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If you had to pick a single feature of mecha designs that you

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If you had to pick a single feature of mecha designs that you loved most of all, what would it be?

For me, it'd be shoulder/over-the-shoulder cannons. Just adding these to any design automatically makes it good in my book.
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I think the one thing that all of my favorite designs have is really robust leg thrusters & vents. I know it sounds weird, but I feel like they offer a good way of making the lower body really solid without being too bulky. They also offer some really nice opportunities for surface detail and sculpting. I'm not sure I can say that it's my favorite design element, but it's definitely up there.
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>>13753764

It's not a singular design feature really, but I've always loved the "It's your basic model, but with a whole lot of shit strapped to it" idea.

It's like a crew chief gave the pilot a list of options and the pilot said, "All of it"
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>>13753829
I always thought of it like:
>we used to have 20 suits
>now we have 7
>what do we do with the extra equipment?
>fuck it let's just strap down every weapon we can on the ones we've got.
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Hinged thruster assemblies? Thrust vectoring? Highly directional nozzles that have a wide degree of movement?

I don't want wings, but things like the GP01Fb's thrust pods, the thruster struts on the Mark II's backpack, or the Tallgeese's pop-open thrusters interest me.
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>>13753764
I agree OP
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>>13753968
>dat thrust
mah man
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>>13753815
I was going to post the ALEX for wrist mounted weaponry/weaponry that pops out of armour or flaps on the surface of the mech, also applies to Heavyarm's chest missiles
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Zimmerit coating makes my dick hard. Especially on space Nazi suits.
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>>13754268
Integrated weapons are pretty great; personally, I always appreciated integrated beamsabers. The Zeta with its hipskirt mounts and the Nu's integrated forearm saber come to mind.
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Elegant thickness
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I like it when sci-fi designs have an antiquated feel to them.

Like, I'm a huge sucker for that thing where they discover ancient alien ruins and they turn out to be a giant stone spaceship.
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When legs are bigger than the body.
This turns me on.
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>>13753968
I think I gotta go with this,hinged wing assemblies which allow for increased agility are not only practical, but can look really neat when done well. (G-self,Hyperion,Graze,etc)

However another feature I really love the most is transformations,I love it when the transformations are unique though, I mean the standard macross "tuck the arms between the legs" type is pretty common and easy to do, but I love seeing mechs that transform in ways that take you a while to wrap your head around like the Victory gundam series or the Woundwort variants (although the Haze'n Thley II is a favorite of mine).

other things on the side are
>Core fighters/mechs in mechs
>Clear fluorescent green,blue or clear parts
>no feet like Orbital Frames
>purging armor
>purging armor to reveal a second form (ancient alien,archetype,light frame)
>>
I CAN'T
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Hidden weapons popping out of different parts of the mecha, like Alex's gatlings.
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>>13753764
I hate back heavy looking things

But then I really love big boosters

I don't understand it myself.
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>>13753764
>If you had to pick a single feature of mecha designs that you loved most of all, what would it be?
Big, beefy, mook-y, simplicity.

No gimmicks (aside from above beefiness). No fucking stupid wings, no random-ass jewels or giant shiny green balls. No weapons inexplicably popping out of every goddamn panel possible (I'm fucking looking at you Thunderbolt Full Armor Gundam). No gay skinnyjeans twig legs. No ridiculous V-fins (just maybe a mohawk or a single horn or a big armor mustache because that's manly).

Just a gun, a shield, and a giant war machine that looks like it can fucking fight hard to the bone and win without saying "physics and weight no longer applies double-extra to our giant hero robot so it's four times the firepower and speed but even faster than it used to be because upgrades."
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>>13754889
>simplicity
>posts some image of an extracomplicated gelgoog with wings
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>>13753829

This too is my fetish, anon
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>>13754924
It's tainted with Seed (more to the point, it's a Gelgoog expy redrawn for if it was in Seed). Granted, the GINN wasn't too bad with its silly wing/vernier backpack thing. I'd prefer a standard backpack but hey, whatever.

Aside from the wings, how is it extracomplicated? It's just got a lot of extra "weight." And a gun and shield.

The Kampfer you posted has a fucking whip-chain-mine gimmick and is running around lewdly without a skirt like a proper mobile suit with any dignity.
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>>13754932
>>
>>13754932
If this thing shot one of its guns, it'd probably fly backwards to the other side of the battlefield from recoil.
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>>13754962
I only now realize that its bazooka in the left hand is two sawed off zaku bazooka combined.
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>>13753764
I actually agree with you OP, rare to find one with such great taste.

Though with that said, for variety, my second favorites gotta be lances, nothing imo compliments hard, fast combat so perfectly.
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My favorite is overall sleekness and style, while staying practical.
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>>13754996
>nothing imo compliments hard, fast combat so perfectly.
It's sort of hard to implement for real robots however. They work great for people, but for giant robots, you just start to wonder if the lance can take stabbing another thing made of metal without deforming or crumpling, not to mention wondering how physically sharp you can get the tip when you're supposed to stab through robot armor.
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There aren't really any individual aspects of mecha that I like to the point of calling it my favorite, but if I were to choose something, it would be hardpoints out the ass.

>at a disadvantage against the enemy? just change your loadout
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quasi military application or things that look military purposed

also optional add on equipment
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Combining / GATTAI
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>>13755091
this without a doubt.

but if i had to pick a different one, for super robot: ROCKETO PANCH

for real robot: missile pods! the more the merrier
>>
Liger Zero's changing armor system is the coolest thing I've seen in mecha design. The base suit fits almost any circumstance but each armor provides extra functionality for specific battles.

But honestly, I like it the most because the Liger starts off pure white and then changes colors for each armor, it's like Striker packs taken to the next step. Has this idea been used in other designs?
>>
When it looks like an animal/has animal aesthetics because I'm a furry mechaphile.
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>>13755138
forgot pic
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>>13755120
ARMED BOOSTAH is now canonically the real robot version of rocketo punchey

Thx, based Tryon 3
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Funnels make me hard.
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>>13753764
One shoulder cannon > two shoulder cannons
fucking fight me
>>
>>13754420
Katoki posted in this thread and no one even cares?
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Gundam Heavy Arms with left hand machine gun.
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>>13755293
that's because you don't even understand the katoki meme

he didn't even design that thing
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>>13755309
that's well and good, but have you considered adding more dakka
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>>13753968
I can never really understand why someone though putting your main way of flying/thrust is attached to the shoulders is a good idea.
>>
Shoulder cannons for sure.

Hell three of my kits in my backlog have em. (MG Origin Gundam, MG Guncannon and the p-bandai MG GM Cannon to go with my Zaku Cannon.)

I'm very much hoping the re/100 Leo should we get one has em as an option or an option pack.

But I suspect it will either be p-bandai or not all.
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>>13753764

Legs that end in points/skates rather than feet. It's my opinion that Jehuty and Woundwort are the pinnacle of super robot and real robot designs respectively. Not to say they're perfect, but as far as "If I could have any, I'd have this" goes? Yup.
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V-fins and headcrests in general.
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Symmetrical pointed wings like on Lancelot Albion or 00 Qan[T]. Even on bulkier designs like Strike Freedom.
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>>13753764
When I first got into Gundams I really loved INCOMs and the beam smartgun.
>>
Roller skates.
They kept me invested in Code Geass long enough to appreciate it for the 0079 that SEED could have been.
>>
>>13755664
Agreed. Everything about the Lancelot's design gives me a bon bon.
>>
Big guns that aren't carried around like a standard rifle with pistol grip. I'm talking about big guns carried by Heavyarms Ver Ka. and Buster Gundam where they hold it at their side.
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I love Mecha with non-stoic faces.

Not necessarily that the face has to have movable parts, I just love Mecha that are smiling, eager to join in battle once more and spill the blood of the enemy
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>>13756913
Something about visible teeth just adds so well to the uncanny valley effect. And it's just human teeth. If Eva had shark teeth, it wouldn't be as unsettling. The bulbous eyes sure help in that regard as well.
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>>13755311
>missing the point
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>>13756820
Only thing that bugged me was the Conquista's color scheme. Red, blue, green, gold, and white was too much. Should have made the float unit and shoulder-cannon more consistent.
>>
I can't think of an example right now, but when the geometry of the mecha itself is sharp enough to be a weapon, I like that very much.

It reminds me of my favorite bird, the F-104, and how it's wings were so sharp they could cut you.
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>>13753764
I like when many of the things in this thread are combined into one Mobile Suit.
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>>13753764
If I had to pick one thing: mono-eyes.

Two eyes are boring/mundane.
The visors or whatever its called that looks like a pair of radar oakley's are pretty cool.

But mono-eyes just look really badass to me.
>>
>>13759244

COMRADE OF MOORISH DESCENT
>>
>>13754607
Where the hell is the N-2 from?
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>>13753764
Asymmetry. It doesn't need to be completely asymmetrical, even small differences on each side is enough for me to like it.
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>>13761584
Pointy legs.
>>
There is something wrong about my excessive desire for "realism" in mecha. I know well enough that it's an unrealistic expectation, but I still can't shake the taint of tomclancyism in anything that has to do with warfare.

As such, tacticool operator mecha are my thing.
>>
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>>13758804

The latest generation of TSFs in Muv Luv are designed such that their arms and legs and chests themselves are weapons
>>
>>13754932
In ball we trust
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>>13761842
The gears in the new heavy gear game look so awful. Apparently this is because they are using the same skeleton frame for all the different gear types in order to save money. The proportions are all messed up now. What a terrible decision, they don't even look like they are from heavy gear anymore.
>>
>>13763913
I haven't seen or heard anything good about the game.

How can such good base material go to such depths of misuse?

The picture I used is not from a game, by the way, but from punakettu, a 3D mecha artist.
>>
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Modular designs and hidden gimmicks/cast off abilities. Lord knows we could use more of those.
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Sharp, thrust-out chests with a matching proportion head really get me going
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>>13766178
Example B
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Multiple arms/legs
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I have way too many design fetishes to pin down, but my favorite is probably really lean and mean proportions like pic related. Gives off a great sense of aggressiveness and dynamism.
>>
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Dramatic visors that close/open during combat.

Makes my dick hard every time. too bad it's mostly a toku thing which I'm not much into.
>>
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Dat Monoeye
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>>13753764
>shoulder/over-the-shoulder cannons. Just adding these to any design automatically makes it good in my book

OP is definitely an American.
>>
>>13766697

OP here.

Actually Worst Korean
>>
Audio-wise, a good hearty boot-up/engine power up sequence is my favorite sort of thing to a design. It's the sound-effects and way something moves that really sells something to me.

Besides that, a broad-shouldered, strong-postured, soldier look is my favorite sort of design.
>>
>>13766742
>Audio-wise

Radio-chatter really makes my ears tingle, in a good way. I feel it gives a sense of setting to scene, a sort of reminder that there's always shit going on that we're not seeing.

https://www.youtube.com/watch?v=Y8CM-CUE2k4
>>
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Under-arm weapons.
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When they are basically attached to a small air/space craft (Big Duo is another example)
>>
>>13766742
Thin beams go bwiiiiiip like G-reco
Big beams go BWOOOOOOOORP like Sidonia's Higgs cannon
>>
>>13766742
SEED had strong startup ambience in its suits.
>>
>>13770867
The GN Drive start-up is an eargasm
>>
>>13770819
>the beam magnum's sound effect
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>>13753764

I'll probably get some shit for this one, but funnels. I just think they look great in combat when animated right.
>>
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CHEST FACES

especially chest faces of big cats
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When suits purge armor to go faster, too bad it doesn't happen more often
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>>13771210
VFs frequently purge their packs.
>>
∴ Izubuchi holes ∵
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>>13771557
I've always wondered if there was a name for those.
>>
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NO STEP
O

S
T
E
P
>>
>>13771560

Uh... triplet rivets?
>>
>>13770888
Damn straight, such a powerful noise.
>>
>>13755138
Impulse
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>>13766673
Yea, you want to try Metal Gear Rising. The player character and every boss gets those kind of cool shots often.
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Arm integrated beam swords that can double as beam guns. This is very rare so I usually settle for one function. Pic related is close but deploys the saber when used as a sword. I'm not sure but I think Rezel and the Hi Nu's can function as both?
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>>13770547
>MSA-0011
>>
>>13761842
I'm basically the same and I hate it sometimes.
I wish I could like SRs the same way but whenever I see a battle played out in full with two tacticians in FUCKING ROBOTS having a skirmish I just can't help but love it.
>>
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>>13753764
skates/treads/wheels on bipedal mechs.
>>
>>13773341
Gasaraki does this so well.
>>
>>13761842
>>13773341
Looks like I managed to find the cancer killing /m/.
>>
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>>13774569
How new are you?
>>
Multiple armored turrets and guns.

They always seem so vulnerable and I think about it whenever i see a gun/turret disabled by small or regular arms fire.

Also the classic moving gun fortress suits this well too.
>>
>>13774536
>Gasaraki
I've never seen it so I'll have to check it out. Thanks!
>>
>>13763926
>The picture I used is not from a game, by the way, but from punakettu, a 3D mecha artist.

He is one of the artist working on the game apparently. That image even use to be on the official website not to long back ago.
>>
>>13754889
My man. You got the right idea for sure, especially when the situation is one where an old weapon just wont kill 4x armored new guy. This is no Zaku, boy. It's a damn Gelgoog.
>>
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I like things that look sleek and agile, like Lahire and Jehuthy.
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