Is Star Wars the only American production to have aesthetically pleasing mecha designs?
>Black Hole (Well at least Maximilian)
>Maybe Symbionic Titan
It's not all Chicken Walkers, and retarded hollywood mechs where they think they have to show the pilot's face. (I'm looking at you Amp Suit/ APU)
Films that needed to use real props and puppetry, like Aliens, Robocop, and Terminator, had designs with pretty cool looking engineering.
Granted, all that stuff had too actually work and move around to sell their scenes without the aid of CGI, which I think lends to their overall look. Like they had to be distinct and effective with what budget they could afford.
OG RoboCop and ED are great, even the new Robo isn't bad, though a tad over-designed.
See, all the ones you've mentioned follow the same set of design philosophies: oversimplified or overdetailed. For some reason western producers very rarely pick balanced designs. It's sad and it sucks.
Anyone get the feeling that dropping it from that height is kind of an oversight? As in, "Huh, we could maneuver another half-second and drop it from five meters or less--OR let's drop it from more than the height of the walker because this is Star Wars and we're the Empire, fuck our expensive goddamn equipment!"
They drop it from about 15 meters up by the looks of things, because the first unit is about knee high to the unit behind it when it hits the ground if you pause the webm as it happens. And considering that the first unit is compressing to compensate for the jolt of landing, the distance might even be shorter. So no, not really. The legs of the AT-ATs are obviously built to take a little bit of impact so pilots taking advantage of it is not great surprise.
What really pissed me off about that episode was that
a lightsaber can cut through the legs with no problem. If it was that easy why didn't Luke do that instead of using his hookshot?
Also, did they seem to be a lot smaller than the Empire Strikes Back ones?
The Empire is broke after building all those Death Stars. They started buying the smaller "economy" size AT-ATs.
Cause Luke didn't think of it? Different people come up with different solutions to different problems. And a guy with a lot more experience both as a force user and as a lightsaber user is probably going to know the limits of a lightsaber better than some farmboy who picked one up and had all of 10 minutes training with it before he was left to his own devices and had other shit on his mind for most of the time since. Not to mention that Kanaan appeared to need to use the force to elevate his jump height just to make that strike and that might be an older model of AT-AT with skinnier legs by the looks of things.
So says Anon, public commentator of 4chan's /m/ board.
The scale in Rebels looks something like this.
But this is what it looks like in the movie.
No, it's meant to illustrate that a human is about the size of a Walker's foot. Kanaan shouldn't be able to cut through the leg joint in one leap when a simple blast door on a merchant ship takes Qui-Gon Jinn more than a minute to cut through.
>human is the size of a walkers foot that is crushing a light cruiser that is many times the size of a human
Again it's just perspective, Luke is meant to be much closer to the camera in that shot.
What the fuck was the point of these things anyway? What tactical purpose did they serve?
>slow as fuck
>only has two measly turrets
What could they do that a ship or a hover tank couldn't?
I thought Robotech had some pretty neat designs
>why does an empire that kept people in line with fear and domination tactics use a giant heavily armored walking mech
Those "measly" turrets took down the shield generators in only 1 or 2 shots. And they were shrugging off everything the rebels could throw at them until the plot convenience kicked in.
>Better than human shaped agile weebshit any day.
What are you retarded?
What are you retarded?
Listen. You're being stupid. You think you're being smart, but you're being stupid, just like everyone else who has asked that question. The point of AT-ATs is not to be something that would work in the real world or any realistic scenario. They're meant to be an example of the empire's arrogance. They're something that looks mean and can deal a lot of damage but can't take any real resistance.
What are you retarded?
Not him, but is being proud about inaccuracy in communicative speech really the best call?
I'd rather have Aspergers, something out of my control than be afflicted of something, like spelling errors.
I like BT as much as the next grognard, but come on.
There's plenty of human shaped agile stuff in the game. There's a whole weight class for those type of things.
No, 40k has some neat mechanical designs, my personal favorite being the Imperial Knights.
There you go. I like them too, but I think I prefer the regular Imperial Knights.
>Every design in Avatar is aggressively milquetoast
The fuck you talking about? The Scorpion gunship design is gorgeous. Unlike more Jap mecha, he actually got real engineers to ensure that all the details like the rotors would be the correct size.
>What could they do that a ship or a hover tank couldn't?
A ship would be 10x as expensive. Repulsor lift technology is fragile and not good for planets with extreme weather like ice and sand planets. There is a reason the AT-AT has ALL TERRAIN in its name you know.
Both ripped off of each other. Compare the Tyranids before Starcraft and the Tyranids after
40k starts in 1987, you fucking wanker
Warhammer 40,000: Rogue Trader was published in 1987
Long before, around 2e they got rid of beakies. This was like 1995 or 1996.
Starcraft's Eldar aren't really Eldary though, except that they're ancient space elves with shiny tools. And the Terrans are only similar in the marine's appearance and how they use dropships to get around.
>A ship would be 10x as expensive.
Only if you specially built them for this occasion. The Empire already has ships though. So the cost is either 0 spacebucks or however many spacebucks those blasters on the AT-AT's nose cost.
>The Empire already has ships though
And ships are very fragile. Putting them within range of planetary defenses is suicide. The reason they used ATATs on Hoth is because they had the Ion Cannon preventing large ships from entering the atmosphere.
Nice try retard, maybe you should do a google search for it first next time instead of looking like a fool. Source is "ULTIMATE Star Wars". Which as you can see is a part of the new canon line: http://i.imgur.com/8ENnFvW.png
I prefer Striker Eureka (dat name) or Crimson Typhoon (DAT NAME), Gypsy looks too humanoind and smooth for me. Also japan's Tacit Ronin, he is the most Japanese-looking of them all
Starcraft ACTUALLY was made to be a 40k game. A while into production funding was cut, but the starcraft found other funding sources. As a result both had to make accommodations and went through changes.
As for the tyrandis. The changes mainly came from some legal pressure from those who owned the Aliens franchise. It was nothing major, but the changes were made in order to more easily enter the game into the American market.
I do not have sources, but trust me on there ones. There may be more factors, and there are more things that I have heard and would like to think are true. Although I would not post there because I do not know they are true.
TL:DL Your all right. But in the end both ripped of Aliens and Starship Troopers.
>No Cherno "CHOO CHOO" Alpha
All of the Jaegers were fucking awesome. The Kaiju as well.
>tfw Pacific Rim 2 never
I will add that I have HEARD, as in I do not know for sure, that things like beaky helmets and other aesthetics were due to artists. At least for concept art it was done by the same artists who worked on 40K and made the very models people played with.
I really have to feel sorry for Del Toro. All of his awesome projects keep getting shot in the crib.
Anyway, do people still remember G-Police? It had some cool designs.
>Is Star Wars the only American production to have aesthetically pleasing mecha designs?
This image makes me sad, because it shows that half of all the mechs in battletech are nothing but ripoffs of anime designs. Why can't the west create good robots. That rifleman kills me the most.
>Why can't the west create good robots.
Culturally disconnect with machines. The West has an innate fear and loathing towards machines because they are viewed as slaves. Slaves that could break free and rebel.
Asia never saw machines that way, as Asia don't see robots as humans, but their own thing. Robots in Asian culture have no real desire to replace humans, because an Asian robot accepts its identity as a robot. An Asian robot isn't a fake human, an Asian robot wants to be what it is created for.
What I wonder is why /m/ can't accept when the west DOES create good robots. There is more to western design than just battletech. Yet that's almost always the example given. Yep, let's just throw out Syd Mead, Stan Winston, and decades of nice stuff from a variety genre's and creators and claim that the west has never made a good looking fictional robot, based solely on the bad designs of a derivative setting. Battletech was originally called Battledroids till Lucas arts sued them. Battletech was never intended to be original, or genre defining. Just because Mechwarrior was a bunch of annoying fans (let's face facts, nobody cares about the table game much), doesn't mean you can toss away decades of actually good looking work.
I've seen the exact opposite argument made. That western designers treat machines as tools, and shoot for something passes for functionality, whereas Japanese designs tend to humanize, and glorify robots.
>I've seen the exact opposite argument made. That western designers treat machines as tools, and shoot for something passes for functionality, whereas Japanese designs tend to humanize, and glorify robots.
But that isn't contradictory at all.
Sorry, accidentally posted before I finish.
Basically Japanese Robots treat machines as individuals with their own identity. But not as a slave or a psudo-human, but as a machine with its own wants and needs different from humans.
The West treat machines as tools that should never be allowed to be more than tools, as attempting to do so would allow the Western robots to break free and become replacement humans.
One Asian example is the idea that man-made objects want to be used for what it was designed for, and it would actually become resentful if it was abandoned or forgotten. Buddhism created that concept.
While in the West it is automatically assumed that machines don't want to work for humans, and would want to escape at the first opportunity.
It literally does not matter what anybody posts in here. OP and his fellow weebs will just respond with, "hideous" or, "absolutely disgusting."
>You see examples of those in both western and jap shit
Every 2 years or so I still keep seeing new Western films about how evil robots are. Wasn't there one about a female android that murdered her way to freedom? Another focus on how robots in the West hate doing what they were built for.
>Wasn't there one about a female android that murdered her way to freedom
Oh so when a human does it it's heroic but when a chick robot does it you call it "evil"
I think you're the only one here with a fixation on western robutts being evil
>Oh so when a human does it it's heroic but when a chick robot does it you call it "evil"
No, and you accidentally agreed with me. The Western idea is to self-inject human thought into a robot and assumed that a robot built to have sex with people would hate having sex, and want to ruin away and do something else.
This is completely bizzare in Asia, as why would you build a robot to hate doing what it is doing? And why would a robot hate its purpose for existence? Only in the West would it make sense for a robot to hate its duty.
I accept it all the time.
I think -most- American designs are shit, not all. Don't be a fag.
Robot Bastard is my hero.
Kinda' sorta' correct.
Games Workshop wanted a Warhammer game, Blizzard began it. When the project was presented it was shot down, GW specifically stated the art direction wasn't a good representation of Warhammer. With a lot of assets of a game completed, the Warhammer PC game was reworked into Warcraft. Since it "didn't look like Warhammer" Blizzard was in the clear to go ahead uncontested. Blizzard's lead designers are known recovering tabletop fanatics, and separately made Starcraft four years later. Within a year an a half GW reworked with Tyranid fluff and design. I went to work for GW the next year. >>13793628 is correct. Two companies with flagship fantasy and sci-fi IP's began to orbit each other. If there was anyone in GW sour about it all or corporate strong arming: I never heard about it. I left them a long time ago but I feel like I missed a really strange turn once GW started to put money into video games.
Because not even a Hutt and a demented designer of Death Star would be crazy enough to build one.
Especially one that wield THIS.
Wouldn't something like this only apply to robots with some sort of intelligence?
Most fictional mecha do not have any sort of intelligence, so using this concept as an explanation would also imply that westerners are also afraid of their washing machines rebelling against them and other such nonsense
>Wouldn't something like this only apply to robots with some sort of intelligence?
>Most fictional mecha do not have any sort of intelligence, so using this concept as an explanation would also imply that westerners are also afraid of their washing machines rebelling against them and other such nonsense
Well yes. Basically the West is terrified of robot intelligence for this reason. While in Asia the cultural belief meant it is assumed that robot intelligent wouldn't turn homicidal for no good reason.
West: All machines want to kill us if we let them free.
East: All machines want to do their jobs and would be annoyed if not given something to do.
Just the best American Robot design passing by.
no, but it's a good one
most good american mechanical design is not giant robots because they are so culturally japanese
my brother of african descent
that intro to G-police two, the marine units, the overburdened APCs and the budget cuts. Fuck, we'll never get sequels.
If only gog would release the PC versions. still, I have my old PSone disks.
The levels where the Marines turn on you were great, and the last few when they swapped into the colony wars engine.
Does it work on 8? And did they ever release weapons of justice?
Either way, i'd be definitely grateful, that game got me into cyberpunk.
Thanks bruder. I forgot how small old games are. First i've actually heard someone play this game on 4chan, besides the guy who ran zeonquest way back then.
I concur my african-american brethren