridemate.
>2/3 the size
What's the fun on that? 99-singleton Pauper is fun because of the amounts of junk you get to use that never see play.
My local group just started Pauper EDH too, I have Spellheart Chimera and am waiting for the cards of a Skyward Eye Prophets deck to arrive on the mail soon.
You look like exactly the type of player I'd like to have at my table. 200$ is the perfect sweet spot for a deck that's good but not oppressive, and your commander choices are varied and interesting: you didn't go for the obvious best decks in the format, you went for a theme instead.
9/10 list anon.
between $200 and $400 is the perfect spot for good decks that don't just wipe the floor with people
unfortunately there's one person in my playgroup that doesn't understand this and just builds expensive goodstuff and doesn't play the game correctly
actually, here's a solid story
>friend of mine and I playing a few games, pretty even match with my animar and his nahiri
>this guy shows up, asks us to play
>because we can't just say no, we let him
>this guy has a history of oppressive decks that are no fun to play against (karador, rafiq, skullbriar, now damia)
>he basically counters everything and makes neither one of us have fun
>both my friend and I nonverbally decide to just stop doing things because we don't want to deal with this shit anymore
>this guy has lethal on board and just attacks with safe creatures every turn for like 6 turns until we're both dead because we did literally nothing
anyone else have that kind of guy? just builds horribly oppressive decks in a really casual playgroup?
Something similar happened to me. Went to play EDH at my LGS for the first, I'd been warned in advance that people were tryhard as fuck, we're talking Mana Drain and Force of Will in all their blue decks. My Aurelia wasn't going to cut it so I quickly threw together a Maelstrom Wanderer list on a budget. I show up at a table where people are playing Karador, Niv-Mizzle and Omnath, introduce myself, explain that it's a new deck that's still being tuned.
I go on to win at a fairly reasonable turn 5 after minimal interactions (my Food Chain got Force of Willed). Players go "Nice deck anon, now go away while we finish this game". I have to sit out the rest of the game while they durdle to their own combo kills in their 3000$ decks.
I don't think it's a matter of our decks being "oppressive" in the metas we played in, the issue is that folks at an LGS typically hate losing to the new guy. Next few games I showed up with my Aurelia, I won a small handful of games and they were still pissed because new player with Aurelia beating them was bullshit and Insurrection should be banned. They got mad at a Final Fortune win and one guy argued that if I'm going to play that bullshit then he's going to start running Time Walk in his decks, no kidding.
There's a guy at my playgroup with an Oloro deck. He used to be the "fuck if I want to play with him in this pod" type and most of the times I was the only one that played with him because a-I don't have much opportunity to play and 2-trying to keep EDH alive.
He built a Daretti last year but had Mindslaver lock and Blightsteel turn 3-kinda stuff and eventually dismantled it. He claims the Oloro deck is now more fair, despite keeping Omniscence/Enter the Infinite combo and playing it up as soon as he feels hurt. On the last time we played the GAAIV guy took his commander back when he was Treachery-d and that triggered him. He had the combo pieces since turn 1 but alleged he wanted to kill through battle damage with Colonnade. He has Teferi and Knowledge Pool to lock the table and kill with that Sphinx who turns lifetotals in 10 too, all stuff that takes too long to execute.
Yes, I have a friend like that, plays Damia a lot. Nothing but degenerate decks actually, his most played are Damia, Derevi, Sharuum, Riku. He built some fun decks over time but always took them apart after losing a couple games: Daxos, Grimgrin, Nahiri, Glissa, etc. If it doesn't win reliably and consistently, it's not worth playing for him.
He doesn't have fun just by playing a good game, not even by winning, he only has fun if he's dominating the game by turn 7. He whines endlessly about mass land destruction, even though I remind him he's the reason I play MLD in the first place.
Back when EDH was starting to really kick off before the first precons my FLGS had a pretty solid scene for it. Not too much cutthroat, no whiners. But shortly after those first precons a couple guys came along with $3k+ decks and turned the local scene into an arms race to just not lose when they popped into a group.
EDH died here pretty quick following that and only recently has been seeing any attention.
When playing in a tryhard meta, I always play at least one fork and one red blast in my red decks. I wish I had room for both red blasts in Aurelia but at least I can treat Sunforger as an extra one.
the guy i'm talking about has the same issue
he whines about wraths and any LD like its the spawn of satan
one time my friend cast nevermore naming damia and this guy just couldn't handle it
he always whines about being targeted whenever he plays, too
I was the only guy playing aggro at my LGS for a while, won my fair share of games, and people complained that I was "playing EDH wrong" instead of adapting and I don't know running more fucking wraths and early game interaction.
many players are just walking salt mines that will use any excuse to explain why losing wasn't their fault. that's why most of them play EDH exclusively, they can't stand getting steamrolled by either better players or just unfavorable match ups in competitive formats and not having any excuse to fall back on except "omg jund isop ban omg tron is op ban omg bloom is op ban omg fish isop ban"
I always have an excuse for losing, but I try to always make that excuse "I made a mistake" or "my deck needs more work".
Sometimes however, the only excuse I can come up with is "Derevi is fucking bullshit I no longer want to play against this deck."
that's not an excuse, it's an acknowledging the problem which is the first step to fixing the problem
complaining for 30 minutes that memory plunder for wrath of god for an instant speed board wipe is "stupid bs" and "should be banned" and "I WOULD HAVE WON IF IT WASN'T FOR STUPID BULLSHIT LIKE MEMORY PLUNDER" is a baddie excuse.
In the 99, Meren is good with any deck that consistently has creatures in the graveyard. She is outstanding in the 99 for any deck with a sac theme. She's good, it's why she costs $10 despite being a casual-format-only card that's still in print.
That's a good point actually. I sort of have to wonder if she wouldn't be a nice fit in Anafenza. Even though I have no real sac outlets to speak of, I do tend to fill up my graveyard a lot.
Anafenza a qt. How does she play? I've heard a lot of people talking about hatebears, but how does that translate to a 99-card singleton format in the first place?
I feel like a deck with her ghost version would be either bonkers or very underwhelming. Has anybody tried that?
Monowhite a shit in EDH, don't even bother. As for how Abzan Anafenza plays, I personally play her as a low-cost beatdown deck full of tutors to get the proper hatebear for every situation, efficient removal and graveyard shenanigans to grind out longer games. Here's the list, bear in mind that this is built on a budget.
Idk why people say mono white is bad in edh, not true except if you compare to tippy top tier decks
looking at your deck list, you and your playgroup are clearly not at a high enough power level to take advantage of mono whites "weakness"
Jalira looks pretty fun with copy and untap artifacts/abilites.
Is it better to built her around ETB/Dies effects with a few ETB-value beatsticks or just go for token flooding with only a handful of actual but huge creatures and Eldrazi?
I tried the first just now and it seems to work, though it's a bit slow since copying the ability is needed to get a board presence.
Eventually ended up breaking XMage and the ability put every card onto the battlefield, including Sorceries and Instants.
Mono white isn't necessarily bad, it's just the worst. Objectively. It's playable, but given equal budget, deckbuilding skills and player aptitude, it's always going to lag behind other colors.
>Conjurer's Closet on an Ondu Giant
>only thing keeping them in check is Winter Orb because MLD is badwrongfun and negative points
>waah stax is so unfun let me jack my hand off onto the board
>playing Derevi stax because people jerking their hands on the board is too hard for you to handle
>don't let any other deck play anything either because "muh stax" and "muh competitive"
MLD is only a problem for those "let me jerk my hand" decks and a proper counter against those. Winter Orb is almost the definition of no-fun and doesn't let anyone play the damn game anymore.
I have yet to find a person that honestly thinks MLD is worse than Winter Orb that doesn't run it themselves.
>Winter Orb is almost the definition of no-fun and doesn't let anyone play the damn game anymore.
>Prohphet of Kruphix
>Sword of Feast and Famine
>Just removing the damn Winter Orb
I think you're overreacting
This is my list: http://tappedout.net/mtg-decks/08-01-16-jalira-master-polymorphist-edh/
I run token flooding with stealing effects and a few ETB-value beaters. The deck is super fun to play.
Nah, I goofed while using the collage maker thing, that spot would be filled by Anya now. I do have two Stitcher decks(one is mass mill, the other is packed with lots of blue fatties) and two Pharika decks(one is enchantress, the other is just goodstuff.dek) though.
>Have Bosh deck.
>People constantly shutting me down before I can do anything because "It's an artifact deck."
I just want to have fun. Holy shit. Also, what are some good cards/artifacts to throw in with Bosh? Generally my game plan is to get mirrorworks down and start cloning artifacts then throw the clones or use them as security for more important artifacts like Mycosynth Lattice or unwinding clock. I remember once I made someone scoop because I made four Blightsteels in one go with mirrorworks, and sculpting steel.
Yeah, looks like a fun deck.
Have you thought of running Aura Thief in it? It's pretty decent in Jalira, as you can get it out easily and can sac it yourself when you feel like grabbing the enchantments.
>looking at your deck list, you and your playgroup are clearly not at a high enough power level to take advantage of mono whites "weakness"
What's wrong with that decklist? Anything specific? Or are you just going "your deck's bad" as an ad hominem attack to support your argument that monowhite somehow isn't the worst color in the format?
>What a shit legend.
>When are we going to start getting legends that explore new design space again?
Inb4 next set does exactly what you describe and a flood of anal pain about how MaRo or whatever scapegoat is being flogged to death for DARING to do different.
>it's all about jewing money blah blah blah.
>Turned Chandra into Jeska voltron control
>Playing against Animar, Sigarda, and Marchesa
>Have O-Naginata, Champion Helm, and Gorgon Flail on her
>Played Gratuitous Violence in my turn
>Don't attack because Marchesa has Trike out
>Animar is waiting for Opal Palace because of Trike/Jeska
>Sigarda cast commander and passes
>Marchesa swings at Sigarda for Dethrone
>Leaves 4 blockers open with +1/+1 counters on them
>shoot one during end step so its gone till next turn
>Top deck Inquisitors Flail
>Play/Equip to Jeska
>She's a 9/4 First strike, Trample, Deathtouch
>Swing at Marchesa, he blocks all out
>one to each blocker and 6 trample over
>Inquisitors makes it 12
>Gratuitous makes it 24
Turns out I was right, he was sitting on Mike, but couldn't play it because of Jeska, and sigarda had a path. I missed played with Jeska.
I already have Sharuum, Mimeoplasm and Ghave. What Red commander I should use that has a different strategy. I'm thinking about Zedruu, but I don't want to use another commander from the premade decks.
>beating your opponent to death with your Darksteel Forge
I have won most of the games I've played with him, even with 4 players. Unspeakable symbol is an auto-include.
Here's my deck if you want to check it out, but it seems it has 1 extra card in it, which I still got to find to fix. http://tappedout.net/mtg-decks/infect-and-masochism/