Last Time, on Song of Swords:
Weapons for the whole family
Tychus Abuslav's Everyday Life
Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.
Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.
Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
Here's Ballad of the Laser Whales' latest version: https://www.mediafire.com/?rtbjk51jnm2wv8a
Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.
You know the Judgement Day is getting nearer
There is is in the rearview mirror,
If you'd duck down I could see a little clearer...
I am not sure I like where the implications of that snippet of text, plus that image, are going.
They also put the manga on hiatus until next summer.
you senpaitachi ever played ps1 video games
Well I hadn't had anything planned for today in particular, but I could whip something up.
Who wants to fight a monster?
Oh, that. Of course, I had something planned, I thought you meant because I fell asleep on the 27th.
Not that that was a serious Fecht, just an excuse to make some Nero Wolfe jokes.
As for the actual fight, we will put it off until early tomorrow, so that the Yuropoors can enjoy it along with us.
If anyone would like to recommend a mythological creature for us to fight, please post below.
FASHIONABLY LATE SEARING ENIGMA TUESDAY
If you travel west from Ruvia, to the coast of Illegon, you will reach the sea.
If you look out to the sea, in the distance you will see a spire.
If you approach the spire in a vessel, you will see that it glows.
Ancient, made of stone and iron, four-sided it extends from the sea, it looks like it is midway through crumbling into the waters, held together only by that last frightful breath before the fall--the gasp of terror of a foot missing a stair in the dark.
What dwells within the spire is unknown. Certainly nobody who has ever ventured within has returned. The great seagates sometimes open for vessels when they approach, but those who enter never exit again.
A few brave adventurers have tried scaling the Spires, to find out the secrets within, but none* have returned. There is a small business of expert climbers in Ruvia, who specialize in getting foolhardy men up the side, though none dare to install permanent pullies or scaffolding to the spire.
*One man, a famous pirate called Iago of Jenoesa, who had entered the spire with twenty armed men, emerged from the spire alive after venturing in. He brought out with him a sack with half of his own weight in rubies and emeralds the size of goose eggs. His account of his time in the spire is obviously false--he tells a different one every time he is asked, and makes no pretense of truthfulness or consistency. It seems that his experience, and the loss of his companions, is too painful for him to recount to the public.
It is common knowledge that Iago of Jenoesa is no longer capable of sleeping.
If you end up in Ruvia, you'll be fine. The Ruvian watch is literally overseen by Paladins, and one of the services the government provides for a small fee is that it will send a Paladin with you on high-stakes deals to act as a neutral agent to ensure that the law or whatever contract is made is enforced.
Iago was fortunate to have a very loyal crew, and he divided his treasure equally according to the contract signed by his men (he received 8 shares, officers received 4, men received 1) which was still enough that each man could retire happily and never lift a finger again.
Tell us about the sex industry in Vosca and how various countries/races deal with them. Are any countries known for a particular fetish, like Japan and tentacle rape? What about the fetishization of Din and humans?
What do you call an Orredin who has a thing for Dacians? Or a Ohanedin who has a thing for Zells? etc
More or less as you'd expect. It'd not exactly a respect profession, but it's still work.
>any countries known for a particular fetish
Landlocked countries tend to fantasize about Zells. It's easy to idealize things you don't meet every day.
>Fetishization of Din and humans
Burdinadin like humans because they're novel and can get super obsessed with things the same way they can.
Zells like humans because they can whistle--something that only humans can do--which is sort of their equivalent of anime girl noises.
Zell girls are the apex sexual predator of the setting.
>What do you call an Orredin who has a thing for Dacians?
>Or a Ohanedin who has a thing for Zells?
>Zells like humans because they can whistle--something that only humans can do--which is sort of their equivalent of anime girl noises.
I don't even care that this wasn't the real Jimmy, this is now official Tattered Realms lore.
God damn Jimmy and his drunken ramblings.
Next thing you knew there's a video game going to be made out of this, just to end its production when Jimmy passes out or runs out of alcohol.
Sure. Lots of people make video games.
Riddle of Steel even has an almost semi proto video game, in the form of that automatic fecht program. It was apparently supposed to have an AI at some point, too, but I don't think anything ever came of that.
I did answer it, but when you start getting into stuff like this, I prefer the "apocrypha" approach.
Not too quick on the uptake, eh?
Any more questions lads? I have all day.
Do you have anything more about King Arcturus and his relationship with Krajina? Do the Albish view him as the real king or is he just a big joke to everyone? What sort of Jimmyized Arthurian legend have you mixed in?
Jimmy, why is it that Din haven't dominated Vosca after all this time? They're outright superior to humans, and the immortality is a massive benefit to their civilization. For example, your veterans of war don't croak over after a couple of decades.
Ohanedin would have raped humans even harder the further you go back, especially in the paleolithic era.
Humans come from Izagone, which doesn't appear to have Din. They probably had some time to develop in isolation, develop metal, all that. Wherever Din naturally occur, they have the advantage. The waters are ruled by Zells. Vosca was under Helian control for a shit long time. The Ohanedin have ruled their little corner of the world for the longest time. It's only when a natural opening appears that humans fill it. The Helians fell out of the sky, and so got conquered by Humans. Humans made metal which is a hard counter to Ohanedin. Humans went outside and chatted with girls which makes Burdinadin skin melt. They haven't taken the seas, because no opening exists for them.
Arcturus is called Arcturus the Forgotten because he's not considered very important by most Krajini.
The irony is that he has recently been making a lot of big and powerful friends, and rumors of his agents moving freely, even through the capital of Kralchester, have started to circulate.
Arcturus was forgotten, and it's given him the leeway he needed to gather a dangerous amount of power.
The exact nature of that power is best left for a later date.
Well, to begin with, they have. The problem is, race is passed down matrilineally, Zells aside. The Ohanedin have taken over Galli like ten times by now, but their rulership never lasts more than 2-3 generations before it's just humans again.
Almost all of the royal families of Vosca claim some sort of Dinnic ancestry, but they're human through simple weight of genetics.
To put it another way, all humans were initially black Izagoni. Now in Western Vosca, most humans are what we would call Caucasians. How do you suppose that happened? The grim answer is, probably through 5000 years of repeated Ohanedin conquests.
Zells are another matter, but coastal settlements tend to become urbanized, and urban populations are constantly declining, requiring influxes in from the countryside, which of course have little contact with Zells.
Can you expound on this some more? It confuses me, really. Heavy divine intervention is the only reason I could see them not being wiped out the moment they left Africa.
Sure bronze & steel armaments would be good against Ohanedin. But you'd need at least a few generations to really outnumber them through agriculture. And even then I assume Ohanedin picked that stuff up eventually.
The only group humans are superior to are goblins.
Individual superiority in combat is not always the same thing as fitness for an environment. The average Ohanedin could in ancient times (and indeed today) kill the average human, but human communities sprung up more easily and could survive in more disparate environments because of their less restrictive diet and more flexible societies.
Ohanedin civilization, even in the stone age, simply didn't expand as far as human civilization did, and as such even though they defeated humans wherever they encountered them (most of the time) humans eventually ended up controlling more land overall.
Now, millennia later, humans have such a great numerical advantage that the Ohanedin couldn't kill them all if they wanted to. Even the Orredin lack the power to destroy the entire human race.
Well, it's 2016 now. And we still don't have SoS.
Fuck you fuckers. You especially, Rome. You're a fag.
Happy new year lads! 2016 will bring great new things!
>still no kickstarter
Well, I hope you had a good year anyway /sos/. What are your resolutions for the new year? I've decided to hang Jimmy for the octoroon liar he is.
>you will never start a relationship with a qt ohanedin after defeating her in a task of her choosing
What do the Ohanedin think of individual human nations? Like, they're bordered on one side by Gallians and on the other by Lagorians/Ezpannese and Loquats. Presumably they have experience with other kingdoms as well.
>ilmeeni kun en jaksa juoda enempää, ja tarkistaessani Miekkalaulun superlankaa ei ihmiset puhele muusta kuin muskelihaltiatyttöystävistä ja niiden puutteesta.
>you will never learn later that your wife let you win because of her love for you
My facial expression when I'm too tired to drink anymore, and when I check on Song of Swords general I see people speaking about nothing but muscle elf girlfriends and the lack of them.
You forgot your face senpai, but I got you.
I think they're supposed to be the Fantasy Nevarrese, so yeah, probably.
Actually, in retrospect I'm surprised there's no Din with explicit horse-powers, or at least animal affinity.
Would the feder-like projections of the leftmost halberd here justify some kind of defensive bonus, like a point of Hilt AV or something?
Also check that sexy saber-halberd.
That is true. The Ohanedin are famous horsemen, though they're not as famous for actually fighting from horseback as the Lagorians. Ohanedin make better horseback-skirmishers than knights.
We almost produced a steppe-din, whose focus was not touching the ground. As such they had originally been tree-dwellers, but had adapted to symbiosis with various animals, and now do everything on horse/camel/elkback.
Then we realized that was kind of dumb, so we just made 'em humans.
Maybe we could come up with a weapon attachment for defensive protrusions.
I think there's a pretty good one about a dwarf who defended a fortress for so long that the bodies of the dead literally made it impossible to gain access to the keep and he was stuck inside with his friends, who all died from disease because of all the corpses. He lived because dorf dorf dorf.
>tfw Jimmy literally uses us as examples when talking to other designers
We did good lads.
>ran out of funds
Anon, they never had funds to begin with. They borrowed the money to get the art and shit done. On the plus side, that means they can't fold due to losing all their money.
To be fair the sodomites over at Opaque have been working on this for several years now and started off of a fairly strong base in RoS.
If it wasn't good you'd question whether everyone there wasn't also and Australlian Editor.
It's in a playable state by now. I've been for seven or so months running a campaign with it.
I only wish that you had a chance to survive ranged combat with not-so-aggravating wounds. Like, really, nearly every wound is either not a wound or a straight up level five.
I've been running campaigns on and off for about a year now, and I agree with you. Ranged combat is a bit iffy right now simply because it swings between life and death so easily. I'm a bit hesitant to send ranged enemies after my players without first alerting them to their presence and allowing them to the cover.
Initiative too, but everyone knows that's wonky.
I disagree with that guy about the non Roleplaying aspects, though. The skill system is perfectly adequate, and while Arc has problems players tend to get into their Arcs well enough and play to them. I wish you could do stuff with it like Spiritual Attributes. That would push it into being a good system like SAs were. Otherwise it works fine.
Jimmy, what's the plan with Arcs? Are you using them as they are now or are you planning on having them be a resource to use like in Riddle of Steel?
Does Krajina have knights as a social class? Jimmy said that their cavalry is generally light hussars, but are those made up on knighted Krajini? Is the country split up feudally, or is the monarchy absolute and in direct control of government?
Yes. The Krajini have a class of knights, more or less, called Bojari, or Bojars. The locals call them "Bowers." Originally the rank was reserved for Osterbs, but as time went on Albishmen started filtering into the ranks as well. They are expected to provide a small band of fighting men, and themselves, during wartime.
The Gusars are a mix of Bojars and of the common men (usually somewhat wealthy freemen) whom they raise and lead to war.
It depends on the time of year and the conditions of the war (various nobles are exempt from serving in certain wars) but generally about 40% of the host is made up of actual State troops, 40% from various levies, nobles and bojars' retinues, and perhaps 20% mercenaries, most commonly lancers from Galli.
Jimmy, how would Geralt fair against the three best swordsmen in Vosca?
And a question to everyone, this being something that's almost never asked about characters, what would be his arcs?
Geralt is a fairly superhuman character, said to have abilities beyond those of regular humans. In terms of rote skill with a sword, someone like Gizka might be as good as he is, but he's also got the advantage of being a freakish mutant monster.
Maybe an Ohanedin somewhere could take him on, they seem to be similar levels of bullshit.
Guess I'll just say three. Geralt prior to his disappearance before/during the Second Northern War, Witcher 2 Start with imported game, 3 start. No idea about builds, honestly, unless Aard/Igni Spam is considered a build.
Book Geralt already killed a very Gizka like character, along with five or six hardened warriors at a time. I'd peg him as probably in the upper range of possible Song of Swords power levels, since he'd have 10 ADR and not much lower toughness and strength on top of really high proficiency and the ability to parry arrows. He's like a super Ohanedin.
I wonder if silver or steel would have a greater effect on an Odin, what with all their spirit stuff.
Bonhart is the most Gizka-like guy I can think of, and Cirri offed him. Who did Geralt kill?
I think it depends on whether or not they have their stuff. If Gizka has Omraza, a sword that can literally cut through anything, she's got a big leg-up in swordplay.
Then again Geralt has magic.
His Belief is obviously the Witcher's Code that he made up. His Flaw, if he has one (depending on your definition of human) would probably be related to his stringent clinging to neutrality and occasional refusal to choose between evils. I guess his glory is Professional Ethics?
What would killing Vilgefortz and the Rivian Pogrom count for?
Glory for Witcher's Work? Doesn't he genuinely just want to be left alone to do that for most of his life?
Obviously, Rob later changed his name to King and now roams the universe challenging Murderhobos to battle and using his power of killing incredibly skilled fighters in embarrassing ways. His next target is Gizka, whom he plans to beat to death with a chair.
He obviously hates running around in sewers and killing weird Slavic rape monsters for a living. It's just that every time he tries to stop, he gets pulled into some new, greater levels of bullshit. By comparison it's way simpler to just ride around on his horse and have on/off relationships with hunchbacks. I don't think he takes Glory in doing the work, but he takes Glory in doing it well and staying professional about it.
Speaking of Slavic rape monsters, the Witcher series would be a good source for GMs interested in having a slightly more monster heavy Tattered Realms. The Slavic influence makes it a good hunting ground. Have your Dacian soldiers need help dealing with a Kikimore colony, or the local nobleman need someone to help him pick the Bruxa out of his court. Obviously mix things around, use different sorts of names maybe since the Witcher names carry a lit of baggage with the games and in folklore, but it's a good place to start for new and interesting monsters.
Geralt vs Gizka: Geralt is superhumanly quick (which is Gizka's shtick) and highly skilled, but he's also taller than her and strong as balls.
Then again, she carries a gun and is a huge cheater. I'd say if they were both mounted Gizka would probably win because she has more experience fighting a horse, but on foot Geralt would take it, I have little down.
Geralt vs Korczak: The same as Gizka, complete with being a bit of a manlet. The difference is that Jerzy is a man, and is considerably stronger than Gizka, but is obviously not as strong as Geralt. He is less good of a horseman, so I'd say his odds are a bit better than Gizka's on foot, but worse on horse. Geralt probably wins.
3rd Place for swordsmen is tricky, I guess it could be Sedeas depending on how you define "swords." He fights with two weapons and he's no slouch, but I feel like Geralt would defeat him.
If you want a character who could almost certainly beat Geralt on foot, you'd have to look past swordsmen. Kal'Ceska or Ratko Abuslav I think would win, in large part because they're heavily armored and have protection from magic.
Jerzy Korczak is a patriot. He's a Colonel in Lendia's army, and he fought with the Hussars during the Marju invasion, where he won some of the few victories against the invaders.There he was horribly wounded by a lance coated in Godsbane, but instead of staying in the hospital for treatment, he had his four companions carry him to three separate shrines that contained holy reliquaries, where he prayed despite his horrible injuries, and recovered.
Since then he has steadily risen in fortune and fame as one of the finest commanders on the continent, and one of the finest duelists. Perhaps *the* finest.
He is also known for defeating Sarah Gizka in a duel, when she was younger. He is part of the reason why she doesn't ever take fights lightly anymore.
She started a fight with him over nothing and he cut her fucking face in half.
It's older than that. Godsbane supposedly used to allow mortal men to slay demigods. These days it also prevents Paladins and Silver Guards and such from healing other people--or themselves.
The term is sort of heretical, but many justify by saying that since it has seven ingredients, it must be of The Seven, who nearly slew Genosus with a spear.
Jimmy. I'm about to gain money. You will need to put on the kickstarter, because I want to give you that money.
There was once a bunch of good, perfectly functional people in a continuing /tg/ thread that waited for a Kickstarter. The maker of the game was heavily invested in them and released the game's first edition.
Of Beasts and Men, actually.
Grapple supplement writer here. I'm thinking of updating it to include more specific techniques from Judo, Sambo, and Jiu-Jitsu.
Is there any interest in this? Anyone have any wish lists?
I really should rename myself to "Fett" since I go by that in my revision.
You want Capoeira? Shit. I could include that, sure. It's pretty impractical, you know that right?
Ancient Mayan boxer, by Kamazotz
«Btw, those are conch shells, which are kinda used as knuckle dusters in the fights. And his skin is painted black. lol doesnt the helmet ancient Mayan boxers used, look a lot like boba fett's?
»Remnants of the combats are still seen in the Mexican towns of Zitlala and Acatlan today. They call them 'Tigre fights' and are still tied to changing seasons when the rains commence. Obviously no one dies in these fights anymore, but the blood spilled on the dirt is sacred since it's akin to ' watering the earth' metaphorically speaking.»
Capoeira has a bunch of styles, each with their own goal/mentality. Some are about playing it fast and flashy with jumps and twists and shit, some are playing it slow and steady, outsmarting an opponent with flexible and unusual movement, and some are about kicking the shit out of the other guy.
You usually don't get to see/learn that last one, it's more or less dead now as far as I know.
The most iconic capoeira move that ends up getting used in "serious" competitions is mea lua, the spinning roundhouse where you lean down with your upper body while raising your leg for the kick.
The ground-y grapple-y styles include some leg-scissor things that I don't know how to call.
Well Escrima is practical. It's "beat the fuck out of people with a baton" martial arts.
Shit, well... that stuff is so silly. I guess I could release a sort of "bullshido" expansion including those styles as well as Cap and maybe even some "chi" techniques and shit.
Not on the laptop, sorry.
Does the grappling we have simulate Sambo etc? Also yes, + for Savate.
Hey Jimmy, would you mind doing an infodump on the Underground? Stuff like how much of Vosca it covers, how it interferes with mining, why it's not totally flooded, where its life gets their nutrients from, etc.
I return to these forums today terribly torn up over a conundrum that is on the verge of ruining me. Great loremaster Rome, I call on you to solve my woes and grant me the slumber I desire.
Does Vosca, have a leap year?
-From Suplex with love,
I want to trust you, but you don't even have a name tag. For now I will have to accept this as the answer....
That is not wholly inaccurate. Slate is one of the most dangerous men alive, even by Paladin standards, but his power is more due to his enormous physique, powerful will, and extraordinary powers than to any particular skill with his weapon.
Vosca does not have leap years, per-se. Sorry I didn't get here earlier. I'm coming down with something and I'm sleeping for like eighteen hours a day.
I wonder... Will Jimmy continue to use /tg/ as the main forum for communication when the kickstarter begins or will we have to move in order to not suffer an avalanche of newfriends on /tg/?
These things are mutually exclusive, their collision leads to annihilation. You see when the new cycle of existence begins either new universe or kickstarter is born from the Great Nothing.
Force Jimmy to release the kickstarter.
He's actually the target of several evil cults and supervillains. They want to force him to work, and so end the universe. This is why he got an Australian editor; he simultaneously knew she'd be able to fend off all attacks, and never do any work.