>>13858591 Here's what I think are the pros and cons of the UC timeline
Pros: >It's based around believable hard science. >It's got a fairly believable progression over the course of the war. >Mechs are just one part of the military, which seems more realistic. >Overall, the timeline has a really solid overall setting with loads of potential. But...
Cons: >THE WAR IS TOO SHORT. The One Year War is the basis for the entire series, but let's think about this for a moment. The Feddies get their first few prototype mechs in September. But they only start mass production of the GM in mid-December. That's only one and a half months where both sides have mechs. Think of how many amazing stories we could have from the war if both sides had mechs for several years. >Zeon seems cartoonishly evil. I think it would be more morally ambiguous and entertaining if Zeon high command had some legitimate reasons for war >The idea that humans are starting to evolve mentally from living in outer space is a really neat idea. But Newtypes very quickly became so grossly overpowered that they are completely unbeatable by "normal" pilots >This might be a personal taste thing, but I don't much like the rapid proliferation of beam weaponry, i-fields, and extremely fast acceleration. I mean, compare the combat in something like 08th MS team to the fights in Char's Counterattack. To me, it's more tense and more realistic to have limited ammo, group tactics, mechs that might go down when they're shot or might just end up injured - instead of some of the later UC stuff that's just a single pilot acting independently, zooming around at breakneck speeds, shooting dozens of lasers that will instantly destroy hit opponent. But again, maybe this is just personal taste.
So how do we fix the UC timeline? I think we need: 1.) some way of putting Zeon and the Federation on more equal footing, 2.) A better justification for the war, 3.) Less powerful newtypes (and maybe slower progression of technology?)
I actually find that later UC battles are much more tense because of the beams. In CCA most pilots are dead after one hit. In the OYW MS could actually take a few hits before going down, you could actually live through a mistake or two. In later UC one mistake costs you your life.
Later UC also has mostly team based battles. CCA had Amuro acting independently mowing down enemies, but that is an exception rather than a rule. In fact Zeta is probably the best for team based fights- it is very rare that we see one pilot do all that much on their own. Everyone in the AEUG come close to death and have to be bailed out by allies throughout the whole show- and save monsters like the Psycho Gundams, The O and Qubeley, we usually see the antagonists fight in squads or at least pairs. Allot of good teamwork on both sides as well.
>>13858731 Zeon literally has exactly as much justification behind its actions as Nazi Germany and Imperial Japan in World War II. It has an asteroid base literally called Axis. There is a scene in which Gihren is literally compared to Hitler. The commentary here is not subtle.
This. Zeon isn't supposed to have equal footing. Idealism gave way to militarism, just like Japan. Good people fought for a war they didn't directly support, just like Japan. People believed propaganda they thought they would never fall for, just like Japan. Zeon can't fight the Federation without annexing other colonies, just like Japan. The parallels in every UC series, both Tomino and others, are so fucking obvious to anyone with an inkling of historical knowledge regarding Shouwa Japan. The downfall of democracy and ascension of the Prussian styled military with a puppet emperor destroyed Japan.
>>13858731 >slower progression of technology Lets say that Minovsky physics are slightly different in this timeline. They allow for short bursts of energy from a mobile suit, but they can't power constant thrusting all over the place (I guess that means no Dom, sorry). Likewise, beam weaponry is immensely powerful. But it's also bulky and very limited in how many shots it can hold, with no ability to reload or recharge it in battle. So maybe it's just reserved for specialized purposes, such as long-range sniping or anti-materiel attacks.
>A better justification for the war Hmm, okay. So many years prior, Zeon Zum Deikun leads a populist uprising and attempts to gain independence for Side 3. The rebellion is brutally crushed by the Federation, and the colonies are given severe punitive taxes and are put under strict security. A small resistance movement survives on Side 3, and eventually (mid or late 70s UC) they launch a full scale rebellion against the local Federation forces. Despite being vastly outnumbered, the rebellion is an overwhelming success, primarily due to their use of early Zakus. This proves to the Federation that Mobile Suits are immensely useful, and that their current military is no match for mobile suits. So instead of immediately counterattacking, a sort of Cold War starts, with the Federation slowly developing their mobile suits. Once they've developed the GM, they claim complete and sole ownership of the Asteroid belt and Jupiter, and threaten to attack anyone who travels near them. Naturally, Zeon can't survive without the fuel they gather from Jupiter, and so they are forced to declare war.
>>13858731 >>13858980 >some way of putting Zeon and the Federation on more equal footing According to Gihren, The Federation has 30 times more "military resources" than Zeon, even after the massive losses from the One Week Battle. That's probably an exaggeration for propaganda purposes, but they still vastly outnumber Zeon. So lets say that we start off with the previous scenario, where both the Federation and Zeon start the war with Mobile Suits. Then the One Week Battle continues on the same trajectory, with Sides 1, 2, 4, and 5 almost completely obliterated and half of the human population dead. But instead, it goes even worse, with both Operation British and The Battle of Loum partially succeeding. So two separate colonies either land in very populous areas, or maybe land in the ocean causing catastrophic tidal waves. This decreased the Federation's manpower and resources even further. And maybe for good measure, let's say that Side 6 allies with Side 4 under threat of attack, giving Zeon a huge boost in troops. Anyways, the Antarctic Treaty continues similarly in this timeline, and so do Zeon's Drop Operations. So now both sides have mobile suits, and both sides are closer in terms of manpower. The result is an ongoing stalemate, with constantly changing borders, which drags on for an entire decade: The Ten Years War.
>Less powerful newtypes This one is easy, I'd say just remove their ability to telekinetically control bits, and their crazy reflexes. Instead, they have some small hints of telepathy, and can sense when an enemy is nearby, or what they are feeling at the moment. They're also sensitive to other newtypes, and with practice they can communicate telepathically over long distances.
>>13858997 >08th MS Team >0083: Stardust Memory >the best Gundam series of all time
So you're prettymuch just in it for the military porn then? Might I suggest something like Front Mission? Seems like it'll get you where you want to go faster. Maybe VOTOMS, though I imagine you'll spend a lot of the last half wanting it to be more like the second arc.
>>13859002 Okie dokie, what other Gundam series do you consider better?
>>13859010 Well, 0080 is as far as you can possibly get from military porn, so that's not all I like. Yeah, I'd say I'm into 0083 for the amazing combat, but I'm into 08th MS Team because it's a really unusual plot. We've had loads of shows about awesome unbeatable ace pilots, overpowered prototypes, saving the world, etc. It's interesting to follow a team of average grunts.
I really should play Front Mission though, I even like turn-based tactical games. Any other suggestions?
>>13859041 >0083 Fantastic visuals, decent characters, story succeeded but I wouldn't put that much higher than average. 6/10-8/10 depending on how much you liked the combat. >08th Good visuals, below average characters, mediocre story. Director's death in the middle really made the character arcs feel (whether they were originally that way or not) disjointed and I couldn't bring myself to like Shiro's shitty romance. Really took away from what could have been a grunt-tastic series. 5/10-6/10 overall, not the worst but not the best.
Better series include 0079, Zeta, Victory, G Gundam, Turn A, and G-Reco, although if you want 0083 as an 8/10 then only a few of those.
There's also an increased focus on SUPPRESSING FIRE and beam saber combat due to all the worrying about contaminating the Earth with too many Kojima particles, but then the League tosses that right out the window and Zanscare never gave a toss in the first place
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