Is it just me, or does Big O's second season animation look a lot worse than the first season?
Still, it baffles me how well-animated the show is in the first place. Each episode looked like it had an OVA budget.
Second season is digital, though it's framerate didn't seem to suffer (it increased if anything). The art style itself DID suffer tremendously though.
Sunrise will never properly rescan S1 in 1080p.
Early digital was most often shit. I think that in the last few years we've gotten to a level where they've started to use digital for more and more things that would be impossible with cels and film.
I agree, though it honestly looks pretty good when compared most other early digital anime thanks to that Cartoon Network money.
>Still, it baffles me how well-animated the show is in the first place. Each episode looked like it had an OVA budget.
Late 90s Sunrise was the pinnacle of great looking TV animation, just look at Bebop and Turn A.
And Outlaw Star.
(Yeah I know a still image doesn't illustrate animation very well)
To be fair, they've always used digital for things that would be impossible with film, it's just a matter of how obvious those effects were. Just look at any digital shot from the 90s shows we're discussing; they were there for a reason. Usually the background or surrounding effects were CGI (so they'd be difficult to composite with cels), or the image had to be manipulated in some way (glows, distortions, lens effects, etc).
I wouldn't even be mad with a lot of digital shows if they didn't cheap out on background compositing. I'd say it's the single worst aspect of digipaint, and it really isn't even the technology's fault, it's just cost cutting. The "moving texture" look of highly detailed rocks, clothing, etc, is just awful, and is akin to seeing a video game where the 3D models are rendered in high res, but the textures are all low res. A lot of these early digipaint shows DO have painted backgrounds though, and it shows.
The grappler ship animation is pretty high framerate almost every time, and the last two episodes are basically OVA level.
Some episodes have terrible art styles (The angel links episode), but the shading also holds up for nearly the entire run.
Forgot Esca too.
Because almost every episode has sequences composed entirely of Ones (one frame of animation per frame of motion).
Yeah there's some shitty background detail, it's still a TV show, but overall it's a super smooth show.
All of Bebop was animated for TV, just TV Tokyo didn't broadcast half of it and the other half was shown out of order.
Escaflowne really benefits from the HD transfer.
That said, it was also high budget as fuck, pic related.
Probably was a scam. Fukuda asked for a huge budget from Sunrise, gets it because of SEED's success, proceeds to blow it all on an expensive company vacation and uses whatever's left to make the show. And then Destiny did pretty well too, so Sunrise didn't care even if they did find out.
>Escaflowne almost cost as much as 50 episode series
Jesus christ, and it still looks better than most of Eureka Seven.
Probably a bad business decision but what a marvelous show. Looks and sounds incredible, only shame is that the digital parts look a little soft on the BD because they didn't originally do them in HD.
Cause it was produced and made for a Western audience, and no one in the West actually cares about good animation quality.
We'll have to agree to disagree on this one. The use of color, multiple cel layers, effects animation, double exposure glow, and that it all happens on ones and twos for such an extended period is amazing to me.
It's only "worse" because some footage from the first season was reused in the second season, like Roger Driving, Dorothy playing the Piano, and Roger meeting with Big Ear, and flashback I thought the Second Season's animation was good, but pacing of the season was rushed.