>>25562664 Dicerolls are a perfectly valid combat system. Just because you lack the mental ability to play a game that relies on proper character building to serve a specific combat style (or none at all) doesn't mean it's bad in the slightest.
>>25562984 >if you have to imagine whilst reading a book then a shit book literally you. nobody is forcing you to play rpgs there are plenty of other games that should suit your pleb tastes fine like gears of war or halo
>>25563063 false, bethesda games post morrowind spoonfeed you everything in the game which on top of just being totally devoid of good writing or quests is part of what makes those games so bad, not that they expect you to use your imagination in what was up until the release of oblivion a series made up of some of the most accurate translations of dnd into video games out there, combat and all the only way you could call morrowind a poor game for expecting you to use your imagination (which is pretty much a necessity given the way that the game combat system relies on the characters skills rather than the players as all rpgs should) is if you simply lacked the knowledge and imagination to see how you having a low fatigue, low skill in the weapon youre wielding, low and just shit luck would mean you were unable to land a strike on somebody skilled in the use of their armour, with high fatigue, high agility, high luck etc
if you would prefer the combat system in skyrim or any number of modern rpgs where all your characters stats have an effect on is the raw damage of the weapon youre wielding then i refer you to them or any number of shooters that totally remove skills from the equation as you would no doubt prefer
ye this bugs me as well, why every game has to have this epic story? man I want witcher game that goes on like first books did. no big deal just chill, fucking around with your pals and trashing mother fuckers if they spill your beer.
>>25563416 I like this idea as well A character story that is relatively to almost completely independent of the main issues going on in the location. The whole concept of some guy trying to make enough money to buy a house or something so he can wed this girl he likes while some bad guy is trying to destroy the kingdom or some shit. He doesn't care about that, he just wants his personal goal fulfilled.
>>25563450 too bad some people might have issue with that kind of game. todays games need someone to hold their hands and show them way. I mean main story can still present itself but in more subtle way. like for example in season of storms where things get in motion once geralts swords were stolen.
>>25563443 >Nostalgia I started playing it last month and I love it, clunky at first but so much better than pretty much any RPG that I've played, had the same feeling when I first played Dark Souls but if I'm honest I much prefer Morrowind.
>>25563850 Same here, the first time I played Morrowind was like two years ago. The atmosphere is just so comfy, hanging out in Balmora feels like being home. I never got that feeling from any other game.
>>25564298 I've never played Arena or Daggerfall. I tried to set up Daggerfall a few years back, but never got it worked for whatever reason. I should probably try it again in the near future, though. DOS graphics are unrelentingly nostalgic.
>>25565183 barely. a true rpg is dnd, from there you look at games that translate this best into video games, the early fallouts, everything bioware has done and just about everything obsidian has done, the witcher games etc etc basically everything you think of when you think of an rpg
its just that fallout 4 isnt an rpg its just a poorly designed open world shooter with a very basic skill system and a very basic dialogue tree that dont allow for much of anything in the way of roleplaying, even mass effect which is one of the more rigid rpgs out there allows for far more in the way of role-playing than fallout 4
Why even play games if you don't like them? I'm sick of vidya just being shitty cgi movies with sloppy writing. Unfortunately normies eat this shit up and shitty devs like Bethesda eat up all the normiebux.
>>25565330 it really doesnt, bethesda have only ever been decent at environmental storytelling when fucking around with skeletons, even then theyre limited to having them hugging other skeletons or surrounded with drugs or a gun etc
all the interesting lore is told to you, rarely ever seen or discovered by you
>>25565547 What I'm trying to say is: what is and what a game has to be to fit the rpg criteria? I only played skyrim fallout 3 vegas and 4 and mass effect 2 of what i thought it was rpg... Final fantasy fit your criteria?
>>25565547 a rule set with which you play campaigns as made by the dungeon master with other players, the only limits being the rule set (which is pretty lenient with a lot of stuff) your characters skills, the dungeon masters whims and your own imagination
are you seriously telling me you dont know what d&d is?
>>25565709 made in japan, less focus on character building and making choices (which isnt to say it doesnt have these), etc and more focus on following a set story and the combat which tends to be done in a turn based format that though not unique to jrpgs is very common
the core difference really just comes down to the difference in design philosophies and influences between east and west you arent just feigning ignorance are you?
>>25565881 Whatever the name, it's shit. I'm still waiting for someone to explain to me why skyrim is not a glorious rpg like morrowind, and if the same shit applies to early fallouts and fallout 3/4. What the fuck a rpg game has of special and differebt from any open world game?
You literally press a button to make your character attack in pokemon. What do you mean indirect? There are games that can automatically resolve battles withouwithout needing your input if there is a very high level difference, but it's almost always directly controlled by you.
>>25565931 Skyrim is a great RPG as well, but a lot of people will disagree simply because Morrowind has hipster and nostalgia values, while Skyrim is very mainstream, which instantly loses "4chan cred".
Both are good games, it's just based on whether you prefer old school tabletop RPG mechanics or more real time, realistic mechanics.
>early fallouts and fallout 3/4 This is a whole different can of worms. Fallout 1 and 2 are top down with grid based movement, while also have next to no free roam, aside from random encounters when traveling around the map. It focuses almost entirely on the story and lore, while Fallout 3 and 4 are really just more Elder Scrolls with guns in a post nuclear world.
Skyrim is a heavily dumbed-down Oblivion where your actions have absolutely no consequences. 0 consequences. You can even just go to an NPC to change your face if you don't like it. You can change your birthsign whenever you want. The skill system is very simplified, there are no stats anymore. You can barely build your character and his equipment because you have so little choice. But the most important thing is that nothing you do has any consequence, not even finishing the main quest. Oblivion already was simplified from Morrowind but at least your actions could have some consequences.
Fallout 4 is utter bullshit. It's incredibly bland, exploration doesn't pay at all because you rarely find anything of any interest. It focuses too much on bland fights and the crafting system which already is pretty simple. The SPECIAL system is useless, dialogues are just Yes Yes Yes What? and whenever you run into a Char/Speech check, it ends up with >Valentine didn't like that because it's just you demanding more money. There are no memorable quests. The most interesting thing of Fallout 4, the world, is the only interesting thing.
It's OK, we all know you don't mean fast travel and are just pulling your leg by talking about fast travel. Describe what you are thinking about. Someone may pity you enough to tell you what it's called.
>>25565931 Just play both and compare them, shit. >What the fuck a rpg game has of special and differebt from any open world game? Do you realize you're comparing two different aspects ? A game can be a rpg and open world.
>>25566016 >hurr they hate it because they're hipsters Beautiful argumentation, Socrates right there lads.
>>25566083 But that's true. The main reason Morrowind diehards hate Skyrim is because those who play Skyrim are "normies and never even played Morrowind." It's the textbook definition of hipster behavior.
That's not even close to the main reason. The main reasons are about the actual game. No one gives a shit about the players, it's a single playeplayer game for fucks sake. It's not like hating WoW because someone called you a faggot. What the other players do has no impact on the experience of playing it in way, shape, or form.
>>25565931 skyrim lacks an interesting setting story or characters, its very, very bland there are those as with yourself who dont play particularly many games and so they see skyrims freedom as worthy alone of calling it a great game and are willing to overlook just how bland everything is as a result
fallout 4 is okay but there are better shooters, better open world games, better fallout games and better fallout games it excels at nothing and there is nothing particularly memorable about it, it suffers from the same problem skyrim does (although to a much lesser degree) of just being incredibly bland all of which stand in direct contrast to fallouts: 1, 2 and new vegas. lastly if youre a lore nut like me then playingn fallout 4 is like pulling teeth, which segues nicely into fallout 3 which is a bloody awful and terribly overhyped game, the success of which i cannot understand though i wouldnt say im particularly butthurt about said games existence given that new vegas exists as a result of fallout 3s success
>>25566107 You could literally read through this thread to see that's not true. People love many things about Morrowind that Skyrim lacks : actually original visuals, that "hobo trying to make it" feel at the start of the game, having to actually try harder, being forced to look for locations and discovering stuff on the way... Skyrim has qualities, sure, but I prefer those of Morrowind. Try to think about stuff without resorting to shallow buzzwords sometimes, it might help.
>>25566138 When are stupid niggers like you going to learn that the video game industry is a business that moves with the demographics that support it. I didn't even play Skyrim more than a couple hours and even I know that the overwhelming majority of people are racking up hours on all the stupid autistic waifu/slice of life simulator shit that the modding community allows for. Anyone who's been following the development and change of their games has seen a move away from the hardcore RPG elements to a casualized open world sandbox slice of life simulator. Why are you so upset that the player base moved on without you and the company stepped up to earn it's profits? Everything in fallout 4 caters to the people who are going to put 1000+ hours doing radiant quests and world building.
>>25566243 Do you ignore half the content of posts you read just for fun ? >actually original visuals You should check out the Morrowind artbook and Skyrim's. Or hell, just look at screenshots of the two. I personally prefer fun architecture and interesting armours over "everything is european". Skyrim (as in the country, not the game) is a bland place.
>>25566240 fallout 4 is different enough from the rest of the series that i can fool myself into thinking that a totally different game and its reasonably enjoyable (though i havent played it since the first couple of weeks after release, waiting for mods to come out) fallout 3 on the other hand tries so hard and fails just as hard to be a fallout game that you literally cannot get away from it, its constantly in your face (along with one of, if not the worst story and settings ive ever seen in an rpg) and the genuinely awful gameplay does absolutely nothing to alleviate the burden of how terrible it is
whats quite funny to me though is that new vegas is by far one of my all time favourite games despite the gameplay being the exact same and it arguably being more broken than 3 because you can tell that some real logic and heart went into not only the quests, setting and characters but also into making every character feel unique and viable beyond just the sneak sniper with maxed speech that bethesda seems to love so much
>>25566385 >unrelated wall of text. >What the other players do has no impact on the experience of playing it in way, shape, or form. >Anyone who's been following the development and change of their games has seen a move away from the hardcore RPG elements to a casualized open world sandbox slice of life simulator. Why are you so upset that the player base moved on without you and the company stepped up to earn it's profits?
>>25566493 yeah thats still not really relevant, he isnt saying that the market doesnt dictate the product hes just saying that once the finished product is out he couldnt care less about how normie the playerbase is
>>25566322 Well, what else do you want to fill a nordic fantasy world with besides snow, ice, tundras and mountains? Aren't the older Elder Scrolls in locations that aren't necessarily a homeworld of a single race, either?
It may be considered laziness, though.
>>25566349 Basically what the other Anon said. I think Skyrim as a whole is super comfy, especially with Hunterborn enabled and a custom savehouse in some wilderness area. It feels like limitless free roam, the casual difficulty being partially to thank for it, probably.
Morrowind on the other hand has more challenge, and it feels like I'm reading a book where every page is its own short story, and I can go to whatever random page I want.
>>25566599 But it's a simple contradiction in >What the other players do has no impact on the experience of playing it in way, shape, or form. >The main reasons are about the actual game. How is it difficult for you to understand that a company producing a product to pander to the largest demographic possible is THE MAIN REASON there are changes implemented in gameplay and depth of characterization throughout the story line.
How is the primary motivation on what the developers set as acceptable game play not relevant to his claim of >>25566083 >>hurr they hate it because they're hipsters >Beautiful argumentation, Socrates right there lads. They hate the game because the elements that they favored as the focus of game play were given a backseat to more widely accessible mechanics to push units.
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