>>44583705 >Literally 1%~ of the metagame (5 out of 400) >"Tier 1" >Literally cannot interact with combodecks worth shit >"Tier 1" >literally 1%~ of the metagame offline (2 decks out of 177) >"Tier 1" >Literally no reactive plays that aren't costy as fuck on life >"Tier 1" >Literally no powerplays >"Tier 1" >Literally no way to win if you lose board >"tier 1" >Literally no way to interact with the other side of the board effectively >"Tier 1" >Literally 99% of your permanents are decay food >"Tier 1" >Literally no way to refill your gass >"Tier 1"
>>44583954 I'm sorry that must have spent several hundred dollars on some worthless shit that doesn't win, like Grixis Control or Delver, knowing now you could have seen more success with this. Cognitive Dissonance is a bitch.
>>44582776 Reminder that it costs Wizards .02¢ to manufacture each of those cards, regardless of rarity, and there is nothing stopping them from selling each card individually on their website for .05¢ each, which would in turn dramatically improve the skill level of competitive magic by lowering the barrier to entry.
>>44586047 If they sold singles at less than .18¢ people would have no reason to buy packs. (Though they would stop buying packs well before that point.) And if they tanked the secondary market, FLGSs would drop them. >>44585740 All of it's matches are bad, so none of them are bad relative to eachother.
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