What is you ideal ratio of /m/ to /a/ in your mecha anime? You can choose whether this means by just screentime or even importance. Also if you want, where your tastes fall on the real to super robot spectrum, and if you like other animus.
IBO and the controversy surrounding the lack of robots has me wondering how people see the ideal mix.
For example, let's say that IBO is something like 1:8 /m/:/a/ ratio, which is very weak. Turn A might be something like 1:3 or 4, etc.
For me personally:
>close to 1:1
>suits are seen often as well as being important
>I like the middle ground between real and super, like zeta era suits
>I basically don't watch other animu
I came for the mechs, not the idiots piloting them. Ideal ratio is 1:0. I understand that the pilots can't be in the mechs all the time, and they shouldn't be. In between should be either training or strategizing/investigating for the antagonist
as long as when there is no mechs on screen they are still talking about why they are in conflict (politics, military strategy, kaiju science babble). The Original Gundam was good, cause they were always in conflict, but the story still progressed, and when there was an episode with little mobile suits it was ussually about a refugee camp, or familys torn apart by the war. A little romance is okay, but no drawn out shit. Also, I'd say that real or super doesn't really matter as lon as it fits the setting and is executed nicely. I occasionally watch non-/m/ stuff, but it's usually just on the cusp of being /m/
I generally prefer a 40/60 split. You can't have only the mechs in the spotlight because then that takes away the human element to relate to, and the mech brawling would lose a lot of it's luster if it was just a half hour of them going at it. I also kind of like when there's some justified world-building and character development. For example, have a rivalry between pilots that devolves to fisticuffs or the like beyond just two aces shooting at each other. Maybe someone's coping with the destruction in the background of the fights? That sort of thing.
If you're watching a war or some kind of conflict based anime, which is what many of these /m/ shows are, the mecha have to be the vehicle for the characters and story, not the other way around. Otherwise you just get a bunch of stock blandness. Alternatively, you can't just ignore the mecha either like IBO is doing. Really your question is kind of stupid OP because saying "the amount of /a/ to /m/" as if these are some kind of separate things and not both essential parts of any mecha show in general is just asinine. Also it implies that "if it's not robots its shit"
The only way this could be fixed is if the story was just about the robots
oh crazy, it was an /a/ fag behind the shitposting the whole time
Is this because of that Macross thread that had that one guy calling people who didn't like Zero because of its story and characters and didn't just watch it for the mecha "plotfags"
If it is, you're an idiot
>"the amount of /a/ to /m/" as if these are some kind of separate things and not both essential parts of any mecha show in general
the fact that it's a ratio between two elements implies they are almost always both present
I think too many mecha shows try too hard to fit a mech battle into every single episode that doesn't progress the story or characters in any way.
Too many Gundam series fall into this and have a pointless battle where a few shots are exchanged and then someone retreats after getting skimmed with a shot, it gets incredibly dull.
I think too many mecha shows try too hard to fit "meaningful" character "development" into every single episode that doesn't show the robots or the fighting in any way.
Too many Gundam series fall into this and have a pointless dialgoue scenes where a few blushes and stammers are exchanged and then someone retreats after getting mad about their feelings even though it's clear how both feel, it gets incredibly dull.
not all of them,look at macross which gets limited production runs of figures that go for $200+ each
and there's situations like argevollen and gurren lagann that get little to no mechandise
IBO's problem isnt that there's not enough mecha action, Its that what is there isnt very good and all the more character focused scenes are just as bland.
I mean i've never heard /m/ say a single bad thing about patlabor and thats maybe only 5% mecha action.
>where your tastes fall on the real to super robot spectrum
My tastes fall both on the mecha spectrum. I like Gundam and Votoms as much as I like Mazinger and Getter.
And people who use those terms other than what it's supposed to be for (marketing & srw), are retarded.
Well, in the setting itself getting to Earth is hard; even more so for Tekkadan, a group of actual kids and teens who took over the assets of a PMC AND a job that's way out of their league. Personally, the story points and setting of IBO is great, but the execution makes it seem dull and uninspired.
On top of that, they took an interesting direction with combat (no beams!) but the choreography leaves a lot to be desired. The few times it felt visceral and exciting, it's plagued with animation problems. So IBO so far feels like a "good premise, shit execution" kind of show. But I'll withhold full judgment until the end.