All I can think of while I play this is how much I'd rather be playing Triangle Frontier...
What the fuck, you guys recommended this. What gives? Battroid is useless, Gerwalk is pretty much the only useful combay form, and fighter mode is just for carting my ass around. Cutting thrusters is no longer a viable tactic, which was my favorite thing to do in the PSP games, and the boost mechanic is atrocious, even after tuning/upgrading to a new valk (unforgivable in a macross game.) the only thing I can give it is aiming the Gunpod can be a mildly fun mechanic sometimes Does it get better?
I'm hard at work on that already. I still wanted to play a good game...
>Battroid is useless, Gerwalk is pretty much the only useful combay form
How far in are you? Because it sounds like you're still only a few hours into the game because halfway battroid becomes more useful and gerwalk useless.
Honestly, I liked it. At the end of the day, I wish it were more like Ace/Ultimate/Triangle Frontier, but
I enjoyed it for what it was: a purely fanservice game with a brand new valkyrie, an original story, all of my favorite characters, a good amount of other stuff to pilot, voice acting and "animation" for a super niche audience even though they knew it wasn't going to sell like hotcakes. That earned a lot of good will from me particularly. (I think it only sold 150k globally, which is just barely above things with way more publicity like say Call of Juarez)
Personally, I'd like to see another game in Macross 30's style with an updated valk roster, a higher flight ceiling, larger dungeons with more open space, a faster overall base game speed and some fucking space levels jesus christ. Basically more like the Frontier games with the open world and exploration of 30, only the open world is always different for the campaign of its respective series.
We'll see, I guess. Artdink made Ace Frontier years after Frontier was actually over. Until Delta airs its too early to tell what kind of game we'll get out of it. Though maybe I shouldn't get my hopes up since Artdink is busy sucking Sword Art Online cock this year with Hollow Realization and maybe even a third game. SAO probably makes way more bank than the Macross games do, sadly.
The game doesn't get that much faster until you can break the limiters on your valks' stats. But by that point you're either playing the game over again and raping face or playing on Super Dimension Difficulty and getting raped in the face. Neither are super fun.
>Personally, I'd like to see another game in Macross 30's style with an updated valk roster, a higher flight ceiling, larger dungeons with more open space, a faster overall base game speed and some fucking space levels jesus christ.
Nailed it right in the fucking head for what my problems were in the game, especially the space missions.
Nah, it's just natural.
Why would you want to use battroid outside of situations where you want to do precision shooting/melee or in enclosed spaces?
The 3 modes are pretty much balancing speed/agility and air/ground combat.
Fighter has the speed but is limited by the fact that it can't turn on a dime unless the legs swing down for a
Gerwalk-esque maneuver. It can't do low altitude fights unless the pilot knows his shit well enough to not crash
Gerwalk is the in-between that does decently in speed and agility and at all altitudes
Battroid has lower speed, but is agile as fuck, can turn on a dime and dominate in ground and melee combat
It's all about picking the right mode for the right situation, gerwalk and fighter just works for a lot of situations.
>I didn't watch any of the shows
I think the games make Gerwalk too good. In the shows Battroid mode is used as often as possible and Gerwalk only in limited situations. Gerwalk is just hover mode, mostly nothing more.
The main benefit of Gerwalk in the games is that you move slightly faster going forward, can hover, AND your gun is more accurate than it is in Fighter. For me, that last one has always been the biggest thing.
Yeah, I mostly used Gerwalk for combat in M30, because it's nigh impossible to hit things with the gunpod while you're in Fighter mode. Until you get better units with higher accuracy ratings, anyway.
I dunno. A lot of people seem to dislike the gameplay in M30, but personally, I had to delete the install data for the game so I would quit going back to it when I should be working on other things. I thought it was really fun.
Also, I've never played Ace Combat, so I don't know if they're similar at all, outside of both having fighter jets.
I nearly bought this too, should I reconsider?
I heard some really bad thing about the music being absent in the game too, and what I loved the most in the PSP games was the OST during the action.
Well the PSP games had a "pro" mode and as long you used the flight mode it kinda was AC?
Or is that not in 30? Fuck that then.
>Battroid is always useless in every game
>Gerwalk casuals actually believe this.
She sure as hell doesn't act like one.
>Well the PSP games had a "pro" mode and as long you used the flight mode it kinda was AC?
>Or is that not in 30? Fuck that then.
It's still in 30. And I prefer it over normal flight since you can pull off much tighter turns.
Fighter mode is only useful if you're at a distance, or for opponents directly in front of you. Gerwalk is useful if you are perpendicular to your target and need to strafe, since decelerating takes a second. Battroid is amazing for fast, precision movement and close combat, so if you want to close in, gerwalk lets you do so without using as much boost, which lets you utilize your thrust far more efficiently when in close. It's also better at higher altitudes, since it lets you descend upon your enemy raining down bullets and missiles like a madcunt.
Using each effectively and switching between them appropriately lets you dominate in every situation.
I have never played the psp titles but I bought 30 on release and I never really knew about pro mode flying in flight mode, that shit looks dope, I beat the game with all sidequests done and everything, if anything is left to be done its to beat ultimate mode and pick the other 2 endings but I cant be bothered playing the game anymore unless I knew jap.
Game was fun and great, but as I said never played original series but those looked clunky as fuck, battroid mode did seem pretty fucking useless in general apart from having a different special move in some cases, if people are complaining about not going fast they could just use the speed up special and hell one VF or pilot who is the rival of MC had a special which literally made you glow blue and go 3x faster at such a fucking fast speed you could barely control yourself.
That's just the music for that particular overworld map. Different songs play when you do bosses and events.
The only actually GOOD Macross game is the PS2 one from 2001, which unfortunately is limited to SDF and DYRL.
Controls in every form are the best because it was actually thought for a DS and not a PSP.
The PSP games are decent but nothing good really, and Macross 30 is a fucking travesty that looks worse than the PS2 game on PCSX2 and plays worse than the PSP games.
That's an unusual opinion. Most /m/ posters seem to hate the engine pods on the 29.
The PS2 Macross game wasn't that good. It was too easy, the gunpod is worthless in fighter mode, and gerwalk is garbage. 30 plays better than the PSP games just for having manual aiming with the gunpod and having better accuracy in fighter mode.
The tiger stripes looked off.
Alto seems fond of it.
It also has the benefits of energy converting armor at maximum durability, making it both ideal for precision mid-air movement and taking punishment if absolutely necessary.
I don't know how you anons found battroid useless in Macross 30. It could turn and aim much better than gerwalk could. Whenever I transformed to gerwalk I was a sitting duck, battroid could evade attacks much more easily. Honestly the only time I ever used gerwalk was for fighting those bandit ships since you could just circle strafe them easily. I was in fighter mode 70% of the game anyway.
why does that wrecked ship's surface have gravitational pull?
Or alternatively, how is Alto pulling off those acrobatics without thrusters in a zero g environment?
>why does that wrecked ship's surface have gravitational pull?
Gravity generators that are still working?
>how is Alto pulling off those acrobatics without thrusters in a zero g environment?