How much mercy is generally seen among a friendly game of MTG?
>A 0/2 with a -1/-1 counter?
Damage. Cannot. Be. Less. Than. Zero.
Also, does decreasing a creature's toughness to 0 with -X/-X spells kill it
Yes. It's how you kill indestructible creatures.
Okay. Guess my friends and I are stupid. But it has caused some funny things to happen. Like a 2/5 creature attacking me directly and casting a -4/-4 on it so it healed me for 2.
These guys are correct for the most part but it's important to remember that the creatures aren't being "destroyed". A creature with 0 toughness or with lethal damage moves from the battlefield to the graveyard as a state based action (which is technically different from being 'destroyed', hence why indestructibility won't stop -1/-1 counters from removing your creature).
Wise comment. The cards are there to play a game, as long as you're all enjoying yourselves, you don't "need" the official rules until you play with others. I wish more people could loosen up and realize this about many games.
Although you'll be confused as shit the first few times you play outside the group.
Explaining card interactions in-universe can be nearly nonsensical.
Like this is a man who finds an elf every time he turns his head. He is surrounded by elves. Everywhere he gazes is an elf. The universe is collapsing into elves.
An artificer earns his "grand" title by discovering how to turn a scarecrow into a perpetual motion device.
>Dude, have you finished your paper yet
>I was about to but then i noticed this thing over here and with that shit we learned the other day it seems kinda cool h/o let me just
>THE POWER OF CREATION FLOWS THROUGH ME MORTAL
>children's card game
This isn't yugioh
Give no mercy, expect no mercy.
However if you're playing with people you like, then consider how powerful their decks are, and try to use one they can actually put up a fight against.
>use one they can actually put up a fight against.
For some reason /tg/ cannot comprehend this idea that I play mtg to have fun with friends and not to solely win. If I wanted to win I'd play a infinite mana deck on a online browser based mtg program.
Only ever for the sake of making it interesting. Like, I could win now, or I could win in a turn or two, but I want to see what the opponent's next play is because I'm interested in actually playing the game. Winning doesn't really mean anything when there aren't prizes. I play the game because I like the gameplay and the card interactions.
I'm the type of player to give a single turn of mercy if I feel my lead was commanding. If it's a close game, none.
But if I'm in a board state where I've already won, I give the enemy one turn to disrupt it. Some would call it bad manners, probably.
(and by extension, this
though that's all I've got
the funny thing is if this is your answer the quillspike won't even die. by the time your ability attempts to go on the stack, you'll have already lost the game due to being at -90000000000080 life.
>How much mercy is generally seen among a friendly game of MTG?
>The only rule my friends and I play with is this: No lifegain.
>Because literally ANYONE can make a lifegain deck. Oh boy. Now that's F U N
>The only rule my friends and I play with is this: No draw spells.
>Because literally ANYONE can make a draw spell deck. Oh boy. Now that's F U N
>The only rule my friends and I play with is this: No creatures.
>Because literally ANYONE can make a creature deck. Oh boy. Now that's F U N
I understand the ban but not the reason you provide for it.
My creatures have a strong spiritual essense. This means my Megatog can eat my Memenite, poop it out, and then eat it again as many times as I need it to. Eating the same Memnite over and over makes the Megatog strong enough to kill literally anything.
shit's getting fucking ridiculous, actually
Strictly in a casual sense, there are two widely practiced reasons for mercy that I've seen:
A) mana screw
B) when you can OMG TIMMY NEWB DOUBLE OVER KILL LOL HYDRAZ4LIVE by waiting a turn. Just one turn, though. Any more than that and its just rude.
>>44599961 Adding insult to injury Mycosynth Lattice and Bludgeon Bawl are pretty stupid by themselves, considering that one is the size of a Plane and the other is inherently larger than the fight your taking it into.
>I have empowered myself with dark magics, creating a bond from your blood to mine! As you bleed, so I grow stronger through the delicious power of your Exquisite Blood!
>And as my power grows, the Sanguine Bond I've worked will drain even more of your delicious, delicious blood!
>YES, YOUR BLOOD IS SO GOOD. OH MAN.
>Shit, he's dead.
>Man, I need my blood fix.
>You, asshole, I've blah blah dark magics, blah blah bond, GIVE ME YOUR BLOOD.
>Looks around at the wreckage of the duel.
>I'm so fucking fat.
This bell is very inspiring. So inspiring in fact that I shall ring it an infinite number of times, flooding your mind with every possible thought until you run out of thoughts to have and simply descend into madness.
Of course, I'm using my psychic powers to unring it, so it feels like a new and fresh inspiration every time.
its not that its pooping it out.
its that after being eaten, its ghost is returning due to its strong spiritual essence, and recreating its body just happens to be scott-free.
and emrakul dies to angry squirrels.
Pretty much this. "Mercy" comes into play at the stage of building/selecting decks with an eye toward being a fair match for what your friends are going to be playing.
Once the opening hands are drawn, though, it's time to give it your all, and may the best man win.
Well, unless it's multiplayer, in which case you might show mercy to the guy who's totally getting shafted, but that's as much a pragmatic tool to win a temporary ally or simply keep an extra threat in the game to help pressure your other opponents.
Similar to the Midnight guard example. Though I've never seen this exact one play out, it could fit in a Jeskai deck, since two thirds of the pieces are just general value.
>Alright, Miss Flamewright, I brought you out here to the Training Grounds to practice making defensive constructs. Could you please try to do so?
>Sure, but it tires me out something fierce... Here goes nothing. (bzzt, krnk, clang). Woo, that takes a lot-
>INTRUDER ALERT INTRUDER ALERT
>GISELA GOLDNIGHT, What the fuck was that?!
>Sorry, we installed an Intruder Alarm, to keep our troops ready for combat. Sorry, it can't tell friend from foe, your construct must have set it off.
>It's really shocking, I'll tell you. Scared the sleep right out of me.
>Could you make another construct, then?
>Yeah, I guess, gotta burn off this adrenaline. (Bzzt, krnk, clang) Whew, there we-
>SHIT, I forgot about that damn alarm!
She's surprised every time.
This crazy bint keeps singing herself to death and coming right back. Did it all day.
Then, suddenly, bullets. Bullets everywhere.
>Somehow, it was both pitch-black as midnight, and brilliant daylight all at once. Nope, I dunno how it worked either. We were all so confused that we just kinda stopped fighting and stood there until shit straightened out again.
The focus is on the INFINITE part, you autist. Infinite burn always wins immediately, infinite milling always wins immediately, infinite creatures always wins immediately, infinite mana always let's you play cards that will let you win immediately. It's unfair, on nearly the same level of cards that say "fulfill this arbitrary, sort of hard condition and you literally win the game."
It's cool that things like that can even happen in a card game, but when you make your deck completely revolve around combos like that you're just going to come off as sort of an asshole. I'm looking at you, Twin players.
see, I'm fine with infinite combos, so long as they're covoluted as heck.
two cards with ludicrously overclocked synergy? booooooring.
4-5 cards all working together in some bodged up rube goldberg contraption to make an artifact a creature, tap it once, then untap it and turn it back into an artifact, then rename it bilbo baggins, then lift its right leg, to turn a cog, which spins a wheel, to draw me infinite cards which I then discard for mana to cast Crater Claws, that kind of stuff I'm fine with.
I absolutely adore combo. I just hate efficient combos.
No one moved, not one blade was lifted. Before us held such a beautiful sight. Pure darkness, ringed in the light of day.
Those of us that we're pure fell to our knees, weeping at such a sight. For we could not fight in such blinding beauty.
The dark ones though, they cowered in fear. They saw it as despair. Pure darkness contained in light. They dare not move lest the light burn them from existence.
We stood mesmerized while the two gods raged over head.
>Go to tournament
>Get caught mana weaving
>''Hurr durr you are ruining the game when you mana weave you should be dq'ed''
Shut the fuck up, Mana weaving is NOT cheating. I am merely leveling the playing field because I only do it when I know my opponent is running an overpriced meta deck.
But mana weave is dumb. If you shuffle well enough, your cards should be randomized, and man weave does nothing. For mana weave to have an effect, you'd have to shuffle ineffectively. yYou are trying to play without a randomized order of cards, and thus, you're cheating.
Cheating because you can't beat your opponent doesn't justify it. It is still cheating. Imagine if someone brought a gun to a fencing duel because his opponent "is using overpriced meta gear".
Yeah, see, those are all great reasons to ban infinite combos at your kitchen table. But the only one in the post was "because anyone can do it."
Just saying your post could've been worded better. That's all, take it or leave it.
Depends on what's being played, who I'm playing, and where I'm playing it.
If I'm hanging out with some friends, having a casual match, listening to some music and bitching about our work weeks, I'm gonna play somewhat evenly. If I find a quick way to win, I'm not gonna go for it. It's more fun to see where the game goes. In fact, I've banned myself from playing indestructable, infect, unblockable and any more than four or five counters when I'm just having fun. Those abilities are the opposite of fun.
If I'm playing at the
community collegeagainst other massive assburgers, I give it my all. The fun in that's in the competition, and those netdeck-using, proxy-printing asshats certainly aren't gonna give me the same slack my friends and I give each other.
If you play to have fun all the time, maybe that's why you suck.
If you play to win all the time, maybe that's why none of your friends play you anymore.
if you're mana weaving and shuffling properly, it's just a time waster
So, unless you're doing that in the dead time between matches, people have legit reasons to be upset. Because slow people are the devil.
A lot from me. I've been playing way too long to care about winning every single game. I tell people when they're making stupid plays and let them take it back. I let them change how they paid for things. I let people reverse their entire turn when I tell them "it doesn't work like that"
I'd rather make sure they have fun while getting better at the game than crush their metaphorical testicles and make them feel like shit and turn to something they think they're better at.
The only time I'm serious is during events and I don't even do those very often anymore since I got a job that has me working every Friday night.
My friends build shirty decks. I build a shitty-by-tg-standard deck and beat them every time. I now build slightly shitty decks so they have a fair chance of winning since dominating them every game just puts them in a sour mood and I haw seeing my friends sad.
>you should be dq'ed
You will be dq'ed if you do this in front of a judge.
Best part is, when you mana weave, I can just "unshuffle" your deck (by doing the reverse without looking at the cards) and hand it back to you and your draw will be either 7 lands or no lands, manaweavers are complete retards.
>LGS has vintage night
>Up to 50% proxies allowed because LGS has shit inventory
>Local Dickhead enters tourney with foiled out U/R/b Bomberman.dek
>Talks shit to opponents all night
>Playing against this guy
>See him manaweaving
>Bridge Shuffle his cards
>He can't call a judge or he'll get called out on manaweaving
>His face when
>Proceed to whoop him with Gush-Bond
I don't understand why so few people seem to do a proper riffle or mash shuffle with their opponent's decks. I always mash my opponent's at least thrice at the start of each match.
>be at $30 Urza's Saga draft circa 2012, because nostalgia and possibly pull value (i don't)
>draft B/G midrange with two Pestilence, some ramp and subpar creatures
>lose round one to a fun sociable opponent
>move to round two against stereotypical fa/tg/uy
>try to start a conversation while mash shuffling a deck I don't even care about much less know how to optimize for draws
>gives me the silent treatment and death glare the entire time
>hand my deck over for cutting, he shuffles it every possible way imaginable essentially doubling the time before game
>eek out a win in a miserable game one against blue control
>go through the same shuffling routine again before game two (there may have been a game three as well)
>end up going 1-2 for the afternoon
I can understand shuffling your opponent's deck in really competitive environments, or if they mana weave but there are certain situations where is it simply insulting.