How do you feel about the following that the next Space marine game won't be a sequel but rather a prequel to "Space marines" involving a certain thunder warrior.
It's up to taste I guess, but in general top DoW mods not only brought graphics and AI in line with newer games, they also add gameplay fixes that make or break the game for me.
I chose FoK after trying all the big mods as I like the no-upgrade, free-building system, energy grid mechanic, TLoS and most importantly tabletop stats and options.
Titanium Wars works with steam copies of Soulstorm and is friggin fun to play, hell starting off I got bum rushed by orks, by the end of the 5 hour long match they lost 5000 orks and vehicles while the guard lost 3000.
DoWII was cool, it was basically Company of Heroes (which is cool) in space (which is also cool).
Though I still wish somebody would make an 40k epic-scale RTS game. The engine of those Wargame titles seems like it'd fit just fine for that, it even has an armybuilding system.
>there will never be a deathwatch FPS styled after republic commando
>there will never be a Commoragh based GTA clone
>there will never be a planetary governor city building game
>there will never be a SMASH PRIMARCHS game
>there will never be a tps rpg set in the eye of terror where you develop your own traitor marine and journey through the eye
>there will never be a stealth based assassinorum game
The 40K universe is so ripe for the picking, but GW is super strict, the license is crazy expensive to get, and GW is almost made of uber-Jews, who will stop at nothing to get maximum profit so they only give the license out to the cheapest of the cheap, and that is why so few good 40K games are being made and ever will be made.
Yeah, I seriously don't understand why CoH 2 feels like such a pile of shit. The visuals are updated, the maps are more complex, but the whole thing feels really cartoony and small scale. And the economy is fucking borked.
It'll likely be similar to CoH2, except free 2 play with microtransactions for customizing your armies rather than including an army customizer in the game, and locking certain armies behind paywalls. It'll also have a stupid levelling system that provides various bonus abilities, be a very small-scale tactical game focusing on at most 7 "squads" of units, and incapable of running on anything below Windows 8.
Isometric turn based RPG with those lovely crit tables.
It's not proper purging unless I can aim the inferno pistol exactly where I want to (the balls), or slap dudes around with a power maul (also in the balls).
IMO Isometric turn based would lose a whole lot of the sheer viciousness that's usually inherent to 40k. Just pattern it more after the first ME rather than the last, especially w/r/t being more of a free agent doing important shit all of the place.
>Storm of Vengeance
Complete and total garbage
>Wahammer 40k: Carnage
Decently fun, when it's not crashing on you.
>Space Hulk: Deathwing
Don't know anything about it.
>Horus Heresy: Drop Assault
Looks like shit.
Looks like MASSIVE shit
>Warhammer 40k: Armageddon
Actually looks promising
I support it but I know a lot of others don't so whatever.
>Don't know anything about it.
It's a 1:1 port of the boardgame more or less. Was never advertised as anything else, still got flak for being a port.
The only thing you can really accuse the game of imo, are sub-par animations, some graphical glitches (particle effects of bullets clipping through walls) and the lack of soundtrack. The lack of a good 40k inspired soundtrack is imo, it's biggest shortcoming, because for games like Chaos Gate, the soundtrack really made you feel like you were doing something 40k related while you were pondering your next move.
Aside from that they released several additional (a new one might add) campaigns as DLCs, so if you are into playing Space Hulk solo, that's a plus too. But you can play online with a buddy too.
Without having to pay for the - now - ridiculously expensive boardgame version.
>Looks like MASSIVE shit
afaik the only thing we've seen of the game so far is the first design of Eisenhorn himself.
Kind of looked like a Clone Wars character.
So calling it 'massive shit' just because you don't like the visual style is pretty stupid imo. The gameplay pitch sounded pretty good actually. Remains to be seen if they can deliver though.
Looks like fucking chess because it's chess.
Looks like complete ass of nearly Storm of Vengeance levels.
Have we actually seen any gameplay of Eisenhorn? All I know is that a mediocre mobile studio is making it. I really want that to be good.
TBS by these guys
>Wahammer 40k: Carnage
>DoW-style music and serious-looking campaign overview screen
>AWWW SHIT IT'S GUITAR SOLO TIME
>RUN AND GUN
Oh God, that's retardedly awesome. I can see it getting very repetitive very quickly though.
As usual for CA fare, it was pretty shit at release but turned out to be actually decent after a whole bunch of patching. I've found it did have some distinct improvements on the strategic map, especially the thing with consolidating several cities into provinces and AI being somewhat less stupid about diplomanc.
>I know what Space Hulk the game is. Space Bulk: Deathwing is completely different. All I know is it's a realtime FPS.
Oh I skimmed that part aparently. Well, there isn't much to know yet, it's still in development.
I liked the Thunder Warriors concept. I always imagined them just being shit, proto-type space marines.
I liked that they were superior warriors, but also sociopathic and broken rather than all-around supermen like the astartes. Made sense since I guess the Thunder Warriors were just men made super-human without the psychological conditioning of marines, so the constant combat and attrocities of the Unification Wars probably sent them all mad.
I like the idea that the Thunder Warriors are maybe physically stronger, but mentally weaker and far more human than the 'engineered for war' Astartes.
Also its nice to have something that can bitch-slap an Astartes but isn't just another, even more super-special Astartes like Custodes or Grey Knights.
>Dont mind them, they're just mad that the sequel was a totally different game, and a mediocre one to boot. Its not like it followed a widely successful and celebrated game with a simple formula that they had to try really hard to fuck up.
Space Hulk Deathwing is an FPS by the Divine Eye: Cybermancy guys. You'll be a Librarian, there will be a skill tree (relics, psychic, something or other)
Sounds bland on paper, but like space marine it ought to be a fairly amusing romp.
My favorite is Shogun 2. Though Medieval 2 is solid runner up. I can't say anything on the matter of Rome 2 because my computer won't run it well. So until I get a better computer at least, I'd have to label it the worst.
Havent really played Shogun 2 a lot, but I heard good things about it, Napoleon did a good job, and dat spanish dlc, got me right.
However there is one thing that puts medieval 2 above all those, and that is mods, mods about warhammer fantasy, mods about lord of the rings, mods about medieval ages( more polished and beating up the original game) mods about classic ages...its just endless.
Mods are good and all, but there's a limit to how much you can wring out of an old engine that was never mod-friendly to start with. I say it's high time for a genuine sequel.
Maybe I'm using it wrong, but I was using bland as in, unnotable; no new concepts, it's all been done before and therefore plain. Not necessarily bad though, like I said could still be fun.
Well if you don't like shooters, don't play them.
'Walk there, point gun at thing and press trigger' is pretty much how the genre works. Even Half Life with all the puzzles boils down to go there and shoot thing.
You understood me wrong. I love FPS games.
But Borderlands gameplay is so fucking boring and casual that if it was replaced with point and click mechanic, no one would probably even notice.
>You understood me wrong.
Well all you said so far to explain your opinion is
>so fucking boring and casual
So there really isn't much to understand. You are entitled to your opinion, but just saying you don't like it doesn't really cut is as explanation if you are criticizing the mechanics of the game.
There has to be a reason why you decided you don't like it. So I'd be more interested in hearing about that.
But that's exactly my explanation for why I don't enjoy Borderlands.
Compare the core FPS game play mechanics (aiming, movement, health, damage, guns, etc.) to any "real" FPS and you will find them boring, bland and casual.
As a lot of /tg/ either has no interest in shooters or doesn't have the knowledge to make the comparison, can you please explain further? As far as I can tell, it's just like basically any other game with a general goal of "shoot the bad guy til he falls over".
For me personally the RPG elements actually kind of dragged down the FPS component. In a "traditional" FPS, you can finetune the HP and damage of the enemies in relation to the player's, but in Borderlands that obviously only works in really rough dimensions. As a result I often found myself having to pour 5+ seconds' worth of fire even into the most basic enemies because I haven't found a particularly good weapon for a while, while in return oscillating between "borderline invincible" and "torn apart in seconds" depending on how long ago I last found an upgrade for my shield. The RPG part was kind of lackluster as well, what with only having one activated ability and many skills being of the "+x% to damage/shields/cookies" variety. For me, it kind of delivered the worst of both worlds. Not even to speak of the annoying humour that tends to be way, way more miss than hit.
OK, I'll make this as simple as possible.
>CoD is an arcade twitch shooter
>BF is a pseudo tactical shooter
>ARMA is a realistic shooter
>Quake is a run and gun shooter
>Borderlands is "shoot thing for 10 minutes, reload behind cover and spam skills" shooter
Some examples above
That wasn't me
>Borderlands is "shoot thing for 10 minutes, reload behind cover and spam skills" shooter
All that really means is that the addition of skills breaks up the core gameplay of running around and shooting.
So the did a pretty good job with it in terms of game design here in my opinion. Still plays like a shooter with something a little extra.
Having played all of the games you listed, Quake is the only one which actually feels different from the others by a significant degree. The rest all just seem to be slight modifications on the same formula. Sure, you may not need to cower behind a waist-high fence in Borderlands as long as you would in CoD to heal yourself but it's still the same basic principles being implemented in both. In any case it has nothing to do with Deathwing (which is unreleased and has little to no gameplay footage, so we don't know for sure what the game will actually be like yet).
I think he'd prefer something along the lines of Destiny. Most of it is shooting, and things never take ages to kill even if you haven't found a better gun in a while. The skills fit into the gameplay very nicely, too.
You know, I'd say that Quake is a heck of a lot closer to CoD than it is to ARMA, and yes I have played them all as well.
>not being part of the glorious All-Platform Masterrace
I gotta disagree with you there.
All those games feel very different, even if some of them not so much at the first glance. But if you play extensively, you will realize the differences.
For instance, play BF for a few months straight, then abruptly switch to CoD. Even with ignoring the main differences, it would feel significantly different. The transition from an pseudo tactical to a arcade twitch shooter would make it feel like you're playing while tripping on speed.
Ah, I remember those games. The mechanics were really solid and fun, but I still ended up manually sniping about half of the enemies I encountered while they were in cover, maybe because my tactical mindset is stuck in WWI.
But yeah, that could work pretty nice, especially for something IG-themed. Puts you right into the action and allows you to do pretty significant stuff, but without "upsetting" the established powerlevel.
Wasn't there a very similar squad-based game set in modern warfare once? Except you didn't actually control any soldier directly, but rather hovered over each squad/fireteam and gave them orders. *something* Aspect Soldier, or All *something* Warrior, I think?
Both could be said about you...
CoH2 felt like a pay to win for me. I didn't feel like I had as much variety as I did with CoH. Instead I found myself just moving along the map with little trouble, spare that one huge fight with tanks and machines guns that was in the middle.
But really, it feels like it's lacking. Where was that your troops freezing thing in the winter at? I never once came across it, but I didn't play more than a few matches. Really though, give me back my stupidly overpowered British artillery.
Rome 2? Good? What are you, are heretic?
The best part of it were probably the naval battles with all the boarding. Otherwise the AI was borked, the economic part of the game tanked and the happiness stuff was bullshit.
"Hey look, I'm going to make everyone richer with this new mine!" -6 happiness cause fuck you we want to be poor.
And something weird was how I had an army outside of a city and one inside, then the enemy split theirs into two, had one siege the city and attacked me with the other. Okay that's a sound tactic I'd say but if I can't reinforce myself with the city's garrison, why can they with the troops from the siege, while still maintaining the siege.
And that horrible HUD, I ended up fucking up my building since I thought it was all one goddamn city.
Rome TW and Shogun 2 were pretty much my favorites, but I have high hope for Rome 2.
The idea behind Rome's happiness shindig was pretty much that you'd have a whole bunch of outlying low-level provinces that mostly just provide you with a bunch of food and sustain a handful of highly developed core provinces that you turn into economic/military powerhouses together with a bunch of happiness-related buildings. Developing all your provinces to a relatively high level at the same time isn't supposed to work.
The freezing thing was present in a number of maps, but the thing was that as long as your dudes were in cover they wouldn't lose any heat anyways, so most of the time it wasn't really relevant. It only got interesting during the snowstorms, since those tended to halt offensives pretty decisively unless you get sneaky with a few transports or something.
>How do you feel about the following that the next Space marine game won't be a sequel but rather a prequel to "Space marines" involving a certain thunder warrior.
Bad. Thunder Warriors are lame.
>They like Space Marines but craaazy!
>Like World Eaters, Flesh Tearers, Black Templars or Space Sharks?
Terrible, like most other shit from the expanded Horus Heresy.
I just want them to have money Anon, is that so bad?
And I don't think using like two-three construction slots for happiness should be needed. Look at Shogun 2, you could build like the Western version of a tavern, it increased happiness, wealth and gave you access to the Geisha agents. In Rome 2, it's pretty much like a food (maybe) and then like 2-4 happiness.
Also their research shit, what the fuck is that? I can understand that prething sure, but then what? It was slow as fuck with no way to help it along. I'd give up an entire damn city to make that shit faster.
One thing I would like explained is the internal bit of politics, what is the point of the Chiefs, or whatever they're called. More political power within the "country" you picked? Arent you supposed to be the grand ruler, why share that shit when they seem to just shift by the hundreds to different people?
Then they should have been allowed to retire to somewhere out of the way to eventually die in peace. Organ failure and cancer would have taken them all in time.
Or they could have been amalgamated into the new Legions. Their experiences in conquest would have been useful.
If it's anywhere near as good as ME3's multiplayer was then I'll be happy. I probably put more hours into ME3 MP with friends than the story mode, shit was strangely addictive.
Might've been playing as all the alien races and tons of classes or something. I dunno.
I did the same. Once through the story then never could get back into it but the multiplayer I played for like 2 years. One of the few games I actually played with other people as I had no friends that played it.