Starting a new pulp adventure campaign and realize I am woefully low on pulp adventure art. Airship captains, fighter pilots, archaeologists, noir detectives, etc.
The villain's getaway dirigible.
> NOT considering the adorable little french super-detective with a gay mustache and OCD to be heroic.
Your games suck.
What? should he hold a Katana and be demon possessed to be an ideal character in your eyes?