So I'm on the campaign mission where the Ghaalsien
are salvaging wrecks and you have to beat them to the artifactsand I was wondering: Is the entire wrecksite just one massive starship, hence why the docked ships are in such perfectly-sized bays?
And for comparison's sake, this is what the unit variety was like in Hardware.
>chopping off the edge of the slanted runway
Op what happened is
that the ships jumped into the plant which is why they are in such good condition. This is all do to interference from the hyperspace core.
In the Exploration guide that came with preorders you can see actual gameplay from Shipbreakers. Said gameplay didn't look too good but the concept is still neat.
Is not actually explained, but people assume is the Progenitor Hyperspace Core since is the only thing that fits the bill Well, there is another thing that fits, but is multiple jumps away from Kharak
Baserunner is so fucking based. I love it!
Just beat the game last night. It was good fun, but I do feel like the campaign ends kind of abruptly, especially with how it basically just tosses all the research you haven't unlocked yet at you three missions before the end of the game. The
Sidiim betrayal was also completely out of left field. While it did catch me by surprise, I felt like it was completely unecessary, especially since they're supposed to be past the sort of fanatical retardation that drives the Gaalsien to do that sort of thing.
The call forward to the first game at the end was really cool, but they severely dropped the ball by not mentioning the Guidestone in any way, shape, or form. It probably required a lot more digging in Khar-Toba then the Kapisi expedition was prepared to do, but ending the game with it would have been perfect.
They also severely dropped the ball by making the rogue Sakala the third faction instead of a band of Kaaneph. The Expedition Guide set them up as a perfect way to call back to the Kadesh missions, but they don't appear at all. Very disappointing.
They're mentioned in the Expedition Guide. It's a Gaalsien blanket term for anybody who gives up on kiithdom and just wanders the desert as a raider, raping and pillaging. The guide's description of them is rather creepy.
Oh yeah, being able to toss down AA turrets is great.
And sensor arrays, oh my lord those things are incredible.
The Sidiim betrayal didn't feel too forced, they allude to them being self-righteous pricks a few missions earlier. It did hurt, though; we could have been bros 'til the end.
I felt like the game just needed one more mission to feel really complete. Maybe some sort of "get the carrier to the other side of the map while the
Ghaalsien supercarriertails you, to help built it up some more.
I threw my carrier at the
Gaalsien carrier, thinking I could tank the heavy turrets.
I was wrong. I survived with just 2% HP. And that's only because I remembered Rachel had EMP and knocked out the siege cruiser that spawned, and shunted power from useless repair to my armor.
Using carrier as main dreadnaught is ok, Just always cover it with support cruisers and small fries. And never forget about aviation, aviation is effective and useful. Superpowers like huge missile and rachel's ion beam are op. You can kill last boss with 3-5 shots from it, just survive.
So what do you guys think of Deserts of Kharak? Is it worthy of the Homeworld title?
Kinda? Certainly not perfect, but it's alright, good enough. We were promised a prequel and they delivered. They could've delivered more, but we can't always have exactly what we want, I guess.
Eh, what does that even mean?
For decades, Homeworld meant "3D movement in Space." DoK is all 2D with an aerial layer, but you don't control your fighter height or anything. Terrain has some verticality, but nothing like that one Xbox 360 RTS that flopped so badly but was all about fighting in skyscrapers.
The visuals look like Homeworld, and the presentaiton of the story is definitely Homeworld.
I feel like Deserts of Kharak is a little too small scale. If you watch the Hardware game demos in the Expedition Guide, you get this humongous sense of scale. The Baserunner is the largest vehicle and everything else is smaller, which helps, but you can also just compare the size of the Baserunner's dust trail to the huge map of deserts, mountains, and wrecks.
DoK, in contrast, has this big cruisers and carriers, but they actually look small compared to the wrecks and desert, and then the other vehicles are even smaller. So at normal camera view, you're mostly looking at icons fighting, not vehicles fighting, and the battlefields are claustrophobic with lots of choke points. There's not a lot of flanking that you can do.
I've not actually played HW2, but do they ever give any concrete reason for why
some rando migrant transport that looks identical to the dozens or hundreds of others sent to Kharak as seen in HW1 has this ultra important three of a kind artefact in it?
I got the scale sense too, I'm not sure how I feel about it.. The game also had that HW tactics threshold where once you get [x] unit there's almost no point building anything smaller except because you have the bank to burn, in this case the cruisers. The smaller units would have been very helpful reaction forces on tighter maps because of their speed, but then the ranges of the bigger ones make up for that and they get absolutely rolled by anything bigger than them a-la HW2. I kinda wish DoK had a much lower unit cap, so instead of spamming assault cruisers from that mission onward I valued the fleet. I still really liked the game, I just wish it was longer, but isn't that always the case?
I would argue that it's better than the others in the series in many, many ways.
And I am so glad that it is.
It's stupid easy and resources weren't much of a problem in the later half of the game, it's like a button that gets rid of enemies for you
siege/honorguard cruiser? instantly out of the fight and after a couple of seconds it's yours to keep and use
I really have to agree with this, it felt really abrupt at the end. BBI has confirmed that they're most likely going to release more "campaign content" at some point, though, so...
Yeah, same here. I just beat it and I thought the ending was sort of disappointing too.
A shot of the starry sky with a pretty banal "we're all one, this is a new beginning, etc." Not even any particularly good music.I had fun and some of the later missions were a respectable challenge, but I wish there was more :(
Does being on the high ground give any bonuses to my units?
Just do more dmg any defensive bonuses?
there's an accuracy effect as well
Both the Expedition Guide and the old HaTB insinuate that Siidim is past the worst of their fanaticism, though they are still guilty of the occasional dickishness - like stealing the thunder of the Kapisi's christening. Masad just comes across as a douchebag, though he is the only Siidim we see in the game.
Airpower is king in this game. Strike fighters in particular can get in and out fast enough that even the AA units have trouble hitting them. Their only real drawback is they don't do that well against blobs. The last mission boiled down to me pretty much throwing endless waves of them at Sajuuk while waiting for Rachel's cooldown to cycle.
The final cutscene has the BGM from Homeworld's first mission playing over it. It was a nice touch, but not nearly enough.
Did anyone else think that
the Siidim betrayal really came out of fucking nowhere? I mean, I kind of expected it when the Gaalsien Kiith-sa got bombed to nothing by that magical ancient orbital railgun, but seriously, the motivation was really stupid. It's not something you'd ever expect unless you read the Expedition Guide or the Homeworld Historical Briefing.And they couldn't even do a good job of it. I fully expected a full-on battle after I steamrolled through the mission with my cruise missiles and Baserunner minesbut it just happened and they left.
Let me clarify: I captured so much that I don't have the limit to build new bombers after losing my bombers to Ghaalsien missile ships. Now I've only got Gunships and they're honestly kind of shit.
Actually, I posted >>13789561, but on further reflection, the fact that they still used the word 'Griitidim' should've been a major, major warning sign that they hadn't moved past their old attitudes. I thought it was weird at the time, considering the connotations, but I just assumed it was because they were Ghaalsien and they still hated them.
You could always retire something. Honestly, it depends on what you spent all that time capturing. Bombers are okay, but they seem far more vulnerable to AA since they need at least two passes to hit anything despite their huge splash damage. A boatload of stolen Honor Guard cruisers is probably a better investment.
Gunships have huge staying power and great coverage, but next to no AA and die easily to AA units, so they're really only great for blobs of strike craft.
The concept, technical design, aesthetics, core mechanics, sound design,music and lore are so good I desperately need more.
Just 10 more missions. Please.
Gearbox why you gotta thurst me like this?
It hurts doesn't it.
An 3d artists portfolio that worked on DoK. These models are too good.
One annoying thing I found in the campaign is that the chatter from command would be louder than the radio chatter between units so I could never hear said radio chatter between units.
Most of the stuff I captured are Honor Guard cruisers because the fucking Siege Cruisers kept running away, and two Production Cruisers but I might salvage one.
I've got like 8 Captain LAVs, 16 AAVs of between Lt. and Cmdr. rank, 8 Railguns and captured Railguns that I actually fight with, another dozen or so units that I captured that I just use to guard my salvagers and Kapisi. Then I have like 6 Honor Guard cruisers, 1 Artillery Cruiser, 2 Siege Cruisers, 2 Production Cruisers, and 2 Support Cruisers. Oh, and 1 Base Runner. 4 Strike Planes, 2 Bombers, and 2 Gunships.
To add to this, this game has so much detailwork that's squandered on the low content levels.
For example, the consistency between inter-missing mapping and the actual in-game levels.
It was the next Genesis Rising; Someone gets a really neat idea for an RTS but fucks it up.
I was worried about Shipbreakers, but it seems rather good considering how long this series had been in the ground.
I was able to open up the expedition guide with 7zip and find some high quality artwork.
The Coalition battlecruiser is ugliest unit in the game
>wide as fuck
>two double barreled cannons in middle
>at same elevation so the one behind should not be able to shoot forward
>chassis is wide as fuck so the guns shoot through the cruiser when shooting downwards
And they were ugly bricks anyway, stole as many enemy cruisers I could and only made assault railguns with the stolen production cruisers I got.
They may release a map editor.
But for the rest they said we are on our own but they will have people providing guidance if you want to ask questions on the official forums.
The good thing is Unity is shit easy to mod.
It's meant to look like the ancient Hiigaran starships you find buried in the desert.
I wouldn't even know where to start in modding it. Aside from getting the Coalition Battlecruiser into the actual skirmish mode, what else do people want? Faster salvagers? Icons on your units?
No it's not. the fluff says that it was designed way before the first expedition. They wanted to do that modern modularity everyone wants their ships to have but the boxy hull with middle cannons does not work with the distances the game has. pretty much no reason to do them anway becasue the railguns chew through the like butter.
This. Even back when I played HW1, I felt that tactical pause just MUST be here somewhere, I simply didn't find it yet. But it was never there, unfortunately.
Add it. For example, when switching to tactical view.
The game also needs a ping option in multiplayer which makes it easier to coordinates with teammates
Wow that final mission. Maybe I captured too many Honor Guard Cruisers, but I just
rammed my cruisers and carrier at the Ghaalsien super carrier, fired the orbital weapon once, and melted it in less than a minute.
>at same elevation so the one behind should not be able to shoot forward
Turret two is actually rised
The design is still pretty damn stupid, there is not reason to be this wide and only have two turrets
The guide says it was originally designed with four turrets, but the drive train couldn't handle that much weight and they kept losing them to dune slides.
It's available as DLC on Steam now.
The Battlecruiser is just based on the standard Coalition Cruiser hull with two guns. What were people expecting? More armor so that it looks more tacticool rhombus?
I like the Battlecruiser. Compared to the Gaalsien Assault Cruiser it really looks more interesting and impressive, and I don't understand where I got the Assault Cruiser fabrication tech from, especially since I get the Battlecruiser fabrication tech in the same mission.
Not in-universe, but from a visual standpoint the two gun turrets in line and the boxy shape, as well as the colors of the S'jet battlecruisers clearly harken back to the cruisers you see in the mission and afterwards.
Yeah, I think it looks cool, and in the lore it's explained that it would be more heavily armed but the additional armaments increased the mass too significantly and caused it to sink in the sands.
So it was either strip it down or make a wasteful fuckhuge unit half the size of the carrier, and I can accept that lore.
So what was the point of
Nathan using the orbital railgun on an ordinary carrier and not the supercarrier?It didn't seem to make a difference. They could've had him shoot the supercarrier and then had it show up battle-damaged instead of pristine, to show that it did have an effect of slowing down the Gaalsien.
It will look better if the empty space to the sides was angled, right now it looks too "toyist", but i guess the kushans have a charm for wasted space
the whole point was to make a excuse of you getting to the khar-toba wreck first i honestly believed the Sajurk guy got blasted till he popped in his super carrier
Gearbox programmer Bitvenmon who is working on the megapatch for Remastered hints at future content or DoK?
Honestly what bugs me most about the Battlecruiser is that indirect fire is a special ability for it, with a cooldown. Yes, that would overlap with the Artillery Cruiser's role, but it's still extremely silly.
You're right about the Assault Cruiser though, having it appear out of nowhere was a bit bizarre. The entire tech tree was very sloppily handled in general.
It's kind of short, but the randomness lets you keep going back. It's like FTL if FTL was fleet-based and that was a lot of fun.
Shallow Space looks really interesting, but I generally find ship-design in strategy games to be annoying. Either there's not enough flavor and all your parts are just Lasers 2, Lasers 3, etc. with +5% damage or whatever, or there's not enough information on what things do and you're flying blind. That said, that's usually the issue in strategy games where ship design is just one part of the game and the focus is on empire-building. If Shallow Space is design-focused, like the Star Trek Ship Designer games, then it might be good.
I THINK the Assault Cruiser blueprint first shows up in Mission 11, when Rachel says that they
integrate the technology from the Gaalsien base into their own research modules.That mission ruined the Tech Tree, since they just gave you a huge boost of super upgrades without any challenge, especially if you've been collecting RUs and CUs like a madman. Or it shows up in Mission 12, just for no reason.
Okay, yes. Here is what you do.
Play Deserts of Kharak. Its a fine prologue to the game proper, especially since you won't know where this goes so the mystery element of the game won't already be spoiled for you.
Then, get the Homeworld Remastered collection on Steam. This contained Homeworld 1 AND Homeworld 2.
The only game you are missing is Homeworld Cataclysm, because that game is sadly lost to time. The uncompiled code literally doesn't exist anymore, so no one is in a position to re-release it for newer operating systems. Its dead, Jim.
Enjoy the ride.
You know what I want to mod in?
Icons for asteroids in Remastered. Seriously, I need something. Even a triangle from DoK. Otherwise I can only find them if I use the movement command on units.
It's pretty much just about putting in models, textures, and those crystal asteroids, isn't it? Are there any unique mechanics that can't be replicated? Is the docking of the super corvettes something that'd need work?
Deserts of Kharak said the Honor Guard cruisers had manually fired railguns, and I assumed it would be like the siege cannon mechanic. I was so disappointed, and it fucked me over the first time and forced me to reload the checkpoint.
The cruise missile is basically the Siege Cannon. Gott, that was so much fun to use.
"Thats a pretty dangerous looking fleet you have gathered around you, enemy carrier. It would be a shame if something were to... happen to it."
They could have used people you rescue as a resource, like RUs. But this one is finite. Every time you build a heavy cruiser, like 10 000 (for crew of that cruiser) subtracted from those 100 000+. And if that cruiser is destroyed, those people are lost forever. Instead of stupid unit cap player can build as much as he wants, but he should be carefully, because he's got only one chance to get it right. No people - no fleet.
Would've been much more interesting, I think.
That would be absolutely goddamn intense, but I don't know how to balance it. If you lose a lot of people early on, you'll be fucked later once you unlock heavy cruisers.
Then again, that's a lot like the original Homeworld, where you could win a mission but effectively lose the game because you're too depleted to continue. Carry on!
pictures of a new multiplayer map
My hope is that BBI is already in pre production for Homeworld 3 while also making an expansion and polishing up DoK for the next 10 months/year
it'd be neat as a sort of Ironman/Dante Must Die mode thats separate from the normal difficulties
Wasn't this a feature in the original Homeworld
Yeah I can understand why, once they revamp the Skirmish aiI would like to see a Dante Must Die mode for the campaign. Something that is very difficult but fair.
Steamspy can only collect data from public accounts btw.
I"m 99% sure it didn't hit BBi's or Gearbox's sales targets. That being said I hope we get an expansion or Homeworld 3.
Dang, though steamspy says it has over 50k owners, give or take 4k or so. Maybe with private accounts included, it would be even more! That doesn't seem too bad, at least for a remake of such an old cult classic.
Just a reminder that there is a AMA later today with all the BBI leads at 12PM PST/3PM EST on that one website that everyone hates
>There will be alternate units as a part of the DLC fleets.
With the Coalition i can see them having different Kiith setups, but i wonder about the Gaalsien, different commanders/sects?
>As for the Assault cruiser, maybe someday we can learn more about how it came into service!
I can't tell if they fucked up about it and are trying to play cool, or what, but the unit is still strange as fuck
>Are the remakes considered well made?
2 is the same in the remake with nicer graphics
1 is done in 2 engine and gameplay so there are gameplay changes and people agree 2 engine is inferior
>Also how is this game homeworld? inst it a space game?
Is a prequel
So after reading the AMA it looks like BBI is in negotiations for their next game with Gearbox which is likely a DoK expansion or Homeworld 3.
ladies and gentlemen, the future is bright
This question applies to all the games.
How do the respective motherships account for manpower losses? They can fabricate shit out of thin air with RUs, but you can't fabricate crewmen.
Are all the capital ships highly automated with only a dozen-odd people operating them?
It's probably a mix of that and them having a decent number of people aboard the motherships. There are several hundred soldiers at the least aboard the Kapisi, iirc, and the original Bananaship had 600,000 people in cryo storage if the ever went into emergency reserves.
There are crew numbers for each little thing in the Expedition Guide, and they're all small for their huge size.
You're canonically accepting hundreds of thousands of people very early in both Homeworld and Homeworld 2. Homeworld one had the cryo trays, and homeworld two had a convoy you linked up with and rescued. The game doesn't actually track crew, but I always figured they thawed a few people out and trained em while the ship was being constructed.
We see a crashed Taiidani carrier in DoK.
It's easily several kilometers long.
The problem is that scaling in Homeworld tends to change with every new release, and there are wildly different numbers. I mean, the Taiidani carrier in Deserts of Kharak ( >>13803073 >>13803081 ) is probably about 2-3 kilometers, and the supposedly 1.5km long Kuun-Lan dwarfs it in Cataclysm.
I can't believe that's to scale. There's no way a pair of interceptors nose to engine are as long as the saucer section of a Constitution. Just using the windows for scale, the thing looks like it's about the same size as a fighter jet. http://vignette2.wikia.nocookie.net/homeworld/images/9/95/Blade_Interceptor.jpg/revision/latest?cb=20070511170105
IIRC the ships in HW1 and HW2 are only to scale with the others in their class (fighters are to scale with other fighters and bombers, frigates with frigates, etc.). If all ships were to scale, then the capital ships would be ridiculously huge and the strike craft really fucking tiny.
I probably should have, but it's too late now.
You know how you led the galaxy to a great age of peace and prosperity?
Well clearly that shit eventually ends. And I don't remember them ever actually saying what happened to the Progenitors, or if that's even important. A sweet ass Civil War would do.
>Turns out activating the Hyperspace Gate network opened a whole barrel of shit for foreign policy
>The awakening of Sajuuk and the Great Cores causes dormant Progenitor relics to go active and war erupts everyone scrambles to get their hands on the technology
>The Taiidani Imperialists take control from the headless Vaygr Armada and launch a scorched-earth offensive
>Several of the Kith see the return of Sajuuk as a threat
>fucking DUST WARS
The fall of the Taiidani Empire and the scourge of the Vaygr have left the galaxy in some serious chaos. The Hiigaran fleet is powerful, but it can't be everywhere. The Vaygr Remnant, the Turanic Raiders, and dozens of other petty warlords take merciless advantage of the chaos, and the Empire's former vassal states eye the Exiles with both wariness and avarice.
Welp, having problem with Remaster now.
Getting back into my unfinished RM campaign, the game somewhat glitched out.
First when I try play unlocked movie, it just play sounds while the screen stuck on what was last seen. And if I try to load, or start a new game, the whole screen stay like this after the level is loaded. I can select the unit like nothing happens, but the screen stuck like this.
Did a complete re-install of the game which doesn't fix it. Desktop configuration hasn't changed for 5 month. What do?
So in the AMA someone asked Jeff about Dust Wars which was an early version of Homeworld2 he was pretty Coy about talking about it.
Verify The game cache through steam and if that doesn't work go to the Gearbox forums and make a thread in the tech support area.
Someone also made a video comparing the mission to the RM cut scene https://www.youtube.com/watch?v=3sU_W14yo5o
I wouldn't mind playing as the Taiidan, their ships are awesome looking.
>that scout fighter
I'm still pissed they took out the ability to play as the "Taiidan" in the Homeworld 1 remastered campaign.
You know, i always feel the Taiidan where the original "canon" race
>ship design is more close to earth
>engines (specially remastered version) seems like designs we have know
>multigun corvete is literally a corvete with guns glued on
>defense units because limited pop
>FUCKING BRICK as Mothership because pure practical design
vs the true canon race the kushans
>wood pannels on their ships
>futuristic sleek designs
>engines look like something from sci-fantasy
>offensive unique units
>Mothership is a fucking skyscraper with windows for the evil emperor to watch
I remember seeing this post on the relic forums and all of those arguments are retarded and easily flipped. Even if they where the original drafts in some pre history homeworld fetus, The canon explanation clearly shows the Kushan as the chosen race.
>Excentric frills and decoration wings(useless in space) because fuck it we control half the galaxy, or perhaps built as advanced technology hybrid for atmospheric use.
>Engines are round, big deal
>Some arbitrary design choice on gun placements meant to differentiate it's design from the block turrets of the Kushan.
>Hurr it is simple design! Most of these designs are not really practical it is made to contrast with the Kushan ship.
>The legendary wood panels comment i still have not seen proof of.
>Super practical fighter that is actually just a cockpit nailed to twin mass drivers and an engine block.
>Aero-spike engines look em up they are actually more practical as the function unanimously across air densities.
>More design specific shit, i really don't know what you mean here beyond drone frigates probably.
>Even the Kushan themselves noted their malpractice, it was for keeping the crew sane with a stunning view of the galaxy as they left the only home they had ever known.
Boy maybe the Taiidan ions where made yellow to perhaps contrast THEIR ENTIRELY YELLOW SHIPS. As blue on blue is not as vibrant as red on Kushan blue. Also their ions where red because they had most likely gotten some of the tech from the Turanic raider frigates they captured.
ON a complete side note does anyone have a larger version of some of Norsehounds maps like so? all his Deviantart links are dead.
Read his post again.
>ON a complete side note does anyone have a larger version of some of Norsehounds maps like so? all his Deviantart links are dead.
I'm genuinely curious about the rest of those fanon material as well.
The English one was only for Homeworld 2. And for some reason I can't find that old one on Google.
Also, the Chinese mod team isn't working on the English translation of the Gundam Seed mod anymore. Too busy modding Desert of Kharak into Chinese, apparently.
The Homeworld 2 Gundam mod was translated by a /m/an he even made a thread when he released it. After googling for 2 seconds I found the mod here http://pastebin.com/bLpnzFWD
I think the Chinese developers are looking for this mod so they can steal from it and use it on the remastered version so if someone wants to share it with them them do so here.
>>Excentric frills and decoration wings(useless in space)
Those are where the tiny mass drivers for maneuvering are
why didn't they reverse engineer the Taiidan killsat? godam retcons
>>The legendary wood panels comment i still have not seen proof of.
Those don't look like wood panels to me. They look like... just orange metal.
Not to mention, where would the Kushan get wood to put on their carrier? They don't make them until after Kharak, and I don't think PDAs can do biological matter.
Maybe they did, but debated the need for it.. Before encountering the Turanic Raiders and the Taiidan for real, the Kushan didn't really take seriously the need to field fully armed fleets of warships.in the depths of space, even though the Mothership was pretty much equipped for such a task.
Unless DoK changed that, I haven't played the game.
He's referencing something that happens in DoK.
But yeah, in the original tech manual, there where Kharaki arguing over whether they should have armed ships at all. I mean, they only really had scouts (and maybe intercepters and light 'vettes, I don't quite remember) when they tested the hyperdrive.
>doesn't want to talk about it
>there where Kharaki arguing over whether they should have armed ships at all.
I don't know if this is the same conversation, but it brings to mind the one where two generals get into an armchair military theory argument over capital ships v strike craft that descends into fisticuffs.
> I don't know if this is the same conversation, but it brings to mind the one where two generals get into an armchair military theory argument over capital ships v strike craft that descends into fisticuffs.
New fag here, you are talking like there is a lot of backstory material to the universe of Homeworld that were never published
Is it in the new Deserts of Kharak game (which I'm only about to play) ?
Because I would really love to see all that backstory material.
From the manual
>We have no idea if there are any military dangers lurking between usand the Galactic Core,but the Mothership is carrying our mostadvanced weapons technology to cope with any possible threats
though Ion weapons are mentioned in the manual too
Maybe the Taiidani rigged the killsat to explode whenever it was physically tampered with? Like, so they couldn't just launch a primitive shuttle and attempt to disable it/open it up to study it.
>The return of the T-Mat and backstory of the arrival and fall of the Progenitors. You will go on a journey back to the Homeworld of the Progenitors which is going to be "Earth".
> Progentiors = Ancient Terran Empire => Taiidan and Hiigaran are the descendants of Progenitors.
> Homeworld Galaxy = Whirlpool galaxy a.k.a M51 which means the Milky Way isn't that far galactically speaking.
>The Progenitor mothership = Sleeper ship to Whirlpool Galaxy.
I just appears that way in the game, its supposed to represent strategically placed charges to crack it apart so they can get at inside systems, and collect rare materials. They did not have time for a 12 month archaeological dig and survey.
Yeah. Most of the time (though not always) when you blow up a ship you get a little artifact, which is the most important technological find (represented by how it improves production, power, etc).
How do I even start modding a game like this? It feels like most of the resources are locked up and can't be opened in Unity 5.
I just want to
start modding some of the units so that they play like Imperial Guard vehicles.
This link has some tools on how to unpack code/assets for Unity
Community interview with lead game designer for DoK
god, the smoke and sand in this game is incredibly good
I would pay BBI if they can make another set of 10 missions that takes place during the gaalsien invasion of the northern cities.
im kinda curious on seeing the city, Tiir, in-game. Hell I wanna see more of khrak of the kiiths. We already got somtaaw, s'jet, nabaal, and gaalsien in-game, I think manaan was shown in cataclysm.
I wonder if some gaalsien lived or there are some in Hiigara, becaue this salvager looks like the harvesters in HW2.
If it was, it'd be an awkward journey to Hiigara wouldn't it be?
There weren't any. There were terrorist attacks on ships launching to bring stuff to the Mothership, but there were no Gaalsien living in the southern or northern poles during the time colonists were selected, and no true Gaalsien would willingly board something going to the Mothership anyway. The Gaalsien, amongst many other minor Kiithid, went extinct with Kharak.
I guess the Coalition was able to retrieve the technology behind the Gaalsien military.
Anyways, any fans of cataclysm here? here's an image that features somtaaw (or a creation of somtaaw)
I wonder how the Sidiim feels, now that the truth of the kushan race has been revealed with the guide stone.
How big is Kharak? can anyone make a comparison size of it with Earth?
Earth's about 12.75k kilometers in diameter, so Kharak's about 3/4ths its size.
Can this happen in real life? If earth was a bit closer to the sun can it really turn into a desert?
Depends on surface composition, arguably Earth has so much damn water that it will keep most of it until it gets so bad water is the least of your concerns. Otherwise desertification is already an ongoing process in both North America, the Sahara, and the Gobi deserts, With industrialisation showing no signs of slowing neither will desertification.
Whats the purpose of wearing a gasmask in the desert?
I wonder what the coalition did to the sidiim after this fiasco.
I dunno, maybe it's just me, but does anyone think that's kind of a plot hole?
When I played Homeworld, I thought the Taidaan extermination campaign was completely unexpected and took everyone by surprise--that's why they had to capture a Taidaan ship and interrograte its crew to figure out why they got nuked. But if they got the Taidaan orbital weapon activated before the actual guys showed up, wouldn't they know that an extermination fleet would show up and therefore wouldn't have been taken by surprise?
I personally think it does, the got enough data to know why the carrier was arround, and is kinda silly they didn't see the connection between the Gaalsien mural and the Taiidan insignia Actually, why the fuck would the Gaalsien have a mural about the exile? Their whole religion is about being created in Kharak from the start
This game won't lead up to anything but the first game. If they make another Homeworld it will most likely be a sequel to 2.
It was probably a warning by the Taiidan empire that if they came back, they would wipe them out. Eventually after many generations in Kharak (hell, the Kharad dating system has only lasted for 1000 years, and they were in kharak for 4000) it became a religion. The symbol was probably changed a lot and instead of it being just the taiidan symbol, it became the symbol of death.
All the data in the carrier was probably lost. If you pay attention to the way Rachel describes the issue, she refers to the ship as if its name is "The Taiidan" (ship name not the faction it belongs to)
Or an interquel, if they don't want to deal with the consequences of 2.
Set it around the same time as Cataclysm. Maybe just after the conflict with the Beast, showing how the war against the Beast weakened a lot of the remaining powers in the area, creating a power vacuum that allowed the Vaygr to become such a huge threat.
I've been hoping for anything set in the Taiidan civil war that's been going on while the Mothership sailed to Hiigara.
Perhaps more suited for a different game type, though.
Anything that has us playing the Taiidan rebels / republic would rock.
Lots of HUD elements here but hey, 50 frigates
>It's possible, and there is definitely interest at both Gearbox and Blackbird to do it. It's not an easy one to do because somewhere between the move from the developer to Sierra to THQ to Gearbox important source asset files were lost. It's still possible, but it will be a more labor intensive process.
>On a related note, if anyone reading would happen to know where copies of Cataclysm source files have gone they should really get in touch with us.
So Cataclysm changed from NEVER EVER to maybe
I'm pretty sure that's always been the case. It would take years of work to back-engineer source code from a retail copy, plus there's the minor issue of rights distribution since Barking Dog was bought out by Rockstar.
Basically the language that the computer uses to run the program is far removed from the language that the game is intially coded in.
Source code is human made and legible. The code is transformed by a compiler for machine use. What you have in your executable game file the is the compiled code. It's essentially encrypted. While not uncrackable, it would make a huge effort. You may as well rebuild it.
The people developing the game are normally working off the compiled engine, not the source. This is why some games have long lasting bugs that are difficult to address as well.
It's basically encrypted
Yeah, this. Ignore mine, this guy phrased it way better.
Made these after playing remastered.
Did I do okay /m/?
Kiith don't need flag, the Expedition Guide already show their symbols just like the "wing" of soon to be Hiigaran.
What would be trickier (but better) would be to imagine what those symbol could represent (See pict)