Buy your staples now before they get bought out Edition
Night of Souls' Betrayal has just been targeted. Probably an Eldrazi tech (Jund has better slots in the sideboard than Night right now)
Different anon that bought stoneman. As a whole, don't bother with the remix Modern set. The top left corner is almost universally cut weird. MM Tarmos will pass, most of the shocks are blurry (or the color background in the text box will be off) but will pass, most of the onslaught fetches will pass (wooded foothills text is off), Karn will pass and there's a couple that will pass too and there's a few randoms that will pass. Don't even bother with the foreign language cards, those are complete giveaways
Double sleeve that shit, they're too glossy otherwise
Perfect for cube though.
Ah, yes. Not everyone has the luxury of playing 4 maindeck Spell Snare and 3 maindeck Supreme Verdict.
And then I sideboard in Stony Silence and Baneslayer Angel.
Quit building memes and beat down with Goyfs instead.
4 Wooded Foothills
4 Arid Mesa
4 Stomping Ground
2 Sacred Foundry
2 Copperline Gorge
4 Wild Nacatl
4 Goblin Guide
4 Kird Ape
4 Flinthoof Boar
4 Burning Tree Emissary
4 Ghor Clan Rampager
2 Obstinate Baloth
4 Lightning Bolt
4 Atarkas Command
Doesn't seem like an awful MU.
Eldrazi are good against:
>decks that rely on counterspells (cast triggers)
>decks that are weak to discard and fatties (URx)
They don't run excessive sweepers like Tron or Skred or something. How did the games go? Also, post your list.
Was trying out Surgical Extraction. Just got the Sorin too.
We also didn't use sideboards. Played against two decks. The first did seem to focus on eldrazi the second was more about Karn and Ugin.
2x Flooded Strand
2x Godless Shrine MP
2x Godless Shrine SL
4x Isolated Chapel
3x Marsh Flats MP
1x Marsh FlatsSP
1x Windswept Heath
1x Windswept HeathSP
4x Path to Exile
3x Raise the Alarm
2x Surgical Extraction
3x Zealous Persecution
2x Auriok Champion
1x Auriok Champion SL
1x Auriok ChampionSP SL
1x Elspeth, Knight-Errant
1x Sorin, Solemn VisitorSP
3x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
4x Intangible Virtue
Couldn't you said that a day earlier, I just ordered my first time from him.
Protection from colored spells
Also anyone excited about the eldrazi charm? Seems like its finally at least a card that _looks_ like it could be modern playable
no, you should use that as an excuse to read up on all the best decks in the format of which tron is one
Your losses all make sense now and the lists makes sense and it's aaaaallllllllll coming together
Controlfag here, I'm going to be taking this for a spin:
2 Snapcaster Mage
4 Path to Exile
4 Spell Snare
4 Think Twice
2 Logic Knot
4 Esper Charm
4 Cryptic Command
2 Sphinx's Revelation
1 White Sun's Zenith
Other Spells: 5
2 Runed Halo
3 Supreme Verdict
2 Celestial Purge
2 Stony Silence
2 Rest in Peace
2 Vendilion Clique
2 Teferi, Mage of Zhalfir
2 Baneslayer Angel
1 Elspeth, Sun's Champion
I can't decide if I want Negate or Thoughtseize in the side. Dispel is an option for that slot too.
Your deck looks pretty good, except for Surgical Extraction in the main. That's always, always a sideboard card, because most non-combo decks in any format are redundant enough to laugh at it. When I used to play tokens I like to run a 3/3 or 3/2 split of Honor and Virtue with some Tidehollow Scullers and a Hero of Bladehold or two, but that was before Bitterblossom and Solemn Visitor. I would try and get your hands on 2 more Sorins and cut Elspeth.
The problem is its just the flavor of the month, it folds to anything aggro. The only actually good matchups it has are graveyard decks, which arent frequent to begin with.
Maybe if Oath prints some other nice eldrazi, but I dont know honestly.
I was just trying out Surgical Extraction. No idea what to try in those two spaces. Aside more Sorins since I just found the first one. Anon here said to run four. I want four. I'm fine with three though.
I'm testing it, but it will never be totally useless and it helps with a lot of things our deck can't deal with otherwise.
The worst things about it are that it turns on Abrupt Decay game one against Jund/Junk, and it can't stop tokens of any kind.
>mfw I play scapeshift and laugh at them
They don't even get to interact
IMO the problem is often times its just a shot into darkness.
I mean, the only decks in which it has a 100% hit are Tron, Bloom and low tier combo decks.
Burn will just hit you with something else instead of Bolts, with Jund its wasted mana if they dont have discard in their hand and Twin will just beat you down anyway.
>IMO the problem is often times its just a shot into darkness.
Unless I'm playing against combo where I know what I have to name, I would just hold onto it and cast it naming some actually resolved threat, just like any other removal spell. I don't see why I have to drop it T2 ASAP.
Top kek i guess i will start modern with affinity.
So I've been playing around with big green mana decks that play things like Bramblecrush and Primal Command.
Almost everyone quits out after game 1 if they lose and I've been told a few times 'putting cards on top of libraries and land destruction are no fun'
Should I play Legacy or something if I want to play like this? Is there some unspoken rule about this kind of stuff? I don't want to be hated out of my LGS if I build this in paper
Now that md Relics are a thing, can I finally have my Dread Return by now?
Those two are really the only ones i have seen that i have interest in playing although im still trying to see what else there is and get somewhat of a feel for what i want seeing as how expensive they can be.
It's just people being a little bitch. This is a format where you face infinite combo's or lethal damage on turn two, so somehow putting things on top would be taking it to far? Just pic related them as you tell them to stop whining.
MTG Modern nexus has some alright articles although they're only alright at figuring out the meta
Watching the top decks at MTG top 8 can give you a good feel of the pro meta and good decks but ultimately it should be what you like to play and what your meta is geared towards
I feel like the Edrazi decks will most likely loose a lot of ground as the years go by and they don't get consistently receive new threats and tools. Of course, the mana base is amazing, having essentially Eldrazi-specific Ancient Tombs and Mishra's Worskshops, and maybe that is enough to keep it relevant longer than I suspect.
Which got me thinking, are there any Eldrazi builds that make use of sphere effects and the like? It feels like if there is a single Modern deck that can act as Stax it would be that deck.
They should, I love that dredge is largely an uninteractive deck, but there are ways to interact with it that take a little knowledge and creative thinking. Bolting my own delver in response to a lethal FKZ is one of my crowning achievements in legacy. Ravager existing in a tier 1 deck alone means that its never going to absolutely dominate the format like it did with extended.
Not just WoTC, Anon. Quite some pro's also vent their frustration at it when they can. Which is total bs.
Cabal Therapy, however much I would love to have, will never be a thing in Legacy 2.0. Way to kid unfriendly. This automatically means NicFit will never be a thing in Modern, too.
Dredge takes so much hate while it actually is just another one-trick-pony deck like Twin, Storm or ANT. I still don't get why I'm not allowed to flip over my deck while other decks are allowed to T4 'oops did I win'?
Just the power 9 cards, ancestral, walk, moxes, lotus
I just use my legacy storm and my legacy dredge decks and proxies the moxes in
I really really really REALLY want the real things though, I really despise having to use proxies of cards
Hopefully after college I can get a good paying job but I doubt it
What about you friend?
Frustration at dredge is somewhat justified, its not usually very fun to play against. That being said, the amount of hate needed to beat dredge is related to the speed and power of the deck. In modern, you dont have cabal therapy/breakthrough/LED, so you're going to be playing a more fair game, needing a draw spell to get started and whatnot. Once the game gets underway, modern is a format with a lot of creatures and a lot of sweepers. Pyroclasm is not too bad against a slower dredge deck, and I dont think modern dredge would be able to fight through much hate
My dredge deck needs bazaars and my blue deck needs duals/mana drains and power. So basically the same boat, I'm just not willing to commit to that kind of investment when I have people who are willing to play with proxies.
Fuck me, I forgot how easy the secondary market was to manipulate and corner.
I think most people are underestimating it.
The possibility of going turn 1 Mimic into Thought Knot Seer turn 2 into Reality Smasher turn 3 already makes it explosive and hard to deal with.
It has some very concrete potential.
How are you planning on a T2 Thought-Knot Seer? Double Eye doesn't work because the [C] cost isn't reduced, and eye+urborg doesn't work either since urborg isn't producing any colourless mana.
Haven't played much modern in the past month and a half or so/havent kept up with the recent price spikes
What's too expensive for no reason now?
god damn. I was able to pick one up for $2 today from one of the stores in town because it was in an old bulk binder
>Tfw you built the Eldrazi deck as your first modern deck just before it got popular and prices skyrocketed.
Goddamn I'm glad I went with my gut and "holy shit this deck looks cool" feelings.
I picture Wizards being like the bumbling old man on the internet desperately clinging to the "good old days" while trying to work out how to connect with a world that moved too fast for them. The biggest problem they have is how fast a joke can be born and then die and by the time they've pushed out a reference to it, its already old hat.
What are your thoughts on Kiki Chord? I have all the pieces (see below) except Kiki and Resto and sideboard shit like Magus of the Moon and I am thinking of putting it together. It feels like melira is the faster combo/beatdown but Kiki can work with less gas even if it is more mana hungry and is also more top heavy making it stand tow to tow with midrange without relying on the Gavony crutch.
Whatever the case, love me some value.
I like it, though I'm not sure if I'll play it again anytime soon.
I took some list and started testing it in a vacuum and had problems with Jund, then added Voices to shore up that matchup (not realizing that that's standard). I also found the Townships to be pretty great in testing.
Here's the list I ran last Friday, tweaked for my FNM meta:
4 Copperline Gorge
3 Gavony Township
4 Razorverge Thicket
1 Stomping Ground
2 Temple Garden
4 Windswept Heath
2 Wooded Foothills
3 Birds of Paradise
4 Elvish Visionary
1 Eternal Witness
1 Kiki-Jiki, Mirror Breaker
1 Reclamation Sage
4 Restoration Angel
4 Voice of Resurgence
4 Wall of Omens
1 Wall of Roots
3 Chord of Calling
3 Collected Company
4 Lightning Bolt
3 Path to Exile
SB: 2 Spellskite
SB: 1 Qasali Pridemage
SB: 1 Loaming Shaman
SB: 3 Magus of the Moon
SB: 4 Burrenton Forge-Tender
SB: 1 Eidolon of Rhetoric
SB: 3 Fiery Justice
Ghost quarter is an allstar. Having game against manlands (inkmoth nexus especially) is important. It's also a viable play to nuke an extra tron piece to fix your colors if things get tight. It can also be used for defense against sowing salt effects. Better to nuke your own land than have it ripped out entirely.
You can mull pretty agressively. I offten go to 5 to get the turn 3 tron. I've even gone to 4 and pulled off a win. There is a high number of card permutations that can lead to or give you a very good chance to get your engine online.
Ancient stirrings doubles as a lifegain card and can be useful in matches that do not see artifacts or enchantments on your opponents side of the field. Chromatic Star is the best target as you will still get a card out of it. Speaking of star, it is the better of the two eggs as it draws you a card even if destroyed be for activation.
Stoney silence and even chalice on 1 are very strong tech against you if dropped early enough. Land D is about as effective as hand disruption. Tron has such a high threshold of card draw and fixing that they need to get lucky, have a fast clock or bring a high amount down on you to effectivly extinguish your engine.
You should only have one basic. Use it wisely. 20 lands is the correct number. No more, no less.
Remember that chromatic sphere/star aren't exactly the same. Star gives you a card regardless of how it gets in the graveyard and, because of how spell resolutions work, you don't have to specify the colour of mana you wanted until you look at the card you draw. Sphere has to declare the colour before the draw.
>you've got your counters
Come on m8, counters are pretty trash in modern.
>It works in legacy, too
Don't do this, legacy and modern are nothing alike. In legacy the answers come proactively in the form of counters where in modern the come after the fact in the form of removal meaning that if a mentor hits the field it's going to stay there and your array of counters will both give you value and stop their less than critical mass removal. In modern you both have less counters, more expensive counters and alot more removal to deal with.
The fact that bolt is the number 1 played card in the format where in legacy it's the 8th gives a clear hint at this.
All this aside, during summer there were a few Esper mentor decks that kind of climbed the tiers and got to tier 3-2.5 but not it seems like the deck vanished.
>using Night of Souls' Betrayal to counter tokens
>not Illness in the Ranks
/tg/ really does suck at Magic.
>because of how spell resolutions work, you don't have to specify the colour of mana you wanted until you look at the card you draw
This is incorrect. Star's first ability is a mana ability, so it does not use the stack. You must choose a color before you draw a card for the triggered ability.
You would bolt your own Delver in the matchup to exile any active Bridge From Below that your opponent has, but by the time a Flame-Kin Zealot is coming out he's made all the Zombies he's going to that turn, so I don't know what he's on about
I've been thinking of sleeving up infect again to take to GP's and IQ's.
But does anyone else get the feeling this isn't a good time to play infect? K command was already a bummer. But these new OGW cards kind of make the deck look even worse
Can you guys help me with the names of a few pro players?
I founded this list on my bros computer, and I have heard of a few of them like Louis-Scott Vargas, Magic Finkel, Gerri T Thompson and Joey Losett. But who are the rest??
So when he casts dread return the bridge triggers go on the stack. He had 3 bridges, so it was going to be 9 zombies then attack for 31. Since bridge needs to be in the yard on resolution, exiling them with the triggers on the stack prevents zombies from being created.
I need some shitty sleeves for my jank deck. Anyone know of some better weeb sleeves than these?
I've heard of Wafo Tapa or whatever his name is.
Jelger is pretty big.
Finkel is Finkel.
Josh Utter Leyton is a CF guy.
I beat Kenji Tsumura once at a GP.
I beat LSV once (at a small vintage event).
All I remember about Mark Herberholz is he won that Standard PT in Hawaii with RG and that's why I got some Tarmos for a decent price.
Mark Justice is a 90s pro, I think
Marshall Sutcliffe is a mediocre commentator.
Mike Flores is an annoying commentator who thinks he know everything.
Mike Sigirst was POY and got 9th with Bloom in Cincinnati.
Nicolai Herzog is a name I recognize.
Olle Rade is Sylvan Safekeeper.
Olivier is a French pro with a ton of wins.
Owen Turtenwald is one of the more current top players in the game.
Well, alright. I don't understand this fucking half-legible CSI image shit, but here's what I could make out
Gerry T Thompson
Is that lasr one Owen Tudenwalt?
That is all whom I could name.
People who consistently place themselves in Top 16's and 8's of major tournaments. While it may seem that once you've gotten through the initial hurdle of understanding the rules of the game there are actually far more nuance in how you play, and seemingly inconsequential decisions can have major impact on how the game concludes.
I remember seeing a Legacy match a couple of years ago where a Merfolk deck was fighting Stoneblade. The Stoneblade player played a Snapcaster, obviously with the intention of giving flashback to his Swords and killing the Merfolk players lord. The Merfolk player countered the Snapcaster. This may not seem like an important decision, but I instantly noticed this as a mistake, because the Snapcaster on its own wasn't enough to affect the board, and eventually that player would be able to draw another Snappy and give his Swords flashback again. The better play would have been to let the Snappy resolve and then counter the Swords as he played it, exiling it at the same time and forcing the Stoneblade player to topdeck another Swords rather than a Swords OR a Snapcaster.
Eventually the Merfolk player lost precisely because the Stoneblade player drew another Snappy and flashbacked the Swords.
I just bought like $150 worth of weeb sleeves from ebay last night.
There's a guy in Flushing NY selling cheap KanColle sleeves, and a business in WI that has some cheap Vocaloid products. Got some of those as well
Super excited about this one.
See I usually see the opposite mistake in vintage, where they value getting an ancestral out of the opponents yard over the opponent not getting a 2/1. Which I usually think is a mistake there. A good player is able to evaluate both of those board states and make an informed decision. Playing a game vs playing your cards and whatnot
Yeah, exactly. You have to learn to make informed decisions based on the boardstate, what your opponent is likely to have in his deck, and what cards he likely has on his hand based on how he has played so far. All of these are skills that most Magic players don't have, but which pros have learned simply because they play the game so damn much.
It's all about thinking long term.
A novice thinks only about what is currently happening. "What can I do right now?"
A amateur thinks only a turn or two ahead. "How will it effect my or my opponent's next turn?"
A good player anticipates several turns ahead and for multiple possible game states. "How will it effect me and my opponent going forward and what could my opponent do about it?"
But the game is not chess. You can't really think *that* many turns ahead because, (A) you don't know the whole of your opponent's deck, and (B) you don't know what you're going to draw.
>(A) you don't know the whole of your opponent's deck
Once you're familiar with the meta of a format you can make very educated guesses as to the content of your opponent's deck.
>(B) you don't know what you're going to draw
You can plan for the worst case scenario. When you're ahead your number one concern should be "how can my opponent possibly turn this around on me and what can I do to prevent that?" and when you're behind your number one concern should be "what can I topdeck that gets me up out of this and how do I set it up so that I get as much time as possible to do so?"
>you don't know the whole of your opponent's deck
Professionals at high levels really kinda do know the whole of the opponents deck, unless they are playing some rogue thing, but any pro worth his salt is well informed on 90% of the opponents deck
>you don't know what you're going to draw
You make a plan for a range of possible draws and play accordingly, sometimes you have to hope to get lucky and sometimes you can be sure that most draws are good
I have actually learned a lot about the pro mindset by watching LSV play
I have this problem in magic and with other games I suppose of being able to read what the other person is going to do but for the life of me I can never decide what I should be doing to counter that or play around it and it frustrates me because it makes me a shit player because I can't work past this
It comes almost entirely down to PLAY MORE MAGIC
I got into pauper on MTGO last year and I was shit for like 2 weeks, and then I started to understand how every deck I was up against played, and the memory of being blown out stuck with me enough times to realize stuff like
>in the delver mirror post-board I need a minimum of 2 counterspells before I even attempt to resolve a gurmag angler
I've got some bad news for you buddy....
Experience is the best. You'll learn if you keep with it and expand your play group. Also playing with people who are better than you will make you better; thats how I learned: by being roflstomped. If you can learn from losing, eventually you'll stop losing so much, and in turn you'll teach those who you are beating to be better just like you learned. Its a beautiful cycle.
Knowing the general decklists is really useful, but knowing how to tell what's in their deck based on their plays is high level plays. If someone is playing a brew, things like their win conditions and the lands they fetch can tell you a lot about their sideboard
> I can never decide what I should be doing to counter that
This isn't a thing that really has to do playing, it has to do with knowing the meta and the deck you play.
Like you are playing Melira and your opponent is most likely on Twin, game 1, what do you do? You dig for Skite while leaving up mana to represent Path or Decay (no competent Twin player will try to combo when you are showing a way to end the combo).
You are playing Scapeshift against affinity, game 2. You dig/bring to light Anger the Gods or Scatterstorm or if that isn't an option the just race for the combo.
This has less to do with playing and more to do with the format and the time you spend studying it.
I don't hate it, but a deck that can consistently win on turn two does not make for a healthy Modern format.
It's also not an interactive deck, you have to sit there while the Bloom player combos off and goes through many triggers before you lose the game.
Learning to read a player's deck based on a few cards is an essential skill for pro players.
Once you have an idea about what you're up against, it's about anticipation and planning for probable and worst case scenarios. You make a plan, weight the odds and possible outcomes, and advance accordingly.
Is there any good UR Aggro deck? I want to play my cardfu in Modern but he doesn't slot well into Twin.
Less to do with hate, more to do with knowing that it breaks what Wizards wants modern to be, because like it or not it does.
Also it's pretty boring to play with or against but that is a personal thing, which doesn't really factor in to the ban discussion for me (again) at least.
A great way to leden what to do in a matchup you have trouble with is to play the other side of it. Let your friend play your deck and either borrow his or proxy up the deck you want to learn how to beat and observe what you now fear might happen.
you can play him in some fringe combo decks
I'm not sure if it's modern legal but there's the Weirdstorm Cantrip deck where you put paradise mantle on Blistercoil Weird and cantrip through your entire deck
Otherwise just jam him into UR delver,
then lose the game and play twin
I have a feeling that building fringe UR Aggro decks will probably just be a waste of money. It sucks because UR is probably my favorite color combination but I don't really like the way Twin plays it so I'm probably just going to stick to RG , my second favorite combination.
Blistercoil is just so damn cool though. He's not a bad card he's just in a lacking archetype. I'm sure someone could build UR Aggro with him swiftspear , snapcaster and the new Storm mage from OGW.
Nothing. On Cockatrice I'm putzing around with an Esper walkers build, IRL I've got a UB Tezzeret deck, a UR Delver deck from when it was called faeries, and a gimmicky Assault Formation deck.
My meta, if you can call it that, is Gifts, Scapeshift, Tron and Affinity.
Blistercoil Storm will be a good deck someday anon, you'll see!
Thanks Anon, for clarifying my post that shouldnt have needed clarifiying.
I didn't realize that BFB had to be in the during its resolution. Thanks for the info.
Negate (or Thoughtseize if I decide to play that), Stony, RIP, Clique, and Teferi all come in against Tron. Dedicated Tron hate (Bribery, Commandeer, etc.) is shite.
UR Delver is a decent deck, but it doesn't play Blistercoil Weird. There's a combo deck with Blistercoil Weird and Paradise Mantle though.
Because it kills literally everything in their deck except spellskites? Or are you so illeterate you couldn't figure out people were talking about Night of Souls Betrayal and not Illiness in the Ranks?
Zoo is easy. Spell snare and Verdict clean house.
Burn is a bit unfavorable G1, but SB I can bring in Purge, Clique, and Baneslayer Angel and it becomes a lot better.
Infect isn't awful either. I usually have enough removal to kill his dudes and stabilize. Runed Halo is very good here, especially when I can name Inkmoth Nexus.
Bogles is a very bad MU, and one of the reasons I'm trying Halo in the main. My outs here are basically Halo, he keeps a Spiritdancer hand, or he doesn't pull any totem armor and I get to Wrath.
Grixis is a Midrange deck, like UWR Geist. It's also not very good.
All the Infect dudes are 1/1. He can't keep them pumped forever.
Question to all modernfags. Here's the thing, I get that modern has a lot more to it than standard or draft and I can certainly appreciate how fun it despite only playing it on Cockatrice, but I find the tournaments IRL are few and far between and I've been at two LGS one with average 40 per friday and one with ~30 per friday and neither had Modern as a staple. Even on modern mondays or tuesdays the crowds are small and hodgepodge at best. I don't know, I guess I just enjoy a game more when there's more of a buzz of interest/higher player base. So my question is do any of you feel like this at all?
Reminder that everyone calling for Bloom/Goryo's bans are aggro/midrange babies that are frustrated because their shit "fair" decks have bad matchups for once.
Reminder that that the matchup triangle is "Aggro beats Control beats Combo beats Aggro", not "Burn, Jund, and Junk jerk off over creatures and removal for 10 turns until whoever topdecked more goodstuff wins". Sad because Burn can't interact with Amulet? It's because it's a bad matchup, my bootyblasted friend. You *should* be losing 90% of games without being able to interact, just like real control (not Grixis bananagoyf) loses 90% of its games to you.
Neither did my dredge player. He got a little salty when he realized that you can't really turbo-goldfish dredge, and have to actually think about the matchup
The reason so many people think that dredge is a bad matchup is because they don't know how to play against it, and assume that they have no way to interact.
Where I live there are more modern players than any other format. Hell 3 months ago we went from 2 standard, 1 modern and 1 draft night to 3 modern and 1 standard nights and about half of the standard nights get canceled due to low attendance.
Plus there is always online.
I guess everyone just wants to play midrange, which always sucks against combo. My feeling is that midrange players don't understand why they can't just be the "best" deck and have no horrific matchups
My local Magic community is mostly limited players, but modern is by far the most popular constructed format. FNMs in my town are always booster draft and modern on alternating weeks.
As a combo player I just want the format to be kept consistent with what Wizards says they want to do with it. Bloom and Goryo are pushing Storm territory in terms of their speed and consistency, so they should be looking at banning cards that allow that consistency.
It's the same reason I'm not a fan of Snapcaster being in the format. If SFM was banned as a "card that dominated other formats like Legacy and Extended", which I think you'll find was EXACTLY the reason given for its ban, Snapcaster being Modern-legal is inconsistent. And inconsistency in what cards Wizards wants to ban and what decks Wizards will allow to be remain fast and consistent in spite of the precedents they themselves set is a problem for the format.
For all the talk of "speed and consistency" I've been hearing, bloom and goryo are still a mere fraction of what's being played. I hardly think they are a problem. Or is it the principle of the thing?
If I did that, I would add a lot more like a background and better detailing, I made that in 15 minutes with a trackpad on an online image editor. Definitely would do that though
Just letting you know, the reason mardu caught on as the common term for RWB is because there has never been a need for a shorthand name for that wedge.
No ones ever said "did you see that RWB deck that did well at that tournament" or "Boy, RWB is really strong right now." so it never really came up
People have called many different decks Aristocrats, but pic related and Falkenrath Aristocrat pushed it into Dega colors for that rotation.
Nah, I'm finishing my legacy decks. Just bought the first of 5 duals
I just remember it being mainly BR when I played, I quit before RTR block came out. Pretty neat that it was WBR though, one of my favorite color combos
>path to exile
Tbh mardu has answers for the meta right now, it's just a matter of exploring it more. I regularly do well in leagues with it and my losses come down to misplays more than deck
Generally he's fine because you just hold onto him, he's a pretty mean topdeck when games go long because often times it's a pseudo two for one or shaves a land off the top
I'm not saying there are not good cards in those colors. They just don't really fit together. Playing a bunch of removal is nice, but you end up being a control deck that struggles with noncreature permenants. Painful truths helps the card advantage issue, but I'm not sold on it.
I play Skred a lot at my FNM's and the 2 Mardu players always get matched up with me and I almost always win.
The matches are really grindy and almost go to time but we're both doing the same thing essentially except my mana base is simple and painless
the common removal for the decks as stated before but for creatures, a mix of these, lower cmc being more numerous
Wall of Omens
Of course Painful Truths too
This chick sits across the table from you and slaps your swiftspear in the ass? What do?