>faster and more maneuverable than the X-Wing
>almost equivalent firepower
>can be upgraded with shields or more lasers with some creative engineering
Anybody can be good in an overdesigned monster like the Defender or Avenger. Interceptors weed out true aces. Only major flaw they have is a complete inability to carry ordnance.
Have fun with no shields or heavy weaponry, conscript. My ride is so powerful they literally had to destroy the entire EU to stop me.
>not the tie phantom
Step it up /m/
>"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
You need a Ru Merline for that one though.
Do you think bowties don't exist in the Star Wars universe, so nobody is aware of how silly it is to have a bowtie shaped starfighter? Or do they exist and someone at Incom thought they were high-larious when they designed it?
My one gripe about the Defender missions in TIE Fighter was that every enemy and their grandmother seemed to suddenly decide to carry advanced missiles.
Sure you could shoot one down or let your maxed out shields endure a hit, but they just keep coming!
Aesthetically they're similar, but FO's TIE's, especially the Special Forces variant Poe and Finn took, are like the Geara Doga to the classic TIE's Zaku II, if that makes sense. They're far more advanced while still being relatively cheap to produce and maintain, carrying on the design philosophy of their predecessor.
>How come the First Order went back to the twintails version then?
Hyperdrive, rear gunner, upgraded blasters. The Special Forces TIE is better than the Interceptor.
Although why they didn't make a SF Interceptor is beyond me
Well, yeah. Like I said, the SF TIE is a straight upgrade from the original Imperial TIE while still being a cheap, easy to maintain machine, like the Geara Doga (and I guess Zulu) are to the Zaku II.
>hey guys is that something on the horizon
>yeah I think there's a tank or something over there
>hey Oot, get Eyh and Stur over here, they're gonna laugh their asses off at this
>oh holy fuck that thing just keeps rolling up toward us pass me the thermal detonators
Tie Mauler is superior. I dare anyone to name a vehicle better suited for running over your own troops.
> DAT female pilot suit
i'd give her some life support, if you know what i mean.
My guess she's only human to three places.
>No hyperdrive and can't go anywhere without an ISD to lug them around.
So basically can't do badass raids like the rebels can.
>4 proton torpedo launchers
>6 medium ion cannons
>2 light ion cannons
>2 heavy laser cannons
>2 laser cannons
Uglies are OP.
>Feels like you slapped a bunch of flat panels on a Ball.
That's what I like about them though. They are so simplistic and utilitarian in design to the point that it becomes sexy. It's like how the MiG21 is just a tube with a delta wing bolted on, and yet is still gorgeous.
> even wanting 8 ion cannons and only 4 laser cannons in the first place
Jesus that thing has a weird load out. I suppose it'd be useful if you're going for disabling shots most of the time or something, but it seems like a weird way to set yourself up in Star Wars since I can't think of many times there's a call for that, especially on a regular enough basis to set your ship up for it.
That said, a bit of fabrication could actually make that look pretty good I think. Shifting the X-Wing nacelles forward a bit so they're more in line with the TIE wings and then covering the join between the X-Wing and TIE ball cockpits with a housing of some kind so that they look more seamless along with a coat of paint and it should have a nice look. If you're going to go to the effort of joining up a couple of different ships you obviously have a workshop of some kind, so why not put in that little bit more effort while you're there?
I do love the astromech droid housing in the nose though. I can't help but imagine it permanently screaming as the ship flies through space.
>I suppose it'd be useful if you're going for disabling shots most of the time or something, but it seems like a weird way to set yourself up in Star Wars since I can't think of many times there's a call for that, especially on a regular enough basis to set your ship up for it.
Uglies are mostly run by pirates, so they're probably up for getting stuff intact so they can sell it, including pilots.
I saw TFA last night and I won't lie, I was a bit disappointed that there was only TIEs and whatever the new X-Wings are called. I would have liked to see some more variants like the TIE bombers, interceptors, Y-Wings, B-Wings etc.
But I can only imagine with Rogue One that they'll have multiple types.
Just to be clear the weapons listed were for that Y-wing fuselage with the B-wings. The Z-ceptor pictured is basically a Z-95 Headhunter mashed with a TIE Interceptor and a Y-wing top cannon, so would have four laser cannons of two different types and the twin light ion cannon. It's probably the best visual of an Ugly that has been published that actually has some though put into it as the others are very basic combinations of large parts of X-wings and Y-wings combined with TIE Fighters, or a B-wing with a Corellian YT cockpit.
>Only major flaw they have is a complete inability to carry
So you want to carry ordnance. Have i got the Tie for you.
>the durability of a TIE and the agility of an X-wing.
So basically a standard TIE but with hyperdrive?
Not necessarily, assuming they developed a cost efficient hyper drive it could give a Star Destroyer an even greater reach than before wherein you'd deploy the SD as a frontline warship while it unloads its TIE fighters in the middle of the battle.
Like upgrading a naval carrier to jet propelled fighters.
Yet they still get beat hard by an old piece of shit like the T-70 X-wing, and yeah, canonwise is an only piece of shit, Republic is using T-80s and T-85s, while Resistance has to pretty much build T-70s from spare parts.
Exactly what is happening. They've planned the trilogy to be three parts to one overarching plot arc and are planning shit like that well in advance. Like that female trooper. She's going to be more important later on which is why they barely had her in VIII at all.
>If you're going to go to the effort of joining up a couple of different ships you obviously have a workshop of some kind, so why not put in that little bit more effort while you're there?
Uglys exist because people need a ship but don't have enough parts that match. So the slap parts from different ships together. They're usually junk parts that are years passed their prime too. So the end result is going to be complete shit, you'd be lucky to survive a simple trip from point a to point b, let alone a dog fight.
Rouge One is set between III and IV.
Maybe they'll finally have the original ten laser cannons in Episode VIII.
I read this and made my way to the toilet, hoping I could find a few turds in there. But, damn it, I forgot it is common courtesy to flush after one drops a log. Then I figured, I'll drop a deuce right then. Strain as much as I could, I could not push out the MS-sized mass of constipation forming deep up my anus. There will be no bowel movements today.
So I'm sorry anons. I don't have any shits to give you.
Tack on a Kenner TIE extended hull and TIE Advanced prototype wing and with inverted colors it'll appear in Episode VIII.
>literally just a regular tie fighter with hyperdrive
>TIE Shuttle and TIE bomber look exactly alike
boy, wouldn't that be a dangerous mix-up?
The only obvious visual difference is the lack of bomb chute under the ordnance pod. The boarding craft was apparently intended to be what Vader and the Stormtroopers used at the beginning of ANH but it was written out. The wings went to the TIE Advanced and the overall concept was reworked as the bomber for ESB.
Seems the only notable custom paintjobs for Interceptors are the Royal Guard in overall red, the 181st Group with red bloodstripes and the Avenger Squadron with the white stripes.
I don't know. Could be cool to have it wired to fire one weapon at a time in a semi-random sequence that keeps any one blaster from firing two times in a row.
In the hands of a decent pilot who can stay on your six, jinking out of the way would be confounding as hell.
can they terminate vermin like space rats?