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Giant Civ Quest Part 6: Such small friends,...
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 76
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File: Hill Giant.jpg (120 KB, 1000x778) Image search: [iqdb] [SauceNao] [Google]
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Your emissaries return to the cave after a few short days walking. The field of rich soil is just now showing signs of growth, small green nubs in neat little lines. A testament to the Homunculi's teachings. In return you have agreed to offer their village protection, 2 Giants remain with them as guards and protectors.
The threat of The Green still remains, your tribe is still sore from the loss of your hunters. Every eye is turned to the shadows, every watching for a hint of the beast.

Welcome back to Giants on Ice!

Spring is a season for many things.
>>
Hey Slow
>>
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>>37493868

Current Season:Spring
Temp:6/10 Fair
Pop: 9 Giants (3 Newborns)(3 on homun watch)
Food: 2 turns
Lifestock: 5 sows, 1 bull, 4 Calfs (Mammoths)
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Going to wait a few mins for people to show up, as always if the group is too small I will postpone for another day.
>>
HI GIANT BRO!
>>
>>37493915
Hi anon! Good to see ya.
>>37493923
Meant 2 on Homun watch
>>37493932
Carpenter Bro! You still need your title!
>>
PSsssssssst post the pastebin!
>>
count me in
>>
>>37493957
Donezo
>>
I'm here, sorta
>>
>>37493923
Fuck year giants
>>
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Good enough to start.

Your storeroom is still slim on food, the Homunculi's offering of vegetables spent to make the farm, many of your hunter voice concern about hunting near the mountains to the east. They have grown wary of The Green.

Current Season:Spring
Temp:6/10 Fair
Pop: 9 Giants (3 Newborns)(2 on homun watch)
Food: 2 turns
Lifestock: 5 sows, 1 bull, 4 Calfs (Mammoths)
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Current Actions: 2 Actions Per Turn
>A. Scout
>B. Gather Food
>C. Gather Trade Good
>D. Build Structure (1d4 for buildtime)
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Need at least 3 mages of same attument to advance)
>G. Engage in Diplomacy
>H. Other
>>
Rolled 49 (1d100)

>>37494078
What about to the south?
And whats a hateblade?
Work on the trollskin necro farm
>>
Rolled 53 (1d100)

>>37494078
Let's repair the Lobster traps
Also pastebin Porfavor?
>>
Rolled 19 (1d100)

>>37494078
Looks like food is slim lets go hunting to celebrate the birth of spring and the birth of our new cubs

>Giant babies are now cubs

WE SHALL FEAST
also im back
>>
>>37494186
I prefer to think of them as Lumps. I can't imagine a giant baby being too fluffy. More awkward
>>
File: vargul.jpg (67 KB, 450x600) Image search: [iqdb] [SauceNao] [Google]
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Rolled 61, 90 = 151 (2d100)

>>37494078
Try hunting towards the south of the lake

Repair lobster traps
>>
>>37494163
http://pastebin.com/N8unfbmw
>>37494123
Hateblade is an Ice Quartz sword made from Giants blood. It was made at the end of the last thread.
>>37494123
>>37494186
Your hunters set out while some of the remaining giants set out fixing the lobster traps.
Your Hunters stray close to the grove of white trees to the east while stalking a herd of mammoth. Closer now than before they hear the strange rattling of the ivory leafs. While this serves as a temporary distraction your Hunters return to their hunt. A short and brutal hunt later and your hunters return with 2 Mammoth bodies.
The lobster traps are finished being repaired, not as masterfully as before the traps will need to be repaired regularly.
Meanwhile at the Homunculi compound your Giants spend most of their time patrolling the outskirts of their village, always shadowed by the small form of a Homunculi.

Current Season:Spring
Temp:7/10 Fair
Pop: 9 Giants (3 Newborns)(2 on homun watch)
Food: 5 turns
Lifestock: 5 sows, 1 bull, 4 Calfs (Mammoths)
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Current Actions: 2 Actions Per Turn
>A. Scout
>B. Gather Food
>C. Gather Trade Good(what from where?)
>D. Build Structure (1d4 for buildtime)
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Need at least 3 mages of same attument to advance)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 88 (1d100)

>>37494351
Mine Stone. Let's prepare to get a stone forge!
>>
Rolled 68 (1d100)

>>37494351
Smith some spear heads and swords
If we can't do because of no smithy then build a smithy
>>
Rolled 43 (1d100)

>>37494351
Damn rolled too late for my masterful roll on those lobsters.

>>37494376
Don't have any picks and Quartz Mining takes too long with small stone returns.

Research Larder, I believe we have all the prerequisites

Check if any of the newborns will have the Spark in them. Might be too young though
>>
>>37494419
We've gotta start somewhere... How else will we get metal?
>>
Rolled 15 (1d100)

>>37494437
The homuns like I said. We should send the next guards with a request for appropriately sized mining gear.
>>
>>37494419
Be sure to roll 1d6 for research
>>37494437
>>37494376
we have 150 Units of Iron
>>37494376
We need Ceramics before we can even start on the metalworking tree
>>
>>37494457
I'm a dumbass. I thought we had done that... Sorry
>>
Rolled 2 (1d6)

>>37494457
Research ceramics then, me and Gramen want to smash metal together to make sharper metal
>>
Rolled 2 (1d6)

>>37494477
You were pushing for it last thread I thought.

Rolling for research
>>
>>37494487
I was! I thought it finally went through...
>>
Rolled 1 (1d6)

>>37494487
gonna jump behind researching basic smithy or brickwork whichever actually creates a forge
>>
>>37494482
Your Giants set about learning how to fire clay. They spend hours beside the icewash, wetting clay and burying it in brush and wood, burning it with intense heat. Their progress is notable, in the first week they show a finger sized nugget of clay as hard as stones.

>>37494451
Your Giants switch Guard. The new protectors ask the Homunculi about mining tools. The Homunculi seem a little confused, "We havnt used tools for mining in over 80 years. Maybe we can come to an agreement for further trade?"

Current Season:Spring
Temp:7/10 Fair
Pop: 9 Giants (3 Newborns)(2 on homun watch)
Food: 4 turns
Lifestock: 8 sows, 2 bull, 4 Calfs
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Current Actions: 1 Actions Per Turn (2 turns til Ceramics)
>A. Scout
>B. Gather Food
>C. Gather Trade Good(what from where?)
>D. Build Structure (1d4 for buildtime)
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Need at least 3 mages of same attument to advance)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37494574
I crit rolled research on smithing shit again....

first to make crude ice tools
now a forge
...
name change
>>
Rolled 59 (1d100)

>>37494583
Ask the giant guards what went on when they were standing guard. Debrief if you will. Check the Giant babes for magic.
>>
Rolled 53 (1d100)

>>37494583
Raise morale
>>
Rolled 66, 78 = 144 (2d100)

>>37494583
Send Jyoti or Rukova to the White Forest with some hunters to scout and investigate.

Ask the homuns what they use for mining and what they would want in return for sharing.

The Child still isn't back is she?
>>
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>>37494624
When questioned the Giants sent to guard the Homunculi recall days spent patrolling the towns boarders, Their nights spent in lonely silence, they missed the tribes music. Almost as an afterthought they explain how during their whole time in the village, not a word was spoken aside from when they spoke to the Homunculi.

Current Season:Spring
Temp:7/10 Fair
Pop: 9 Giants (3 Newborns)(2 on homun watch)
Food: 3 turns
Lifestock: 8 sows, 2 bull, 4 Calfs
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Current Actions: 1 Actions Per Turn (1 turns til Ceramics)
>A. Scout
>B. Gather Food
>C. Gather Trade Good(what from where?)
>D. Build Structure (1d4 for buildtime)
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Need at least 3 mages of same attument to advance)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
>>37494733
How do you pick the actions, just curious
>>
>>37494746
Yeah I'm curious too. Good rolls always ignored but when I critfail, those are used heh
>>
>>37494733
Research stone forge
>>37494574
>>
>>37494787
I tried to ask you if you wanted to use that, internet decided to close on me.
>>37494746
>>37494785
First choice with the most backing, when the group is small and slower like this one its a little tricky since when I start writing for one set, it can be changed by the time I finish writing.
>>
Rolled 92 (1d100)

>>37494733
Scout the White Woods with one of the mystics and hunters.

Gonna laugh if this roll critfails compared to my last roll for it
>>
Rolled 36 (1d100)

>>37494733
God the homun are creepy.

Go capture more buffalo
>>
>>37494733
>>B. Gather Food
Why oh why d
>>
>>37494787
This i guess, we shouldnt pass up a good roll
>>
Rolled 60 (1d100)

>>37494860
Wanted to say why'd this thread have to go up just when I'm about to sleep
>>
>>37494574
Roll a d100 for crit bonus! First roll will be chosen.
>>
Rolled 6 (1d100)

>>37494903
Dice
>>
Rolled 28 (1d100)

>>37494903
>>
Rolled 74 (1d100)

>>37494903
Crit success!
>>
>>37494909
And I forgot to switch my name. dice hate me.
>>
>>37494860
>>37494842
Your Hunters go out with their clubs, heading south for buffalo. It takes longer than expected but they return with 6 Live buffalo slung over their shoulders. A pen will be needed to keep them from running rampant.

Your Craftsmen once again prove their prowess for quick learning, no sooner had they finished learning to make ceramics than they started making crude casts for iron tools and thick pots to melt the iron in.

Your Giants on guard notice smoke on the horizon, when asked the Homunculi seem unsure but also unwilling to look into it. The humans seem be preparing for harvest, tall golden wheat waves in the cool breeze and plump red tomatoes hang heavy on vines. The smoke concerns your Giants but without any reason to focus on it they go back to their patrols.

Current Season:Spring
Temp:7/10 Fair
Pop: 9 Giants (3 Newborns)(2 on homun watch)
Food: 2 turns
Lifestock: 8 sows, 2 bull, 4 Calfs, 6 Buffalo
Morale:3/10
Stockpile: 1 Hateblade,45 Units of Clay, 12 Barrels of Homunculi mead, 45 Hardwood, Ragged Wheet Seeds, 2 Giant Skeletons, 2 Trollfat, 3 Troll bile, 1 troll pelt, 6 Mammoth hide tunics, 6 BrightLights (Homuculi torches), 12 Homonculi baskets, 150 units of iron

Current Actions: 2 Actions Per Turn
>A. Scout
>B. Gather Food
>C. Gather Trade Good(what from where?)
>D. Build Structure (1d4 for buildtime)
>E. Research Technology (Takes 1d6 actions over time)
>F. Research Magic (Need at least 3 mages of same attument to advance)
>G. Engage in Diplomacy
>H. Other

Roll a d100 for each action you choose
>>
Rolled 91 (1d100)

>>37494983
SCOUT THE WHITE WOODS WITH A MYSTIC, PLEASE

I'm leaving for a bit
>>
Rolled 55 (1d100)

>>37494983
Search for the Kid... She's been gone too long.
>>
>>37495020
Hoping with that 91 that the Child will be in the woods waiting with a stack of magic lumber for us
>>
Rolled 10, 90 = 100 (2d100)

>>37494983
Construct a buffalo pen.

Investigate the smoke.
>>
Rolled 1 (1d4)

>>37494983
Construct a pen for the buffalo
>>
>>37495033
>>37495059
Your Giants set about Building a pen for the Buffalo, taking hardwood from the surrounding tundra they have a small but nice pen hammered just outside the Deep Cave. The Buffalo are about as unhappy as anyone might imagine, huffing and charging the fence when your Giants walk by. The Hardwood shakes with their impact but, aside from that the pen shows no sign of holding its agitated habitants.

Your Scouts are sent out to look for The Child, accompanied by Jyoti and a few hunters the search party tear across the tundra. Occasionally poking into the mountainsides, after several days of searching your party finds itself before the White Wood. Its pale trunks thin and dense, their leafs twisting and rustling in an unusual melody. When they push inside the wood the sound of rushing water can be heard.
>Push towards the sound of water
>Check the edge of the White Wood
>Look elsewhere
>Other.
>>
Rolled 15 (1d100)

>>37495205
Check our the edge of the White wood!
>>
>>37495205
Push toward the water
>>
Rolled 49 (1d100)

>>37495205
Check the edge of the White Wood
>>
Let's do this team!
>>
Rolled 56 (1d100)

>>37495205
toward the water
>>
Rolled 17 (1d100)

>>37495205
>>Push towards the sound of water
>>
Your party spreads out, keeping eachother in eyeshot as they move towards the source of water. One of yours scouts offhandedly remark how clear the forest floor is, bare of both fallen leaf and brush. Axes are stowed after several clack against pale trunks. Passing through another veil of white leafs your Giants pull up short. A wide pool of deep blue water shimmers, its far side a pounding waterfall spews from a sheer mountainside. The pools waters look inviting to your thirsty search party.
>Skirt the water
>Check its depth
>Swim through it
>Other
>>
Rolled 1 (1d100)

>>37495350
Chuck a leaf and a rock in the water. If it's poisonous the leave will get messed up.
>>
Rolled 41 (1d100)

>>37495350
Skirt the water but do NOT touch it
>>
Rolled 82 (1d100)

>>37495373

Leaf wrapping a rock I guess?
>>
>>37495373
Leaf... Why can't I spell! I was hoping to see the leaf, they generally float. The rock will give depth.
>>
But.. there no leaves to throw here.
>>
Welp our power just went out so thats cool.
I dont know how long it will take for it to be back up but if its anything like last time it wont be until morning.
Want to pick this up tomorrow at the ACTUAL right time?
>>
>>37495463
There are. we just walked through a veil of them.
>>
>>37495487
Might as well. See ya then
>>
>>37495487
I say give it 30 minutes. If it doesn't work it's all good.
>>
Sorry guys, this has not been my lucky set of days. Ill still be around on phone. This shits getting pretty ridiculous.
>>
>>37495542
No need to apologize. Life happens. I don't even have the guts to host, so you hosting is pretty neat.
>>
Thanks Gramen! I dont know how to directly respond to people on phone yet so I guess Ill just use names or some other crap.
If someone would be so kind as to archive this thread so at least we can save the last hour? Id appreciate it
>>
I honestly Don't know how... I should probably learn.
>>
I normally use 4archive because Im too dumb to use moe.
to use 4archive you just copy paste the URL into its little archive bar thing
Thread replies: 76
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Thread DB ID: 33313



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