How do you guys feel about Katoki's redraws and redesigns, such as all the ones he did for Okawara?
I like them for the fact Katoki is actually proficient at keeping the perspective and proportions of each detail exact, and makes the rendering look 'accurate' to the machine as it could be built.
I do however see where people would dislike them, especially fans of Okawara's looser renderings.
He does. Unicorn appearances come to mind. I like his work in this regard.
Takegawa's better at modernized redraws, though. He's good at keeping all the elements of the original while simultaneously not drowning out the little details that give it it's identity. His redraws of the RX-78-4 and 5 compared to Katoki's are a good example of this.
Katoki's strengths are always original designs. His work there is god tier.
I don't like them because it takes away from the personality of the original design, especially the redraws he did for Izubuchi and Kawamori's stuff. But on the other hand, his style translates very well into 3D form and plastic models.
I've always wanted to see how Katoki would go about "ver Ka-ing" one of Nagano's or Kobayashi's more outlandish mecha designs.
I'm a huge fan of his rendition of Wing Gundam.
It still hurts to know that his design was passed up for the crappy angel wings version for Endless Waltz.
>I've always wanted to see how Katoki would go about "ver Ka-ing" one of Nagano's or Kobayashi's more outlandish mecha designs.
Kobayashi's weird mechanical tumor-like designs would never work as Katoki's redraws, but I can see Katoki doing very well with Nagano's more tame designs. He would probably knock them out the park.
I don't think Katoki versions of Mortar Headds would look that different than the lineart. Nagano draws his robots in that same, super precise draftsman-like style like Katoki, so there wouldn't be much room for Katoki's reinterpretation.
Katoki doesn't draw very complex curved surfaces like the Mortar Headds, so I imagine many of the curves on an MH would be turned into angular bits in a ver Ka.
You'd think you'd come up with examples where Katoki actually did anything but give it F91 upper limbs for part swapping.
>I don't like them because it takes away from the personality of the original design
I don't know what you're talking about. The original Okawara RX-81s are ugly as sin.
I like them, but he has a strong tendency to stretch the legs out taller a bit farther than good proportions should allow. He just barely crosses the line, what with the giant calf-thigh ratio.
They don't make sense in the timeline anyway. Should have been put closer to 0083/Zeta because of the amount of experimental designs around that era and the need for a new Titans suit. Like a competitor to the Nemo.
Or just keep it as-is and accept that Gundam can be a little wonky.
Actually, with AMBAC taken into consideration, longer, thicker limbs are better.
So while Katoki's proportions may be strange when considering human anatomy, for the purposes of mobile suits, they are more suitable for the way they are meant to function (in the lore, at least.) They also mean make distributing weight a lot easier on Earth, since the weight of the thicker limbs prevents it from falling over in the case of suffering any kind of force or trauma on the upper body.
Okawara is the exception. I'm talking about stuff like his GFF designs. His version of Exia for example looks so bland compared to Ebikawa's original drawing.
>How do you guys feel about Katoki's redraws and redesigns, such as all the ones he did for Okawara?
I like them a lot. I really like his changes in proportions to the original lineart.
It is one of the reasons why I collect the Gundam Fix toys, even though they are no longer made and they are fragile, the Katoki proportions they have make them my favorite Gundam toys.
>Should have been put closer to 0083/Zeta
The G-Line is supposed to be the "true" mass-produced RX-78, unlike the watered-down GM series. Also, they were rolled out in 0081, a mere two years before Operation Stardust.
>and the need for a new Titans suit. Like a competitor to the Nemo.
Nemo was a cheap MS developed by Anaheim for the AEUG, not the Titans.
Two years is a lot when it's also only a year after the war and five years before Zeta. Good to know what it was intended to be though, Gundamwiki had conflicting info as usual.
Alright, then it could have been a competitor for the Quel but it's not important anyway. I just found it weird that they'd try (even if it did fail) to roll out an entirely new MP line a year after the OYW when the GM series has so much room to improve. I don't dislike the suit though.