How can the imperium let the Orks claim yet another thread? edition.
>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
Because humans are worthless without Chaos.
>This thread belongs to Chaos now
This may be a bit of a weird question to ask but I'm playing daemons and I have no idea how to take down my friends melee guard army. I get shot moving up to him and then he mashes me up in close combat.
We're playing 1500 points and I'm using a mainly slaanesh army with nurgle and khorne cannon and tzeentch soul grinder. What units can I take to give me a better chance?
>I'm playing daemons
>melee guard army
>he mashes me up in close combat
Do you mean the 50 man blob with 5 power axes and a priest? Masses of ogryns? Helps to know exactly what he's running.
Had hilariously lulzy moment against my friends Green Tide army with my War Convocation. I deployed my whole army as a giant blob (as did he) and stated that by turn 3 there was going to be a last stand. My shooting failed me hard and at the start of turn 3 I had killed something like 20 orks out of ~150 in that deathblob and they were within charge distance. So what I do?
I activate Litany of Electromancer (every model causes 3 S4 autohits at I10 in melee) and +3ws -2bs for my skiatariis.
Then I move forward with everything.
And charge with every single model in my army.
So. 10 rangers, 10 vanguards, 5 ruststalkers, 5 infiltrators, onager, ironstrider, knight gallant, magos, 2x3 kataphrons and 2x5 electropriests.
50 models. 150 S4 hits. Against Ork's now T3 due vanguard polluting them.
I think about 70 orks died in that round and few of my owns units managed to slip away from CC due them killing all the orks in vicinity. Next turn I repeated the same Litany and zapped rest of the orks off the battlefield.
BZZZZP for the Omnissiah!
+++Adding to autobanks on Counter-Xenos Strategems+++
+++Data successfully integrated into Count of Xenos-Sandwiches autobank+++
+++Praise the Omnissiah+++
He's got loads of different squads, off the top of my head
Big command squad, with 3 plasma guns, a medic, commander of ordnance, astropath priest, lvl 2 biomancy psyker, carapace and iron hand straken.
vet squad with shotguns 2 meltas, carapace, heavy flamer and priest.
vet squad with heavy flamer, carapace, normal flamer and priest
Platoon command with CCW, medic, heavy flamer and flamer
20 man unit with commish
lascannon team with divination psyker
anti-tank leman russ with command and plasma tank squadmate.
His main tactic is to focus fire my khorne cannon and soul grinder down turn 1 with the lascannon and prescience on the tanks then move up as quickly as he can through the ruins with his command and vet squads as to get in close combat. Without the khorne cannon I can't get in to combat with an initiative penalty.
The priest do their thing where they get a rerollable 4++ and keep my big daemon locked in challenges so Iron hand can kill them.
Last tiem my prince got in combat with him he killed it in one punch after tanking all it's hits.
Our kits are ancient, and some are really bad designed.
When (if) we get a new codex, we'll get new kits for basically everything.
Raptors/Warp Talons, Forgefiend/Maulerfiend, Helldrakes and Hellbrutes will remain for sure, so, if you like those you can start there.
Flesh hounds. 3x10 of them. Tau will face turn2 assault no matter that they do. Their firepower (especially if you use Grimoire/cursed earth) simply isnt enough to kill every single doggy.
Despite playing Guard, he doesn't have all that many models in his army. Go down the attrition route - grab a couple of Horror units and use them to continually generate new squads of infantry via the Malefic Daemonology Primaris power. Some Screamers to quickly pop open his vehicles would also be a good plan if you don't have them already.
You could also think about getting a Herald of Slaanesh with the Exalted Locus that gives their unit re-rolls to hit and lets them force an enemy character into a challenge. Use that to snipe out the Priests so your Greater Daemon/Daemon Princes can go to town without their buffs ruining things.
>The priest do their thing where they get a rerollable 4++ and keep my big daemon locked in challenges so Iron hand can kill them.
The priest cannot reroll its invulnerable save, war hymns only affect armour saves.
SORRIE WEZ LATE.....
WE CLAIM DIS FRED FOR DA OOOORKZ!
>How do you not have Grav weapons
something something technology only recently dug up from Mechanicus's basement something something we haven't stolen them yet
>how's the codex treating you?
KDK's doing just fine for me : ^)
>something something technology only recently dug up from Mechanicus's basement something something we haven't stolen them yet
Land Raider Crusaders. Why don't you have them?
>KDK's doing just fine for me : ^)
KDK don't equal CSM. Try Iron Warriors you daemon cock sucker.
As someone who played horde Tyranids a long time ago and has started a new army, what else should i put into a minimum-model list that isnt a Baronial Court? I have another two metal terminators that i have yet to paint, should i get a couple more and run Draigo's Paladin crew ft. two kitted out Malleus Inquisitors?
He's not the one avoiding challenges, he's the killing all the greater daemons in single combat. He's t4 so I can't ID him unless I smash.
if I attack him normally he still has his 5++ and 5+ FnP or I can risk it all to try and ID with one attack leaving him with just a 5++ but more often than not he's able to reroll that.
I'l try bu I already quite like summoning. he's great at clearing my units away with massed fire.
Nope. Yes, they are almost impossible to damage in melee that way. When GK had the staff that gave a 2++ in melee it was even worse.
That's like saying we're not a melee army, when we have I1.
WS and toughness 4 makes them surprisingly hardy in melee. They can hold on for a long time against most average melee men (shit even death company are only ws4) until the wraiths come and clean up.
Bullshit. The challenge rules say "a character in one of your units locked in the combat", they say nothing about that character having to be one of the engaged models. Straken is in one of the units locked in the combat (the company command squad) so he must issue/accept the challenge.
>How do you not have Grav weapons
How do you not have the Autocannon anymore, nor the 5 men squads with full melta?
>Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot accept challenges.
>A model is engaged in combat if:
>It is in base contact with one or more enemy models.
>It is within 2" horizontally and/or 6" vertically of a friendly model in base contact with one or more enemy models in the same combat.
You should try to read all of a rule instead of just the first period.
This is just like the time some anon came to the revelation that we were all playing terrain wrong and that infantry need to be 25% obscured or more while refusing to read rules on terrain types.
>they say nothing about that character having to be one of the engaged models
>I am a complete retard
It did, not that it really mattered. WHFB still uses it. Which is one of the reasons it was a clusterfuck for new players, especially since Elves shat on everybody due to I6 base + ASF.
Not the anon you're talking to but what does it define as "engaged" in the rulebook? Because if it was base to base why would it not just say base to base before the fight sub phases?
>It is within 2" horizontally and/or 6" vertically of a friendly model in base contact with one or more enemy models in the same combat.
So the entire unit, because unless something stupid happens, all models of the unit are within 2 inches of another, therefore daisy-chaining the rest of the unit into combat because they would all be at least 2 inches from a model in base to base. Or 2 inches from a model that is also 2 inches from another model that is within range of one that is in base to base, and so on
>Scenario 1 - within 2 of someone engaged.
>Scenario 2 - outside of 2inch of someone in base
To the guy asking about Harlequin-in-Starweaver configurations from the other thread; I go with straight Embraces on everyone because auto-hitting S6 hammer of wrath is just so powerful against a wide variety of targets.
Caress on the Troupe Master's a decent idea and I've seen it before, although I just prefer straight embraces myself.
As for your survivability, I've read one strategy where you take blobs of 10 clowns, a few of which have no upgrades to soak bullet fire, supported by a crapload of Shadowseers conferring coversaves and/ or invisibility.
I'm a fan of large Faolchu's Blades myself, but for your Starweaver configuration, Shadowseers left and right is a must. You're just not tanky enough otherwise. Consider Telepathy, as well. As much as I love phantasmancy, the Tau cancer is quite prominent. Invisibility spam may be our last hope.
What's everyone's thoughts on the clowns? Interested to see how people here play them. They're my favourite faction myself. Bought a bunch from a dodgy Chinese under-the-table conglomerate of stores that can't be pinned with cease-and-desists.
Embraces HoW only works if the model makes base to base contact. Be careful, this is rare to happen.
I agree I love the skyweavers, fantastic.
Starweavers i don't run, mainly because you can't put a shadowseer inside to cast.
Where'd you buy your harlies? Z?
Let me ask you something, who would you enjoy playing more, the guy who knows his army isn't the best yet still fields it, or the guy who knows his army is the best and came in primarily to win?
Orks are first category. Also, our mentality is different and for the most part don't give two shits if things die, we're Ork players, just that things die.
When people play orks they usually try out less serious lists against them and have a good time with funny situations and with less of a precedent on hoping for good rolls and thinking about proper strategy.
Basically, when you play against orks you play 40k how GW expects 40k to be played.
>O-Orks are competitive, if I field these 4 year old rules that haven't been errated that abuse force org manipulation that hasn't been a thing for nearly 2 editions.
:^) Quick post your Zhadsnark list
It's been years. Jerkass gamers leave an army the moment it's not overpowered anymore. If tomorrow a new Eldar codex comes out that make them Ork tier you can bet your ass that the entire faction will be devoid of stupid powergamers in less than a month.
Not an Ork player but the kind of people to pick Ork these days are generally the type who just want to have a good time playing a game with an army they like, hanging around with people. People are also more likely to field less tryhardy and more interesting armies against them.
Meanwhile if you want to tryhard, you pick Eldar or Tau, and then force everyone to optimise out the ass and make the game uninteresting because you've got to play to that style. Not true for all Eldar/Tau players, but there's more opportunity to 'play to win' and meet people who are just min/maxing and more likely to get upset if they lose.
I'm a DEldar player myself and I'm hopefully lumped into the same catagory (just with more underlying fetishism and deviance). I run a fluffy army because that's the fun of the hobby to me - I'm the type of nerd who'll name every Kabalite. Not necessarily the winning or losing, because there's far better games for that.
Didn't get any help at 3AM last thread and was wondering how this is looking for a 1500 Dark Angel List.
The goal is to have the Ravenwing command squad (hopefully invisible) with the librarian run around and get in close things, thats when the knights and termi Lib drop in.
The Landspeeder, bike and formation can bring the terminators in to hold an objective or stay and fight allowing the bikes to hit and run to the next fight.
Librarian Level 2 on bike (110)
Ravenwing Command Squad with Apothecary, Champion, Company Banner, 2x Grenade Launcher (295)
Ravenwing Bike Squad with 2 Grav Guns, Combi Grav and Meltabomb (120)
Ravenwing Bikesquad with 2 Meltaguns, Combi Melta and Melabomb (110)
Ravenwing Landspeeder with Assaul Cannon (70)
Terminator Librarian Level 2 Force Axe (115)
4 Deathwing Knighs, Knightmaster (235)
4 Deathwing Terminators with Stormbolters and Power Fists and Seargent with Stormbolter and Powersword (200)
>Ravenwing Support Squadron (245)
3 Landspeeders with 2 Heavy Bolters
Ork players are like the goal keepers in football.
They've accepted they're terribad players and will never be the cool kids, nor can they afford swanky new boots and kit.
So they resign themselves to being the butt of the jokes and being accepted as the easy going retard in the corner.
Generally speaking they've realised they're terrible at 40k and the games too complicated for them. So they pick an easy throw lots of dice and generally lose but '"haha' isn't that funny everyone expected me to lose anyway"
That and they're poor fags. So they just pickup cheap Orks on Ebay.
Since it's a Chaos thread now
>mfw the Imperial/Inquisition/Mechanicus fanatic player ask to borrow my Daemonettes so he can summon them in the next game
>mfw he ask me if he can even clone some of them, so he can use them more often
Chaos won another loyalist soul.
Praise the Dark Gods!
>inb4 He wants to clone them because Diaz's Daemonettes
So I'm looking to start a space marine army.
What are the must have units to start with? Like what are the main building blocks of the army, other than the HQ and two troop choices?
What a broad question. The main building blocks after HQ + 2 troops would probably be transports for those troops. Viva la Rhinos!
Then your elite/heavy support, they will probably need a transport as well, though this may be a drop pod.
However maybe your playing a faster chapter and need to fill that slot instead.
Sometimes you will bring more than just two troops and that may be more important.
2 HQ + Troops and Transports will be enough to play ~500 and learn.
Far too broad of a question. Use what you like the look of and what your chosen chapter/homebrew is known to use a lot of fluff wise.
You generally want to have a something that can deal with every threat you'll come across though, hordes, vehicles, aircraft, etc. That can come in a load of different forms though to the point where there's no point in listing them.
If you're just starting space marines, go for a typical HQ like a captain/chapter master and some tacticals.
From there you can do like what >>44604181 said and get some rhinos, and then maybe a dreadnaught and drop pod. From there you can do literally whatever else suits your playstyle.
This, i always disregard objectives completely because i'm playing Kdk/renegades and objectives are retarded
>Hey look, we've captoored 3x nothing of note and an enemy minefield, we win!
By turn five my games are usually close enough to unit extermination. It really depends on the mission and army I and my opponent are playing.
Necrons? I am going to play the mission and let most armies exterminate them selves against me.
Dark Angels? I am going to try and run them down and hopefully score some killy objectives just in case.
Who said anything about building your army with only extermination in mind?
Question was do you play for points or extermination, I play extermination because I don't see the enjoyment in "winning" because your units are faster at getting to objectives so you racked up 5 points turn 1 because of lucky draws.
It is a war game, so I play it as a war game.
What do you think about my homebrew formation for a Raptor Cult?
Raptor Cult – Formation
•1 Chaos Lord
•0-2 Chaos Sorcerers
•2-6 units of Raptors
•1-4 units of Warp Talons
•All character models must be equipped with a Jump Pack.
•All units/models must bear the same Mark of Chaos (if any).
•Hit and Run
•All units gain +1 S to their Hammer of Wrath/Vector strikes.
Just tried out my orks with some Cult Mechanicus units I got from Christmas against Ultramarines.
Did pretty well, couldn't be within 12 inches so one took up one side and the other.
Orks swarmed and anything he put against my destroyers got graved along with my robots.
His downside though was not taking any flamers and only heavy bolters with rhinos that kept immobilizing themselves.
If you don't play for objectives or maelstrom points then the only thing that matters is killing power, so you either build your army completely for extermination or you are a retard.
Also removing any means of victory beyond simple "kill everything" means also removing any kind of tactics beyond "charge straight away" if you play melee or "sit back and shoot" if you play gunline.
You can play for objectives and still be focused on killing stuff. Hence you take strong fast units whose primary function is to be strong fast units that kill but can then at the end of the game go get that objective for points.
Relic / Big Guns Never Tire / Basically any Eternal War mission where points are scored at the end of the game and not during is what I play and what I prefer.
Because as I said, where is the fun in "winning" because you just happened to draw the correct cards that were correctly suited to you and in some cases can even be detrimental to the basic playstyle of your army because you were told to sit on an objective instead of moving up and stopping that unit from shooting at you.
Stop with the accusations it is so boring. If you want to talk, talk.
Not in keeping with GW rules writing.
>3 units of Raptors
>All Raptor Champions must take a gift of mutation
>Successful Fear tests caused by units in this formation must be rerolled
>If a unit from this formation wipes out an enemy unit as a result of a sweeping advance, all enemy units within 6" must take a morale test.
>>If a unit from this formation wipes out an enemy unit as a result of a sweeping advance, all enemy units within 6" must take a morale test at - 2 leadership at the end of the turn. The - 2 leadership is stackable with other units you control that destroyed other units within 6"
Jesus Christ, never thought I'd say it but I'm almost glad my friend decided to play IG instead of Eldar all those years ago
I am hoping the Deathwing can toe to toe with some Daemons. The knights all have stormshields and the smite mace besides the Knightmaster.
My normal 1000 point list uses an Interrogator Chaplin and I know he should try for invisibility for the command squad he rolls with but am unsure what to do with the Termi Lib since he was the cheapest termi HQ to bring, but also figured having a second Lib against Daemons may be okay.
Gonna need a Daemon Prince with wings, probably some pink horrors and maybe some Nurgling.
Could get some chariots.
It really depends, are you going monogod or splitting? Is the necron player using the Decurion? What formatiosn does he bring.
Couldn't help much with Tau, never seen em and never want to.
Daemon Prince isn't going to help much with Tau: It's about 300 points to kit him out, much weaker assault threats will do the same damage, and they do have the guns to put it down.
Against Necrons though, a Tzeentch Daemon Prince Biomancer should be rather handy. Enough S8 attacks to flatten shit and start sweeping advance checks... Which require a lot more force to cause these days.
Monstrous Creature equivalent statline at his earliest showings perhaps?
He is shrugging off bullets and lifting cars, but feeling a bit of pain from the former and struggling with the latter. I'd say about S6/T6.
So I decided to start Tau (After carefully contemplating between them, Eldar and SoB. In the end Tau appeal most to my anime based fetishes.)
So far I got:
- Base books for 7th ed.
- Tau codex for 6 ed ( Got scammed into it thinking it's for 7th. Can't do anything about it. )
- Lot's of dice from my /tg/ related times. At least 18d6
- 2 x (12 Firewarriors + drones)
- 2 x XV8 suit (Got both this and FW above from some guy online who was selling his army at 1/2 prince.)
My idea is to paint one of suits into Commander and another one into a bodyguard.
So my questions:
1) Can I paint a regular XV8 into a commander? I can't really see the difference in models.
2) What else should I get in terms of equipment?
3) Did unit stats changed a lot in 7th edition codex?
4) Can I use a non citadel acrylic spray paint as base?
5) How do I turn a normal acrylic paint (The kind you get in tubes) into a wash pain? Lots of water?
>1) Can I paint a regular XV8 into a commander? I can't really see the difference in models.
Yes, you can easily do this. Maybe add some extra parts so he looks fancy
>2) What else should I get in terms of equipment?
Well you need more dice, 36 or so is a good total, and a scatter dice.
And then you need to look through the codex and figure out what you want to run. Nothing is bad, save massed warfish. If you ask here, most responses will be "X is broken so buy 3"
>3) Did unit stats changed a lot in 7th edition codex?
No, but some minor rules and formations did. Use the codex in the OP link if you must
>4) Can I use a non citadel acrylic spray paint as base?
You can use fucking walmart spray paint, it really doesn't matter so long as you're careful. Always use a flat color
>5) How do I turn a normal acrylic paint (The kind you get in tubes) into a wash pain? Lots of water?
Easiest thing to do for you is simply buy a wash paint, there's many kinds.
As I said, I can not speak for Tau. You are correct about the Tzeentch prince against Necrons though. That thing actually kills Necrons.
Reclamation Legion is very durable and the Canoptek Harvest is pretty hardcore in friendly games and I avoid it. That being said you can bring a Soul Grinder to draw the attention.
Burning Chariot of Tzeentch have done damage to my warriors and immortals.
Flamers of Tzeentch were alright.
I find Nurglings harder to deal with that Pink Horrors, but horrors are still good to bring for their Psyk.
I wish I paid attention to unit names more but really Daemon Summoning is a decent way to deal with Necrons.
You didnt get scammed, tau dex stayed the same with the new update, theres some minor changes in some other book but just get a copy of the expansion from the mega.
You need more d6. 18 is fucking nothing in comparison to what you need. 12man fire warrior squad pumps out 24 shots in rapid fire range. and thats just two shots each. Usually I buy blocks of 32. I have 2 blocks.
Is that the old xv8 suits? Considering its second hard I imagine theyre the old ones. In that case just get one of the new ones and paint it up as a commander, then you have a commander, or alternately a shaso for a 3man suit team.
You need a tape measure and thats pretty much it, read your codex and write out a list, do it by hand for the first few times til you know what everything does and how things are structured then you can switch to a roster builder like battlescribe to make things easier.
Not at all, some objectives clearly states to kill stuff, how is this "un-khorne"?
You're just being an idiot, its a game of strategy, and the maelstrom of war cards ads quite the variety to the game and how you can win.
If you remove the "mission objectives" factor from the game, you are simply just stuck with "kill the other guy factor", a game that was fun when you where 10-12 years of age.
Sound a lot like you would do well in games like AoS, from my understanding they removed just about all rules concerning everything. All you need to do is rush the other guy with great models, and roll the dice (its even on a set value for Christ sake!). And GW seems pretty determined to push the lore on to the players as well, so there you go, a game with no other purpose than rolling dice in an attempt to brainlessly kill the other guy there.
You clearly isn't as red up on the lore as you think you are if you really believe that orks and khorne worshipers heed no need towards the greater goal of the battle. The objectives are there to show that by "capturing" this extra ammunition, we can shoot more dakka, or the boss will be pleased, alt more treasures for the glory of chaos and so on.
All you need is a bit of imagination on why your team needs this objective.
Sure as fuck I do, beats listening to the same 4 voice-actors that seem to do every single dub of every single show, droning through the script with all the enthusiasm of Microsoft Sam and their incredible vocal skill and years of training letting them pinch their nose "and then they're totally a kid/rich person/teenager/alien".
I put together all my Christmas Necrons and I have exactly 500 points with 10 immortals with a Solar Staff Overlord and a Ghost Ark with 10 warriors.
Would 10 more warriors and another Ghost Ark be my next move? I could effectively double what I have now without the overlord and another 5 immortals.
Or maybe I should get some heavy or elite with either Anhilation Barge (where I got my overlord) or some Lychguard.
So guys I have a rules question. A guy I know and I were playing 40k and basically what happened is one of my models took a wound in an assault, on my next turn when I moved forward I made sure to put that model on the back of the unit so on it's next charge it didn't die to overwatch.
He tried to argue that there was something that said since it already had a wound it would be the one to take that wound anyway, but the rules as written just say the closest model.
Basically I just want to know if I'm an asshole who is misinterpreting the rules, or is he just wrong?
please note I've only played like 3 games of 40k so far.
In previous editions of the game, wounds were automatically applied to already wounded models. These days it's the closest model that's hit, so you can shuffle your models around to keep them alive for as long as possible.
>a game that was fun when you where 10-12 years of age
Speak for yourself, i'd rather kill stuf than let my Bloodletters hold a sabotaged piece of terrain for a retarded victory point"
>All you need to do is rush the other guy with great models
Like thats not what is happening 90% of the time
Objectives just mean you have to do stupid things like keeping a valuable unit back or shooting at a stupid target every now and then.
>All you need is a bit of imagination on why your team needs this objective.
Its a bad thing if you have to pretend a part of the game you're playing makes sense when it doesnt
You are just the simplest of creature...
well, what ever blows your whistle I guess, if your having fun just mindlessly throwing guys on the opponent, have at it. But please don't get mad if someone wins by point.
>Objectives just mean you have to do stupid things
Forcing a player to choose between attacking the opponent and holding ground isn't stupid. It's an important part of the game, and one of the main areas where tactics start mattering in 40k. Sometimes you have to make difficult choices as to how best to use your units, instead of just mashing them blindly into the enemy army and rolling dice until one side falls over dead.
>But please don't get mad if someone wins by point.
I dont, if my opponent wins by point i'm totally fine aslong as i got to tear his army up before
Yes, if you're playing IG, SM, Eldar, Tau etc it totally makes sense but factions like Kdk, Orks, demons should get the option to drop any "hold point x" immediately and focus on their faction objectives
Point X may well be civilians hiding, shiny stuff to loot, a relic ect.
Every faction has reason to do it, hell even tyranids may spot wildlife to devour or decide to scent-mark a sport for incoming drops.
You still have the option of throwing away a objective and point per turn.
You clearly have no intent of learning the actual lore, and are fine by "thinking yourself right" when claiming stuff like
>doh.. Orks are stupid, they don't use tactics
>uh.. Khorne worshipers have no reason to stop and pick up weapon crates, they only need to kill the enemy
Well, as mentioned before, what ever makes you happy, but it still doesn't make you right.
Its all a matted of how you frame the objectives fluff-wise. Are they just strategically advantageous points for a grander tactician to make use of? Yeah, they probably won't care.
Are they piles of weaponry and bits? Orks would love to get their hands on those.
Are they points where the warp is weaker and the unit there is working to open the rift further to get you more daemonic reinforcements? Daemons would certainly find that useful.
While most people say it as a joke, this is the very basics of Forging a Narrative. Figuring out why your guys are fighting the other guys over this strip of land.
Works better for fixed objectives. Maelstrom is just gimmicky "Simon says go over here now" bullshit. The arbitrary changing of priorities just makes your warlord look scitzophrenic.
What I want to see more people doing is using varied fixed games. There's plenty of the published, but generally everone just goes eternal or maelstrom.
I have tried to "reason" with this guy for a few posts now. He seems set on the belief that he knows the lore, and that its a big part of his game interest. Yet he shows extreme lack of knowledge towards it, and anything contradicting his personal opinion must be wrong.
>Orks are stupid and only rush forward to kill. >Same goes with anything Khorne.
>Using your imagination in a game of 40k makes you a poor soul of a player.
>Only certain factions has the "right" to claim objectives, because then all of a sudden its "ok" to have imagination
Bet this guy doesn't even use cover when playing orks, hell cover are for pussies right?
Can't you faggots just play the game you want to and stop shitting on how others choose to?
Want to play Maelstrom and consider yourself tactical do so.
Want to play Eternal war and go for a blood bath do so.
Oh I agree with you, no arguing that.
But to go on /tg/ and claim to know shit and then spit out pure bs is just idiocracy. Thats the reason behind this debate to begin with.
I'm fine on how you play it, until you start criticizing my way of gaming and claiming it to be "wrong" because knowsnolore.jpg
Don't suppose anyone here knows where I can get a copy of the army lists from the back of the 3rd edition rulebook? Just the points costs really as I'm doing some statistical analysis and it's the only data I'm missing.
That is actually the CAD I used for practicing and learning. To move up either work towards the Reclamation Legion adding to your.
I am actually stumbling through a foreveralone game on my ~4x4 table because I suck.
10 warriors, another ghost ark and another 20 warriors isn't a bad idea to move up. Give you tons of models and Ghost Arks are crazy good to help with your armies durability.
Tombblades are very good if you go against a lot of cover saves / jinks as I found out against my own Dark Angels.
A Cryptek or second overlord is alright as well. Having a Solar Staff Res Orb in your 20 blob is pretty cool.
I haven't gotten to use my Annihilation Nexus or any of its pieces yet but they seem super cool.
Lychguard are HQ escorts, they are decent but a bit expensive. Sword and shield is a must for them.
Wraiths are popular and deadly, some people seem to think it is one of the scariest parts of a Necron force.
Spyders are all sorts of badass: A cheap MC unit that grows a wimpy swarm into something worth it's points as a bonus, with a pretty nice gun for 10 points per model and the option of some minor but not super expensive psychic defence for your army.
>some people seem to think it is one of the scariest parts of a Necron force
>one of the scariest parts
They certainly seem great for what they do but I suppose it depends on your meta. My 9 tombblades get a lot of hate and I have seen the Destroyer Cult Formation and that seemed terrifying.
I've wanted to get Wraiths myself as I think I may stop trying to run the Reclamation Legion in hopes of not spooking other players with Muh Decurion.
Necrons in a normal CAD seem pretty alright with me, but from my understanding can you not take the other formations without the Reclamation Legion. If so that bums me out a bit.
No you can absolutely take any other formation without the Reclamation Legion. In fact, I'd reccomend adding one or two to a cad to distort your FOC chart as being the most fun way to play Necrons.
>Be into 40k.
>Start collecting Tau because I like the race.
>I didn't know about any power levels. This was before the new codex.
>Get friend into 40k at the same time.
>He loves astartes and foremost yiffs
Now I got a bit of an army. Bunch of firewarriors, suits and pathfinders.
Got that deepstrike cadre box with a riptide and a shit ton of different suits for Christmas.
I really like the riptide but is it too cheesy against a space wolf player? He has the old space wolf battle box, a terminator commander and some of those wolf things. (The literal dogs of war)
I gave him a venerable dreadnought kit and some long fangs for Christmas.
Will he be able to keep up?
I mean I just don't want to be a dick to my friend.
What are you using the freed up Heavy Support slots for?
I am fairly new despite having two armies and just assumed it would be better to have the formation then have them taking up slots.
basecoat leadbelcher, nuln oil, high light of runfang silver
i need more exp fighting necrons then, the times i've seen tomb blades they weren't doing much though i found their t5 rather annoying to deal with for my daemons
Well I play them against Dark Angels and Dark Eldar where the ignore cover is just too stronk.
Even my friend's friends who play Orks and Tyranids had problems with them.
>Having a Necron Force in an Ork, Nid, DE meta
Dark Angels came first, before them I had Orks. However with my move I am playing in a new meta by which I mean Daemons and have not brought my Necrons there yet.
Ah. How about Scarab Swarm? It's one thing that the CAD can do the Decurion can't.
Basically 6-9 Spyders and a Scarab unit, allowing you to grow the Scarabs into a huge horde then 1-2 punch with them and slower monstrous creatures. The Spyders can also fit a decent gun and might be usable to repair your vehicles.
Depends on the points you guys are playing at. Above 1k lists should have no problem dealing with the Riptide. Its a good model, but there are ways of dealing with it.
And it will give your friend some motivation on what to get next. Maybe he sees that speed is needed, or deepstrike, or more armor. After a few games he will know how to adapt his army and what to get next.
This really belongs in the WIP thread, but here it is.
Dirty looking tracks: Base of brown, heavy drybrush with dark metal, highlight with soft drybrush silver.
New tracks: Base of black, heavy dark metal drybrush, lighter drybrush with silver.
This will all look fine, but if you want more details you can always ad a wash, id recommend black or brown depending on what you're going for.
To further ad realism to it, you can ad some sandy paste, removing excess with thumb and then let it fully dry. Ad to this some watered down weathering powder to let soak up in the sandy paste, and you can get pretty good dirt effects.
They are both horrendously shit for their price-tag and points cost and even the role they fill. But amusing to field such a huge monster.
If the Scythed was at least Strength D in melee i would rate them as eqalls but instead it just has 2 more attacks and a half-decent hellstorm. (But fuck having to OWN a special template for one model)
I went Barbed, got it for half what FW was asking from someone i knew and have used it 5 times in escalation style games versus other SHWs.
Surprisingly good versus the Wraithknight if you get a decent roll of 7+ hits, wounding on 2's ignoring the save but i was lucky to endure it's D-cannons.
Fucked up a baneblade and even Brass scorpion, stomped the fuck out of a marine army once, and died like a bitch to one melee strike from a Chaos Knight.
It's fun and a great model, but 560 on one horribly outdated unit that will probably never get changed isn't a good investment.
Wait for the rumored plastic Tyranid GMC instead, GW will inevitably make one and it may even be decent if the star's line up
It is an octagon and barely over 3 ft at the longest points. I mostly am just trying to learn my armies profiles in a more hands on matter.
New Necron player you originally replied to, how are the Necrons against Space Marines in general?
The troops stat lines don't really seem too different and the Reanimation protocol + ghost ark regeneration makes them seem much more durable.
Treating your small battle as a skirmish how did the necrons perform? How many turns did this last?
"Hammer and Anvil"
"Fall of Damnos"-------->"Spear of Macrrage"---------->"Viel of Darkness
"Dead Men Walking"
"Lords of Borsis"---------->" The World Engine"
"Shield of Baal : Devourer"---------->"Shield of Baal : Words of the Silent King"
>how are the Necrons against Space Marines in general?
Very good. The main bullshit Space Marines field is Grav spam, and we're not really the target audience for that crap. Lacking many fancy centrepiece super-models like Riptides, of close combat super units like our Wraiths or Space Wolves Thunderhawk Cavalry... They're generally pretty straightforward and predictable to deal with.
All guard tanks are superior, it says it constantly in the codex. IG are nothing without their vehicles
Marine tanks don't need to be as good because, y'know they ferry around fucking power-armoured super humans .
>There is STILL no 2nd edition Doom of Mymerea scan
I swear I'm not the guy who always posts this, but does anyone have the IA11 Update scanned yet? I want to check the new Corsairs list to see if my planned units are still going to be legal/similar points cost.
i know absolutely nothing about tau other than they're shooty. My brother wants to start a tau army though. Is the Rapid Insertion Unit or whatever box worth the money? (The one with stealth suits, 3 units of xv8, some drones and that other guy)
They are physical only, so anyone wanting to make good copies will have to do it page by page, breaking the spine of them.
If I had needed more than 3 pages of the DoM book I might have done it, but as is, it's simply not enough to justify a 50£ purchase, I'll do it with IA 8 2nd once that is released.
Get a Retalliation cadre instead. Hell, toss on two Start Playing: Tau sets to fill out your crisis units and add a small CAD of Ethereal + 2 Fire Warrior units and you'll have something on the table turn one.
Helldrake, probably. Never tried positioning one over a target as manoeuvrable as bikers though (gave mine the autocannon because it's there to be antiair) so don't know how well this'll work in practice.
Good fluff dictates good rules.
Orks/Chaos/Nids have bad stagnant fluff so they don't get decent units or rules.
Tau are the inventors of the universe hence they are focused on for releases more so than everyone else.
Etc etc etc
This is a typo right? There's nothing listed.
>Order right now, and I'll throw in ABSOLUTELY NOTHING! Absolutely free!
Cool, I think I'm going to pick this book up. I was going to get the Horus Heresy Masterclass book, but after watching a review of it, I'd rather get something that is more than just a model catalog.
He tries to start up his old business of conquering, depopulating and reselling entire planets. Works for a while, then he falls to chaos corruption because he's an unrepentant asshole who wants immortality.
From a rating of Matt Ward to Cruddance how bad is this list.
I will be up against Blood Angels, Dark Eldar and CSM mostly
1500 Tyranids CAD
Tyrant Guard with crushing claws, adrenal glands and poisin sacs.
Tyranid Prime with the Repear of Obliterax, glands, poison, hooks, death spitter.
10 Genestealers with Talons, sacs and glands
10 Genestealers/Broodlord with Talons, sacs and glands
3 Warriors with rending claws, death spitters, barbed strangler
15x Gargoyles with poisin
This is how I play it but from what I see, no one else does.
You shoot at a vehicle, the vehicle in this example has 1 HP left and several glances and pens are done.
I choose which glance or pen to allocate against my vehicle because it is a pool.
I choose the glance result, vehicle is stripped of all HP's and the rest of the pool including all pens are dismissed. So therefore you do not roll to see if the vehicle explodes. But from what I see people will still continue to allocate the pens to their vehicle and roll them for some reason.
But it is already wrecked before you allocate a pen result, so why roll? I don't know if I'm missing anything in the rule book but for some reason it seems to be the consensious of "this is what you're meant to do".
I mean you don't keep allocating wounds to a dead model, so why a vehicle? You just dismiss the pool after the last wound / hp is done (assuming single model).
But that still isn't addressing what I'm asking, which is where does it state that you roll to see if it does as the pool of wounds/damage should be discarded once the vehicle is reduced to 0HP.
And again as stated before I choose what results to allocate to my vehicle and in what order, if it dies to glances then the penetrating hits don't even come into the equation.
So unless I'm missing something where it says you still roll the pen results even if the vehicle is brought to 0HP from allocated results, why do it?
Page 75 of the rulebook, very last paragraph, last sentence.
>If you inflict a penetrating hit, you must roll of the vehicle damage table even if the vehicle loses sufficient Hull Points to be Wrecked, as there is still a chance that it might Explode!
What the fuck is this in the Terminator Chaplin box.
Haven't played 40k for years.
Whats the deal with chaos marines summoning daemons now? I know they now have their own codex but they can still be summoned by csm right?
If they only count as an 'ally' can your sorcerer buff them, and are they scoring units?
Basically is it worth it to take them in a csm army?
Awesome, thanks for the advice in starting my clowns up. I'll be running them with a bit of allied DEldar - Succubus for the -2LD armor, Warriors in a Venom for the troop tax, and the Grotesquerie for a survivable assault unit and a further -1LD bubble. I do like the FW Reaper too, the idea of running Faolchu's Blade struck me too and the thought of having 3 haywire-shitting vehicles with it and the two Voidweavers roaming through backfield is an appealing one.
After taking another look at the math for it, looks like all Embraces is indeed the way to go. Would you run a Shadowseer in every Starweaver squad? I'll have two with the two DEldar Grotesque squads to grant them Hit & Run, so I'd be up at 5 total for 440pts of psykers with Mask of Secrets.
Well honestly at this point people don't really play Chaos Marines so much as one Chaos Marine HQ character, a bunch of mortal cultists, some Daemon-posessed war engines and Daemon allies.
Thank you mate, I have a good feeling I will. I'll be going around a few places too though since there's a decent bit of greenery around East Berkshire. I might visit Guildford! Any recommendations?
(Guildford anon) I'm still getting back into the game but I'd recommend the Games Workshop on the high street. Since I've come back from uni it's under new management and the new guy is really cool. Small shop but good atmosphere.
I was hoping more for independent stores to browse more than just GW products (and for lower prices on them to boot) but if you recommend it, I'll give it a checking out if I come by your way! Never say no to some familiar sights and good people!
If you're heading into London at any point, stick your head into Dark Sphere (short walk from Waterloo). Masses of different games on the shelves, discounts, everything you're looking for.
I heard of it, certainly browsed the website a few times but I'm steering clear of London. My last few vacations were in big cities and me being a small island country bumpkin I've felt very disoriented. S'why I'm sticking to reading and mostly in the peace of greenery with a close friend. Thank you, still!
Honestly outside of London or at least one of the closer in size cities, you aren't going to find a non-GW store with a broad selection and gaming tables in the UK.
More like, a small rack of GW stuff priced about the same as in the actual store and a lonely little picnic table in one corner for Magic the Gathering.
In my opinion yes, it is. There are awesome dioramas, you can buy all the warhammer world exclusive kits or forgeworld without the shipping cost and Bugman's tavern is worth it even only for the descriptions of the food in the menu
If you're in the area
and your wife let you, of courseit's a good way to pass some hours, in my opinion
Haven't been for a few years but they have a huge room full of display cabinets with masses and masses of amazingly painted minis, and quite a few golden demon winners. There's even a diorama there I spotted in the Warhammer seige rulebook which is a few decades old.
Apart from that there's a dwarven tavern themed bar/diner that serves mediocre food and beer to parents, a huge gaming hall and a gw store. Not really worth a dedicated trip unless you happen to be passing by Nottingham
I'm making myself a csm renegades army by crossing normal marine sets with csm sets.
Only problem is the normal marines come with 32mm bases and the csm come with 25mm. I would prefer to buy extra 32mm bases and mount all my csm minis on those, is that legal?
There are clubs and stores, they're GW clubs and stores.
Small town GW clubs are very fun to play at and the staff from what I can tell aren't as pushy as Americans in trying to pitch a sale.
Most of the hobby in the uk revolves around informal clubs and groups of friends rather than hobby stores. It's become a lot easier to have decent quality terrain and gaming boards at home too removing even more of the appeal of going to a store to play.
That and tg in general aren't really that popular in the UK anymore thanks to videogames and stuff.
Its a real shame because I love the atmosphere
I see. but then how do you even make such friends? You just make general friends and hope they happen to like tabletop stuff? Then hope they like the particular tabletop stuff you're looking for?
Introduce people to the hobby, meet people posting on GW store facebook pages, look for groups in your area, word of mouth, being social.
My main opponent is my wife and my brother. I introduced both of these to the hobby and now they both have bigger armies than I do. Then my brothers friend saw us playing a game one day when they came over, got them into the hobby. They then introduced their friends, they got into it, it just spreads and sometimes to the most unlikely of people.
Meet them at gw stores or other hobby stores if you have one. Like the other anon said, unless they're a tiny city centre outlet gw stores here almost always have a place for a few people to hobby away, a few gaming tables and friendly staff. I've never been to a US gw but from what I've heard posted here they're not like the ones we have.
I don't live in the uk anymore but I used to go to my local gw to play randoms and never bought anything there, they were fine with it
We'll be there for 3 weeks and basically the only two things on my "Must Do" list so far are WHW and the Bovington Tank Fest (my wife suggested we honeymoon in the UK because I mentioned Tank Fest).
Are you renting a car? Bovington is kinda in the middle of nowhere.
Though the whole country is within half a days drive so coming from the states I imagine you'll have no problem
Good stuff then, I guess. Just be sociable and push your agenda in a friendly manner ey. Really need people to play with, I made a vow I'll try my best to dust off my armies this year. Played maybe 10 games total since 5th and currently have nobody. I want to ideally reach a game every 2 weeks, maybe.
Hah, sounds like a keeper! enjoy yourselves!
Its perfectly viable, just be wary not to get caught out with tourist trap rail fairs.
For instance in London its £9 for an all day ticket on all public transport in the city, but if you go to a ticket booth and ask for a return ticket between any 2 stations it can easily cost more than the day ticket. Outside London always buy online at nationalrail.co.uk at least a day before you travel or you can pay almost double.
The state of rail fairs in the uk is horrible
You can take coaches between major cities for less than £5 if you book in advance, megabus and national express are the main ones. The former is more budget and tends to be late fairly often though
If I could, I would run Shadowseers in every squad. That way, the spells that target the Shadowseer and his unit are available to a wider variety of models.
I like your leadership bubble idea. I've considered it too, using Death Jester and Dark Eldar. The problem is all the fearless nonsense in the game nowadays.
I'm the Reading guy and yeah, going from Luton to Reading is like 30 pounds single trip. My train trip to my friend's place and back for when I need to fly back home will cost me more than my return flight plus luggage.
I'm hoping trains to nearby places like Windsor and Oxford won't be brutal.
As a Brit who works in the States a lot, if you do hire a car (and you might have to for Bovington) be warned that driving in the UK is a totally different experience to the US.
The roads are narrow, motorways (highways) are often 20 miles between junctions, hire cars and gas are much (much) more expensive and in the cities no one knows what driving defensively means. Be prepared.
If you're a tank buff, I highly recommend RAF Duxford btw.
The appeal of allies for me is more having a bunch of Psychic Shriek with up to -5LD penalties than the Death Jester, but those might be fun too. I figure I'd have each Shadowseer roll one power on Phantasmancy and take Shriek too, but who knows.
I figure an option with the Death Jester with allies is to take empty Starweavers for Fast Attack, and have them filled up with 5 Dark Eldar Warriors + Death Jester as mini poison gunboats, probably a blaster in each too.
I just spent a stupid amount of time mathhammering out Embraces vs Kisses, and looks like by going with the latter you wipe a 10-MEQ squad after 2 rounds of combat (where the Embraces on average leave 2 alive) while losing fewer clowns. Of course, the embraces do more damage on the charge and are much better for anti-horde/anti-tank. Going to have to playtest it a bit, but I figure that I would need a Death Jester or two for anti-horde in a TAC list if I don't run embraces. Fuck, I have no clue. Going to have to do a bunch of playtesting.
Yeah, bought them from Z. Good quality. Took a bit more pre-assembly work. A couple of mis-matched parts here and there, but it seems he replaced all the bad ones by chucking in replacements.
You could argue they're a little more fragile. Scratches on two of the Skyweavers. For the price, it's very worth it though. Troupe is $16.00 in US currency. Same with Skyweavers. You get what you pay for.