If you had to pick a single feature of mecha designs that you loved most of all, what would it be?
For me, it'd be shoulder/over-the-shoulder cannons. Just adding these to any design automatically makes it good in my book.
I think the one thing that all of my favorite designs have is really robust leg thrusters & vents. I know it sounds weird, but I feel like they offer a good way of making the lower body really solid without being too bulky. They also offer some really nice opportunities for surface detail and sculpting. I'm not sure I can say that it's my favorite design element, but it's definitely up there.
It's not a singular design feature really, but I've always loved the "It's your basic model, but with a whole lot of shit strapped to it" idea.
It's like a crew chief gave the pilot a list of options and the pilot said, "All of it"
I always thought of it like:
>we used to have 20 suits
>now we have 7
>what do we do with the extra equipment?
>fuck it let's just strap down every weapon we can on the ones we've got.
Hinged thruster assemblies? Thrust vectoring? Highly directional nozzles that have a wide degree of movement?
I don't want wings, but things like the GP01Fb's thrust pods, the thruster struts on the Mark II's backpack, or the Tallgeese's pop-open thrusters interest me.
Zimmerit coating makes my dick hard. Especially on space Nazi suits.
Integrated weapons are pretty great; personally, I always appreciated integrated beamsabers. The Zeta with its hipskirt mounts and the Nu's integrated forearm saber come to mind.
I like it when sci-fi designs have an antiquated feel to them.
Like, I'm a huge sucker for that thing where they discover ancient alien ruins and they turn out to be a giant stone spaceship.
When legs are bigger than the body.
This turns me on.
I think I gotta go with this,hinged wing assemblies which allow for increased agility are not only practical, but can look really neat when done well. (G-self,Hyperion,Graze,etc)
However another feature I really love the most is transformations,I love it when the transformations are unique though, I mean the standard macross "tuck the arms between the legs" type is pretty common and easy to do, but I love seeing mechs that transform in ways that take you a while to wrap your head around like the Victory gundam series or the Woundwort variants (although the Haze'n Thley II is a favorite of mine).
other things on the side are
>Core fighters/mechs in mechs
>Clear fluorescent green,blue or clear parts
>no feet like Orbital Frames
>purging armor to reveal a second form (ancient alien,archetype,light frame)
Hidden weapons popping out of different parts of the mecha, like Alex's gatlings.
I hate back heavy looking things
But then I really love big boosters
I don't understand it myself.
>If you had to pick a single feature of mecha designs that you loved most of all, what would it be?
Big, beefy, mook-y, simplicity.
No gimmicks (aside from above beefiness). No fucking stupid wings, no random-ass jewels or giant shiny green balls. No weapons inexplicably popping out of every goddamn panel possible (I'm fucking looking at you Thunderbolt Full Armor Gundam). No gay skinnyjeans twig legs. No ridiculous V-fins (just maybe a mohawk or a single horn or a big armor mustache because that's manly).
Just a gun, a shield, and a giant war machine that looks like it can fucking fight hard to the bone and win without saying "physics and weight no longer applies double-extra to our giant hero robot so it's four times the firepower and speed but even faster than it used to be because upgrades."
>posts some image of an extracomplicated gelgoog with wings
It's tainted with Seed (more to the point, it's a Gelgoog expy redrawn for if it was in Seed). Granted, the GINN wasn't too bad with its silly wing/vernier backpack thing. I'd prefer a standard backpack but hey, whatever.
Aside from the wings, how is it extracomplicated? It's just got a lot of extra "weight." And a gun and shield.
The Kampfer you posted has a fucking whip-chain-mine gimmick and is running around lewdly without a skirt like a proper mobile suit with any dignity.
I actually agree with you OP, rare to find one with such great taste.
Though with that said, for variety, my second favorites gotta be lances, nothing imo compliments hard, fast combat so perfectly.
My favorite is overall sleekness and style, while staying practical.
>nothing imo compliments hard, fast combat so perfectly.
It's sort of hard to implement for real robots however. They work great for people, but for giant robots, you just start to wonder if the lance can take stabbing another thing made of metal without deforming or crumpling, not to mention wondering how physically sharp you can get the tip when you're supposed to stab through robot armor.
There aren't really any individual aspects of mecha that I like to the point of calling it my favorite, but if I were to choose something, it would be hardpoints out the ass.
>at a disadvantage against the enemy? just change your loadout
quasi military application or things that look military purposed
also optional add on equipment
Liger Zero's changing armor system is the coolest thing I've seen in mecha design. The base suit fits almost any circumstance but each armor provides extra functionality for specific battles.
But honestly, I like it the most because the Liger starts off pure white and then changes colors for each armor, it's like Striker packs taken to the next step. Has this idea been used in other designs?
that's well and good, but have you considered adding more dakka
Shoulder cannons for sure.
Hell three of my kits in my backlog have em. (MG Origin Gundam, MG Guncannon and the p-bandai MG GM Cannon to go with my Zaku Cannon.)
I'm very much hoping the re/100 Leo should we get one has em as an option or an option pack.
But I suspect it will either be p-bandai or not all.
Legs that end in points/skates rather than feet. It's my opinion that Jehuty and Woundwort are the pinnacle of super robot and real robot designs respectively. Not to say they're perfect, but as far as "If I could have any, I'd have this" goes? Yup.
Symmetrical pointed wings like on Lancelot Albion or 00 Qan[T]. Even on bulkier designs like Strike Freedom.
Big guns that aren't carried around like a standard rifle with pistol grip. I'm talking about big guns carried by Heavyarms Ver Ka. and Buster Gundam where they hold it at their side.
I love Mecha with non-stoic faces.
Not necessarily that the face has to have movable parts, I just love Mecha that are smiling, eager to join in battle once more and spill the blood of the enemy
Something about visible teeth just adds so well to the uncanny valley effect. And it's just human teeth. If Eva had shark teeth, it wouldn't be as unsettling. The bulbous eyes sure help in that regard as well.
Only thing that bugged me was the Conquista's color scheme. Red, blue, green, gold, and white was too much. Should have made the float unit and shoulder-cannon more consistent.
I can't think of an example right now, but when the geometry of the mecha itself is sharp enough to be a weapon, I like that very much.
It reminds me of my favorite bird, the F-104, and how it's wings were so sharp they could cut you.
I like when many of the things in this thread are combined into one Mobile Suit.
If I had to pick one thing: mono-eyes.
Two eyes are boring/mundane.
The visors or whatever its called that looks like a pair of radar oakley's are pretty cool.
But mono-eyes just look really badass to me.
COMRADE OF MOORISH DESCENT
Asymmetry. It doesn't need to be completely asymmetrical, even small differences on each side is enough for me to like it.
There is something wrong about my excessive desire for "realism" in mecha. I know well enough that it's an unrealistic expectation, but I still can't shake the taint of tomclancyism in anything that has to do with warfare.
As such, tacticool operator mecha are my thing.
The latest generation of TSFs in Muv Luv are designed such that their arms and legs and chests themselves are weapons
The gears in the new heavy gear game look so awful. Apparently this is because they are using the same skeleton frame for all the different gear types in order to save money. The proportions are all messed up now. What a terrible decision, they don't even look like they are from heavy gear anymore.
I haven't seen or heard anything good about the game.
How can such good base material go to such depths of misuse?
The picture I used is not from a game, by the way, but from punakettu, a 3D mecha artist.
Modular designs and hidden gimmicks/cast off abilities. Lord knows we could use more of those.
Sharp, thrust-out chests with a matching proportion head really get me going
I have way too many design fetishes to pin down, but my favorite is probably really lean and mean proportions like pic related. Gives off a great sense of aggressiveness and dynamism.
Dramatic visors that close/open during combat.
Makes my dick hard every time. too bad it's mostly a toku thing which I'm not much into.
Audio-wise, a good hearty boot-up/engine power up sequence is my favorite sort of thing to a design. It's the sound-effects and way something moves that really sells something to me.
Besides that, a broad-shouldered, strong-postured, soldier look is my favorite sort of design.
Radio-chatter really makes my ears tingle, in a good way. I feel it gives a sense of setting to scene, a sort of reminder that there's always shit going on that we're not seeing.
When they are basically attached to a small air/space craft (Big Duo is another example)
SEED had strong startup ambience in its suits.
>the beam magnum's sound effect
I'll probably get some shit for this one, but funnels. I just think they look great in combat when animated right.
When suits purge armor to go faster, too bad it doesn't happen more often
Arm integrated beam swords that can double as beam guns. This is very rare so I usually settle for one function. Pic related is close but deploys the saber when used as a sword. I'm not sure but I think Rezel and the Hi Nu's can function as both?
I'm basically the same and I hate it sometimes.
I wish I could like SRs the same way but whenever I see a battle played out in full with two tacticians in FUCKING ROBOTS having a skirmish I just can't help but love it.
skates/treads/wheels on bipedal mechs.
Multiple armored turrets and guns.
They always seem so vulnerable and I think about it whenever i see a gun/turret disabled by small or regular arms fire.
Also the classic moving gun fortress suits this well too.
>The picture I used is not from a game, by the way, but from punakettu, a 3D mecha artist.
He is one of the artist working on the game apparently. That image even use to be on the official website not to long back ago.
I like things that look sleek and agile, like Lahire and Jehuthy.