Is this the game that will finally free us from Corvus Belli and all their Infinity subpar mediocrity?
I hope so.
Maybe. I used to love the author's Song of Blades and Heroes games, but fell out of love with them a year or two ago. They're still good, but I moved on. This game is apparently not using that system, though... and I really like what Osprey have been doing wth this line, so I'm optimistic.
That said, I doubt it'll be much of an Infinity replacement. It'll probably be a Necromunda/Rogue Trader warband game with lighter, less clunky rules, some fun campaign bits, and a reasonable amount of loose writing. Not a tournament ruleset by any means.
>Rogue Stars is a new system from Andrea - it has elements in common with SoBH, but with significant changes. For starters, it's a d20 system, target number-based, combat is more detailed (22 melee weapons, 31 ranged weapons, 5 grenades), there are rules for environmental conditions (including high and low gravity)... and more, but it's a long road to October 2016, so I should save some things for later.
Creating a squad is fun. Characters are built individually, with all kinds of traits, skills and equipment, and alien races can be built on the fly by combining traits in different ways. The squad as a whole is then given a theme (Pirates, Bounty Hunters etc.) that determines some of the traits and equipment to which it has access, and a tactical discipline (20 in the rules, from Sharpshooters to Gestalt) that gives it an edge when sticking to familiar tactics.
And, yes, Psionic powers and a Force Sword can be combined in the obvious manner.
is this a osprey games thread then? Has anyone played pic related
That's a bit harsh OP. I love Andrea's work but it'll never unseat Infinity. Simply because people that love Infinity like very different games to what Andrea has to offer.
And that's OK. They can have their game, and I'll have my simple and fun skirmish game where I get to make up my own factions.
So what's the game all about?
Tell us where we can find out all the facts
>not just playing A Fistful of Kung Fu
That post was a quote from an osprey employee on the lead adventure forum. not from the anon here.
I'm loving these osprey books. i still need to pick up black ops though.
Implying that the IST isn't the worst Tournament Rules ever written in human history and that Infinity is'nt a pile of weebo masturbatory fantasy that fail to work even at the most kitchen table games. Even Age of Sigmar has better rules than Infinity.
In Her Majesty's Name: neat steampunkish (ugh) development of a really good 40K-inspired game. Not mechanically 40K-inspired at all.
Lion Rampant: Nice little medieval wargame. Amusingly basic old-school lists for playing a fantasy game with it.
Dragon Rampant: Showed up yesterday at my place, looks good so far.
Ronin: Not my thing, some people like it.
Black Ops: Very excited to try this out, from reviews and reading, but haven't got it on the table yet.
Dux Bellorum: Neat enough? It's basically dark ages DBA/HotT in scale.
That interwar game: Looks neat, but a bit of a failure mechanically as far as I'm concerned.
Frostgrave: Based. Has some issues, but nothing compared to the games it's inspired by. Glorious, glorious game.
Rogue Planet's also neat, but weird. Basically no measurement involved, and you can do stuff like pick a motherfucker up and throw them at another motherfucker, wade through a horde of minions swinging a hammer and flinging them around the board, and generally kick-ass. Very science fantasy, in that it's explicitly trying to make melee viable and cool.